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USA4
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Posted - 2004.12.02 21:27:00 -
[61]
I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
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USA4
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Posted - 2004.12.02 21:27:00 -
[62]
I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
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Dsanta
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Posted - 2004.12.02 21:29:00 -
[63]
Originally by: USA4 I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
im not whining, im a missle man, but i go for fact not fiction and what i always write is fact. ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:29:00 -
[64]
Originally by: USA4 I just want to serve all you missle complainers a **** warm cup of stfu about my missles. Fof missles do crap for damage, even at lvl 5, and you have no control whatsoever over which target they decide to fire at. Cant kill nothing that is not held down at long range unless there stupid enough to stick around while my slow missles ease there way to them. What needs to be done, is there needs to be high slot fitting modules to jam gun boats. Curently you have the option of using defenders and smartbombs to defend against missles. There are no high slot modules to defend against gun boats.
What you whining ac e mofos need to do is get off ya mothers milk, and learn how to fit a ship out.
im not whining, im a missle man, but i go for fact not fiction and what i always write is fact. ----------------------------------------------- Linkage |

Mikelangelo
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Posted - 2004.12.02 21:36:00 -
[65]
Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
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Mikelangelo
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Posted - 2004.12.02 21:36:00 -
[66]
Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
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Dsanta
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Posted - 2004.12.02 21:40:00 -
[67]
Originally by: Mikelangelo Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
finally someone with facts.
i agree with you there that needs to be fixed. ----------------------------------------------- Linkage |

Dsanta
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Posted - 2004.12.02 21:40:00 -
[68]
Originally by: Mikelangelo Missiles are overpowered, for the following reason:
They are the only current weapon which does NOT take into account the signature radius of the target and that of the firing ship.
Other weapons' chance to hit is altered by the ratio of the target's signature radius and the firing ships signature radius, as well as the weapon's sig radius.
Not so for missiles.
Anybody that says missiles are fine as they are is a hypocritical Caldari corporate goon.
For the record: I fly both Minmatar and Caldari battleships.
finally someone with facts.
i agree with you there that needs to be fixed. ----------------------------------------------- Linkage |

Wraeththu
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Posted - 2004.12.02 21:40:00 -
[69]
Originally by: John Blackthorn Well let me put this plainly, I AGREE WITH you about the missles, but I do not want them to be changed so that they miss there targets.
I would like to see just the opsite the turrts changed so that they can hit targets, hit targets slightly better with mod's...
Seconded.
Remove tracking speed, come up with some other StarTrek reason why bigger damage items do less damage to smaller targets, and make 'em consistent across the board, irrelivent of targets orbit range.
Oh, and speed up missiles so they don't suck in fleet engagements. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
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Posted - 2004.12.02 21:40:00 -
[70]
Originally by: John Blackthorn Well let me put this plainly, I AGREE WITH you about the missles, but I do not want them to be changed so that they miss there targets.
I would like to see just the opsite the turrts changed so that they can hit targets, hit targets slightly better with mod's...
Seconded.
Remove tracking speed, come up with some other StarTrek reason why bigger damage items do less damage to smaller targets, and make 'em consistent across the board, irrelivent of targets orbit range.
Oh, and speed up missiles so they don't suck in fleet engagements. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Shaelin Corpius
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Posted - 2004.12.02 21:50:00 -
[71]
Ok, if your inty is getting hit by missles, you don't have enough skills to be flying an interceptor. With one mwd and combat setup inty I fly round 3450m/s. There is NO missle in the game that can match that atm.
I attack BS in my inty all the time, and have solo killed a megathron with it. He was poorly setup and no drones to my luck but dude, frigates are almost a must fighting anything.
I don"t see anyone here *****ing about Gankageddons? Hmm Hmm!!!! Only lvl1 BS I know that can just obliterate with insane damage.
Missle being put in packs of 100 is the best thing they have done, Yay they are finally affordable to use dammit. They are still more expensive than any other ammo in the game so STFU bout it.
There are tons of different ways to counter missles. Figure em out, they aren't really that uber. Oh and ya so what if I can fit 600 torps or so in my hull. Every other BS can fit a crapload of their ammo in the hull, you know in the thousands. That is balanced allready.
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Shaelin Corpius
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Posted - 2004.12.02 21:50:00 -
[72]
Ok, if your inty is getting hit by missles, you don't have enough skills to be flying an interceptor. With one mwd and combat setup inty I fly round 3450m/s. There is NO missle in the game that can match that atm.
I attack BS in my inty all the time, and have solo killed a megathron with it. He was poorly setup and no drones to my luck but dude, frigates are almost a must fighting anything.
I don"t see anyone here *****ing about Gankageddons? Hmm Hmm!!!! Only lvl1 BS I know that can just obliterate with insane damage.
Missle being put in packs of 100 is the best thing they have done, Yay they are finally affordable to use dammit. They are still more expensive than any other ammo in the game so STFU bout it.
There are tons of different ways to counter missles. Figure em out, they aren't really that uber. Oh and ya so what if I can fit 600 torps or so in my hull. Every other BS can fit a crapload of their ammo in the hull, you know in the thousands. That is balanced allready.
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JoCool
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Posted - 2004.12.02 21:56:00 -
[73]
Missiles have too many disadvantages to be overpowered, they don't hit good frigate pilots at all.
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JoCool
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Posted - 2004.12.02 21:56:00 -
[74]
Missiles have too many disadvantages to be overpowered, they don't hit good frigate pilots at all.
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Ilior
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Posted - 2004.12.02 23:08:00 -
[75]
To original post: I totaly agree.
I dont care so much about BS against frig I care about BS vs BS.
All you 'stfu' missile users cant deny that the average well set up missile boat beats the average well set up gunner almost every time.
Missile boats can put a string of missiles in the air in a couple of seconds and can then deal insane amounts of continuous damage constantly without worrying about anything like how fast either target is going or tranverse speeds or optimal ranges.
The fact is that gunner battleships arnt manuverable enough to even get into an orientation to out run missiles before they start getting hit. And as soon as they switch an MWD on they can say goodbye to the ability to hit anything.
I dont think any PC should be able to kill a good bs in about 10 seconds which is what I can do in a raven.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
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Posted - 2004.12.02 23:08:00 -
[76]
To original post: I totaly agree.
I dont care so much about BS against frig I care about BS vs BS.
All you 'stfu' missile users cant deny that the average well set up missile boat beats the average well set up gunner almost every time.
Missile boats can put a string of missiles in the air in a couple of seconds and can then deal insane amounts of continuous damage constantly without worrying about anything like how fast either target is going or tranverse speeds or optimal ranges.
The fact is that gunner battleships arnt manuverable enough to even get into an orientation to out run missiles before they start getting hit. And as soon as they switch an MWD on they can say goodbye to the ability to hit anything.
I dont think any PC should be able to kill a good bs in about 10 seconds which is what I can do in a raven.
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Drunvalo
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Posted - 2004.12.02 23:18:00 -
[77]
Originally by: Dsanta Edited by: Dsanta on 02/12/2004 21:20:32 repost
wow, for someone who's so totally uber that they're windows certified, a network admin, and a web admin, you really are an idiot.
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Drunvalo
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Posted - 2004.12.02 23:18:00 -
[78]
Originally by: Dsanta Edited by: Dsanta on 02/12/2004 21:20:32 repost
wow, for someone who's so totally uber that they're windows certified, a network admin, and a web admin, you really are an idiot.
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Rephern Muare
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Posted - 2004.12.02 23:27:00 -
[79]
I like my caldari ships But yes they still need to be balanced but I think they are putting in a balance to all ships next year
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Rephern Muare
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Posted - 2004.12.02 23:27:00 -
[80]
I like my caldari ships But yes they still need to be balanced but I think they are putting in a balance to all ships next year
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Shayla Sh'inlux
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Posted - 2004.12.02 23:42:00 -
[81]
Quote:
ur completely wrong with cruise missles.
No he isn't.
Quote:
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
Let me see.. with my *crappy* perception and willpower (19 and 20 with implants and the advanced skills to 3) it takes a whopping 5 days and 9 hours to train missiles to 5. I think it took me one day to train that skill to 4, so let's see: Missile Launcher Ops 5: 6 days Standard Missiles 3: 10 hours Heavy Missiles 3: 10 hours Cruise Missiles 1: ? 30 minutes?
A month... gimme a break.
Quote:
-cruise missles are not cheap....2480/uniot is not cheap.
2480? What game are you playing? Exodus made missiles cost around 200 per shot. That's cheaper than projectile ammo.
Quote:
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
Except that turret ammo DOES NOT have fixed default damage. Well, it probably has, but it's heavily modified by a gazillion stats that you have no control of.
Quote:
-missles have a longer range than proj, u should read up on the accuracy fallout rates
You can shoot 200km with your missiles you say?
Quote:
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
And also why they are too good.
Quote:
u should know what ur talking about b4 u post something on these forums
Pot and kettle.... ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Shayla Sh'inlux
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Posted - 2004.12.02 23:42:00 -
[82]
Quote:
ur completely wrong with cruise missles.
No he isn't.
Quote:
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
Let me see.. with my *crappy* perception and willpower (19 and 20 with implants and the advanced skills to 3) it takes a whopping 5 days and 9 hours to train missiles to 5. I think it took me one day to train that skill to 4, so let's see: Missile Launcher Ops 5: 6 days Standard Missiles 3: 10 hours Heavy Missiles 3: 10 hours Cruise Missiles 1: ? 30 minutes?
A month... gimme a break.
Quote:
-cruise missles are not cheap....2480/uniot is not cheap.
2480? What game are you playing? Exodus made missiles cost around 200 per shot. That's cheaper than projectile ammo.
Quote:
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
Except that turret ammo DOES NOT have fixed default damage. Well, it probably has, but it's heavily modified by a gazillion stats that you have no control of.
Quote:
-missles have a longer range than proj, u should read up on the accuracy fallout rates
You can shoot 200km with your missiles you say?
Quote:
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
And also why they are too good.
Quote:
u should know what ur talking about b4 u post something on these forums
Pot and kettle.... ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Chade Malloy
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Posted - 2004.12.02 23:51:00 -
[83]
Originally by: Dsanta
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
wrong, it takes at max two weeks if you have reasonable high perception and willpower, missile launcher op is a rank one skill
Originally by: Dsanta
-cruise missles are not cheap....2480/uniot is not cheap.
i would change my seller, at the current yield of 100 units per prod run a devastator cruise missile doesnt cost more than 100 isk.
Originally by: Dsanta
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums
uhm...what exactly is your point in the last statement? Well...trust me i know what iŠm talking about 
And i agree, i donŠt wanna see missiles nerfed...(with the exeptionof the cruise missile hitting frigs for full damage, that just doesnt seem right for me). insted give us either better tracking for turrets or an alternative missile defense system (maybe chaff pods for frigates?)
Patience wins. |

Chade Malloy
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Posted - 2004.12.02 23:51:00 -
[84]
Originally by: Dsanta
-it takes at least 1 month to train cruise missles. you have to have missle operation lvl 5 to train the cruise missle skill. also need standard missles lvl 3 and heavy missles 3
wrong, it takes at max two weeks if you have reasonable high perception and willpower, missile launcher op is a rank one skill
Originally by: Dsanta
-cruise missles are not cheap....2480/uniot is not cheap.
i would change my seller, at the current yield of 100 units per prod run a devastator cruise missile doesnt cost more than 100 isk.
Originally by: Dsanta
-they do a fixed default damage which can be increased with skill lvl increases, same as proj ammo
-missles have a longer range than proj, u should read up on the accuracy fallout rates
-and its called dont fight in a battle with some that has a BS, since a BS is one of the few that have enough power for cruise missles. also at default cruise missles goe 2000m/s which increases with skills. thats why they are failsafe.
u should know what ur talking about b4 u post something on these forums
uhm...what exactly is your point in the last statement? Well...trust me i know what iŠm talking about 
And i agree, i donŠt wanna see missiles nerfed...(with the exeptionof the cruise missile hitting frigs for full damage, that just doesnt seem right for me). insted give us either better tracking for turrets or an alternative missile defense system (maybe chaff pods for frigates?)
Patience wins. |

F'nog
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Posted - 2004.12.02 23:53:00 -
[85]
I hereby nominate Drunvalo as stupidest forum troll.
But on the topic at hand, I agree that missiles should have to lock you based on your ship signature. That's sort of how it works in real life (not quite) but they shouldn't be guarantee hit weapons. More skill in their use will defintely add more excitement to the game, rather than just who's faster. Maybe some skills or mods to break missile locks, etc.
Otherwise they're not really overbalanced, just too easy to use. They should require the skill and work it takes to use turrets.
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F'nog
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Posted - 2004.12.02 23:53:00 -
[86]
I hereby nominate Drunvalo as stupidest forum troll.
But on the topic at hand, I agree that missiles should have to lock you based on your ship signature. That's sort of how it works in real life (not quite) but they shouldn't be guarantee hit weapons. More skill in their use will defintely add more excitement to the game, rather than just who's faster. Maybe some skills or mods to break missile locks, etc.
Otherwise they're not really overbalanced, just too easy to use. They should require the skill and work it takes to use turrets.
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