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Nnamuachs
Caldari Kiith Paktu Hiigaran Protectorate
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Posted - 2010.06.29 01:34:00 -
[61]
Originally by: Ravien Kariak been reading this thread and i can see the sides here but id like to put forward a simpler solution.. remove the learning skills completely and simply offer increased stats in character creation. when i picked my character i went for engineer assuming that would make me have better stats on my ships from the off.. to an extent that was true but looking back the actual gameplay difference it made was minimal. so id propose if the learning skills were removed (ignoring compensation etc for now) to have a greater skillset applied by your background aswell as buffed statistics specific to your chosen character type. so if your a special forces you'd have more offensive skills/drones and the associated attributes from the go.. if your a industrialist you would start with more mining and processing skills so on and so forth.
thats my ten pence anyway
Whats this obsession with some people i always see to "compensate" the learning skills with additional attribute points. Why don't we just pull the learning skills out and leave everyone at base stats instead.. seems far more fair to me.
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HeliosGal
Caldari
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Posted - 2010.06.29 02:12:00 -
[62]
give us +6 implant boosters
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Misanthra
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Posted - 2010.06.29 02:59:00 -
[63]
Originally by: HeliosGal give us +6 implant boosters
Its in game already. remap with +3's or higher after learning skills learned to at least 4/3. More advanced learning you have, better the remap boost. And here's a nifty trick, boost the charisma even if no desire the learn the skills they influence. Easy couple of points to remap right there.
And to the whole baseline stats or skills for everyone...no. This part of the character customization and where you define your character. This should not be hand fed. Player chooses to do this, he is rewarded for his patience. Player chooses not too, no reward. Happens alot in this game so may as well get used to it. Power train to a BS with no support skillz for cap, tank, or weapons and will have problems for example.
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suspisious
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Posted - 2010.06.29 08:48:00 -
[64]
The learning skills are a cleverly disguised beartrap. And all newbies will step on it.
And yes learning skills are about choice.
option one: a friend gets you into the game. And he tells you that you can look at all the pretty ships but not touch. get learning up first. how fun! He'll try to explain that the more sp you put in it now the better it gets later.
option two: You clicked the fun looking game add and started a trial on your own. some time later you join a corp and they look at your skill-list and ask why you didnt learn learning skills. Then they explain you could have been flying battlecruizers by now if you did the learning skills early. how fun!
cutting the trainingtime in half for the first 1.6 million sp is good for new players so they can quickly get to a basic level for whatever proffesion they wish. To bad you gotta spend some of those points on learning if you want to stay for the long run.
Id prefer removal all together. (give the points back in double training time or something)
Starting at 4/3 learning if fine as well.
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The Milka
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Posted - 2010.06.30 00:43:00 -
[65]
Edited by: The Milka on 30/06/2010 00:47:23 +1 learning skill is boring if new player want to play eve more then 3 month all of them must get this skills its boring and make them away from eve just remove this skills |
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