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Jorma Morkkis
State War Academy Caldari State
96
|
Posted - 2012.07.02 14:01:00 -
[451] - Quote
Tippia wrote:In essence, you can make a Hulk survive a gank. Alternatively, you can just go for the long haul, skip that, and include the occasional Hulk loss as the cost of doing business as a highsec miner. Either way, the risk is manageable.
Quite elementary, really.
It's not if you lose 2-3 Hulks per week. It's manageable if you can mine enough ore to cover that loss before you lose next ship.
Or get high enough income from other sources, like market. |

Tippia
Sunshine and Lollipops
8326
|
Posted - 2012.07.02 14:02:00 -
[452] - Quote
Jorma Morkkis wrote:It's not if you lose 2-3 Hulks per week. If you manage the risk, you won't.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Cutter Isaacson
Peace N Quiet
680
|
Posted - 2012.07.02 14:04:00 -
[453] - Quote
Jorma Morkkis wrote:Tippia wrote:In essence, you can make a Hulk survive a gank. Alternatively, you can just go for the long haul, skip that, and include the occasional Hulk loss as the cost of doing business as a highsec miner. Either way, the risk is manageable.
Quite elementary, really. It's not if you lose 2-3 Hulks per week. It's manageable if you can mine enough ore to cover that loss before you lose next ship. Or get high enough income from other sources, like market.
If you take your Hulks in to low or null sec and mine high end minerals, you can easily offset a few losses. And if you Hulk mine in high sec you can just tank your ship. Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Jorma Morkkis
State War Academy Caldari State
96
|
Posted - 2012.07.02 14:04:00 -
[454] - Quote
Tippia wrote:Jorma Morkkis wrote:It's not if you lose 2-3 Hulks per week. If you manage the risk, you won't.
If ganker doesn't care about losing money they can grief someone out of this game continuesly ganking same player. Of course they can force them to pay so they don't get ganked. |

Tippia
Sunshine and Lollipops
8326
|
Posted - 2012.07.02 14:05:00 -
[455] - Quote
Jorma Morkkis wrote:If ganker doesn't care about losing money they can grief someone out of this game continuesly ganking same player. Of course they can force them to pay so they don't get ganked. The former is petitionable and the latter is risk management, and, of course, there are more methods than those two.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 14:16:00 -
[456] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:It's not if you lose 2-3 Hulks per week. If you manage the risk, you won't. If ganker doesn't care about losing money they can grief someone out of this game continuesly ganking same player. Of course they can force them to pay so they don't get ganked. But for example Goons used that to create list of players they should gank.
Move to a WH and mine grav sites so they can't locate you? |

Jorma Morkkis
State War Academy Caldari State
96
|
Posted - 2012.07.02 14:23:00 -
[457] - Quote
Andoria Thara wrote:Move to a WH and mine grav sites so they can't locate you?
That works too, but it's not option for everyone.
POS, Rorqual (for compressing ore) and all logistic. Not for solo players and small corps. |

Sivir Iska
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.07.02 14:36:00 -
[458] - Quote
Why answer questions when those answers won't change anything? |

Watooshi Makoochji
Republic University Minmatar Republic
4
|
Posted - 2012.07.02 14:39:00 -
[459] - Quote
Building on my preceding post above, the topic of this thread raises a broader topic to me.
The term 'carebear' is at least semi-derogatory, and frankly, I doubt that it is very accurate as a descriptor.
A player operating a toon engaged in 'carebearing' (any of the PVE resource harvesting activities) may well be one of the most ruthless and aggressive of PVPers on one of his/her other accounts/toons. Indeed, the essence of the term 'carebear' seems in itself to be derogative in that it implies that anyone who engages in such PVE ISK generating activities is childish, effeminate, weak, silly if not stupid,and unworthy of the competitive and demanding standards of a PVP-focused game like EVE.
Apart form the fact that the underlying logic of 'two classes' of EVE players is fundamentally flawed (as I noted in my previous post) as well as the fact that 'carebearing' activities are essential to the ecology (meant to include both the material and economic energetic dynamics) of the game, the unsatisfactory nature of this term 'carebear' is further shown by the fact that there is no corollary term for 'non-carebears.'
If the oppositive of 'carebear' is a 'PVPer' then why do we not simply refer to 'carebears' as 'PVE'ers?'
If it is necessary to use a term with negative connotations to refer to players engaging in PVE then why is there not a comparably widely recognized and commonly used term with equally negative connotations to refer to players engaging in PVP? The term 'Griefer' is not really satisfactory as it refers to one specific type of PVP play and is not as inclusive as 'carebear.' The term 'A$$whole' suffers from the same problem as the term 'carebear' in that it assumes that, anyone who blows up someone else is somehow inherently mean, selfish or sociopathic.
I would like to suggest that we all refrain from using the term 'carebear' and that we institute a new set of terms that are more accurate, less weighted down with negative connotations, while still being sufficiently accurate that they are not sugar-coated euphemisms and are sufficiently open-ended that they can easily be appended with specific descriptors (e.g., idiotic, expert, naive, sociopathic, or whatever).
The simplest nomenlature I can think of is: Harvester and Hunter.
If you are not hunting or being hunted, then you must be harvesting else just passing time. |

Thor Kerrigan
Guardians of Asceticism
114
|
Posted - 2012.07.02 14:40:00 -
[460] - Quote
Watooshi Makoochji wrote:Thorn Galen wrote:Posting in a thread where "Isk per hour" is the only reason people play this game.
I don't.
Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.
True, but . . . the most intensive PVP players have to buy ships. If they are anything but the most exceptional in ability, and are active at PVP, then they will be losing some ships = even more need for ISK on top of that for buying new ships as skills build up. Unless you are going to buy plexes, ISK generating in-game activities are therefore a necessary 'weakness' even to the most hardcore PVPers. To be sure, there are lower- and higher-risk in-game ISK generating activities: mining in a non-public grav belt in a hinterlands system being perhaps one end of the extreme; versus, soloing C4 wormhole sleeper sites or nullsec ratting in someone else's sov area being on the other end of the continuum. But then the same can be said of PVP: there are more and less risky varieties of PVP, which is why solo kills have inherently more prestige to them than blob kills. To be honest, this whole carebear vs PVPer dichotomy is hogwash. Worse it is a repulsive reflection of a seemingly innate human drive to discriminate ourselves into In-Group / Out-Group distinctions and then use those distinctions as a pretext to ramble down xenophobic and derogatory paths of ethnocentrism. EVE is a PVP game with PVE included. As such, there is an innate amount of unpredictability resulting from the ever-present possibility that other players will enter into your PVE sphere. So-called "carebears" simply need to be aware of this, if all they really want to do is PVE. As various posters have noted, there are measures that can be taken to mitigate the risks. But as the saying goes, There is no where in EVE that is truly safe. On the flip side, many PVPers seem to regard themselves as superior to 'carebears,' when in fact they are in part, else on occasion carebears themselves. Unless all you do is buy plex or loot wrecks from PVP engagements for your ISK, you ARE to some degree a lowly 'carebear.' Those PVPers who relish denigrating, humiliating and criticing carebears for their weakness and stupidity should keep that in mind as well as the following: Imagine EVE with ZERO carebears, that means no harvesting of ANY PVE resources (ores, gases, radar sites resources, rat/sleeper wreckage and salvage, planetary interaction): because they are not PVP all of these activities legitimately should be considered as 'carebearing' and I reckon that all of you high-and mighty carebear-haters have and will continue to engage in these lowly carebearing activities. In truth, without carebearing EVE simply could not exist as it presently does. Buying plex would become requisite, prices would skyrocket, seeding of markets with material and items would become necessary. In sum, if you think you are NOT a carebear, you in fact most likely are to some degree a carebear nonetheless. If you honestly feel loathing or disrespect for carebears because you feel that they are below you then you are simply being antisocial, egotistical, and prejudicial.
I think this post is a fair analysis of the situation. This is mostly what I meant in my OP by "I do not believe in EVE classes". - PVE-only oriented players can exists in EVE, but they must be aware of the danger/risks/magic overpowered dragons lurking around them. Too often people seem to confuse ignorance out of laziness with ignorance out of the lack of properly available information.
For instance, here is one idea I think could easily be implemented without changing anything in terms of game mechanics: add a new super-storyline mission (would target anyone who runs missions in this case) which would appear at a rate of ~every 50 missions completed.
- Just like any mission, it is completely optional without loss of standings - Offers a significant boost in rewards (isk/standings/lp) so it is worth at least attempting it rather than skipping. - Always happens to send you into a lower sec area *MUST BE COUPLED WITH THE NEXT POINT* - Reveals in the mission info a few tactics on how to avoid getting ganked in the process:
examples: explains covert cloaks, explains the 1 minute aggression timer + running back to the gate advantage, explains agility versus enemy scan resolution, explains how the 360 scanner is your only defense tool against combat probes, suggest scouting, etc.
When it becomes clear the information was available in-game, it becomes harder to blame game mechanics for being "hidden".
Miners could also get similar tips on how to be aware of what can be done against them. |

Volar Kang
Quartz Research Strategic Alliance
8
|
Posted - 2012.07.02 14:43:00 -
[461] - Quote
In reference to the OPs original post,
You ask what is an acceptable risk. Undocking a hulk that costs 200 million and having it blown up by a destroyer in less than 8 seconds by a ship that cost 20 million is not what I would call acceptable. A person can not tell when he will be attacked since he is not at war with any corp. He can not fight back at the time since a hulk has no weapons and it would cost him many millions to war dec the offender and pay for mercs who may or may not do a good job. It is honestly much safer to join a 0.0 alliance and mine now than it is to do it in empire space.
You also ask what affect this will have on the game. Ganking is going to attract a certain type of person. Honestly, who decides to join a game simply because he can get easy kills? Is that the type of person you want more of in Eve? On the other hand, if mining is made safer, would more people be willing to play knowing the industrial side had less risks than it does today? Would you want more of those types of people playing Eve?
Regardless of your other questions, think about it from the CCP CEOGÇÖs perspective. Do you think the games vision was for empire mining to be as risky as it is currently? Why are there police in empire space but not in low-sec or 0.0? Was empire space meant to be at least a bit safer than low and 0.0? Are there better ores to mine in low/null sec to make up for the risk of mining there? Does CCP really want the game to be so brutal that new players could lose their ships in empire at the drop of a hat?
The bottom line is, will all the ganking of mining and transport ships in empire help the game build subscribers or cause a loss in subscribers? That is the way I would imagine CCP will look at the issue. I build hulks so its not hurting my business but I can see the issue with what is going on from a business standpoint and I know changes are coming.
|

Celgar Thurn
Department 10
47
|
Posted - 2012.07.02 14:44:00 -
[462] - Quote
1) Question regarding losing ships. I have lost a few Hurricanes recently in high-sec which p****** me off. I can replace them but it's hassle. Usually happens when I over-aggro by accident and in combination with being webbed and scrammed the ship turns into space junk. Lost a mammoth a while back from a suicide gank while not paying full attention to what I was doing and having too much attractive cargo in the hold. I don't use a mammoth for that activity anymore. I try to learn from my mistakes. On the other hand if I was to lose one of my expensive ships I would not be at all pleased. It would set me back in terms of time & labour to replace them but I probably would do so. There is risk everywhere in New Eden but if you are diligent for the most part you will come to no harm.
2) Question regarding an acceptable/target amount of ISK profit per month in high sec. I personally choose not to buy PLEX with ISK but each to their own. I have occasionally bought a couple of PLEX with RL money to 'top-up' but I don't make a habit of it. I 'pay to play' with RL money as -ú7.50 per month for UK players isn't that much. I can afford it for the fun I get from the game. I don't agree with your answer to question two as it makes no sense. To only earn enough ISK to pay for a PLEX per month would leave nothing to do anything else in the game. So obviously a pilot is going to have to earn more than 500 million ISK per month in high sec if they wish to play without paying RL money in subs. As an theoretical example of ISK earned in high sec per month If I were to play every day casually an mine for a few hours I would earn about 40 million ISK per day. Which is 1,200,000,000 I think Maths not my strong point. I wouldn't mine every day though as I mix n' math on a number of careers. But I would guess that for the casual high sec player that is an average figure for a month. For an industrialist with spreadsheets or a Incursion pilot who gets in fleets easily they will be earning more obviously.
Havent read all the pages but on the subject of Hulks if you have a half decent tank and are watching local you shouldn't be losing hulks at all in high sec. Low & nul-sec are another matter entirely of course. |

Thor Kerrigan
Guardians of Asceticism
114
|
Posted - 2012.07.02 14:44:00 -
[463] - Quote
Sivir Iska wrote:Why answer questions when those answers won't change anything?
Why even post when you don't understand the question? |

Jorma Morkkis
State War Academy Caldari State
96
|
Posted - 2012.07.02 14:48:00 -
[464] - Quote
Thor Kerrigan wrote:examples: explains covert cloaks, explains the 1 minute aggression timer + running back to the gate advantage, explains agility versus enemy scan resolution, explains how the 360 scanner is your only defense tool against combat probes, suggest scouting, etc.
There's still one thing that could be used in gate camps: dictors and HICs can get very high scan resolution. If for example HIC pilot isn't AFK is quick enough he/she can lock down that mission runner trying to escape that camp.
There just isn't counter for it. |

Thor Kerrigan
Guardians of Asceticism
114
|
Posted - 2012.07.02 14:50:00 -
[465] - Quote
Jorma Morkkis wrote:Thor Kerrigan wrote:examples: explains covert cloaks, explains the 1 minute aggression timer + running back to the gate advantage, explains agility versus enemy scan resolution, explains how the 360 scanner is your only defense tool against combat probes, suggest scouting, etc. There's still one thing that could be used in gate camps: dictors and HICs can get very high scan resolution. If for example HIC pilot isn't AFK is quick enough he/she can lock down that mission runner trying to escape that camp. There just isn't counter for it.
Scouting. I have yet to lose my prowler in such camps. I have yet to see a 23/7 camp. One must accept the fact you can't do everything in EVE all the time, sometimes you must wait for the right opportunity. Sometimes it requires patience.. even in PVP. |

Thor Kerrigan
Guardians of Asceticism
114
|
Posted - 2012.07.02 15:09:00 -
[466] - Quote
Celgar Thurn wrote:1) Question regarding losing ships. I have lost a few Hurricanes recently in high-sec which p****** me off. I can replace them but it's hassle. Usually happens when I over-aggro by accident and in combination with being webbed and scrammed the ship turns into space junk. Lost a mammoth a while back from a suicide gank while not paying full attention to what I was doing and having too much attractive cargo in the hold. I don't use a mammoth for that activity anymore. I try to learn from my mistakes.  On the other hand if I was to lose one of my expensive ships I would not be at all pleased. It would set me back in terms of time & labour to replace them but I probably would do so. There is risk everywhere in New Eden but if you are diligent for the most part you will come to no harm. 2) Question regarding an acceptable/target amount of ISK profit per month in high sec. I personally choose not to buy PLEX with ISK but each to their own. I have occasionally bought a couple of PLEX with RL money to 'top-up' but I don't make a habit of it. I 'pay to play' with RL money as -ú7.50 per month for UK players isn't that much. I can afford it for the fun I get from the game. I don't agree with your answer to question two as it makes no sense. To only earn enough ISK to pay for a PLEX per month would leave nothing to do anything else in the game. So obviously a pilot is going to have to earn more than 500 million ISK per month in high sec if they wish to play without paying RL money in subs. As an theoretical example of ISK earned in high sec per month If I were to play every day casually an mine for a few hours I would earn about 40 million ISK per day. Which is 1,200,000,000 I think  Maths not my strong point. I wouldn't mine every day though as I mix n' math on a number of careers. But I would guess that for the casual high sec player that is an average figure for a month. For an industrialist with spreadsheets or a Incursion pilot who gets in fleets easily they will be earning more obviously. Havent read all the pages but on the subject of Hulks if you have a half decent tank and are watching local you shouldn't be losing hulks at all in high sec. Low & nul-sec are another matter entirely of course.
The reasoning for my answer #2 is because highsec income is supposed to be the lowest available in the game. If you take the lowest value on the bar and use that as your "average price", it won't take long before the economy naturally corrects market prices back to the true average, an average that will always be higher than your highsec income.
If everyone in highsec can afford a PLEX + their own personal assets... then this means everyone in EVE can do that. Do you think this is a stable/viable system for the long run?
Wealth is relative and cannot exists without poverty and vice versa. |

Katja Faith
Republic Military School Minmatar Republic
169
|
Posted - 2012.07.02 15:27:00 -
[467] - Quote
I'll play...
1) Acceptable risk? Just about anything. I even accept the fact that NPCs cheat. However what I find unacceptable is when a NPC frigate hits my BS from 165km for enough damage to take out my shields (see Incursions). This strikes me along the same line of thought as AHARMs Super Weapon exploit, which was taken care of. But it's apparently OK for NPCs to do it, just not players.
When I get in a car to go for a drive, it's an acceptable risk to take considering drunk drivers and teenagers on the road not paying attention to what they're doing. However, I don't go out driving with only three wheels on the car or no oil in the engine. You have to take certain precautions (insurance) and preparations (air in tires, oil in engine) before getting behind the wheel. Just because it's a game like Eve doesn't mean you just sit down and do pew. If you want that try Helllo Kitty Online or Doom or whatever.
2) Acceptable ISKies? It's a game. I don't grind for iskies, so the question is completely irrelevant to me.
|

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 15:29:00 -
[468] - Quote
Thor Kerrigan wrote: The reasoning for my answer #2 is because highsec income is supposed to be the lowest available in the game.
I disagree. Unless you are talking strictly running PvE content. Even then, it relies on the amount of SP a person has. New players can run maybe one level 4 per hour, whereas a long time player can run multiple level 4s per hour.
Someone can create a brand new character, and run some scams in Jita, making more profit than most new players make in a month, while never leaving highsec. |

Thor Kerrigan
Guardians of Asceticism
114
|
Posted - 2012.07.02 15:38:00 -
[469] - Quote
Andoria Thara wrote:Thor Kerrigan wrote: The reasoning for my answer #2 is because highsec income is supposed to be the lowest available in the game. If you take the lowest value on the bar and use that as your "average price", it won't take long before the economy naturally corrects market prices back to the true average, an average that will always be higher than your highsec income.
If everyone in highsec can afford a PLEX + their own personal assets... then this means everyone in EVE can do that. Do you think this is a stable/viable system for the long run?
Wealth is relative and cannot exists without poverty and vice versa.
I disagree. Unless you are talking strictly running PvE content. Even then, it relies on the amount of SP a person has. New players can run level maybe 1 level 4 per hour, whereas a long time player can run multiple level 4s per hour.
New players aside (we don't stay noobs forever), I understand running level 4's in highsec is the "standard" for isk/hour if you are a mission runner. It is the maximum attainable income in that profession. Therefore, this is the standard isk/hour when you compare it to other sec regions. When that income alone becomes "more than enough", what incentive is there to try and raise it (i.e. leave highsec)?
If PVP becomes optional, what is the point in having an income once you have the best available ship available in the game + make enough to pay for a PLEX... essentially giving you the exact same experience as on the Sisi server?
If you achieve perfect immunity and the game becomes free to play.. making 10 mil/hour becomes equal to making 100 bil/hour. |

Mallak Azaria
248
|
Posted - 2012.07.02 15:41:00 -
[470] - Quote
Mistah Ewedynao wrote:Alaya Carrier wrote:Geezelbub wrote:Wow, people arguing over commas.  Mining bores me to tears, BUT with Pyerite skyrocketing am seriously considering mining plag in a .8 sec system. 3 man fleet Vulture and pilot with max relevant shield leadership skills Orca seriously tanked and pilot with max mining link skills Hulk tanked for passive shield resists including rigs and pilot with excellent shield skills(don't need cargo space gonna be right next to Orca) I doubt anybody will really wanna go to the expense to kill that hulk. They sure won't get any loot. That setup is redundant. You might want to start to listen from people doing it since years instead of EFT theorycrafters. It's a cost vs reward thing. You can play harder or you can play better and / or smarter. It's your game. Having 1 money making ship out of 3 and having it nearly useless might be an improveable experience. By playing where they should and how they should, there's people making 20M+ per hour per account while you'd make so little you'd still make like when bots were rampant and drone poo in game. LOL u and all u griefin buddies are the redundant ones. Tell me how you can really think that gankin a T1/T2 fitted hulk with a a few Tier 3 BC's can be profitable? You are griefers, plain and simple and as such should be perma banned. There is absolutely no profit in ganking hulks with tier 3 bc's. Therefore it IS griefing. And don't bother either Porto. You are a Goon disguised as a ugly girl, or in your other self, Mussolini's fatter brother.
Griefing in EVE does not have the same meaning as in other games. I suggest you look it up. |

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 15:50:00 -
[471] - Quote
Thor Kerrigan wrote: New players aside (we don't stay noobs forever), I understand running level 4's in highsec is the "standard" for isk/hour if you are a mission runner. It is the maximum attainable income in that profession. Therefore, this is the standard isk/hour when you compare it to other sec regions. When that income alone becomes "more than enough", what incentive is there to try and raise it (i.e. leave highsec)?
If PVP becomes optional, what is the point in having an income once you have the best available ship available in the game + make enough to pay for a PLEX... essentially giving you the exact same experience as on the Sisi server?
If you achieve perfect immunity and the game becomes free to play.. making 10 mil/hour becomes equal to making 100 bil/hour.
That'll never happen, we need ships blowing up to keep the economy going. If one of the 3 pillars are knocked out, this game will fail.
Harvest - Build - Destroy
Also, you need to take into account the amount of time a person has per day to run missions. Someone running missions 5 or 6 hours a day is going to make more ISK per day than a nullsec player who only rats for an hour or two. |

March rabbit
Trojan Trolls Red Alliance
210
|
Posted - 2012.07.02 16:01:00 -
[472] - Quote
EvEa Deva wrote:Hate the game not the player 1. Eve Online is a sandbox 2. Real person controls his Eve char
Which one from those sentences in incorrect?
Let's see: 1. Eve Online is not a sandbox. You HAVE TO PLAY it one predetermined way. hm.... sounds stupid doesn't it? You can do whatever you can (well inside Eve universe)
2. Real person is controlled by his game char hm... sounds stupid too doesn't it? You can decide what to do and what not to do.
So why hate the game and not person?  |

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 16:04:00 -
[473] - Quote
March rabbit wrote: 2. Real person is controlled by his game char
I am just a clone of my game char, she dictates the hours per day that I spend in eve.
|

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1103
|
Posted - 2012.07.02 16:44:00 -
[474] - Quote
Very interesting question, OP. I've been playing around with numbers a little in an attempt to answer your question or at least try to corner the problem a little more. I came up with the formula Ratio= Reward / Risk where Risk = (Value x chance of loss).
So, with the Hulk example from above: Let's pretend the player makes an average 40 M isk per day in his 200 M isk Hulk with an estimated chance of 5% per day to be ganked (hell, I don't know, I don't mine). According to the formula that would make 40M /(200M x 5%) = 40M/10M = 4. What does the Reward/Risk ratio of 4 mean? It means that by the time you get ganked and lose your ship once, you will have statistically made enough money to buy 4 Hulks. If we set the chance of loss to 20% and above, the Reward/Risk ratio would get below 1, meaning that your average daily income is not enough to cover the expected losses- so basically, you would be flying a ship that you cannot afford to lose.
So, how would it look with level 4 mission running? Let's just estimate a navy faction battleship for 500M grinds about 50 M isk per day (conservative guess for lazy pilots like me). Chance of loss? Well, until today, I have only lost one single battleship to PvE, so let's just say 1% for well-rounded numbers. 50M /(500M x 1%) = 10. So, should I really be so inept to lose my Navy Apoc in every 100th mission (=1%), I would still have made enough iskies to buy that very same ship ten times each time I lose one.
Now what would be the acceptable risk/ reward ratio for me personally? I don't really know, but hell, mission running sounds a lot more attractive to me than mining... -.- |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
6
|
Posted - 2012.07.02 17:11:00 -
[475] - Quote
Also, there is no hulk *debate*. The only chance of survival in a good hulk gank is the chance of an error on the part of the ganker, period. You can pre align all you want, when you get bumped by my "neutral alt", you aint warpin away, you're stayin' and dyin'.
|

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 17:34:00 -
[476] - Quote
Soundwave Plays Diablo wrote:Also, there is no hulk *debate*. The only chance of survival in a good hulk gank is the chance of an error on the part of the ganker, period. You can pre align all you want, when you get bumped by my "neutral alt", you aint warpin away, you're stayin' and dyin'.
If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off. |

Jorma Morkkis
State War Academy Caldari State
96
|
Posted - 2012.07.02 17:56:00 -
[477] - Quote
Andoria Thara wrote:If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off.
If Hulk moves at 3/4 of max speed Orca can't keep up with it. Hulk also runs out of strip miner range in around 5 minutes (max range bonus form Orca's range link). |

Andoria Thara
Fallen Avatars
67
|
Posted - 2012.07.02 18:07:00 -
[478] - Quote
Jorma Morkkis wrote:Andoria Thara wrote:If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off. If Hulk moves at 3/4 of max speed Orca can't keep up with it. Hulk also runs out of strip miner range in around 5 minutes (max range bonus form Orca's range link). You can have multiple safe spots, but 2 of them are plenty to travel back and forth across the belt with.
Not sure why you would just set it at 3/4 speed and let it go with only one safe spot like you are talking about, that's just silly.
Not to mention, the Orca has a bonus to tractor beam range and speed, so it could just sit somewhere in the belt and tractor in jetcans. |

FloppieTheBanjoClown
The Skunkworks
1860
|
Posted - 2012.07.02 18:16:00 -
[479] - Quote
Jorma Morkkis wrote:Andoria Thara wrote:If they are pre-aligned, they can insta-warp the second anyone enters the belt. Staying aligned means moving towards a safe spot at 3/4 speed. So unless they aren't paying attention (which happens since mining is boring as @$!*), you won't have a chance to get in range to bump them before they warp off. If Hulk moves at 3/4 of max speed Orca can't keep up with it. Hulk also runs out of strip miner range in around 5 minutes (max range bonus form Orca's range link).
Nifty trick: use webifiers to slow down your hulks. Fit one or two on each hulk and have them web each other. They'll move so slow they could mine aligned all day and instawarp at the first sign of trouble.
edit: also, deploy ECM drones while you mine. Those will ruin a ganker's day. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Thor Kerrigan
Guardians of Asceticism
116
|
Posted - 2012.07.02 18:39:00 -
[480] - Quote
I believe the hulk vs suicide ganker topic has been hammered out. Let's keep it to the OP topic please. What I am essentially asking highsec dwellers is :
What, in your opinion, is a proper counter to your "safer PVE" if not suicide ganking or wardeccing.
It easy to call something overpowered or not fair, but what is your idea of fair then? There are many activities in EVE and "getting your killmails" is not the only way to counter something.
I think 100% safety in highsec is not fair while you can still keep supplying isk and items into the economy. It would make highsec income grossly overpowered in regards to other sec regions. |
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