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Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.20 16:40:00 -
[91]
Edited by: Balsak on 20/05/2010 16:41:04
Originally by: Tom Sasaki
Originally by: Balsak
Originally by: MatrixSkye Mk2
Before accusing people of not wanting to take care of themselves put your blind advice to the test. If someone is in lo sec to make a better living there than hi sec then they're gonna want to make BETTER ISK FOR THEIR TIME. Let that sink in for a bit.
Re-read what he said. He said "can't" protect themselves, not "want" to protect themselves. Big difference here.
And how exactly can you continue earning isk while protecting youself from either a titan bridged hotdrop or a capital hotdrop while in your missionboat?
Time sitting still != time earning isk
What does that have to do with the difference between "can't" and "want" ?
To answer your question though you make isk by increasing rewards and incentives to live in low sec. Give people reasons to want to group up to protect themselves and make enough isk to offset the losses that will occur. At the same time you give people the tools to police low sec and help better protect themselves in groups in low sec.
However you cannot make low sec safe enough that a solo player can just blindly wander around doing whatever they want to do on their own like in high sec.
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Hyveres
Caldari
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Posted - 2010.05.20 16:48:00 -
[92]
Originally by: Doctor Ungabungas So I guess the real question is - Why don't the pirates who are looking for people to kill venture into 0.0? There are heaps of people out here.
That would be risky and most pirates are extremly risk adverse in my experience "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

MatrixSkye Mk2
Minmatar
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Posted - 2010.05.20 16:51:00 -
[93]
Edited by: MatrixSkye Mk2 on 20/05/2010 16:53:34
Originally by: Fon Revedhort Edited by: Fon Revedhort on 20/05/2010 14:52:12
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 20/05/2010 12:34:20
Originally by: Cpt Branko
Originally by: MatrixSkye Mk2 If you truly believe you can control your safety AND make isk in lo sec GO TRY IT YOURSELF.
Mmm, how do pirates do it then? 
Simple. Pirates dont run missions as their primary source of income. They do it to kill time or out of boredom while prey comes into range. They don't do it to make better isk from that of hi sec. Like you, they come here to profess running lvl 4s in their PVP-fit Deimos is "profitable" but they have no idea what it is they're talking about. Put simply, you have no idea what it is to run missions for profit. You may do 1 or 2 to kill time and then feel like you can speak of it like a mission pro, even claiming that doing missions on PVP fits and scanning every friggin 5 seconds is "easy" and will keep you safe and whatnot. But you really know nothing. It's like me telling you how to pirate.
Now that's exactly the problem - most want to farm, farm and FARM their damned missions. If you don't insist on making mission whoring your only activity - yeah, hard to imagine this - you can actually have quite a good time. That's the way the game's ment to be played. At least when CCP gets the things fixed so that low-sec missions are at least twice as profitable as of high-sec.
So basically stop whoring missions because they're boring to you and instead do what you think Eve is about. How's about if I told you to stop whoring killmails? Would that sit well with you?
Grief a PVP'er. Run a mission today! |

Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.05.20 18:01:00 -
[94]
Quote: So I guess the real question is - Why don't the pirates who are looking for people to kill venture into 0.0? There are heaps of people out here.
If by 'heaps of people' you mean 'a macro raven in every system, who logs out whenever local is >1', sure... |

Kayta Danaari
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Posted - 2010.05.20 21:13:00 -
[95]
I've been in losec for a little while, lured by the promise of better rocks... but I've been quite disillusioned since. In hisec, I can mine by myself and keep 100% of my ore. In losec, I need other people with me, people guarding, scouts watching gates, etc... all of whom then take a share of my ore. So, yeah, I get hermorphite instead of plagioclase, but I only get to keep 25% of it. How is that cost-effective? How is that worth my time? It isn't.
And as for all the "be smart and stay safe" crap, I fail to see how keeping my D-scanner open (and taking up most of my screen) and spamming the scan button every 15 seconds is supposed to be fun. Compounding that, there's no way to add scanner probes to overview, meaning no using an active overview filter, meaning every 15 seconds I have a huge list of crap to scroll through looking for scanner probes.
And this is supposed to be fun? It's not fun at all. It's a serious pain in the a$$. I'll probably be going back to hisec pretty soon.
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Demolishar
United Aggression Eternal Ascension
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Posted - 2010.05.20 21:39:00 -
[96]
Originally by: Kayta Danaari I've been in losec for a little while, lured by the promise of better rocks... but I've been quite disillusioned since. In hisec, I can mine by myself and keep 100% of my ore. In losec, I need other people with me, people guarding, scouts watching gates, etc... all of whom then take a share of my ore. So, yeah, I get hermorphite instead of plagioclase, but I only get to keep 25% of it. How is that cost-effective? How is that worth my time? It isn't.
And as for all the "be smart and stay safe" crap, I fail to see how keeping my D-scanner open (and taking up most of my screen) and spamming the scan button every 15 seconds is supposed to be fun. Compounding that, there's no way to add scanner probes to overview, meaning no using an active overview filter, meaning every 15 seconds I have a huge list of crap to scroll through looking for scanner probes.
And this is supposed to be fun? It's not fun at all. It's a serious pain in the a$$. I'll probably be going back to hisec pretty soon.
It's not meant to be fun for YOU, carebear. PvErs such as you, are just PvE for the PvPers! Noone gives a damn what your opinion is, your purpose is to die.
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Kayta Danaari
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Posted - 2010.05.20 21:43:00 -
[97]
Exactly my point!
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Angeli Domini
Amarr
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Posted - 2010.05.20 22:01:00 -
[98]
Originally by: Demolishar It's not meant to be fun for YOU, carebear. PvErs such as you, are just PvE for the PvPers! Noone gives a damn what your opinion is, your purpose is to die.
You sir, just won this week's internets.
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Jo Ka
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Posted - 2010.05.20 22:06:00 -
[99]
Originally by: Demolishar
It's not meant to be fun for YOU, carebear. PvErs such as you, are just PvE for the PvPers! Noone gives a damn what your opinion is, your purpose is to die.
That about sums up why low-sec is like it is.
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XY55XTY
Amarr The Fizzy Drink Corp
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Posted - 2010.05.20 22:22:00 -
[100]
Originally by: Demolishar
It's not meant to be fun for YOU, carebear. PvErs such as you, are just PvE for the PvPers! Noone gives a damn what your opinion is, your purpose is to die.
There is proper PVP and there is the PVP where a gang wait to prey on the individual who jumps through a gate. Sorry but those who say they are protecting their home is utter tosh. If you want to protect your home and gate camp, get to 0.0!
I give into the fact, that those in low sec who mission run and do plex's are fair game if hunted down but gatecamps and staion camping is just lame.
The only possible solution to this would be to introduce a system at gates and at stations where a targeting penalty would be applied (much like the effects found in some wormholes) to all vessels within a certain radius of the gate or station. Gives a fair chance to the traveller and still a chance to the pirates.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.05.21 00:24:00 -
[101]
the simplest solution:
But the really good stuff in 0.0 space, the highest price for them in high sec.
Nobody has to live in that zombieland ghetto known as low sec. But they have to cross there.
But the blobs! It's the blobs man!
Yes.
It's the blobs.
That's why all you gotta do is have it so that when you jump into a system, you are placed in a random spot.
Yes it's the people killing everything that moves in low sec who are killing it. When the zombies eat all of the living flesh, there are nothing left but zombies. And you really have to be a zombie or have a brain like one to hang around low sec all day waiting for someone to kill.
But killing everything that moves, and having an expectation of there being a few predetermined spots were movement will be, makes the Jan Brady strategy of killing everything just because it's there possible.
If they didn't know where everything was, it would not be so easy.
End these gate to gate jumps and just do random deposit into the next system, and the blob is over. Let the emoragegankers have to earn their kills the hard way.
The Sansha have the right idea.
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Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.21 00:39:00 -
[102]
Originally by: Herzog Wolfhammer the simplest solution:
But the really good stuff in 0.0 space, the highest price for them in high sec.
Nobody has to live in that zombieland ghetto known as low sec. But they have to cross there.
But the blobs! It's the blobs man!
Yes.
It's the blobs.
That's why all you gotta do is have it so that when you jump into a system, you are placed in a random spot.
Yes it's the people killing everything that moves in low sec who are killing it. When the zombies eat all of the living flesh, there are nothing left but zombies. And you really have to be a zombie or have a brain like one to hang around low sec all day waiting for someone to kill.
But killing everything that moves, and having an expectation of there being a few predetermined spots were movement will be, makes the Jan Brady strategy of killing everything just because it's there possible.
If they didn't know where everything was, it would not be so easy.
End these gate to gate jumps and just do random deposit into the next system, and the blob is over. Let the emoragegankers have to earn their kills the hard way.
The Sansha have the right idea.
Terrible idea, you nerf high sec and even worse you nerf pvp as a whole. Are you trying to kill the game for everyone ?
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Henri Rearden
Gallente HITAM R-I-P
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Posted - 2010.05.21 01:22:00 -
[103]
Originally by: Balsak Terrible idea, you nerf high sec and even worse you nerf pvp as a whole. Are you trying to kill the game for everyone ?
Umm... why does this nerf high-sec? I understand why it would nerf lame-pvp, which was his whole idea, really. And it would only nerf out-going gatecamps, you'd still have the opportunity to pop noobs entering gates and entering/leaving stations...
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Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.21 01:43:00 -
[104]
Originally by: Henri Rearden
Originally by: Balsak Terrible idea, you nerf high sec and even worse you nerf pvp as a whole. Are you trying to kill the game for everyone ?
Umm... why does this nerf high-sec? I understand why it would nerf lame-pvp, which was his whole idea, really. And it would only nerf out-going gatecamps, you'd still have the opportunity to pop noobs entering gates and entering/leaving stations...
Well since you never really defined what the "really good stuff" is I can only assume you mean loot drops since the really good plexs and ores are already in 0.0. You also suggest high sec having the highest prices. How do you propose this other than some arbitrary tax or some other artificial price increase ? That is how you are nerfing high sec.
Now you go and say something like "nerf lame-pvp", please elaborate on what you mean by this because if you don't all we are left with is the belief that you just don't want to be shot at. Are you really able to lock and pop people other than total noobs going through out gates and docking ? All you are left with is station camp games which to use your term is "lame-pvp" at its worst. You are killing any way of legitimate pvp to happen just for the sake of making travel a hell of a lot safer.
So I ask again are you trying to kill the game for everyone ?
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.05.21 02:24:00 -
[105]
Edited by: Seishi Maru on 21/05/2010 02:25:18
Low sec is NOT even 1/10 as dangerous as most people like to make it sound. Its VERY dangerous if you expect to go SOLO in a battleship, or expect to mine in a hulk.
For starters, FW made WONDERS on making low sec populated with much less gate camps. If you make a gate camp and stay there too long, some bored militia fleet will come and blow you up. So pirats make short gate camps .. or make serious gate camps on VERY important spots.
But if you are smart.. and i know quite FEW eve players can be classified as smart.. so I indulge those.... you get to a region you want to live first in small fast ships. You will NOT die unless you go afk. Get to know the regions. ANNALYSE THE DAMM MAP!!!! and use your brain to figure where are the possible choke points were gate camps might happen. PAY ATTENTION on map intel.
And START TO MAKE FRIENDS in region! No you do not need to make a huge corp. not even a CORP. You just need to socialize and very fast you will get at the intel channel that almost ANY populated low sec region has. BEign a nice perosn you wil make friends with even SOME Pirates. Because pirates are not a single MASSIVE GROUP that works against everyone else. MOst pirates have other pirate groups as enemies. And most pirates call a tiny place in low sec their home. Quite some SMART pirates wil even prefer to befriend people of a specific system and not cause trouble with them, so they can share their intel channel.
LOOK at them damm map and USE your brain. And figure that there are systems with NO reason for anyone to travel there but to be a local resident.. or to hunt people. So on those system if you know the locals .. you WILL recognize imediatelly the dangers. And when you use your brains you figure there are systems you shoudl NOT even try to live there.
And be sure they will be FAR less common than you might believe. This char lived in low sec for 10 months in 2009. Got killed ZERO times. My main stil lives in low sec, but in Faction warfare. And after you get to know the region you live it becomes MUCH safer than most COWARDS believe it could be. I feel safer in low sec in a mobile ship (not a Battleship) than in high sec while flying a faction battleship with faction modules
Summarizing.. low sec is interesting for people with BRAINS. It coudl really be more interesting because the isk paying there is not much more than an UBERLY pimped mission runner can do in high sec. But hat is the only things tha need change. MORE rewards...... because the risk is already low enough.
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Henri Rearden
Gallente HITAM R-I-P
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Posted - 2010.05.21 02:32:00 -
[106]
Originally by: Seishi Maru Edited by: Seishi Maru on 21/05/2010 02:25:18
Low sec is NOT even 1/10 as dangerous as most people like to make it sound. Its VERY dangerous if you expect to go SOLO in a battleship, or expect to mine in a hulk.
For starters, FW made WONDERS on making low sec populated with much less gate camps. If you make a gate camp and stay there too long, some bored militia fleet will come and blow you up. So pirats make short gate camps .. or make serious gate camps on VERY important spots.
But if you are smart.. and i know quite FEW eve players can be classified as smart.. so I indulge those.... you get to a region you want to live first in small fast ships. You will NOT die unless you go afk. Get to know the regions. ANNALYSE THE DAMM MAP!!!! and use your brain to figure where are the possible choke points were gate camps might happen. PAY ATTENTION on map intel.
And START TO MAKE FRIENDS in region! No you do not need to make a huge corp. not even a CORP. You just need to socialize and very fast you will get at the intel channel that almost ANY populated low sec region has. BEign a nice perosn you wil make friends with even SOME Pirates. Because pirates are not a single MASSIVE GROUP that works against everyone else. MOst pirates have other pirate groups as enemies. And most pirates call a tiny place in low sec their home. Quite some SMART pirates wil even prefer to befriend people of a specific system and not cause trouble with them, so they can share their intel channel.
LOOK at them damm map and USE your brain. And figure that there are systems with NO reason for anyone to travel there but to be a local resident.. or to hunt people. So on those system if you know the locals .. you WILL recognize imediatelly the dangers. And when you use your brains you figure there are systems you shoudl NOT even try to live there.
And be sure they will be FAR less common than you might believe. This char lived in low sec for 10 months in 2009. Got killed ZERO times. My main stil lives in low sec, but in Faction warfare. And after you get to know the region you live it becomes MUCH safer than most COWARDS believe it could be. I feel safer in low sec in a mobile ship (not a Battleship) than in high sec while flying a faction battleship with faction modules
Summarizing.. low sec is interesting for people with BRAINS. It coudl really be more interesting because the isk paying there is not much more than an UBERLY pimped mission runner can do in high sec. But hat is the only things tha need change. MORE rewards...... because the risk is already low enough.
I agree, I never suggested lowering the risk. I am with you, increase the rewards and it will be more enticing.
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Wolfgang Jager
Caldari Caldari Independent Navy Reserve
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Posted - 2010.05.21 03:21:00 -
[107]
Originally by: Seishi Maru Edited by: Seishi Maru on 21/05/2010 02:25:18 A whole lot of basically irrelevant advice
As others have said, the problem isn't that no one can live in Low sec; it is that there is simply no reason to. High sec actually pays out better because you can use more specialized ships, solo and not spend time avoiding threats - time=ISK. Or, if you prefer a different prize...null sec payouts are at least worth the risks (although arguably actually still lower than pure high sec ISK farming) It has nothing to do with courage or the lack thereof, low sec just isn't worth it.
The last bit of your closing line is right though, the risks in low sec are fine...but the rewards really need to be looked at.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.21 04:04:00 -
[108]
Here's a proposal. Fix the bounty system, create a bounty hunter profession that requires Sec. standings with Concord and gives rewards based on Pirates killed.
This will send people to lowsec and has the potential to create parts of lowsec that are safe enough for industrialists to use.
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Adunh Slavy
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Posted - 2010.05.21 04:39:00 -
[109]
The fix to low sec is also the fix to a lot of other things in Eve. Fix space, space and travel mechanics need improvement. IMO, and entire reworking. Eve is too easy, too simplistic in its travel mechanics. A comprehensive redo of session changes, warping, cynos/bridge, grids and scanning would do wonders for Eve, and low sec. |

Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.21 04:46:00 -
[110]
Originally by: Adunh Slavy The fix to low sec is also the fix to a lot of other things in Eve. Fix space, space and travel mechanics need improvement. IMO, and entire reworking. Eve is too easy, too simplistic in its travel mechanics. A comprehensive redo of session changes, warping, cynos/bridge, grids and scanning would do wonders for Eve, and low sec.
Any specific suggestions ?
From the couple of threads here on the main page and some of my own thoughts off the top of my head im in favor of things like:
More Isk per mission More Loyalty Points per mission Some better ores or more ore mined per laser cycle Better bounty hunting system - Requires it's own discussion to fix Expand low sec system to encircle the factions - no high sec travel between faction space (need some stick to go with the carrots afterall  More entrances from low sec into null sec Expanded FW - controlling systems gives faction region boosts / rewards for FW members Strategic systems w/ outposts taken through the FW system and not seige Control of system w/ outpost gives access to agent with lurcative missions (reg agent and FW agent) PvP missions for players not wanting to join FW
I'm there are a lot of good ideas out there
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.05.21 10:53:00 -
[111]
CCP must figure that what they did with elvel 5 missions was OPPOSITE of what shoudl ahve been done. And what they have done with FW and pirate epic arcs is the correct path.
Missions are NOT gonna be run in large groups by default.. never EVER!
And battleships are TOO slow and easy to kill tobe used in unregulated space.
Level 5 shoudl be remade into missions that can be done in SMALLER ship. Smaller than level 4 ones!!! Therefore making more likely for you to avoid being easily ganked.
Make level 5 missions to be exaclty as level 3 missions, buthwith sleeper AI and exclusive to low sec. YEs they WILL pay more than L4 ones for LESS effort. And THAT is what is required to make low sechave a strong economy appeal.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.05.23 12:36:00 -
[112]
Originally by: Demolishar It's not meant to be fun for YOU, carebear. PvErs such as you, are just PvE for the PvPers! Noone gives a damn what your opinion is, your purpose is to die.
Is anyone still wondering why lo sec is desolate? 
Here's a clue. If "noone [SIC]" gives a damn" on what the carebear's opinion is THEN STOP CRYING ABOUT HOW THERE'S NO CAREBEARS IN LO SEC.
Your idiotic mentallity is EXACTLY the reason why there are no carebears in lo sec. You made your bed. Now lay in it, quietly.
Grief a PVP'er. Run a mission today! |

Smabs
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Posted - 2010.05.23 14:45:00 -
[113]
Quote: Is anyone still wondering why lo sec is desolate?
I am. The parts of lowsec close to trade hubs aren't really that desolate at all.
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Aurum Bellator
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Posted - 2010.05.23 15:14:00 -
[114]
The only way to really convert lowsec into a populated area is if people actually "live" there. To live somewhere in Eve, there needs to be industry and production. To have industry and production, there needs to be an incentive for industrialists to cater to a particular market.
Now, how do you get industrialists to move their production hubs from Jita to Jan? Well, that's easy. You manipulate the profit margins by implementing: (a) a sales tax for all purchases, which tax would be consumerate with the security status of a system; and (b) manipulate the fees associated with refining and producing so that it is much lower to produce and refine in lowsec.
If you want to encourage mining or mineral production in lowsec, simply make isogen and better minerals available only in lowsec to nulsec. Yes, this means eliminating or manipulating the NPC loot drops as well.
You would still have your "safe" mining activities in highsec, only there would be courier missions to get the minerals or ore into lowsec.
If you make it significantly more profitable to engage in industry in lowsec, someone will do it, if only to effectively compete against those in highsec. It won't eliminate the highsec industry, and isn't intended to. But it will create a thriving lowsec population.
NOTE: the tax rate and fees levied must give a SIGNIFICANT advantage to production in lowsec! Otherwise, you are back to the whole risk vs. reward issue. My recommendation is a 25% sales tax and 25% tax on refining in highsec; 5% in lowsec. But I'm sure CCP can figure out what the right balance should be.
AUB
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Riggs Droput
Mad Bombers
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Posted - 2010.05.23 19:30:00 -
[115]
You are never safe in space in EVE, you never should be.
When I first started playing this game a buddie of mine gave me some advice that I live by.
Never fly what you cannot afford to lose.
If you cant afford to lose your hulk then mine in empire where your chances of a lose are at a minimum. If you can afford to replace it take a chance and go mine in low sec.
I am not going to argue with anyone that low sec is more dangerous and less profitable then null sec mainly because all path's to null sec are pipes that go through low sec. More trafic = more targets = more fun for people like me who like to kill.
Tips for low sec that I have come across are
Make safe spots off of belts and moons where you are still in scan range.
Make safe spots during long warps so you are off grid on belts/moons/planets.
Dont go into low sec unprepared. Scout! Know your exit gates and make bookmarks off of them at various distances. off grid. 50k off the gate. 100k off the gate.
Watch local! Everytime a new player comes through local check their sec status and their age. This right there will give you a basic outline if they are going to come gank you. A 3month old character most likely will either be a scout or someone who is there for a mission or ratting. A 6year old Char with a - sec status is there to gank you.
Use your map! There are many options there to find out the stats. Pod kills, Players in system, trafic. If you study the map and look at the stats you can find low sec systems that are quieter then others, also pick low sec systems that have multiple gates out in different directions.
If your too inept to do multiple things at a time maybe you should go back to Hello Kitty Adventure Island, this game is not easy when played in low sec/null sec. You always need to be aware of your surroundings. I dont feel bad killing inept players. It was their fault they are there and being fodder for my guns.
The greatest part about this game is that it doesnt dictate how you have to play.
I can keep my coffers at a resonable level by ganking you mission runners in your factionfit ship and looting what survives.
Riggs I would rather die on my feet than live on my knees |

Aurum Bellator
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Posted - 2010.05.24 15:47:00 -
[116]
If lowsec were worth living in rather than traveling through, pirates would get a run for their money. It wouldn't just be pimped out mission runners and travelers, people would have an incentive to actively battle the pirates lurking in lowsec . . .
It would be worth living in if it gave significant advantages over highsec, significant enough to outweigh the risk. AND, the advantages SHOULD outweigh the risk because the goal should ultimately be to "progress" from high sec to low sec to nulsec.
AUB
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Kiri Serrensun
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Posted - 2010.05.24 16:25:00 -
[117]
Originally by: Merouk Baas Edited by: Merouk Baas on 20/05/2010 16:29:54
Replying to this against my better judgment, and knowing that my reply will be buried in the thread and probably overlooked by everyone.
But, basically, I think that CCP needs to make PVP a money-making activity. How? The insurance payout (40%) that currently goes to the person who lost the ship, change it to 100% payout and distribute it among the killers. That way PVP becomes much like grinding rats for ISKs, and basically becomes a money-making activity (depending on how good you are), and a PVP'er can then (in theory, and with skill) be fully self-sustained.
If you're good, you can grind on the enemy's battleships or whatever, and rack up ISK by killing them over and over. And they can grind on you too, and if you lose, well, then get better so you don't lose.
1: Abusable with alts.
2: So if you get ganked, you don't even get insurance. Okay, another reason to avoid PVP at all costs.
3: People stop taking out insurance for meant-for-PVP ships, to avoid giving the enemy free money.
Originally by: Riggs Droput
If your too inept to do multiple things at a time maybe you should go back to Hello Kitty Adventure Island, this game is not easy when played in low sec/null sec. You always need to be aware of your surroundings. I dont feel bad killing inept players. It was their fault they are there and being fodder for my guns.
People can sure do all that....but why do they want to do it? What are the rewards? You talk about mining in lowsec. Try that for a bit, and let us know how much profit you make in your big fat target of a ship, that can't stay aligned, either can't be insured well or can't tank belt rats. By your advice, the only way to survive is to dock whenever someone shady enters local. The game doesn't force people to play a certain way, but it sure encourages it.
Originally by: Riggs Droput I can keep my coffers at a resonable level by ganking you mission runners in your factionfit ship and looting what survives.
"Man, I've been killing every carebear I meet in lowsec, and they don't like to come here? Plainly, the solution is to nerf HS level 4's!"
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Jo Ka
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Posted - 2010.05.24 16:37:00 -
[118]
Originally by: Kiri Serrensun
"Man, I've been killing every carebear I meet in lowsec, and they don't like to come here? Plainly, the solution is to nerf HS level 4's!"
Not surprising they're not interested in going to low-sec if you keep killing them and the ones you kill are more than likely soft targets with little chance of defending themselves.
Keep nerfing high-sec won't get people into low-sec but it will get people to leave the game and some of those carebears as you call them have 9+ accounts. Very bright suggestion from you. 
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Jekyl Eraser
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Posted - 2010.05.24 16:41:00 -
[119]
I just got an idea...
Allow CONCORD at losec but only near stations and gates.
Would allow safe travel and pirating against mission runners, ratters, plexers and PI and POS owners.
I'd like to see the losec missions be more like FW missions tho... fast with public beacon. Station and gatecamping is boring anyway :)
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Chopper Rollins
Minmatar
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Posted - 2010.05.24 17:13:00 -
[120]
Edited by: Chopper Rollins on 24/05/2010 17:13:54
Originally by: Seishi Maru gold.[/quote
Funniest people i've met in eve have been -8 or less. Also the most helpful and well informed. That doesn't mean every red is a nice person, The Baptist isn't fooling anybody, i've seen him in Heild killing rookie ship after rookie ship in his Dramiel. Hey that's where the cheap skillbooks are, a lot of people's first belting in lo sec is from that. All the stuff Seishi Maru said is true, carebears and killmail carebears alike need to just switch on the brains. Me, i'm addicted to rats. Started on 0.5, then could never go back to empire after finding 0.4 systems to prey on, now i'm at 0.1 and darting into 0.0 for the million plus bounties. It's a serious problem, as i can't cut back or even stay awake in hisec. The real pew-heads are cool, it's the pretend ruthless killers who are waste and fail.
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