Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fre'ki
|
Posted - 2010.01.23 13:50:00 -
[211]
Originally by: EternalFaust Ok Fre'ki,
I've just had a look at the curse example on my latest build with the circular logic decryptor... and you are correct. Something is majorly f***ed up..
I would like to apologize to everyone for the obvious inaccuracy of this plugin at this moment. I will look at the calculations and try to figure out why the whole thing seems back to front.
No worries - between us all we'll get there eventually :) Sorry I'm only coming up with problems but I really do appreciate the effort you are putting into this. Look forward to the next revision.
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.23 14:13:00 -
[212]
Ok. Revision 3.4 is out. I am almost 100% certain I got the calculations right this time.
Thanks Fre'ki. Hopefully soon you'll be able to just use the plugin and have it work just right. You only report problems because they keep appearing and without you guys this plugin would be a major waste of time because all the information would be wrong. So I appreciate you guys helping me get this thing sorted out.
|
Donec Turpis
Gallente
|
Posted - 2010.01.24 00:20:00 -
[213]
Very nice!
Although I think the "Avg. profit per invention job" is more interesting to know than "Avg. profit per successful job". It would be nifty to be able to see this in the profit-list.
(Since the chance of success is less on ships these looks more profitable than they really are in the list)
Cheers Donec Turpis
ps. please make it possible to add to the shopping-list from the profit-list. It¦s awkward to try and remember what was profitable until you can close the window and add them one at a time. ds.
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.24 06:00:00 -
[214]
Edited by: EternalFaust on 24/01/2010 06:01:24 You are probably right about which type of profit should be shown in that table. I'll just wait and get a feel for what others think as well but I will most likely be changing that.
It's hard for me to explain to people how hard some of their requests actually are, in particular adding to the shopping list from the profitability table. I will give it some thought.
Also, I had concerns about implementing the profit per day originally because everyone would like to see it calculated differently. I may look at implementing a custom profit per day formula similar to the chance formula later on.
For you information, you don't have to close the profitability table. It is non-modal which means you can interact with the main form while the window is open.
|
Lord FunkyMunky
|
Posted - 2010.01.24 11:43:00 -
[215]
Edited by: Lord FunkyMunky on 24/01/2010 11:43:10 whenever i tun on manufacture components now all the profit goes to NaN isk, i then have to enable and disable a sub component and it cals the prices
|
Imperator Infinita
|
Posted - 2010.01.24 16:52:00 -
[216]
Originally by: Lord FunkyMunky Edited by: Lord FunkyMunky on 24/01/2010 11:43:10 whenever i tun on manufacture components now all the profit goes to NaN isk, i then have to enable and disable a sub component and it cals the prices
Same here, even turning on/off manufacturing components doesn't do the trick.
|
Stupid McStupidson
Gallente Hoek Lyne and Sinker
|
Posted - 2010.01.24 17:30:00 -
[217]
Is there a way to filter out all the items that my character can't currently invent? Other than manually going through the list? If not, it would be a handy feature, as there are significantly more things that I can't invent than can.
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.24 22:52:00 -
[218]
Ok, thanks for that bug report. I'll get right on it.
I'll see what I can do about the invention filter since that request is coming up alot.
|
Vaerah Vahrokha
Minmatar Brutor tribe
|
Posted - 2010.01.25 11:26:00 -
[219]
Is the profitability table calculated?
If so, where does it get the prices from? And is it using my character's skills or perfect skills?
Then, there's some issue: I always get a warning about the prices being possibly wrong due to lack of some price data. Now, the program always fetches the materials prices but is never able to fetch the datacores prices (and they appear in red). Is there a way to fix that?
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.25 13:36:00 -
[220]
Edited by: EternalFaust on 25/01/2010 13:39:25 The table is generated. It uses the currently selected character's skills. At the moment it generates every time you open it. This will be changing in the next release as well since you can keep the profitability table open I'll make it regenerate the table each time you change something that affects it.
The prices are downloaded for me for datacores. The settings I use are "The Forge" as the only region and "Median Price (sell)" as the only pricing criteria, and ignore less than 1 isk.
|
|
Lord FunkyMunky
|
Posted - 2010.01.25 13:40:00 -
[221]
It uses the prices from the market prices in evehq of course, everything in evehq uses the same price database, if your fetching the price's and it misses something, you can always enter custom prices via the market price window.
Eternal, i got that same crash a few times also, and the NaN error after you first enable manufacture components, its confirmable every time, then disable and reenable 1 of the sub items and walla it shows the pricing etc.
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.25 17:18:00 -
[222]
Hi lord,
Yes, I have been able to replicate that bug and have fixed it in development. I haven't been able replicate the crash yet but some work I'm doing on the profitability table and how and when it is generated may fix this issue. Oh and the closure code for the window had a bug in it also, when you received this crash had you closed the window at all and then reopened it? If so, then the fault has been fixed in development.
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.26 07:11:00 -
[223]
Ok, I am expecting a few bug reports with the new 3.5 release. I've tested it as much as I've had time for.
|
Fre'ki
|
Posted - 2010.01.26 12:44:00 -
[224]
Really like the direction you are going with the latest release. I can see that it is remembering ME levels but are you thinking about grabbing the ME/PE levels from the PRISM plugin at all?
Also after a while of using it I'm getting the following error:
[size=12pt]EveHQ Error Report[/size]
EveHQ Version: 1.14.0.1152 Date: 26/01/2010 12:39:54 Error: The given key was not present in the dictionary. Stack Trace: [code] at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.SortedList`2.get_Item(TKey key) at EveHQ.InventionCalc.BlueprintSelection.CalculateResourceRequirements(String BPOwner, Int32 ProdEffSkill, Int32 IndSkill, Int32 ProdImplantBonus, Double BPWF, Int32 Runs, AssemblyArray SlotArray, Boolean ComponentIteration, BlueprintSelection CurrentBP, SortedList`2 includeBPs, SortedList`2 includeME, SortedList`2 includePE) in C:\EveHQ\EveHQ.InventionCalc\Classes\Blueprint.vb:line 333 at EveHQ.InventionCalc.BlueprintSelection.CalculateProductionJob(String BPOwner, Int32 ProdEffSkill, Int32 IndSkill, Int32 ProdImplantBonus, Double BPWF, Int32 Runs, AssemblyArray SlotArray, Boolean ComponentIteration, BlueprintSelection CurrentBP, SortedList`2 includeBPs, SortedList`2 includeME, SortedList`2 includePE) in C:\EveHQ\EveHQ.InventionCalc\Classes\Blueprint.vb:line 297 at EveHQ.InventionCalc.frmBPInvCalculator.GetRequiredResources(Boolean useRuns) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 830 at EveHQ.InventionCalc.frmBPInvCalculator.CalculateJob(Boolean calcOnly) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 742 at EveHQ.InventionCalc.frmBPInvCalculator.lstInvents_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1710 at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.DisplayInventionInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 798 at EveHQ.InventionCalc.frmBPInvCalculator.UpdateBlueprintInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 483 at EveHQ.InventionCalc.frmBPInvCalculator.txtSellPrice_TextChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1742 at System.Windows.Forms.Control.OnTextChanged(EventArgs e) at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e) at System.Windows.Forms.Control.set_Text(String value) at System.Windows.Forms.TextBoxBase.set_Text(String value) at System.Windows.Forms.TextBox.set_Text(String value) at EveHQ.InventionCalc.frmBPInvCalculator.lstInvents_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1705 at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.DisplayInventionInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 798 at EveHQ.InventionCalc.frmBPInvCalculator.UpdateBlueprintInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 483 at EveHQ.InventionCalc.frmBPInvCalculator.cboDecryptor_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1738 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.cboBPs_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 406 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at Syste
|
Lord Helghast
|
Posted - 2010.01.26 13:38:00 -
[225]
Originally by: EternalFaust Hi lord,
Yes, I have been able to replicate that bug and have fixed it in development. I haven't been able replicate the crash yet but some work I'm doing on the profitability table and how and when it is generated may fix this issue. Oh and the closure code for the window had a bug in it also, when you received this crash had you closed the window at all and then reopened it? If so, then the fault has been fixed in development.
ya it was after closing the window :) will test 3.5 today
|
Lord Helghast
|
Posted - 2010.01.26 13:46:00 -
[226]
3.5 Bug Report
This happens when you select an item, enable manufacture item components, and then switch to a different main t1 item.
EveHQ Version: 1.14.0.1152 Date: 1/26/2010 9:45:05 AM Error: The given key was not present in the dictionary. Stack Trace: [code] at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.SortedList`2.get_Item(TKey key) at EveHQ.InventionCalc.BlueprintSelection.CalculateResourceRequirements(String BPOwner, Int32 ProdEffSkill, Int32 IndSkill, Int32 ProdImplantBonus, Double BPWF, Int32 Runs, AssemblyArray SlotArray, Boolean ComponentIteration, BlueprintSelection CurrentBP, SortedList`2 includeBPs, SortedList`2 includeME, SortedList`2 includePE) in C:\EveHQ\EveHQ.InventionCalc\Classes\Blueprint.vb:line 333 at EveHQ.InventionCalc.BlueprintSelection.CalculateProductionJob(String BPOwner, Int32 ProdEffSkill, Int32 IndSkill, Int32 ProdImplantBonus, Double BPWF, Int32 Runs, AssemblyArray SlotArray, Boolean ComponentIteration, BlueprintSelection CurrentBP, SortedList`2 includeBPs, SortedList`2 includeME, SortedList`2 includePE) in C:\EveHQ\EveHQ.InventionCalc\Classes\Blueprint.vb:line 297 at EveHQ.InventionCalc.frmBPInvCalculator.GetRequiredResources(Boolean useRuns) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 830 at EveHQ.InventionCalc.frmBPInvCalculator.CalculateJob(Boolean calcOnly) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 742 at EveHQ.InventionCalc.frmBPInvCalculator.lstInvents_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1710 at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.DisplayInventionInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 798 at EveHQ.InventionCalc.frmBPInvCalculator.UpdateBlueprintInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 483 at EveHQ.InventionCalc.frmBPInvCalculator.txtSellPrice_TextChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1742 at System.Windows.Forms.Control.OnTextChanged(EventArgs e) at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e) at System.Windows.Forms.Control.set_Text(String value) at System.Windows.Forms.TextBoxBase.set_Text(String value) at System.Windows.Forms.TextBox.set_Text(String value) at EveHQ.InventionCalc.frmBPInvCalculator.lstInvents_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1705 at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.DisplayInventionInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 798 at EveHQ.InventionCalc.frmBPInvCalculator.UpdateBlueprintInformation() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 483 at EveHQ.InventionCalc.frmBPInvCalculator.cboDecryptor_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1738 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at EveHQ.InventionCalc.frmBPInvCalculator.cboBPs_SelectedIndexChanged(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 406 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.27 01:27:00 -
[227]
Thanks for the bug reports. Yes of course it's being taken into account in the calculations.
I don't wish to do the default list thing. It is a major pain. Yes, Fre'ki, that is where I'm hoping to go with it eventually but the issues I was faced with initially are those outlined by Lord Helghast. I'm not sure what to do there. Also, if a player has more than 1 bpo/bpc for a particular component. Which should I choose.
My options maybe are to do the default list thing but have it populated initally by asset information choosing the first instance of a particular bpc, from current pilot assets only, or current pilot and their corp, selecting the first instance as a default maybe. Then if it's not the right settings you just change the defaults in the list?
I don't know. This is why I did it the way it is currently done as there are too many aesthetic and logistic considerations at the moment.
|
Open Graves
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2010.01.27 01:28:00 -
[228]
Just two little feature requests, and these may have already been requested but I didn't see them.
1. When adding things to the shopping list, it would be great to be able choose the number of runs instead of all the runs from the print. For example I usually always invent 3 run BPCs of cruisers, but I like to build them one or two at a time.
2. One of the features that I liked from the old invention calculator was that it build a build list and a buy list under the shopping list. I really liked the build list because I build multiple different ships at the same time.
BTW: Props for all the great work so far.
|
Lord FunkyMunky
|
Posted - 2010.01.28 19:20:00 -
[229]
Did that last bug report pop Eternals last pod?
|
EternalFaust
Children of Anarchy
|
Posted - 2010.01.30 09:07:00 -
[230]
Sorry guys. Just been extremely busy. I'll get on it within the next 12 hours.
|
|
Lord Helghast
|
Posted - 2010.02.01 14:46:00 -
[231]
Originally by: EternalFaust Edited by: EternalFaust on 31/01/2010 00:51:45 Sorry guys. Just been extremely busy. I'll get on it within the next 12 hours.
[Edit] Ok fixed that bug. Still busy with other things. Will continue development some time soon.
Wicked, will get to testing it.
|
Zhalo Tyrik
|
Posted - 2010.02.03 03:17:00 -
[232]
Found a bug in the latest 3.6 beta (which has 3.4.0.0 as the dll version?)
Clicking "Add To Shopping List" while "Show Required Skills" is checked causes a "The given key was not present in the dictionary" error.
Crash report
Quote:
EveHQ Version: 1.14.2.1292 Date: 2/2/2010 7:08:16 PM Error: The given key was not present in the dictionary. Stack Trace: [code] at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.SortedList`2.get_Item(TKey key) at EveHQ.InventionCalc.frmBPInvCalculator.cmdAddJobRuns_Click(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:line 1795 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
========== Plug-ins ==========
EveHQ.CorpHQ.dll (1.14.0.1120) EveHQ.Creation.dll (1.14.1.1283) EveHQ.HQF.dll (1.14.2.1290) EveHQ.ItemBrowser.dll (1.14.1.1283) EveHQ.KillMailViewer.dll (1.14.1.1283) EveHQ.Map.dll (1.14.1.1283) EveHQ.Prism.dll (1.14.2.1290) EveHQ.Void.dll (1.14.1.1283) EveHQ.InventionCalc.dll (3.4.0.0) EveHQ.PosManager.dll (1.14.1.1283)
========= System Info =========
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3 .Net Framework Version: 2.0.50727.3603 EveHQ Location: C:\Documents and Settings\myself\Desktop\EvE Tools\EveHQ EveHQ Cache Locations: C:\Documents and Settings\myself\Desktop\EvE Tools\EveHQ
- |
Galmalmin
Gallente Aureus Legio DEFI4NT
|
Posted - 2010.02.08 05:10:00 -
[233]
attempted to override the pilots skilz to see what effect that would have on the bp, below was the result
[size=12pt]EveHQ Error Report[/size]
EveHQ Version: 1.14.2.1292 Date: 2/7/2010 9:06:14 PM Error: Operator '=' is not defined for type 'BPAssetComboboxItem' and 'Nothing'. Stack Trace:
at Microsoft.VisualBasic.CompilerServices.Operators.InvokeUserDefinedOperator(UserDefinedOperator Op, Object[] Arguments) at Microsoft.VisualBasic.CompilerServices.Operators.CompareObjectEqual(Object Left, Object Right, Boolean TextCompare) at EveHQ.InventionCalc.frmBPInvCalculator.chkOverrideSkills_CheckedChanged(Object sender, EventArgs e) at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e) at System.Windows.Forms.CheckBox.set_CheckState(CheckState value) at System.Windows.Forms.CheckBox.OnClick(EventArgs e) at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
========== Plug-ins ==========
EveHQ.CorpHQ.dll (1.14.0.1120) EveHQ.Creation.dll (1.14.1.1283) EveHQ.HQF.dll (1.14.2.1290) EveHQ.ItemBrowser.dll (1.14.1.1283) EveHQ.KillMailViewer.dll (1.14.1.1283) EveHQ.Map.dll (1.14.1.1283) EveHQ.Prism.dll (1.14.2.1290) EveHQ.Void.dll (1.14.1.1283) EveHQ.InventionCalc.dll (3.4.0.0) EveHQ.PosManager.dll (1.14.2.1296)
========= System Info =========
Operating System: Microsoft Windows NT 6.0.6001 Service Pack 1 .Net Framework Version: 2.0.50727.3603 EveHQ Location: C:\Program Files (x86)\CCP\EVEHq EveHQ Cache Locations: C:\Users\Patrick\AppData\Roaming\EveHQ
|
Sideromelane
|
Posted - 2010.02.11 17:00:00 -
[234]
This may be a stupid question. But how do you add blueprints so that they show up in blueprints owned section. Nothing but gravel out here! |
Lord Helghast
|
Posted - 2010.02.11 18:19:00 -
[235]
via the prizm window, all data is pulled from prizm, so under prizm then bp management (or whatver its called)
|
EternalFaust
Children of Anarchy R-I-P
|
Posted - 2010.02.13 16:10:00 -
[236]
Ok, I finally reached breaking point and decided I needed to step back and let someone else take a go at getting this thing right. I have released the source. It is openly accessible from the subversion repository listed, but commit access is restricted.
Sorry guys but I just don't have the time, nor the patience, to work on this at the moment.
Hopefully someone will do something with it.
|
Alia Mekahre
The Sundered Guard
|
Posted - 2010.02.18 21:42:00 -
[237]
BLEH.. sorry you have to leave Eternal... just found the plug in and its amazing :)
Anyone else answer my newb question concerning it?
I hit the ADD to shopping list button from the "resources owned" tab, and for the life of me i can not locate this shopping list.
Any suggestions?
Have tried finding it under: Report & Charts --> HTML or Text Reports --> Que Shopping reports --> character name --> Nothing here.. except for my skills required shopping list.
|
Drexciyian
The Water Margin Tech
|
Posted - 2010.02.20 03:15:00 -
[238]
Can anyone do a fix for manfacturing setting thats not working, if you set it to a 1.1 advance ship array it has no effect on mineral amount
|
Bulk Trader
|
Posted - 2010.02.20 13:44:00 -
[239]
On the top menu, Two to the right from Reports & charts is Invention Calculator.
This will give your a couple of options include the shopping list you looking for.
|
Hentuku
|
Posted - 2010.02.21 12:05:00 -
[240]
How do you enter the unit price for invention resources?
Its zero and I dont see how on earth you change it.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |