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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Zleon Leigh
166
|
Posted - 2012.06.26 04:13:00 -
[121] - Quote
Now I'm seeing glitches - Character portraits lost and station docking selections dropped. This release walking all over itself?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Ribikoka
Royal Amarr Institute Amarr Empire
268
|
Posted - 2012.06.26 07:10:00 -
[122] - Quote
After relog the client not remember the camera position and reset to default position. |

Kate Stenton
Four Pillar Production Dragehund
3
|
Posted - 2012.06.26 07:44:00 -
[123] - Quote
Hi, I am unable to drop scan probes immediately after ending a warp. The message provided is Quote:Your ship is realigning its magnetic field, please wait a moment. This message is repeated until my ship is nearly stopped. If I manually adjust the ship speed during this time I am able to drop probes normally. |

Returnal
Ore Hogz Rolling Thunder.
0
|
Posted - 2012.06.26 08:20:00 -
[124] - Quote
Collation of small Issues
1) running 2 clients is now SUPER laggy .. problem increases over time until bith are 'stuttering' after about an hour or so .. 2) Inventory is STILL not-intuitive .. PLEASE fix this before you add oreholds to mining ships .. 3) AI for Drones seems to have borked .. .. they no longer target the 'size appropriate' targets .. just the nearest .. bored with my sentries keep default attacking an orbiting frigate when they should be killing BS 4) Invention .. since patch the default for invention is fixed at "my hangar" .. which doesnt help if you are at a POS .. this is really pissing me off tbh
|

Tarselis
Republic University Minmatar Republic
0
|
Posted - 2012.06.26 08:30:00 -
[125] - Quote
Returnal wrote:Collation of small Issues
1) running 2 clients is now SUPER laggy .. problem increases over time until bith are 'stuttering' after about an hour or so ..
There is a thread for that issue, so you are not alone with this.
https://forums.eveonline.com/default.aspx?g=posts&t=125627&find=unread |

Steijn
Quay Industries
125
|
Posted - 2012.06.26 10:08:00 -
[126] - Quote
- massive lag has reappeared when dealing with large stacks of items via the new inventory tree.
- items in containers which are in corp hangars can not be stacked via the inverntory tree since the patch. cure: drag container from corp hangar to personal hangar, open, stack okay, return to corp hangar.
both of these are a complete PITA yet again. |

Andre Vauban
Quantum Cats Syndicate
21
|
Posted - 2012.06.26 12:50:00 -
[127] - Quote
Massive FPS hit when running two clients. I was playing with both clients in some small gang fights for about an hour just fine. GPU was about 60-90% and FPS was around 30-40 FPS all night. I then docked both clients for a break. I came back to GPU at 99% (while docked) and FPS around 8 FPS on both clients. I closed one client and I had the same thing on the remaining client, 99% GPU and 8 FPS. I closed that client as well. When I restarted both clients, I was back to my normal 60-90% GPU and 30-40 FPS. I'm running an older nvidia 9500GT. |

Javi Stark
SPACELHAFS
0
|
Posted - 2012.06.26 13:37:00 -
[128] - Quote
Hey guys, I'm here to report an extrange issue. I've downloaded the patch when it was released. Firstly I got the corrupt data message so I used the repair tool which failed too. After this I tried to uninstall the game and to reinstall it. I used the downloader and after applying the patch everything seemed to be ok.
After describing what I've already tried my problem is that when I log my account it crashes to desktop when the "Preparing data" progress bar appears :/. Any idea what can I do? |

Vendictus Prime
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.06.26 13:39:00 -
[129] - Quote
I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship ( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.
Sorry didn't get a screen shot
VP o7
|

Kismeteer
GoonWaffe Goonswarm Federation
167
|
Posted - 2012.06.26 13:46:00 -
[130] - Quote
Vendictus Prime wrote:I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship ( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.
Sorry didn't get a screen shot
I got a screen shot, easy to duplicate: http://i.imgur.com/HE5ud.png
Also, figured out how Station Warehouses are broken. Existing stacks are fine, new stacks, you are unable to lock. Hence, new items dragged to cans cannot be locked unless you have one of those in the can already. |

Mulkarn
Confraternita Imperiale
0
|
Posted - 2012.06.26 14:17:00 -
[131] - Quote
Good patch, but with some annoying bug.
One of these... a continuous pop-up effect of the turrets and lauchers.
it is sufficient to rotate the camera a few degrees to see this pop-up effect of the turrets and launchers.
even at small distance.
Try to see this effect on a drake with seven missile launchers... it is annoying. |

MaverickScot
Point of No Return Waterboard
39
|
Posted - 2012.06.26 14:26:00 -
[132] - Quote
Just run gone berserk to see how salvaging is going.
Still cannot open salvage in space without Shift+Click and when you do open the next can you have to Shift+Click again and so on. There is a three second stutter when the salvage is open which if you move the mouse more often than not your ship onscreen is sent spinning. Not acceptable.
Again I reiterate. Put this monstrosity of a UI in assets where it belongs and return the old system which was not broken and was never asked for an update on.
Yours with regret, Mav.
P.s. A silly green icon does not fix the UI. |

Che Biko
Humanitarian Communists
96
|
Posted - 2012.06.26 16:21:00 -
[133] - Quote
Yesterday, before the 1.1.1. deployment, when I docked and entered the CQ from the hangar, the camera just showed me the hangar interiour and slowly fell down until all I could see was black. The UI worked fine though.
I'll see if I can find the time to BR it if it occurs again. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Dawn Hallard
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2012.06.26 16:40:00 -
[134] - Quote
I had a problem with fps when running 2 clients (5-6 to 30 fps, but totally unplayable).
Today I downloaded latest NVIDIA drivers and can easy run 2 clients (50+ fps in pos full of different modules).
I hope this will help. |

Ms Michigan
Aviation Professionals for EVE
0
|
Posted - 2012.06.26 16:51:00 -
[135] - Quote
I have a bug to report/ issue
Whenever I am WiS and I sit on the couch... afterwards I cannot walk about the room. I have tried standing up and walking, or just clicking somewhere to walk and it WON'T let me.
The only way to get to walk again is to RELOAD the station environment. Very annoying.
|

Palovana
Inner Fire Inc.
241
|
Posted - 2012.06.26 16:55:00 -
[136] - Quote
Feyd Rautha Harkonnen wrote:Screen goes black
- undock - click overview item (planet, etc) - open map view - close map view - click overview item - repeat.......
OR
undock, click a few overview items -- jump through a gate....
Background screen will go black
This is a sev 1 for me, game is unplayable like this. bug 139534
When you pan around the camera, do brackets and things in space cause tracers after the black screen? I bugreported a similar issue on Sisi a while back. Please support: export of settings in editable format
Your stuff goes here. |

Fred Munro
Silicis Luguolo
0
|
Posted - 2012.06.26 16:58:00 -
[137] - Quote
Dunno if this has been reported or not, but I am encountering an odd issue with EVE Voice.
I have the talk button mapped to Left Alt, when I press it, I can talk obviously but after I release it I can still talk for a good 5-8 seconds. If I make continuous noise I can talk with out the button for 15 - 20 seconds before it stops. I'm pretty sure I mentioned it a while back as well...
Windows Client Win 7 Ult. x64
I can reproduce it on my other machine too which is the same software setup. |

brammator
SUB ZERO. Legion of xXDEATHXx
3
|
Posted - 2012.06.26 17:00:00 -
[138] - Quote
Everyone who have problems with multiple clients: if you run them from one folder, don't do it. Seriously. Make a junction/symlink, you wouldn't waste any precious disk space (well, settings and cache folder will be duplicated, but it's just a hundred megs max)
http://wiki.eveonline.com/en/wiki/Multiple_clients
I use this advice for anybody who complain to me since 2008, and it works fantastic every time -- not only for fps, but also heavy boosting client responsiveness. Currently I have 11-12 clients on my 3yr old mid-end setup (phenomII720, ATI5770 -- well, since my fleet grow, I bought some ram up to current 12G) and not have any problems with it.
Also for those who use ccp-allowed multibox software, there is feature in it, "virtual files". It doesn't work as good as running clients from separate junction folders. Trust me, I use same software. |

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
7
|
Posted - 2012.06.26 17:23:00 -
[139] - Quote
Even single client is unplayable for me in a POS for example at 4-5fps while before patch I could run 2 clients fine at 20-30fps. Acceptable framerates for me as I run it on an old laptop while travelling.
MacBook Pro 2008
4GB ram
Nvidia 8600GT
OSX Lion
Same thing happened with Inferno 1.0 and then ccp released a mac graphical update patch and everything went back to normal. Seems they reverted that patch with the 1.1 "update". However now windows clients seem to have problems as well, mostly with multiple clients though. |

Lyron-Baktos
Selective Pressure Rote Kapelle
254
|
Posted - 2012.06.26 17:31:00 -
[140] - Quote
Only briefly played a bit since patch but updating process was smooth as ever and I've come across no issues yet. I don't do POS work so can't comment on the UI.
The green indicator for active ship is a nice touch though
Oh, I did loot a small wreck however and I did notice a bit of lag. It was only about 10 items or so and they disappeared from the wreck window in groups of 2-3 instead of one massive grab. I thought I had run out of cargo space for a second before the other items started disappearing. Can't remember if the window closed automatically once I was done though as I know I've seen complaints that it hadn't. But anyway, my experience was not bad as I forgot about it until just now On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
8
|
Posted - 2012.06.26 18:12:00 -
[141] - Quote
Triple-boxing as before patch, still works fine (mostly) on my pod-interface (i.e. PC).
BUT.
Before the patch you could log of one client, log on a cyno-alt, do the cyno-thingy, log of and relog your original toon and triple-boxing still worked fine. Fps stable at 30+ on all three clients during all this.
After the patch, the above makes my PC go bananaz: fps on all clients drop to 7-8 fps when logging of and relogging in one of the 3 clients, CPU goes high and GPU too. The work-around is to close all 3 clients and restart them again.
Also, docking and undocking after the log-off/log-on seq above, make the frame rate drop to 7-8 fps when in space. In station (WiS disabled) all is fine. Undock -> 7 fps and fans go wild. Once again, this is remedied by shutting all 3 clients down and relogging them "freshly". Memory fragmentation or swapping problem maybe?!
I know CCP does not officially support dual or multi-boxing, so I am prepared to do the work-around I found out. Also, guess I will upgrade my PC soon, new graphics card and more memory might be the trick here, we'll see.
i7 Quad-core 2.93 GHz, Windoze 7 64 bit Pro, 8 GB RAM, GeForce GTX 460, 1 GB RAM GDDR5, dual screens 1920x1080 21". Usually have firefox, EVE mon, EFT, OpenOffice and some other apps in the background.
|

Joccob
Vex Ubiquity Project
0
|
Posted - 2012.06.26 19:01:00 -
[142] - Quote
Quote:1) running 2 clients is now SUPER laggy .. problem increases over time until both are 'stuttering' after about an hour or so .. .. ** MAX FPS 18-19 .. only goes above 60 with a single client**
Please add me to the list of people seeing this . I've been dual boxing for, well, years and no problems. I noticed last week that I was seeing this on the Sisi server, and now after the patch I'm seeing it on Tranquility. Its pretty much unplayable with two clients running. And I can say for sure my system is not peaking out. It seems to start out ok and just gets worse over time. Memory usage is pretty high on both of the clients but seems to hold steady. |

Lone Gunman
Forhotea Corporation
18
|
Posted - 2012.06.26 19:30:00 -
[143] - Quote
There is another thread opened about the client FPS multibox slowdown in the Issues and Workarounds Forum that is getting some Dev love.
https://forums.eveonline.com/default.aspx?g=posts&m=1540203#post1540203 |

Viperslayer1
Dark Wolf Development Fidelas Constans
0
|
Posted - 2012.06.26 19:52:00 -
[144] - Quote
last night had some fps issues as well..I was in my ship with no damage to doing some PI in a POS when after completing my final planet and exiting out of planetary view to find my ship in structure damage as well as some armor and shields, etc. Fitted 2 armor reppers and didn't do anything, logged and everything was fixed. Just giving you a heads up..Will file bug report later, system crashed shortly after while trying to duel box and wasn't in the mood for any more problems.. |

emorsa
United Cosmological Expeditionary Fleet
0
|
Posted - 2012.06.26 20:24:00 -
[145] - Quote
use to be able to 'save location' of a collidable object before patch, was in the drop down menu. its disappeared since patch   
can i haz it back PLEASE   |

okst666
GNADE Inc. Bruderschaft der Pilger
167
|
Posted - 2012.06.26 22:25:00 -
[146] - Quote
speaking of fps issues..
please can anyone at ccp fix the clouds...
warp into an oruze construct or whatever that site is called...your fps will drop from >100fps to just 5-10 fps.
same happens when close to gas clouds [X] < Nail here for new monitor |

Apple Orange
Science and Trade Institute Caldari State
0
|
Posted - 2012.06.26 23:43:00 -
[147] - Quote
I cannot download and install "anything"? I have tried several times and nothing works and I am "NOT HAPPY" I am paying for this game people. I expected more from experienced programmers. |

Null Interface
Saints Among Sinners Intrepid Crossing
0
|
Posted - 2012.06.27 02:48:00 -
[148] - Quote
Javi Stark wrote:Hey guys, I'm here to report an extrange issue. I've downloaded the patch when it was released. Firstly I got the corrupt data message so I used the repair tool which failed too. After this I tried to uninstall the game and to reinstall it. I used the downloader and after applying the patch everything seemed to be ok.
After describing what I've already tried my problem is that when I log my account it crashes to desktop when the "Preparing data" progress bar appears :/. Any idea what can I do?
I have this same problem. The minor release today did not resolve it. |

Mane Frehm
The Executioners Capital Punishment.
19
|
Posted - 2012.06.27 02:49:00 -
[149] - Quote
Definitely seeing much more lag when looting wrecks even in systems with no one else present. When I click loot all, I can see individual items disappearing and then reappearing in the target location....very slowly.
I've since this since the Monday patch. |

Ciphas cain
Snap Crackle Pop. AAA Citizens
3
|
Posted - 2012.06.27 04:38:00 -
[150] - Quote
Before the patch i could run 5 eves and other stuff with no lag at all. Now just even turning 1 eve on with nohting else i can see some lag - not just in eve but in other programs im using.
I have i7 3ghz 16gig ddr3 ram and geforce gtx590 card
I should not be getting lag! I notice it is using alot more cpu than it used to. |
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