Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
NathanMoore
Little Bull League Corium Fission
3
|
Posted - 2012.06.25 17:54:00 -
[61] - Quote
Graphicperformance is down in the gutter after the patch. (ati card)
The second a missile is in space the fps is cut in half. When I open a second client the fps is cut in half.
No problems before this patch at all. |
Finstrer Fred
Bavarian Unstressed Mining Mob
0
|
Posted - 2012.06.25 18:05:00 -
[62] - Quote
My whole Neocom is flickering constantly, and the whole screen every second or so, quite anoying...
Graphics Card is a very old mobile intel 965 express, but it handled the game quite well prepatch ...
Edit: Already cleared the Cache, ran repair.exe and reinstalled the graphics Driver. |
Titadine
EVE University Ivy League
1
|
Posted - 2012.06.25 18:05:00 -
[63] - Quote
I'm also getting FPS issues while in space after the latest patch. |
Dieter Rams
The Nommo
21
|
Posted - 2012.06.25 18:10:00 -
[64] - Quote
YAY FPS IS DOWN! Now we just have to wait for another apology from CCP Soundwave. |
Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
32
|
Posted - 2012.06.25 18:12:00 -
[65] - Quote
- Massive FPS-drops when viewing ships in the preview window
- Inventory doesn't cache the item-thumbnails and instead reloads them whenever I open any inventory-container (even if it's the same)
- Range indicator in the tree sometimes gets caught in endless blinking loops (haven't found a way to reliably replicate it at will, yet)
- Still no indicator in the tree-view, which depicts how far a container is filled
- Still can't drop stuff in another corp's hangar within the same alliance (hangar beeing set to allow Alliance View and Alliance Take)
|
Iri'yana
Corvus Technologies
3
|
Posted - 2012.06.25 18:16:00 -
[66] - Quote
Three points regarding the Unified Inventory inside of stations:
1) "My Filters" remembering being mini- or maximized worked fine for me pre-patch. Now it is borken and upon opening the inventory the filter is always maximized.
2) Inventory has (still) no memory regarding the state of the index. It either opens minimized (even if the index was open upon closing the inventory the last time) or at a smaller size, in which case minimzing and then maximizing it leads to the correct and desired size. Yet, I still have to observe the index to open of its own at the correct size once.
3) After Inferno 1.1 I'm unable to use the "stack all" command inside of containers in the corp. hangar. Containers in the private hangar are fine as are the divisions of the corp. hangar in general, just not containers inside of them. Items are properly packaged and unlocked. Problem persists for all container config states, as CEO or as corp. director, with old containers or ones assembled post-patch. With multiple different items or with just two stacks of one of a single item. Manually stacking the items also works like a charm, just not using the respective command |
Akai Tsumi
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2
|
Posted - 2012.06.25 18:17:00 -
[67] - Quote
UI is pretty laggy. Takes a while to switch ship or look through combat log. |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
19
|
Posted - 2012.06.25 18:18:00 -
[68] - Quote
I did a Stack All in a corporate station container. None of the items were locked but instead of a Stack All, it is doing a Stack Some. |
GreenSeed
57
|
Posted - 2012.06.25 18:19:00 -
[69] - Quote
jumping systems seems to trigger a slowdown, specially noticeable on multiclient setups.
the problem doesnt seem to be on the gfx, the VGA cards show the same load as without the slowdown, and i have 2 pcs one ati and one nvidia-sli, the problem is present on both computers at the same time, triggered by jumping system... something wich leads me to believe the server is making the clients run a broken script or something like it that causes the slowdown. (maybe chat channel swiching? assets updating location of ship?)
now this doesnt happen all the time, but it does happen consistently when jumping from system to system, after 4 - 5 system jumps.
another thing to note, is that the bug doesnt trigger if you jump between two systems thet didnt trigget the bug on the first jump.
spent a good 20 minutes jumping from bawilan to brapelile, back and forth, with 7 clients and couldnt trigger the bug; measuring between all clients a good 600 system jumps, as soon as i moved a few systems away it bugged entering mirilene.
also, clients "forget" their account names. they used to remember the one used for log in, now they all mirror the account name of the client that closed last. |
Grady Eltoren
Aviation Professionals for EVE
68
|
Posted - 2012.06.25 18:35:00 -
[70] - Quote
BUG: When I launch probes from my CHEETAH it doesn't make a sound anymore like before.
UI FEEDBACK - Can we have the UI remember our index list as previously suggested.
GRAPHICS: Scythe ship/line looks like crud. Also, Mimatar ships are supposed to be RED hues not Yellow. As I posted in Feedback thread.
SPACE RESERVED for more bugs as I discover them. |
|
Aineko Macx
Royal Amarr Institute Amarr Empire
194
|
Posted - 2012.06.25 18:54:00 -
[71] - Quote
Most female models in the char creator or 3D body view are being rendered without a face and feet. |
Arra Lith
HUSARIA Curatores Veritatis Alliance
39
|
Posted - 2012.06.25 19:01:00 -
[72] - Quote
UI problem: POS Containers have now only icon, without any name. From icon alone I have no idea what structure it points at - I have to blindly click on all almost same icons to open correct container... |
Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
33
|
Posted - 2012.06.25 19:06:00 -
[73] - Quote
Aren't we missing something here?
http://img696.imageshack.us/img696/4049/tempestlefttilt.png
The missing part is visible if you look at it from the other side, btw. And yes, this is consistently displayed over several different clients, different computers, verified game-files and so on. |
May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 19:07:00 -
[74] - Quote
All icons in assets and inventory reload on alt-tab and system jump, that takes up to 15 seconds. Before it was not noticeable.
EDIT/ Stations with long list of assets take a lot ot fime to load, was not the case before, even when other were mentionning lag. Now I have it, too ... |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.25 19:15:00 -
[75] - Quote
Ok about the graphics, prior to this patch I was getting 60 fps.
My graphics settings are:
Resouces Cache Enabled ON HDR Enabled OFF Load Station Environment ON
Anti aliasasing LOW Post processing HIGH Shadder Quality LOW Texture Quality HIGH Lod Quality HIGH Shadow Quality DISABLED Interior effects LOW Interior shadder quality LOW
After the patch same settings I get 7 fps. Is this intended for this patch? In order to get back to 60 fps I had to change the:
Texture Quality to MEDIUM Everything else remains the same.
On medium setting I get 60 fps again. Is CCP intentionally ramping up graphics quality in EVE to meet the quality of new graphics cards? My graphics card is not new it is a Nvidia 9800GT. In the past EVE was known to be not stressful on graphics cards. But this is changing rapidy not that we can not cope, as we can turn down the graphics features. It is just a surprise that this is so. And I think the public wants to know is this intentional on CCP's part or is this some buggy code that is causing the graphics hit?
We would appreciate an answer from the dev team please. Maybe even a note to all players that this graphics hit is intentional if it is? The slower 7 fps does make the game jerky and hard to play at that speed. Most players know how to adjust for it but not all. |
Palovana
Inner Fire Inc.
240
|
Posted - 2012.06.25 19:29:00 -
[76] - Quote
May O'Neez wrote:All icons in assets and inventory reload on alt-tab and system jump, that takes up to 15 seconds. Before it was not noticeable.
EDIT/ Stations with long list of assets take a lot ot fime to load, was not the case before, even when other were mentionning lag. Now I have it, too ...
I noticed all icons in Ship Inventory window reset to ! and reloaded when changing ships in-station also.
Please support: export of settings in editable format
Your stuff goes here. |
May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 19:37:00 -
[77] - Quote
Palovana wrote:I noticed all icons in Ship Inventory window reset to ! and reloaded when changing ships in-station also.
Yep, and when you close/reopen the main inventory window. This is even more noticeable with some icons like the PI command centers, they are the longest to load on my PC. I will make some tests with the cache settings. |
Valkur Ronuken
Asteroid is Depleted Industrial Might and Mayhem Alliance
0
|
Posted - 2012.06.25 19:39:00 -
[78] - Quote
Upon undocking for first time with the new update, the client crashed. Restarted client, and crashed again as soon as I hit the Enter Game button. Tried clearing cache, and client still crashes upon entering game. I guess I can go outside or something. |
Pat0chan
Fake World
24
|
Posted - 2012.06.25 19:46:00 -
[79] - Quote
Constant lag (graphic set low) even worse when at POS. takes ages to react, open/close tabs
Font is way to small even set at 13 |
Skogen Gump
Jericho Fraction The Star Fraction
42
|
Posted - 2012.06.25 20:07:00 -
[80] - Quote
Frunje Elbris wrote:Hello, completely unrelated issue to those mentioned before, maybe caused by unsupported OS :) [linux + wine 1.4], but after the patch there is quite a lot of stuff upside down. http://i.imgur.com/6tDMR.png- whole scene - thumbnail of the selected NPC Brackets are actually correctly uninverted, and the controls are correct from the brackets point of view [so it feel inverted as the rendered scene behaves differently]. Static image in station is rendered correctly. Thanks for your effort :)
You installed the Australian client, Doh!
|
|
James Amril-Kesh
4S Corporation RAZOR Alliance
306
|
Posted - 2012.06.25 20:08:00 -
[81] - Quote
Major graphics lag as reported by others. Was getting 60 fps on high graphics (textures high, shaders high, no AA, HDR off, all effects on). Now get max 30 and often significantly less FPS plus a lot of sporadic jumps in lag while in space doing pretty much anything, and this is with textures low, shaders on low, and other settings the same. Lag spikes (10 or less FPS) especially when undocking, jumping, and approaching a POS. After using a jump bridge my ship won't even reappear for another 10 seconds or so.
I would really appreciate it if there was some dev comment on this. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |
Thuffyr Ewwith
CHON THE R0NIN
0
|
Posted - 2012.06.25 20:09:00 -
[82] - Quote
decrease of graphical speed, decrease of overall quality, decrease of satisfaction T. |
Skogen Gump
Jericho Fraction The Star Fraction
42
|
Posted - 2012.06.25 20:09:00 -
[83] - Quote
Not just the missing part; that texture is sadly atrocious :(
When I see the thing of beauty that Amarr V3 became, I actually want to cry for Minmatar.
That said, the black Sebiestor ships are quite nice
|
Mashie Saldana
Veto. Veto Corp
540
|
Posted - 2012.06.25 20:10:00 -
[84] - Quote
Thanks for nothing CCP seeding collectors items in the NeX store for 500 AUR... Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Potrondal Morrison
The Scope Gallente Federation
50
|
Posted - 2012.06.25 20:21:00 -
[85] - Quote
Serious lag and items i have for sale on the market have just vanished, no-one has bought them and they are not in my inventory. |
Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.25 20:21:00 -
[86] - Quote
CCP Guard wrote:EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a release. If you want to tell us what you think of Inferno 1.1, the general feedback thread can be found here. Full patch notes can be found here.
https://forums.eveonline.com/default.aspx?g=posts&t=124055&find=unread
Ive petitioned this and bug reported the lag issues/ unresponsive warp command. Please fix and let GM Grave to reimburse the implants ---- |
Taihbea
Federal Navy Academy Gallente Federation
113
|
Posted - 2012.06.25 20:21:00 -
[87] - Quote
At some point (after undocking / gate jump for example) I get FPS from 60 to 2-3. Terrible |
Standing Bear
The Paratwa Ka
0
|
Posted - 2012.06.25 20:28:00 -
[88] - Quote
Standing Bear wrote:Same corrupt file download issue as others above and it fails in the last 10%. Have no problem with small patches, but the last 2 major updates have required a client re-install.
Ran the repair tool twice and game is back to normal. First run took 19 minutes and failed, second run took 10 secs and completed. |
Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.25 20:35:00 -
[89] - Quote
Dual-boxing no longer an option. Down from 50fps to 15fps.
Won't bother posting hardware as this is clearly a ****-up elsewhere.
Crap. The box said "Requires Windows-á2000 or better", so I installed Linux. |
Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
6
|
Posted - 2012.06.25 20:38:00 -
[90] - Quote
Same thing. Down from 35fps to 5 fps! All settings low.
Macbook Pro. OSX Lion
Addendum: Same thing happened with Inferno 1.0 btw until they released an update patch. Somehow they reverted ther code again... |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |