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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Chris Libby
Gallente Heavy Industries Trinova
0
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Posted - 2012.06.25 14:58:00 -
[31] - Quote
Loht D'Ogmai wrote:Chris Libby wrote:The launcher patch download has failed twice at 88.9% on EVE_ONLINE_384443-390556_win.patch. I've cleared the cache and the partially downloaded file twice with no change. Please help. I second this. Second time I am trying to download this and stuck at 88.9%... Still waiting.
I've tried running the repair.exe once now, which got stuck at 77.6% and hung. WTF?? I was manually able to grab the Repair file from http://cdn1.eveonline.com/390556/RepairData_390556.dat and got a 100% download. Its like it gets to a certain point then sh*ts itself and passes out. |
Joshua Houghton
Top Loader Industries
1
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Posted - 2012.06.25 15:00:00 -
[32] - Quote
after beeing able to run 2 clients on full settings i can now not open any.....
if i run eve it crashes my pc after an out of range screen box......
i always run windowed......1024x768
nvid gt 240
ill reinstall but what is going on??? |
Kai Sinorum
Exiles of Chaos The Revenant Order
0
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Posted - 2012.06.25 15:05:00 -
[33] - Quote
i uninstalled eve completely from my computer, then reinstalled and it works now. it's nonsense that this is what has to be done to fix an issue caused by the developers of this game. you would think after having years to program this game and listen to feedback and concerns, they would stop pulling ridiculous nonsense like this. these kind of stunts are going to lose them subscribers. |
Nak an
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2012.06.25 15:08:00 -
[34] - Quote
mac 10.6.8 EVE Online: Inferno -¬1997-2012 (8211)
patch downloads and then fails
http://i174.photobucket.com/albums/w91/warpigx/Screenshot2012-06-25at80246AM.png
after pushing 'ok' to continue, client quits (as expected) and then nothing happens. client does not restart and patch does not apply. |
Crosi Wesdo
War and Order
235
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Posted - 2012.06.25 15:12:00 -
[35] - Quote
Ok so the tree view still exists, things still try to populate the same window space even though they are completely different containers. This is a design flaw and i now just consider this CCP being ignorant cunts in regards to how people manage their assets. Whatever.
One thing that is a bug and not just a terrible design is the loot all button creates terrible lag, takes multiple seconds to complete during which time my very high end pc is running at 9fps.
This whole inventory system is a joke to the point of being almost useless in comparison to the old system, these performance bugs after months are like ccp slapping their **** in your face. |
Herucles
0
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Posted - 2012.06.25 15:15:00 -
[36] - Quote
Any idea CCP when your going to fix the issues your player base is experiencing with this patch?
Someone has mentioned that uninstalling EvE and Re-downloading it has fixed the problems however here in the UK that is simply not an option one can do simply to see if it fixes the problem.
To re-download the whole Client would take several hours.
So releasing a fix or informing us of one would be much preferred.
Thanks. |
Tear Two
Tears of Azrael New Terran Colonial Confederation
0
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Posted - 2012.06.25 15:23:00 -
[37] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this?
Confirmed
Same on all chars.
|
Lipbite
Express Hauler
97
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Posted - 2012.06.25 15:25:00 -
[38] - Quote
Frame rate dropped dramatically - from 60 to 11-20 fps in fleet during fight and 30 without fight (I didn't try to turn off GPU particles).
Also despite promise not to devalue NeX items I see 100AUR pants which was 3900AUR before. I expected something like that and placed two characters in Jita and Amarr in advance - thanks for 1.5B I've made during couple minutes on red/gold "collectible" woman coats selling them to people who forgot to remove 150-300m buying orders from market. Could make more but 2 clients almost locked computer for like 3 minutes and I wasn't fast enough in Jita to grab all the coat deals. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
49
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Posted - 2012.06.25 15:37:00 -
[39] - Quote
I didn't believe it possible, but inventory is another 500x worse due to the intense lag when trying to open a wreck and loot all... |
Frunje Elbris
Bovine Ltd.
0
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Posted - 2012.06.25 15:41:00 -
[40] - Quote
Hello, completely unrelated issue to those mentioned before, maybe caused by unsupported OS :) [linux + wine 1.4], but after the patch there is quite a lot of stuff upside down.
http://i.imgur.com/6tDMR.png
- whole scene - thumbnail of the selected NPC
Brackets are actually correctly uninverted, and the controls are correct from the brackets point of view [so it feel inverted as the rendered scene behaves differently].
Static image in station is rendered correctly.
Thanks for your effort :) |
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Salpun
Paramount Commerce Masters of Flying Objects
317
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Posted - 2012.06.25 15:43:00 -
[41] - Quote
Tear Two wrote:Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this? Confirmed Same on all chars. What OS
|
Nak an
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2012.06.25 15:45:00 -
[42] - Quote
nevermind. this is solved. I added the app that lives in .../contents/resources which caused this I believe. when launched from applicatins, the launcher launched and applied patch. |
Tony Two Bullet
Monocle Madness The Mockers AO
62
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Posted - 2012.06.25 15:48:00 -
[43] - Quote
Great job on the new Patch.
I really love the Green box around the current ship.
I haven't run into any issues yet, but wanted to tell the Dev team to keep up the good work. CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |
Burzrujat
Natural Talent
7
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Posted - 2012.06.25 15:55:00 -
[44] - Quote
Experiencing FPS drops and unstable frame rates only AFTER undocking. As long as I stay docked, everything seems to perform as it did prior to this patch. Note that this FPS drop persists after docking again, and is not resolved until I restart the client. |
Amura Kadur
9
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Posted - 2012.06.25 15:58:00 -
[45] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this?
Same here... All of my words are secondhand and useless in the face of this. |
Emaleena Rogers
No Point of Dispute Point of Dispute
0
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Posted - 2012.06.25 15:59:00 -
[46] - Quote
Crashing when I click on top right button for Captain Quarters in a station.
The interior of the station when I'm in my hanger is entirely unlit. Cant see any textures save my ship and a few lights. |
Zleon Leigh
154
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Posted - 2012.06.25 16:12:00 -
[47] - Quote
Per usual, I reset may cache before running EVE for the first time after a patch.
Not sure if that was the root cause but now my ship inventory view while in station takes several seconds to refresh every time I make a change (leave ship/changeship, etc).
Nothing improved in the Unified Inventory. Still a pain in the you know what to do anything - especially interacting with Corp hanger. O M G.... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Droidyk
Maniacal Miners INC
0
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Posted - 2012.06.25 17:03:00 -
[48] - Quote
Big FPS drop in the last two patches. As others mentioned we are getting low framerate and after 3 hours of playing it is just unplayable. Mostly when I work with new unified inventory (or new UI overall) which is really good feature I must say but when I dragging stuff for example the framerate goes down. Please repair these low framerates and other things. |
stoicfaux
1140
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Posted - 2012.06.25 17:09:00 -
[49] - Quote
Tempest model has a graphical bug. The bomb thing below the cockpit appears unattached to the hull when looking at the Temptest from the port/left side. However, from the starboard/right side, it appears connected.
Also, the cockpit boom isn't attached to the main hull...
http://dl.eve-files.com/media/1206/tempest_air_gap.jpg
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Lumi Leena
EVE University Ivy League
0
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Posted - 2012.06.25 17:09:00 -
[50] - Quote
The framerate issue is really crippling; even when graphics are set to "optimize for performance" the game is running at like 15fps or less (except midwarp, I suppose it's because there's nothing else on grid?).
The cargohold/dronebay displays on the fitting window are confusing as well, but you already said you'll roll that back so it'll be fine after the next patch :) |
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SportBilly
GHOSTS OF THE FIRST AND ONLY
37
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Posted - 2012.06.25 17:17:00 -
[51] - Quote
Still get spinning discs when open UI in a station , 2 seconds now. so getting better.
Open new window for ship hanger, ok. open new window for item hanger ok , open new window for corp hanger . Nope.
Right click on ship to open drone bay. Nope not in list, open cargo hold, re open tree to find drone bay, open drone bay and close tree add drones and close. retry and no drone bay again. This is ridiculous!
Open tree to get corp hanger, open can and then try and open own cans in item window and the corp window closes.
This is useless for people with more than a few items. i can have and need 5 differant windows open to move stuff for manufacturing, building and resupply corp mates. It is still not possible.
So much for the improvements and i havent left the station yet.
No wonder so many people are leaving the once brilliant game. |
Lone Gunman
Forhotea Corporation
18
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Posted - 2012.06.25 17:19:00 -
[52] - Quote
Air Cloud wrote:Did the minimal requirements changed? Or what? I may not have top of chart newest computer, but before patch I could start 2 clients no problem, and now I cannot start even one of them, cause my computer freezes and crashes... Joshua Houghton wrote:after beeing able to run 2 clients on full settings i can now not open any..... if i run eve it crashes my pc after an out of range screen box...... i always run windowed......1024x768 nvid gt 240 Lipbite wrote:Frame rate dropped dramatically - from 60 to 11-20 fps in fleet during fight and 30 without fight (I didn't try to turn off GPU particles). Burzrujat wrote:Experiencing FPS drops and unstable frame rates only AFTER undocking. As long as I stay docked, everything seems to perform as it did prior to this patch. Note that this FPS drop persists after docking again, and is not resolved until I restart the client.
Confirmed, running multiple accounts in Fixed window mode framerates are less than half pre-patch in station then drop another 50% when in space. Framrates remain at 25% pre-patch after re-docking and only go back to 50% pre-patch after client restart.
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Veirs
Argus Consortium Academy Gold Star Alliance
0
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Posted - 2012.06.25 17:23:00 -
[53] - Quote
Yepp, I'm getting lots of that FPS / video lag too
hope they can fix it soon, this is not something I would like to have to deal with for a long time. |
E6o5
Nova Ardour Dixie Normus.
17
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Posted - 2012.06.25 17:28:00 -
[54] - Quote
fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? |
Salpun
Paramount Commerce Masters of Flying Objects
319
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Posted - 2012.06.25 17:31:00 -
[55] - Quote
E6o5 wrote:fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? Unless you give more info or post a bug report number you feed back does not help the devs solve the problem |
Quartzlight Evenstar Icefluxor
Perkone Caldari State
207
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Posted - 2012.06.25 17:33:00 -
[56] - Quote
2 year old, 4 GB mem, Win 7 64-bit and the machine ran MS SQL 2010 for 2 years, and now 2 clients simultaneous are breaking memory ?
The days of "Two Hulks and an Orca" are over.
Income nerf for me and other Industrialists, without a doubt.
Does the client REALLY need to take up 1.1 GB Mem ? Really ? Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |
Lunataria
Blackstar Privateer Consortium Enigma Project
21
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Posted - 2012.06.25 17:37:00 -
[57] - Quote
Love the updates, however it seems whoever coded the graying of the modules and containers not within operational range, in the inventory, forgot that you can access POS modules from 3 km range, and not the usual 2.5km as i right now have grayed out labs at our POS even though i am within range to access them, though futher than 2.5km away |
Lez McPuss
Ministry of War Amarr Empire
0
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Posted - 2012.06.25 17:40:00 -
[58] - Quote
hey ccp
maybe you guys should recruit some design studio for remaking ships from deep 1994 style to 2012 ? Becouse changing the texture from bad to ' it still sucks but better ' isn't ship redesigning, its just texture change.
nice work ccp on minmatar ship redesign... i was waiting 3 months for it and found only new texture on some ships and nothing more.
/ me out from here
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Betrinna Cantis
15
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Posted - 2012.06.25 17:52:00 -
[59] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this? Yes same issue here
Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
Inspiration
Focused Radical Energy Engineering
29
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Posted - 2012.06.25 17:53:00 -
[60] - Quote
Salpun wrote:E6o5 wrote:fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? Unless you give more info or post a bug report number you feed back does not help the devs solve the problem
He confirms what many people have been reporting and I know of no1 that does not experience graphics lag when in space, let alone opening a container or a wreck there.
Besides, trying to force people into bureaucratic activities for things obviously wrong, reproducible and never tested is just asking the man to do CCP's primary job while also footing the bill.
That is just plain rude man! |
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