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FroschForscher
Caldari The German Star-Fighters United European Star-Force
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Posted - 2009.12.13 09:19:00 -
[31]
Edited by: FroschForscher on 13/12/2009 09:20:59 after a quick look:
- dont take interface cost into account for a single invention as it isnt consumed
- noticed a mat req error: datacore usage for single invention of a dcu is 2/2 not 4/4. for 100mn mwd there arent any datacores shown at all in the calculation at the bottom.
- when you check or uncheck the "built the comps..." box, the calc (at top right) isnt auto-updated. you have to switch to another print and back. same applies when you change custom prices for any mats
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EternalFaust
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Posted - 2009.12.13 11:02:00 -
[32]
I'll get straight onto looking at those issues. Something must be playing up because I specifically coded it not to take the interface into the cost.
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Loaby
Amarr Imperial Forces
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Posted - 2009.12.13 11:29:00 -
[33]
i get this error, when starting invention calculator:
[size=12pt]EveHQ Error Report[/size]
EveHQ Version: 1.14.0.1140 Date: 12/13/2009 12:24:15 PM Error: Das Element wurde bereits hinzugefngt. Schlnssel im W÷rterbuch: "218283471". Hinzuzufngender Schlnssel: "218283471". Stack Trace:
bei System.Collections.SortedList.Add(Object key, Object value) bei EveHQ.InventionCalc.frmBPInvCalculator.PopulateAssetTree() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:Zeile 1675. bei EveHQ.InventionCalc.frmBPInvCalculator.UpdateAssets() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:Zeile 1972. bei EveHQ.InventionCalc.frmBPInvCalculator.CheckXML(XmlDocument apiXML, String Owner, String Primary, Int32 Pos) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:Zeile 1351. bei EveHQ.InventionCalc.frmBPInvCalculator.ScanForExistingXMLs() in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:Zeile 1414. bei EveHQ.InventionCalc.frmBPInvCalculator.frmBPInvCalculator_Load(Object sender, EventArgs e) in C:\EveHQ\EveHQ.InventionCalc\frmBPInvCalculator.vb:Zeile 146. bei System.Windows.Forms.Form.OnLoad(EventArgs e) bei System.Windows.Forms.Form.OnCreateControl() bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) bei System.Windows.Forms.Control.CreateControl() bei System.Windows.Forms.Control.WmShowWindow(Message& m) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.ContainerControl.WndProc(Message& m) bei System.Windows.Forms.Form.WmShowWindow(Message& m) bei System.Windows.Forms.Form.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
========== Plug-ins ==========
EveHQ.CorpHQ.dll (1.14.0.1120) EveHQ.Creation.dll (1.14.0.1130) EveHQ.HQF.dll (1.14.0.1141) EveHQ.ItemBrowser.dll (1.14.0.1120) EveHQ.KillMailViewer.dll (1.14.0.1120) EveHQ.Map.dll (1.14.0.1120) EveHQ.Prism.dll (1.14.0.1140) EveHQ.Void.dll (1.14.0.1120) EveHQ.InventionCalc.dll (1.0.0.0) EveHQ.PosManager.dll (1.14.0.1120)
========= System Info =========
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3 .Net Framework Version: 2.0.50727.3603
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EternalFaust
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Posted - 2009.12.13 11:42:00 -
[34]
I just found out about this particular problem. Do you have more than one character loaded with access to corp assets api?
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EternalFaust
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Posted - 2009.12.13 11:57:00 -
[35]
I have updated the beta to v0.1 and replaced the download in the first post. I believe this should fix the issue but haven't been able to replicate the issue to know for sure.
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Saarikko Stone
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Posted - 2009.12.13 20:59:00 -
[36]
Thanks for your work on this.
Is it supposed to find blueprints owned by the corporation, not the pilot? It seems to find those in the pilot's hangar but not the ones in corp hangar.
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EternalFaust
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Posted - 2009.12.13 21:18:00 -
[37]
Indeed it is supposed to find those owned by the corporation as well. At this stage I hadn't been able to fully test the corp asset features do to my character not having corp assets api access, or the api of someone who does have it. I will try again to get access so that I can get this sorted out for you.
Oh, and you're welcome.
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Imperator Infinita
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Posted - 2009.12.14 00:18:00 -
[38]
Seems the plugin only uses a "." for decimals while some regions (like the one I live in) use a "," for decimals.
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EternalFaust
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Posted - 2009.12.14 01:39:00 -
[39]
Ok, well I guess I'd better add some localization code to the mix then. Is it causing any issues using a decimal in the meantime until I can get it sorted?
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Imperator Infinita
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Posted - 2009.12.14 01:56:00 -
[40]
Originally by: EternalFaust Is it causing any issues using a decimal in the meantime until I can get it sorted?
Only making hundreds of millions of profit for every inventionjob  Pitty my ingame wallet doesn't seem to follow the same order of magnitude...
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EternalFaust
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Posted - 2009.12.14 01:58:00 -
[41]
Ok, duly noted.
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Drexciyian
The Water Margin Tech
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Posted - 2009.12.14 04:06:00 -
[42]
Edited by: Drexciyian on 14/12/2009 04:12:10 nm seen its been answer
one other thing the revenue for the items looks off to me?
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Shana Tanizaki
Miyazaki Zaibatsu
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Posted - 2009.12.14 04:13:00 -
[43]
Hey one problem I have with this tool is that it's too wide for my crappy 15 inch CRT. Is there anyway to get a horizontal scroll bar, or is that an issue with EVEHQ in general?
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Chuck Goodsman
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Posted - 2009.12.14 04:22:00 -
[44]
Edited by: Chuck Goodsman on 14/12/2009 04:22:51 Spot checking drones, the math is wrong:
For a Hammerhead max run job: Correct: 10x HH1, 20x Guidance System, 20x Robotics, 30x Morphite, 1x Ram Robotics (only needs 7.5% per drone, so 75% of one), 10x Particle Accelerator Unit. At a PE of 5, the plugin calls for: 10x HH1, 30x Guidance System, 30x Robotics, 30x Morphite, 10x Ram Robotics, 20x Particle Accelerator Unit.
I believe that certain items are not affected by waste, and in this case only the morphite is affected by that. Unfortunately, I don't know what is affected. It may only be minerals.
As a feature request, can there be a "build all components" option in addition to the "Build components I have a blueprint for"?
Hope that helps. I look forward to this becoming a robust application. |

EternalFaust
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Posted - 2009.12.14 07:46:00 -
[45]
Hi guys, yes you are correct. The revenue calculation is a matter of interest to me at the moment as I can't see for the life of me where the issue is, but I know it's there, so I'm working on it.
I can see what I can do about making it scrollable, I had worried that it may be a bit too wide.
I had believed I had covered the materials affected by waste correctly although I definitely need to look into that one again and I will do that straight away while I'm looking at revenue.
The build all components option... is a bit of a tricky one. So many things to take into account, ME, your skills, etc... What would be the optimal solution for this? If you don't have the BPC calculate as if the BPC has ME -4 ?
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EternalFaust
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Posted - 2009.12.14 08:26:00 -
[46]
I apologize greatly for this slight oversight, but it would appear I have forgotten to take damage per job into account. I will get an updated version ready within a few hours to fix the few issues I have managed to resolve.
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EternalFaust
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Posted - 2009.12.14 11:58:00 -
[47]
Ok. I'm just making the last of the changes for this bugfix release. I have been given some options in terms of the building of all components that I will look into, but it's getting late here, so it won't be tonight, but it will happen.
I hate to ask but I need a little more information regarding the number formatting etc in other regions. I am unsure whether it is just display, or calculations or imported data that is posing the problem that is occurring.
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EternalFaust
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Posted - 2009.12.14 18:23:00 -
[48]
Beta 0.2 up.
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Fre'ki
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Posted - 2009.12.14 21:03:00 -
[49]
Originally by: EternalFaust Beta 0.2 up.
I'm getting an error page rather than a download.
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EternalFaust
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Posted - 2009.12.14 21:12:00 -
[50]
Ah crap! Sorry about that. I'd renamed the file without thinking about it. It's all sorted now.
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Gladia Gremionis
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Posted - 2009.12.14 21:38:00 -
[51]
There is problem with non english Windows version.
I'm getting bug during startup (it's my free translation):
"There was an error retrieving the settings data from the custom database. The error was: Conversion from string '0.01' into type Double is not valid."
Problem is that in my language settings (Windows level) double is separated by coma (something like "0,01"). Any idea if you can do something with that?
P.S. It seems to be very nice application :)
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EternalFaust
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Posted - 2009.12.14 21:56:00 -
[52]
Edited by: EternalFaust on 14/12/2009 21:56:24 Yep, I am aware of the issues surrounding the comma decimal system. I am working on a fix. Thank you all for your support and patience.
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Fre'ki
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Posted - 2009.12.14 23:16:00 -
[53]
Edited by: Fre''ki on 14/12/2009 23:20:49 I think there are some errors in the calculations somewhere but I haven't pinned it down yet.
For example when looking at building a Curse if I deselect the build the components I have a blueprint for checkbox then the build cost is 163,235,871.42.
If checked it drops to 16,752,036.72 - now that is some drop!
Now that 16mil figure changes depending on the Decrypter used - 16mil with Circular logic, 122mil with no decrypter.
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EternalFaust
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Posted - 2009.12.15 03:13:00 -
[54]
It may be worth making sure you have all of your market prices updated in EveHQ. I asked my inventor friend to look over the calculations on the curse and he is not getting anything close to the differences you are describing. Although, he doesn't own all of the blueprints for the components he should have still seen a fairly significant difference if the gap is that large.
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Fatal Reality
Gallente
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Posted - 2009.12.15 04:10:00 -
[55]
Hi EternalFaust,
First off, I would like to say, absoulty awesome job you have done. I have done some manual (paper caculations) picking some random items and it seems correct! However, theres a few features which I believe are missing, to just make it perfect.
1) BPC Cost. I believe you should have a little box where you can type in BPC cost to factor into the equasion. A lot of people, including myself usualy buy full run BPC's from others and keep own slots filled with invention jobs. It should be easy enough to add in and if you dont buy BPC's then you can leave the box at 0. (default should be 0, and people can change if they buy full runs etc).
2) Building with t2 materals. This is slighty flawed because if the charactor you invent on doesn't have corp API key/rolls (i.e. director permissions) then you can't get the other quote. You need to be able to select which corp to read the BPO's from. Example. Most of my blueprints (my own and corp ones) are stored in a few corp divisions. I have my CEO's alts FULL API key so I can "usualy" see all BPO's in evehq by selecting corp as the charactor under prisim, however as you may know you need to select the corp as the charactor and not the charactor itself else you wont find them. The only way I can see you being able to fix this is to have a box where you can select what corp (if your in several over the chars you monitor in evehq) to read the BPO infomation from. Now I cant exactly put all BPOs in my own hanger to fix this for several reasons, some are read-online and to build them, they need to be in a divisions because they are made at a POS usualy.
Apart from these two gripes, you have done an incridble job. Well done.
Kind Regards,
Fatal
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EternalFaust
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Posted - 2009.12.15 07:53:00 -
[56]
Hi, your "or" suggestion is something similar to the concept that myself and my inventor friend had come up with for handling the T2 Components. This will be going in at some point very very soon. Thank you for your kind words also.
As for the bp owner stuff, would you deem it sufficient if I just automatically included into the owned bp list any bps owned by the selected pilot as well as the ones owned by that pilots corp?
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Fre'ki
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Posted - 2009.12.15 09:44:00 -
[57]
Edited by: Fre''ki on 15/12/2009 09:45:35
Originally by: EternalFaust It may be worth making sure you have all of your market prices updated in EveHQ. I asked my inventor friend to look over the calculations on the curse and he is not getting anything close to the differences you are describing. Although, he doesn't own all of the blueprints for the components he should have still seen a fairly significant difference if the gap is that large.
I did an update to the prices from eve-central and had a quick look through them and can't see any major problems so I don't think it is that.
I'll run through the figures I'm seeing and hopefully you can spot something that I'm missing or an error in the calculations if it is that.
Curse Sell price 105,000,000
[build from Blueprint unchecked] No Decrypter > Build Cost 144,376,793.54 Formation Layout > Build Cost 116,065,884.5 Classic Doctrine > Build Cost 125,500,771.24 Sacred Manifesto > Build Cost 134,923,532.14 Circular Logic > Build Cost 163,235,871.42 War Strategon > Build Cost 153,799,554.71
[build from Blueprint checked - I own all the necessary Blueprints) No Decrypter > Build Cost 122,327,920.19 Formation Layout > Build Cost 98,408,174.60 Classic Doctrine > Build Cost 106,379,340.19 Sacred Manifesto > Build Cost 57,818,949.9 Circular Logic > Build Cost 16,752,036.72 War Strategon > Build Cost 33,677,359.35
As you can see when the build from blueprint is checked then the build costs are all over the place - what it seems to be doing is dividing the build cost by the number of output runs and displaying that figure. If I use war strategon and then manually reduce the output runs to 1 then the build cost displays 130,302,210.19.
If you look at the individual component costs eg. Nanoelectrical Microprocessor then you get:
Build from Blueprint Unchecked using a Circualar Logic decrypter - Total price = 734,400,000 Build from blueprint Checked using Circular Logic decryter - Total Price = 65,104,458
Now when looking at the Invention profits I think it is taking the 'build cost divided by runs figure' and using that in the calculations which is massively skewing the profitability figures eg if using circular logic and building from blueprint it shows an average profit per invention job of 137,773,895.73 which I would be extremely happy with!
I can send you screenshots if that would help.
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EternalFaust
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Posted - 2009.12.15 09:49:00 -
[58]
Thanks. I'll go over this and see what I can see.
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Fatal Reality
Gallente
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Posted - 2009.12.15 13:48:00 -
[59]
Originally by: EternalFaust
Basically the option chosen is this:
Add a checkbox to the top of the required resources table "Include BPs owned by my corp". Also, in the settings add a box for the default ME used when a component bp isn't owned. Then calculate all the builds for those components. However, the very next thing I see arising from this is "I want to buy the component BPs so I need to also calculate in the buy price of each component BPC." Which is going to become an aesthetics/logistical nightmare....
Yea, I can see where your comming from but to be honnest I dont think ANYONE would be building t2 components from BPC's its not worth the hassle. You can buy a cheap BPO and ME/PE it within hrs. If you need to make the parts quicker then get multi BPO's and ME/PE research them. Again these are real quick to do.
Whatever way is easiest is the best solution, dont go out of you way. As long as it can either see corps BPO's or have fixed max ME - either will be fine. Anyone not building of MAX ME should be shot anyway. Just for your info, I will list below the optimum ME's. The PE listed is what I personaly feel is right, theres never really a good answer for PE as some people say its worth the extra X hrs/days for 1PE for 1 second gain etc.
t2 components BPO's - Amarr
Fusion ThrusterME 2PE 4 Radar Sensor ClusterME 4PE 4 Nanoelectrical MicroprocessorME 2PE 4 Tungsten Carbide Armor PlateME 8PE 4 Antimatter Reactor UnitME 1PE 4 Tesseract Capacitor UnitME 4PE 4 Linear Shield EmitterME 4PE 4
t2 components BPO's - Caldari
Magpulse Thruster ME 2PE 4 Gravimetric Sensor ClusterME 4PE 4 Quantum MicroprocessorME 2PE 4 Titanium Diborite Armor PlateME 8PE 4 Graviton Reactor UnitME 1PE 4 Scalar Capacitor UnitME 4PE 4 Sustained Shield EmitterME 4PE 4
t2 components BPO's - Gallente
Ion ThrusterME 2PE 4 Magnetometric Sensor ClusterME 4PE 4 Photon MicroprocessorME 2PE 4 Crystalline Carbonide Armor PlateME 8PE 4 Fusion Reactor UnitME 1PE 4 Oscillator Capacitor UnitME 4PE 4 Pulse Shield EmitterME 4PE 4
t2 components BPO's - Minmarter
Plasma ThrusterME 2PE 4 Ladar Sensor ClusterME 4PE 4 Nanomechanical MicroprocessorME 2PE 4 Fernite Carbide Composite Armor PlateME 8PE 4 Nuclear Reactor UnitME 1PE 4 Electrolytic Capacitor UnitME 4PE 4 Deflection Shield EmitterME 4PE 4
I hope this info helps and again. Great work!
Kind Regards,
Fatal
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Drexciyian
The Water Margin Tech
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Posted - 2009.12.15 19:13:00 -
[60]
You could simple make the build the components check button use the above bpo's
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