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EternalFaust
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Posted - 2009.12.01 17:25:00 -
[1]
Due to the discontinuation of Invention Calculator by Burchov, I have been working on a plugin for EveHQ to handle invention calculation. This works directly off the data dumps supplied by CCP which means it will get updated every time the data dump is changed which should keep it up to date.
I had the entire plugin almost ready for release and then found out about the database changes coming with the dominion dump so have begun rewriting a lot of the queries and rechecking my calculations.
Main features:
Invention profit calculation Ability to show currently owned assets towards production of T2 units Multi-pilot support through EveHQ Market prices / Custom prices through Eve Central and EveHQ.
Still left todo:
Shopping list
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Chuck Goodsman
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Posted - 2009.12.02 18:11:00 -
[2]
That's great! Will it handle decryptors as well? |

EternalFaust
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Posted - 2009.12.02 18:16:00 -
[3]
Yes, it will handle decryptors as well.
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Drexciyian
The Water Margin Tech
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Posted - 2009.12.02 18:26:00 -
[4]
Good man
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Hans Arienth
Caldari Independent Coalition
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Posted - 2009.12.02 19:44:00 -
[5]
Do it! That will be great, I will definitely use it.
EVE HQ is totally awesome.
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Komi Toran
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Posted - 2009.12.03 09:57:00 -
[6]
You, sir, are my new hero.
Will this also automatically update the total price from the cost of the raw materials? I found invention calculator to be a pain in that respect, having to press a button for each T2 component every time the price of some advanced moon material changed. (Although now I'm certain someone will ask why I didn't use the massive "update all manufactured item prices" that I obviously have been too blind to see, and I will cry)
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Original Copy
Forge Regional Security
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Posted - 2009.12.03 10:20:00 -
[7]
Yes, one of my biggest complaints about some of the very nice programs out there for calculating T2 costs is the lack of any ability to select if you're inventing it (and thus calculate the cost of datacores to include failed inventions based on raw success rates, as well as input decryptors, calculating for failure chances). I've built my own rough spreadsheet that does calculate datacore costs into final production but managing decryptors and meta items is far beyond my skill.
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Mihai1
Caldari
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Posted - 2009.12.03 10:57:00 -
[8]
niceeee When:) i love EVEHQ:)
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Bel Amar
Amarr Children of Anarchy HELM Alliance
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Posted - 2009.12.04 06:31:00 -
[9]
Originally by: Komi Toran (Although now I'm certain someone will ask why I didn't use the massive "update all manufactured item prices" that I obviously have been too blind to see, and I will cry)
Yes, that would be the "Import Prices from EVE Central" in the Items option of under the Edit menu :)
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Kesper North
Caldari Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.12.04 08:02:00 -
[10]
I think the entire T2 production community is waiting impatiently for this release. ;) -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
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Komi Toran
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Posted - 2009.12.04 08:11:00 -
[11]
Originally by: Bel Amar Yes, that would be the "Import Prices from EVE Central" in the Items option of under the Edit menu :)
Never trusted importing from Eve-Central. It was ok for a ballpark, investigate-this-furthur approach, but when it came down to actually building the sucker, I price the advanced mats manually.
Besides, then it would screw up the data interface prices :P
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Bel Amar
Amarr Children of Anarchy HELM Alliance
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Posted - 2009.12.04 09:24:00 -
[12]
Originally by: Komi Toran Never trusted importing from Eve-Central. It was ok for a ballpark, investigate-this-furthur approach, but when it came down to actually building the sucker, I price the advanced mats manually.
So in that instance, you go to the items tab, filter in only components, and then for each component, tick the "manufacture" box. This will price the component at its build cost. You only have to do that once. Then, each time the mats change price, you filter them in instead and manually set your price. You now only have to keep your mats prices up to date, and the rest will take care of itself. Of course, that's all somewhat irrelevant now :)
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Komi Toran
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Posted - 2009.12.04 21:20:00 -
[13]
Edited by: Komi Toran on 04/12/2009 21:20:10
Originally by: Bel Amar So in that instance, you go to the items tab, filter in only components, and then for each component, tick the "manufacture" box. This will price the component at its build cost. You only have to do that once. Then, each time the mats change price, you filter them in instead and manually set your price. You now only have to keep your mats prices up to date, and the rest will take care of itself. Of course, that's all somewhat irrelevant now :)
Never worked. I thought that's how it would work, but I only got the final build price updated if I went through and manually pushed the new price button for each T2 component (and each T1 ship, too, for mineral prices). But yeah, irrelevant now :)
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EternalFaust
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Posted - 2009.12.05 07:00:00 -
[14]
Edited by: EternalFaust on 05/12/2009 07:02:11 I do apologize for the delay on this, some RL matters and the unfortunate requirement to completely reformat my machine three times over the last week have been slowing down my progress.
Hopefully I will be able to meet everyone's requests for the plugin although I'm thinking I'll do it as per the requirements I see for the first release. After the initial release I will be able to take a little more time to process any requests people may have for this.
In the meantime here is a screenshot of what the plugin will look like. This is over a week old now so don't take any notice of the calculations as they were not complete at the time. You will notice the huge similarities to the EveHQ.EvePrism plugin, which was the base for this plugin (which I'm hoping will make things easier if this becomes part of the EveHQ library in the future).
Plugin Screenshot
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Kesper North
Caldari Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.12.05 07:56:00 -
[15]
I like the UI better than the old one. Will we be able to sort by profitability, as we could in the old version? -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
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EternalFaust
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Posted - 2009.12.05 10:19:00 -
[16]
To be honest I'm not really sure how I would implement that as the list box in the original invention calc is not in this version, instead it is a combo box (ie. dropdown list). Plus, with the ability to switch pilots on the fly on the main interface page, as well as skills and implants, it would be a very difficult task to generate the combo box items based on calculated profitability.
However, what may be able to be added instead is the ability to click a button/menuitem that opens a dialog with a sortable list in it that is calculated based of the current pilots skill set. This, however, I will only look into after the initial release is done, which will be at least something for people to use. Additional features would be implemented as they are completed after that.
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Shana Tanizaki
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Posted - 2009.12.05 23:13:00 -
[17]
Thanks for taking up this project, EternalFaust. 
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Lord Helghast
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Posted - 2009.12.06 18:49:00 -
[18]
Edited by: Lord Helghast on 06/12/2009 18:55:38 hey are you gonna upload this to the svn or any beta versions available it would really be awesome.
Oh another nice thing wud be to be able to show at a glance what difference each of the decrypters wud effect on the invent profit totals....
Also maybe a way to output, whats the current inventions based on current pricing
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EternalFaust
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Posted - 2009.12.06 19:20:00 -
[19]
Update: Getting very close now. I have the majority of calcs in place and seem to be looking good. However, the major delay at the moment is decryptors.
I apologize for taking so long to get this out into the public arena but I guess better a little late than never.
Beta wise, I will treat the first release as the Beta. The calcs will have been looked over by a very mathematically minded industrialist friend of mine so hopefully the majority of calculations will be accurate.
I'll update again as soon as I have the decryptors sorted out as this should be the last step before a release.
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Anne Drommeda
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Posted - 2009.12.09 08:05:00 -
[20]
Edited by: Anne Drommeda on 09/12/2009 08:05:12 EternalFaust informs me this is now into the testing and bugfixing stage.
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EternalFaust
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Posted - 2009.12.09 08:09:00 -
[21]
Yes, this is true. About an hour ago I handed the plugin over to my industrialist/maths friend for testing.
I should also point out guys that I am not an industrialist. My corp mates wanted this written because of the ceased development on Invention Calculator and I offered to do it. As such, when I release this, any problems you may find in the calculations please let me know as I won't be using this plugin for myself, so I won't know about them.
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Lord Helghast
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Posted - 2009.12.10 19:38:00 -
[22]
hey eternal make sure u're using worst case costs, so if it's a 2.4 chance of success, make sure u're calculating 3 sets of datacores, as i wud guess most people would rather have a worst case profitability than a best case
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Komi Toran
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Posted - 2009.12.11 02:13:00 -
[23]
Originally by: Lord Helghast hey eternal make sure u're using worst case costs, so if it's a 2.4 chance of success, make sure u're calculating 3 sets of datacores, as i wud guess most people would rather have a worst case profitability than a best case
Yes, because when I'm doing cost/benefit analysis, I always want to be dealing with inaccurate information!
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Chuck Goodsman
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Posted - 2009.12.11 02:45:00 -
[24]
If you need another tester let us know. I'm looking forward to the release! |

EternalFaust
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Posted - 2009.12.12 10:43:00 -
[25]
I tend to agree with Komi on your topic Lord. I would prefer to keep the calculations as complete and statistically accurate as possible.
Ok, here is the update. I gave a copy of my source to Vessper for his perusal and comments and he found quite a few bugs. Most of these bugs are fixed and the plugin now works with both the Access DB and the MSSql dump. My tester has pointed out to me quite a few mistakes in the calculations and the majority of these have also been fixed.
I do apologise for keeping you all waiting but I would prefer to release something that works well, rather than something that works and has bugs and inaccurate information. I actually wouldn't mind taking on maybe another 1 or 2 testers. Things that work perfectly for one person could cause issues on another's machine. So, I will take on 1 or 2 more testers.
If you would like to be a tester and are very good at math and have a reasonable amount of experience with invention please PM me as I won't be taking any requests in this thread. Still aiming for December 24 or sooner for release.
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EternalFaust
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Posted - 2009.12.13 00:44:00 -
[26]
Ok. All initial test reports are coming back positively. Currently no crashes which is a bonus but I guess I'll just have to wait until I get it out there to find out for sure... So.... I am going to release this today, within the next couple of hours. Just going to run through a couple of last minute tests for myself and recompile and repackage and I will edit the first post with the download details.
Please let me know of any miscalculations and errors you are receiving. :) Enjoy!
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Iron Mayden
Minmatar
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Posted - 2009.12.13 01:05:00 -
[27]
Excellent news, thank you! Been waiting for this with great anticipation Specialized in Science, Industry and Trade My Skills |

EternalFaust
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Posted - 2009.12.13 01:28:00 -
[28]
Beta Up!
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Wacoede
Amarr Allied Combat Team
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Posted - 2009.12.13 06:33:00 -
[29]
Originally by: EternalFaust Beta Up!
don't forget to go post up in the EVEHQ forums so vessper can get it added to the downloads section ___________________________________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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EternalFaust
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Posted - 2009.12.13 06:48:00 -
[30]
Yeah I should probably do that.
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