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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Guard
C C P C C P Alliance
2549

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Posted - 2012.06.25 12:25:00 -
[1] - Quote
EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted.
This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a release.
If you want to tell us what you think of Inferno 1.1, the general feedback thread can be found here.
Full patch notes can be found here. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Winterbliss
APEX ARDENT COALITION Persona Non Gratis
9
|
Posted - 2012.06.25 12:28:00 -
[2] - Quote
You've broken the Phantasm, really poor texture quality.
http://i.imgur.com/x7Dvv.jpg
http://i.minus.com/ibvQTjZb9ltP8z.jpg
edit: added another pic for clarity |

arria Auscent
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.06.25 12:34:00 -
[3] - Quote
text on items in space is smaller and more condensed needs reverting back asap |

Dimca
Covert Storm
0
|
Posted - 2012.06.25 12:59:00 -
[4] - Quote
There's problem with ship cargo amount reporting within ship fitting window (inside stations) - cargo amount numbers on the left-bottom corner of the window. Totally empty ship cargo is shown as 345/345 on my Drake. Although, while ship cargo window opened - right numbers are shown on the title of it (0.0/345.0 m3). |

Xyrrath Actault
Confederation Navy Research Epsilon Fleet
0
|
Posted - 2012.06.25 13:02:00 -
[5] - Quote
When I start up a second client of eve it crashes/freezes after trying to login.
This happened after I had to download todays patch.
Never had any problems before |
|

CCP Tuxford
C C P C C P Alliance
352

|
Posted - 2012.06.25 13:03:00 -
[6] - Quote
Dimca wrote:There's problem with ship cargo amount reporting within ship fitting window (inside stations) - cargo amount numbers on the left-bottom corner of the window. Totally empty ship cargo is shown as 345/345 on my Drake. Although, while ship cargo window opened - right numbers are shown on the title of it (0.0/345.0 m3).
We were changing this to be more in line with how cpu and powergrid is because we only really care about what is left. However then it is confusing when comparing to the inventory window so we're just going to change it back to be used / total https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Chris Libby
Gallente Heavy Industries Trinova
0
|
Posted - 2012.06.25 13:06:00 -
[7] - Quote
The launcher patch download has failed twice at 88.9% on EVE_ONLINE_384443-390556_win.patch. I've cleared the cache and the partially downloaded file twice with no change. Please help. |

Kai Sinorum
Exiles of Chaos The Revenant Order
0
|
Posted - 2012.06.25 13:12:00 -
[8] - Quote
i've tried on three separate occasions to download the new patch, every time i get a notification telling me that the patch data is corrupt and unusable. is anyone else having these issues? this is a new, high end pc and everything else works fine. |

Standing Bear
The Paratwa Ka
0
|
Posted - 2012.06.25 13:17:00 -
[9] - Quote
Same corrupt file download issue as others above and it fails in the last 10%. Have no problem with small patches, but the last 2 major updates have required a client re-install. |

m4r3z
CompleXion Industries CompleXion Alliance
4
|
Posted - 2012.06.25 13:17:00 -
[10] - Quote
Kai Sinorum wrote:i've tried on three separate occasions to download the new patch, every time i get a notification telling me that the patch data is corrupt and unusable. is anyone else having these issues? this is a new, high end pc and everything else works fine.
Yes.
Getting same issue. |
|

Kai Sinorum
Exiles of Chaos The Revenant Order
0
|
Posted - 2012.06.25 13:28:00 -
[11] - Quote
anyone have a clue as to how to fix this issue? it seems many people aren't having this issue and can play fine. do i need to uninstall and then reinstall the eve client? or will that most likely fix nothing? |

Melina Lin
Universal Frog
31
|
Posted - 2012.06.25 13:32:00 -
[12] - Quote
This is an old bug. I bug-reported this in may. Bug ID 135323 |

bongpacks
Mudbug Acquisition Of Empire
30
|
Posted - 2012.06.25 13:33:00 -
[13] - Quote
Can't launch probes after decloak due to sensor recalibration, fix it. |

Marcos Corleone
FinFleet Raiden.
0
|
Posted - 2012.06.25 13:36:00 -
[14] - Quote
Kai Sinorum wrote:anyone have a clue as to how to fix this issue? it seems many people aren't having this issue and can play fine. do i need to uninstall and then reinstall the eve client? or will that most likely fix nothing?
Start reinstalling. Last time they made an update, i waited 2 days for a reply and then i reinstalled the game. The reply never got to me. I just started to reinstall the game.. I had nothing better to do. WTF |

Inspiration
Focused Radical Energy Engineering
29
|
Posted - 2012.06.25 13:40:00 -
[15] - Quote
Here we go:
1. Blue bar not showing proper percentage of jetcan space use (not always)
See: http://clip2net.com/s/242TW
2. The game has become near unplayable due to very eratic framerates (and averaging about 40-50% of what it was before patch)
Mind you this is on a top of the line card! No sign of memory leaks so far, which was my initial guess! Maybe it is mining laser specific and a graphics card/resouce misuse (it seems to worsen over time)
http://clip2net.com/s/242W7
(this used to be 60 FPS steady 3 hours ago) |

Kai Sinorum
Exiles of Chaos The Revenant Order
0
|
Posted - 2012.06.25 13:41:00 -
[16] - Quote
the devs got back to an easy problem quickly, but it seems that anything that requires they check programming or the like, such as their files being corrupt, they can't seem to get back to anyone quickly. not a good thing to do as a developer of a game, specially an mmo which relies on devs being involved. i suppose i'll try reinstalling the client... i just can't believe this is an issue with a game that's been around as long as this one. |

Melkor Valor
Red Federation RvB - RED Federation
0
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Posted - 2012.06.25 13:43:00 -
[17] - Quote
Text on items in space like has been mentioned needs fixed ASAP.
Framerate in space is more than 50% less than before patch, that needs fixed ASAP.
Rendering of ships happens every time switching ships in Inventory Window, Repair Window and Assets Window etc.
Anywhere where a picture of a ship shows it's being re-rendered everytime the window is re-opened after closing. |

Air Cloud
BLUE MOJITO Exiled Ones
0
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Posted - 2012.06.25 13:55:00 -
[18] - Quote
Did the minimal requirements changed? Or what? I may not have top of chart newest computer, but before patch I could start 2 clients no problem, and now I cannot start even one of them, cause my computer freezes and crashes... Anyone anyway to help me? cause I'm starting to get pissed off... They add a lot of ****** stuff no one asks about, and they don't fix it instead they pile up more crap that's totally unnecessary... Give us back old inventory, cause this new is ****. And give me back possibility to play...
|

Melina Lin
Universal Frog
31
|
Posted - 2012.06.25 13:59:00 -
[19] - Quote
Air Cloud wrote:Did the minimal requirements changed? Or what? I may not have top of chart newest computer, but before patch I could start 2 clients no problem, and now I cannot start even one of them, cause my computer freezes and crashes... Anyone anyway to help me? cause I'm starting to get pissed off... They add a lot of ****** stuff no one asks about, and they don't fix it instead they pile up more crap that's totally unnecessary... Give us back old inventory, cause this new is ****. And give me back possibility to play...
Try disabling GPU Particles in graphics settings. The new missile effect have extreme impact on performance on my computer. |

Inspiration
Focused Radical Energy Engineering
29
|
Posted - 2012.06.25 14:03:00 -
[20] - Quote
Not new per see, but annoying non the less:
Amounts are not always displayed with decimals and when looking at tabular data, having one row use decimals and another not, is odd and confusing/misleading!
See: http://clip2net.com/s/243cR
|
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Air Cloud
BLUE MOJITO Exiled Ones
0
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Posted - 2012.06.25 14:03:00 -
[21] - Quote
Melina Lin wrote:Air Cloud wrote:Did the minimal requirements changed? Or what? I may not have top of chart newest computer, but before patch I could start 2 clients no problem, and now I cannot start even one of them, cause my computer freezes and crashes... Anyone anyway to help me? cause I'm starting to get pissed off... They add a lot of ****** stuff no one asks about, and they don't fix it instead they pile up more crap that's totally unnecessary... Give us back old inventory, cause this new is ****. And give me back possibility to play...
Try disabling GPU Particles in graphics settings. The new missile effect have extreme impact on performance on my computer.
The thing is I cannot start client at all, even in 'safe mode'...
Started repair tool after 5th try now, if it says ok and I'm not able to start client I swear I'm gonna go seriously mad ;/ |

Uatu Goro
Uatu Goro Corp
0
|
Posted - 2012.06.25 14:07:00 -
[22] - Quote
In station open ship cargo, undock and voila, another ship cargo window open:) |

m4r3z
CompleXion Industries CompleXion Alliance
4
|
Posted - 2012.06.25 14:19:00 -
[23] - Quote
Marcos Corleone wrote:Kai Sinorum wrote:anyone have a clue as to how to fix this issue? it seems many people aren't having this issue and can play fine. do i need to uninstall and then reinstall the eve client? or will that most likely fix nothing? Start reinstalling. Last time they made an update, i waited 2 days for a reply and then i reinstalled the game. The reply never got to me. I just started to reinstall the game.. I had nothing better to do. WTF
I ran repair.exe twice. Then I started eve with "eve.exe" from root folder. Have worked on several clients. |

Yonis Kador
Transstellar Alchemy
174
|
Posted - 2012.06.25 14:19:00 -
[24] - Quote
I wish there were a way to differentiate between different pos lab divisions. If I open the 1st hangar at multiple labs, the windows are all labled with the name of hangar one. There's no way to tell which division belongs to which lab. The lab where the division is located could appear after the title in parentheses maybe.
Scrolling is still a pain when the tree is huge but the tree icons are a helpful addition. I'll cheer anything done to make tree scrolling less of a chore. If tree divisions could be dragged straight to the hangar, or draggable to the neocom, I could probably get used to this.
YK "He who fights and runs away lives to fight another day." |

Irregessa
Obfuscation and Reflections
2
|
Posted - 2012.06.25 14:23:00 -
[25] - Quote
I'm getting significant lag transfering between primary inventory window and secondary window as well. Very marked difference than before the patch. Someone in chat mentioned all the containers being red rather than green when they are in range. Being red/green colorblind, I can't tell the difference, so there might be something with that.
|

Lost True
Paradise project
32
|
Posted - 2012.06.25 14:30:00 -
[26] - Quote
Why are you hate WiS so much? CCP? Same items for 100 and 1500 in NeX???
Thx for a proffit, of course, but can't you be a little more aware? Waiting for WiS for 4 years now. Discussion thread about WiS
|

Lost True
Paradise project
32
|
Posted - 2012.06.25 14:34:00 -
[27] - Quote
http://imageshack.us/photo/my-images/855/67981513.jpg/ it's not a single one... Waiting for WiS for 4 years now. Discussion thread about WiS
|

Kim Blackstone
Booty hunter's
2
|
Posted - 2012.06.25 14:44:00 -
[28] - Quote
Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this? |

War Kitten
Panda McLegion
920
|
Posted - 2012.06.25 14:45:00 -
[29] - Quote
CCP Tuxford wrote:Dimca wrote:There's problem with ship cargo amount reporting within ship fitting window (inside stations) - cargo amount numbers on the left-bottom corner of the window. Totally empty ship cargo is shown as 345/345 on my Drake. Although, while ship cargo window opened - right numbers are shown on the title of it (0.0/345.0 m3). We were changing this to be more in line with how cpu and powergrid is because we only really care about what is left. However then it is confusing when comparing to the inventory window so we're just going to change it back to be used / total
It was confusing last time you guys tried this with the changes to the new fittings window, and you fixed it back then too.
Lessons learned... write them down. :)
Here's your sign... |

Loht D'Ogmai
Star Frontiers THORN Alliance
1
|
Posted - 2012.06.25 14:49:00 -
[30] - Quote
Chris Libby wrote:The launcher patch download has failed twice at 88.9% on EVE_ONLINE_384443-390556_win.patch. I've cleared the cache and the partially downloaded file twice with no change. Please help.
I second this.
Second time I am trying to download this and stuck at 88.9%...
Still waiting. |
|

Chris Libby
Gallente Heavy Industries Trinova
0
|
Posted - 2012.06.25 14:58:00 -
[31] - Quote
Loht D'Ogmai wrote:Chris Libby wrote:The launcher patch download has failed twice at 88.9% on EVE_ONLINE_384443-390556_win.patch. I've cleared the cache and the partially downloaded file twice with no change. Please help. I second this. Second time I am trying to download this and stuck at 88.9%... Still waiting.
I've tried running the repair.exe once now, which got stuck at 77.6% and hung. WTF?? I was manually able to grab the Repair file from http://cdn1.eveonline.com/390556/RepairData_390556.dat and got a 100% download. Its like it gets to a certain point then sh*ts itself and passes out. |

Joshua Houghton
Top Loader Industries
1
|
Posted - 2012.06.25 15:00:00 -
[32] - Quote
after beeing able to run 2 clients on full settings i can now not open any.....
if i run eve it crashes my pc after an out of range screen box......
i always run windowed......1024x768
nvid gt 240
ill reinstall but what is going on??? |

Kai Sinorum
Exiles of Chaos The Revenant Order
0
|
Posted - 2012.06.25 15:05:00 -
[33] - Quote
i uninstalled eve completely from my computer, then reinstalled and it works now. it's nonsense that this is what has to be done to fix an issue caused by the developers of this game. you would think after having years to program this game and listen to feedback and concerns, they would stop pulling ridiculous nonsense like this. these kind of stunts are going to lose them subscribers. |

Nak an
Black Thorne Corporation Black Thorne Alliance
1
|
Posted - 2012.06.25 15:08:00 -
[34] - Quote
mac 10.6.8 EVE Online: Inferno -¬1997-2012 (8211)
patch downloads and then fails
http://i174.photobucket.com/albums/w91/warpigx/Screenshot2012-06-25at80246AM.png
after pushing 'ok' to continue, client quits (as expected) and then nothing happens. client does not restart and patch does not apply. |

Crosi Wesdo
War and Order
235
|
Posted - 2012.06.25 15:12:00 -
[35] - Quote
Ok so the tree view still exists, things still try to populate the same window space even though they are completely different containers. This is a design flaw and i now just consider this CCP being ignorant cunts in regards to how people manage their assets. Whatever.
One thing that is a bug and not just a terrible design is the loot all button creates terrible lag, takes multiple seconds to complete during which time my very high end pc is running at 9fps.
This whole inventory system is a joke to the point of being almost useless in comparison to the old system, these performance bugs after months are like ccp slapping their **** in your face. |

Herucles
0
|
Posted - 2012.06.25 15:15:00 -
[36] - Quote
Any idea CCP when your going to fix the issues your player base is experiencing with this patch?
Someone has mentioned that uninstalling EvE and Re-downloading it has fixed the problems however here in the UK that is simply not an option one can do simply to see if it fixes the problem.
To re-download the whole Client would take several hours.
So releasing a fix or informing us of one would be much preferred.
Thanks. |

Tear Two
Tears of Azrael New Terran Colonial Confederation
0
|
Posted - 2012.06.25 15:23:00 -
[37] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this?
Confirmed
Same on all chars.
|

Lipbite
Express Hauler
97
|
Posted - 2012.06.25 15:25:00 -
[38] - Quote
Frame rate dropped dramatically - from 60 to 11-20 fps in fleet during fight and 30 without fight (I didn't try to turn off GPU particles).
Also despite promise not to devalue NeX items I see 100AUR pants which was 3900AUR before. I expected something like that and placed two characters in Jita and Amarr in advance - thanks for 1.5B I've made during couple minutes on red/gold "collectible" woman coats selling them to people who forgot to remove 150-300m buying orders from market. Could make more but 2 clients almost locked computer for like 3 minutes and I wasn't fast enough in Jita to grab all the coat deals. |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
49
|
Posted - 2012.06.25 15:37:00 -
[39] - Quote
I didn't believe it possible, but inventory is another 500x worse due to the intense lag when trying to open a wreck and loot all... |

Frunje Elbris
Bovine Ltd.
0
|
Posted - 2012.06.25 15:41:00 -
[40] - Quote
Hello, completely unrelated issue to those mentioned before, maybe caused by unsupported OS :) [linux + wine 1.4], but after the patch there is quite a lot of stuff upside down.
http://i.imgur.com/6tDMR.png
- whole scene - thumbnail of the selected NPC
Brackets are actually correctly uninverted, and the controls are correct from the brackets point of view [so it feel inverted as the rendered scene behaves differently].
Static image in station is rendered correctly.
Thanks for your effort :) |
|

Salpun
Paramount Commerce Masters of Flying Objects
317
|
Posted - 2012.06.25 15:43:00 -
[41] - Quote
Tear Two wrote:Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this? Confirmed Same on all chars. What OS
|

Nak an
Black Thorne Corporation Black Thorne Alliance
1
|
Posted - 2012.06.25 15:45:00 -
[42] - Quote
nevermind. this is solved. I added the app that lives in .../contents/resources which caused this I believe. when launched from applicatins, the launcher launched and applied patch. |

Tony Two Bullet
Monocle Madness The Mockers AO
62
|
Posted - 2012.06.25 15:48:00 -
[43] - Quote
Great job on the new Patch.
I really love the Green box around the current ship.
I haven't run into any issues yet, but wanted to tell the Dev team to keep up the good work.  CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

Burzrujat
Natural Talent
7
|
Posted - 2012.06.25 15:55:00 -
[44] - Quote
Experiencing FPS drops and unstable frame rates only AFTER undocking. As long as I stay docked, everything seems to perform as it did prior to this patch. Note that this FPS drop persists after docking again, and is not resolved until I restart the client. |

Amura Kadur
9
|
Posted - 2012.06.25 15:58:00 -
[45] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this?
Same here... All of my words are secondhand and useless in the face of this. |

Emaleena Rogers
No Point of Dispute Point of Dispute
0
|
Posted - 2012.06.25 15:59:00 -
[46] - Quote
Crashing when I click on top right button for Captain Quarters in a station.
The interior of the station when I'm in my hanger is entirely unlit. Cant see any textures save my ship and a few lights. |

Zleon Leigh
154
|
Posted - 2012.06.25 16:12:00 -
[47] - Quote
Per usual, I reset may cache before running EVE for the first time after a patch.
Not sure if that was the root cause but now my ship inventory view while in station takes several seconds to refresh every time I make a change (leave ship/changeship, etc).
Nothing improved in the Unified Inventory. Still a pain in the you know what to do anything - especially interacting with Corp hanger. O M G.... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Droidyk
Maniacal Miners INC
0
|
Posted - 2012.06.25 17:03:00 -
[48] - Quote
Big FPS drop in the last two patches. As others mentioned we are getting low framerate and after 3 hours of playing it is just unplayable. Mostly when I work with new unified inventory (or new UI overall) which is really good feature I must say but when I dragging stuff for example the framerate goes down. Please repair these low framerates and other things. |

stoicfaux
1140
|
Posted - 2012.06.25 17:09:00 -
[49] - Quote
Tempest model has a graphical bug. The bomb thing below the cockpit appears unattached to the hull when looking at the Temptest from the port/left side. However, from the starboard/right side, it appears connected.
Also, the cockpit boom isn't attached to the main hull...
http://dl.eve-files.com/media/1206/tempest_air_gap.jpg
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Lumi Leena
EVE University Ivy League
0
|
Posted - 2012.06.25 17:09:00 -
[50] - Quote
The framerate issue is really crippling; even when graphics are set to "optimize for performance" the game is running at like 15fps or less (except midwarp, I suppose it's because there's nothing else on grid?).
The cargohold/dronebay displays on the fitting window are confusing as well, but you already said you'll roll that back so it'll be fine after the next patch :) |
|

SportBilly
GHOSTS OF THE FIRST AND ONLY
37
|
Posted - 2012.06.25 17:17:00 -
[51] - Quote
Still get spinning discs when open UI in a station , 2 seconds now. so getting better.
Open new window for ship hanger, ok. open new window for item hanger ok , open new window for corp hanger . Nope.
Right click on ship to open drone bay. Nope not in list, open cargo hold, re open tree to find drone bay, open drone bay and close tree add drones and close. retry and no drone bay again. This is ridiculous!
Open tree to get corp hanger, open can and then try and open own cans in item window and the corp window closes.
This is useless for people with more than a few items. i can have and need 5 differant windows open to move stuff for manufacturing, building and resupply corp mates. It is still not possible.
So much for the improvements and i havent left the station yet.
No wonder so many people are leaving the once brilliant game. |

Lone Gunman
Forhotea Corporation
18
|
Posted - 2012.06.25 17:19:00 -
[52] - Quote
Air Cloud wrote:Did the minimal requirements changed? Or what? I may not have top of chart newest computer, but before patch I could start 2 clients no problem, and now I cannot start even one of them, cause my computer freezes and crashes... Joshua Houghton wrote:after beeing able to run 2 clients on full settings i can now not open any..... if i run eve it crashes my pc after an out of range screen box...... i always run windowed......1024x768 nvid gt 240 Lipbite wrote:Frame rate dropped dramatically - from 60 to 11-20 fps in fleet during fight and 30 without fight (I didn't try to turn off GPU particles). Burzrujat wrote:Experiencing FPS drops and unstable frame rates only AFTER undocking. As long as I stay docked, everything seems to perform as it did prior to this patch. Note that this FPS drop persists after docking again, and is not resolved until I restart the client.
Confirmed, running multiple accounts in Fixed window mode framerates are less than half pre-patch in station then drop another 50% when in space. Framrates remain at 25% pre-patch after re-docking and only go back to 50% pre-patch after client restart.
|

Veirs
Argus Consortium Academy Gold Star Alliance
0
|
Posted - 2012.06.25 17:23:00 -
[53] - Quote
Yepp, I'm getting lots of that FPS / video lag too
hope they can fix it soon, this is not something I would like to have to deal with for a long time. |

E6o5
Nova Ardour Dixie Normus.
17
|
Posted - 2012.06.25 17:28:00 -
[54] - Quote
fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? |

Salpun
Paramount Commerce Masters of Flying Objects
319
|
Posted - 2012.06.25 17:31:00 -
[55] - Quote
E6o5 wrote:fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? Unless you give more info or post a bug report number you feed back does not help the devs solve the problem |

Quartzlight Evenstar Icefluxor
Perkone Caldari State
207
|
Posted - 2012.06.25 17:33:00 -
[56] - Quote
2 year old, 4 GB mem, Win 7 64-bit and the machine ran MS SQL 2010 for 2 years, and now 2 clients simultaneous are breaking memory ?
The days of "Two Hulks and an Orca" are over.
Income nerf for me and other Industrialists, without a doubt.
Does the client REALLY need to take up 1.1 GB Mem ? Really ? Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Lunataria
Blackstar Privateer Consortium Enigma Project
21
|
Posted - 2012.06.25 17:37:00 -
[57] - Quote
Love the updates, however it seems whoever coded the graying of the modules and containers not within operational range, in the inventory, forgot that you can access POS modules from 3 km range, and not the usual 2.5km as i right now have grayed out labs at our POS even though i am within range to access them, though futher than 2.5km away |

Lez McPuss
Ministry of War Amarr Empire
0
|
Posted - 2012.06.25 17:40:00 -
[58] - Quote
hey ccp
maybe you guys should recruit some design studio for remaking ships from deep 1994 style to 2012 ? Becouse changing the texture from bad to ' it still sucks but better ' isn't ship redesigning, its just texture change.
nice work ccp on minmatar ship redesign... i was waiting 3 months for it and found only new texture on some ships and nothing more.
/ me out from here
|

Betrinna Cantis
15
|
Posted - 2012.06.25 17:52:00 -
[59] - Quote
Kim Blackstone wrote:Quote:
- The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that it has been collapsed, can anyone confirm this? Yes same issue here
Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

Inspiration
Focused Radical Energy Engineering
29
|
Posted - 2012.06.25 17:53:00 -
[60] - Quote
Salpun wrote:E6o5 wrote:fps < 10 after undocking, fps < 2 in fairly small lvl2 mission. CCP WTF???? Unless you give more info or post a bug report number you feed back does not help the devs solve the problem
He confirms what many people have been reporting and I know of no1 that does not experience graphics lag when in space, let alone opening a container or a wreck there.
Besides, trying to force people into bureaucratic activities for things obviously wrong, reproducible and never tested is just asking the man to do CCP's primary job while also footing the bill.
That is just plain rude man! |
|

NathanMoore
Little Bull League Corium Fission
3
|
Posted - 2012.06.25 17:54:00 -
[61] - Quote
Graphicperformance is down in the gutter after the patch. (ati card)
The second a missile is in space the fps is cut in half. When I open a second client the fps is cut in half.
No problems before this patch at all. |

Finstrer Fred
Bavarian Unstressed Mining Mob
0
|
Posted - 2012.06.25 18:05:00 -
[62] - Quote
My whole Neocom is flickering constantly, and the whole screen every second or so, quite anoying...
Graphics Card is a very old mobile intel 965 express, but it handled the game quite well prepatch ...
Edit: Already cleared the Cache, ran repair.exe and reinstalled the graphics Driver. |

Titadine
EVE University Ivy League
1
|
Posted - 2012.06.25 18:05:00 -
[63] - Quote
I'm also getting FPS issues while in space after the latest patch. |

Dieter Rams
The Nommo
21
|
Posted - 2012.06.25 18:10:00 -
[64] - Quote
YAY FPS IS DOWN! Now we just have to wait for another apology from CCP Soundwave. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
32
|
Posted - 2012.06.25 18:12:00 -
[65] - Quote
- Massive FPS-drops when viewing ships in the preview window
- Inventory doesn't cache the item-thumbnails and instead reloads them whenever I open any inventory-container (even if it's the same)
- Range indicator in the tree sometimes gets caught in endless blinking loops (haven't found a way to reliably replicate it at will, yet)
- Still no indicator in the tree-view, which depicts how far a container is filled
- Still can't drop stuff in another corp's hangar within the same alliance (hangar beeing set to allow Alliance View and Alliance Take)
|

Iri'yana
Corvus Technologies
3
|
Posted - 2012.06.25 18:16:00 -
[66] - Quote
Three points regarding the Unified Inventory inside of stations:
1) "My Filters" remembering being mini- or maximized worked fine for me pre-patch. Now it is borken and upon opening the inventory the filter is always maximized.
2) Inventory has (still) no memory regarding the state of the index. It either opens minimized (even if the index was open upon closing the inventory the last time) or at a smaller size, in which case minimzing and then maximizing it leads to the correct and desired size. Yet, I still have to observe the index to open of its own at the correct size once.
3) After Inferno 1.1 I'm unable to use the "stack all" command inside of containers in the corp. hangar. Containers in the private hangar are fine as are the divisions of the corp. hangar in general, just not containers inside of them. Items are properly packaged and unlocked. Problem persists for all container config states, as CEO or as corp. director, with old containers or ones assembled post-patch. With multiple different items or with just two stacks of one of a single item. Manually stacking the items also works like a charm, just not using the respective command |

Akai Tsumi
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2
|
Posted - 2012.06.25 18:17:00 -
[67] - Quote
UI is pretty laggy. Takes a while to switch ship or look through combat log. |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
19
|
Posted - 2012.06.25 18:18:00 -
[68] - Quote
I did a Stack All in a corporate station container. None of the items were locked but instead of a Stack All, it is doing a Stack Some. |

GreenSeed
57
|
Posted - 2012.06.25 18:19:00 -
[69] - Quote
jumping systems seems to trigger a slowdown, specially noticeable on multiclient setups.
the problem doesnt seem to be on the gfx, the VGA cards show the same load as without the slowdown, and i have 2 pcs one ati and one nvidia-sli, the problem is present on both computers at the same time, triggered by jumping system... something wich leads me to believe the server is making the clients run a broken script or something like it that causes the slowdown. (maybe chat channel swiching? assets updating location of ship?)
now this doesnt happen all the time, but it does happen consistently when jumping from system to system, after 4 - 5 system jumps.
another thing to note, is that the bug doesnt trigger if you jump between two systems thet didnt trigget the bug on the first jump.
spent a good 20 minutes jumping from bawilan to brapelile, back and forth, with 7 clients and couldnt trigger the bug; measuring between all clients a good 600 system jumps, as soon as i moved a few systems away it bugged entering mirilene.
also, clients "forget" their account names. they used to remember the one used for log in, now they all mirror the account name of the client that closed last. |

Grady Eltoren
Aviation Professionals for EVE
68
|
Posted - 2012.06.25 18:35:00 -
[70] - Quote
BUG: When I launch probes from my CHEETAH it doesn't make a sound anymore like before.
UI FEEDBACK - Can we have the UI remember our index list as previously suggested.
GRAPHICS: Scythe ship/line looks like crud. Also, Mimatar ships are supposed to be RED hues not Yellow. As I posted in Feedback thread.
SPACE RESERVED for more bugs as I discover them. |
|

Aineko Macx
Royal Amarr Institute Amarr Empire
194
|
Posted - 2012.06.25 18:54:00 -
[71] - Quote
Most female models in the char creator or 3D body view are being rendered without a face and feet. |

Arra Lith
HUSARIA Curatores Veritatis Alliance
39
|
Posted - 2012.06.25 19:01:00 -
[72] - Quote
UI problem: POS Containers have now only icon, without any name. From icon alone I have no idea what structure it points at - I have to blindly click on all almost same icons to open correct container... |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
33
|
Posted - 2012.06.25 19:06:00 -
[73] - Quote
Aren't we missing something here?
http://img696.imageshack.us/img696/4049/tempestlefttilt.png
The missing part is visible if you look at it from the other side, btw. And yes, this is consistently displayed over several different clients, different computers, verified game-files and so on. |

May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 19:07:00 -
[74] - Quote
All icons in assets and inventory reload on alt-tab and system jump, that takes up to 15 seconds. Before it was not noticeable.
EDIT/ Stations with long list of assets take a lot ot fime to load, was not the case before, even when other were mentionning lag. Now I have it, too ... |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.25 19:15:00 -
[75] - Quote
Ok about the graphics, prior to this patch I was getting 60 fps.
My graphics settings are:
Resouces Cache Enabled ON HDR Enabled OFF Load Station Environment ON
Anti aliasasing LOW Post processing HIGH Shadder Quality LOW Texture Quality HIGH Lod Quality HIGH Shadow Quality DISABLED Interior effects LOW Interior shadder quality LOW
After the patch same settings I get 7 fps. Is this intended for this patch? In order to get back to 60 fps I had to change the:
Texture Quality to MEDIUM Everything else remains the same.
On medium setting I get 60 fps again. Is CCP intentionally ramping up graphics quality in EVE to meet the quality of new graphics cards? My graphics card is not new it is a Nvidia 9800GT. In the past EVE was known to be not stressful on graphics cards. But this is changing rapidy not that we can not cope, as we can turn down the graphics features. It is just a surprise that this is so. And I think the public wants to know is this intentional on CCP's part or is this some buggy code that is causing the graphics hit?
We would appreciate an answer from the dev team please. Maybe even a note to all players that this graphics hit is intentional if it is? The slower 7 fps does make the game jerky and hard to play at that speed. Most players know how to adjust for it but not all. |

Palovana
Inner Fire Inc.
240
|
Posted - 2012.06.25 19:29:00 -
[76] - Quote
May O'Neez wrote:All icons in assets and inventory reload on alt-tab and system jump, that takes up to 15 seconds. Before it was not noticeable.
EDIT/ Stations with long list of assets take a lot ot fime to load, was not the case before, even when other were mentionning lag. Now I have it, too ...
I noticed all icons in Ship Inventory window reset to ! and reloaded when changing ships in-station also.
Please support: export of settings in editable format
Your stuff goes here. |

May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 19:37:00 -
[77] - Quote
Palovana wrote:I noticed all icons in Ship Inventory window reset to ! and reloaded when changing ships in-station also.
Yep, and when you close/reopen the main inventory window. This is even more noticeable with some icons like the PI command centers, they are the longest to load on my PC. I will make some tests with the cache settings. |

Valkur Ronuken
Asteroid is Depleted Industrial Might and Mayhem Alliance
0
|
Posted - 2012.06.25 19:39:00 -
[78] - Quote
Upon undocking for first time with the new update, the client crashed. Restarted client, and crashed again as soon as I hit the Enter Game button. Tried clearing cache, and client still crashes upon entering game. I guess I can go outside or something.  |

Pat0chan
Fake World
24
|
Posted - 2012.06.25 19:46:00 -
[79] - Quote
Constant lag (graphic set low) even worse when at POS. takes ages to react, open/close tabs
Font is way to small even set at 13 |

Skogen Gump
Jericho Fraction The Star Fraction
42
|
Posted - 2012.06.25 20:07:00 -
[80] - Quote
Frunje Elbris wrote:Hello, completely unrelated issue to those mentioned before, maybe caused by unsupported OS :) [linux + wine 1.4], but after the patch there is quite a lot of stuff upside down. http://i.imgur.com/6tDMR.png- whole scene - thumbnail of the selected NPC Brackets are actually correctly uninverted, and the controls are correct from the brackets point of view [so it feel inverted as the rendered scene behaves differently]. Static image in station is rendered correctly. Thanks for your effort :)
You installed the Australian client, Doh!
|
|

James Amril-Kesh
4S Corporation RAZOR Alliance
306
|
Posted - 2012.06.25 20:08:00 -
[81] - Quote
Major graphics lag as reported by others. Was getting 60 fps on high graphics (textures high, shaders high, no AA, HDR off, all effects on). Now get max 30 and often significantly less FPS plus a lot of sporadic jumps in lag while in space doing pretty much anything, and this is with textures low, shaders on low, and other settings the same. Lag spikes (10 or less FPS) especially when undocking, jumping, and approaching a POS. After using a jump bridge my ship won't even reappear for another 10 seconds or so.
I would really appreciate it if there was some dev comment on this. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Thuffyr Ewwith
CHON THE R0NIN
0
|
Posted - 2012.06.25 20:09:00 -
[82] - Quote
decrease of graphical speed, decrease of overall quality, decrease of satisfaction T. |

Skogen Gump
Jericho Fraction The Star Fraction
42
|
Posted - 2012.06.25 20:09:00 -
[83] - Quote
Not just the missing part; that texture is sadly atrocious :(
When I see the thing of beauty that Amarr V3 became, I actually want to cry for Minmatar.
That said, the black Sebiestor ships are quite nice 
|

Mashie Saldana
Veto. Veto Corp
540
|
Posted - 2012.06.25 20:10:00 -
[84] - Quote
Thanks for nothing CCP seeding collectors items in the NeX store for 500 AUR... Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Potrondal Morrison
The Scope Gallente Federation
50
|
Posted - 2012.06.25 20:21:00 -
[85] - Quote
Serious lag and items i have for sale on the market have just vanished, no-one has bought them and they are not in my inventory. |

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.25 20:21:00 -
[86] - Quote
CCP Guard wrote:EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a release. If you want to tell us what you think of Inferno 1.1, the general feedback thread can be found here. Full patch notes can be found here.
https://forums.eveonline.com/default.aspx?g=posts&t=124055&find=unread
Ive petitioned this and bug reported the lag issues/ unresponsive warp command. Please fix and let GM Grave to reimburse the implants ---- |

Taihbea
Federal Navy Academy Gallente Federation
113
|
Posted - 2012.06.25 20:21:00 -
[87] - Quote
At some point (after undocking / gate jump for example) I get FPS from 60 to 2-3. Terrible |

Standing Bear
The Paratwa Ka
0
|
Posted - 2012.06.25 20:28:00 -
[88] - Quote
Standing Bear wrote:Same corrupt file download issue as others above and it fails in the last 10%. Have no problem with small patches, but the last 2 major updates have required a client re-install.
Ran the repair tool twice and game is back to normal. First run took 19 minutes and failed, second run took 10 secs and completed. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.25 20:35:00 -
[89] - Quote
Dual-boxing no longer an option. Down from 50fps to 15fps.
Won't bother posting hardware as this is clearly a ****-up elsewhere.
Crap. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
6
|
Posted - 2012.06.25 20:38:00 -
[90] - Quote
Same thing. Down from 35fps to 5 fps! All settings low.
Macbook Pro. OSX Lion
Addendum: Same thing happened with Inferno 1.0 btw until they released an update patch. Somehow they reverted ther code again... |
|

Joelleaveek
Center for Advanced Studies Gallente Federation
55
|
Posted - 2012.06.25 20:39:00 -
[91] - Quote
As reported by others, terrible terrible lag. I can't run multiple clients now. Two clients are ok, fails with 3. |

adam smash
University of Caille Gallente Federation
101
|
Posted - 2012.06.25 20:47:00 -
[92] - Quote
Issue Patch blows Reason No UI roll back, more UI fail Ships look like ****
Fix
Roll back. |

Kharo Khann
Cosmology Deadly Unknown
0
|
Posted - 2012.06.25 20:51:00 -
[93] - Quote
Agreed |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.25 20:53:00 -
[94] - Quote
FYI...
Also cleared cache,
Ranr Repar
All is good :) The box said "Requires Windows-á2000 or better", so I installed Linux. |

Potrondal Morrison
The Scope Gallente Federation
50
|
Posted - 2012.06.25 20:57:00 -
[95] - Quote
I noticed that EVE is taking up a hell of a lot of my broadband downstream bandwith. I get normally 18.3mbs and with eve running i slashes it to stupid levels to the extent i ran speedtest.net both with eve on and off a few times. With eve off, 17.5 - 18.5mbs , and with eve running, 0.3 - 7.5mbs, and thats with just one client, when i run 2 or three, it takes ages to simply load up google on my web browser. |

Internet Lawyer Steve
Imperial Academy Amarr Empire
36
|
Posted - 2012.06.25 20:59:00 -
[96] - Quote
I guess 5 pages of people reporting lag isnt enough for CCP to look at the thread. Sorta like the other Feedback threads, IE Test Server.
Internet Lawyer Steve and Associates,
Bringing Justice to New Eden, One post at a time... |

Kismeteer
GoonWaffe Goonswarm Federation
167
|
Posted - 2012.06.25 21:00:00 -
[97] - Quote
I am unable to lock new items in a station warehouse. I have put in a petition on it as well.
http://i.imgur.com/hYfL6.png
There are other problems surrounding this problem in that petition as well. |

Tenjou Utena
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.06.25 21:14:00 -
[98] - Quote
Quote:Character portraits are now captured in 1024x1024 resolution (was 512x512 before) Some portrait captures are still downloading at only 512 instead of the intended 1024.
|

nardaq
Orion Expeditions
21
|
Posted - 2012.06.25 21:32:00 -
[99] - Quote
for once the fps went smooth around April this year, and got messed up again since todays patch
60fps before on each client, witch is now 30-20 atm...... |

Ken Kyoukan
3
|
Posted - 2012.06.25 21:55:00 -
[100] - Quote
Just a theory, for those with an fps drop, is your resource cache on, as this loads all the gfx into memory and holds them for the next use.
Now if you recall all minmatar sub caps and 2 other ships just got v3'd and tweaked. this means they have more graphical detail so whilst not having much larger file sizes they do take more gfx effort and memory to render.
Of the problems with missile lag i believe it's the same option as in trying to cache the missile trail particles, which it shouldn't.
Hopefully turning this off will help, give it a try and see if it helps.
it also looks like the networking has gone multi threaded, if so ccp should really add an option to tone it back. |
|

Hammer Crendraven
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.25 22:10:00 -
[101] - Quote
Ken Kyoukan wrote:Just a theory, for those with an fps drop, is your resource cache on, as this loads all the gfx into memory and holds them for the next use.
Now if you recall all minmatar sub caps and 2 other ships just got v3'd and tweaked. this means they have more graphical detail so whilst not having much larger file sizes they do take more gfx effort and memory to render.
Of the problems with missile lag i believe it's the same option as in trying to cache the missile trail particles, which it shouldn't.
Hopefully turning this off will help, give it a try and see if it helps.
it also looks like the networking has gone multi threaded, if so ccp should really add an option to tone it back.
Hmm my resource cache is on and I had 7 fps after this update. I stepped down my texture quality to medium left resource cache on and my fps went back up to 60 fps. So not quite sure how that resource cache works? |

BleedingAngl
Twist The Rusty Knife
2
|
Posted - 2012.06.25 22:14:00 -
[102] - Quote
still requesting an off button to the 'feature' - unified inventory
since the patch the unified inventory gone back to lagging when looting all and moving mass amounts of items between characters |

Phiad Aurilen
Only fools 'n' horses
5
|
Posted - 2012.06.25 22:22:00 -
[103] - Quote
No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.25 22:32:00 -
[104] - Quote
Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate.
Curious are you experiencing longer load times for inventory windows? Or when opening the market window? Or when looting wrecks when the inventory opens? Wondering if it is graphics related or not.
Because I did get my fps back up to 60 fps but still have delays when using inventory related stuff. And it does not show up on the fps momitor. My fps does not take a hit when I open these windows. But the delay is still there. And it was not before this patch. |

Flittoff
ByaDuK
2
|
Posted - 2012.06.25 23:07:00 -
[105] - Quote
Ever since Inferno has been deployed I have been unable to get my Second Mac client to use a different set of preferences. I follow the directions on this page http://wiki.eveonline.com/en/wiki/Multiple_clients section 3.1 on how to duplicate the client and edit the preferences lines as suggested only to find the launcher does a rebuild with no download and changes them back to the original folder "eveonline". This occurs whether I try to use an existing prefs folder or a new one.
It's not really causing any great difficulty other than the clients don't remember the correct account name.  |

Hakaru Ishiwara
Republic Military School Minmatar Republic
251
|
Posted - 2012.06.25 23:07:00 -
[106] - Quote
Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate.
Most if not all of this stuff is captured by the in-game bug reporting tool. Make sure to submit bug reports (it is really easy) so that CCP has this information. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mystical Martha
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.25 23:25:00 -
[107] - Quote
I'm seeing a pattern in the posts claiming performance issues - everyone claiming to be having problems mentions a pre-patch framerate of 60, suggesting that the interval setting may have something to do with the problem. I am not having any problems running multiple (2+) clients after patching - overall framerate is down perhaps 10-15% compared to prepatch, but all active clients are playable (and are all simultaneously in space), without changing any graphics settings (all clients are set to high detail, HDR and postprocessing off, low AA).
No, this isn't because I'm running some kind of godly gaming rig - my hardware's actually on the aging side. Running an Intel core 2 quad Q9450 on a P45 motherboard with ATI HD5850 video and 8GB DDR2 ram.
Anyone having problems, try setting "Present Interval" to "interval immediate" in the display & graphics options, and see if it solves the problem (or at least makes the game playable). |

slasher99
Zebra Corp Cascade Imminent
14
|
Posted - 2012.06.25 23:37:00 -
[108] - Quote
Every time I open the launcher it trys to update and I get stuck at 34.1 percent with an exception thrown. It still lets me play so that's cool.
Exception during UpdaterModule.Update Traceback (most recent call last):
Anyone else getting this? I submitted a bug report, still waiting on response. |

James Amril-Kesh
4S Corporation RAZOR Alliance
307
|
Posted - 2012.06.25 23:38:00 -
[109] - Quote
Mystical Martha wrote:I'm seeing a pattern in the posts claiming performance issues - everyone claiming to be having problems mentions a pre-patch framerate of 60, suggesting that the interval setting may have something to do with the problem. I am not having any problems running multiple (2+) clients after patching - overall framerate is down perhaps 10-15% compared to prepatch, but all active clients are playable (and are all simultaneously in space), without changing any graphics settings (all clients are set to high detail, HDR and postprocessing off, low AA).
No, this isn't because I'm running some kind of godly gaming rig - my hardware's actually on the aging side. Running an Intel core 2 quad Q9450 on a P45 motherboard with ATI HD5850 video and 8GB DDR2 ram.
Anyone having problems, try setting "Present Interval" to "interval immediate" in the display & graphics options, and see if it solves the problem (or at least makes the game playable). No change.
Also no change whether I have resource cache enabled or disabled.
Also no change whether I have high graphics or low.
Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

nardaq
Orion Expeditions
21
|
Posted - 2012.06.25 23:50:00 -
[110] - Quote
I can tell u its not the hardware, its the client.
I've bought a GTX680 mid april witch had basically the same FPS on the ATI 4890 i had before.
Buld 365966 on April 26 fixed the FPS and also the high CPU/kernel load 60 FPS on each client u bring to front, no problemo 
Buld 390556 from today's patch it got reversed again whatever it was. I really hope a DEV can look into this because i don't want to play in 20fps again
|
|

Feyd Rautha Harkonnen
14
|
Posted - 2012.06.25 23:51:00 -
[111] - Quote
Alt-tabbing between 2 clients causes black screen
- Launch 2 eve clients, logon with main in one and alt in other -- use alt-tab to move between the two - undock both - put one in 'map' mode - alt tabbing back to other toon yields black screen. Wreck triangles and ship brackets visible, as is overview -- but everything else is all black (background, ships, roids, etc)
- Changing map mode in other toon and returning doesnt fix - clearing cache doesnt fix - repair doesn't fix
This is a sev 1 for me. Killboard |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.25 23:57:00 -
[112] - Quote
Absolutely horrendous FPS drops and lag at a POS with tons of modules and ships or also at a customs office (only two places I can test).
Here's my FPS graph when warping out of a POS, which seems to go back to normal mid-warp or floating in EMTPY space.
http://cl.ly/Hdbi
FPS graph floating inside POS with FPS issues, then hitting escape for the settings menu. I can literally spike the FPS by hitting escape.
http://cl.ly/HdJJ
Edit: Multiple clients drops FPS by 50%. So instead of 9 I get 3-4 FPS. Amazing how everything was fine a day ago. |

GreenSeed
58
|
Posted - 2012.06.26 00:48:00 -
[113] - Quote
Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate.
it has been already stated multiple times already, the framerate does not come with and increased load on the VGA, so the drop is due to some other process the client is running on the CPU. be it sound, some script, or whatever.
if anything increases load on the VGA, most people runnig mutiple clients will notice right away. thats not whats happening here, as ppl with only one client are also having the same problem. |

Mr Kidd
Center for Advanced Studies Gallente Federation
642
|
Posted - 2012.06.26 01:26:00 -
[114] - Quote
GreenSeed wrote:Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate. it has been already stated multiple times already, the framerate does not come with and increased load on the VGA, so the drop is due to some other process the client is running on the CPU. be it sound, some script, or whatever. if anything increases load on the VGA, most people runnig mutiple clients will notice right away. thats not whats happening here, as ppl with only one client are also having the same problem.
Confirmed, Eve is completely utilizing available cycles on one core of my system.
The slowdown is due to bottlenecking at the CPU, not the GPU.
We want breast augmentations and sluttier clothing in the NeX! |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:42:00 -
[115] - Quote
Mr Kidd wrote:GreenSeed wrote:Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate. it has been already stated multiple times already, the framerate does not come with and increased load on the VGA, so the drop is due to some other process the client is running on the CPU. be it sound, some script, or whatever. if anything increases load on the VGA, most people runnig mutiple clients will notice right away. thats not whats happening here, as ppl with only one client are also having the same problem. Confirmed, Eve is completely utilizing available cycles on one core of my system. The slowdown is due to bottlenecking at the CPU, not the GPU.
Ok and yet when I step down texture quality from high to medium this load goes away. For me anyway. So now we have it isolated to an area of the program. Something in the high textures causes it. |

James Amril-Kesh
4S Corporation RAZOR Alliance
307
|
Posted - 2012.06.26 01:53:00 -
[116] - Quote
Hammer Crendraven wrote:Ok and yet when I step down texture quality from high to medium this load goes away. For me anyway. So now we have it isolated to an area of the program. Something in the high textures causes it. No. I get this issue regardless of graphics settings. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.26 02:51:00 -
[117] - Quote
James Amril-Kesh wrote:Hammer Crendraven wrote:Ok and yet when I step down texture quality from high to medium this load goes away. For me anyway. So now we have it isolated to an area of the program. Something in the high textures causes it. No. I get this issue regardless of graphics settings.
Confirmed, graphics settings do nothing. The only thing that's helped very moderately is turning EVERYTHING off in brackets and overview. Which is absolutely ridiculous and still unplayable. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 03:01:00 -
[118] - Quote
You guys have a much different problem than I do.
|

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.26 03:31:00 -
[119] - Quote
If it's a CPU issue then of course a single client would feel the pain. 2 clients would be even worse, which is EXACTLY what I'm experiencing. If I can't run two clients I'm closing both accounts... it's pretty simple. The client is broken.
GreenSeed wrote:Phiad Aurilen wrote:No issues with the GFX here, from what I've seen soo far it seems a bit more slick.
Just a thought as a techie. To all those with graphics/frame rate issues could you share the following info :-
1. What Graphics Card you have, include memory amount & driver version. 2. What resolution are you playing Eve at. 3. What CPU you have. 4. What operating system you're using.
With the above info included we can possibly spot a pattern as to who's having issues & why.
Myself I have :-
1. ATI HD4890 Black Edition. - 1gb - 12.4 Catalyst. 2. 1600x1200. 3. AMD P2 X4 965 @ 4gHz. 4. Win 7 64 bit Ultimate. it has been already stated multiple times already, the framerate does not come with and increased load on the VGA, so the drop is due to some other process the client is running on the CPU. be it sound, some script, or whatever. if anything increases load on the VGA, most people runnig mutiple clients will notice right away. thats not whats happening here, as ppl with only one client are also having the same problem.
|

Null Interface
Saints Among Sinners Intrepid Crossing
0
|
Posted - 2012.06.26 03:48:00 -
[120] - Quote
I see that CCP has cracked the the deep and enigmatic mysteries of Win 7 Pro 64-bit and finally got the launcher to do more than just max one core while (politely) munching all of 1MB of RAM. Prior, I just ran ExeFile.exe directly and repair.exe every time a patch came out. Curiously, prior to inferno and the launcher, I had no issues with the client.
Patch was successfully installed with the repair tool. Launched exefile, client said version OK, logged in and got so far as to preparing bulk data when it insta-crashed to desktop. Re-ran repair tool - indicated client OK. Launched exefile, same deal. Decided to open the launcher to discover that it works, it took about 5 minutes to verify the client, re-launch, failed. Re-opened client, reset cache, re-launched, same error. Re-launched client, reset all settings, same problem.
Dekstop: Win 7 pro 64 / i5 750 2.67GHZ / 4GB RAM / Radeon 5800
I've got the bandwidth to re-download the client, but that's an inconvenience I'd rather not have to deal with since I doubt it's going to really solve the problem.
Curiously - save for the massive performance disparity - the client updates itself so much better on my netbook (Win 7 home / Atom D525 / 2GB RAM/Nvidia ION). Not that the netbook is good for much beyond logging in for skill queue updates. |
|

Zleon Leigh
166
|
Posted - 2012.06.26 04:13:00 -
[121] - Quote
Now I'm seeing glitches - Character portraits lost and station docking selections dropped. This release walking all over itself?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Ribikoka
Royal Amarr Institute Amarr Empire
268
|
Posted - 2012.06.26 07:10:00 -
[122] - Quote
After relog the client not remember the camera position and reset to default position. |

Kate Stenton
Four Pillar Production Dragehund
3
|
Posted - 2012.06.26 07:44:00 -
[123] - Quote
Hi, I am unable to drop scan probes immediately after ending a warp. The message provided is Quote:Your ship is realigning its magnetic field, please wait a moment. This message is repeated until my ship is nearly stopped. If I manually adjust the ship speed during this time I am able to drop probes normally. |

Returnal
Ore Hogz Rolling Thunder.
0
|
Posted - 2012.06.26 08:20:00 -
[124] - Quote
Collation of small Issues
1) running 2 clients is now SUPER laggy .. problem increases over time until bith are 'stuttering' after about an hour or so .. 2) Inventory is STILL not-intuitive .. PLEASE fix this before you add oreholds to mining ships .. 3) AI for Drones seems to have borked .. .. they no longer target the 'size appropriate' targets .. just the nearest .. bored with my sentries keep default attacking an orbiting frigate when they should be killing BS 4) Invention .. since patch the default for invention is fixed at "my hangar" .. which doesnt help if you are at a POS .. this is really pissing me off tbh
|

Tarselis
Republic University Minmatar Republic
0
|
Posted - 2012.06.26 08:30:00 -
[125] - Quote
Returnal wrote:Collation of small Issues
1) running 2 clients is now SUPER laggy .. problem increases over time until bith are 'stuttering' after about an hour or so ..
There is a thread for that issue, so you are not alone with this.
https://forums.eveonline.com/default.aspx?g=posts&t=125627&find=unread |

Steijn
Quay Industries
125
|
Posted - 2012.06.26 10:08:00 -
[126] - Quote
- massive lag has reappeared when dealing with large stacks of items via the new inventory tree.
- items in containers which are in corp hangars can not be stacked via the inverntory tree since the patch. cure: drag container from corp hangar to personal hangar, open, stack okay, return to corp hangar.
both of these are a complete PITA yet again. |

Andre Vauban
Quantum Cats Syndicate
21
|
Posted - 2012.06.26 12:50:00 -
[127] - Quote
Massive FPS hit when running two clients. I was playing with both clients in some small gang fights for about an hour just fine. GPU was about 60-90% and FPS was around 30-40 FPS all night. I then docked both clients for a break. I came back to GPU at 99% (while docked) and FPS around 8 FPS on both clients. I closed one client and I had the same thing on the remaining client, 99% GPU and 8 FPS. I closed that client as well. When I restarted both clients, I was back to my normal 60-90% GPU and 30-40 FPS. I'm running an older nvidia 9500GT. |

Javi Stark
SPACELHAFS
0
|
Posted - 2012.06.26 13:37:00 -
[128] - Quote
Hey guys, I'm here to report an extrange issue. I've downloaded the patch when it was released. Firstly I got the corrupt data message so I used the repair tool which failed too. After this I tried to uninstall the game and to reinstall it. I used the downloader and after applying the patch everything seemed to be ok.
After describing what I've already tried my problem is that when I log my account it crashes to desktop when the "Preparing data" progress bar appears :/. Any idea what can I do? |

Vendictus Prime
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.06.26 13:39:00 -
[129] - Quote
I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship ( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.
Sorry didn't get a screen shot
VP o7
|

Kismeteer
GoonWaffe Goonswarm Federation
167
|
Posted - 2012.06.26 13:46:00 -
[130] - Quote
Vendictus Prime wrote:I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship ( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.
Sorry didn't get a screen shot
I got a screen shot, easy to duplicate: http://i.imgur.com/HE5ud.png
Also, figured out how Station Warehouses are broken. Existing stacks are fine, new stacks, you are unable to lock. Hence, new items dragged to cans cannot be locked unless you have one of those in the can already. |
|

Mulkarn
Confraternita Imperiale
0
|
Posted - 2012.06.26 14:17:00 -
[131] - Quote
Good patch, but with some annoying bug.
One of these... a continuous pop-up effect of the turrets and lauchers.
it is sufficient to rotate the camera a few degrees to see this pop-up effect of the turrets and launchers.
even at small distance.
Try to see this effect on a drake with seven missile launchers... it is annoying. |

MaverickScot
Point of No Return Waterboard
39
|
Posted - 2012.06.26 14:26:00 -
[132] - Quote
Just run gone berserk to see how salvaging is going.
Still cannot open salvage in space without Shift+Click and when you do open the next can you have to Shift+Click again and so on. There is a three second stutter when the salvage is open which if you move the mouse more often than not your ship onscreen is sent spinning. Not acceptable.
Again I reiterate. Put this monstrosity of a UI in assets where it belongs and return the old system which was not broken and was never asked for an update on.
Yours with regret, Mav.
P.s. A silly green icon does not fix the UI. |

Che Biko
Humanitarian Communists
96
|
Posted - 2012.06.26 16:21:00 -
[133] - Quote
Yesterday, before the 1.1.1. deployment, when I docked and entered the CQ from the hangar, the camera just showed me the hangar interiour and slowly fell down until all I could see was black. The UI worked fine though.
I'll see if I can find the time to BR it if it occurs again. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Dawn Hallard
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2012.06.26 16:40:00 -
[134] - Quote
I had a problem with fps when running 2 clients (5-6 to 30 fps, but totally unplayable).
Today I downloaded latest NVIDIA drivers and can easy run 2 clients (50+ fps in pos full of different modules).
I hope this will help. |

Ms Michigan
Aviation Professionals for EVE
0
|
Posted - 2012.06.26 16:51:00 -
[135] - Quote
I have a bug to report/ issue
Whenever I am WiS and I sit on the couch... afterwards I cannot walk about the room. I have tried standing up and walking, or just clicking somewhere to walk and it WON'T let me.
The only way to get to walk again is to RELOAD the station environment. Very annoying.
|

Palovana
Inner Fire Inc.
241
|
Posted - 2012.06.26 16:55:00 -
[136] - Quote
Feyd Rautha Harkonnen wrote:Screen goes black
- undock - click overview item (planet, etc) - open map view - close map view - click overview item - repeat.......
OR
undock, click a few overview items -- jump through a gate....
Background screen will go black
This is a sev 1 for me, game is unplayable like this. bug 139534
When you pan around the camera, do brackets and things in space cause tracers after the black screen? I bugreported a similar issue on Sisi a while back. Please support: export of settings in editable format
Your stuff goes here. |

Fred Munro
Silicis Luguolo
0
|
Posted - 2012.06.26 16:58:00 -
[137] - Quote
Dunno if this has been reported or not, but I am encountering an odd issue with EVE Voice.
I have the talk button mapped to Left Alt, when I press it, I can talk obviously but after I release it I can still talk for a good 5-8 seconds. If I make continuous noise I can talk with out the button for 15 - 20 seconds before it stops. I'm pretty sure I mentioned it a while back as well...
Windows Client Win 7 Ult. x64
I can reproduce it on my other machine too which is the same software setup. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.06.26 17:00:00 -
[138] - Quote
Everyone who have problems with multiple clients: if you run them from one folder, don't do it. Seriously. Make a junction/symlink, you wouldn't waste any precious disk space (well, settings and cache folder will be duplicated, but it's just a hundred megs max)
http://wiki.eveonline.com/en/wiki/Multiple_clients
I use this advice for anybody who complain to me since 2008, and it works fantastic every time -- not only for fps, but also heavy boosting client responsiveness. Currently I have 11-12 clients on my 3yr old mid-end setup (phenomII720, ATI5770 -- well, since my fleet grow, I bought some ram up to current 12G) and not have any problems with it.
Also for those who use ccp-allowed multibox software, there is feature in it, "virtual files". It doesn't work as good as running clients from separate junction folders. Trust me, I use same software. |

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
7
|
Posted - 2012.06.26 17:23:00 -
[139] - Quote
Even single client is unplayable for me in a POS for example at 4-5fps while before patch I could run 2 clients fine at 20-30fps. Acceptable framerates for me as I run it on an old laptop while travelling.
MacBook Pro 2008
4GB ram
Nvidia 8600GT
OSX Lion
Same thing happened with Inferno 1.0 and then ccp released a mac graphical update patch and everything went back to normal. Seems they reverted that patch with the 1.1 "update". However now windows clients seem to have problems as well, mostly with multiple clients though. |

Lyron-Baktos
Selective Pressure Rote Kapelle
254
|
Posted - 2012.06.26 17:31:00 -
[140] - Quote
Only briefly played a bit since patch but updating process was smooth as ever and I've come across no issues yet. I don't do POS work so can't comment on the UI.
The green indicator for active ship is a nice touch though
Oh, I did loot a small wreck however and I did notice a bit of lag. It was only about 10 items or so and they disappeared from the wreck window in groups of 2-3 instead of one massive grab. I thought I had run out of cargo space for a second before the other items started disappearing. Can't remember if the window closed automatically once I was done though as I know I've seen complaints that it hadn't. But anyway, my experience was not bad as I forgot about it until just now On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
|

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
8
|
Posted - 2012.06.26 18:12:00 -
[141] - Quote
Triple-boxing as before patch, still works fine (mostly) on my pod-interface (i.e. PC).
BUT.
Before the patch you could log of one client, log on a cyno-alt, do the cyno-thingy, log of and relog your original toon and triple-boxing still worked fine. Fps stable at 30+ on all three clients during all this.
After the patch, the above makes my PC go bananaz: fps on all clients drop to 7-8 fps when logging of and relogging in one of the 3 clients, CPU goes high and GPU too. The work-around is to close all 3 clients and restart them again.
Also, docking and undocking after the log-off/log-on seq above, make the frame rate drop to 7-8 fps when in space. In station (WiS disabled) all is fine. Undock -> 7 fps and fans go wild. Once again, this is remedied by shutting all 3 clients down and relogging them "freshly". Memory fragmentation or swapping problem maybe?!
I know CCP does not officially support dual or multi-boxing, so I am prepared to do the work-around I found out. Also, guess I will upgrade my PC soon, new graphics card and more memory might be the trick here, we'll see.
i7 Quad-core 2.93 GHz, Windoze 7 64 bit Pro, 8 GB RAM, GeForce GTX 460, 1 GB RAM GDDR5, dual screens 1920x1080 21". Usually have firefox, EVE mon, EFT, OpenOffice and some other apps in the background.
|

Joccob
Vex Ubiquity Project
0
|
Posted - 2012.06.26 19:01:00 -
[142] - Quote
Quote:1) running 2 clients is now SUPER laggy .. problem increases over time until both are 'stuttering' after about an hour or so .. .. ** MAX FPS 18-19 .. only goes above 60 with a single client**
Please add me to the list of people seeing this . I've been dual boxing for, well, years and no problems. I noticed last week that I was seeing this on the Sisi server, and now after the patch I'm seeing it on Tranquility. Its pretty much unplayable with two clients running. And I can say for sure my system is not peaking out. It seems to start out ok and just gets worse over time. Memory usage is pretty high on both of the clients but seems to hold steady. |

Lone Gunman
Forhotea Corporation
18
|
Posted - 2012.06.26 19:30:00 -
[143] - Quote
There is another thread opened about the client FPS multibox slowdown in the Issues and Workarounds Forum that is getting some Dev love.
https://forums.eveonline.com/default.aspx?g=posts&m=1540203#post1540203 |

Viperslayer1
Dark Wolf Development Fidelas Constans
0
|
Posted - 2012.06.26 19:52:00 -
[144] - Quote
last night had some fps issues as well..I was in my ship with no damage to doing some PI in a POS when after completing my final planet and exiting out of planetary view to find my ship in structure damage as well as some armor and shields, etc. Fitted 2 armor reppers and didn't do anything, logged and everything was fixed. Just giving you a heads up..Will file bug report later, system crashed shortly after while trying to duel box and wasn't in the mood for any more problems.. |

emorsa
United Cosmological Expeditionary Fleet
0
|
Posted - 2012.06.26 20:24:00 -
[145] - Quote
use to be able to 'save location' of a collidable object before patch, was in the drop down menu. its disappeared since patch   
can i haz it back PLEASE   |

okst666
GNADE Inc. Bruderschaft der Pilger
167
|
Posted - 2012.06.26 22:25:00 -
[146] - Quote
speaking of fps issues..
please can anyone at ccp fix the clouds...
warp into an oruze construct or whatever that site is called...your fps will drop from >100fps to just 5-10 fps.
same happens when close to gas clouds [X] < Nail here for new monitor |

Apple Orange
Science and Trade Institute Caldari State
0
|
Posted - 2012.06.26 23:43:00 -
[147] - Quote
I cannot download and install "anything"? I have tried several times and nothing works and I am "NOT HAPPY" I am paying for this game people. I expected more from experienced programmers. |

Null Interface
Saints Among Sinners Intrepid Crossing
0
|
Posted - 2012.06.27 02:48:00 -
[148] - Quote
Javi Stark wrote:Hey guys, I'm here to report an extrange issue. I've downloaded the patch when it was released. Firstly I got the corrupt data message so I used the repair tool which failed too. After this I tried to uninstall the game and to reinstall it. I used the downloader and after applying the patch everything seemed to be ok.
After describing what I've already tried my problem is that when I log my account it crashes to desktop when the "Preparing data" progress bar appears :/. Any idea what can I do?
I have this same problem. The minor release today did not resolve it. |

Mane Frehm
The Executioners Capital Punishment.
19
|
Posted - 2012.06.27 02:49:00 -
[149] - Quote
Definitely seeing much more lag when looting wrecks even in systems with no one else present. When I click loot all, I can see individual items disappearing and then reappearing in the target location....very slowly.
I've since this since the Monday patch. |

Ciphas cain
Snap Crackle Pop. AAA Citizens
3
|
Posted - 2012.06.27 04:38:00 -
[150] - Quote
Before the patch i could run 5 eves and other stuff with no lag at all. Now just even turning 1 eve on with nohting else i can see some lag - not just in eve but in other programs im using.
I have i7 3ghz 16gig ddr3 ram and geforce gtx590 card
I should not be getting lag! I notice it is using alot more cpu than it used to. |
|

nat longshot
solo and loveing it
36
|
Posted - 2012.06.27 04:43:00 -
[151] - Quote
ok i have a issue with the new patch and the rifter models.
Freki is 60m long and the Jaguar is 139m long now please tell me how the same hull got twice as large with this patch.
i think you drop the ball here ccp.
|

Fascist Jockitch
Achura Solutions
4
|
Posted - 2012.06.27 06:48:00 -
[152] - Quote
Thanks for the slight improvements to the inventory system... However, you are missing the point.
Unified Inventory is COMPLETELY BROKEN.
My shift key is now completely gone. Seriously, having to continuously hold the shift key has finally caused physical damage to my keyboard.
FIX IT
We don't want inventory "unified" by default. We want windows to open independently, like they did before. Make unification an option and stop being n-a_z-i-s.
|

Steijn
Quay Industries
130
|
Posted - 2012.06.27 07:32:00 -
[153] - Quote
when jumping and trying to dock, i keep getting the following message
07:30:00 Notify You cannot navigate that way with the selected object as it is too far away. Try moving in its direction instead.
isnt a docking command classed as 'moving'? |

Kurull Skullsplitter
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
0
|
Posted - 2012.06.27 07:40:00 -
[154] - Quote
Possibly a small thing in the big picture. I think the patch notes indicated there was some fix to the behaviour of open unified inventory and cargo windows.
what happens now is this: If I dock with cargo closed then If I leave the Hanger Items open and udock the Hanger Items window becomes an open cargo window once I'm in space
this is undesirable behaviour.
If I have cargo closed when I undock I want cargo closed when I enter space.
If I have cargo open when I undock then that is when I want cargo open when I undock.
I do not want the behaviour of my cargo window dependent upon the behavour of any other unified inventory window. |

Captain Praxis
EVE University Ivy League
99
|
Posted - 2012.06.27 11:41:00 -
[155] - Quote
When clone-jumping, if I have my ship hangar window and item hangar window open (as I always do when I'm docked), they get automagically closed forcing me to open the 'main' inventory window and mess around with the tree and my shift button to get them back (since we lost the quick & easy shortcuts to open these windows directly).
Plz 2 keep open windows open when clone-jumping, kthxbye  |

Hazen Koraka
HK Enterprises
10
|
Posted - 2012.06.27 12:31:00 -
[156] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=125975&find=unread
Ship aligning to magnetic field - please wait...
10s + delay after warping to a planet so I can drop core scanner probes. Wasn't an issue before 1.1. |

Zleon Leigh
169
|
Posted - 2012.06.27 13:03:00 -
[157] - Quote
Bah! Forum foo defeat my quick post reply foo...
Almost every time I undock this message/error/drivel pops up "The item is no longer within your reach"
Really? I have pretty long arms ya know... You sure it's out of my reach?
Anyone happen to actually fly their code before they release it??
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Nomad I
University of Caille Gallente Federation
77
|
Posted - 2012.06.27 14:20:00 -
[158] - Quote
A station warehouse container was announced with "full" when I tried to stack an item but wasn't according to the hud. |

Faulx
Brother Fox Corp
24
|
Posted - 2012.06.27 15:55:00 -
[159] - Quote
According to the patch notes:
"Warp-in locations for moons in wormholes J140133 and J112041 have now been fixed."
There does not appear to be a J112041. Perhaps this is a typo? In which case, what system was really being fixed? |

jemy Amatin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.27 16:11:00 -
[160] - Quote
Has anyone been experiencing a FPS drop in missions?
After the patch, i've been having problems with lag in security missions. Once battle starts and the missiles start flying,my FPS drops significantly. And these aren't big battles where you would expect alot of lag; I'm a noob and run lvl 2 missions. Prior to the patch, battles ran really smoothly and it was a pleasure to watch the missiles and explosions. Now, it's painful to watch because of all the stuttering and minor freezes. The lag hasn't put me in danger yet, but i'm worried that it could get worse as i move on to higher level missions. I've tried zooming out during laggy missions, and that doesn't seen to work. I don't know, is it just me or is anybody else having the same problem? |
|

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
8
|
Posted - 2012.06.27 18:45:00 -
[161] - Quote
Graphics-problem after patch 1.1.2 today. No settings changed, does not matter if running 1, 2 or 3 clients - it's exactly the same fault on all clients. No settings changed on my side.
As you can see, it is some kind of "misalignment" of the picture to the top of the screen when warping. ALso it seems to be "in 3D" i.e. RGB parts of picture is not aligned either. When not warping, when docked etc it is as usual and does not show this glitch. Very annoying when warping!
Buffering problems after patch? What else could this be?
NVidia GTX460, "Interval One", 1920x1080, AA disabled, shadow qual disabled, all else on "high", HDR enabled, yada yada yada latest drivers etc etc etc...
Comments, CCP? Anyone else having the same problems? |

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
8
|
Posted - 2012.06.27 19:05:00 -
[162] - Quote
Emmy Mnemonic wrote:Graphics-problem after patch 1.1.2 today. No settings changed, does not matter if running 1, 2 or 3 clients - it's exactly the same fault on all clients. No settings changed on my side. As you can see, it is some kind of "misalignment" of the picture to the top of the screen when warping. ALso it seems to be "in 3D" i.e. RGB parts of picture is not aligned either. When not warping, when docked etc it is as usual and does not show this glitch. Very annoying when warping! Buffering problems after patch? What else could this be? NVidia GTX460, "Interval One", 1920x1080, AA disabled, shadow qual disabled, all else on "high", HDR enabled, yada yada yada latest drivers etc etc etc... Comments, CCP? Anyone else having the same problems?
Reboot of windoze fixed it. Now works as intended. |

Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:17:00 -
[163] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.06.27 22:07:00 -
[164] - Quote
jemy Amatin wrote:Has anyone been experiencing a FPS drop in missions?
After the patch, i've been having problems with lag in security missions. Once battle starts and the missiles start flying,my FPS drops significantly. And these aren't big battles where you would expect alot of lag; I'm a noob and run lvl 2 missions. Prior to the patch, battles ran really smoothly and it was a pleasure to watch the missiles and explosions. Now, it's painful to watch because of all the stuttering and minor freezes. The lag hasn't put me in danger yet, but i'm worried that it could get worse as i move on to higher level missions. I've tried zooming out during laggy missions, and that doesn't seen to work. I don't know, is it just me or is anybody else having the same problem?
I have similar problems. And I discovered a cure for them. It is odd that it works but it does. press escape and change your graphics setting. Change the one called texture quality step it down to medium. When I do this my FPS monitor jumps back up to normal range for me immediately. Then what I do is go right back to texture quality high setting immediately and the fps does not drop it stays fixed until something else triggers another frame drop. But at least for the rest of that battle the frame rate will stay up. It is obviously a bug and I did send in a report on it. |

Half Ton McGregor
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.06.28 09:21:00 -
[165] - Quote
Filed my survey!
The texture change does not work for me - I start out at 130+ fps, then all of a sudden, usually when initiating a warp or a jump it drops right down to 5 or 6, then stays there until I I quit and restart the EVE client. Bloody annoying! Come on, CCP, let's have a fix that works! |

TKL HUN
Jugis Modo Utopia pwn-O-graphy
4
|
Posted - 2012.06.28 15:29:00 -
[166] - Quote
Clients are lagging like hell, but randomly after yesterday patch (started yesterday)
I run usually 2 clients, sometimes 3 without any lag (lowest settings possible) in windowed mode (not in fixed windowed mode).
From yesterday, sometimes if I switch to my browser, or anything else (also between clients), my clients, or at least one of them starts to lag extremely. (with only 2 clients - if I ran 1 client, that didn't lag)
Tried to switch off aero in windows 7 etc etc, but nothing helps.
After a few alt-tabbing or client window resizing sometimes the issue is fixed, but not always.
Also some of my corp members experiencing the same issue too!
What's up with this?
Edit: this lag happens also after jumping through gates... |

Kayrl Bheskagor
Hedion University Amarr Empire
9
|
Posted - 2012.06.28 18:25:00 -
[167] - Quote
Well, another "epic: CCP update. Where to start . .
- first, the mind numbing lag. Congratulations to the team who managed to completely negate all the effort put forth in previous updates to improve performance. The useless new inventory, plus this last update means I get frame rates of about 2.6 FPS. That's a record. Prior to this, uhh . . . "update", I could comfortably run 8 clients with no lag at all (well, except after that useless unified inventory was added) now, I'm lucky if i can run 4 without a gradual system degradation to all 4 clients stopping pretty much dead. CCP needs to hire a coder that knows how to NOT introduce a memory bleed out.
- the last update, well I don't know what it is, because the useless updater says i have no internet connection. No update connection, no client runs due to version incompatability. Running two fixes, first one stuck at about 86%. Well done CCP!
- the filter options aren't fixed. they still show up every time I dock/undock, and always expanded, even though it says it isn't expanded at all. Fail.
- select all, and drag and drop, still only work about half the time. Fail.
- camera resets every time I undock. Fail
- once again, sigh, window positions and sizes are deleted when I dock. Fail
- that useless P.O.S. inventory is absolutely the BEST way to lose track of items, or offload cargo, only to find out you DIDN'T dump your cargo after all, and IMAGINE, if the cargo defaulted to the ACTIVE SHIP! Wow, just like the old inventory did, PERFECTLY. But hey! The active ship now has a little green box around it. Wow. Fail.
- shift-clicking containers open, works about half the time. Fail
- containers stay open even after the target is gone. Fail
- With a single orca, single pilot, in space, apparently, I am unable to transfer items from the ore hold to one of the internal corp holds, of the same ship, because it is too far away. ?? Nice job. fail
- when I dock up, the inventory updates sit for up to 10 seconds to figure out what I've got in inventory, even if I'm in a shuttle with nothing in station. Fail.
But wait! The active ship has a little green box around it! Oh yeah, I already mentioned that. Did I mention that it's ANOTHER useless update feature? How about something USEFUL, like adding options to the useless inventory? NM. I guess, now, some other CCPer is going to post that it's going to take longer to fix all the new BUGS because you need the update images for NEW "updates" with even more BUGS in them, just like he did when day after day of updates to fix the useless inventory bugs, still didn't fix all the bugs. Right. End of August for GW2, right? |

Hakaru Ishiwara
Republic Military School Minmatar Republic
254
|
Posted - 2012.06.28 19:10:00 -
[168] - Quote
When I shift-click the Inventory icon in the Neocom hoping to spawn a new inventory window, all of my chat windows minimize / close. Is this normal client behavior? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

E6o5
Nova Ardour Dixie Normus.
20
|
Posted - 2012.06.28 20:12:00 -
[169] - Quote
i had fps problems (10fps in space, 2 fps in a small mission) before the latest patches to 1.1 which i could somewhat solve by switching from windowed mode to fullscreen and reduce the rsolution. now i got problems again after some time playing, after jumping through a gate my fps was down to 1o again. way to go ccp, way to go |

Hatincat
Perkone Caldari State
0
|
Posted - 2012.06.29 03:28:00 -
[170] - Quote
FPS somewhere between 2.5 and 5 within a few mins. Today's patch made no difference. Reboot makes no difference, settings make no difference. Doesn't look like there's any particular pattern regarding who is having this problem... 3 days now...
Can anybody direct me to the CCP statement that explains the compensation we'll receive? |
|

Isabella Rascario
Delphinian Enterprises
7
|
Posted - 2012.06.29 04:20:00 -
[171] - Quote
Emmy Mnemonic wrote: I know CCP does not officially support dual or multi-boxing, so I am prepared to do the work-around I found out. Also, guess I will upgrade my PC soon, new graphics card and more memory might be the trick here, we'll see.
I've found that using VMWare can help since then you can control just how much memory a particular instance has, .e.g. 1.5GB each, and it cannot exceed that amount. I can run a number of clients simultaneously like this (an SSD helps :D). It's not as 'pretty' as running it native but can be helpful for helper alts where you don't really care how shiny things are (or at least I don't). So, that might be an idea if you're really struggling to get numerous accounts working side by side to get stuff done.
|

Amura Kadur
9
|
Posted - 2012.06.29 07:10:00 -
[172] - Quote
Women's 'executor' Coat (red / gold) * disappeared from the NeX store since the last patch. why? All of my words are secondhand and useless in the face of this. |

Untouchable Heart
Science and Trade Institute Caldari State
23
|
Posted - 2012.06.29 07:29:00 -
[173] - Quote
After 1.1 the client is horrible slow when a fleet travel and jumping trough gates. Black screen after jumping ???? Really ? Come on CCP fix it. |

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
7
|
Posted - 2012.06.29 09:23:00 -
[174] - Quote
Fix our game...! |

Tarryn Nightstorm
Hellstar Towing and Recovery
442
|
Posted - 2012.06.29 11:25:00 -
[175] - Quote
Pronounced lag-spike when looting a wreck or container with the new UI.
"Auto-jump" feature, doesn't, about half the time. Other times laggy--Doing it the "old" way seems fine.
When coming down from warp-in to launch probes, get "Please wait, aligning magnetic field," or some such, can't launch probes till the ship is at a dead stop--I do explo in losec, this is not good.
Fix this, FFS... In irae, veritas. |

BleedingAngl
Twist The Rusty Knife
3
|
Posted - 2012.06.29 11:41:00 -
[176] - Quote
Tarryn Nightstorm wrote:Pronounced lag-spike when looting a wreck or container with the new UI. "Auto-jump" feature, doesn't, about half the time. Other times laggy--Doing it the "old" way seems fine. When coming down from warp-in to launch probes, get "Please wait, aligning magnetic field," or some such, can't launch probes till the ship is at a dead stop--I do explo in losec, this is not good. Fix this, FFS... 
loot lag already reported here https://forums.eveonline.com/default.aspx?g=posts&t=122927 |

Zarnywoop
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.06.29 12:54:00 -
[177] - Quote
I cant even download the patch update! When I start the launcher i get a dialogue box stating.
"The Server you are connected to doesn't have a published update packege."
I've tried running the repair, but that can#t find anything either.
|

Half Ton McGregor
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.06.29 13:15:00 -
[178] - Quote
OK, after today's patch, I get the exteme slowdowns every time I ALT-TAB out of the client and return. Before the ALT-TAB, I get 130+ fps. After ist ALT-TAB it goes down to about 7 fps, then if I do it again, it goes down to about 3 fps. I have not been brave enough yet to try it a third time. Also, the exhaust plumes seem to randomly appear/disappear.
So, all in all, the problem is still not fixed. |

Kim Blackstone
Booty hunter's
21
|
Posted - 2012.06.29 15:52:00 -
[179] - Quote
CCP knows that and they stated in the patch notes that they are still investigating the issue. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.06.29 20:58:00 -
[180] - Quote
-4 stealth bombers out of 7 multiboxed, 3 due to extreme fps drop and 1 because it jumped through gate, but that wasn't displayed in client. also -3 pods. "thank you" for your "work" |
|

Black Omne
Freedom-Technologies THORN Alliance
4
|
Posted - 2012.06.29 21:00:00 -
[181] - Quote
two problems I have noticed, one started with inferno 1.1, the other with the prelude to inferno.
Problem 1: Looting in space has been far more difficult and frustrating since Inferno 1.1. Every wreck or container I open generates a 5-7 second pause (client freeze) and another similar one when "Loot All" is pressed. This happens without fail every time. Needless to say, this makes looting a lot of wrecks a lot more time consuming and frustrating. Also, in the off chance this is caused by all the database lookups needed for the "average price" feature, can you at least add the ability to turn that off? Sometimes the pausing gets so bad my client gets confused and I get the "Checking Navigation" progress bar and the overview gets all screwed with phantom things showing up, locked targets not being locked, etc. Refreshing the overview does not fix this, only warping away and back does.
Problem 2:
Stacking appears to be broken, if you stack all in a window, container, etc, it takes twice to actually stack everything unless there is only a few items there.
PS. On a side note, with the forums and eve gate being down for 3 days, could you guys not have put a note on the community website or news somewhere? Just saying....
|

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
7
|
Posted - 2012.06.29 22:17:00 -
[182] - Quote
CCP, u finally fixed my framerate from 3 fps to 50fps on a single client. Thanks! |

Borascus
Red Core Paradigm Shift Alliance
33
|
Posted - 2012.06.29 22:33:00 -
[183] - Quote
Faulx wrote:According to the patch notes: "Warp-in locations for moons in wormholes J140133 and J112041 have now been fixed." There does not appear to be a J112041. Perhaps this is a typo? In which case, what system was really being fixed?
J System not in wiki |

Zelman Axe
Pator Tech School Minmatar Republic
26
|
Posted - 2012.06.29 23:29:00 -
[184] - Quote
I have spotted a problem its called a **** UI that replaced a perfectly functional one when is the rollback coming |

BleedingAngl
Twist The Rusty Knife
4
|
Posted - 2012.06.29 23:52:00 -
[185] - Quote
Zelman Axe wrote:I have spotted a problem its called a **** UI that replaced a perfectly functional one when is the rollback coming
A rollback will never happen because that means accepting defeat and giving the players what they want, i would have prefered the OPTION to use it or not |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
699
|
Posted - 2012.06.30 00:45:00 -
[186] - Quote
Ally costs are broken. It's costing people multiple trillions to accept ally offers even in wars that don't actually have any allies involved in them yet. |

John Relander
Zenko Incorporated
0
|
Posted - 2012.06.30 09:33:00 -
[187] - Quote
I ran into all kinds of problems, such as: - Once EVE is running, no other program can access the internet - Once EVE is closed, it will not free memory
The solution I found to these problems was simple: (1) Uninstall F-Secure Internet Security (2) Install some other security suite (personally went for MS Security Essentials) (3) ??? (4) Profit!
However, the observation is that at the current, EVE is not compatible with F-Secure's software for some reason. In Inferno 1.0.x, stuff still Just Worked(tm). |

Gartelion
Liberation Army BricK sQuAD.
0
|
Posted - 2012.06.30 09:36:00 -
[188] - Quote
5 days and many patches later I still can't launch the game after Inferno 1.1 patch.
Every time I click 'play' in Online Launcher, the Client starts to load but at the end my pc crashes (blue screen).
I emptied cache, I uninstalled and re-installed the game, nothing worked.
I have filed a bug report on Tuesday, but no response yet. (And, since it's the weekend, probably I shouldn't be expecting any before Monday, right?)
I'm very, very displeased... |

Andy DelGardo
74
|
Posted - 2012.06.30 12:58:00 -
[189] - Quote
BUG: Pls finally fix the corp-delivery shortcut! The shortcut only works in stations where u have a office or by some other random factors. |

disasteur
Tellcomtec Incorporated. Preatoriani
173
|
Posted - 2012.06.30 13:35:00 -
[190] - Quote
just logged in for the first time since unified crapatory hit us in the face, first i noticed was the FPS... what the F...heck have they done to the game now??????
really CCP, you are making an even bigger mess then it already was, way to go |
|

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
1
|
Posted - 2012.06.30 13:50:00 -
[191] - Quote
A couple of issues with Unified Inventory have cropped up again.
I have set up Hot Keys for Ship Hanger (Alt-H), Item Hanger (Alt-I) and Active Ship Cargo Hold (Alt-C).
In station I open these three windows.
If I logout with these windows open, only the Ship Hanger window is open when I login.
When I Undock from the station, the Ship Hanger closes, the Active Ship Cargo Hold remains open but the Item Hanger remains open with the Active Ship Cargo Hold active.
When I Dock with the station, the Ship Hanger and Active Ship Cargo Hold are open, however, the Item Hanger is open with the Active Ship Cargo Hold active.
When I logout and login, the windows I had open need to still be open.
When I Undock from the station, the Item Hanger and Ship Hanger need to close and when I Dock with the station, the Ship Hanger and Item Hanger with Item Hanger active need to reopen. |

Yatta Vyatta Usoko
Noble Cutlery Labs Barbarian Wine and Cheese Society
6
|
Posted - 2012.06.30 13:56:00 -
[192] - Quote
T2 Ammunition is bugged, or fitting windows shows wrong DPS.
Example1: Jaguar, 3x150mm Light AutoCannonII T2 Hail S Ammo: 188DPS T2 Barrage S Ammo: 134DPS T1 Phased Plasma: 147DPS
T1 ammo (Phased Plasma S) shows more DPS than T2 (Barrage S): 147 : 134
Example2: Ishkur, 3xLight Ion Blaster II T2 Void S Ammo: 126DPS T2 Null S Ammo: 90DPS T1 Antimatter S: 98DPS
Again T1 ammo (Antimatter Plasma S) shows more DPS than T2 (Null S): 98 : 90 |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
700
|
Posted - 2012.06.30 14:23:00 -
[193] - Quote
those t1 ammo types do more damage than those t2 ammo types, it's not a bug. |

E6o5
Nova Ardour Dixie Normus.
21
|
Posted - 2012.06.30 16:46:00 -
[194] - Quote
fps was at 60, warped into a scanned down mining site, fps drops to 5 after relogging fps back to 60 even in the site.  |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.07.01 05:45:00 -
[195] - Quote
I got "fps drop" after some opening/closing starmap (F10). |

Belldrana
WarpCorp
16
|
Posted - 2012.07.01 11:14:00 -
[196] - Quote
Black Omne wrote:two problems I have noticed, one started with inferno 1.1, the other with the prelude to inferno.
Problem 1: Looting in space has been far more difficult and frustrating since Inferno 1.1. Every wreck or container I open generates a 5-7 second pause (client freeze) and another similar one when "Loot All" is pressed. This happens without fail every time. Needless to say, this makes looting a lot of wrecks a lot more time consuming and frustrating. Also, in the off chance this is caused by all the database lookups needed for the "average price" feature, can you at least add the ability to turn that off? Sometimes the pausing gets so bad my client gets confused and I get the "Checking Navigation" progress bar and the overview gets all screwed with phantom things showing up, locked targets not being locked, etc. Refreshing the overview does not fix this, only warping away and back does.
Problem 2:
Stacking appears to be broken, if you stack all in a window, container, etc, it takes twice to actually stack everything unless there is only a few items there.
PS. On a side note, with the forums and eve gate being down for 3 days, could you guys not have put a note on the community website or news somewhere? Just saying....
Have the same problems for the FPS drops from 60 to 12-16 when opening a wreck and 5-10 fps when looting all.
When will we have option to use the old inventory system rather then UI? |

Flittoff
The Phantom Brigade
2
|
Posted - 2012.07.01 13:52:00 -
[197] - Quote
Have the same problems for the FPS drops from 60 to 12-16 when opening a wreck and 5-10 fps when looting all.
When will we have option to use the old inventory system rather then UI?[/quote]
There is a way forward that ccp can use to solve the looting cans problem with the new UI.
I propose that ccp introduce the T3 SALVAGER which salvages and deposits the wrecks loot into your salvagers cargohold. It is so frustrating trying to loot ships with the client stopping and starting like a broken down old wreck. This wont fix the other problems caused by this UI, but it would improve looting. ccp owe it to us now that they have completly ganked looting.
Add to my call for the T3 SALVAGER to be introduced IMMEDIATLY with the next update.
|

BleedingAngl
Twist The Rusty Knife
4
|
Posted - 2012.07.01 14:33:00 -
[198] - Quote
Belldrana wrote:Black Omne wrote:two problems I have noticed, one started with inferno 1.1, the other with the prelude to inferno.
Problem 1: Looting in space has been far more difficult and frustrating since Inferno 1.1. Every wreck or container I open generates a 5-7 second pause (client freeze) and another similar one when "Loot All" is pressed. This happens without fail every time. Needless to say, this makes looting a lot of wrecks a lot more time consuming and frustrating. Also, in the off chance this is caused by all the database lookups needed for the "average price" feature, can you at least add the ability to turn that off? Sometimes the pausing gets so bad my client gets confused and I get the "Checking Navigation" progress bar and the overview gets all screwed with phantom things showing up, locked targets not being locked, etc. Refreshing the overview does not fix this, only warping away and back does.
Problem 2:
Stacking appears to be broken, if you stack all in a window, container, etc, it takes twice to actually stack everything unless there is only a few items there.
PS. On a side note, with the forums and eve gate being down for 3 days, could you guys not have put a note on the community website or news somewhere? Just saying....
Have the same problems for the FPS drops from 60 to 12-16 when opening a wreck and 5-10 fps when looting all. When will we have option to use the old inventory system rather then UI?
Reported here - https://forums.eveonline.com/default.aspx?g=posts&t=122927 Apparently it will be fixed by early august at the latest |

Hatincat
Perkone Caldari State
1
|
Posted - 2012.07.01 16:44:00 -
[199] - Quote
I managed to have 5 minutes of decent frame rate, including leaving a station, jumping, activating a couple of acceleration gates... Then next time I jumped, the FPS dropped to a staggering 2.2. Took me almost 30 seconds just to quit the game so it stopped gimping my whole PC. Fun times. |

Jomby
BRUTAL GENESIS GaNg BaNg TeAm
0
|
Posted - 2012.07.01 17:11:00 -
[200] - Quote
I found solution that work for mi fps problem. Put mi video card settings to manual(not aplication controled) and disable all AA options, i have 8600gts. Half day i have no problems with TWO clients. |
|

Cartaphilius
Brotherhood of Sleep
0
|
Posted - 2012.07.01 17:51:00 -
[201] - Quote
Jomby wrote:I found solution that work for mi fps problem. Put mi video card settings to manual(not aplication controled) and disable all AA options, i have 8600gts. Half day i have no problems with TWO clients.
I'll have to try this the next time my client(s) locks up again. Excellent find and wish I'd thought of this before. |

BravoMan uk
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2012.07.02 20:43:00 -
[202] - Quote
I have the same problem when 'loot all' button is pressed, freezes up for a second or two. I can hear my graphics cards fans speed up as it loads the GPU, very annoying. i have a GTX570 that should run eve seemlessly but since Inferno it doesn't. |

Jhy'dha
Angry Outkast
0
|
Posted - 2012.07.03 00:37:00 -
[203] - Quote
Not sure if this is the right place for this, but I am no longer able to copy bookmarks by dragging them from places folder to cargo hold. Is this a change i didn't read about? |

Argante Bloed
Perkone Caldari State
0
|
Posted - 2012.07.03 01:27:00 -
[204] - Quote
Since inferno 1.1 Exefile.exe keeps becoming unresponsive with session changes (gates, docking/undocking) forcing the process to be killed and restarted. Single client, win 7 64-bit, core i5-2500k, gti560ti.
It's kind of annoying not knowing if this undock will leave your ship afk while you kill the process, restart the game and relog.
Also the inventory is just annoying. I absolutely in no universe ever want a can or wreck to open up in the window I had my cargohold in. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.07.03 05:02:00 -
[205] - Quote
Just summing it: so far "ridiculous fps drop" (normally I have 60 fps on 11 clients, it drops to 5-10, even to 2-3 sometime, and no matter how many clients are loaded, it can drop even when I have just 2 windows) has happened to me after 1) undock 2) loading another client 3) grid reloading due TCU destroying 4) star system change via jumpgate and jumpbridge 5) bringing up a starmap (F10)
Freshly installed Win7 ult x64, SSD, 12G RAM, ATI5770, Phenom II 720, no overclocking. All clients are started from junction folders.
Sometime "reset monitor" (Ctrl-Alt-Enter) helps, sometime it getting worse. What definitely helps is unloading clients one by one. Note that I cannot tell which window (or windows) is the cause of the problem, because all my system is lagging.
|

Jomby
BRUTAL GENESIS GaNg BaNg TeAm
0
|
Posted - 2012.07.03 06:28:00 -
[206] - Quote
brammator wrote:Just summing it: so far "ridiculous fps drop" (normally I have 60 fps on 11 clients, it drops to 5-10, even to 2-3 sometime, and no matter how many clients are loaded, it can drop even when I have just 2 windows) has happened to me after 1) undock 2) loading another client 3) grid reloading due TCU destroying 4) star system change via jumpgate and jumpbridge 5) bringing up a starmap (F10)
Freshly installed Win7 ult x64, SSD, 12G RAM, ATI5770, Phenom II 720, no overclocking. All clients are started from junction folders.
Sometime "reset monitor" (Ctrl-Alt-Enter) helps, sometime it getting worse. What definitely helps is unloading clients one by one. Note that I cannot tell which window (or windows) is the cause of the problem, because all my system is lagging.
Did you try to put your video card setings to manual and disable all AA options? |

Dean Fonulique
The Scope Gallente Federation
0
|
Posted - 2012.07.03 09:31:00 -
[207] - Quote
The background of the Minmatar Shuttle is not working properly.
Image |

Alundil
The Unnamed.
152
|
Posted - 2012.07.03 13:28:00 -
[208] - Quote
brammator wrote:Just summing it: so far "ridiculous fps drop" (normally I have 60 fps on 11 clients, it drops to 5-10, even to 2-3 sometime, and no matter how many clients are loaded, it can drop even when I have just 2 windows) has happened to me after 1) undock 2) loading another client 3) grid reloading due TCU destroying 4) star system change via jumpgate and jumpbridge 5) bringing up a starmap (F10)
Freshly installed Win7 ult x64, SSD, 12G RAM, ATI5770, Phenom II 720, no overclocking. All clients are started from junction folders.
Sometime "reset monitor" (Ctrl-Alt-Enter) helps, sometime it getting worse. What definitely helps is unloading clients one by one. Note that I cannot tell which window (or windows) is the cause of the problem, because all my system is lagging.
Checking in with similar ridiculous frame drops. I can generally run 2-3 clients with very little graphics stutter or FPS drop. Since the most recent patch, I am averaging 7-10 FPS inside POS shields with a max of 20-24 FPS outside the shields. No graphics changes on my part.
i7 8Gb Ram FireFL 5950
I hope that this is addressed quickly. Rather frustrating to "stutter" through routine EVE activities. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.07.03 15:01:00 -
[209] - Quote
Jomby wrote:brammator wrote:Just summing it: so far "ridiculous fps drop" (normally I have 60 fps on 11 clients, it drops to 5-10, even to 2-3 sometime, and no matter how many clients are loaded, it can drop even when I have just 2 windows) has happened to me after 1) undock 2) loading another client 3) grid reloading due TCU destroying 4) star system change via jumpgate and jumpbridge 5) bringing up a starmap (F10)
Freshly installed Win7 ult x64, SSD, 12G RAM, ATI5770, Phenom II 720, no overclocking. All clients are started from junction folders.
Sometime "reset monitor" (Ctrl-Alt-Enter) helps, sometime it getting worse. What definitely helps is unloading clients one by one. Note that I cannot tell which window (or windows) is the cause of the problem, because all my system is lagging.
Did you try to put your video card setings to manual and disable all AA options?
Do you really think I have 60 fps on 11 windows with AA on? I have my settings at strict minimal, with everything off. |

Paramour Delaroux
Magister Exemptus
0
|
Posted - 2012.07.03 20:14:00 -
[210] - Quote
FPS Drop Potential Solution.
As previously suggested in this thread I have removed the application control for AA directly in the NVidia control panel i.e. set to always off. This seems to have improved the situation significantly. In EVE itself I have never ticked AA on at all - due to my system resources. Perhaps the latest patch put AA on regardless of the graphics setting in EVE itself? - just a guess that could be wide of the mark, but it seems to have helped me.
|
|

Bridgette d'Iberville
DeadStar Marauders
35
|
Posted - 2012.07.03 20:45:00 -
[211] - Quote
Asked on the first page and seen others ask, but can someone at CCP confirm the new "feature" whereby ships have to "re-align" their "magnetic fields" prior to launching drones after warping to a location? This wasn't listed anywhere in patch notes and I know it didn't happen prior to 1,1. Also, what is the rationale here? Neut the bastards |

Cartaphilius
Brotherhood of Sleep
0
|
Posted - 2012.07.04 06:16:00 -
[212] - Quote
Manually setting my video card's 3D settings helped me with this issue as well. In fact, it even improved the graphics settings I can use in-game [all 7 clients running Texture and Shader at medium, LOD at low, anything else is disabled] and the fps issue has disappeared. |

Peter Tjordenskiold
20
|
Posted - 2012.07.04 12:06:00 -
[213] - Quote
I experienced repeatedly a erroneous overview when 2 friendly fleets are bridged in a the sam spot. They showing each other as neutrals, because the information about corp and alliance is missing. This bug is relative old and was already posted.
When the server has heavy load sometimes the grid isn't loading after a jump/session change. I reported the bug too, but nothing happens.
|

Palovana
Inner Fire Inc.
246
|
Posted - 2012.07.04 15:00:00 -
[214] - Quote
Today's patch (Inferno 1.1.6) clobbered a few minor settings: Sound controls (the 5 sliders) were all reset to defaults. Present Interval was set to One instead of Default where I had it. Had to re-accept EULA and my previous login data was wiped.
Please support: export of settings in editable format
Your stuff goes here. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
364
|
Posted - 2012.07.04 18:11:00 -
[215] - Quote
Patch issues
http://i.imgur.com/ryhne.png Tears will be shed and pants will need to be changed all round. |

Theseus Pappotte
RED SOLDIER SYNDICATE
0
|
Posted - 2012.07.04 22:53:00 -
[216] - Quote
The 4 July patch causes a critical error for me. I was playing the game all day yesterday up to downtime and the new patch may have caused some issues for me.
Started trying to play it after downtime and the game ran for about 5 minutes then froze the whole computer and was in the middle of warping.
Restarted the computer launched it again and the game ran for about 3 minutes (long enough for me to dock again), then froze up.
Restarted the computer and launched EVE again, this time made it to character overview before entering the game and then it froze up again.
I have been playing for almost 1.5months on my current build and never had any issues until yesterday.
|

Theseus Pappotte
RED SOLDIER SYNDICATE
0
|
Posted - 2012.07.05 00:42:00 -
[217] - Quote
As it turns out now it maybe my computer. I was trying to run the Eve repair and it froze.  |

Palovana
Inner Fire Inc.
247
|
Posted - 2012.07.05 13:38:00 -
[218] - Quote
Today's (July 5) 1.1.7 update has broken the "Clear History" option in search boxes.
This worked just fine yesterday.
Quote:Patch notes for EVE Online: Inferno 1.1.7
To be released on Thursday, July 5, 2012 Fixes
War
* Wars are now ended when either corporation disbands. * Cost (paid to concord) of hiring ally was sometimes calculated incorrectly. That has now been fixed
User Interface
* The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them. Looks like you removed something you weren't supposed to on that last one, please fix. Please support: export of settings in editable format
Your stuff goes here. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
266
|
Posted - 2012.07.05 14:22:00 -
[219] - Quote
Not sure with which of the recent, daily patches this changed, but my station containers defaulted to a "locked" status for all items added by me after DT and today's patch.
Bug #140392
Note: I was able to unlock the items that were locked and also change the container configuration setting to "unlocked" for all items added by me. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Scooter Bynon
The Corporation Group Inc
0
|
Posted - 2012.07.06 01:41:00 -
[220] - Quote
After launching my scan probes I can't get them to move. Makes exploration impossible |
|

Sturmwolke
238
|
Posted - 2012.07.06 03:08:00 -
[221] - Quote
Looting wrecks still has performance issues, the speed has improved as of 1.1.7 but no where near the speed before you broke it with Unified Inv. The speed needs to be 3-4x faster than what it is now to be comparable to what was lost. Another thing, ffs autoclose wreck window after all has been looted. I don't need to see another copy of my cargo window.
Plenty of other broken bits and pieces with the Unified Inv workflow logic which are still floundering around.
P.S The space camera zoom persistence was a nice fix ... which took how many years?  |

WCPistolPete
MacroIntel
2
|
Posted - 2012.07.06 05:21:00 -
[222] - Quote
Got that also when I undocked in a Noctis. Was in PI view during undock and upon closing the PI window saw way too much red. Only happened once but once was one time too many. Unable to recreate at the moment. |

Xylorn Hasher
Sumiyoshi-Kai
35
|
Posted - 2012.07.06 06:14:00 -
[223] - Quote
Checking character info takes too much time. It takes 2-3 seconds to open it, same for inventory window both in station and in space. |

Bee Rigman
The Order of the Silver Circle
15
|
Posted - 2012.07.06 08:53:00 -
[224] - Quote
New 'features' of the latest patch for me, so far:
- black screens after undocking/jumping
- random zoom factor resets after undocking
- "My Filters" doesn't remember it's been collapsed (on another char, after undocking)
And UI still sucks. Hang on, scrap that -- I forgot that these days that's a requirement for user interfaces.
--
|

TravelBuoy
Imperial Academy Amarr Empire
65
|
Posted - 2012.07.06 10:51:00 -
[225] - Quote
CCP fix your bombs.
http://www.youtube.com/watch?feature=player_embedded&v=nIyuqLl4O54
All resist on all bombs and dont get damage from each others. And until not fixed, please report this as exploit. |

Souxie Alduin
Anarchy in the Eve
2
|
Posted - 2012.07.06 14:21:00 -
[226] - Quote
I just entered the character creator to put on some more makeup, and the only thing visible was my head, my top and my hands. My face had also reverted to "vanilla" form (What it looked like before I sculpted it), but the hair, tattoos, freckles, piercings etc. were still there. Not sure about the body, since it was invisible... |

Aracturus
Wildly Inappropriate Goonswarm Federation
70
|
Posted - 2012.07.06 17:23:00 -
[227] - Quote
CCP fixed this with patch 1.1.7
Unfortunately now, bombs now have NO resists whatsoever, making it impossible to drop more than one at a time. (As opposed to the previous maximum of 7 bombs in flight at once)
TravelBuoy you are way, way, WAY behind. Oh, and work on your grammar. The proper term is "Until fixed". "Until not fixed" isn't a proper usage. Furthermore, that video was Shadoo bombing is own carriers. Just saying.
CCP: When can we expect bombs to be fully functional again? (e.g. do damage to each other, have proper resists) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
447
|
Posted - 2012.07.06 18:02:00 -
[228] - Quote
Looting awful l-a-a-a-a-a-a-a-a-a--a-a-ag !
Shift/click to open cans makes 1 to 2 sec lag every 2 cans and the more are opened the more you lag, then clicky clicky --> dozen times clicky after, and it's not simply lag, it's lag fest !! brb |

Mr Sado
Blackwater USA Inc. Against ALL Authorities
6
|
Posted - 2012.07.06 19:05:00 -
[229] - Quote
So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....
You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.
A reply on why this patch did this to bombs would be appreciated. Mr Sado
Blackwater USA Inc. Against All Authorities
|

Messoroz
AQUILA INC Verge of Collapse
265
|
Posted - 2012.07.06 19:49:00 -
[230] - Quote
Mr Sado wrote:So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....
You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.
A reply on why this patch did this to bombs would be appreciated.
LOL, tears already?
Christ, it's a bug, it's being fixed on Monday. |
|

Tore Vest
304
|
Posted - 2012.07.06 19:58:00 -
[231] - Quote
Messoroz wrote:Mr Sado wrote:So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....
You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.
A reply on why this patch did this to bombs would be appreciated. LOL, tears already? Christ, it's a bug, it's being fixed on Monday.
I hope they fix the grid lag on monday allso......
No troll. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.07.07 12:08:00 -
[232] - Quote
Messoroz wrote:Christ, it's a bug, it's being fixed on Monday.
Yeah, because who ever planned any bomb ops for weekends?
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
172
|
Posted - 2012.07.07 17:23:00 -
[233] - Quote
brammator wrote:Messoroz wrote:Christ, it's a bug, it's being fixed on Monday. Yeah, because who ever planned any bomb ops for weekends? I am at work now, and I have to work Monday at 1100, so that leaves Sunday to get bombed. |

BleedingAngl
Twist The Rusty Knife
5
|
Posted - 2012.07.07 18:23:00 -
[234] - Quote
Urgg Boolean wrote:brammator wrote:Messoroz wrote:Christ, it's a bug, it's being fixed on Monday. Yeah, because who ever planned any bomb ops for weekends? I am at work now, and I have to work Monday at 1100, so that leaves Sunday to get bombed.
oh look... its the worlds smallest violin.. playing... just for you
|

Tor Umar
Red Federation RvB - RED Federation
0
|
Posted - 2012.07.09 20:00:00 -
[235] - Quote
I get lag, screen freezes, barrel rollin and reverse warping ships...... pvp is impossible like this. |

quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
8
|
Posted - 2012.07.09 23:56:00 -
[236] - Quote
Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).
Solution: I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.
This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'. I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.
This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.
The beauty of this idea, I believe, is in its simplicity. (Insert witticism here) |

Hakaru Ishiwara
Republic Military School Minmatar Republic
279
|
Posted - 2012.07.10 03:55:00 -
[237] - Quote
quasarabyss wrote:Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).
Solution: I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.
This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'. I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.
This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.
The beauty of this idea, I believe, is in its simplicity. This space pilot has a great mind and has come up with a brilliant, no, revolutionary idea. This is an idea singular in purpose, yet able to serve so many constituents.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Yatta Vyatta Usoko
Just Another Industrial Corp Barbarian Wine and Cheese Society
7
|
Posted - 2012.07.10 07:13:00 -
[238] - Quote
I was trying to move planetary goods from planet to customs office, when customs office had no free space left. The window popup shows me this message:
{[numeric]volume} {[numeric]volume -> "unit", "units"} of space would be required to complete this operation. Destination container only has {[numeric]available} {[numeric]available-> "unit", "units"} available. |

Rommiee
Mercury Inc.
435
|
Posted - 2012.07.10 07:15:00 -
[239] - Quote
Hakaru Ishiwara wrote:quasarabyss wrote:Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).
Solution: I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.
This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'. I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.
This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.
The beauty of this idea, I believe, is in its simplicity. This space pilot has a great mind and has come up with a brilliant, no, revolutionary idea. This is an idea singular in purpose, yet able to serve so many constituents.
Brilliant..... If only someone had thought of this before the Unified Inventory was released.
It would have provided an ideal test environment to try the new system before releasing it into Live. People could have provided lots of feedback, which CCP could have acted on before bringing that pile of steaming crap on to TQ.
If only, we had something like that then.... oh wait...... |

Hakaru Ishiwara
Republic Military School Minmatar Republic
279
|
Posted - 2012.07.10 12:29:00 -
[240] - Quote
Yatta Vyatta Usoko wrote:I was trying to move planetary goods from planet to customs office, when customs office had no free space left. The window popup shows me this message:
{[numeric]volume} {[numeric]volume -> "unit", "units"} of space would be required to complete this operation. Destination container only has {[numeric]available} {[numeric]available-> "unit", "units"} available. I saw this one back in late May 2012, wrote up a bug report (#136584) and saw that it was subsequently associated with a defect in CCP's internal systems.
As a temporary fix, try moving a single unit of PI material out of the customs and onto the planet. Then try your large volume move. If that doesn't do anything, try moving a single unit up from the planet and into the CO. That should re-jigger the number of units displayed on the launch pad thus enabling expected behaviors from the CO.
I have observed over the past two years that the true number of units of goods in a launch pad differs from the displayed number of units when a pilot first accesses a planet (or CO). This happens frequently, though not 100% of the time. When a stack of PI goods misrepresented by this false value is moved or something is moved on top of it, EVE chokes and spits out the error message that you encountered instead of 'you do not have enough space,' etc. Moving amounts of goods small enough not to trigger an error typically prompts the EVE client / server to update the displayed number to the true value.
I see that CCP has not yet fixed this one.  284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|

Bellasarius Baxter
Zilog Enterprises
18
|
Posted - 2012.07.10 22:48:00 -
[241] - Quote
I dont know if this has been reported before, but with the latest patch my S&I window is not performing as before.
Every time I open it, and go to the CORP BLUEPRINTS tab, the vieew is colapsed, so I cant see any blueprints, only the different locations where the corp has blueprints.
It is rather annoying to e.g. use the filter to search for a blueprint, and then having to expand the differnet station-views individually.
Anybody else seeing this ?
Also, as to the Unified Inventory, I have a couple things:
1) If I press the LOOT ALL button on a can, and my current ship has a separate cargohold window open, then close the window of the looted can after looting is done, instead of showing me the contents of my current ship in that window too.
2) Let us have "Open Cargohold", and "Open drone bay" options in the right-click current ship while in space.
3) Make it possible to have my drone bay in a separate window. As it is now, it seems to be linked to the cargohold.
4) Make it possible to have the corp hangar view in a separate window, preferably with tabs.
That's it for now. Ideas, comments, and feedback is welcome, as always.
EDIT: I know this looks stupid with the extra line breaks, but it is the result of using a draft, which was saved by the forum automatically. When I accepted the draft, it gave me the bare text, without line breaks, so I added them manually, and the original line breaks then showed up after I hit the POST button. I will leave it as is, maybe someone would go ahead and do something about it.... A thought: Where do we go bug report the forum software ? |

Gur1stas Commander
State Protectorate Caldari State
0
|
Posted - 2012.07.11 10:54:00 -
[242] - Quote
I still have graphics issues, from major slowdown while launching missiles (this happens about 80% of the time, sometimes it doesn't happen at all) to my graphics going completely apesh*t and getting loads of green, yellow and red squares all over the screen.
Both of these issues ONLY happen with the new missile effects, I turned off shadows, which helped at bit but not much.
My system specs are:
AMD 3870K with AMD Radeon HD 6550D APU 8Gb Ram
The only thing I can think of is that the discrete graphics chips drivers aren't as up to date as the ones ATI release for their desktop cards, but as I say, everything else is fine except for the missile trails. :( |

Krystyn
Serenity Rising LLC Vanguard.
92
|
Posted - 2012.07.11 10:56:00 -
[243] - Quote
Things still wrong with EVE: The Tree view has massive ridiculous amounts of lag. It takes 30-35 seconds to open my inventory when all I want to do is unload rat loot or ore, but since I have a corp hangar in that station it takes way too frigging long.
The Tree view isn't meant for someone with more than 10 ships in a hangar. I cannot fit new ships without constantly having to scroll the tree view up and down and up and down oh wait I clicked wrong gotta restart a bit...drat dropped the modules somewhere in the corp hangar gotta find it again...oh wait I have 87 different locations I have to check now...what was I doing again...
The Tree view isn't useful for corp hangars with station containers or other cans in it at all. Same problem as the previous. Compounded if you have a corp hangar and lots of ships.
The Tree view takes up too much screen space. self explanatory
The Tree view comes up as the first thing and you have to navigate many extra clicks to get to the actual place you want to work on
What were the words to that song I liked...
I'm a lumberjack and I'm OK. I sleep all night and I work all day http://www.youtube.com/watch?v=VQOMxz-O7Sc
I see a theme here. The Tree view is the problem. CCP has obviously known it was a horrible, badly designed, ill conceived, unwanted, broken 'new' aspects of the game. CCP also obviously doesn't understand anything, but the bottomline. Please unsub and show CCP that we mean business as in playing some other companies games instead. Then maybe they will cut down the Tree.
Bonus for people who get the lumberjack joke... |

Maraner
The Executioners Capital Punishment.
200
|
Posted - 2012.07.12 02:01:00 -
[244] - Quote
Krystyn wrote:Things still wrong with EVE: The Tree view has massive ridiculous amounts of lag. It takes 30-35 seconds to open my inventory when all I want to do is unload rat loot or ore, but since I have a corp hangar in that station it takes way too frigging long. The Tree view isn't meant for someone with more than 10 ships in a hangar. I cannot fit new ships without constantly having to scroll the tree view up and down and up and down oh wait I clicked wrong gotta restart a bit...drat dropped the modules somewhere in the corp hangar gotta find it again...oh wait I have 87 different locations I have to check now...what was I doing again... The Tree view isn't useful for corp hangars with station containers or other cans in it at all. Same problem as the previous. Compounded if you have a corp hangar and lots of ships. The Tree view takes up too much screen space. self explanatory The Tree view comes up as the first thing and you have to navigate many extra clicks to get to the actual place you want to work on What were the words to that song I liked... I'm a lumberjack and I'm OK. I sleep all night and I work all day http://www.youtube.com/watch?v=VQOMxz-O7ScI see a theme here. The Tree view is the problem. CCP has obviously known it was a horrible, badly designed, ill conceived, unwanted, broken 'new' aspects of the game. CCP also obviously doesn't understand anything, but the bottomline. Please unsub and show CCP that we mean business as in playing some other companies games instead. Then maybe they will cut down the Tree. Bonus for people who get the lumberjack joke...
Agree with all of the above, havent seen a Dev response to any of this for weeks. They've just stopped talking.. Probably on a team building training camp learning to trust each other. Maybe they are going some nice rope work, and finishing the day of with a BBQ.
Meanwhile to UI is a broken ugly dog compaired to what we had, I can't even turn off any of the **** I didnt ask for. I unsubbed 2 accounts over this as did a number of my corpies.. Still amazed by this. Maybe they're all off wearing womens underwear.
|

Challu
Wishful Desires Inc. Armada Assail
47
|
Posted - 2012.07.12 06:28:00 -
[245] - Quote
Is it just me, or can you no longer shift+click pos containers into separate windows anymore?
Edit: Nvm, my bad. I was clicking on the module expecting it to open in a new window. I have to click on one of the 7 hangers instead. My bad, but design fail. |

Alundil
The Unnamed.
152
|
Posted - 2012.07.12 22:01:00 -
[246] - Quote
Changing the angle in the D-scan window no longer displays the "Angle degree" tool tip. So the small angles 30% and less are pretty difficult to see. |

Unit757
North Point Cannabis Legionis
9
|
Posted - 2012.07.13 02:00:00 -
[247] - Quote
As of the latest patch (1.1.9?), the Maller, Cormorant, and Bhaalgorn icons are broken for me. Cormorant and Maller show up as a cyan box, Bhaalgorn as a dark tan box. |

Rayford Carpathia
Gladiators of Rage Intrepid Crossing
0
|
Posted - 2012.07.13 04:18:00 -
[248] - Quote
Unit757 wrote:As of the latest patch (1.1.9?), the Maller, Cormorant, and Bhaalgorn icons are broken for me. Cormorant and Maller show up as a cyan box, Bhaalgorn as a dark tan box.
This exact problem happened to me with a Minmatar cruiser once. CCP told me to clear my cache and reboot the game. I did exactly as they said and it worked.
Try it. It should also work for you, too. |

Unit757
North Point Cannabis Legionis
9
|
Posted - 2012.07.13 16:27:00 -
[249] - Quote
Rayford Carpathia wrote:Unit757 wrote:As of the latest patch (1.1.9?), the Maller, Cormorant, and Bhaalgorn icons are broken for me. Cormorant and Maller show up as a cyan box, Bhaalgorn as a dark tan box. This exact problem happened to me with a Minmatar cruiser once. CCP told me to clear my cache and reboot the game. I did exactly as they said and it worked. Try it. It should also work for you, too.
Awsome, worked perfectly. Thanks |

DoMe Now
Austudy The Welfare State
0
|
Posted - 2012.07.14 13:19:00 -
[250] - Quote
Is it just me,? Maybe my 1 year old computer, But with every patch CCP comes out with, I find my self hunting for setting to turn down or off In order to just play and on 1 account. I'd play more accounts but NASA wont let me use there super computer! |
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Salpun
Paramount Commerce Masters of Flying Objects
341
|
Posted - 2012.07.14 13:21:00 -
[251] - Quote
DoMe Now wrote:Is it just me,? Maybe my 1 year old computer, But with every patch CCP comes out with, I find my self hunting for setting to turn down or off In order to just play and on 1 account. I'd play more accounts but NASA wont let me use there super computer! What are your computer stats? |

GaiusAlexander
Abacus House
3
|
Posted - 2012.07.16 16:44:00 -
[252] - Quote
Severe lagging issue. My missile icon will kinda freeze up for about 15 seconds then spew out 5 volleys of missiles at a target (which is fine I guess vs a battleship but 30 T2 Heavy Missiles at once against a lone frigate is a bit overkill and expensive).
Also having a problem with my my client keeps disconnecting ... on both my and my son's computer ...no other internet connectivity issues except with EVE No other game lag issues except with EVE. Used to work perfectly. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
151
|
Posted - 2012.07.17 15:46:00 -
[253] - Quote
I just want to see the 'closed/open' state of the main window be seperated between space and station...b/c i don't need that big screen open in space, but it can be handy in station...just not the need to close it every undock and open it every dock...you got the persistence half way done.
Also, can i please, pretty please, access my drone bay/hangers of my ships w/o that stupid tree? Also, would be nice to be able to get to those parts of 'inactive' ships like before this hogwash happened...(without using the tree)
I couldn't personally care less about the filters as i have yet to even use them...(especially since they take up valuable tree scrolling space)...if i can't find something fast i just use the 'search' box in the corner...like i did since i started.
And thanks for keeping your word on the 'weekly updates until this is as good as the old one'....way to keep customers happy.
And i'm sorry, but if i screwed something up this bad at work, and it needed fixing, i'm pretty sure my boss would NOT allow me to take vacation until AFTER it was fixed. And, your a gaming company, not a school, how exactly is summer 'slow' for business?
You get no sympathy from me for having to work extra hours to fix this...b/c...guess who screwed it up...you..even after the mountain of feedback you received/ignored. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Salpun
Paramount Commerce Masters of Flying Objects
346
|
Posted - 2012.07.17 15:52:00 -
[254] - Quote
Panhead4411 wrote:I just want to see the 'closed/open' state of the main window be seperated between space and station...b/c i don't need that big screen open in space, but it can be handy in station...just not the need to close it every undock and open it every dock...you got the persistence half way done.
Also, can i please, pretty please, access my drone bay/hangers of my ships w/o that stupid tree? Also, would be nice to be able to get to those parts of 'inactive' ships like before this hogwash happened...(without using the tree)
I couldn't personally care less about the filters as i have yet to even use them...(especially since they take up valuable tree scrolling space)...if i can't find something fast i just use the 'search' box in the corner...like i did since i started.
And thanks for keeping your word on the 'weekly updates until this is as good as the old one'....way to keep customers happy.
And i'm sorry, but if i screwed something up this bad at work, and it needed fixing, i'm pretty sure my boss would NOT allow me to take vacation until AFTER it was fixed. And, your a gaming company, not a school, how exactly is summer 'slow' for business?
You get no sympathy from me for having to work extra hours to fix this...b/c...guess who screwed it up...you..even after the mountain of feedback you received/ignored. Its that way already the only issue is that it is linked to each ship and not ship type so you have to reset stuff each time you switch ships. |

Kayrl Bheskagor
Hedion University Amarr Empire
23
|
Posted - 2012.07.19 18:10:00 -
[255] - Quote
So what is going on?? Apparently, now there are what, 6 or 7 Inferno "issues" threads? No wonder nothing is being done. CCP can't keep a grip on updates let alone HUNDREDS of pages of problems that the players have with consistently low grade updates that cause more and more problems.
So off the top, how about fixing the brutal lag, that has been going on for weeks?? OR, will we just get more whining from the devs that the patches to fix all the problems from the OTHER patches will take too much effort and too much time like with that useless unified inventory (which was, and still is, the major source of all the lag)? The only way to make the client run over 5 fps is to turn EVERYTHING off, or to low. Again, well done CCP. Add updates and graphics and a ton of lag, and then make it only possible to play the game when ALL the updates and graphics, that caused the lag, are turned off. Brilliant.
How about pretending to be interested in making shift click on containers actually work more than half the time? The filters are still broken, no surprise there. Select all and stack all still work half the time too - done nothing about that. Well done. How about the right click menu options for ships? When is that coming back? I noticed that CCP got right on top of something IMPORTANT (not) like adding a right click menu to PLEX so it can be turned into AUR. Wow. Well, that's a big benefit to CCP, but screw the players, obviously.
Let's also not forget the massive isk fountain that the completely broken faction warfare is. CCP pulled a standard short sighted move and hammered the incursion community because it was supposedly such an unbalance mechanic, and then put in FW changes that are multiple times worse. At least with incursions, for maximum payouts, you needed large skill sets and billion isk ships. In CCP's brilliant move, they killed that all off and replaced it with a FW system that needs no skills at all, the cheapest frigates in the game, and not a single ship needs to be shot. Absolutely brilliant. Let's not forget about rewarding the players who completely exploited that for over two weeks too. I'm thinking the wrong people at CCP were laid off a while back. Or, maybe the ones that CCP kept were cheaper to employ because of the "quality' of work they produce?
I'm logging on less and less, playing for shorter periods and pretty much 100% tired of the lag and low grade solutions from CCP. Steam sale is on, Civ 5, Endless Space, GW is beta this weekend and coming out next month. Time to give Eve a long break. Maybe later in the fall I'll log in and find that the devs have woke up and actually patch with FIXES not with BUGS. that would be a first in a long time. |

Banible
Cosmo Paladins
0
|
Posted - 2012.07.20 01:08:00 -
[256] - Quote
New Angel Cartel ships looks awful.
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reggirt
The Shangri-La Colony
0
|
Posted - 2012.07.20 12:45:00 -
[257] - Quote
Rendering Visual Excellence
"All ships have received a firmware upgrade for their external remote cameras, allowing for continued focus on its target area even after the object being viewed is removed or destroyed. This universal change is in direct response to feedback from pilots wishing to spend a few more moments than currently allowed reveling in the returns of a killing blow" ---- Is it me or is this missing from the current release?
Appologies if this is mentioned somewhere else, I couldn't find it.
Do I have to change a setting??... if so I couldn't find that either!!

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DazedOne
The Crabbit S O L A R I S
132
|
Posted - 2012.07.20 14:22:00 -
[258] - Quote
CCP has succeeded. I knew they would due to a complacent community. They successfully divided and conquered. Most of us knew this would occur when they had 50 friggin threads for their terrible new UI. Well community we are now stuck with lag. Lastly I would love to thank the useless tools who destroyed our UI. Thanks for making the game substantially worse. Mech Warrior can't get here fast enough. |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
25
|
Posted - 2012.07.21 02:28:00 -
[259] - Quote
If a player posts multiple threads about the same thing you get a anal retentive GM or Dev start deleting threads and you get a smart ass post telling the would be novelist to cut it out. But CCP makes multiple threads that's OK after all this is there game.
Now some 10,000 posts ago I made a post stating CCP will wait for the out cry to die down and them proclaim the UI a total success, So I agree with the last post totally CCP think they have done a fantastic job [increasing the lag.]
I tried very hard to give this UI a total go I even assembled a POS just to try for my self what the UI would be like with a POS wholly crap a click fest batman what a friggin nightmare, how can anyone think this new improved UI is good ?
Well CCP yes this is your game yes there are other games out there I have just un-sub 2 accounts and thanks for the mail every day reminding me to re-sub and try out the new improved UI lol you dics. When this accounts yearly subs run out that's it for me. and no you can't have my stuff when I go 
Someone needs to do a Rodney King on Hilmar Veigar P+¬tursson  |

Hakaru Ishiwara
Republic Military School Minmatar Republic
289
|
Posted - 2012.07.24 20:11:00 -
[260] - Quote
Here's a variation on a theme and a client behavior that I have never seen persist before:
While I have encountered a defect where +10 blues appear neutral in local chat when I first log in, that defect (#137257) now persists across all blues after clearing the cache and relogging the client several times. The defect now also extends to the overview and even looking at pilots when in-space and on-grid.
I have no idea how to fix this locally.
Stuck petition submitted because I can't tell who is who w/o doing a Show Info on each unique pilot. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Betrinna Cantis
22
|
Posted - 2012.07.24 23:51:00 -
[261] - Quote
Emmy Mnemonic wrote:Triple-boxing as before patch, still works fine (mostly) on my pod-interface (i.e. PC).
BUT.
Before the patch you could log of one client, log on a cyno-alt, do the cyno-thingy, log of and relog your original toon and triple-boxing still worked fine. Fps stable at 30+ on all three clients during all this.
After the patch, the above makes my PC go bananaz: fps on all clients drop to 7-8 fps when logging of and relogging in one of the 3 clients, CPU goes high and GPU too. The work-around is to close all 3 clients and restart them again.
Also, docking and undocking after the log-off/log-on seq above, make the frame rate drop to 7-8 fps when in space. In station (WiS disabled) all is fine. Undock -> 7 fps and fans go wild. Once again, this is remedied by shutting all 3 clients down and relogging them "freshly". Memory fragmentation or swapping problem maybe?!
I know CCP does not officially support dual or multi-boxing, so I am prepared to do the work-around I found out. Also, guess I will upgrade my PC soon, new graphics card and more memory might be the trick here, we'll see.
i7 Quad-core 2.93 GHz, Windoze 7 64 bit Pro, 8 GB RAM, GeForce GTX 460, 1 GB RAM GDDR5, dual screens 1920x1080 21". Usually have firefox, EVE mon, EFT, OpenOffice and some other apps in the background.
Have you tried to disable Anti Aliasing on the card? NVidia control panel and disable it for EvE. I run 3 clients on seperate partitions at over 35pfs each with settings on the main on Med. I also run 2 monitors and in fixed window. Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

Enzaki
Phantom Squad Nulli Secunda
15
|
Posted - 2012.07.25 05:02:00 -
[262] - Quote
SRY DEV'S BUT IS BE 2 MONTH NOW AND NO ANSWERS FOR 2 MONTHS IN THES POST HERE https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=74 |

Sappho Lesbos
Black Lance Fidelas Constans
6
|
Posted - 2012.07.31 04:49:00 -
[263] - Quote
Any chance of fixing the now widespread overview bug where friendly's appear neutral constantly? Kinda thought this would be high priority...
Also, could you please replace the unified inventory with a mysql command prompt? It would be much more user friendly. Thanks in advance. |

Jared Tobin
Bloodstone Industries B.S.I.
191
|
Posted - 2012.07.31 22:14:00 -
[264] - Quote
- CLIENT LOADUP TIME: It takes approximately 35-85 seconds from click "PLAY" in the Launcher before seeing a Login Screen/Client.
- CPU OVERLOAD: When you move a windowed client (in XP Pro SP3), as soon as your mouse pointer touches the desktop or any of the OS components (program tabs, etc), the entire CPU becomes pushed (overloaded) to full on 100% - rendering all mouse movement (including mouseover "tooltip" windows appearing/disappearing) and takes about 9 seconds when bringing up the START menu (along with the refresh rate of any EVE Client window content) because everything on the desktop and in the EVE client(s) slows to <1 frame/mouse movement per second. This may be due to high processor/memory usage per client. [see next]
- HIGH PROCESS MEMORY CLIENT-SIDE: It seems EACH Windowed EVE Client (using XP Pro SP3) now takes up a resident/initial CPU memory of 650M and upwards. This appears to exhibit "MEMORY LEAK" qualities/issues the longer the client exists/remains open, and how much you do (or how many UI windows you have open in any client). This was not "as big/bad" a case before Inferno 1.1.
- WINDOW AMNESIA: All "Unified UI" windows open do not remember/retain their settings. This is highly exhibited when docking to every new station after you've set up your parameters. All ESTABLISHED UI windows may remember "where" they are supposed to be, but they also seem to randomly "forget" how your list preferences are (i.e. Big Icons, Small Icons, or LIST.) It seems to default to big Icons (which 50% of them seem glitched). Extremely counter-productive.
- COLUMN AMNESIA: Even when a (especially CARGOHOLD and/or CHAT) window remembers WHERE and HOW to list contents, many times, the COLUMN widths are constantly reset. Add to more counter-productivity.
- MAIL AMNESIA: Randomly, almost, it seems that the EVE Client is not remembering when mail has been READ. Just when you think there is a pattern, it seems to fluctuate. NOTABLE: It does appear MORE frequently that my own mails TO my Corporation or my Alliance appear to remain UNREAD when I log in again. Extremely counter-productive.
- FILTER AMNESIA: "My Filters" is not remembering that it's minimized... as usual.
- DOUBLE-CLICKING UNIFIED UI CONTAINERS OPENS "OLD FORM TABS": It's nice thate you fixed the issue when someone "Shift-Clicks" a CONTAINER in a Corporate hangar, and the new Unified UI window is opened JUST WITH THE NAME OF THE CONTAINER. However, though it's very nice that you created the "DOUBLE-CLICK" option to perform the same action, SADLY the "newly" opened container (again, ONLY from double-clicking to Open said container) bears the TAB NAME of "Corporation hangar: NAME OF CONTAINER" which again makes "tabbing" a non-discernable problem... Because if you have several of those tabs in one joined window, the tabs all read: "Corpora" "Corpora" Corpora" etc.. (for example).
- GLITCHED ICONS: There are too many to list, but there are specific (NOT RANDOM) BPCs, BPOs, and regular objects and ships whose icons appear pixellatedly glitched or even plain white (more prevelant on certain ship types). After clearing cache and settings (again and again, lately), these types do not change.
- CHANGING WALLETS: When changing to a different Corporate Wallet (Division), it takes about 8-14 seconds, haults the functionality of the client, and needs to the Wallet UI vanish, then reopen, and slowly reconstruct (and expand). CPU processing time increases.
- PLANTARY INTERACTION: Um, what can I say that I haven't said before/after Inferno? Mathematically, productivity has literally "nose-dived", and the extractor "pins" are flawed in amounts when comparing location/placement on highly concentrated areas versus medium concentrated scanned areas. It makes scanning as useful as "pin the tail on the donkey".
- COMMA (IN)CONSISTENCY: If you are going to use commas (",") as separators for numerical quantities and money, why is it not UNIFORMLY APPLIED to all aspects of EVE? Example: When VIEWING a BLUEPRINT's "Materials" and comparing it to "Materials" IN A HANGAR, the hangar USES commas, but all BLUEPRINT "Materials" listings show full numbers of items WITHOUT COMMAS. This makes it difficult when trying to visually work with/compare large amounts for ships/items to build.
- ROW SEPARATION LINES: When in "LIST" mode of ANY "UNIFIED UI" windows, the ROWS are 10% opaque lines. Compare that to the very clearly seen row lines in Market, Science/Industry Labs, and POS UI, and you'll see how difficult it is to visually work with LISTED items in hangars/containers.
- ESTIMATED PRICE (AND MOUSEOVERS): Please make this OPTIONAL. Any user viewing everything by "LIST MODE (no icons), the insistant "Est. Price/Value" POP-UP windows are BLOCKING up to 3 rows of important information wherever the mouse happens to be. It's even more frustrating since you barely have any visible ROW SEPARATION LINES.
- CHARACTER CREATOR: Even with all its bugs, when you get "just the right settings" to be able to work with a new character, take a portrait, and enter game... the Portrait itself is missing hair/clothing/etc. There is no consistancy to reproduce it.
AN UNRESOLVED/MUCH PROMISED FIX STILL NEEDED:
- ALLIANCE NOTIFICATION: When a player applies for your Corporation, one gets a "Notification" informing you of an application. HOWEVER, when a Corporation applies for ALLIANCE MEMBERSHIP, there is absolutely NO NOTIFICATION. Not very helpful for an executor. NOTE: For over a year(+) I've filed a petition and bug report which responded with the realms of "We are aware/working on this." It's been over a year you've known about this.... any solution yet since March 2011?
Windows XP Pro SP3 Client |

Hakaru Ishiwara
Republic Military School Minmatar Republic
298
|
Posted - 2012.08.01 15:43:00 -
[265] - Quote
Sappho Lesbos wrote:Any chance of fixing the now widespread overview bug where friendly's appear neutral constantly? Kinda thought this would be high priority...
Also, could you please replace the unified inventory with a mysql command prompt? It would be much more user friendly. Thanks in advance. The mysql command prompt comment made me chuckle. 
+1 for the overview bug. I experienced that defect in a bad way and had to delete all client settings as the fix -- a rather destructive means to restore client functionality.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

JaseNZ
The Suicide Kings Goonswarm Federation
4
|
Posted - 2012.08.11 17:54:00 -
[266] - Quote
Not sure if it's been mentioned, or if it's an issue, but thought I'd mention this just in case.
When opening a trade window between 2 characters, the ship name does not always seem to carry over.
Example: 1: Character 1 assembles a Hulk, opens trade window with character 2. 2: Character 1 drops Hulk named 'Character 1's Hulk' into trade window, and character 2 accepts trade for 'Character 1's Hulk'. 3: Character 2 renames Hulk, to let's say, 'Rock Hammer'
4: Character 2 opens trade window with character 1. 5: Character 2 drops Hulk named 'Rock Hammer' into trade window, and character 1 accepts trade for 'Character 1's Hulk'. |
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