Pages: 1 2 3 4 5 6 [7] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ice Moon
|
Posted - 2009.12.16 12:36:00 -
[181]
It's entirely possible to deliver bug-free code to the customer. It's just more expensive than not doing so. Sometimes it's considerably (order[s] of magnitude]) more expensive and frequently it's not worth doing.
In CCP's case, why on earth would they want to deliver code with less bugs to the customer, when the customer continues to give them money? That'd be a waste of their $.
Also, it's worth bearing in mind the difference between functional and non-functional testing.
- features not working? Functional test coverage was not sufficient, or it was a known bug - system crashes under load? Non-functional test coverage was insufficient, or it was a known bug
I'm surprised that CCP would have functional testing so poorly planned as to exclude discovery of major functional issues - if that is indeed what happened.
One thing to remember also is that Eve's architecture appears to be fundamentally non-scalable, i.e. you can't distribute single-system load over additional nodes with anything approaching linearity of performance: there's what appears to be a "scale up" model in which ever more powerful CPU cores are thrown at the problem. Upshot: I wouldn't hold my breath for any arbitrary node supporting 000s of ships in fleet battles...
Ice
|

Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
|
Posted - 2009.12.16 16:27:00 -
[182]
This does not entirely excuse CCP, but did they not continuously ask players to overload SiSi weeks before Patch day?
Enough players can not be arsed to leave Tranquility to test upcoming upgrades and I doubt CCP has enough employees to produce, significantly play test any expansion/large patch, provide them yearly, for no additional cost.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
|
Posted - 2009.12.16 18:26:00 -
[183]
Originally by: Saint Mikkel
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Maybe try blobbing less?
Oh shut up you idiot. If you havent got anything constructive to post don't post at all. TJ is trying to make the game more playable for our alliance and our enemies alike. We are only interested in good fights. The other night i got blobbed by about 7 Tri guys when i was solo in my Domi. I enjoyed every second of it and gave them praise in local when i died. This is a GAME, Nothing more nothing less. If you want to whine about blobbing go to COAD or something.
|

Sternin Mantur
|
Posted - 2009.12.16 18:46:00 -
[184]
CCP coders best coders. CCP testers no testers.
|

Sister Megarea
Sisters of Agony
|
Posted - 2009.12.23 19:32:00 -
[185]
Edited by: Sister Megarea on 23/12/2009 19:32:38
Originally by: Ice Moon It's entirely possible to deliver bug-free code to the customer. It's just more expensive than not doing so. Sometimes it's considerably (order[s] of magnitude]) more expensive and frequently it's not worth doing.
No, it's not. As a matter of fact, it is not even mathematically possible, even to a degree of interest only to a statistician, to deliver a product like Eve completely bug free given:
There are over 300,000 customers. This means potentially 300,000 *unique* computer setups with *different* hardware and *different* software on *each*. There are a massive number of ISPs and networks that these customers are coming in from.
This is in addition to the sheer vastness of Eve itself. I am a programmer myself - When I write a perl program that is anywhere from 100 - 10,000 lines of code, I pretty much have a good idea of the entire thing and what affects what. When it hits well over 100,000 lines (and I can't even imagine the millions of lines Eve must comprise), it just is not possible to anticipate each and every single *last* item that may crop up.
Not all things are important to all players. Me, I don't play in null sec - Even on the test server, it never would have occurred to me to test any of that stuff out because, frankly, it doesn't interest me or match my game play style.
Yes, expansions will contain bugs and unforseen hiccups. It is how CCP responds to the discovery of such bugs and the time in which it takes them to fix it.
I will be a one year player in about a week: I can honestly say that in the past twelve months, I have been extremely satisfied with their response to issues and bugs. They keep getting my money :)
|

bloody johnroberts
Shiva Morsus Mihi
|
Posted - 2010.01.13 20:18:00 -
[186]
lol have to laugh here as if ccp have any intention of sorting this out when there crowning glory dust514 is being worked on.
I for one remember the great presentation by ccp tec saying how great dominion was i for one was really happy with the planets as its all i can do at this time is look at them due to module lag and dead nodes with ghost ships everywhere. And then the SBU,S great idea by the way but poorly implimented and where does it say in the terms of contract that we have too spend time on the test server lol must have missed that,and when peeps do test stuff they get ignored EG motherships. all these great features have made the game unplayerble unless you want to spout useless wts ads in jita. dominion has not incresed anything but lag and forum moans
|
|
|
|
Pages: 1 2 3 4 5 6 [7] :: one page |
First page | Previous page | Next page | Last page |