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Thread Statistics | Show CCP posts - 23 post(s) |
NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.23 16:39:00 -
[361]
Originally by: Kersh Marelor
Originally by: Jade Kitana The only real use for DDs in Low Sec is for DD drive-bys.
This. Additionally the low-sec DD can make usage of triage carrier as a support for BS gangs useless when it can be insta-popped with no real way to defend. Thus no point deploying one.
Also: - increase the size of Mom/SC - can we please have a different name for them than the lame 'SUPPAH-carrier'? - bring back the old cyno effect.
I agree with everything after the "Also" in this post. I saw Assault Carriers suggested earlier in the thread, I fully endorse that name.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.12.23 17:13:00 -
[362]
Originally by: NedFromAssembly
Originally by: Marlona Sky
Originally by: NedFromAssembly In summary, stop being dumb.
Impossible to make a comment without being an ass?
Is my alliance ticker not showing?
And goonswarm emo rages about how no one takes them seriously when it comes to things like this. Take your stupid ass outta here and get back to COAD.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.23 17:36:00 -
[363]
Edited by: NedFromAssembly on 23/12/2009 17:38:01
Originally by: Marlona Sky Edited by: Marlona Sky on 23/12/2009 17:17:21
Originally by: NedFromAssembly
Originally by: Marlona Sky
Originally by: NedFromAssembly In summary, stop being dumb.
Impossible to make a comment without being an ass?
Is my alliance ticker not showing?
And goonswarm emo rages about how no one takes them seriously when it comes to things like this. Take your stupid ass outta here and get back to COAD.
EDIT: YES! 5 suppercarriers/moms should do well against a bs fleet that decides to stay grouped up in one cluster instead of spreading out. Considering the amount of ISK the mom pilots are risking vs. the bs fleet.
Logging in to play the game would do you well.
That is the same thought process that lead to a ship able to wipe out entire fleets with one button "because its worth more"
I really couldn't care less if you don't see the logic in these statements but fighter bombers were an idea I proposed so obviously *someone* is listening.
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Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.12.23 18:01:00 -
[364]
Edited by: Saul Reaver on 23/12/2009 18:06:53 Edited by: Saul Reaver on 23/12/2009 18:03:19
Originally by: Jade Constantine
Lowsec doomsdays back please!
I can understand why you removed them to stop motherships being one-shotted but once the mothership hitpoint boost is back in can we have doomsdays re-enabled for lowsec. It was quite excellent to have an answer for station dock-gaming carriers.
I don't think low sec DD's will be of any use. Considering most fights involving Titans happen in null sec. They didnt allow the original DD to be allowed in low sec so what makes you think they will allow it with the new DD?
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something somethingdark
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Posted - 2009.12.23 18:26:00 -
[365]
because its a focused weapon and not a slap everything on grid thing ?
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.23 18:36:00 -
[366]
As stated earlier the new one would only encourage drive by's. Hilarious as they are I don't think it's how they intended titans to be used.
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something somethingdark
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Posted - 2009.12.23 18:46:00 -
[367]
if it where intended for anything else but drivebys it wouldnt have the hilarious refire delay
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Darknesss
NibbleTek
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Posted - 2009.12.23 18:54:00 -
[368]
Just posting to say thankyou CCP for coming to your senses, seriously those changes on the MS are perfect (dont change them again).
Dark
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Arra Lith
HUSARIA Curatores Veritatis Alliance
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Posted - 2009.12.23 18:59:00 -
[369]
Edited by: Arra Lith on 23/12/2009 19:05:08
Missile-based capital ship (Phoenix) really needs some serious overhaul. Or there will be only 3 dreads worth using.
Main disadvantage of missiles is delayed damage. Delayed damage means that missile-ship starts doing damage after ~ 20 seconds (depends on range to target) - thats usually 1 less volley than gunnery-ships. If enemy ship is killed by gunnery alpha than missile ships will always do 0 damage. On conventional ships this is compensated by two things. First is ability to adjust damage type (same as gunnery ships can adjust damage/range by switching ammo - projectiles can adjust both damage type dealt and range now). Second is that base missile damage is at least same as closest range gunnery ammo. Here is some comparision - proof:
1) Cruise missile launcher II vs 425mm Railgun II Cruise DMG = 300 / RoF = 17.6 Base DPS (unmodified by skills and ship bonuses) = 17.045
425mm Railgun + Antimatter L DMG = 48 * DmgMod = 3.3 / RoF = 9.563 Base DPS = 16.56
Cruise / 425mm ratio = 102.93% (almost 3 % higher base dps)
2) Siege torpedo II vs Neutron Blaster II Torpedo DMG = 450 / RoF = 14.4 Base DPS = 31.25
Neutron Blaster + Antimatter L DMG = 48 * DmgMod = 4.2 / RoF = 7.875 Base DPS = 25.6
Torpedo / Neutron ratio = 122.07% (almost 22 % higher base dps)
3) Heavy Missile II vs Railgun 250mm II HM DMG = 150 / RoF = 12 Base DPS = 12.5
Railgun 250mm + Antimatter M DMG = 24 * DmgMod = 3.3 / RoF = 6.375 Base DPS = 12.42
HM / Railgun = 100.6% (almost same base dps)
That is why missiles work at conventional ships, despite disadvantages (lower bonuses from skills / delayed damage) - they work especially well in PvE. Higher base DPS is KEY.
As for capital ships. Citadel missiles keep all their disadvantages but DO NOT KEEP THEIR ADVANTAGES !!!
Proof:
4) Citadel Cruise vs Dual 1000mm CC DMG = 1500 / RoF = 44 Base DPS = 34.09
Dual 1000mm + Antimatter XL DMG = 96 * DmgMod = 5.8 (new) / RoF = 14.345 Base DPS = 38.81
CitadelCruise / Rail1000mm ratio = 87.8 % (13% lower dps) Delayed damage = equal to first 2 missed volleys (30 seconds missile travel time)
5) Citadel Torpedo vs Ion Siege Blaster CT DMG = 2000 / RoF = 34 Base DPS = 58.82
Ion Siege + Antimatter XL DMG = 96 * DmgMod = 7.92 / RoF = 6.375 Base DPS = 119.26
Torpedo / Ion Siege ratio = 100.6 % (almost same base dps) Delayed damage = equal to first 3 missed volleys (22.5 seconds missile travel time)
Phoenix can't switch damage dealt, like Raven (or Golem) - without losing its damage bonus. Phoenix deal much less DPS than other dreads with highest-damage ammo - making higher DPS as trade off for delayed damage no longer valid. Phoenix still deal delayed damage (thats always min 2 volley hits less than other dreads - 3 less with close range).
When you see those numbers at capitals - Im sure first though is - something is broken here ? Especially with close range weapons - torpedos dealing 2x less damage than Blasters AND Torpedos "missing" first 3 cycles (damage kicks in after blasters succesfully shoot 3 times) AND torpedos cant switch damage type (always kinetic or no bonus..). As for long-range weapons - difference is much less, but still - advantage of bigger damage as trade of for delayed damage is no longer exist at capital ships - and that hurts.
So welcome new era - Revelation & Moros (well and Naglfar too, since it get rid off that missile thingie). Phoenixes will be for funny suicidal stuff only...
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Furb Killer
Gallente
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Posted - 2009.12.23 19:52:00 -
[370]
Originally by: NedFromAssembly As stated earlier the new one would only encourage drive by's. Hilarious as they are I don't think it's how they intended titans to be used.
And the DD would be used differently in 0.0?
While not great, it would at least be a counter to station camping capitals. Yes it can also one shot a triage carrier, but a triage carrier will have support on the field (otherwise the carrier wouldnt be there), which allows them to tackle the titan if fast enough.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.23 19:59:00 -
[371]
Originally by: Furb Killer
Originally by: NedFromAssembly As stated earlier the new one would only encourage drive by's. Hilarious as they are I don't think it's how they intended titans to be used.
And the DD would be used differently in 0.0?
While not great, it would at least be a counter to station camping capitals. Yes it can also one shot a triage carrier, but a triage carrier will have support on the field (otherwise the carrier wouldnt be there), which allows them to tackle the titan if fast enough.
Titans can take the field with other capital sand survive quite well. Most titans can kill a bs every 19 or so seconds(Yes they can track them), do about the same damage to caps and structures as sieged dreads AND can one shot a ship every 10 minutes. Just because you only use them for drive bys does not mean that is all they are good for.
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Dursun Idris
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Posted - 2009.12.23 20:26:00 -
[372]
Edited by: Dursun Idris on 23/12/2009 20:32:15 Thanks for making those changes at naglfar. But i will have a further request that i hope most of (especially matar ones)players will agree....
From current naglfar: -1 low slot -2 high slot -2 launcher CPU&Powergrid reduction (equal to grid - cpu usage of citadel launchers -give or take- with max skills)
+%100 damage done by x-large turrets.
If this set-up gives too much damage than intended, it can be fixed by replacing +%5 damage per level with +%7.5 faloff.
The reason of this requested change is; 1- Reducing ridiculus skill requirements to fly the ship. 2- Making it more focused to it's role.
Thank you, and keep up good work
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Furb Killer
Gallente
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Posted - 2009.12.23 21:39:00 -
[373]
Originally by: NedFromAssembly
Originally by: Furb Killer
Originally by: NedFromAssembly As stated earlier the new one would only encourage drive by's. Hilarious as they are I don't think it's how they intended titans to be used.
And the DD would be used differently in 0.0?
While not great, it would at least be a counter to station camping capitals. Yes it can also one shot a triage carrier, but a triage carrier will have support on the field (otherwise the carrier wouldnt be there), which allows them to tackle the titan if fast enough.
Titans can take the field with other capital sand survive quite well. Most titans can kill a bs every 19 or so seconds(Yes they can track them), do about the same damage to caps and structures as sieged dreads AND can one shot a ship every 10 minutes. Just because you only use them for drive bys does not mean that is all they are good for.
And why cant they do exactly the same in low sec? There they can also shoot BS, so i dont see why they shouldnt be able to DD there.
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Jon Brutor
Minmatar hirr Morsus Mihi
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Posted - 2009.12.23 21:42:00 -
[374]
With the hp boost, supercarrier models should be increased by 100%
4,000 m > 8,000 m (Hel) 3,250 m > 6,500 m (Nyx) 3,300 m > 6,600 m (Wyvern) 5,680 m > 11,360 m (Aeon)
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.12.23 21:50:00 -
[375]
Edited by: Letifer Deus on 23/12/2009 21:55:30 CCP: do you know yet which version of the compact torps we are going to see on SISI? Abathur's, Nozh's or something in between?
P.S. I also support the increase in model size for SCs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
Dursun Idris
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Posted - 2009.12.23 22:22:00 -
[376]
Originally by: Jon Brutor With the hp boost, supercarrier models should be increased by 100%
4,000 m > 8,000 m (Hel) 3,250 m > 6,500 m (Nyx) 3,300 m > 6,600 m (Wyvern) 5,680 m > 11,360 m (Aeon)
That would be nice but increasing scale without improving textures will make them look terrible when you are close to them.
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2009.12.23 22:28:00 -
[377]
Originally by: ByFstugan
Originally by: SolarKnight
Originally by: ByFstugan Make the Fighter Bombers to XL Sentry Drones instead and with torpedoes that reach decent ranges.
Just also make sure they are given some kind of thruster, so they can "Return to Dronebay" and perhaps even "Follow ship" so U can move on the grid and have them with you. But "Return to Ship" option is the only really important one - other options is maybe nice also, but not needed.
I think it would look awesome also besides that it solves the problem with Fighter Bombers being unusable against enemy capital blobs du to the fact Bobby Atlas pointed out. But imagine the beauty when a Supercarrier lauches their swarm of FB's and start to fire torpedos from all around itself. Yummy mummy ^^
No thanks, leave POS sieges to the dreads please.
First of all - there is no way that Supercarriers would ever compete with Dreads when it comes to POS-warfare. Very few in percentage can ever afford such ship.
Second of all - the proposal isn't about POS-warfare, but instead about making Supercarriers possible to use in large capital fights where there's alot of regular carriers with smartbombs.
And Third - if it would be concidered unwanted from CCP that they could engage POS's it's easily solved in same manner as for Titans - that they simply can't shoot them. Eventhough I don't think they should be stopped from that. It's quite a risk to put SC's outside a hostile POS in todays EVE - even with the EHP-buff they are not untackable or unkillable.
They are already making bombers orbit at like 7.5km+ so they are well out of the way of most smartbombs anyway. (You don't want to be fitting majorly expensive faction mods in huge laggy fights unless you really are rich).
Also, The HP Buff already makes them viable on large scale fights, much more viable then before at least. Especially since with the EHP they have, Reps are futile to fit so they will be very well resist and buffer tanked.
That change will make it much more effective to RR the supercarriers, a cap heavy alliance is not going to struggle to keep these ships alive.
Also, making the drones into sentries is going to make them a lot easier to kill, since they will be stationary during firing.
The Light in the Darkness
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Fire Hawk
Destructive Influence IT Alliance
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Posted - 2009.12.23 23:04:00 -
[378]
Max EHP tanks with resist across the board and all titan bonus: Erebus bonus for: Erebus and Avatar Leviathan: for leviathan and Ragnarock max skills Fitting: 5 billion for avatar erebus, 20 bilion for rag and leviathan All fittings: Not using sensor booster or other offensive mid slot on the shield titans, which we all now are needed. the armor one have 2 slots to use offensively No fittings include capital repaire module
Erebus: 62 million EHP Avatar: 73 lillion EHP Leviathan: 64 million EHP Rag: 46 million EHP
This obviously need to be balanced out, even the leviathan only reaches 54 if you dedicqte 2 mids to offensive modumes
___ Fear the french touch.
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Marie C1
State War Academy
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Posted - 2009.12.23 23:32:00 -
[379]
Why not to make motherships to dock ? lets say u undocked , u can dock but next undock will be available in 24 hours ? That will stop docking undocking games at station . just a thought
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.23 23:53:00 -
[380]
Are there any estimated ETA for this patch?
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.24 00:04:00 -
[381]
Originally by: Arzal
Originally by: LoveKebab
Originally by: Hacra
+2.5% armor resistances per level +2.5% Fighter damage per level
Just a suggestion
it would leave hel being the only ms with 2 bonues (apart of the obvious ones)
it should be either: - speed bonus for fighters/bombers - ehp bonus for fighters/bombers (im currently voting for this one btw) - dmg bonus for bombers ONLY (leaving nyx with the fighter bonus only tbh)
option 4 - Target painter bonus! seriously though if its big enough could be usefull! for once....
on a shield tanking ship ? :D (kinda waste of a med slot tbh) besides all bonuses are passive :)
xVid4PSP MKV Encoding Tutorial |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.24 00:08:00 -
[382]
Originally by: SolarKnight
Originally by: ByFstugan
Originally by: SolarKnight
Originally by: ByFstugan Make the Fighter Bombers to XL Sentry Drones instead and with torpedoes that reach decent ranges.
Just also make sure they are given some kind of thruster, so they can "Return to Dronebay" and perhaps even "Follow ship" so U can move on the grid and have them with you. But "Return to Ship" option is the only really important one - other options is maybe nice also, but not needed.
I think it would look awesome also besides that it solves the problem with Fighter Bombers being unusable against enemy capital blobs du to the fact Bobby Atlas pointed out. But imagine the beauty when a Supercarrier lauches their swarm of FB's and start to fire torpedos from all around itself. Yummy mummy ^^
No thanks, leave POS sieges to the dreads please.
First of all - there is no way that Supercarriers would ever compete with Dreads when it comes to POS-warfare. Very few in percentage can ever afford such ship.
Second of all - the proposal isn't about POS-warfare, but instead about making Supercarriers possible to use in large capital fights where there's alot of regular carriers with smartbombs.
And Third - if it would be concidered unwanted from CCP that they could engage POS's it's easily solved in same manner as for Titans - that they simply can't shoot them. Eventhough I don't think they should be stopped from that. It's quite a risk to put SC's outside a hostile POS in todays EVE - even with the EHP-buff they are not untackable or unkillable.
(1) They are already making bombers orbit at like 7.5km+ so they are well out of the way of most smartbombs anyway. (You don't want to be fitting majorly expensive faction mods in huge laggy fights unless you really are rich).
(2) Also, The HP Buff already makes them viable on large scale fights, much more viable then before at least. Especially since with the EHP they have, Reps are futile to fit so they will be very well resist and buffer tanked.
(3) That change will make it much more effective to RR the supercarriers, a cap heavy alliance is not going to struggle to keep these ships alive.
(4) Also, making the drones into sentries is going to make them a lot easier to kill, since they will be stationary during firing.
1) The thing U say about the orbit range only shows U haven't read what either Bobby Atlas or me talked about properly. The problem is the capital-BLOBS with carriers all over where the FB's can't be sent in to orbit on Capitals smartbombrange without being killed by the 20-50 other carriers smartbombs all around it.
2) The EHP large enough to put SC's on the field is of small comfort for they who wanna use them for the good of the fleet also if it's useless to send it into the hostile capital-blob when the FB's get basicaly instapoped in there (at least popped faster than U can recall them).
3) Still good if they are usable - without triage they don't do any wonders as logistics.
4) Read my proposal properly - I've in each comment made very clear that they should be possible to move without having to get back to their sentrys. I proposed at first an "Return to ship" thruster and perhaps also an "follow ship" one - and on the end I added a suggestion that the XL Sentry FB's should always orbit ship and even fire it torpedos orbiting. That way U can always move wherever U want on the field and the FB's will follow. U do however need to be careful to the Stealth Bomber fleets and their bombs - but that's ok - some counter should exist. And this one the way with the magnitude it's starting to be used is always nearby for any SC with hostiles in system. _______________________________
The wise knows what he knows not. |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.24 03:09:00 -
[383]
CCP plz also comment on the Flagship solution that has been mentioned both here and in earlier threads. So far I've seen no Dev acknowledged they have read it even, and it's been mentioned and liked by a bunch of ppl.
The proposal is mentioned here and in three posts total, the last one being a tl;dr for the lazy. Perhaps that's good to read first and then read the thoughts and motivations to all things in the two first posts: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1217073&page=61#1820
I know U already said no to the active tank bonus, but ignore that then and focus on the other ideas. And please discuss and comment. _______________________________
The wise knows what he knows not. |
Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.12.24 03:25:00 -
[384]
Edited by: Soleil Fournier on 24/12/2009 03:27:21 I too, would like to hear a comment on the supercarrier/flagship design. I have posted elsewhere that I think that's the best way to design the ship, it fits within the current scheme already and would simply require boosts to the command link modules.
I've seen some very positive feedback from players on it and think that would really give it it's own role within the capital fleet.
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Xrious
ANZAC ALLIANCE IT Alliance
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Posted - 2009.12.24 06:06:00 -
[385]
Excellent, nice work.
I think a speed/sig bonus to FB's would be best for the hel. Repping doesn't really fit with its role IMHO.
Only other comment, and its a minor one, would be getting the ships to scale. Titan, 15km, Mum/SC 11km, Carrier 3km. Yet the models definitely don't reflect that.
X
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Shadi Dee
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Posted - 2009.12.24 09:33:00 -
[386]
Originally by: LoveKebab
Originally by: Fire Hawk Max EHP tanks with resist across the board and all titan bonus: Erebus bonus for: Erebus and Avatar Leviathan: for leviathan and Ragnarock
yea and then let's add zealot, sacri, geddon, abaddon etc. for gallente and vice versa, same goes to caldari <-> minmatar...
THINK DUDE... THINK...
Originally by: Fire Hawk
Fitting: 5 billion for avatar erebus, 20 bilion for rag and leviathan
noone asks u to fit 2x thon's modified invul fields...
I assume you're trolling, you can't be that stupid.
We are talking about a ship class where differences between races are all about tank and bonuses and you compare Ragnarok and Avatar the same way you compare Vagabond and Zealot...
Unless we talk about roaming titans, you must be trolling, right?
Now, while Avatar have better ehp, Leviathan performs better under fire due higher resists, both being remote repped so i'd say it's a fair tradeoff..
Erebus have a nice bonus and decent tank, Ragnarok on the other hand have nothing to justify overall crap status compared to the other titans.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.24 10:48:00 -
[387]
Low sec DD is not a good idea because goes again agaisnt makign low sec more attracctive for players. Low sec is already under populated. Most titan pilots are cowards that want just a giant epeen and will move to low sec because they are afraid of using it in 0.0 now and will go terrorize random carrier just traveling in low sec. A lot of people use carriers and JF to move stuff and ships in low sec ad find low sec POSSIBLE TO LIVE ON, just because of that. Destroy that and you have even less people in low sec. Low sec ias already too short on population.
No improvement overall for the game with DD in low sec.. The only bennefit is to a few select cowards that are unable to bring their ships to where they are supposed to be used. Do not damage the game to stroke the ego of a few select egomaniacs that think they are leet for killing carriers in low sec with 1 button press...
There is ZERO improvement for low sec community and environment with that. ZERO! And is RP wise illogical, as if the empires would love to see titans attacking ships undocking from stations under their sov.
The carrier docking games should be solved in a completely different way! Simply changing capital ship agro timmers (making redock unable )to 5 minutes.
The titan need to defend itself arguMENT is pure CRAP! The DD is not a defensive weapon anymore and woudl NEVER save any titan tackled in low sec!
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.24 10:50:00 -
[388]
Originally by: Shadi Dee I assume you're trolling, you can't be that stupid.
We are talking about a ship class where differences between races are all about tank and bonuses and you compare Ragnarok and Avatar the same way you compare Vagabond and Zealot...
Unless we talk about roaming titans, you must be trolling, right?
Now, while Avatar have better ehp, Leviathan performs better under fire due higher resists, both being remote repped so i'd say it's a fair tradeoff..
Erebus have a nice bonus and decent tank, Ragnarok on the other hand have nothing to justify overall crap status compared to the other titans.
obviously u missed the point where some1 proposed giving both armor titans armor bonus and both shield titans shield bonus - that idea is as good as giving unique faction ships to diferent one ;x
btw it's easy to get 40m ehp on a shield tanking titan without having to spend over 8b on hardeners and pdus and u still have room for booster, sba or whatever u want to fit
xVid4PSP MKV Encoding Tutorial |
Shadi Dee
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Posted - 2009.12.24 11:31:00 -
[389]
Originally by: LoveKebab
Originally by: Shadi Dee I assume you're trolling, you can't be that stupid.
We are talking about a ship class where differences between races are all about tank and bonuses and you compare Ragnarok and Avatar the same way you compare Vagabond and Zealot...
Unless we talk about roaming titans, you must be trolling, right?
Now, while Avatar have better ehp, Leviathan performs better under fire due higher resists, both being remote repped so i'd say it's a fair tradeoff..
Erebus have a nice bonus and decent tank, Ragnarok on the other hand have nothing to justify overall crap status compared to the other titans.
obviously u missed the point where some1 proposed giving both armor titans armor bonus and both shield titans shield bonus - that idea is as good as giving unique faction ships to diferent one ;x
No, he just explained how ehp are calculated, with Erebus bonus for armor tankers and Leviathan for shield.
Tbh, Leviathan have more flexibility than Avatar (with his sensor boosters), you can use full pds for max tank or damage mods for 5k+ dps.. or even a combination of both, even nano fit.
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2009.12.24 14:18:00 -
[390]
About the number of drones in carriers and supercarrier, have you thought about increasing a drones defence while decreasing the dronebay size? In a battle small enough for hostiles to concentate on your drones to defang you before working ont he ship itself a carrier and supercarrier can very well loose 100s of drones.
If carrier and supercarrer had a role bonus for signature reduction or resists on drones that would offset a dronebay limit. -
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