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Fester Addams
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Posted - 2004.12.02 18:50:00 -
[31]
I would wager that if you outfitted a ship with missiles only I would be able to take it down with a frigg.
All I would have to do is make sure my frigg was faster than your cruise missiles while orbeting at a suitable range.
At the moment Im killing NPC cruisers and BS's with a frigg fitted like this, sure often enough I have a tail of 10-20 missiles trying to catch upp to me but as Im faster than them they eventially run out of fuel and fail to hit me.
Lastly I tried taking on 5 elite MOA's and 5 kestrel's , the kestrels died fast, only reason I switched ships was that my guns took forever to kill the damn MOA's... to tell the truth I was running out of ammo :)
I doubt they were fiering cruise missiles but I have been outrunning cruise missiles earlier...
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Fester Addams
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Posted - 2004.12.02 18:50:00 -
[32]
I would wager that if you outfitted a ship with missiles only I would be able to take it down with a frigg.
All I would have to do is make sure my frigg was faster than your cruise missiles while orbeting at a suitable range.
At the moment Im killing NPC cruisers and BS's with a frigg fitted like this, sure often enough I have a tail of 10-20 missiles trying to catch upp to me but as Im faster than them they eventially run out of fuel and fail to hit me.
Lastly I tried taking on 5 elite MOA's and 5 kestrel's , the kestrels died fast, only reason I switched ships was that my guns took forever to kill the damn MOA's... to tell the truth I was running out of ammo :)
I doubt they were fiering cruise missiles but I have been outrunning cruise missiles earlier...
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j0sephine
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Posted - 2004.12.02 18:50:00 -
[33]
One day there will be one "balance ffs!" thread too many, and TomB snaps and chains everyone to Ibis with one civilian rail for a week.
Then everyone will be perfectly balanced against everyone else...
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j0sephine
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Posted - 2004.12.02 18:50:00 -
[34]
One day there will be one "balance ffs!" thread too many, and TomB snaps and chains everyone to Ibis with one civilian rail for a week.
Then everyone will be perfectly balanced against everyone else...
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Deadzone
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Posted - 2004.12.02 19:01:00 -
[35]
...its getting pretty damn tiring hearing all the WHINING about missles!
...pretty damn tiring.... Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
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Posted - 2004.12.02 19:01:00 -
[36]
...its getting pretty damn tiring hearing all the WHINING about missles!
...pretty damn tiring.... Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

theRaptor
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Posted - 2004.12.02 19:18:00 -
[37]
Originally by: Killer Gandry Uhm, how logical is it that an Inty attacks a BS.
If you don't want your Inty to get hit bu cruisemissiles then don't attack a BS.
Yeah and my Large rail guns should be able to hit orbiting Intys. BSs should make us invinvible to anything but another BS 
Intys cant seriously hurt a BS unless the BS pilot is doing something very wrong. But they can webb and scramble the BS, or do you want to never be able to catch someone in PvP? Weapons meant for fighting other BSs should be of limited use for killing frigates and especially *Interceptors* (their name implies their function). --------------------------------------------------
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theRaptor
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Posted - 2004.12.02 19:18:00 -
[38]
Originally by: Killer Gandry Uhm, how logical is it that an Inty attacks a BS.
If you don't want your Inty to get hit bu cruisemissiles then don't attack a BS.
Yeah and my Large rail guns should be able to hit orbiting Intys. BSs should make us invinvible to anything but another BS 
Intys cant seriously hurt a BS unless the BS pilot is doing something very wrong. But they can webb and scramble the BS, or do you want to never be able to catch someone in PvP? Weapons meant for fighting other BSs should be of limited use for killing frigates and especially *Interceptors* (their name implies their function). --------------------------------------------------
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Iratus Caelestis
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Posted - 2004.12.02 19:21:00 -
[39]
I know Oveur is just itching to join the thread with
Word.
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Iratus Caelestis
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Posted - 2004.12.02 19:21:00 -
[40]
I know Oveur is just itching to join the thread with
Word.
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MysticNZ
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Posted - 2004.12.02 19:44:00 -
[41]
Devs have never replied to these missile threads, heed that and stop posting this crap about them.
Missiles are fine mmmk?
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

MysticNZ
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Posted - 2004.12.02 19:44:00 -
[42]
Devs have never replied to these missile threads, heed that and stop posting this crap about them.
Missiles are fine mmmk?
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Steeldrake
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Posted - 2004.12.02 19:56:00 -
[43]
I've just bought a Raven after weeks of hell using Tempest (finally blown up during a level 4 mission)... if you start to nerf missiles NOW I will kill you!!!! 
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Steeldrake
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Posted - 2004.12.02 19:56:00 -
[44]
I've just bought a Raven after weeks of hell using Tempest (finally blown up during a level 4 mission)... if you start to nerf missiles NOW I will kill you!!!! 
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Wraeththu
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Posted - 2004.12.02 20:18:00 -
[45]
The fact that, missiles take forever to hit their target isn't justification for them being uber otherwise.
that's like saying "I'm ugly so I'm free to kill anyone I want"
Fix the stupid speed issue, and make them balanced.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
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Posted - 2004.12.02 20:18:00 -
[46]
The fact that, missiles take forever to hit their target isn't justification for them being uber otherwise.
that's like saying "I'm ugly so I'm free to kill anyone I want"
Fix the stupid speed issue, and make them balanced.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

John Blackthorn
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Posted - 2004.12.02 20:24:00 -
[47]
Well let me put this plainly, I AGREE WITH you about the missles, but I do not want them to be changed so that they miss there targets.
I would like to see just the opsite the turrts changed so that they can hit targets, hit targets slightly better with mod's...
I absulty don't think you should have to put several mid and low tracking mods just to have a chance to hit with turrts.
Even with my scorp i use 4 missle, and 2 turrts and since I don't want to put any trackign mods on my ship i hit maybe 1 out of 10 shots with them. So I can see why people that use turrts are frustrated, and rightly so.
Regards, John Blackthorn Foundaiton, Director Member Xetic
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John Blackthorn
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Posted - 2004.12.02 20:24:00 -
[48]
Well let me put this plainly, I AGREE WITH you about the missles, but I do not want them to be changed so that they miss there targets.
I would like to see just the opsite the turrts changed so that they can hit targets, hit targets slightly better with mod's...
I absulty don't think you should have to put several mid and low tracking mods just to have a chance to hit with turrts.
Even with my scorp i use 4 missle, and 2 turrts and since I don't want to put any trackign mods on my ship i hit maybe 1 out of 10 shots with them. So I can see why people that use turrts are frustrated, and rightly so.
Regards, John Blackthorn Foundaiton, Director Member Xetic
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Xilimyth
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Posted - 2004.12.02 21:00:00 -
[49]
Down with any nerfs. Best way to fix things is buff the competitors. Give turrets some high speed ammo :)
(Hopefully the same effect will go through with the afterburners. *prays*)
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Xilimyth
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Posted - 2004.12.02 21:00:00 -
[50]
Down with any nerfs. Best way to fix things is buff the competitors. Give turrets some high speed ammo :)
(Hopefully the same effect will go through with the afterburners. *prays*)
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Dsanta
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Posted - 2004.12.02 21:06:00 -
[51]
Edited by: Dsanta on 02/12/2004 21:20:14 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:06:00 -
[52]
Edited by: Dsanta on 02/12/2004 21:20:14 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:11:00 -
[53]
Edited by: Dsanta on 02/12/2004 21:19:58 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:11:00 -
[54]
Edited by: Dsanta on 02/12/2004 21:19:58 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:12:00 -
[55]
Edited by: Dsanta on 02/12/2004 21:19:41 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:12:00 -
[56]
Edited by: Dsanta on 02/12/2004 21:19:41 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:13:00 -
[57]
Edited by: Dsanta on 02/12/2004 21:20:32 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:13:00 -
[58]
Edited by: Dsanta on 02/12/2004 21:20:32 repost ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:17:00 -
[59]
Originally by: Chade Malloy Edited by: Chade Malloy on 02/12/2004 18:30:03 Well, look at the current situation.
After the latest changes, missiles are:
-> cheap You now have an output of 100 missiles per run at the same costs, even for torpedos.
-> heavy hitting they do fixed damage and can not be outmanevered since they track the target now in advance, so a raven can own an interceptor/frigate with cruise missiles. -> hard to destroy since defenders are STILL bugged (brake bug) and impractical in use, and smartbombs need a bit of practise to use (not to mention they take lots and lots of cap) you donŠt really have a chance to defend yourself against them lets say in a cruiser.
-> always hitting since they dont have any tracking issues.
-> for general use one hits em all, you can fire a cruise on anything and the chance that it will hit the target is about 80% (there is a chance the missile gets destroyed through sbs, defenders)
-> easy to train it takes only a bit more than a week to be able to use cruise missiles
-> failsafe there are no blind warheads. If the missile reaches you, it detonates. always. I wish my computer would be that stable.
-> take nearly no cargo space you can put several hundred torps in a raven.
Edit: -> self propelled they need no cap to fire (maybe the launchers should use cap if you reload them?)
-> self targeting if using fofs well, tats actually not bad, since that way you can defend yourself when someone has you target jammed.
Edit end-
I sincerly hope its not going to stay that way or everyone will only fly ravens, especially in pvp. And now there is not even the "money barrier" that would keep ppl form using missiles all the time. Another example how ccp reacted to the whinage of the wrong ppl, or maybe all devs are caldari.
ur completely wrong with cruise missles.
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
-cruise missles are not cheap....2480/uniot is not cheap.
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:17:00 -
[60]
Originally by: Chade Malloy Edited by: Chade Malloy on 02/12/2004 18:30:03 Well, look at the current situation.
After the latest changes, missiles are:
-> cheap You now have an output of 100 missiles per run at the same costs, even for torpedos.
-> heavy hitting they do fixed damage and can not be outmanevered since they track the target now in advance, so a raven can own an interceptor/frigate with cruise missiles. -> hard to destroy since defenders are STILL bugged (brake bug) and impractical in use, and smartbombs need a bit of practise to use (not to mention they take lots and lots of cap) you donŠt really have a chance to defend yourself against them lets say in a cruiser.
-> always hitting since they dont have any tracking issues.
-> for general use one hits em all, you can fire a cruise on anything and the chance that it will hit the target is about 80% (there is a chance the missile gets destroyed through sbs, defenders)
-> easy to train it takes only a bit more than a week to be able to use cruise missiles
-> failsafe there are no blind warheads. If the missile reaches you, it detonates. always. I wish my computer would be that stable.
-> take nearly no cargo space you can put several hundred torps in a raven.
Edit: -> self propelled they need no cap to fire (maybe the launchers should use cap if you reload them?)
-> self targeting if using fofs well, tats actually not bad, since that way you can defend yourself when someone has you target jammed.
Edit end-
I sincerly hope its not going to stay that way or everyone will only fly ravens, especially in pvp. And now there is not even the "money barrier" that would keep ppl form using missiles all the time. Another example how ccp reacted to the whinage of the wrong ppl, or maybe all devs are caldari.
ur completely wrong with cruise missles.
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
-cruise missles are not cheap....2480/uniot is not cheap.
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums ----------------------------------------------- Linkage |
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