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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Aluin Chaput
Caldari Mort's Navy
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Posted - 2009.11.12 20:11:00 -
[31]
I am not going to support the OP cause this thread needs to be locked IMHO. The OP is ranting cause he lost his ship. Yes, visible timers would be nice. However, the thread spam ect on his part nullifies his argument.
I lost two Ravens to Pirates. I don't go crying to CCP about it and CCP never told me "Psst, pirates at that gate."
Lets make the game single player so we can never lose our ships to bad guys. It will be called Hello Kitty online and it will make a lot of cash for the Devs.
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Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.11.12 20:12:00 -
[32]
Last time I checked, the hidden aggro timers still worked. Both of them. They are in no need of fixing tbh.
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Woodwraith
Prophets Of a Damned Universe
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Posted - 2009.11.12 20:14:00 -
[33]
Originally by: Aluin Chaput I am not going to support the OP cause this thread needs to be locked IMHO. The OP is ranting cause he lost his ship. Yes, visible timers would be nice. However, the thread spam ect on his part nullifies his argument.
I lost two Ravens to Pirates. I don't go crying to CCP about it and CCP never told me "Psst, pirates at that gate."
Lets make the game single player so we can never lose our ships to bad guys. It will be called Hello Kitty online and it will make a lot of cash for the Devs.
2/10 - Cry about all the ravens you want, ccp did tell you there were pirates at the gates, you got a pop-up box warning you the first time you went into low sec. Loosing a ship to another players intervention is fine, loosing a ship because the game simply doesnt work as advertised or intended, is bullpucky |
Liz Laser
Deep Core Mining Inc.
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Posted - 2009.11.12 20:44:00 -
[34]
Originally by: Arec Bardwin I'm gonna support op with the following statement:
TIMERS NEED TO BE EASILY VISIBLE
This.
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Mutnin
Veto. Academy
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Posted - 2009.11.12 20:53:00 -
[35]
I lost a perfectly good Impairor-class frigate to this none sense the other day. I was very distraught over the loss of my fine ship and my complimentary piece of Tritanium as I worked very hard to earn it.
+1 to this cause, CCP really needs to fix these hidden timers.
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Blazing Lunatic
Gallente Tres Hombres Psychiatric Hospital Uno Chica Loco
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Posted - 2009.11.12 21:35:00 -
[36]
Hmm I've played this game since release and never had a need to see an agro timer...
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Jolla Skyia
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Posted - 2009.11.12 21:52:00 -
[37]
Originally by: Blazing Lunatic Hmm I've played this game since release and never had a need to see an agro timer...
Mining in Empire does have it's advantages I must agree..
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.11.12 22:01:00 -
[38]
I guess I'm just old school, back from the days when you didn't get timers of any sort. You were expected to figure out how long you had to lay low and look at a clock.
Good trolling though. Especially the bit about expecting the timer to continue running out even though you had logged off. Nice, subtle, touch there.
To those taking this thread seriously while it wouldn't hurt to make the code more robust in the case of aggro timers (combined with logging off) it certainly is not something that he should get his ship reimbursed for.
===== If you go to Za'Ha'Dum I will gank you. |
Caylle
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Posted - 2009.11.12 22:04:00 -
[39]
EFFING SIGNED! I will trade you the upcoming expansion for a visible aggression timer. While your working on that, you can add countdown text for the session timer without having to hover over that little ball thing.
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Daplat Mode
Mountain Militia
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Posted - 2009.11.12 22:13:00 -
[40]
Originally by: Jarna
Yeah, because it's the customer's job to figure all this out?
In just about any other piece of software this "solution" would be frowned upon. Why is it ok with Eve?
So many CCP suckups in this place it's fricken unreal.
Hi Jarna, please be constructive or stfu. This is not an attempt to "suck up" to CCP, it is clearly posted to help those that want help, or to **** off the morons (you) that don't understand the fact that not everything in this game is handed to them on a silver platter, because we all know that EVE is made to be cold and harsh. If you have a such a bad problem with CCP's product, please realize that you have every right in the world to simply stop using the product. (just make sure to contract all your sh*t to me first)
Have a nice day.
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Woodwraith
Prophets Of a Damned Universe
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Posted - 2009.11.12 23:19:00 -
[41]
Originally by: Daplat Mode
Originally by: Jarna
Yeah, because it's the customer's job to figure all this out?
In just about any other piece of software this "solution" would be frowned upon. Why is it ok with Eve?
So many CCP suckups in this place it's fricken unreal.
Hi Jarna, please be agree with me or stfu. This is not an attempt to "suck up" to CCP, it is clearly posted to help those that want help, or to **** off the morons (you) that don't understand the fact that not everything in this game is handed to them on a silver platter, because we all know that EVE is made to be cold and harsh. If you have a such a bad problem with CCP's product, please realize that you have every right in the world to simply stop using the product. (just make sure to contract all your sh*t to me first)
Have a nice day.
ITT carebears and tools come out into the light.
the fact that ccp doesnt finish **** shouldnt be given a pass, and its not an all or nothing proposition. The game can still be worth playing and paying for, not unlike the way you can be a decent human being despite your post showing you to be a tool. |
Nexus Wolfguard
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Posted - 2009.11.13 00:19:00 -
[42]
I support the above topic message.
+1
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2009.11.13 12:39:00 -
[43]
@Woodwraith: logged in just to tell you that you queued it but never actually trained Reading Comprehension I, as demonstrated by your posts
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Wet Ferret
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Posted - 2009.11.13 13:12:00 -
[44]
I remember my first PvP experience ever. I shot at some guy who was looting my cans in a complex in high-sec. There was no can flagging at the time, and I knew I was going to die, but I was ****ed and I took my chances. I didn't get a kill, and CONCORD had their way with me... but it felt good.
I docked, refit a ship and undocked, totally unaware of the aggression timer. Then I was popped by sentries. "Okay so that's what the red text at the top of the screen means..." I thought. I docked again, refit a ship and waited for the aggression countdown to be completely gone, then waited an additional 15 minutes since that's what the guys in my noob corp told me. Undocked... popped by sentries again.
That was four years ago. Oh CCP.. the jokes on us, isn't it?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Cheer Up
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Posted - 2009.11.13 13:39:00 -
[45]
THAIMRZ NED 2 BEE IZILY VISABLL
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Warn1nG Soul
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.11.13 15:03:00 -
[46]
fix this ****.
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Rameus Luxmaar
Immortalis Inc. Shadow Cartel
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Posted - 2009.11.13 15:38:00 -
[47]
Originally by: Arec Bardwin I'm gonna support op with the following statement: TIMERS NEED TO BE EASILY VISIBLE
/rant on
CPP fix it for the love of all thats holy. We have b*tched about this issue long enough. Stop having us waste ccp customer service time fielding petitions and complaints about this and add a visible timer for this issue.
Unless there is some sort of technical or programming reason as to why this cant happen stop sending us all the excuse of "workings as intended" or "this is oulined in the wiki" or "you should read up on game mechanics".
Its a simple addition to the game that has no logical reason as to why its not visible or present in the first place.
/rant off
Immortalis Inc. is recruiting PvP pilots! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1172091 Public Channel: Shadow Cartel Public |
NeoShocker
Caldari Interstellar eXodus BricK sQuAD.
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Posted - 2009.11.13 16:54:00 -
[48]
Edited by: NeoShocker on 13/11/2009 16:54:53 Agreed. This "hidden" aggro timer is really frustrated and needs to be looked into. Global criminal count down, dock, wait 18+ minutes, and still get shot at. Concord or local police because each time I say to myself, "How ****ing long I need to wait?" ----------------------------------- Peace through power! |
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CCP Gangleri
Minmatar
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Posted - 2009.11.13 18:10:00 -
[49]
We are aware of the issue of players extending the aggression between pilots by interacting with their wreck, this is being fixed.
There is however no other 'hidden aggro timer' issue that I am aware of, if you have a way of reproducing this error then please file a bug report or an exploit petition listing the exact steps required.
Thank you. ------------------
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Tista
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Posted - 2009.11.13 18:22:00 -
[50]
Edited by: Tista on 13/11/2009 18:25:54
Originally by: CCP Gangleri We are aware of the issue of players extending the aggression between pilots by interacting with their wreck, this is being fixed.
There is however no other 'hidden aggro timer' issue that I am aware of, if you have a way of reproducing this error then please file a bug report or an exploit petition listing the exact steps required.
Thank you.
If this is the case, is the petition for a reimbursment still viable?
Originally by: Caldrion Dosto
Originally by: CCP Gangleri We are aware of the issue of players extending the aggression between pilots by interacting with their wreck, this is being fixed.
There is however no other 'hidden aggro timer' issue that I am aware of, if you have a way of reproducing this error then please file a bug report or an exploit petition listing the exact steps required.
Thank you.
This guy is correct... absolutley and I can't be bothered to explain it again for you CCP, if you played the game you would understand that there are agro timers that DONT show up on screen. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Caldrion Dosto
ANZAC ALLIANCE IT Alliance
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Posted - 2009.11.13 18:23:00 -
[51]
Originally by: CCP Gangleri We are aware of the issue of players extending the aggression between pilots by interacting with their wreck, this is being fixed.
There is however no other 'hidden aggro timer' issue that I am aware of, if you have a way of reproducing this error then please file a bug report or an exploit petition listing the exact steps required.
Thank you.
Well i think you need to read again.
Hidden = Not Visible
Thus there are hidden aggro timers since no one can see them.
Make the yellow clock start to tick as it does in lowsec.
(yes i know a "shocking" suggestion...
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CCP Gangleri
Minmatar
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Posted - 2009.11.13 21:19:00 -
[52]
There seems to be some confusion around this topic, so I'm going to try to clear some things up by giving you a step by step explanation like the one I am asking for.
1. Pilot A is in a 0.3 system and commits a crime against Pilot B out of sight of sentry guns * This will trigger a GCF, global criminal flag, which lasts for 15 minutes 2. A warps to a planet and waits for 5 minutes * There are now 10 minutes left of the GCF 3. A warps to a station and docks * Because the GCF is still active the sentry guns on the station will consider A a target and attack, this starts another 15 minute NPC aggression timer 4. A waits for 10 minutes so the GCF has run out, then undocks * The NPC timer still has 5 minutes left on it * Because the NPC timer against the station owner is still active the sentry guns will attack A and the timer reset back to 15 minutes * This does not start another GCF 5. A warps to a gate * Unless the gate and station are owned by the same NPC entity the gate sentry guns will not consider A a valid target
This scenario is not likely to ever happen in game (who would wait at a planet for 5 minutes) but it describes my understanding of the basics of the aggression counters. None of the counters I mention should be 'hidden' the GCF is red and the NPC ones are yellow, but it seems a lot of people do not realize that yellow counters will cause sentry guns owned by that entity to engage you. You can easily see the individual breakdown of the timers by mousing over them.
What I am looking for is a similar step by step process that will cause 'hidden' timers. ------------------
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Bfoster
The Python Cartel.
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Posted - 2009.11.13 21:20:00 -
[53]
Edited by: Bfoster on 13/11/2009 21:25:12 Edited by: Bfoster on 13/11/2009 21:20:58
Originally by: CCP Gangleri We are aware of the issue of players extending the aggression between pilots by interacting with their wreck, this is being fixed.
There is however no other 'hidden aggro timer' issue that I am aware of, if you have a way of reproducing this error then please file a bug report or an exploit petition listing the exact steps required.
Thank you.
You can't be serious!
This has been a issue with GCC for YEARS!!! Like said above. Dock WITH GCC at a station(not getting shot by the station sentry guns), LET YOUR GCC RUN OUT(While in station).(Within 15min of docking)Undock from station and you WILL get blasted by station sentry guns!!! ------------
My Killboard- The Python Cartel |
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CCP Gangleri
Minmatar
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Posted - 2009.11.13 21:25:00 -
[54]
Originally by: Bfoster
You can't be serious!
This has been a issue with GCC for YEARS!!! Like said above. Dock WITH GCC at a station(not getting shot by the station sentry guns), LET YOUR GCC RUN OUT(While in station). Undock from station and you WILL get blasted by station sentry guns!!!
Note that even if the sentries don't shoot you as you dock they may still start a timer, so even if the GCF has run out you will still have the yellow NPC countdown since it started later than the GCF. ------------------
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Bfoster
The Python Cartel.
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Posted - 2009.11.13 21:27:00 -
[55]
Originally by: CCP Gangleri
Originally by: Bfoster
You can't be serious!
This has been a issue with GCC for YEARS!!! Like said above. Dock WITH GCC at a station(not getting shot by the station sentry guns), LET YOUR GCC RUN OUT(While in station). Undock from station and you WILL get blasted by station sentry guns!!!
Note that even if the sentries don't shoot you as you dock they may still start a timer, so even if the GCF has run out you will still have the yellow NPC countdown since it started later than the GCF.
Exactly, but that timer is hidden. It will not show as a yellow timer.
The only time it doesn't create a hidden timer is if A) they actually shoot you B) you dock in a pod ------------
My Killboard- The Python Cartel |
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CCP Gangleri
Minmatar
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Posted - 2009.11.13 21:39:00 -
[56]
Originally by: Bfoster
Exactly, but that timer is hidden. It will not show as a yellow timer.
The only time it doesn't create a hidden timer is if A) they actually shoot you B) you dock in a pod
So if you dock fast enough the timer will start in the background but will not show in the client? Does the timer show once they start shooting you?
I'll try some more tomorrow but I have never been able to repro this in game, I would really appreciate if you could take some time to file a bug report including a logserver file and a screenshot of sentries shooting you without a timer. Put 'for CCP Gangleri' into the title to make sure it reaches me. ------------------
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.11.13 21:45:00 -
[57]
Originally by: CCP Gangleri
Originally by: Bfoster
Exactly, but that timer is hidden. It will not show as a yellow timer.
The only time it doesn't create a hidden timer is if A) they actually shoot you B) you dock in a pod
So if you dock fast enough the timer will start in the background but will not show in the client? Does the timer show once they start shooting you?
This is exactly what happens. If you press the dock button from a remote location (so your ship will warp then dock). You dock before the sentries start shooting. The red timer will keep counting down, and disapear when it's finished. No yellow counter appears, but you will get shot by the sentries if you undock. -- The future is black.
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Bfoster
The Python Cartel.
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Posted - 2009.11.13 21:51:00 -
[58]
Originally by: CCP Gangleri
Originally by: Bfoster
Exactly, but that timer is hidden. It will not show as a yellow timer.
The only time it doesn't create a hidden timer is if A) they actually shoot you B) you dock in a pod
So if you dock fast enough the timer will start in the background but will not show in the client? Does the timer show once they start shooting you?
I'll try some more tomorrow but I have never been able to repro this in game, I would really appreciate if you could take some time to file a bug report including a logserver file and a screenshot of sentries shooting you without a timer. Put 'for CCP Gangleri' into the title to make sure it reaches me.
That is exactly right! If the sentrys start shooting you it starts the yellow aggro timer to the station. I will fraps it tonight if I can, a video would be the best description for you.
But the best thing to do is, get a global criminal, dock with it(do not let the station guns shoot you!), let the GCC run out, then undock shortly after the GCC runs out. You will start getting shot by the station guns. Then a yellow aggro timer to that stations corporation or faction will show up.
You get a invisible 15min timer to the station when you dock with GCC without getting shot!
------------
My Killboard- The Python Cartel |
Elendor Xanadaph
Amarr Redwind Trading Facility
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Posted - 2009.11.13 21:53:00 -
[59]
I can confirm that the above case is true, The yellow timer will not appear and the global timer will be gone. I have petitioned this and even the gm said it will not appear.
I am paraphrasing what I was told, but basically it was that Your onscreen timer countdown wont take into account events that cause the timer to get refreshed.
Then I was told I have to count a good 15 minutes in my head since I was last in sight of sentry guns
O.o
He also said it says this in the knowledge base.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.11.13 22:08:00 -
[60]
The most frustrating part about the sentry mechanics and the "hidden" timer issues seems to be that every few patches the behavior changes slightly around when you will still be shot and how long it takes gates/stations to react and begin firing when you appear within 150km with a timer. I don't care if there are punishments for aggression in empire space but please, please, please make them actually predictable, consistent and VISIBLE.
That being said, the situation that foster described above is exactly how it works. If you dock with a GCC and in a ship that isn't a pod, wait your GCC and timers out COMPLETELY and then undock, you will be blasted by sentry guns. To repeat, if you undock WITH NO TIMERS VISIBLE, YELLOW OR GCC, SENTRIES WILL STILL SHOOT YOU. Right now the only way I know to bypass this is to make sure you're not in your pod when your GCC ends or to simply undock in a pod. It would be so ****ing fantastic if this got fixed that I would probably break down and weep. -----
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