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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

dexington
Lysergic.acid.diethylamide
49
|
Posted - 2012.07.16 07:16:00 -
[151] - Quote
Vimsy Vortis wrote:Seems pretty easy for the people who can be remotely assisted by as many people as they can find with no danger of ever being shot at to me.
Before you get to the point where you can shoot at someone while getting the remote assistance, but parties need to take certain steps. You flip the jetcan and he shoots at you, what happens next may be dirty and unfair, but that is just eve.
Maybe i have just misunderstood the new design, but i don't think you can just fly around with a logi support and shoot random people, without condor showing up. |

Tsubutai
The Tuskers
105
|
Posted - 2012.07.16 07:19:00 -
[152] - Quote
Vimsy Vortis wrote:Tsubutai wrote: I assume you mean "for obvious server performance reasons" there because from a gameplay standpoint, that stinks and is one of the things everyone hates about neutral RR as it stands.
Yet again I'm going to have to point out that it is NOT currently the case that neutral RR can't be shot at. Yeah, my original post was clumsily worded. I actually edited it for accuracy before you and Ohh Yeah posted, but I guess you'd already hit reply and started writing by then.
|

Gogela
Direct Action LLC.
880
|
Posted - 2012.07.16 07:21:00 -
[153] - Quote
Quick someone sell me some oats.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
737
|
Posted - 2012.07.16 07:24:00 -
[154] - Quote
It's all part of my plan you see. |

Mors Sanctitatis
Death of Virtue
726
|
Posted - 2012.07.16 07:25:00 -
[155] - Quote
Vimsy Vortis wrote:Mors Sanctitatis wrote:CCP Greyscale wrote:
We allow one-time mappings but we don't make them transitive, ie if you're a suspect and someone shoots you then you can always fire back, but if that person has a third party repping them, you can't shoot the logi because we don't allow aggression transfer like that (for obvious reasons).
This is precisely what is wrong with all the existing game design in the first place. I'd like to point out for the billionth time that with the current game mechanics you will never be in a situation where you are shooting someone who is being assisted by logi and you can't shoot the logi. Once again because repetition helps people remember, it is currently the that logistics will always be flagged towards whoever is shooting at the person they are assisting. So greyscale's crimewatch isn't even a failure to move forward, it is a direct step backwards.
I know the current mechanics. What I'm saying is, CCP is continuing to remove sets of actions that will cost players their lives instead of being inclusive with respect to actions and situations that will allow you to be killed. There are numerous combinations of events that have been designed out of the game that used to allow players to be killed. Again, CCP keeps handholding instead of letting the noobs die a few dozen times in order to get the hang of things.
But yes, I agree, it's a direct step backwards and in the wrong direction.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Derron Bel
Imperial Academy Amarr Empire
2
|
Posted - 2012.07.16 07:51:00 -
[156] - Quote
Um I sympathize and agree with the point that neutral repairers should be valid targets, but honestly: Greyscale is right about how easily the suspect/vigilante thing could be turned around. It would be simplicity itself to set up Suspect bait/gank squads. |

Pipa Porto
School of Applied Knowledge Caldari State
416
|
Posted - 2012.07.16 08:09:00 -
[157] - Quote
Derron Bel wrote:Um I sympathize and agree with the point that neutral repairers should be valid targets, but honestly: Greyscale is right about how easily the suspect/vigilante thing could be turned around. It would be simplicity itself to set up Suspect bait/gank squads.
(That's pretty much the point of the Suspect v Vigilante team idea, turn it into a pickup game of PvP)
If everyone is able to shoot suspects, suspects should be able to team up to fight back.
If we keep individual aggression for petty crimes, and global aggression for serious crimes, then we don't need to allow suspects to group together, because people won't be able to significantly group together against them. -RubyPorto
EvE: Everyone vs Everyone |

TheGunslinger42
Bite Me inc Exhale.
149
|
Posted - 2012.07.16 08:22:00 -
[158] - Quote
The earlier proposal of things like stealing loot from cans giving you some kind of global flag allowing everyone in EVE to shoot you is one of those very pants-on-head ******** ideas that should never have been discussed or taken further than the initial idiotic utterance. |

Xorv
Questionable Acquisitions
415
|
Posted - 2012.07.16 08:28:00 -
[159] - Quote
Just remove all non newbie PvE from anywhere that has CONCORD, Missions, Incursions, Mining, Exploration, the lot! Would fix so much that is wrong with EVE and push this game back firmly into the Sandbox category of MMO. Crimewatch will always be flawed, the very concept is bad, nothing good can come from it, no matter how much tinkering.
Seriously it would be less damaging to EVE to subject it to Trammel esk shard split, than to go further down this road of turning Highsec into a safe zone loaded with PvE that is valuable to non newbie players. |

TheGunslinger42
Bite Me inc Exhale.
149
|
Posted - 2012.07.16 08:46:00 -
[160] - Quote
On the issue of neutral reppers, the only argument I've seen in favour of not including them in the aggression is along the lines of "but then you might end up with aggression/GCC for something another player does!" ... well that's a risk you took when deciding to help that player. If you don't trust them to not do something off the rails and end up involving you in a fight you didn't expect or want to be in, then don't rep them. Simple.
The idea of invincible neutral logis is horrifically stupid. Go back to the drawing board, greyscale. |

Abigail Sagan
Active Fusion Cold Fusion.
19
|
Posted - 2012.07.16 10:11:00 -
[161] - Quote
Tsubutai wrote:CCP Greyscale wrote:We allow one-time mappings but we don't make them transitive, ie if you're a suspect and someone shoots you then you can always fire back, but if that person has a third party repping them, you can't shoot the logi because we don't allow aggression transfer like that (for obvious reasons). I assume you mean "for obvious server performance reasons" there because from a gameplay standpoint, that stinks. Neutral RR is bad enough when it's allowed to dock/jump at will if primaried; being completely immune to retaliation would make it absurd.
I assume your assumption is right, and like you I think that reason sucks. If the reason for CCP to not allow aggression transfer like above is because of some other obvious reason, someone from CCP should obviously point that obvious reason out for us all to see (for obvious reasons). Obviously thank you. ;)
Abigail PS: Yes, I obviously don't like obvious reasons that aren't really so obvious. PPS: If Tsubutai's assumption is correct, then there is reason for CCP to find time from their training queue and insert Coding Skill there for few more levels. Thank you.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1344
|
Posted - 2012.07.16 10:19:00 -
[162] - Quote
Xorv wrote:Just remove all non newbie PvE from anywhere that has CONCORD, Missions, Incursions, Mining, Exploration, the lot! Would fix so much that is wrong with EVE and push this game back firmly into the Sandbox category of MMO. Crimewatch will always be flawed, the very concept is bad, nothing good can come from it, no matter how much tinkering.
Seriously it would be less damaging to EVE to subject it to Trammel esk shard split, than to go further down this road of turning Highsec into a safe zone loaded with PvE that is valuable to non newbie players.
This will literally never happen because you have the risk-averse evernoobs who want to make nullsec levels of income with hisec convenience in multi-billion ISK Machariels and do not play for any reason other than to watch their wallet climb up. The only point where they leave hisec is when they are finally ~mAX LEVel~ and finally feel like trying out that pee vee pee thing, and buy a supercapital and join whatever FOTM alliance is recruiting every supercarrier pilot with a heartbeat. a rogue goon |

Tippia
Sunshine and Lollipops
8573
|
Posted - 2012.07.16 12:12:00 -
[163] - Quote
RR not receiving aggro flags for helping out victims of crimesGǪ? Meh. Who cares. It's such a rare edge case that it just adds a fun tactic.
The real question is: are you still planning on flagging people as suspect for butting in on wardecs (e.g. assisting a war target)? Is the idea of docking/jumping timer transfers to assisting ships still intact?
Those are the ones that will actually deal with the GÇ£neutral RRGÇ¥ problem as everyone knows it GÇö not the non-transitive nature of the player-to-player mappings. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Grinder2210
Kaotic Intentions Cold Hand of Shadow
2
|
Posted - 2012.07.16 12:35:00 -
[164] - Quote
May as well say it CCP hates unconsentual pvp
Carebears online yea!  |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
803
|
Posted - 2012.07.16 12:44:00 -
[165] - Quote
Pipa Porto wrote:CCP Greyscale wrote:As to "invicible logis", in the current design yes, that is the case Great plan. Really, wonderful idea to have ships taking part in a fight without the other participants being able to legally shoot them. That's not going to get abused at all.
Yeah this all the way. CCP Greyscale with respect, this scenario will have bad consequences when it is abused to the extent that a sudden "quick fix" has to be implemented. We all know what happens with "quick fixes". The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

dexington
Lysergic.acid.diethylamide
50
|
Posted - 2012.07.16 12:44:00 -
[166] - Quote
Grinder2210 wrote:May as well say it CCP hates unconsentual pvp Carebears online yea! 
It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
196
|
Posted - 2012.07.16 12:52:00 -
[167] - Quote
dexington wrote:Grinder2210 wrote:May as well say it CCP hates unconsentual pvp Carebears online yea!  It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.
The problem with low/null is that there you may end up as the "nonconsensual" participant in PvP. See, most folks only want nonconsensual anything when they are the aggressors, not recipients...  |

ed jeni
SKULLDOGS RED.OverLord
41
|
Posted - 2012.07.16 12:58:00 -
[168] - Quote
the overhaul to GCC has been long overdue, CCP have come up with some good ideas and seem to be working on solving the many issues that plague GCC as it has been.
then Greyscale tell us that neut RR wont inherit a flag,  
in what logical world is this a good idea ?
if you RR someone who is under GCC and get to do this with no penalty i mean WTF !!
apart from the fact that this is going to be abused to hell n back, by people flying around in the company of a neut logi ship,
by taking part in any confrontation you should inherit the same risk as the parties involved in that conflict, whether that be 1v1 or 5v1 any other solution does not seem to make any sense whatsoever,
so i'd like to hear someone at CCP explain why this is a good idea, other than "meh"
|

Tippia
Sunshine and Lollipops
8574
|
Posted - 2012.07.16 13:04:00 -
[169] - Quote
ed jeni wrote:then Greyscale tell us that neut RR wont inherit a flag,   in what logical world is this a good idea ? if you RR someone who is under GCC and get to do this with no penalty i mean WTF !! GǪexcept that that's not really what he said. He said that, if you rep someone who's fighting a suspect, their 1v1 flag will not be transferred to you.
Repping someone with a GCC GÇ£felonGÇ¥ status is a completely different matter and will most likely earn you a felon status of your own. It's not a matter of flag transfer, but of committing a crime and getting flagged for it all on your own.
What he's suggesting is a good idea because it means they don't have to keep track of the mess of interlinked person-to-person aggression flags that clogs up the current CrimeWatch system, and instead replace it with two generic flags GÇö suspect and felon GÇö and a single, non-transitive GÇ£defensiveGÇ¥ flag so those suspects and felons have a chance of shooting back when someone comes gunning for them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Grinder2210
Kaotic Intentions Cold Hand of Shadow
2
|
Posted - 2012.07.16 13:14:00 -
[170] - Quote
Jame Jarl Retief wrote:dexington wrote:Grinder2210 wrote:May as well say it CCP hates unconsentual pvp Carebears online yea!  It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences. The problem with low/null is that there you may end up as the "nonconsensual" participant in PvP. See, most folks only want nonconsensual anything when they are the aggressors, not recipients... 
Low and null sec pvp in never unconsensual
if you belave it is exit than jump back threw a gate and read the huge worning given to you before entering theses areas of space |

Grinder2210
Kaotic Intentions Cold Hand of Shadow
2
|
Posted - 2012.07.16 13:23:00 -
[171] - Quote
dexington wrote:Grinder2210 wrote:May as well say it CCP hates unconsentual pvp Carebears online yea!  It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.
fact is i dont even mind half the ideas being put up buy ccp thow i belave there not very well thought out as thay stand Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse
Dont cearbearing mission running guys disurve to be killed i for one think thay disurve warm hugs form my missles on a stady baisis  |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.16 13:27:00 -
[172] - Quote
CCP Greyscale wrote:Vimsy Vortis wrote:It's nice to have a straight up admission that you are literally trying to discourage highsec PVP. Can you explain exactly what you mean by "highsec PVP" in this context?
neutral RR is the most abused thing in existence in highsec. it is the single biggest thing that ruins highsec PVP. if you keep it the way it is now (which you said you intend to do) then all the other things you do to crimewatch don't matter: highsec PVP will still be broken.
If you assist someone currently engaged in hostilities you should be flagged toward their enemies.
yes this has the ability to be abused by griefers - so be it. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Tippia
Sunshine and Lollipops
8575
|
Posted - 2012.07.16 13:28:00 -
[173] - Quote
Grinder2210 wrote:Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse He said nothing of the kind, so no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

ed jeni
SKULLDOGS RED.OverLord
41
|
Posted - 2012.07.16 13:29:00 -
[174] - Quote
Quote:GǪexcept that that's not really what he said. He said that, if you rep someone who's fighting a suspect, their 1v1 flag will not be transferred to you.
Repping someone with a GCC GÇ£felonGÇ¥ status is a completely different matter and will most likely earn you a felon status of your own. It's not a matter of flag transfer, but of committing a crime and getting flagged for it all on your own.
What he's suggesting is a good idea because it means they don't have to keep track of the mess of interlinked person-to-person aggression flags that clogs up the current Crime-watch system, and instead replace it with two generic flags GÇö suspect and felon GÇö and a single, non-transitive GÇ£defensiveGÇ¥ flag so those suspects and felons have a chance of shooting back when someone comes gunning for them.
thanks for that Tippia, it sort of clears things up, but seems like the confusion is driven as much by greyscale either not being clear on this or in fact saying 2 very different things, hopefully an upcoming devblog will either clear things up or maybe not. |

Vol Arm'OOO
Imperial Academy Amarr Empire
8
|
Posted - 2012.07.16 13:33:00 -
[175] - Quote
CCP Greyscale wrote:Having a global "vigilante" flag doesn't seem like a good option to us, because it allows you to then undock your thirty suspect-flagged associates and gank them, which is not the effect we're looking for here, and allowing transitive individual kill rights takes us back to square one.
As to "invicible logis", in the current design yes, that is the case, but only in the scenario where you've already done something to become a suspect. There's a point at which we have to say "look, you've done something 'illegal', this fight isn't going to be fair, sorry" if we want to avoid the complexity of the current system.
With the things that will get you into this state in the first place (such as neutrals repping war targets), we're deliberately giving you the ability to do the "bad thing" and take a hit for it rather than simply mechanically banning it, because that's the way we like to do things round here. There does however come a point where we're bending so far over backwards to make the consequences of doing the "bad thing" fair that we have to either stand up or fall over, and in these cases we're currently leaning towards saying "if you don't enjoy it, maybe you should consider not getting into that situation so often in the first place".
Really? invincible logi? the disconnect between the perception of Eve and its reality is getting larger and larger. Eve is supposed to be this big open world hardcore pvp game - but the reality is that it is almost an entirely consensual pvp system - its a large safe zone with battle zones of consensual pvp surrounding it. In effect, just like wow. In empire there are only 4 ways of getting pvp - can flipping, war deccing, suiciding, and ninja salvaging. Of these, ninja salvaging has been nerfed to hell, and war deccing has been and remains borked - even with the recent changes, it is easy as hell to avoid the war dec. Now can flipping which was in essence a consensual act as the target never had to attack you if he didnt want to and was a dicey affair because he could bring his entire corp to help him, is going to be rendered an impossible affair due to invicible logi. So the net effect is an ever decreasing pool of potential pvp. What really hurts about this is that null and low sec are about blobs, hot drops, and capitals. Whereas, empire pvp was more about the small low scale grp pvp. Moreover, the population of low and null are simply not what empire is. If this is the trend IMO there is going to be an overall decrease in the the opportunities for significant amounts small scale pvp. |

Grinder2210
Kaotic Intentions Cold Hand of Shadow
2
|
Posted - 2012.07.16 13:33:00 -
[176] - Quote
Tippia wrote:Grinder2210 wrote:Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse He said nothing of the kind, so no.
What happens whan your sec standings gets under -2?
It may not have been said word for word but its what will happen |
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CCP Greyscale
C C P C C P Alliance
1377

|
Posted - 2012.07.16 13:33:00 -
[177] - Quote
Ok, so.
Here is the presentation from Fanfest, which you should watch if you're curious about this stuff and you haven't seen it already.
We had a discussion this morning about the specific case of people RRing vigilantes. We're currently considering treating it like all other "neutral RR" situations under the new system, ie suspect-flagging you if you RR a vigilante, as this seems to iron out a lot of the wrinkles here and makes it more consistent with the rest of the design.
We want to be clear at the same time, though, that getting a suspect flag is a punishment for doing something "bad". As with the current system of killrights etc, it's not intended as a tool that you can abuse to do further "bad" things with impunity, and while we're generally OK with people abusing some of the loopholes in the design and/or UI presentation to use such systems for unintended purposes, the design intent is for suspect flagging to be something that you want to avoid or at the very least treat as a drawback, not an opportunity. If you find yourself saying "but then if I get a suspect flag, I'm at a disadvantage!", you should consider that this is likely intentional. This is EVE: we permit you to do whatever you please, but we mandate negative consequences for some actions, to encourage a generally healthy player ecosystem.
As to can-flipping in particular, this is something that we assume will become largely ineffective with the "safeties" system, which should hopefully lessen the usability issues which are at the root of this gimmick. People losing out because they made a bad decision is great. People losing out because they didn't fully understand the decision they were making is not ideal. We realize that, for people who've dedicated a portion of their careers to "hisec PvP" of this particular stripe, this will be disruptive to their play experience, but given that there are plenty of other forms of PvP available (many of which incidentally end up generating a much stronger net contribution to the game), we're confident that such players are more than capable of transitioning rapidly to other, more robustly-supported occupations. |
|

Vol Arm'OOO
Imperial Academy Amarr Empire
8
|
Posted - 2012.07.16 13:42:00 -
[178] - Quote
Gogela wrote:I think that some of you are planning too far ahead. Even the sov changes for Dominion created opportunities for many. Sadly, what I think everyone failed to realize is the the Dominion expansion would wipe out a vastly complex ecosystem that the devs and frankly the players didn't appreciate the depth of.
My thoughts on crimewatch are of a more wait and see approach in practice, but in principal I think one that supports more complex gameplay outcomes will be used in a greater variety of ways by the players would be better. More options are always good, but the net effect on the playerbase? I don't think anyone writing in this thread can claim to know the outcome. My fear is that in eliminating variables some players might not like, the devs will respond by making such simplistic and incremental changes that truly varied gameplay will not be possible. Those few permutations of surviving options will be plotted out by the geekery of eve, and will be discounted as they effectively were with Dominion era sov warfare and abandoned in lke kind, leaving a conformal gery goo of boring gameplay for pods. When did we get so scared of radical change? Why are some people so unwilling to stir up the pot and see what happens? Fearless my a55...
IMO what makes eve different then every other mmo is that it has always been about rewarding the player that learns the game. And this is not simply a function of vet vs newbe - for instance, i cant tell you how many times I have run across vet null sec pilots who do not know the aggro rules of empire and have suffered as a result. Given the complexity of eve, there is always more to learn and this keeps the game fresh and interesting. The actual game play of eve is pretty simplistic so when the complexity is bled out of the game, I suspect its going to be a lot less interesting of a game. |

Tippia
Sunshine and Lollipops
8575
|
Posted - 2012.07.16 13:43:00 -
[179] - Quote
ed jeni wrote:thanks for that Tippia, it sort of clears things up, but seems like the confusion is driven as much by greyscale either not being clear on this or in fact saying 2 very different things, hopefully an upcoming devblog will either clear things up or maybe not. I think a lot of the lack of clarity has to do with people not being fully familiar with how they proposed to change the flagging mechanics, so when Greyscale says something, they assume it will apply as a change or addition to the current mechanics, rather than the upcoming one.
So, in this case, when he's talking about not transferring flagging, people assume that none of the flags we have right now will be transferredGǪ and that's kind of technically true, I suppose, but only because none of the flags we have right now will even exist. You can't transfer something that no longer exists, now can you? 
Denidil wrote:neutral RR is the most abused thing in existence in highsec. it is the single biggest thing that ruins highsec PVP. if you keep it the way it is now (which you said you intend to do) then all the other things you do to crimewatch don't matter: highsec PVP will still be broken. He didn't say that. He actually said that neutral RR (in its most common form) will come at a price: it will flag the RR as a suspect GÇö i.e. a free-for-all targetGǪ Now add in the whole GÇ£inherits docking timersGÇ¥ idea (which I haven't seen them retract), and RR will most definitely not be the way it is now.
Grinder2210 wrote:What happens whan your sec standings gets under -2? Same thing as now: you will be chased by the faction police in 1.0 systems. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Vol Arm'OOO
Imperial Academy Amarr Empire
8
|
Posted - 2012.07.16 13:45:00 -
[180] - Quote
CCP Greyscale wrote:Ok, so. Here is the presentation from Fanfest, which you should watch if you're curious about this stuff and you haven't seen it already. We had a discussion this morning about the specific case of people RRing vigilantes. We're currently considering treating it like all other "neutral RR" situations under the new system, ie suspect-flagging you if you RR a vigilante, as this seems to iron out a lot of the wrinkles here and makes it more consistent with the rest of the design. We want to be clear at the same time, though, that getting a suspect flag is a punishment for doing something "bad". As with the current system of killrights etc, it's not intended as a tool that you can abuse to do further "bad" things with impunity, and while we're generally OK with people abusing some of the loopholes in the design and/or UI presentation to use such systems for unintended purposes, the design intent is for suspect flagging to be something that you want to avoid or at the very least treat as a drawback, not an opportunity. If you find yourself saying "but then if I get a suspect flag, I'm at a disadvantage!", you should consider that this is likely intentional. This is EVE: we permit you to do whatever you please, but we mandate negative consequences for some actions, to encourage a generally healthy player ecosystem. As to can-flipping in particular, this is something that we assume will become largely ineffective with the "safeties" system, which should hopefully lessen the usability issues which are at the root of this gimmick. People losing out because they made a bad decision is great. People losing out because they didn't fully understand the decision they were making is not ideal. We realize that, for people who've dedicated a portion of their careers to "hisec PvP" of this particular stripe, this will be disruptive to their play experience, but given that there are plenty of other forms of PvP available (many of which incidentally end up generating a much stronger net contribution to the game), we're confident that such players are more than capable of transitioning rapidly to other, more robustly-supported occupations.
So your saying that your eliminating one of the four pillars of empire pvp and are replacing it with what? Or are you saying that pvp in empire is simply not allowed outside of suciding and war decs?
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