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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.19 14:19:00 -
[31]
Edited by: Dan O''Connor on 19/05/2010 14:19:56
Originally by: Grohalmatar Guys, seriously, STOP KILLING PEOPLE IN LOW SEC. If we want low sec to be fun, we have to STOP KILLING PEOPLE IN LOW SEC.
u mad?
PI EDIT Snipe! ________________________
Let's build a superpower. |

Aaron
Eternal Frontier Eternal Ascension
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Posted - 2010.05.19 14:20:00 -
[32]
Edited by: Aaron on 19/05/2010 14:21:14
Originally by: Cat o'Ninetails hi cat here
well of course low sex sucks lol cos and also that is just where pirate hang out camping gates waiting for innocent travelers they can mercilessly gank
i think if we are going to fix low sc that means that we need to fix the problem of pirates too but i have tried but there are so many of the damed pirates that my trusty defencemobile isnt always up to the job but i am always interested in other ideas so that we can make the game more fun for everyone and not just pirates
x
Hey cat, Hey OP,
Yes, this is a difficult one. One I fear CCP cannot fix.
People will have to accept the only way to battle piracy is to form some sort of group.
Its a real shame that lots of people do not have a team player mentality these days, so much could be achieved. There will always be safety in numbers, all thats needed is some basic PVP skills, allot of PVP is just warp to X, primary X.
As a community we just need to get together and do it.
The main problem with team play is everyone wants to be leader, people are so quick to jump on you if you make 1 small mistake. Managing a large group of people is a difficult task.
Cat, you seem dedicated to doing something like this, I strongly advise that you use the recruitment forums to boost your numbers. Maybe change your corp name to something people can relate to "Pirate Gankers" or "The Federation" its a long process , with determination and hard work Im sure you could do it.
General Public, you really need to realise that you are very powerful if you work with a team.
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Aqriue
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Posted - 2010.05.19 14:20:00 -
[33]
Originally by: Kosak Blood constantly running the same trips like clockwork. If you attack them, or scram them they still do nothing.
Which is precisely what you want? Some poor fat battleship running missions like an automaton and when attacked won't stand a chance because PVP > PVE ships. So, your complaining about exactly what you want . There is zero reason to go lowsec when EVE's lousy PVP system contains three locations to PVP in (gate/station/POS with thousands of other grid space available), stupidly active tank skills that don't work when everyone is flying buffer, and targets either dock up when the numbers are against them or bring out a neutrol repper which only seems to cause more stupid trolling on the forums of moving carebears to lowsec because you can't actually handle those that might put up a challenge and they might try to flee, which is a natural human motivation.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.05.19 14:45:00 -
[34]
Carebears dock up even when the numbers aren't against them.  |

Squat Hardpeck
State Protectorate
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Posted - 2010.05.19 15:11:00 -
[35]
Originally by: Resonanza Edited by: Resonanza on 19/05/2010 08:31:09
Originally by: Kosak Blood Heck, remove asteroid belts from hisec.
How about this: Don't gank all those harmless traders, miners, mission runners and haulers who are trying to populate and animate "your" lowsec space, dear pirate?
I mean, it is allways the same: The usual suspects - lame kiddo gate griefers , who are waiting for easy targets in low sec, trespassers, haulers - blow in a gank-group all those people up, who try to utilize lowsec. Then they complain that "they have no targets" (anymore)... Ohhh wonder.
I tell you waht:
- Eradicating level 4 mission from high sec will not help you - CAsting out asteroid belts from highsec will not help you - Banning all other carebears activities from highsec will not going to help you
Ppl will simpl ystop playing *AND* paying Eve. You cannot force people to play teh game like you want it to be played. You can't people force to become YOUR victims.
You say "adapt or die"!. Well i tell you this:
Adapt or die of boredem. It is now time for to YOU, for the PVP players, to adapt.
Hi Ankh! *waves*
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Zahira Wrath
Amarr Dominion Strategic
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Posted - 2010.05.19 15:31:00 -
[36]
Originally by: Ranka Mei
Originally by: omgevenmoarfreemoniez
I'd say this post is a stealth "come to Arzi in the hopes of getting lots of easy kills, but in fact die to my waiting blob" post.
^^ This. LOL. I think you nailed it. :)
Actually, Arzi is really really really really bad for macro haulers.
I used to pirate in there. The place is worse than a ant hive. My corp tried our damnest to kill as many as we could but they kept coming. We eventually gave up after 5-6 months because all we really accomplished was a bunch of hauler kills, -10 sec status, and no change in macro runners. 
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Subuotah
Amarr Agent-Orange Nabaal Syndicate
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Posted - 2010.05.19 15:44:00 -
[37]
Originally by: Crumplecorn Make lowsec lucrative enough that it is more profitable than highsec taking into account regular losses. Carebears then have a reason to go there even though they will lose ships. Pirates then have targets to shoot who won't be scared off permanently by being killed.
Won't force anyone anywhere, but will offer a solid reason for both segments of the playerbase to go there.
QFT!
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.05.19 16:02:00 -
[38]
Originally by: Kosak Blood So that is only a few systems, lets take a deeper look into lowsec. There are no miners. ever. I just did a 36 jump route in lowsec and found under 10 active players. This is usually the case. I highly doubt tyrannis will fix this, but hopefully in the future eve will give some incentive for people to mine in lowsec, or transport in lowsec. Heck, remove asteroid belts from hisec.
I do hope to see some effort to address this because as far as im concerned, a majority of the lowsec systems are a complete waste of space.
You're right in most regards, but its a difficult thing to fix, look at it this way:
High Sec: Your mining is 100% safe, as far as risk vs reward goes, it has the lowest turnover, but as you can easily go for many hours (and don't have to pay a lot of attention either, not like you're that likely to get ganked), so in the end, mining the low-end ores still turns a profit.
Null Sec: Hugely profitable, ABC ores, mining ops with Rorquals compressing, a big group of hulks, you can mine enough ore to throw a dread together in a couple of hours. The risk here is still extremely well controlled:
- Your likely in your alliance territory, you have advanced intel on a lot of enemy movement, you'll be in a through (2gate) or dead-end system, and have a scout sitting next door monitoring things, your mega rorqual is sitting safely inside a POS, compressing your ore - Your remote, your out of range of most stuff, and overall activity is low
Now.. Low sec..
Ores are better than high-sec, no where near as good as null, you can't claim a system like in SOV and upgrade it to give you more ore, in the 0.4 systems you can't even anchor a POS easily because of standings requirements in a lot of places.
TLDR:
The risks mining in low-sec out-weigh the long-term profits of high-sec, and the reward isn't great enough over null-sec.
Solutions:
Most stuff been suggested, most suggestions are very bad "remove asteroids from high-sec", forcing people to do things they don't want to do isn't really a 'solution', its like saying "No one wants to play russian roulette, so lets tie them down and force them to do it"
Other solution... how about low-sec mining ships? something with some mean defencive capability (tank, manouverable, warp core stab) less effective than a hulk, but able to hold its own (defensively only)
thats purely an idea just off the top of my head tho. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Illwill Bill
House of Tempers
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Posted - 2010.05.19 16:11:00 -
[39]
Lowsec isn't just a location; it is a mindset. To improve lowsec, you need to create activities for the people who live there.
Lowsec inhabitants generally enjoy PvP, thus, factional warfare was created. While it did not become a gigantic success that pulled half the hisec population into lowsec, there are now regular large blobs flying around, posing as both targets and threats. I would say that the lowsec population has increased since FW was introduced, so FW was successfull in getting more people into lowsec.
Now, you apparently want moar people in lowsec. How many would you like to have in an average lowsec system, what do you want them to do, and why do you want them there?
Most whines are from people who are crying because they got blown to bits by ebil piwats, or by ebil piwats who whine about the lack of carebears blow up.
Neither of those two reasons are really enough to justify boosting lowsec, so what do we want to do? Personally, I see lowsec as sparsely populated wastelands, where bands of lawless, and those daring enough to stand up to them should thrive.
The principle of lowsec, is that there is nobody to watch your back, apart from the hopeless gate/station guns (which are just fine, by the way). This inevitably results in horrible deaths for a lot poor souls who venture there, so moving carebear activities there is bound to fail. As others have stated, it would be a slaughter for a couple of weeks, until the carebears went back to hisec or cancelled their subscriptions.
So what can we do to improve lowsec?
What we need is more activities, that are lucrative enough to attract lowsec-dwellers. FW was successful in a way, as people are actively enjoying it, even though the amount of players dedicated to this is most likely much lower than CCP initially had hoped for.
What else can we do? ISK making possibilities in lowsec are still limited, at least if you're not a part of FW. I would suggest activities doable solo, or by small groups. Preferably in small ships, as this counters the relative danger that being in lowsec imposes (possible area where AF's can be boosted?). Perhaps exploration missions. I also heard there are epic arcs done for ceptors. Perhaps this is something that can be applied in lowsec aswell? Exploration is also an area that has decent possibilities in lowsec.
By improving conditions for the people who already live and thrive in lowsec, there will be increased numbers of people interested in moving there.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.05.19 16:18:00 -
[40]
Originally by: Kosak Blood lowsec... There are no miners. ever.
It's as if miners dont wanna take their mining ship to face your gang of HACs. But why? It just doesnt make any sense! .
Grief a PVP'er. Run a mission today! |

True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.05.19 16:41:00 -
[41]
As far as my personal opinion goes, I'd like to see it that the sentry guns on stations and gates are at least able to take out solo or 2 man gangs.
Its a huge jump from a 0.5 system, where you are 100% assured that, even should you be ganked, concord will give you retribution by vaporizing your attacker, whereas you jump into the next door 0.4 system, and a solo Heavy Interdictor can permanently tank the 2 sentry guns without flinching and infi-jam the poor guy that jumped through.
I think removing the frustrating 'solo ganks on gates' would slightly improve traffic, it wouldn't make people flow like water into low-sec, but its at least not so bad if you jump into a system with 50 guys sitting there waiting to blow you up (been there, done that)
As I said in my previous reply, there are already activities to take part in 0.0, mining.. ice mining etc, but risk vs reward is 'broken' You'd need a pretty brave force to set up a mining op in low sec, with scouts and a POS, bubbles are a double-edged sword, if you allowed them, mining ops could use them defensively, or course, the hostiles would then use them aggresively too, so it just doesn't work. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Cipher Jones
Minmatar
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Posted - 2010.05.19 16:44:00 -
[42]
sounds to me like the problem is solo ****tards. Why would you fly into pirate space w/o a fleet? Sounds like people need to read strategy 101. This is clearly a signature. |

Johnny Spacer
School of Applied Knowledge
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Posted - 2010.05.19 17:25:00 -
[43]
You can't fix lowsec for carebears. They don't like the low security part of it.
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Milo Caman
Gallente Anshar Incorporated
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Posted - 2010.05.19 17:26:00 -
[44]
Originally by: Illwill Bill Edited by: Illwill Bill on 19/05/2010 16:22:48 Lowsec isn't just a location; it is a mindset. To improve lowsec, you need to create activities for the people who live there.
Good lord, you read my mind.
In regards to the stuff about mining in lowsec not being profitable over highsec: It damn well can be if you find a good Grav site and a quiet system. More common than you'd think. ---
Out of Sinq |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.05.19 18:17:00 -
[45]
I give the OP a 6/10 on the trolling scale for continuing this discussion to a second page!  
There is plenty to do in low-sec. PvP, from small gang skirmishes to fighting over moon gold in capital ship fleets, takes place all of the time. Exploration can produce some nice results, as well. And there are good mission agents in low-sec, too.
Best of all: there are a bunch of empty systems into which a player can move if a player isn't happy with his or her current location!     
Amazing.
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Blnukem 192
Amarr Clan Gold Viper
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Posted - 2010.05.19 19:11:00 -
[46]
Originally by: Kosak Blood ...The point of the local chat is to tell me who is in system, and now it is completely clogged up...
Simple fix. Remove local.
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Flein Sopp
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Posted - 2010.05.19 19:54:00 -
[47]
From the hisec hugger point of view:
There are only so many times you can be arsed to get blown up in the midst of difficult storyline missions in losec until you simply find something better to do.
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Luminary Xion
Gallente Unknown-Heroes
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Posted - 2010.05.19 20:09:00 -
[48]
Sometimes, lo-sec offers low-risk / extremely high-reward in the form of shortened routes to different parts of space.
I like cloaky ships for transport of goods to meet a time critical deadline. Now if only my Obelisk could cloak and/or warp cloaked ... 
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Kosak Blood
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Posted - 2010.05.19 20:14:00 -
[49]
So then to those who claim that pirates kill lowsec. What ever happened to mining ops? How about the mining corps have a reason to enter lowsec with guards. I never said that lowsec mining or transporting should be a solo task- but there should be reason to go through lowsec at the risk of pirates. This is the same risk that I take while solo hunting in a non cloaked ship. Miners should have to take the same risk or fleet up while mining themselves into the trillions
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Kosak Blood
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Posted - 2010.05.19 20:29:00 -
[50]
Originally by: Blnukem 192
Originally by: Kosak Blood ...The point of the local chat is to tell me who is in system, and now it is completely clogged up...
Simple fix. Remove local.
This should also be done in lowsec and nullsec. I just think it ruins the point of space combat- no one uses it and it's just a dead giveaway.
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Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.19 20:29:00 -
[51]
Originally by: Subuotah
Originally by: Crumplecorn Make lowsec lucrative enough that it is more profitable than highsec taking into account regular losses. Carebears then have a reason to go there even though they will lose ships. Pirates then have targets to shoot who won't be scared off permanently by being killed.
Won't force anyone anywhere, but will offer a solid reason for both segments of the playerbase to go there.
QFT!
I too will QFT.
As a long time player having spent life in high sec, low sec and 0.0 at different times I can in all honesty say that people need more rewards vs effort to live in low sec. Punishments for living in high sec as well as more punishments and nerfs to pirating are not needed at all. More incentives and player tools to police low sec are a much better options.
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Johnny Spacer
School of Applied Knowledge
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Posted - 2010.05.19 20:44:00 -
[52]
I guess I just don't understand the travesty of not having dangerous areas (either low or null) super populated.
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Liorah
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Posted - 2010.05.19 20:56:00 -
[53]
Originally by: Kosak Blood So then to those who claim that pirates kill lowsec. What ever happened to mining ops? How about the mining corps have a reason to enter lowsec with guards. I never said that lowsec mining or transporting should be a solo task- but there should be reason to go through lowsec at the risk of pirates. This is the same risk that I take while solo hunting in a non cloaked ship. Miners should have to take the same risk or fleet up while mining themselves into the trillions
Lowsec is primarily PvP, with very few restrictions. To be anything other than destroyed in Lowsec, it is best that you travel in a group and employ the use of stealth.
Since grouping is adviseable, you bring 4 or 5 people and set up in a grav site to mine. Mining is a slow process, so you would ordinarily be there for an hour or more to make the excursion worthwhile.
The PvP groups who are not gatecamping have become very adept at using the D-scanner and probes to locate anyone lingering in the system, outside of a station, within a few minutes. That time is drastically reduced if your target is sitting in a belt or at a planet. You're alone, so there's no reason for the group of 5 or 6 to fear you. Besides, they'd never get anything done if they ran from every ship that entered the system.
Once you find that group of 5 or 6 people mining or babysitting, and scout out what ships they are using, you know what you need to bring to fight them quickly and decisively. Suddenly Local spikes. Tacklers warp to the scout who has moved in closer to a minimum safe distance. Mining ships and haulers get bumped and pointed because even aligned, they can't accelerate any faster than molasses moving uphill in the winter. Your recon scout also uncloaks and points targets (or lights a cyno for a hotdrop). Half a second later, the rest of the attack fleet finishes warping in and destroys what didn't get away (ie: the ships that couldn't accelerate from 0 to warp speed in a few seconds).
The advantage is 100% in the attacker's favour in this situation, and in any situation where people need to sit still for more than a couple minutes. It's worth emphasizing this point, since it's glossed over by the Lowsec dwellers.
You can bring a bigger group with a bigger guard, and you'll just be a bigger target for an even bigger group. It's a never-ending battle which is always in favour of the attackers because they choose the time of the fight, and they choose the rules of the encounter. The miners have to stay for an extended period of time, or it's not even worth mining in the first place, and they have to say on constant watch, giving near 100% attention the entire time to hope to be able to get away with minimal losses.
To be safe in Lowsec as it exists now, you have to be: 1) large enough that you can bust any gatecamp you may run through 2) be mobile, and never sitting still for more than a minute or two (unless you're gatecamping)
In short, Lowsec as it exists now, is only for the Hunter. The Hunted have learned this, and stay away. So the Hunters whine about not having targets to hunt, but they whine even louder if you suggest changing the rules.
So the potential that exists in Lowsec is never realized.
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Balsak
Minmatar Friends of Bigfoot
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Posted - 2010.05.19 20:59:00 -
[54]
@Liorah
This is why I advocate the addition of tools to help players police low sec. A complete revamp of the bounty hunting system would be a great place to start.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.05.19 21:08:00 -
[55]
Originally by: Crumplecorn Make lowsec lucrative enough that it is more profitable than highsec taking into account regular losses. Carebears then have a reason to go there even though they will lose ships. Pirates then have targets to shoot who won't be scared off permanently by being killed.
Won't force anyone anywhere, but will offer a solid reason for both segments of the playerbase to go there.
nah, even if stuff was more lucrative, I believe that many would still prefer hi-sec
boost to population? probably, but not much.
thing is, pirates are victims of their own success. you kill enough people, and they will stop coming to your patch of ground. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.19 21:45:00 -
[56]
Originally by: Grimpak you kill enough people, and they will stop coming to your patch of ground.
Even if it is still more profitable to go there?
...
Yeah, you're probably right. But I still think it is the best solution. If it won't work, nothing will. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.05.19 22:41:00 -
[57]
weirdly enough, the issue is that low sec is just too watered down resource wise.
can't grind enough LP fast enough to recover from loss forcing you into a dumb cycle you can't get out of to actually buy, cut and insure your pvp ship.
highsec removes that restriction on your income so you get out of the cycle sooner and for longer.
LP for goodies to sell ratting for sec status ganking best income
lowsec just isn't important except to allow some less worry for cap pilots.
as the average pilots skill points reaches 30mill, 1.0 systems are needed less and less.
hope to see ccp degrade sec levels on systems over time based on population density
that or dynamic tax system for much the same reasons. more people, more strain on system resources so higher taxes to provide them.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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kerjin
Minmatar Atomic Warfare
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Posted - 2010.05.19 22:41:00 -
[58]
22:36:43 Notify The stargate denies you permission to jump into this 0.5 solar system because your character is over thirty days old.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.19 22:44:00 -
[59]
Even making highsec literally inaccessible won't make lowsec good, it'll just be a bad place you're stuck in (until you quit) instead of a bad place you avoid. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.05.19 23:26:00 -
[60]
Originally by: Crumplecorn Yeah, you're probably right. But I still think it is the best solution. If it won't work, nothing will.
improving it will only go so far. best solution I've seen by far is a sort of bounty hunting system that allows for a more proactive pirate hunting.
combined with improving low-sec, this should be the best bet. if not, it will, at the very least, make more pirates fighting between themselves for the bounties. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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