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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.24 23:49:00 -
[1]
Yep, caps letters are needed.
CCP is likely going to nerf FW agents into "useless" again as currently on Sisi FW agents behave again like normal agents, thus declining a mission will result in a pretty heavy standing loss.
Some say, FW mission declining and browsing missions is "abusing" them. IMHO it was one of the best things to make them usefull for doing mission and combining them with any PvP related activity which IIRC was their original purpose. To get ppl into low sec.
I could live with a reduced reward but making them not "browseable" or "pickable" again is IMHO just stupid.
Yes, Im annoyed.
Propsal in the Assembly hall to keep it like it is: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1219869
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Roffle Roffle
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Posted - 2009.11.25 00:09:00 -
[2]
This is not the missions forum. |

Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 00:15:00 -
[3]
"waaaa dont take my cash cow" htfu
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Ralnik
Mutineers
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Posted - 2009.11.25 00:16:00 -
[4]
Edited by: Ralnik on 25/11/2009 00:18:41
Originally by: Roffle Roffle This is not the missions forum.
But it is the defacto FW forum for the most part..
As for a mission nerf, I figured it would happen but it's stupid to do. Sure there are of course people that farm FW missions, myself included. However what else in EVE do people not farm in some way or another? If EVE didn't require the constant ISK grind that it does, then we wouldn't have to farm this kinda ****.
It's not like doing them in low sec is some easy task and it's very easy for WT's to disrupt and stop you from running them. Meaning there is a check and ballence system in place.
What sucks the most, is I finally found something I can do while PVPing to make ISK and CCP is gonna take it away. Just dumb.
If they do make it so you can't turn down missions to get one in a better location, then it will pretty much make the missions a waste of time.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 00:50:00 -
[5]
The mission were good, too good even.
Grinding FW mission for 300 million isk/hour wasn't any problem at all. Considering the price of an EVE Time Code, that's actually a decent wage in many countries.
On the bright side, FW only LP rewards (or reduced LP rewards) will steadily increase in value after the nerf, so if you have some LP saved up (and honestly, what grinder doesn't) you'll likely to get even more for them in the future.
As for the mission itself, yeah, I'm not going to travel 15 jumps simply because that is the location they want me to do missions and then discover I can't do it within my hour online because there are some WTs about. I find all the travelling back and forth simply too boring. 15 jumps means at least half an hour of clicking warp-jump-warp-jump.
Well organized grinders will still be able to do it, the part-time FW missioners and casual players will be hit the hardest by the change. ____
The Illusion of Freedom | The Truth about Slavery |

Kora Zilesti
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Posted - 2009.11.25 00:54:00 -
[6]
This isn't going to be a problem for the Caldari, given the fact that they can run militia L4s in stealth bombers. Transit isn't a problem for a ship that's invisible 99% of the time and almost impossible to catch when piloted by a competent player. Top it off with the fact that said stealth bomber can easily kite and complete the L4s with no assistance, and you still have a cash cow for the Caldari. It's a particular nerf for the Gallente, who will suddenly have to fly their heavily tanked and slow-ass ships (necessary to survive the almost infinirange missile spam and heavy ECM) halfway across the galaxy through pirate and WT-infested space, while the Caldari go on doing them merrily in stealth bombers.
<3
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Future Mutant
Republic Military School
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Posted - 2009.11.25 01:03:00 -
[7]
Great another "dominion will ruin eve!" thread. Damn theres a lot of 12 year old girls who play this game.
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Ralnik
Mutineers
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Posted - 2009.11.25 01:07:00 -
[8]
Edited by: Ralnik on 25/11/2009 01:07:16
Originally by: Future Mutant Great another "dominion will ruin eve!" thread. Damn theres a lot of 12 year old girls who play this game.
No there are just a lot of people that cant' stand doing the **** ISK grinds in this game just to be able to PVP. If we find a way that allows us to PVP with as little ISK grind as possible then you can damn sure bet we will try to keep it, particularly when this form of ISK grind allows for PVP while doing it.
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Lana Trollin
Minmatar Grabbing Hands Stealing Klubb
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Posted - 2009.11.25 01:09:00 -
[9]
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 01:07:16
Originally by: Future Mutant Great another "dominion will ruin eve!" thread. Damn theres a lot of 12 year old girls who play this game.
No there are just a lot of people that cant' stand doing the **** ISK grinds in this game just to be able to PVP. If we find a way that allows us to PVP with as little ISK grind as possible then you can damn sure bet we will try to keep it, particularly when this form of ISK grind allows for PVP while doing it.
FW carebear tears D-tected amirite go can get +1 intarwebz pls k thxbai
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Future Mutant
Republic Military School
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Posted - 2009.11.25 01:17:00 -
[10]
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 01:07:16
Originally by: Future Mutant Great another "dominion will ruin eve!" thread. Damn theres a lot of 12 year old girls who play this game.
No there are just a lot of people that cant' stand doing the **** ISK grinds in this game just to be able to PVP. If we find a way that allows us to PVP with as little ISK grind as possible then you can damn sure bet we will try to keep it, particularly when this form of ISK grind allows for PVP while doing it.
I too want a huge amount of isk per hour with as little work as possible. Lets just give everyone 10 billion isk per week. CCP GET ON IT!
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Ralnik
Mutineers
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Posted - 2009.11.25 01:22:00 -
[11]
Edited by: Ralnik on 25/11/2009 01:27:43
Originally by: Future Mutant
I too want a huge amount of isk per hour with as little work as possible. Lets just give everyone 10 billion isk per week. CCP GET ON IT!
I dunno where you fly but I damn sure don't see that many people actually farming FW missions. I damn sure don't know of anyone making 10 bil a week from it either.
IF there are a few people or groups doing this, then "THEY" should be delt with rather than screwing everyone else that does it as a means to support their game play.
CCP could easily limit the amount of missions a agent will give each player with out screwing the rest of us over simply because a few abuse a good thing.
BTW.. you take top award for whinage in this topic.. You are actually crying about other people crying and then crying some more.. Awesome job.
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Future Mutant
Republic Military School
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Posted - 2009.11.25 01:59:00 -
[12]
Edited by: Future Mutant on 25/11/2009 02:01:54
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 01:27:43
Originally by: Future Mutant
I too want a huge amount of isk per hour with as little work as possible. Lets just give everyone 10 billion isk per week. CCP GET ON IT!
I dunno where you fly but I damn sure don't see that many people actually farming FW missions. I damn sure don't know of anyone making 10 bil a week from it either.
IF there are a few people or groups doing this, then "THEY" should be delt with rather than screwing everyone else that does it as a means to support their game play.
CCP could easily limit the amount of missions a agent will give each player with out screwing the rest of us over simply because a few abuse a good thing.
BTW.. you take top award for whinage in this topic.. You are actually crying about other people crying and then crying some more.. Awesome job.
Crying? no im laughing at the tard parade. Wave to all the ppl- theyre laughing at you not with you.
But while were on the subject- how exactly could ccp keep the "potential" isk per hour up and yet somehow "restrict" someone (or groups of someones) from making that much per hour? Even you admit that fw as it is- is a "good" (meaning overpowered) thing
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iudex
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Posted - 2009.11.25 02:37:00 -
[13]
Originally by: Garr Anders Yep, caps letters are needed.
CCP is likely going to nerf FW agents into "useless" again as currently on Sisi FW agents behave again like normal agents, thus declining a mission will result in a pretty heavy standing loss.
Some say, FW mission declining and browsing missions is "abusing" them. IMHO it was one of the best things to make them usefull for doing mission and combining them with any PvP related activity which IIRC was their original purpose. To get ppl into low sec.
I could live with a reduced reward but making them not "browseable" or "pickable" again is IMHO just stupid.
Yes, Im annoyed.
Propsal in the Assembly hall to keep it like it is: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1219869
a) This change (if it happens the way you describe) is overdue and gets things back in line. Before that 0-standing-loss-change happened, it was possible to do ~3 FW level 4 mission per hour, for Caldari they paid up to 18k LP, around 45k LP/h in average. 100 million isk per hour is still a nice way to make isk, whereas the current mechanics are way out of hand and lead to a LP value drop and lower agent LP payment (16k instead of 18k for the same agent due auto-balance) but huge profits for a few, that are out of balance in terms of risk-vs-reward (since you don't have to risk much to do those missions).
b) The original purpose was to get more people into lowsec. But the high reward apparently didn't serve the purpose. At any give time there were at best a few dozens people doing that missions in the main Caldari pipe (innia-eha-oicx-vlill..) for example, while many hundreds of people continued to do their low-paid level 4 missions in highsec Caldari mission hubs like Motsu or Irjunen. You can offer the bear 3x the isk, but he still doesn't care, the care-bear apparently doesn't think like a homo economicus, attempts to direct his behaviour by offering better and more profitable chances have failed.
_____________________________________________________ My skills // Faction Standings: Serpentis +8.02 / Angel Cartel +9.24 / Gallente Federation -10.00 |

Kora Zilesti
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Posted - 2009.11.25 03:24:00 -
[14]
Yay, everyone ignores me.
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Ralnik
Mutineers
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Posted - 2009.11.25 04:16:00 -
[15]
Originally by: iudex
b) The original purpose was to get more people into lowsec. But the high reward apparently didn't serve the purpose. At any give time there were at best a few dozens people doing that missions in the main Caldari pipe (innia-eha-oicx-vlill..) for example, while many hundreds of people continued to do their low-paid level 4 missions in highsec Caldari mission hubs like Motsu or Irjunen. You can offer the bear 3x the isk, but he still doesn't care, the care-bear apparently doesn't think like a homo economicus, attempts to direct his behaviour by offering better and more profitable chances have failed.
I disagree with you on this part, because there are people all over the back systems in the Amarr/Minmatar side which were never there before. I used to roam all through the back systems prior to the mission buff and would hardly ever find anyone. Now it's hard to go 2 to 3 jumps with out finding at least one WT if not a few. Not to mention the pirates and so on that now hang out in these same mission system trying to gank the mission runners.
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Ralnik
Mutineers
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Posted - 2009.11.25 04:21:00 -
[16]
Originally by: Kora Zilesti This isn't going to be a problem for the Caldari, given the fact that they can run militia L4s in stealth bombers. Transit isn't a problem for a ship that's invisible 99% of the time and almost impossible to catch when piloted by a competent player. Top it off with the fact that said stealth bomber can easily kite and complete the L4s with no assistance, and you still have a cash cow for the Caldari. It's a particular nerf for the Gallente, who will suddenly have to fly their heavily tanked and slow-ass ships (necessary to survive the almost infinirange missile spam and heavy ECM) halfway across the galaxy through pirate and WT-infested space, while the Caldari go on doing them merrily in stealth bombers.
<3
Just because you can, doesn't mean everyone abuses them. I could also do TLF missions in a stealth bomber if I wanted but instead I choose to fly a BC that is fit for PVP.
I run my missions in the same fit I use for PVP which allows me to fight if I find a good target along the way. Regardless it's already been stated that the NPC's were gonna get changed so they were all pretty much the same.
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Hellfury Resurrected
Science and Trade Institute
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Posted - 2009.11.25 05:09:00 -
[17]
Originally by: Ralnik Lets just give everyone 10 billion isk per week. CCP GET ON IT!
Did somebody say R64?
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Jones Bones
Beyond Divinity Inc
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Posted - 2009.11.25 06:03:00 -
[18]
As someone who grinded these like crazy, I agree with the nerf. Too easy, not risky. Being able to select "safe" systems allows for easy farming.
Can't wait to see Navy Domi prices skyrocket \o/ =================== Go Bucks! |

Jin Nib
Resplendent Knives
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Posted - 2009.11.25 06:06:00 -
[19]
Oh gawd no! Not da missions. We're all going to have to go back making money the old fashioned way! LAMEEEEEEEEEEE
Whoooo Whooooooooooooooooooooooooooooooooooooooooooooooooooooooooo -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Ralnik
Mutineers
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Posted - 2009.11.25 06:21:00 -
[20]
Edited by: Ralnik on 25/11/2009 06:23:33
Originally by: Jones Bones As someone who grinded these like crazy, I agree with the nerf. Too easy, not risky. Being able to select "safe" systems allows for easy farming.
Can't wait to see Navy Domi prices skyrocket \o/
The reason people didn't do these missions in the past was because it wasn't worth while to do them with out being able to choose the location. If they change that aspect, it will go right back to no one running them once more.
btw just because your corp was farming FW missions with alts doesn't mean everyone is farming like you guys were. The simple solution to stop the excessive farming is to limit the amount of missions you can pull from each agent per day.
If they feel the need to nerf the missions that would be a "reasonable" way to do it with out screwing over people that aren't ISK farming. |
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Jones Bones
Beyond Divinity Inc
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Posted - 2009.11.25 06:27:00 -
[21]
Those missions (even the Gallente ones) could be done with a single ship in 5 mins. With my alt's Social skills I was averaging 18k LP per mission. I could easily do 5-6 missions an hour. That's over 100k LP.
This nerf is needed. You can still easily do these alone, and even more easily in pairs. |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.11.25 06:56:00 -
[22]
Returning something a previous state is hardly a nerf, more like a roll-back.
FW missions are far too easy to not have any penalty attributed to them and we all bloody well know it.
It was good while it lasted and I think that those that dabbled in earnest probably have 5-10M LP accumulated by now .. complaining that a "Horn of Plenty" is reduced to a "Whistle of Lots" is neither here nor there at this point.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2009.11.25 07:35:00 -
[23]
Well the fw missions were slight overkill but they supposed to be issk source for fw meat grinder. And to all whiners ... Fw is the biggest isk sink in the eve ... And the biggest fun.
Ccp designers unluckily are doing it from the wall to another wall way.
Ability to refuse mission and not to travel all around the galaxy was great. Fw lowsec is pretty wild place :)
I think good option would be to limit the range of systems to which the agent drop the mission(like 4 jumps?).
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Lady Spank
Amarr Sekret Kool Klubb HYDRA RELOADED
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Posted - 2009.11.25 08:03:00 -
[24]
They should fix this and remove all the sploiters lp, even better set it to -1m lp or something, then evemail them a message from the supreme faction rear commander with the subject 'lol'. And remove all their items gained from lp stores.
IB4 someone thinks I'm 'mad' 'srs' or 'crying'.
Originally by: Larkonis TrassIer I could go for some doritos now, damn you Spank
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Jin Nib
Resplendent Knives
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Posted - 2009.11.25 08:09:00 -
[25]
CCP has a whole bunch of problems with FW. The reason is because they have no idea what they really want to do with it.
The missions are still going to have the same rewards, so if you do them as gang you should come out with the same amount of isk really. In the end they are really only nerfing pilots who like to solo. Or pilots who solo PVE nonsense and spend gangtime doing real stuff. :p
The truth is none of the FW stuff will be fixed until CCP pulls their heads out of their asses and decide what exactly it is they want from FW. That includes plexs and sovereignty, and LP and everything else thats just there "because." -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Ralnik
Mutineers
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Posted - 2009.11.25 09:23:00 -
[26]
Originally by: Jin Nib CCP has a whole bunch of problems with FW. The reason is because they have no idea what they really want to do with it.
The missions are still going to have the same rewards, so if you do them as gang you should come out with the same amount of isk really. In the end they are really only nerfing pilots who like to solo. Or pilots who solo PVE nonsense and spend gangtime doing real stuff. :p
The truth is none of the FW stuff will be fixed until CCP pulls their heads out of their asses and decide what exactly it is they want from FW. That includes plexs and sovereignty, and LP and everything else thats just there "because."
This will pretty much be what will happen if they go back to the old system. The guys that are the cause of the exploiting, will continue doing it. Meanwhile all the people doing it as intended to fund our PVP will get the nerf.
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.11.25 09:35:00 -
[27]
I have no problems with the roll back as long as they even the playing field with the rats. The fact caldari can do thier missions in a cloaky stealth bomber means nothing will change for them other than having to go a few more jumps in relative safety. Either allow all factions to do the same by nerfing the navy's to the standard of the gallente OR buff the gal navy to stop lvl 4 fw missions being completed in a stealth bomber.
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Future Mutant
Republic Military School
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Posted - 2009.11.25 09:53:00 -
[28]
Originally by: Parmenides Elea I have no problems with the roll back as long as they even the playing field with the rats. The fact caldari can do thier missions in a cloaky stealth bomber means nothing will change for them other than having to go a few more jumps in relative safety. Either allow all factions to do the same by nerfing the navy's to the standard of the gallente OR buff the gal navy to stop lvl 4 fw missions being completed in a stealth bomber.
Theres already a mechanic in place to reward missioners for doing harder missions. I dont see the benefit of nerfing the npcs- it would just end up nerfing your rewards.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 10:28:00 -
[29]
Gallente and Caldari NPCs may need balancing.
Maybe the reward needs a balancing (if CCP think it is to high).
This is about HAVING A TOOL IN A SANDBOX TO PLAY WITH.
In my link some of you dont seem to bother to read I stated out something very important:
Originally by: "Garr Anders" An example setup for a mixed PvP/FW/plexing corp operation.
Rallypoint is a top station. FW mission are gated by acceleration gates just like plexes. Pick lvl of FW mission according to your fleet composition.
- Everybody pick a FW mission targeted.
- Move there in a fleet with scouts +1 or +2, to make sure gates are clear and the "heavier" stuff can pass.
- Alternatively go out in SBs only
- Kill targets of opportunity, avoid drawing attention from bigger fleets.
In your target system:
- Assign one speed tank and dps per mission.
- Have scouts checking the systems around for early WT warnings
[*] Have fast tackle on gates to grab targets of opportunity [*] Check for plexes in system
This will allow you to:
[*] Gain standing via plexes and FW mission for higher FW mission agents [*] Gain LPs via the missions [*] Roam around for solo PvP [*] Having scouts out independent from militia chat and on Eve Voice in Fleet [*] Have back up for small gang in case solo isn't possible [*] Take plexes and contest systems annoying the Amarr
[*] As FC: Gives yourself an objective that can be achieved and the whole fleet a purpose, which you can announce so the whole fleet can work toward achieving your objective.
This whole operation doesnt need a lot of ppl. Feel free to grab ppl from trustworthy militia members (use common sense and take ppl who are a bit more patient) but make sure that your corpies are the dominant force (so never take more from the militia as you have corp mates in gang). The predominance of your own corp members allows you as FC to enforce your operation goals, while at the same time showing the militia/non corpies that plexes, FW missions and PvP can be combined to a fun operation with a goal rather than sitting hours on a gate.
Although it significantly lowers your LP income and standing increase by sharing, this is still more than sitting on gate.
You can speed this up by announcing such an operation a day ahead (feel free to use corp mail) so ppl can browse for good missions in your target system before you go out. FW mission will stay 24hours in your journal. Failing, not responding will not result in an standing loss.
So rather than gate camping/station games/or aimless roaming around your fleet will have an target system(s) an objective, as well an incentive to PvP.
If you as an player are the opinion that I in FW am earning to much ISK or better LP, feel free to shoot me! Im in low-sec! I got NPC aggro! Not gate guns! No need for a scanner the beacon is visible to everybody, yes including neutrals!
These are not untouchable lvl4 high sec mission in motsu, Im there waiting for you to come to shoot me! But if your opposing faction militia is too stupid to look out for you and let one side grind all LPs rather than stop them its the PLAYERS own fault.
Hey! That would be like ... PVP in a SANDBOX !
Ppl are asking to shoot misions farmers, so there they are! Where are those griefers if you need them but going up against a target in militia beacon is to "difficult"?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Jin Nib
Resplendent Knives
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Posted - 2009.11.25 10:35:00 -
[30]
Originally by: Parmenides Elea I have no problems with the roll back as long as they even the playing field with the rats. The fact caldari can do thier missions in a cloaky stealth bomber means nothing will change for them other than having to go a few more jumps in relative safety. Either allow all factions to do the same by nerfing the navy's to the standard of the gallente OR buff the gal navy to stop lvl 4 fw missions being completed in a stealth bomber.
CCP has stated that they wanted to have missions have diverse solutions (ie other go there in a BS and shoot stuff). This is about the only case where I think they've succeeded. Removing cycling from the game will also eliminate the ability to choose solely SB missions anyway so you kinda get your wish. You cant do any old mission in an SB, and you have to fit the bomber for PVE (sensor dampening is still an issue though not as crippling as perma jams) so it's not as pat and simple as you make it sound. Also Gallente can run them in groups I assume if some one takes the agro and others shoot? Given that this is going to be the new norm it seems CCP has that fixed .
What is ******ed is that fitting ECCM mods wont help against NPC ECM, but that I imagine is a huge fix and unlikely to happen, ever. (I still don't get why they didn't use the player mechanics for it when building it in the begining but whatever) -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.11.25 10:38:00 -
[31]
Originally by: Ralnik This will pretty much be what will happen if they go back to the old system. The guys that are the cause of the exploiting, will continue doing it. Meanwhile all the people doing it as intended to fund our PVP will get the nerf.
What exploiting? CCP brought the holy ISK Cow to the town square and everyone have been milking it to the best of their ability.
Originally by: Future Mutant Theres already a mechanic in place to reward missioners for doing harder missions. I dont see the benefit of nerfing the npcs- it would just end up nerfing your rewards.
He is referring the Amarr/Gallente having to contend with ludicrous missile/ewar spam while Minmatar/Caldari get lol-Damage turreted NPCs. FW missions can hardly be called difficult. Assassinate/destroy allows you to bypass 99% of all the NPCs provided you can evade or tank the damage.
Jin Nib pretty much hit the nail bang-on: CCP does not seem to have any idea what to do with this thing we call home. Until they do all we can do it keep pointing out the flaws and suggest improvements .. I still think they are purposefully ignoring/delaying as they realise they will need massive manpower to tackle all the issues so will release a mini-expansion to fix it in one go.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.11.25 10:43:00 -
[32]
When we have alts of pirate corps joining militia just to grind missions, you know there is something wrong.
I hope ccp completely nerfs fw missions into the ground.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.11.25 11:37:00 -
[33]
Gallente babies need to stop whining about rats. If you are a Gallente and think life is unfair to you, do the following: 1. Man up. 2. Get into a Cerberus, fit heavy missile launchers, 2x BCU a cloak a tank and a MWD. 3. Use cloak+MWD for travel safety. 4. Once you are in the mission, MWD towards the objective, orbit it at 5km, if you get jammed, use FOF missiles. FOF missiles will shoot the closest target, means your objective that you orbit at 5km, problem solved. 5. Cash in the rewards for the upcoming Navy Dominix and receive several times the isk that Caldari do. 6. Stop whining on the forums about how hard life is for Gallente, cause it's not, Gallente can make more isk/hour than Caldari, once T1 navy ships hit the LP stores.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 11:46:00 -
[34]
Edited by: Garr Anders on 25/11/2009 11:47:49 If you all think that there reward is to high, LOWER THE REWARD.
Browsing/cycline/failing/chosing hasnt anything to do with that.
That only allows you to :
* choose your target system to contribute to the occupancy/victory points * pick missions suiteable to your fleet/ship (and especially for newer players this can be crucial, and wasnt FW meant to be for newer players)
Or even better, why dont you try to shoot me? I repeat:
* Im in low-sec. * On a visbible warpable beacon * with NPC aggro * and not gate or station guns arround!
What's stopping you from stopping me?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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David Devant
Gallente CTRL-Q
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Posted - 2009.11.25 11:46:00 -
[35]
I think a nerf was probably due tbh. Missions should still be very much doable so far as I can see, should encourage people in to gangs. Can even be fun if you're running them as Corp ops.
Seriously though, I do feel sorry for gallente. Caldari flavoured rats blow hard, CCP need to address that.
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Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.11.25 11:50:00 -
[36]
Much welcomed and long overdue.
You should not be allowed to cherry pick missions... otherwise you may as well have ONE fw mission that is always offered in the system of your choice  Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 11:55:00 -
[37]
Heh yeah, when the "hard" part is getting the missions, something is wrong. Might as well have been a button that says "gief lp" and hit that repeatedly. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 13:05:00 -
[38]
I though fw was ment for new players to learn pvp.
This decline mission system does not help on it at all.
And missions reward has been nerfed already , at the start you got about 20k lp / mission now you get under 15k / mission, Some missions give only 5k lp.
Just nerf that decline part, it makes FW farmers heaven. Lot of income , not much risk. I am sure you all know that most of missions are possible to do with t1 frigate + t1 cruiser combo , so it is not big loss.
But do not give standing penalty if your mission completion time runs out (12h) it is just too short for people who have real life too, Or extend that time to week like in normal missions.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 14:28:00 -
[39]
Originally by: Bad Messenger
And missions reward has been nerfed already , at the start you got about 20k lp / mission now you get under 15k / mission, Some missions give only 5k lp.
Perhaps with some factions. I average 20k per mission, top missions doing 25k and poorest 17k, with Cutting the Net the odd one out with 7-8k.
Originally by: Bad Messenger Just nerf that decline part, it makes FW farmers heaven. Lot of income , not much risk. I am sure you all know that most of missions are possible to do with t1 frigate + t1 cruiser combo , so it is not big loss.
You've tried Amarr missions? Target painting and missile spam make some missions quite uncomfortable. A team of players doing it will have it easier indeed, but a team of players will effectively half mission rewards (missions are not finished significantly faster by a team, just with less risk) ____
The Illusion of Freedom | The Truth about Slavery |

Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 14:33:00 -
[40]
As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly. ____
The Illusion of Freedom | The Truth about Slavery |
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Ralnik
Mutineers
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Posted - 2009.11.25 14:48:00 -
[41]
Edited by: Ralnik on 25/11/2009 14:52:02
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
I read about people suggesting that method on a different forum and it's rather dumb TBH. The way the Minmatar FW agents are set up, you can easily pull a mission @ Dal, head up the Hof pipe and exit out via Hek and just run high sec back to Abudban to hit the last few agents before coming back via Amamake.
You can hit every agent in about 20 mins if you skip the 2 down the Klogori pipe because they very low quality agents anyway.
Self destructing pods just goes to show people will do anything to over do something, but if they just used their brain and took 5 mins to plan out a route they would be better off. With out the need to try to cheat the system, but some people just can't think past what they think is the quick & easy.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 15:23:00 -
[42]
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
Just opening the mission beacon also dont complets the mission for them. As long as the objective is not done (usually a kill mission) he will get no reward.
If now somebody else is so nice to complete it for him thats something else.
But we have RR alts already in PvP, so now we have other ppl filling other ppls LP wallet?
You could just "not" complete the missions you dont know to whom they belong ? ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 15:36:00 -
[43]
Originally by: Garr Anders
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
Just opening the mission beacon also dont complets the mission for them. As long as the objective is not done (usually a kill mission) he will get no reward.
If now somebody else is so nice to complete it for him thats something else.
But we have RR alts already in PvP, so now we have other ppl filling other ppls LP wallet?
You could just "not" complete the missions you dont know to whom they belong ?
Obviously, this alt (the word alt kinda gives it away) has buddies set up inside the target system (or constellation) who complete the mission for him. They don't even have to be in an FW corp. ____
The Illusion of Freedom | The Truth about Slavery |

Ankhesentapemkah
Gallente
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Posted - 2009.11.25 15:41:00 -
[44]
Originally by: Garr Anders Just opening the mission beacon also dont complets the mission for them. As long as the objective is not done (usually a kill mission) he will get no reward.
If now somebody else is so nice to complete it for him thats something else.
But we have RR alts already in PvP, so now we have other ppl filling other ppls LP wallet?
You could just "not" complete the missions you dont know to whom they belong ?
They complete them with a neutral alt in the system, so the opposing FW militia can't shoot them (without losing standings). ---
Click banner for info! |

Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 15:53:00 -
[45]
Originally by: Merdaneth ... Obviously, this alt (the word alt kinda gives it away) has buddies set up inside the target system (or constellation) who complete the mission for him. They don't even have to be in an FW corp.
So working in a team and setting an player created objective within an sandbox is easy income and needs to be nerfed?
You could also just go there and shoot those players?
You dont like the involvement of neutrals in FW? We have RR neutrals already in PvP.
Also Ppl working together is now an exploit?
Those ppl still need to share the reward and if its an alt so what? Ppl are multiboxing to increase their profit, thus multiboxing with an Orca and a Hulk to haul, give boni and get the roids is an exploit too?
Sandbox anyone? Dont like it you can shoot me/them!
Its not like Im farming Lvl4 missions afk in a CNR in motsu and complain about my salvage.
I just want to pick my mission regarding my player created objectives.
If the reward is to high, LOWER THE REWARD. The declining and "picking" missions is "game mechanic and balacing -wise" something different. They interact but can be examine independently and the "picking part" is NOT broken/unbalanced.
LOWER the reward into OBLIVIION - frag - but that's not my point. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 16:05:00 -
[46]
Originally by: Ralnik
I read about people suggesting that method on a different forum and it's rather dumb TBH. The way the Minmatar FW agents are set up, you can easily pull a mission @ Dal, head up the Hof pipe and exit out via Hek and just run high sec back to Abudban to hit the last few agents before coming back via Amamake.
I would like to point out to you that as a member of PIE I was talking about 24th Crusade members doing missions.
Also, I found that using the highest level agent and just travelling a couple of jumps was most time-efficient, especially for those of us who can maybe play 1-2 hours at a time max. ____
The Illusion of Freedom | The Truth about Slavery |

Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 16:12:00 -
[47]
Originally by: Garr Anders So working in a team and setting an player created objective within an sandbox is easy income and needs to be nerfed?
It is easy income, but I was primarily complaining about this because I find it odd from an RP perspective to have a Divine Commodore (top rank) in the ranks of the 24th Crusade who hasn't shot at any hostiles or captured or defended any plex in his life.
I find it even more odd to regularly see this Divine Commodore destroy her own pod. That tends to shatter suspension of disbelief for me a bit. How the hell can I find a fitting RP explanation for this behaviour? It just pure gamism.
Originally by: Garr Anders You could also just go there and shoot those players?
Shoot neutrals, I'm not a pirate and having access to 1.0 is important to my character. Having neutrals complete missions for the opposing faction just sucks...
Originally by: Garr Anders Also Ppl working together is now an exploit?
Who mentioned exploit? Not me, what are you talking about.
The reward is a tad high for the specialized metagaming mission runner, its poor and too risky for the casual non-specialized mission runner, especially when doing mission for the Amarr (no single SB mission completion here).
As an RP I'm disturbed by these obvious 'farming' excesses because I simply can't make sense of them in-character nor address or counter them in an in-character appropriate way.
____
The Illusion of Freedom | The Truth about Slavery |

Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 16:35:00 -
[48]
Just nerf cherry picking. Remove possibility to decline missions without standing loss and it is fine.
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Ralnik
Mutineers
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Posted - 2009.11.25 16:35:00 -
[49]
Also, I found that using the highest level agent and just travelling a couple of jumps was most time-efficient, especially for those of us who can maybe play 1-2 hours at a time max.
Yea the problem with that is Minmatar Highest Quality agents tend to be the furthest away. BTW how the hell do you get 20 to 25k lp per mission? While I admit I don't have any of the LP bonus skills yet, I did train the other basic social skills to 4's and the most I've ever gotten was 10k LP and there are only 2 Minmatar agents that get close to that.
Even if I had any 2 of the LP increasing skills maxed @ level 5's that would be 50% bonus to the LP's which would equal 15k at most from the best Minmatar agent with the highest paying mission. Why the hell do I keep reading the other races Amarr, Caldri mainly have such high paying agents?
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 16:41:00 -
[50]
Originally by: Merdaneth ... As an RP I'm disturbed by these obvious 'farming' excesses because I simply can't make sense of them in-character nor address or counter them in an in-character appropriate way.
Sorry I got two posts mixed up in one.
I am too disturbed by the farming of FW mission. But I am the opinion that the "cherry picking" is not the broken part. The reward might need to be adjusted to a reasonable level and Im all up for that to stop the farming.
Not wanting to shoot neutrals I totally can understand too but neutral interference is something FW has to coop with since start, in PvP and now as missions as well.
Having Eve as a sandbox and without destroying the sandbox that Eve is and with CCPs likely current stance (neutral RR ing in PvP is not an exploit) there is not much we can do against that.
But again, cherry picking missions is not the broken part of the farming.
Just reduce the reward and those only out for "easy and near exploiatble profit" will go back to what they were exploiting before and will leave the FW game to those that want to game that game.
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 16:45:00 -
[51]
Originally by: Ralnik Also, I found that using the highest level agent and just travelling a couple of jumps was most time-efficient, especially for those of us who can maybe play 1-2 hours at a time max.
Yea the problem with that is Minmatar Highest Quality agents tend to be the furthest away. BTW how the hell do you get 20 to 25k lp per mission? While I admit I don't have any of the LP bonus skills yet, I did train the other basic social skills to 4's and the most I've ever gotten was 10k LP and there are only 2 Minmatar agents that get close to that.
Even if I had any 2 of the LP increasing skills maxed @ level 5's that would be 50% bonus to the LP's which would equal 15k at most from the best Minmatar agent with the highest paying mission. Why the hell do I keep reading the other races Amarr, Caldri mainly have such high paying agents?
There is lot of variables that affect lp gain. Your standing to agent, many different skills, agents system security status and somekind of autobalancing system changes lp amounts every day.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.11.25 17:06:00 -
[52]
Edited by: chatgris on 25/11/2009 17:08:27
Originally by: Bad Messenger BTW how the hell do you get 20 to 25k lp per mission? While I admit I don't have any of the LP bonus skills yet, I did train the other basic social skills to 4's and the most I've ever gotten was 10k LP and there are only 2 Minmatar agents that get close to that.
I regularly get 20k-30k per mission with the gallente agents, and I believe the reasoning for the discrepancy is this:
Most of the caldari camp eha, run one mission at a time in their stealth bombers, in and out all day long. Average completion time is 10-15 minutes per mission.
Most of the gallente run missions in blocks of 8-15 at a time, in groups to have people able to fight while jammed/RR the missile spam etc. For a group of 3 people, there is a 1.5 hour collection time, a 1.5 hour run time for about 240k-280k LP per person resulting in 70k-80k LP/hr per person.
When all the missions are handed in at the end, the server sees an overall average completion time of say 3 hours per gallente mission and pushes the LP rewards up. Since the caldari tend to run their missions one at a time, the average completion time is lower, and the LP rewards are pushed down.
It's really a product of just how exponentially easier the caldari missions are compared to the gallente ones that pushed the gallente towards running in large batches with organized groups (since we need to get a group of BS's together to run them safely, might as well grab all the missions we can to minimize the overhead of coordinating), and the caldari towards solo in stealth bombers.
Those above LP numbers are with social skills at 3-4.
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waruiushiro
Wrath of Fenris
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Posted - 2009.11.25 17:26:00 -
[53]
Can't say I'm surprised to see a nerf.
But the point remains: just reduce the LP payout, or increase the difficulty of level 4's. There's a couple key missions that are particularly easy, fix those instead.
People need to be able to choose the system of their mission, otherwise they won't do them. The travel time is just ridiculous.
I mean, sure you can make a lot of isk doing them. But you can make a lot of isk doing a lot of things. A trade alt, which is actually how I make my isk, is a ton safer, can be done mostly afk, and makes just as much. No second account required.
So yeah... just reduce the payout. Fix a couple exploitable missions. But if you take away the ability to choose a closer system (it's still enemy space, you know), then people will just stop doing the missions. Might as well just remove them entirely.
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Ralnik
Mutineers
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Posted - 2009.11.25 17:40:00 -
[54]
Originally by: chatgris Edited by: chatgris on 25/11/2009 17:08:27
Originally by: Bad Messenger BTW how the hell do you get 20 to 25k lp per mission? While I admit I don't have any of the LP bonus skills yet, I did train the other basic social skills to 4's and the most I've ever gotten was 10k LP and there are only 2 Minmatar agents that get close to that.
I regularly get 20k-30k per mission with the gallente agents, and I believe the reasoning for the discrepancy is this:
Most of the caldari camp eha, run one mission at a time in their stealth bombers, in and out all day long. Average completion time is 10-15 minutes per mission.
Most of the gallente run missions in blocks of 8-15 at a time, in groups to have people able to fight while jammed/RR the missile spam etc. For a group of 3 people, there is a 1.5 hour collection time, a 1.5 hour run time for about 240k-280k LP per person resulting in 70k-80k LP/hr per person.
When all the missions are handed in at the end, the server sees an overall average completion time of say 3 hours per gallente mission and pushes the LP rewards up. Since the caldari tend to run their missions one at a time, the average completion time is lower, and the LP rewards are pushed down.
It's really a product of just how exponentially easier the caldari missions are compared to the gallente ones that pushed the gallente towards running in large batches with organized groups (since we need to get a group of BS's together to run them safely, might as well grab all the missions we can to minimize the overhead of coordinating), and the caldari towards solo in stealth bombers.
Those above LP numbers are with social skills at 3-4.
Have you guys noticed that standings don't get shared in gangs? I've been using a alt in gang with me and wanted to share the rewards to help build his TLF standings but they are never shared.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 18:11:00 -
[55]
Originally by: Ralnik
Have you guys noticed that standings don't get shared in gangs? I've been using a alt in gang with me and wanted to share the rewards to help build his TLF standings but they are never shared.
Yes, Militia NPC corp standings does not share to chars not in the militia. Sharing along militia members and/or corp members does seem to work.
My corp has been doing missions and sharing standing and LP for these together and that works. We use these mission to guide our new recruits into FW as well as plexing as well so far showing them a way to make at least some income while being in FW. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Ralnik
Mutineers
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Posted - 2009.11.25 18:21:00 -
[56]
Edited by: Ralnik on 25/11/2009 18:22:03
Originally by: Garr Anders
Originally by: Ralnik
Have you guys noticed that standings don't get shared in gangs? I've been using a alt in gang with me and wanted to share the rewards to help build his TLF standings but they are never shared.
Yes, Militia NPC corp standings does not share to chars not in the militia. Sharing along militia members and/or corp members does seem to work.
My corp has been doing missions and sharing standing and LP for these together and that works. We use these mission to guide our new recruits into FW as well as plexing as well so far showing them a way to make at least some income while being in FW.
Well he is in Militia and in FW, it's the CEO alt for my corp. I was trying to grind up his standings while I was running missions, but the standings never get shared.
In normal high sec missions the NPC corp standings do get shared just not the faction standings. I haven't been able to figure out why I can't get shared standings, being he is running the missions with me. The only thing that gets shared is the LP's and ISK.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.25 18:39:00 -
[57]
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 18:22:03
Originally by: Garr Anders
Yes, Militia NPC corp standings does not share to chars not in the militia. Sharing along militia members and/or corp members does seem to work.
My corp has been doing missions and sharing standing and LP for these together and that works. We use these mission to guide our new recruits into FW as well as plexing as well so far showing them a way to make at least some income while being in FW.
Well he is in Militia and in FW, it's the CEO alt for my corp. I was trying to grind up his standings while I was running missions, but the standings never get shared.
In normal high sec missions the NPC corp standings do get shared just not the faction standings. I haven't been able to figure out why I can't get shared standings, being he is running the missions with me. The only thing that gets shared is the LP's and ISK.
Hmm I heared from somebody else trying to raise his CEO standing having similar issues. You might want to bug report that. We had two new players recently getting into my FW corp and we raised their standing from almost zero to 2something during the weekend doing missions and plexes described in one of my previous posts. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Droog 1
Black Rise Inbreds
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Posted - 2009.11.25 18:42:00 -
[58]
Be thankful for game changes made by devs who can't use a calculator. Without them we wouldn't have been able to milk this change for billions of easy isk.
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.25 18:50:00 -
[59]
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
so they can do it once every 24 hrs ? Hardly efficient is it ?
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SomebodyKickedMyDog
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Posted - 2009.11.25 18:56:00 -
[60]
i've never done fw missions, but i decided to check them out after reading this thread. my agents already say i can only decline a mission once every four hours. and the rewards don't seem to be much different than regular missions. what am i missing?
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 19:11:00 -
[61]
Edited by: Merdaneth on 25/11/2009 19:11:49
Originally by: Insa Rexion
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
so they can do it once every 24 hrs ? Hardly efficient is it ?
They change the station of their clone and then self-destruct their pod again. If you take an unskilled alt, it doesn't cost you anything. But 2 minutes of your time. ____
The Illusion of Freedom | The Truth about Slavery |

Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 19:54:00 -
[62]
Originally by: SomebodyKickedMyDog i've never done fw missions, but i decided to check them out after reading this thread. my agents already say i can only decline a mission once every four hours. and the rewards don't seem to be much different than regular missions. what am i missing?
if you decline fw mission you do not get standing loss no matter how that text says.
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.25 21:23:00 -
[63]
Originally by: Merdaneth Edited by: Merdaneth on 25/11/2009 19:11:49
Originally by: Insa Rexion
Originally by: Merdaneth As recent as yesterday I've seen low-skill militia alts self-destruct their capsule to travel as fast as possible from the mission agent to the target mission system and open the warp in point. After opening the warp in point, they leave their noob ship and clone back to the agent system....
Efficient, yes. Odd, most certainly.
so they can do it once every 24 hrs ? Hardly efficient is it ?
They change the station of their clone and then self-destruct their pod again. If you take an unskilled alt, it doesn't cost you anything. But 2 minutes of your time.
Soz, thought you meant pod there, clone jump back
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.25 22:53:00 -
[64]
Just have agents give out one mission max per day, or something like that. Problem of farming largely solved. ____
The Illusion of Freedom | The Truth about Slavery |

Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 23:02:00 -
[65]
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 18:22:03
Originally by: Garr Anders
Originally by: Ralnik
Have you guys noticed that standings don't get shared in gangs? I've been using a alt in gang with me and wanted to share the rewards to help build his TLF standings but they are never shared.
Yes, Militia NPC corp standings does not share to chars not in the militia. Sharing along militia members and/or corp members does seem to work.
My corp has been doing missions and sharing standing and LP for these together and that works. We use these mission to guide our new recruits into FW as well as plexing as well so far showing them a way to make at least some income while being in FW.
Well he is in Militia and in FW, it's the CEO alt for my corp. I was trying to grind up his standings while I was running missions, but the standings never get shared.
In normal high sec missions the NPC corp standings do get shared just not the faction standings. I haven't been able to figure out why I can't get shared standings, being he is running the missions with me. The only thing that gets shared is the LP's and ISK.
There is some kind of bug that you do not get always promotions when fw corp standing hits 1.0 2.0 etc if you split rewards. Go to take faction warfare plex with that CEO alt and it may help.
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Raimo
Wrath of Fenris
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Posted - 2009.11.25 23:19:00 -
[66]
Originally by: SomebodyKickedMyDog i've never done fw missions, but i decided to check them out after reading this thread. my agents already say i can only decline a mission once every four hours. and the rewards don't seem to be much different than regular missions. what am i missing?
Well with good skills and agent standings a single mission can amount up to 30k LP, 15-25k with modest skills, and you can complete 5-15 such missions in rapid succession (single mission completion 1-10 minutes, total completion time 1,5-3 hours including the gathering of missions)... and FW LP is worth more than regular LP (I'd say 2,5-4k ISK/ LP atm) so it amounts to a comfy 150-300 mil/ hour income. More than many mission runners make in a day, maybe deserving of a nerf :P Join RvB!
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Ralnik
Mutineers
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Posted - 2009.11.26 00:53:00 -
[67]
Edited by: Ralnik on 26/11/2009 00:55:17
Originally by: Raimo
Well with good skills and agent standings a single mission can amount up to 30k LP, 15-25k with modest skills, and you can complete 5-15 such missions in rapid succession (single mission completion 1-10 minutes, total completion time 1,5-3 hours including the gathering of missions)... and FW LP is worth more than regular LP (I'd say 2,5-4k ISK/ LP atm) so it amounts to a comfy 150-300 mil/ hour income. More than many mission runners make in a day, maybe deserving of a nerf :P
Well as I keep reading that people are making 20 to 30k LP's per level 4 then I can agree that "THAT" needs to be nerfed. That is far too much LP's for one mission, so CCP should adjust the missions agents from each faction to be more in line with each other on payouts and then just drop the LP reward to a reasonable amount.
10 to 30k each mission is far too much and it's damn sure unbalanced to what Mimatar agents pay out. However I think it will make the missions unless if we can't turn them down to get them in a decent area. There are just certian area's it's impossible to run a mission due to being heavy traffic areas, pirates militia home ect..ect and you shouldn't lose standing due to getting a mission in a bad system.
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.26 03:00:00 -
[68]
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 06:23:33
Originally by: Jones Bones As someone who grinded these like crazy, I agree with the nerf. Too easy, not risky. Being able to select "safe" systems allows for easy farming.
Can't wait to see Navy Domi prices skyrocket \o/
The reason people didn't do these missions in the past was because it wasn't worth while to do them with out being able to choose the location. If they change that aspect, it will go right back to no one running them once more.
btw just because your corp was farming FW missions with alts doesn't mean everyone is farming like you guys were. The simple solution to stop the excessive farming is to limit the amount of missions you can pull from each agent per day.
If they feel the need to nerf the missions that would be a "reasonable" way to do it with out screwing over people that aren't ISK farming.
One of the agents gave regular 33kLP / mission. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Ralnik
Mutineers
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Posted - 2009.11.26 08:28:00 -
[69]
Edited by: Ralnik on 26/11/2009 08:29:38
Originally by: Muad' Dib
One of the agents gave regular 33kLP / mission. :)
well then that's what needs to be nerfed then and not the ability to turn down missions. I started training up a few of the extra connections skills for LP's and it upped my LP's @ best to 13k for the best Minmatar agent.
However there are many agents under 10k, most in fact, several that are in the 5 to 6k lp range for LVL4's, but I'd say average is 8k LP's is what Im' getting from the various Minmatar level 4's.
If gal/caldri are getting freaking 30k LP's then that's just insane and needs to be nerfed. I think anything in excess of 15k LP's is too much and that's what CCP about should shoot for and have the average agent give 9 to 10k LP's once you have the skills trained up.
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Raimo
Wrath of Fenris
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Posted - 2009.11.26 08:55:00 -
[70]
Originally by: Ralnik Edited by: Ralnik on 26/11/2009 08:29:38
Originally by: Muad' Dib
One of the agents gave regular 33kLP / mission. :)
well then that's what needs to be nerfed then and not the ability to turn down missions. I started training up a few of the extra connections skills for LP's and it upped my LP's @ best to 13k for the best Minmatar agent.
However there are many agents under 10k, most in fact, several that are in the 5 to 6k lp range for LVL4's, but I'd say average is 8k LP's is what Im' getting from the various Minmatar level 4's.
If gal/caldri are getting freaking 30k LP's then that's just insane and needs to be nerfed. I think anything in excess of 15k LP's is too much and that's what CCP about should shoot for and have the average agent give 9 to 10k LP's once you have the skills trained up.
Well the explanation chatgris gave makes sense, if caldari and minnie run the missions as fast as possible it will autoadjust the LP reward down, OTOH many Gallente use 2-3+ hours to turn in a single mission (running them in batches from lots of agents), thus the reward goes up... That's at least part of the explanation, though the agent qualities/ agent system qualities matter as well of course. Join RvB!
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EVIL SYNNs
Wrath of Fenris
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Posted - 2009.11.26 09:06:00 -
[71]
Turning 1 or 2 system in to a mission HUB... thats the problem. By being able to pick and choose where do to you missions you/and me pick the system we live in and farm the missions there.
We get our missions in ceptors, fly home jump in our HACs (yes Caldari I know your bombers) and do the missions in PvE fits. Dock job done.
What they are trying to do is force you to take that HAC out of your home system, working on the greed of players (I don't want to share my LP with you!) and get you killed.. If you don't get killed you get rewarded by LPs and the chance to undercut those LvL4 high sec mission runners.
I applaud this change.
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Ellamar
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Posted - 2009.11.26 09:08:00 -
[72]
Originally by: Ralnik
No there are just a lot of people that cant' stand doing the **** ISK grinds in this game just to be able to PVP. If we find a way that allows us to PVP with as little ISK grind as possible then you can damn sure bet we will try to keep it, particularly when this form of ISK grind allows for PVP while doing it.
Sorry, normally I don't lose my composure so quickly, but this is by far the saddest post I have ever read.... No, I'm not getting polemic here, but I really, really wonder if you have ever, ever, ever understood the way EVE works ????? Don't you realize the consequenses of quick and easy ISK ????
    
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.26 09:57:00 -
[73]
Edited by: Garr Anders on 26/11/2009 09:58:48
Originally by: Ellamar Don't you realize the consequenses of quick and easy ISK ?
Originally by: Ankhesentapemkah Edited by: Ankhesentapemkah on 25/11/2009 23:56:28
Originally by: T'san Manaan Edited by: T''san Manaan on 25/11/2009 22:26:57
Originally by: Ankhesentapemkah
I know FW costs a lot of money, hell, I spent countless billions on it and I left every once in a while to get ISK back until I got myself some extra accounts to run AFK-dominixes to rake in plenty of ISK to support my habit.
quick CCP nerf AFK domis someones usintg them as a "free ISK" button
As soon as they make more than 100 mil isk per hour and ruins the spirit of a whole aspect of EVE, I'd be the first one to support that.
Originally by: Lusulpher
Damn, FW missions are the least of 3 exploited and unbalanced ISK faucets(LvL4s in highsec, moongold!, in that order). ... Being able to choose target system and objective would equal AVOIDING PvP at ALL COSTS.
-------
For clarity lets gather some facts:
- LvL4 mission: generate instant ISK as reward.
- LvL4 mission: generate LP as reward.
- Lvl4 mission: generate instant ISK with NPCs bounties.
- LvL4 mission: are done in high-sec.
- LvL4 mission: if somebody shoots/steals you, concord will kill him.
- LvL4 mission: any neutral will have to scan you down first
- LvL4 mission: can be done AFK
- LvL4 mission: can generate more than 100mil instant ISK per hour if done with an ALT (loot, salvage, dualboxing)
- LvL4 mission: can be done without any PvP
- LvL4 mission: You only can decline missions every 4 hours without a standig loss
- *edit*LvL4 missoin: Can be done in an NPC Corp safe from wardecs.
- A huge ISK faucet in the game will cause inflation. There is no way for the market to adapt to this in another way.
- Factional warfare: missions *on correction* almost generate ISK no.
- Factional warfare: missions only generate LP as reward.
- Factional warfare: do not have bounties on the NPCs
- Factional warfare: are done in low-sec
- Factional warfare: if somebody shoots you, you have to shoot back yourself or die
- Factional warfare: a beacon is visible to everybody, WTs, pirates, neutral
- Factional warfare: mission can not be done AFK
- Factional warfare: can generate a large amount of LP with an ALT
- Factional warfare: can try to avoid PvP
- Factional warfare: you can deline missions without standing loss everytime
- *edit* Factional warfare: I am a wartarget
- A huge LP faucet in the game will lower the cost of faction items. The LP to ISK conversion will drop till the supply reaches a steady flow and the market will adjust.
----------------
- Farming is done when something is so profitable that you do it repeatedly.
- If farming the reward for factional warfare missions for profit becomes lower than what you can do with something else with the same amount of effort ppl will stop farming factional warfare missions.
If you want to stop farming, lower the LP reward.
----------------
Im not even arguing that the factional warfare reward is to high. Im not even arguing that lvl4 missions should get a lower reward either.
I just want to be able to decline missions everytime I want without taking a standing hit.
And why? So I can give my missions together with my fleet a target system of my choice rather than roam aimlessly around: Giving your FW fleet a purpose: FW mission, plexing and PvP in one.
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.11.26 10:00:00 -
[74]
Quote:
Some say, FW mission declining and browsing missions is "abusing" them. IMHO it was one of the best things to make them usefull for doing mission and combining them with any PvP related activity which IIRC was their original purpose. To get ppl into low sec.
I could live with a reduced reward but making them not "browseable" or "pickable" again is IMHO just stupid.
They were abused. In fact this lol mechanic did not bring new FW players. It only made so that the usual known corps that tend to exploit every possible stupid mechanic also exploited these missions to get gobs of money.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.26 10:06:00 -
[75]
Originally by: EVIL SYNNs Turning 1 or 2 system in to a mission HUB... thats the problem. By being able to pick and choose where do to you missions you/and me pick the system we live in and farm the missions there.
We get our missions in ceptors, fly home jump in our HACs (yes Caldari I know your bombers) and do the missions in PvE fits. Dock job done.
What they are trying to do is force you to take that HAC out of your home system, working on the greed of players (I don't want to share my LP with you!) and get you killed.. If you don't get killed you get rewarded by LPs and the chance to undercut those LvL4 high sec mission runners.
I applaud this change.
HACS are expensive, so are SB-ers. T1 battleship fit with MWD and have an Ishkur orbit at 150km drawing aggro. For gallente you will need 1-2 eccms. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.11.26 10:14:00 -
[76]
eccm does not effect npc jams.
An ishkur would get torn appart by the missile barrage from the caldari navy.
You can do the missions in a domi but jumping that 7 or 8 systems (as preposed by the nerf) is a wee more dangerous than jumping a stealth bomber 7 or 8 jumps.
Bottom line either nerf the caldari and minmi rats to allow the gal and amarr factions to run missions in stealth bombers or buff the gal and amarr rats to stop the caldari and minmi running missions in stealth bombers.
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.26 10:27:00 -
[77]
Originally by: Parmenides Elea eccm does not effect npc jams.
An ishkur would get torn appart by the missile barrage from the caldari navy.
You can do the missions in a domi but jumping that 7 or 8 systems (as preposed by the nerf) is a wee more dangerous than jumping a stealth bomber 7 or 8 jumps.
Bottom line either nerf the caldari and minmi rats to allow the gal and amarr factions to run missions in stealth bombers or buff the gal and amarr rats to stop the caldari and minmi running missions in stealth bombers.
Actually 1 ECCM - on a Tempest, makes a world of difference as sometimes respawns will have godly ECM and will target the dps boat - i ****ing loath Lethal Strike. And as for Ishkur, it can tank them, provided you fly it properly.
Coreli c-type small repper, 2x t2 eanms gistii b-type 1mn mwd, 2x cap rechargers 75mm railgun 2x ccc rigs
You orbit at 50km in the case of The Reprisal, or at 150km from something stationary that is close to the objective. I haven't lost it so far. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.26 10:31:00 -
[78]
I fly for the minni militia.
In a two man gang, so far I only ever pulled 10k LP mission and the minimum I need to jump was 4 jumps from High sec into a low sec system.
I so far have never ever had a mission in the system I had the agent.
In that two man gang we need 20mins in a HAC or in an SB + a frigate from picking the missions and turning it in.
I must be doing something horribly wrong when I see others doing them solo in 5mins and getting 25k-30k LP, so sorry my lack of knowing how to farm these mission.
I just play the game. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.26 10:35:00 -
[79]
Edited by: Muad'' Dib on 26/11/2009 10:36:06 Ppl who do 70-80k lp / h have a very very refined setup, have been doing them since Apocrypha 1.5, and know all the ins and outs of these missions.
Personally i hate missions that take more than 5min with the above setup or that force you to rewarp. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Ralnik
Mutineers
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Posted - 2009.11.26 11:59:00 -
[80]
Edited by: Ralnik on 26/11/2009 12:00:44
Originally by: Muad' Dib Edited by: Muad'' Dib on 26/11/2009 10:36:06 Ppl who do 70-80k lp / h have a very very refined setup, have been doing them since Apocrypha 1.5, and know all the ins and outs of these missions.
Personally i hate missions that take more than 5min with the above setup or that force you to rewarp. :)
The best I've done was 60k LP in a hour of running the missions + the typical 20 mins of going to pick them all up. This was with a full PVP fit cane.
My set up is fairly well refined, with the exception that I fit and fly for PVP, not fly around like some mission running fairy in a stealth bomber. I fly a Cane set up for PVP and use a alt in a Vigil to pull aggro.
It is possible to run the missions solo with out an alt, but having the alt speeds the process up and generally makes life easier.
I hate running missions as well, but because I fit for PVP I get to make my ISK and get some action along with it. Tonight I got 2 kills while I was running missions plus found a fight on the way home in a plex.
Simply put these missions with the current system are the only ISK grind that I've found that allow me to fit a PVP ship and go make ISK. If I can no-longer turn down missions to get the ones I need, then that means I can no longer fit a ship for PVP and most likely would be forced to go with the stealth bomber gayness just like all the homos that are farming them now.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.11.26 13:24:00 -
[81]
While I ran the FW missions I picked up some 13-14 lvl4 and whatever lvl3s caught my fancy, while doing my morning rounds. Total pick-up time depending on defensive plexes present averaged 1.5-2 hrs.
All those missions took about an hour to complete in a dual rep PvP fitted Sacrilege and netted ~200k LP .. best day I ever had was almost 275k LP in one sitting.
- There were NO threat to me or my ship at any time, if a hostile came in I killed him on gate/warp-in or went plexing/PvP'ing for a bit (missions last for up to 18hrs and have no fail-penalty either way). - Tags and salvage from gathered afterwards equalled up to 6-7M per mission plex depensing on which one.
No matter how you spin it that kind of payout is so far out of touch with the rest of Eve that something severe has to be done, especially when you consider the incoming tier1 BS being exclusive to FW stores (should yield 2-3k+ ISK/LP).
Still a few days left, you can easily get a million or more LP if you do it "proper". Get to it and we can gnash our teeth after December 1st while remembering "the god old days" 
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.26 13:28:00 -
[82]
Originally by: Garr Anders [
- A huge ISK faucet in the game will cause inflation. There is no way for the market to adapt to this in another way.
Not true!
A huge positive net on isk fauces vs isk drains, distributed alongside the eve population growth, and relative to the changes of perception on welth among the players.
If population grows too fast.. no inflation.
If the perception of wealth and value changes.. no inflation or even more inflation. That comes along changes on power and balance of ships and game mechanics alongside changes on game mechanics the change the perception of isk/hour value of players.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2009.11.26 13:46:00 -
[83]
High sec mission runners make 40 million isk/hour with zero risk of getting popped.
What should low sec FW mission runners with much more risk be able to make off of FW missions?
Will the proposed changed reduce FW mission rewards so that they are below high sec mission runner's income?
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Raimo
Wrath of Fenris
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Posted - 2009.11.26 13:53:00 -
[84]
Originally by: X Gallentius
Will the proposed changed reduce FW mission rewards so that they are below high sec mission runner's income?
Most likely, just like it was. I don't see anyone running Gallente missions after the change. Caldaris can probably continue to do solo SB roaming with somewhat reduced income. (but still meaningful ISK)
If I run out of ISK it's squid alt time then ;) Join RvB!
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Mary Fragdalene
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Posted - 2009.11.26 14:08:00 -
[85]
Podding one's self is the true path to righteousness. The act of self-immulation destroys the unrighteousness resident in the body, allowing one's soul to start fresh in the new body. The devout should self-immulate at least 10 times a day.
It is also a great way to grind out 19 Navy Geddon's in a few weeks time!
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.26 14:22:00 -
[86]
Edited by: Insa Rexion on 26/11/2009 14:33:09
Originally by: Parmenides Elea or buff the gal and amarr rats to stop the caldari and minmi running missions in stealth bombers.
Sorry but nobody in Minnie is soloing level 4s in stealth bombers. Not that I have heard of anyway, I know a few have tried and failed. Amarr rats may be a BIT easier than caldari and Minmatar ... but they are not as easy as Gallente blaster NPCs |

Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.26 15:02:00 -
[87]
Also I have a question as someone who didn't run these missions until after apoc 1.5.
Did failure to complete the missions inside the 12 hour window result in a standings hit as declining or quitting did ?
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.26 15:21:00 -
[88]
Originally by: Raimo
Originally by: X Gallentius
Will the proposed changed reduce FW mission rewards so that they are below high sec mission runner's income?
Most likely, just like it was. I don't see anyone running Gallente missions after the change. Caldaris can probably continue to do solo SB roaming with somewhat reduced income. (but still meaningful ISK)
If I run out of ISK it's squid alt time then ;)
Originally by: Insa Rexion Also I have a question as someone who didn't run these missions until after apoc 1.5.
Did failure to complete the missions inside the 12 hour window result in a standings hit as declining or quitting did ?
Actually we should ask these questions in the test server feedback forum in this thread
I was so deliberate to quote them there. This is my "whine and cheese thread" and "you should be nerfed" thread because "I would even do the mission for free if I can pick my target systems". ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.26 15:55:00 -
[89]
Originally by: Insa Rexion
Sorry but nobody in Minnie is soloing level 4s in stealth bombers. Not that I have heard of anyway, I know a few have tried and failed. Amarr rats may be a BIT easier than caldari and Minmatar ... but they are not as easy as Gallente blaster NPCs
Yes they are. I've witnessed it, an MWD Hound taking down the lead battleship from range in an assasination mission. Didn't take all that long too. Perhaps they can't do all missions solo, but they can certainly do some. And with the pick'n'choose missioning still working.... ____
The Illusion of Freedom | The Truth about Slavery |

Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.26 16:00:00 -
[90]
Originally by: X Gallentius High sec mission runners make 40 million isk/hour with zero risk of getting popped.
What should low sec FW mission runners with much more risk be able to make off of FW missions?
Will the proposed changed reduce FW mission rewards so that they are below high sec mission runner's income?
I think no, you have note that they boosted lw lp store items wich make it good.
But that was not enough for ccp they had to put that lame allow decline thing too.
So they actually double boosted fw missions.
Fact is that PERVS made quite much fw lp before they allowed that decline part. FW missions are still possible to do after nerf and i think those can still offer better income and more fun and excitement than regular lvl4 mission running.
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.26 19:14:00 -
[91]
ccp also sniped the rmt'ers out at the same time, thus lowering supply and increasing demand for cnr's 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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EVIL SYNNs
Wrath of Fenris
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Posted - 2009.11.26 23:53:00 -
[92]
remember when we used to have 4 pages about fights...
NERF THE MISSIONS NOW! I've corp full of bears atm. 
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Ralnik
Mutineers
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Posted - 2009.11.27 00:22:00 -
[93]
Edited by: Ralnik on 27/11/2009 00:22:29
Originally by: Hirana Yoshida While I ran the FW missions I picked up some 13-14 lvl4 and whatever lvl3s caught my fancy, while doing my morning rounds. Total pick-up time depending on defensive plexes present averaged 1.5-2 hrs.
All those missions took about an hour to complete in a dual rep PvP fitted Sacrilege and netted ~200k LP .. best day I ever had was almost 275k LP in one sitting.
- There were NO threat to me or my ship at any time, if a hostile came in I killed him on gate/warp-in or went plexing/PvP'ing for a bit (missions last for up to 18hrs and have no fail-penalty either way). - Tags and salvage from gathered afterwards equalled up to 6-7M per mission plex depensing on which one.
No matter how you spin it that kind of payout is so far out of touch with the rest of Eve that something severe has to be done, especially when you consider the incoming tier1 BS being exclusive to FW stores (should yield 2-3k+ ISK/LP).
Still a few days left, you can easily get a million or more LP if you do it "proper". Get to it and we can gnash our teeth after December 1st while remembering "the god old days" 
You are right and that much pay out is absurd and I'm not spinning it any way because running Minmatar mission pays no where near what you just stated. I also hit all the agents and select all the LVL4's and very high quality LVL3's and tend to take me somewhere around an hour. However we make no where near 200k in one run.
I think the best I ever did was 90k LP's after doing 16 missions and it took about 2 hours total.
Yes as I've said many times now.. Nerf the payouts/fix the NPC's so each races is fairly similar with one another but don't kill the ability to turn down missions. It's pretty freaking insane that running missions for Gal or Amarr nets pretty much double the LP's of running them for Minmatar.
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KrakizBad
Harbingers of Chaos Inc.
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Posted - 2009.11.27 04:40:00 -
[94]
Quote: It's pretty freaking insane that running missions for Gal or Amarr nets pretty much double the LP's of running them for Minmatar.
Actually if they do remove the option to cherry pick, i would think that all factions would actually see a lp increase, as people wont be doing missions in 2-5 minutes anymore.
Basically the whiners are going to whine cause thier easy Isk is gone, and thier will still be poeple who learn how to adopt and change and bring in MASSIVE amounts of income from FW missions.
My concern isnt about being able to pick missions, its more taking a standing hit when i dont complete a mission, cause of hostiles in a system ect in teh time frame i have to do missions.
If that does happen i forsee alot of poeple leaving FW.
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hackillerz
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Posted - 2009.11.27 07:30:00 -
[95]
Originally by: Lana Trollin
Originally by: Ralnik Edited by: Ralnik on 25/11/2009 01:07:16
Originally by: Future Mutant Great another "dominion will ruin eve!" thread. Damn theres a lot of 12 year old girls who play this game.
No there are just a lot of people that cant' stand doing the **** ISK grinds in this game just to be able to PVP. If we find a way that allows us to PVP with as little ISK grind as possible then you can damn sure bet we will try to keep it, particularly when this form of ISK grind allows for PVP while doing it.
FW carebear tears D-tected amirite go can get +1 intarwebz pls k thxbai
umm...how did you find your way here from the WoW forums ? Just wondering...
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.27 07:37:00 -
[96]
Originally by: KrakizBad
My concern isnt about being able to pick missions, its more taking a standing hit when i dont complete a mission, cause of hostiles in a system ect in teh time frame i have to do missions.
Same here, I think the completion should be upped to that of hisec missions. They get days to complete a mission where there is almost zero risk of another player preventing completion. FW get 12 hours (and that translates to 2 or 3 hours for many players) to complete a mission where it is entirely possible there could be a WT blob or pirate camp preventing completion for the entire time. THIS IS NOT BALANCED and many players will just go back to hisec mission grind after taking a few inevitable standings hits which risks getting them (or even their corp) ejected from militia.
Players can find ways to deal with an occasional pirate or WT or two entering their mission whther it is killing them or legging it. But there's not a lot one can do about an enemy/pirate blob especially if you only have a couple of hours playtime. We should be given at least the same time to complete as hisec (risk free) mission runners or better yet, no penalty for failing after 12 hours... declining or quitting can stay penalised.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.11.27 08:56:00 -
[97]
Originally by: Insa Rexion
Originally by: KrakizBad
My concern isnt about being able to pick missions, its more taking a standing hit when i dont complete a mission, cause of hostiles in a system ect in teh time frame i have to do missions.
Same here, I think the completion should be upped to that of hisec missions. They get days to complete a mission where there is almost zero risk of another player preventing completion. FW get 12 hours (and that translates to 2 or 3 hours for many players) to complete a mission where it is entirely possible there could be a WT blob or pirate camp preventing completion for the entire time. THIS IS NOT BALANCED and many players will just go back to hisec mission grind after taking a few inevitable standings hits which risks getting them (or even their corp) ejected from militia.
Players can find ways to deal with an occasional pirate or WT or two entering their mission whther it is killing them or legging it. But there's not a lot one can do about an enemy/pirate blob especially if you only have a couple of hours playtime. We should be given at least the same time to complete as hisec (risk free) mission runners or better yet, no penalty for failing after 12 hours... declining or quitting can stay penalised.
My proposal in the Assmebly hall is called
[Proposal] Keep FW Mission declineable without a standing loss
which actually implies being able to fail, without a standingloss as well.
We can actually seperate several different game mechanics within the current FW mission assignments, but only one really is cause of the current LP "inflation" on two races.
- Being able to pick a target system
- Being able to pick a mission type (kill structure, commander or industriel, or courier)
- Being able to pick the amount of reward
- To fail without a standing loss
The current major issue with FW missions is the amount of reward that two factions payout.
So why not just lower the reward.
Simple, easy, only to fix an integer or multiplicator. No messing with standing loss for camped missions. People can dedicate their operation system to a player set objective and can adjust the mission type to their playstyle just like in a sandbox.
Other fixes:
- Increase the time to finish the missions as proposed before.
- Allow declining in a smaller time window (half an hour e.g.).
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Neo Gabriel
Gallente Quantum Cats Syndicate
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Posted - 2009.11.27 10:31:00 -
[98]
Well whatever CCP does:
Dear CCP,
Thank you for all the LP, all these millions of LP I have left will be transformed, in due time, into billions more ISK that will finance mine and my buddies EVE career for a long time to come. We can now afford a decent Cap Fleet with Dreads and Carriers. We can fly gold plated throwaway T3, HACs and Logistics and not care about losing them. Every day I recycle a batch of those Arbalest HML to get minerals to build shuttles to Dodixie where I buy and fit new ships.
It has been a gruel month of LP farming, taking me back to my Highsec lvl4 roots. But rejoice! Salvation is at hand! December first will mark the dawn of a new age for FW lowsec! PVPers rejoice, for carebearing is no more!
Let slip the Navy Domis of war, for I will see you in Tama!
On another note, we will still farm FW missions in wolfpacks, as PERVS has been doing for a long time. So thank you for skyrocketing my LP stock value and my prospect of future earnings. I never knew I would make so much ISK in such a short amount of time.
Also thank you for getting rid of the vultures that joined FW just to farm my lp.
QQMOAR kthks bai.
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Raimo
Wrath of Fenris
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Posted - 2009.11.27 11:20:00 -
[99]
The "everybody gets back to PVP with fatter wallets" bit sounds rather good, to be honest. Join RvB!
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 11:21:00 -
[100]
Actually we had to drop doing the small gang stuff thx to ccp. Wasn't worth it when compared to just whoring missions in one or two systems. 
I think it sort of tells something that I found myself agreeing with Ankhesentapemkah at one point. Now that's something I thought would never happen.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 11:41:00 -
[101]
I did some testing. I made new minmatar fw char and we splitted missions to him like mad. Result is i have now one day old Char who has about 660.000 lp and tribal liberation force standing 8.87. we used in this split process 3 other alts and 2 "mains".
so total amount lp for 2 guys in one day is about 1,3 million and that is almost without social skills, and we did sleep and did irl stuff too 
then some little isk calculations 1300000 lp = 130 rf target painters ß70m = 9b - expenses (tags and isk for changing)
so net profit for one day job is 4b / guy. You can buy one year gametime for fw mission running one day 
I tested to take Amarr major plex with that new 60k sp alt and it went fine with executioner, i had to warpout once. So i wonder how amarr still have systems .
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Damar Rocarion
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Posted - 2009.11.27 11:47:00 -
[102]
Originally by: Neo Gabriel Let slip the Navy Domis of war, for I will see you in Tama!
My familiy will never go hungry again and in due time, I only fly navy caracals and hookbills (once other, lesser ships die to usual cirumstances) 
Navy scorps anyone? I'll happily trade them for navy domies in some suitable neutral area, such as Concord space 
Damar Rocarion Brigadier General
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 12:01:00 -
[103]
i forgot to tell how risky it was, we lost 2 t1 frigate to npc who got luck shots, and about 5 alts got podded outside of station after they took missions, i want to thank that amarr pilot for making our job faster, you did good work out there.
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EVIL SYNNs
Wrath of Fenris
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Posted - 2009.11.27 13:08:00 -
[104]
Originally by: Bad Messenger I tested to take Amarr major plex with that new 60k sp alt and it went fine with executioner, i had to warpout once. So i wonder how amarr still have systems .
Cause NO ONE CARES!!!!!
I see you been there 2 days and a system is vulnerable already? Does that not show you how much no one else but you and damar care about sovereignty? 
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 13:17:00 -
[105]
Originally by: EVIL SYNNs
Originally by: Bad Messenger I tested to take Amarr major plex with that new 60k sp alt and it went fine with executioner, i had to warpout once. So i wonder how amarr still have systems .
Cause NO ONE CARES!!!!!
I see you been there 2 days and a system is vulnerable already? Does that not show you how much no one else but you and damar care about sovereignty? 
He took an Amarr plex with minmatar fw character.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 14:25:00 -
[106]
Originally by: EVIL SYNNs
Originally by: Bad Messenger I tested to take Amarr major plex with that new 60k sp alt and it went fine with executioner, i had to warpout once. So i wonder how amarr still have systems .
Cause NO ONE CARES!!!!!
I see you been there 2 days and a system is vulnerable already? Does that not show you how much no one else but you and damar care about sovereignty? 
oh, i though it was cause there was so horrible caldari npc why you gallete fail so much. but fact that fail amarr npc does not help minmatar to get systems, so whining about caldari npc can stop now c/d?
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EVIL SYNNs
Wrath of Fenris
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Posted - 2009.11.27 14:47:00 -
[107]
awww BM you do sc**** the barrel in eve o. My complaint about the Caldari NPCs is we can't get a fight in a plex cause of it. Not to take the system. The only reason I would want to take a system would be to **** Damar and Pervs off. But in truth there is still no benefit to taking (or losing) a system... so I ain't going to waste time (other than ****ing you off) to do that.
I'm sure you understand this thread is about missions, but you had to get your bit in about plexing. I understand we all enjoy the benefits of missions only you enjoy plexes.
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.27 14:53:00 -
[108]
Edited by: Insa Rexion on 27/11/2009 14:54:13
Originally by: Bad Messenger
Originally by: EVIL SYNNs
Originally by: Bad Messenger I tested to take Amarr major plex with that new 60k sp alt and it went fine with executioner, i had to warpout once. So i wonder how amarr still have systems .
Cause NO ONE CARES!!!!!
I see you been there 2 days and a system is vulnerable already? Does that not show you how much no one else but you and damar care about sovereignty? 
oh, i though it was cause there was so horrible caldari npc why you gallete fail so much. but fact that fail amarr npc does not help minmatar to get systems, so whining about caldari npc can stop now c/d?
Do us a favor...
Stick to the topic, and leave minmatar out of your pathetic plex peen waving. If it shows anything, it shows that even with "do able" NPCs. most players do not give a crap about plex and never will.
We certainly don't care about your plexes so **** off and don't try dragging us into it.
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Takka Ri
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Posted - 2009.11.27 15:17:00 -
[109]
Originally by: Bad Messenger
oh, i though it was cause there was so horrible caldari npc why you gallete fail so much.
Hmmmm...
(As of this post) Cal Mil = 5240 pilots with a total of 61.94K kills. Gal Mil = 3599 pilots with a total of 64.78K kills.
Now who's "fail".....
Ohhhh, you mean plexing... Yes, orbiting a button batteling completely and utterly predictable NPC's is the "true" test of a militia ... |

X Gallentius
Quantum Cats Syndicate
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Posted - 2009.11.27 17:29:00 -
[110]
Originally by: Bad Messenger I think no, you have note that they boosted lw lp store items wich make it good.
Agreed. Thanks to the nerf, running one mission in one hour (not unreasonable) will net 60-80 million isk minus time spent avoiding those evil FW mission griefers.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.11.27 17:35:00 -
[111]
Originally by: EVIL SYNNs remember when we used to have 4 pages about fights...
NERF THE MISSIONS NOW! I've corp full of bears atm. 
This post wins this thread! Obviously, everyone agreed, considered this thread finished, and promptly hijacked it for some good old fashioned ****ing in the wind about plexing.
If we've seen one thing... that is if plexing gave anywhere near the rewards that mission running does people would be living in them!
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Raimo
Wrath of Fenris
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Posted - 2009.11.27 19:07:00 -
[112]
Edited by: Raimo on 27/11/2009 19:07:40
Originally by: chatgris
Originally by: EVIL SYNNs remember when we used to have 4 pages about fights...
NERF THE MISSIONS NOW! I've corp full of bears atm. 
This post wins this thread! Obviously, everyone agreed, considered this thread finished, and promptly hijacked it for some good old fashioned ****ing in the wind about plexing.
If we've seen one thing... that is if plexing gave anywhere near the rewards that mission running does people would be living in them!
Hehe indeed. Oh, "In before certain caldari players and their alt/plexing/ISK schemes"
And getting back to pewpew should be fun again, now that one doesn't feel stupid for doing it :P Join RvB!
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.11.27 19:20:00 -
[113]
Originally by: EVIL SYNNs awww BM you do sc**** the barrel in eve o. My complaint about the Caldari NPCs is we can't get a fight in a plex cause of it. Not to take the system. The only reason I would want to take a system would be to **** Damar and Pervs off. But in truth there is still no benefit to taking (or losing) a system... so I ain't going to waste time (other than ****ing you off) to do that.
I'm sure you understand this thread is about missions, but you had to get your bit in about plexing. I understand we all enjoy the benefits of missions only you enjoy plexes.
I know that it can be quite frustrating when you want to do something but you cant because there is NPC !
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Jin Nib
Resplendent Knives
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Posted - 2009.11.27 22:45:00 -
[114]
Originally by: Takka Ri
Hmmmm...
(As of this post) Cal Mil = 5240 pilots with a total of 61.94K kills. Gal Mil = 3599 pilots with a total of 64.78K kills.
Now who's "fail".....
Ohhhh, you mean plexing... Yes, orbiting a button batteling completely and utterly predictable NPC's is the "true" test of a militia ...
Caldari Militia averages about 100-140 people in Militia chat, who knows how many of those are carebears. At peak hours it can get to 240-250 or so. I don't think thats so different from Gals. Given the size of the fleets Gal have been launching lately I'd guess they actually have more actives. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2009.11.28 12:11:00 -
[115]
Edited by: Hidden Snake on 28/11/2009 12:12:49
Originally by: Jin Nib
Originally by: Takka Ri
Hmmmm...
(As of this post) Cal Mil = 5240 pilots with a total of 61.94K kills. Gal Mil = 3599 pilots with a total of 64.78K kills.
Now who's "fail".....
Ohhhh, you mean plexing... Yes, orbiting a button batteling completely and utterly predictable NPC's is the "true" test of a militia ...
Caldari Militia averages about 100-140 people in Militia chat, who knows how many of those are carebears. At peak hours it can get to 240-250 or so. I don't think thats so different from Gals. Given the size of the fleets Gal have been launching lately I'd guess they actually have more actives.
In reality Gals have now double the active pilots (with support of that nullsec/pies corps) like caldari ... in reality they engage only in case they can double us in numbers ... we will see the number games change after dominion :) I realy enjoy whining of galente (yes u Evil syns) how bad boys and exploiters we are (one of the reasons nullsec warriors joined galente now). I have many friends among these nullsec boys and what i know - we might have some real turn in numbers soon 
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.11.28 12:20:00 -
[116]
Excellent news snake, the more the merrier! WOLFY are in fw for the pvp, what you promise will actually mean more pvp for us so I fail to see how that is a bad thing.
Not sure how it is related to the fw mission nerf but hey propaganda and thread hijacking is always good fun right?
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Hidden Snack
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Posted - 2009.11.28 13:51:00 -
[117]
I fail to see what all the fuss is about 
----------------------------------
For when the fridge is just too far away... |

Platte Okeefe
Gallente Terminus Traders COOP
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Posted - 2009.11.28 14:11:00 -
[118]
Edited by: Platte Okeefe on 28/11/2009 14:17:57 There is always RvB.
Then there won't be a question of whether you should plex or not plex.
Lots of great mindless PvP there.
And don't let the door hit any of you in the ass on the way out.
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.28 17:33:00 -
[119]
Originally by: Neo Gabriel Well whatever CCP does:
Dear CCP,
Thank you for all the LP, all these millions of LP I have left will be transformed, in due time, into billions more ISK that will finance mine and my buddies EVE career for a long time to come. We can now afford a decent Cap Fleet with Dreads and Carriers. We can fly gold plated throwaway T3, HACs and Logistics and not care about losing them. Every day I recycle a batch of those Arbalest HML to get minerals to build shuttles to Dodixie where I buy and fit new ships.
It has been a gruel month of LP farming, taking me back to my Highsec lvl4 roots. But rejoice! Salvation is at hand! December first will mark the dawn of a new age for FW lowsec! PVPers rejoice, for carebearing is no more!
Let slip the Navy Domis of war, for I will see you in Tama!
On another note, we will still farm FW missions in wolfpacks, as PERVS has been doing for a long time. So thank you for skyrocketing my LP stock value and my prospect of future earnings. I never knew I would make so much ISK in such a short amount of time.
Also thank you for getting rid of the vultures that joined FW just to farm my lp.
QQMOAR kthks bai.
Exactly what i was thinking ... word for word. o.0
PS: Apart from the last line. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

EVIL SYNNs
Wrath of Fenris
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Posted - 2009.11.28 20:53:00 -
[120]
Originally by: Hidden Snake
In reality Gals have now double the active pilots (with support of that nullsec/pies corps) like caldari ... in reality they engage only in case they can double us in numbers ... we will see the number games change after dominion :) I realy enjoy whining of galente on fanfest (yes u Evil syns) how bad boys and exploiters we are (one of the reasons nullsec warriors joined galente now). I have many friends among these nullsec boys and what i know - we might have some real turn in numbers soon 
LOL @ YOU! Top killing corp this month shouts in again (gal vs caldari) ... and we still only have 60 members and only fly with corp only fleets (mostly). So it don't matter about numbers, it matters about willing to fight win lose or draw, and LOL in your face about fighting when we only have twice the numbers, my whole corp does not have the same numbers as your fleets do. Yet we still fight and win. Your fleets are under strict instructions not to engage wolfy rrbs fleets now, which is sad for our rrbs pilots.
And if you don't know why all these cool kids are in the gallente then your more silly than you look, which is rather sad for you. They will be gone on the 1st. So what will your excuse be now about your crappy pilots now?
Your a good pilot snake, without doubt. Caldari have many good pilots. But when you blobbed we still killed you, when gallente blob, we still kill you. When no one blobs LOREN kills you all!
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2009.11.28 23:39:00 -
[121]
The only thing I'm concerned about is penalty for failing missions. I do FW missions "honestly" (to the extent I do them more or less as intended, no autodecline until I find the right one and SB it), but doing them as such, about 1 in 4 or so will get failed. The mission system gets camped with pirates or a 50 person enemy FW blob for the entire 1-2 hour period I play in a day. That's suicide alone, and suicide with all my active corpmates fleeted. So, mission failure. If the failure penalty is the same as it is for highsec NPC corp missions, then FW missions will be standings suicide.
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Jin Nib
Resplendent Knives
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Posted - 2009.11.29 01:19:00 -
[122]
Originally by: EVIL SYNNs
LOL @ YOU! Top killing corp this month shouts in again (gal vs caldari) ... and we still only have 60 members and only fly with corp only fleets (mostly). So it don't matter about numbers, it matters about willing to fight win lose or draw, and LOL in your face about fighting when we only have twice the numbers, my whole corp does not have the same numbers as your fleets do. Yet we still fight and win. Your fleets are under strict instructions not to engage wolfy rrbs fleets now, which is sad for our rrbs pilots.
And if you don't know why all these cool kids are in the gallente then your more silly than you look, which is rather sad for you. They will be gone on the 1st. So what will your excuse be now about your crappy pilots now?
Your a good pilot snake, without doubt. Caldari have many good pilots. But when you blobbed we still killed you, when gallente blob, we still kill you. When no one blobs LOREN kills you all!
I for one am not complaining, just pointing out that those statistics were entirely pointless. FW has been a lot of fun since WOLFY rejoined.
BTW who was it that BYDI was blue to again? I forget.  -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.11.29 01:35:00 -
[123]
I can catagoricly state that BYDI have never had blue status with WOLFY and as far as I am aware BYDI have never set WOLFY to blue either. Ok we we've worked together on occasion but we've never been blue.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2009.11.29 12:30:00 -
[124]
Originally by: Parmenides Elea I can catagoricly state that BYDI have never had blue status with WOLFY and as far as I am aware BYDI have never set WOLFY to blue either. Ok we we've worked together on occasion but we've never been blue.
we have worked together .... that says all ... btw as i said s****to scum
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Ziriko Keplit
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Posted - 2009.11.29 13:18:00 -
[125]
Edited by: Ziriko Keplit on 29/11/2009 13:22:30
Originally by: EVIL SYNNs
LOL @ YOU! Top killing corp this month shouts in again (gal vs caldari) ... and we still only have 60 members and only fly with corp only fleets (mostly). So it don't matter about numbers, it matters about willing to fight win lose or draw, and LOL in your face about fighting when we only have twice the numbers, my whole corp does not have the same numbers as your fleets do. Yet we still fight and win. Your fleets are under strict instructions not to engage wolfy rrbs fleets now, which is sad for our rrbs pilots.
And if you don't know why all these cool kids are in the gallente then your more silly than you look, which is rather sad for you. They will be gone on the 1st. So what will your excuse be now about your crappy pilots now?
Your a good pilot snake, without doubt. Caldari have many good pilots. But when you blobbed we still killed you, when gallente blob, we still kill you. When no one blobs LOREN kills you all!
Actually Hidden is absolutelly right and what you wrote is just bull****. I normally ignore it, but You keep repeating it again and again and again so I sudenlly decided to write something :) You like to write about how WOLFY destroys Caldari blobs when you are outnumbered and sceary WOLFY RR BS gangs whom we are afraid to engage. Care to give any proof? I somehow don't remeber any WOLFY RR BS gangs at all, in fact I did not knew such things exist at all. Those RR BS gangs are Gallente militia gangs often lead by ex-PL FC and full of 0.0 folks, those are not WOLFY gangs.
Gallente at moment outnumbers and outguns Caldari militia that can be seen by sizes and compositions of fleets (Gallente gathers bigger fleets and gathers many more battleships). From YOUR killboard - http://caldari.eve-kill.net/?a=kill_related&kll_id=4655402, http://caldari.eve-kill.net/?a=kill_related&kll_id=4860576). So whining about Caldari outnumbers You is just plain crap and lies. Caldari have much much more "dead souls", and missionrunners than any other militia. That is obvious fact since Ammars, Minmatars and now even Gallente are running bigger fleets than us. And now You have bunch of 0.0 guys on your side (well probably till dominion or maybe not, I dont know) like Exceed, Invicta.
Your statement that we are not engaging Gallente fleet is another lie. Gavin likes to play white and shiny knight and pick up fight with Gallente fleets even when You outnumber and outgun us (in all those fights we knew size of you fleet and composition). I must say that I do not agree with Gavin on that and I can only guess what is reason for that type of actions (maybe he wants Gallente to feel more comfortable before Dominion and You not fall into another depresion when you will loose all those 0.0 folks. Well that maybe sound insane but considering fact how nice guy he is I would not be surprised). But reason why I do not agree with Gavin on such action is because it is just like "cast pearl before swine" - does not matter what we will do You will keep whining that we outnumber and outblob you (in fact we are not) that we not enough suiciding into you that npc is unfair and that life suck, whine whine whine. To be more exact sometimes you are not engaging even when you have advantage - recently - Gallente had fleet bigger than ours and You had more BATTLESHIP than whole our fleet, but you did not engaged because we was in Tama ha ha As last - Loren is though guy, no doubts on that. And if he will leave WOLFY some day it will damage your numbers since after all Loren have - 5295 and whole WOLFY - 15200 that is he does more than 34% of all your kills and he does them solo, so there is a bit difference between WOLFY with Loren and without him.
P.S. yes yes I know I suck. After all I am in caldari militia so thats ok :)
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Takka Ri
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Posted - 2009.11.29 15:13:00 -
[126]
LOL. I like how the squids just disregard the numbers in relation to total pilots and kills as....."pointless". Fact is, Cal Mil should be a hell of alot more effective with its numerical superiority than it is. The Gals have maintained a 2k kill lead well before the Squiddies completed their plexing blitz as well as the current FW mission craze so find another excuse. And this "whinning" of blobs..OMFG...all sides blob every chance they can get. If one side has the tactical and numerical advantage in a fleet, it is uttely stupid to self-sacrifice that advantage. No one side "out blobs" the other. There are endless examples that everyone can dig out of the kb's to show that the other side "blobs more"...
But hey, at lest the squids "captured" all the systems. That counts for something...right?  |

Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.29 16:16:00 -
[127]
Edited by: Muad'' Dib on 29/11/2009 16:16:20
Originally by: Hidden Snake
Originally by: Parmenides Elea I can catagoricly state that BYDI have never had blue status with WOLFY and as far as I am aware BYDI have never set WOLFY to blue either. Ok we we've worked together on occasion but we've never been blue.
we have worked together .... that says all ... btw as i said s****to scum
They are orange to us, and they have been red/orange for 99.99999% of the time. If you want to go with 'we have worked together', you guys have worked with gallente fw against us and DT.
Now let's get back to the subject at hand, which is how horribly overpowered these missions are - for the gallente peeps with their 30k lp / mission :).
--- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Ziriko Keplit
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Posted - 2009.11.29 19:09:00 -
[128]
Originally by: Muad' Dib
Now let's get back to the subject at hand, which is how horribly overpowered these missions are - for the gallente peeps with their 30k lp / mission :).
Ok, for subject:
Not only mission but almost any aspect of FW in my opinion should be reviewed and changed.
If it is true that Gallente FW missions can not be completed in SB but it is possible for Caldari only (never tried so I dont know) then this specific change will result... in more screams: "Ugly squids gets unfair advantage!" and rising of prices for some specific stuff from Militia LP shop.
So by my opinion this change will not make any serious help to FW.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.11.29 19:23:00 -
[129]
Originally by: Muad' Dib Now let's get back to the subject at hand, which is how horribly overpowered these missions are - for the gallente peeps with their 30k lp / mission :).
I would argue that it's not overpowered for two reasons
1) It's a result of how much more difficult these missions are and
2) I spent lots of time convincing fellow mission runners to run them in batches of 8-15 to increase the average completion time. We saw significant increases in average LP/mission as a result. If the caldari could work together and get over camping eha and getting missions one after another then they could have the same LP/mission.
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.29 19:41:00 -
[130]
Originally by: chatgris
Originally by: Muad' Dib Now let's get back to the subject at hand, which is how horribly overpowered these missions are - for the gallente peeps with their 30k lp / mission :).
I would argue that it's not overpowered for two reasons
1) It's a result of how much more difficult these missions are and
2) I spent lots of time convincing fellow mission runners to run them in batches of 8-15 to increase the average completion time. We saw significant increases in average LP/mission as a result. If the caldari could work together and get over camping eha and getting missions one after another then they could have the same LP/mission.
I did notice about 3 weeks ago that the average lp / mission started to drop, then increase again. If that was you, THANKS ! --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
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chatgris
Quantum Cats Syndicate
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Posted - 2009.11.29 19:55:00 -
[131]
Originally by: Muad' Dib I did notice about 3 weeks ago that the average lp / mission started to drop, then increase again. If that was you, THANKS !
Actually, that would be exactly around the time I figured out how to really ***** these missions and educate a significant number of fellow gallente. I would say I affected the way that about 300-400 missions per day were run. IMO, that was probably enough to start pushing up the average.
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Mung Podder
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Posted - 2009.11.29 22:56:00 -
[132]
Originally by: Jones Bones Those missions (even the Gallente ones) could be done with a single ship in 5 mins. With my alt's Social skills I was averaging 18k LP per mission. I could easily do 5-6 missions an hour. That's over 100k LP.
This nerf is needed. You can still easily do these alone, and even more easily in pairs.
Easy, except for the fact that you need to run security (or have someone run it for you, like all the POGs (Persons Other than Grunts) do in OICX), have to worry about pirates jumping you in the mission, and having to worry about WTs jumping into the mission. Or you have to do it in packs, and then still get jumped by cloaked WTs while on the mission gate who pick the slowest to warp, like what seems to happen in Nenn. Yes, except for all that, it sounds very easy.
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Ralnik
Mutineers
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Posted - 2009.11.29 23:29:00 -
[133]
Edited by: Ralnik on 29/11/2009 23:31:53
Well it's offical and in the patch notes...
Declining Factional Warfare missions more often than once every 4 hours will now (once again) incur a standings loss, as with all other type of agent missions.
CCP just killed FW missions once again, so much for a way to make ISK & PVP at the same time.. I guess I can convert to doing them just like the farmers do them and use a stealth bomber,but that means I longer get the opportunity to PVP while doing them..
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Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.11.30 11:30:00 -
[134]
Originally by: Takka Ri
But hey, at lest the squids "captured" all the systems. That counts for something...right? 
They got a "cool" PVE medal from Tibus Heth. Sadly I only got a bunch of killmails  Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Steve Celeste
Caldari Overdogs
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Posted - 2009.11.30 12:08:00 -
[135]
Originally by: Takka Ri But hey, at lest the frogs lost all the systems. That counts for something...right? 
FYP
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Takka Ri
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Posted - 2009.11.30 13:10:00 -
[136]
Originally by: Steve Celeste
Originally by: Takka Ri But hey, at lest the frogs lost all the systems. That counts for something...right? 
FYP
You know, your "adjustment" is actually correct. For now I see that by "losing" said systems, it freed the Gals from the shackels of mindless and utterly useless button humping to go forth and kill squiddies. Which, btw, they have been doing with great success for well before they "lost" their last "system".
Funny thing about system "control"...it takes more than a little line of text in the upper left of your monitor to "control" when and where your enemy goes..... Just sayin....
PS: Not saying it didn't take effort and coordination for it did. You squids have your medal to prove it. But in the realm of PvP, it was and is a complete waste of time and effort. |

Ziriko Keplit
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Posted - 2009.11.30 19:10:00 -
[137]
Who cares? You lost war   kkthnxbai
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Swwils
|
Posted - 2009.12.01 00:36:00 -
[138]
FW makes no sense .
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.01 01:19:00 -
[139]
You think that the FW mission nerf is ill-deserved ? Well, take a look here. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.12.01 01:44:00 -
[140]
Originally by: Muad' Dib You think that the FW mission nerf is ill-deserved ? Well, take a look here.
Worst part, CCP didn't really nerf the cherry picking. You figure it out. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|
|

Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.01 01:49:00 -
[141]
Yeah, but with so many trips to get missions, and 4hs to wait for a deny, it will be worth less to run them. As it is now in 2hs you can make the lp for a tier 1 navy bs, and in 3-4hs the lp for a tier 2 navy bs.
The change will probably increase the time 4-fold at least. Add to that that only Gallente FW pays 20k + lp / mission and it's a pretty good nerf. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Jin Nib
Resplendent Knives
|
Posted - 2009.12.01 01:49:00 -
[142]
It'd be nice if CCP put comma's in those egregiously unfair numbers. You know just to rub it in. Oh, and make it legible. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.01 01:54:00 -
[143]
Originally by: Jin Nib It'd be nice if CCP put comma's in those egregiously unfair numbers. You know just to rub it in. Oh, and make it legible.
Yeah, you would like it just to be eligible ... right ... :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Ralnik
Mutineers
|
Posted - 2009.12.01 02:01:00 -
[144]
Edited by: Ralnik on 01/12/2009 02:00:57
Originally by: Unfamed II
Originally by: Muad' Dib You think that the FW mission nerf is ill-deserved ? Well, take a look here.
Worst part, CCP didn't really nerf the cherry picking. You figure it out. 
Yep, that's what I've been saying all along.. The payout should have been evened out across the board for all races, then limit the amount of missions you can pull from each agent per day per person.
As it sits now farmers will keep on farming and the average player that did them for income as intended get screwed. On the flip side Im' betting Amarr/Gal LP values decline drastically very fast after Dom hit and people flood the market with all their mods/ships.
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X Gallentius
Quantum Cats Syndicate
|
Posted - 2009.12.01 12:48:00 -
[145]
Edited by: X Gallentius on 01/12/2009 12:48:09
Originally by: Ralnik
As it sits now farmers will keep on farming and the average player that did them for income as intended get screwed. On the flip side Im' betting Amarr/Gal LP values decline drastically very fast after Dom hit and people flood the market with all their mods/ships.
Who cares? Let it drop to 0 isk/lp. I get the equivalent of two AFs/inties per mission! (Fed Navy Comets ftw!) \o/!!
/me happy camper no matter what and expecting Fed Navy Domis at 3k isk/lp will soak up all these extra lp.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1214455 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1197879 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1205474
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Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2009.12.01 13:40:00 -
[146]
Originally by: Future Mutant Damn theres a lot of 12 year old girls who play this game.
Intresting, can you point then to me? 
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Dyphorus
|
Posted - 2009.12.01 14:29:00 -
[147]
Originally by: Vaerah Vahrokha
They were abused. In fact this lol mechanic did not bring new FW players. It only made so that the usual known corps that tend to exploit every possible stupid mechanic also exploited these missions to get gobs of money.
I have to disagree with this. One of the things that really drew my attention to FW was the ability to go out and make ISK in a PvP environment. Making money, risk involved, no grinding high-sec L4's to pay for PvP.... all win!
I am not alone in this. Imo the one thing that makes it the most difficult for newer players to get into PvP is being able to afford it.
That said, I do believe the earning potential was a bit excessive, but I disagree with changing FW agents back to the same system that high sec agents use. Lets face it, there are missions that you simply can't take in high traffic systems and expect any reasonable chance of survival and/or actually completing the mission.
It would make more sense to drop the LP rewards as mentioned above. That would've allowed CCP to adjust the the LP payouts to get the profits down to what ever point they though was reasonable... some where close to, but over, high sec missioning I would hope since these missions are in hostile low sec.
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.01 14:46:00 -
[148]
Originally by: Kuolematon
Originally by: Future Mutant Damn theres a lot of 12 year old girls who play this game.
Intresting, can you point then to me? 
*Muad' Dib waves hand ... these are not the nymphetes you are looking for. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Ziriko Keplit
|
Posted - 2009.12.01 15:15:00 -
[149]
Originally by: Muad' Dib You think that the FW mission nerf is ill-deserved ? Well, take a look here.
Be I damned... it is so PINK! 
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Gabriel Darkefyre
Minmatar Shadows Of The Federation
|
Posted - 2009.12.01 15:17:00 -
[150]
Prbably a daft question but, by the Patch Notes all this does is bring back the Standings Penalty for Refusing Multiple Missions in quick succession. Does it also bring back the Standing Penalty for Failing the Mission through Timeout as well? Or the Penalty for Accepting a Mission then Telling the Agent that you're not going to do it anymore? ---------------
Image from Crumplecorn's DesuSigs |
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.01 15:53:00 -
[151]
Originally by: Ziriko Keplit
Originally by: Muad' Dib You think that the FW mission nerf is ill-deserved ? Well, take a look here.
Be I damned... it is so PINK! 
To figure out visually which is my FW alt. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.12.01 15:56:00 -
[152]
Originally by: Gabriel Darkefyre Prbably a daft question but, by the Patch Notes all this does is bring back the Standings Penalty for Refusing Multiple Missions in quick succession. Does it also bring back the Standing Penalty for Failing the Mission through Timeout as well? Or the Penalty for Accepting a Mission then Telling the Agent that you're not going to do it anymore?
Not a daft question at all. This is something I was trying to tell few posts above. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Neo Gabriel
Gallente Quantum Cats Syndicate
|
Posted - 2009.12.01 19:41:00 -
[153]
Unfamed II:
SHHHHHHHHHHHH!
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X Gallentius
Quantum Cats Syndicate
|
Posted - 2009.12.01 21:39:00 -
[154]
As of 10 minutes ago, I think the FDU became the third richest group of pod pilots in all of Eve - following only the Pervs and Damar.
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Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.12.01 22:48:00 -
[155]
Originally by: Neo Gabriel Unfamed II:
SHHHHHHHHHHHH!
NO! FIIIXXXX IIIITTTT!!!!
srspost: needs to be fixed, and im not gonna run any missions until that happens, fkn gh3y system
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Naye Nathaniel
Caldari State Protectorate
|
Posted - 2009.12.01 23:34:00 -
[156]
I wish to say THANK YOU CCP for making something useless right now LIKE Faction Warfare missions <3 Im not gonna jump 12 jumps, for 11k LP without bounty, and only 1+1 mln reward, to kill 10 objects, risking my ship for crappy reward. It's a waste of time now. And I can bet NO ONE would do it, so U can even delete it :) And im full of laugh when I see ppl selling Navy Scorp for 500 mln :] It's gonna hit the 1 - 2 bils soon <3 till there is no way to obtain LP in other ways <3 ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Hellfury Resurrected
Incura HYDRA RELOADED
|
Posted - 2009.12.01 23:57:00 -
[157]
Originally by: Naye Nathaniel I wish to say THANK YOU CCP for making something useless right now LIKE Faction Warfare missions <3 Im not gonna jump 12 jumps, for 11k LP without bounty, and only 1+1 mln reward, to kill 10 objects, risking my ship for crappy reward. It's a waste of time now. And I can bet NO ONE would do it, so U can even delete it :) And im full of laugh when I see ppl selling Navy Scorp for 500 mln :] It's gonna hit the 1 - 2 bils soon <3 till there is no way to obtain LP in other ways <3
Now this is a post.
-------------------------------------------
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Mortant Neros
|
Posted - 2009.12.02 00:27:00 -
[158]
Originally by: Naye Nathaniel I wish to say THANK YOU CCP for making something useless right now LIKE Faction Warfare missions <3 Im not gonna jump 12 jumps, for 11k LP without bounty, and only 1+1 mln reward, to kill 10 objects, risking my ship for crappy reward. It's a waste of time now. And I can bet NO ONE would do it, so U can even delete it :) And im full of laugh when I see ppl selling Navy Scorp for 500 mln :] It's gonna hit the 1 - 2 bils soon <3 till there is no way to obtain LP in other ways <3
LMAO!! Watch out its a carebear emo-raging!! :) OH noes, now it will be risky for me to make billions from selling faction ships, people WILL still do the missions and they will be laughing at people like you who are too scared to venture into low sec for more than a few minutes. They will get rich on your emo tears mark my words.
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Ralnik
Mutineers
|
Posted - 2009.12.02 00:57:00 -
[159]
Originally by: Naye Nathaniel I wish to say THANK YOU CCP for making something useless right now LIKE Faction Warfare missions <3 Im not gonna jump 12 jumps, for 11k LP without bounty, and only 1+1 mln reward, to kill 10 objects, risking my ship for crappy reward. It's a waste of time now. And I can bet NO ONE would do it, so U can even delete it :) And im full of laugh when I see ppl selling Navy Scorp for 500 mln :] It's gonna hit the 1 - 2 bils soon <3 till there is no way to obtain LP in other ways <3
umm you do understand that people were selling Faction ships long before the missions were buffed and then nerfed. The prices might go back up but they wont settle at a bil.
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Jin Nib
Resplendent Knives
|
Posted - 2009.12.02 02:55:00 -
[160]
Originally by: Ralnik
umm you do understand that people were selling Faction ships long before the missions were buffed and then nerfed. The prices might go back up but they wont settle at a bil.
Do relize that the new ships are supposed to be FW corp specific right? Which is what his point was I belive.
Also, this is my first post useing the IGB. SCHWING!!!! -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Neo Gabriel
Gallente Quantum Cats Syndicate
|
Posted - 2009.12.02 05:06:00 -
[161]
Well, now that everyone seems to know it already:
CCP's "Nerf" actualy means you can't decline missions anymore. Nothing wrong with accepting and quitting them repeatedly tho. So there you go, the only thing CCP could bother to do with FW is to amke us press an extra ****ing button: Request > Accept > Quit > Request...
It makes it so much more annoying that I won't bother tod o it for a while. Im burned out of it already. I hope you guys keep exploting it for now, but I agree with Unfamed that this **** has got to stop. Enjoy it for now, because it will be fixed Soon (tm).
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Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.12.02 05:17:00 -
[162]
Originally by: Neo Gabriel Well, now that everyone seems to know it already:
CCP's "Nerf" actualy means you can't decline missions anymore. Nothing wrong with accepting and quitting them repeatedly tho. So there you go, the only thing CCP could bother to do with FW is to amke us press an extra ****ing button: Request > Accept > Quit > Request...
It makes it so much more annoying that I won't bother tod o it for a while. Im burned out of it already. I hope you guys keep exploting it for now, but I agree with Unfamed that this **** has got to stop. Enjoy it for now, because it will be fixed Soon (tm).
The original boost was mentioned in patch notes etc, all fine by my e-space-ethics :D However, this time is a bit different. And sort of a reason why I didn't want to tell exactly how it works. Thanks for doing it for me tho. Mad rage at CCP for being so dumb.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Naye Nathaniel
Caldari State Protectorate
|
Posted - 2009.12.02 06:54:00 -
[163]
Originally by: Mortant Neros
LMAO!! Watch out its a carebear emo-raging!! :) OH noes, now it will be risky for me to make billions from selling faction ships, people WILL still do the missions and they will be laughing at people like you who are too scared to venture into low sec for more than a few minutes. They will get rich on your emo tears mark my words.
Did u ever done a single FW mission? IF yes then u know there are only 2 - 3 mission what u can do in "few minutes" like u say. Rest is like: fly 10-15 j in one way, into blob of WT's, kill 3 ships, then another 3 ships, and structure at ending, and another 3 ships [mostly BattleShips]. Before u gonna hit one, u gonna be ganged by WT army, yeah u Can say FLY WITH FW mates. Of course but what is the point to do mission with reward 8k LP [only 3 of them are rewarded higher than 10k lp] and 2 mln reward [1+1] If u want to focus at mission tho u need like 3-4 friends [or FW mates] thats split the LP point, 2k per each means nothing at all in risk/reward graph, cause before risk was HIGH, now is the highest and reward is still good but not enough to try it alone, they should even delete pointless missions and keep only 3-4 comming out, like every lv 4 mission from specific agent in high sec oO. The safest mode is to do lv 3, but still im not gonna fly like 10-15 jumps to obtain 5k LP and spend like half hour in WT blob space. They "nerfed" missions FW, ok but then, delete some pointless one. |

Mortant Neros
|
Posted - 2009.12.02 07:01:00 -
[164]
lol arent you listening, they havent nerfed anything and yes ty for asking i have done fw missions, before and after the boost. Perhaps you didnt get how to do it, you decline untill you get the right mission in the right place, now you accept then quit and request, not a whole lot of difference. Even if they had "fixed" it so you got a standing hit for failing or quitting missions there would still be people doing fw missions as it is the only source of the faction domi and so would still be lucrative, end of story. |

Naye Nathaniel
Caldari State Protectorate
|
Posted - 2009.12.02 07:38:00 -
[165]
U want to tell me there is no standing drop after QUITing the mission? I tought that guy was joking ;p ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Raimo
Wrath of Fenris
|
Posted - 2009.12.02 08:57:00 -
[166]
TBH more than likely that I CBA to do them even with the failed "nerf"...
Not really into petitioning etiher though, too much work! :P
____________________________________________________________
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.02 09:41:00 -
[167]
Originally by: Naye Nathaniel
Originally by: Mortant Neros
LMAO!! Watch out its a carebear emo-raging!! :) OH noes, now it will be risky for me to make billions from selling faction ships, people WILL still do the missions and they will be laughing at people like you who are too scared to venture into low sec for more than a few minutes. They will get rich on your emo tears mark my words.
Did u ever done a single FW mission? IF yes then u know there are only 2 - 3 mission what u can do in "few minutes" like u say. Rest is like: fly 10-15 j in one way, into blob of WT's, kill 3 ships, then another 3 ships, and structure at ending, and another 3 ships [mostly BattleShips]. Before u gonna hit one, u gonna be ganged by WT army, yeah u Can say FLY WITH FW mates. Of course but what is the point to do mission with reward 8k LP [only 3 of them are rewarded higher than 10k lp] and 2 mln reward [1+1] If u want to focus at mission tho u need like 3-4 friends [or FW mates] thats split the LP point, 2k per each means nothing at all in risk/reward graph, cause before risk was HIGH, now is the highest and reward is still good but not enough to try it alone, they should even delete pointless missions and keep only 3-4 comming out, like every lv 4 mission from specific agent in high sec oO. The safest mode is to do lv 3, but still im not gonna fly like 10-15 jumps to obtain 5k LP and spend like half hour in WT blob space. They "nerfed" missions FW, ok but then, delete some pointless one.
Warp in alt in Ishkur - hey it can even be a pirate alt ... why not ?, let him take aggro, warp in SB, kill objective. You may need to rewarp because of low-ehp on SB 1-2 times, but it's a frig, it won't take long to come back. In 5min you finish the mission for 30-40m isk. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Yakia TovilToba
Halliburton Inc.
|
Posted - 2009.12.02 10:05:00 -
[168]
Originally by: Mortant Neros lol arent you listening, they havent nerfed anything and yes ty for asking i have done fw missions, before and after the boost. Perhaps you didnt get how to do it, you decline untill you get the right mission in the right place, now you accept then quit and request, not a whole lot of difference. Even if they had "fixed" it so you got a standing hit for failing or quitting missions there would still be people doing fw missions as it is the only source of the faction domi and so would still be lucrative, end of story.
I didn't try that out yet and think you're a troll, but if you're right, then this "fix" is a ridiculous botching by CCP and i'd have to worry about the company that lets bunglers do the work ... but again, i'll rather think that you're the troll who doesn't tell the truth rather than to believe in such an incompetent "fix".
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Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.12.02 10:33:00 -
[169]
Originally by: Yakia TovilToba
Originally by: Mortant Neros lol arent you listening, they havent nerfed anything and yes ty for asking i have done fw missions, before and after the boost. Perhaps you didnt get how to do it, you decline untill you get the right mission in the right place, now you accept then quit and request, not a whole lot of difference. Even if they had "fixed" it so you got a standing hit for failing or quitting missions there would still be people doing fw missions as it is the only source of the faction domi and so would still be lucrative, end of story.
I didn't try that out yet and think you're a troll, but if you're right, then this "fix" is a ridiculous botching by CCP and i'd have to worry about the company that lets bunglers do the work ... but again, i'll rather think that you're the troll who doesn't tell the truth rather than to believe in such an incompetent "fix".
You're giving ccp way too much credit here. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

Steve Celeste
Caldari Overdogs
|
Posted - 2009.12.02 10:46:00 -
[170]
I have tested it, accepted 2 missions in a row and quit them both. NO entry in standings, neither for Faction or STPRO (my militia).
LOLCCP
|
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Gallactica
Gallente Shadows Of The Federation
|
Posted - 2009.12.02 10:56:00 -
[171]
Originally by: Steve Celeste I have tested it, accepted 2 missions in a row and quit them both. NO entry in standings, neither for Faction or STPRO (my militia).
LOLCCP
Would be funny if CCP have not told anyone that for some reason the standings loss for quitting missions doesnt show until the next DT :)
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Steve Celeste
Caldari Overdogs
|
Posted - 2009.12.02 11:02:00 -
[172]
Originally by: Gallactica
Originally by: Steve Celeste I have tested it, accepted 2 missions in a row and quit them both. NO entry in standings, neither for Faction or STPRO (my militia).
LOLCCP
Would be funny if CCP have not told anyone that for some reason the standings loss for quitting missions doesnt show until the next DT :)
We discussed that in militia, i will doublecheck after DT.
Not too worried about the hit from 2 missions if it does work in that "delayed" way.
Will post results after server is back up :)
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Naye Nathaniel
Caldari State Protectorate
|
Posted - 2009.12.02 11:19:00 -
[173]
Well. CCP in patch notes wrote: "Declining FW mission more than once every 4 hours, give a standing hit" there is nothing about quiting it after accepting.. So maybe that is the way! But then, for what is that "nerf" ? ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.12.02 11:24:00 -
[174]
Originally by: Gallactica
Originally by: Steve Celeste I have tested it, accepted 2 missions in a row and quit them both. NO entry in standings, neither for Faction or STPRO (my militia).
LOLCCP
Would be funny if CCP have not told anyone that for some reason the standings loss for quitting missions doesnt show until the next DT :)
Would be funnier if Devs that are following this thread see this post as perfect advice and an opportunity to save face. Stealth hotfix during downtime anyone? No one will know if it was already there or just added. Amirite?
Patri
I'll Roshambo you for that Titan? |

Steve Celeste
Caldari Overdogs
|
Posted - 2009.12.02 11:48:00 -
[175]
Confirming that there is no "delayed" standing hit.
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Ziriko Keplit
|
Posted - 2009.12.02 14:56:00 -
[176]
And so it became that demon of greed started to temp proud warriors again: "Thou shall drop weapons and do farming" 
|

Greg6
|
Posted - 2009.12.02 15:16:00 -
[177]
Oh, my, that is laughably incompetent. CCP's "fix," isn't. In terms of game effect there is no change at all if one can quit the mission without standing hit and request another one immediately. All they have done is take an imbalanced isk generation method and make it a bit more of a pain in the ass, from a user experience perspective.
Honestly, one of the big weaknesses of eve right now is the I/O and user experience. Heh. All they have done is require more mindless clicking from those willing to do the FW mission grind for isk. That really is surprisingly vapid on their part.....
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X Gallentius
Quantum Cats Syndicate
|
Posted - 2009.12.02 17:13:00 -
[178]
This just goes to show you how little they understand about FW mechanics in general. There's probably nobody at CCP engaged in FW - they all must be running alliances in 0.0.
Anyways, we now have at our disposal the single largest source of income in EvE. At current return rates... If 50 FDU pilots do 1 L4 mission per day they could pay for at least 2 Titans per month.
Siigari's wet dream of a low sec Titan is actually attainable. :)
I say we band the militias together and start raiding 0.0 to get their attention. :)
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Admiral Goberius
Amarr eXceed Inc.
|
Posted - 2009.12.02 19:06:00 -
[179]
Edited by: Admiral Goberius on 02/12/2009 19:06:44
Originally by: Steve Celeste Confirming that there is no "delayed" standing hit.
:lolccp:
- Gob
________ Alt of Goberth Ludwig |

Insa Rexion
Minmatar CTRL-Q
|
Posted - 2009.12.02 21:09:00 -
[180]
Originally by: X Gallentius
I say we band the militias together and start raiding 0.0 to get their attention. :)
if we start with Prov, I can guarantee a lot of minnies will be there, unless of course you mean all 4 militias join up and just hit 0.0 in general, that would be awesome indeed --------------------------------------------
DOMINION ! Welcome to Amarr Online the sequel, last buff was business, this time it's permanent |
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Spatiopathe
|
Posted - 2009.12.02 23:04:00 -
[181]
the FW have the best LP-store ever, costs are 2 at 10times less expensives..so instead make war for have good reward, they just dodge war for grind and make far more isk than other rater.
The FW is loaded of heavy LP-farmer instead to be a pvp communauty. I think that pvp reward should be exclusively drop by killing ennemy militia player. Actually FW design is build for goldfarmer...
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Jin Nib
Resplendent Knives
|
Posted - 2009.12.03 01:22:00 -
[182]
Originally by: Spatiopathe
The FW is loaded of heavy LP-farmer instead to be a pvp communauty. I think that pvp reward should be exclusively drop by killing ennemy militia player.
It should be, but it ain't. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Gorp
|
Posted - 2009.12.03 03:04:00 -
[183]
Edited by: Gorp on 03/12/2009 03:05:00 deleted
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Hidden Snake
Caldari Inglorious-Basterds
|
Posted - 2009.12.03 06:59:00 -
[184]
Originally by: Spatiopathe the FW have the best LP-store ever, costs are 2 at 10times less expensives..so instead make war for have good reward, they just dodge war for grind and make far more isk than other rater.
The FW is loaded of heavy LP-farmer instead to be a pvp communauty. I think that pvp reward should be exclusively drop by killing ennemy militia player. Actually FW design is build for goldfarmer...
well it is more pvp then current nullsec boredom ... maybe dominion will change it
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Muad' Dib
Gallente Beyond Divinity Inc
|
Posted - 2009.12.03 09:38:00 -
[185]
Originally by: Hidden Snake
Originally by: Spatiopathe the FW have the best LP-store ever, costs are 2 at 10times less expensives..so instead make war for have good reward, they just dodge war for grind and make far more isk than other rater.
The FW is loaded of heavy LP-farmer instead to be a pvp communauty. I think that pvp reward should be exclusively drop by killing ennemy militia player. Actually FW design is build for goldfarmer...
well it is more pvp then current nullsec boredom ... maybe dominion will change it
This, and amazingly enough, FW entered the capital age with these ISK farming opportunities. The ppl who already had capital alts don't care about losing their caps anymore, more have bought skills/ships and trained them, and even more are doing it right now.
If you don't know what i mean, check the fight in Vlil - Gavin's thread. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

uglybast
Omicron Technology
|
Posted - 2009.12.03 11:24:00 -
[186]
FW missions are in theory the most dangerous missions to do as they're all in low sec and anyone can warp in due the beacon in local which says, 'I'm doing a mission please gank me'
It's easy to get camped out of your mission because of this and fail to complete it. This should not result in a standings hit IMO.
The only thing that needs to be nerfed ATM is the ability to do the missions in an Stealth Bomber which makes you almost invunerable to enemy FW players and pirates alike. A few mwd'ing scrambling and webbing frigs in the missions would take care of this.
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Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.12.03 11:36:00 -
[187]
Originally by: uglybast
The only thing that needs to be nerfed ATM is the ability to do the missions in an Stealth Bomber which makes you almost invunerable to enemy FW players and pirates alike. A few mwd'ing scrambling and webbing frigs in the missions would take care of this.
Actually there are already a few scambling and MWD frigates in the mission plex (talking from the minni side).
Amarr NPCs BS, crusiers and frigs make heavy use of tracking disrupting and heavy neutralizing as well and I recall one mission where a Amarr NPCs is flying an BS with a "MWD" (as he goes from 300m/s in boost up to 700m/s).
Point is the inherent problem was/is not the declining without standing loss but the heavy difference in NPC ECM and weapon usage and thus their resulting difficulty as well the skewed rewards that are currently possible (30k LP per mission, I havent seen that on minni side yet).
If you want to dig further you will notice that the "set discount" for the whole militia is not good as well as people with higher standing should have a get a higher discount (rewarding their dedication).
The simple and easy fix would balancing the rewards but CCP and ex CSM A.............. decided other (stupid) wise would be a better solution.
So now ppl will be moving to random systems (lowering the "LP velocity" - compareable to the ISK velocity) but not really balancing the rewards. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Neo Gabriel
Gallente Quantum Cats Syndicate
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Posted - 2009.12.03 11:40:00 -
[188]
Gee garr, are you ****ing blind?
Didn't you read that there is no nerf? THERE IS NO NERF!
Just accept and then quit the mission. How hard is it for you? Stop crying, you got what you wanted, now go farm your isk. EVE needs plenty of cheap navy ships and items.
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Naye Nathaniel
Caldari State Protectorate
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Posted - 2009.12.03 12:01:00 -
[189]
We can say there is NO NERF after the DT, someone need to check if u still can quit mission without standing hit or not anymore. ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2009.12.03 12:43:00 -
[190]
Originally by: Neo Gabriel Gee garr, are you ****ing blind?
Didn't you read that there is no nerf? THERE IS NO NERF!
Just accept and then quit the mission. How hard is it for you? Stop crying, you got what you wanted, now go farm your isk. EVE needs plenty of cheap navy ships and items.
I am not sure ... but it was "fixed" because in warning text is also this option covered.
Anyway I think it is possible to farm in small frig gangs.
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Naye Nathaniel
Caldari State Protectorate
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Posted - 2009.12.03 12:48:00 -
[191]
Edited by: Naye Nathaniel on 03/12/2009 12:48:48
Originally by: Hidden Snake
Originally by: Neo Gabriel Gee garr, are you ****ing blind?
Didn't you read that there is no nerf? THERE IS NO NERF!
Just accept and then quit the mission. How hard is it for you? Stop crying, you got what you wanted, now go farm your isk. EVE needs plenty of cheap navy ships and items.
I am not sure ... but it was "fixed" because in warning text is also this option covered.
|HASH!|
Someone can confirm it? ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

Garr Anders
Minmatar The Red Circle Inc.
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Posted - 2009.12.03 13:45:00 -
[192]
Originally by: Neo Gabriel Gee garr, are you ****ing blind?
Didn't you read that there is no nerf? THERE IS NO NERF!
Just accept and then quit the mission. How hard is it for you? Stop crying, you got what you wanted, now go farm your isk. EVE needs plenty of cheap navy ships and items.
Hmm, I'm somewhat disturbed about the hostility and I already realized that there is no "nerf".
The discussion in this thread already "moved on" to other issues and I actually quoted you in the assembly hall showing that the inherent issue with "farming" is still possible and that inherently had nothing to do with an standing hit on declining (or accepting and then declining) the mission.
Further in case you might have missed it, Im not here to support "farming LP" if you read my post correctly, as Im all up for lowering or balancing the rewards (down) to a reasonable level.
It is the reward that needs to be changed not the standing penality, not matter where and how bad CCP might implement this.
You might want to step back from the keyboard and then look up what I actually wrote rather that just assuming I would be supporting farming LPs. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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X Gallentius
Quantum Cats Syndicate
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Posted - 2009.12.03 15:19:00 -
[193]
My only worry is that Caldari mission runners stop running missions because of a nonexistent nerf. Please come back to Oicx! I don't want to have to move my stuff again. 
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Ralnik
Mutineers
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Posted - 2009.12.03 19:52:00 -
[194]
Originally by: Neo Gabriel Gee garr, are you ****ing blind?
Didn't you read that there is no nerf? THERE IS NO NERF!
Just accept and then quit the mission. How hard is it for you? Stop crying, you got what you wanted, now go farm your isk. EVE needs plenty of cheap navy ships and items.
I haven't tested this myself, so I dunno if it really works or not, however if it does I think it's fair to assume it will likely get fixed. I'd have to assume that CCP made a mistake with that and will likely plug the hole.
Unless of course they just left that as a last min option because they realized the standings hits could be very drastic after all the complaints. Either way I wouldn't expect it to last very long.
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Naye Nathaniel
Caldari State Protectorate
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Posted - 2009.12.07 18:53:00 -
[195]
Edited by: Naye Nathaniel on 07/12/2009 18:56:13 BUMP!@#!@# Yeah another patch with FW hitting is comming! Im wonder how it's gonna work right now, I think dear CCP you should FINALLY do something GOOD, and just throw few unplayable/solyable FW missions <3 :] Since tomorrow im looking for a party member who want to join me in my lv 3/4 missions for 2.5k LP reward or 5K Lp including a terrible risk! ;d come one leave me here any info! ;d ------------------------------------------------- Im the mighty and brave! Everyone should looking for cave! ------------------------------------------------- |

X Gallentius
Quantum Cats Syndicate
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Posted - 2009.12.08 16:22:00 -
[196]
Bastards finally did it right... They forced me to delete all my sell contracts and repost them at 50% higher price. 
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.12.08 16:37:00 -
[197]
is there a penalty for being unable to complete ? --------------------------------------------
well mannered ****ole |

Jin Nib
Resplendent Knives
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Posted - 2009.12.08 17:24:00 -
[198]
Originally by: X Gallentius Bastards finally did it right... They forced me to delete all my sell contracts and repost them at 50% higher price. 
\o/
Originally by: Insa Rexion is there a penalty for being unable to complete ?
Itf there isn't I'm sure they'll look into it and fix it right away. :p -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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GavinGoodrich
State Protectorate
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Posted - 2009.12.08 17:41:00 -
[199]
Edited by: GavinGoodrich on 08/12/2009 17:41:52
Originally by: uglybast
The only thing that needs to be nerfed ATM is the ability to do the missions in an Stealth Bomber which makes you almost invunerable to enemy FW players and pirates alike. A few mwd'ing scrambling and webbing frigs in the missions would take care of this.
Not totally. I've lost bombers to
A: Being ******ed
B: Snipe HACS
C: Being ******ed
D: Snipe BS
E: Being ******ed
E: Forgetting that 1-2 seconds of delay if a inty is JUST about to tackle you when warping off
F: Being ******ed.
You can still make good isk with 'em. Doing 'em as a team is more or less the trend these days. Coming from a guy who did this solo in bombers...even I thought it was a bit unbalanced.
Or you could just give the "commander" missions way more spawns, or way more rail/range fits. Or change the spawns to show up in spots where you can never manage transversal in a bomber. However you slice it...bombers solo was disproportionate isk.
I
Am
Sofa
King
We
Todd
Ded
sometimes. \o |
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