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Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:56:00 -
[61] - Quote
Jenn aSide wrote:Danny Diamonds wrote:
Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills".
It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk.
HARDER, not easier.
If you make it "harder" for "campers" you make it easier for people to jump blindling into less safe space, thus making the overall game easier. That is non-sense and against the nature of the game. I make it harder for campers BY KILLING THEM. I don't gate camp, I find it boring. In fact I prefer to hotdrop gate campers and just last week finished training an alt to fly a Panther with a Covert portal (my main flys a Redeemer for such drops, the covert portal is so we can bring along bombers and recons too). Hell, I've been Titan Bridged onto Gate camps more times than I've actually gate camped lol. So no, you can't pin that "I'm just defending my gate camping play style" on me. What I am defending is the Spirit of EVE. Gate camps are a (crappy) part of life, you either learn to deal with it or you stay in high sec (and complain on the forums). I don't get mad at people doing things I don't like, I get even, come back with friends and bust that camp. Asking for the GAME to change rather than adapting to the game itself is an example of the whiney entitlement carebearism I crusade against. Gate Camping might be silly, complaining about it is worse lol.
Why am I not surprised that you argue from the vantage point of being able to hotdrop? A player under 1 year experience is not likely to have access to such tools, even with friends as most cyno-capable corps and alliances require 10 million sp for consideration. You are viewing the world through an isk-filled wallet and the convenience of already having years of skill points.
I first jumped into low at around 3 million sp on my main. I didn't learn to pass through with relative ease until 5 million sp and by using a scout. I couldn't do anything useful once over there until 8 million sp and even then, with great risk of isk loss.
Do I think hotdropping gate camps is hilarious? Yes. Do I think it is a fair fight? Yes. Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null. The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions. |

Lord Drex
Prime Explorations
3
|
Posted - 2012.07.16 14:57:00 -
[62] - Quote
Solstice Project wrote:How about you find some friends instead and go start shooting these people ?
Stupid.
Anger management issues aside, it about getting more into null DF
As for reality, anyone noob can find a null corp to join, sure.
The point AGAIN, is to get interaction that woks both ways. Spawn camping is for the weak and of course drunk. The drunks I don't mind. Hey it's a handicapped camp and that's cool by me lol |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:57:00 -
[63] - Quote
Thor Kerrigan wrote:
This guy wants tanking in the form of "no guns, no tank, no cloak, no speed". It already exists: it's called not jumping unprepared. A properly prepared freighter will have an easier time jumping through lowsec than an unprepared drake. You can't deny that.
No, he doesn't. Don't make **** up.
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Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 14:58:00 -
[64] - Quote
Danny Diamonds wrote:Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
I think you need to elaborate on this point some more because I'm not seeing it. |

Alara IonStorm
2648
|
Posted - 2012.07.16 15:07:00 -
[65] - Quote
Danny Diamonds wrote: Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
If you hunt them down yes it is a fair fight with exactly the same numbers as on a gate.
If they are camping a low sec gate as pirates they have the Gate Guns to deal with and you can jump a scout through and see what they under gate cloak have before engaging them.
You have a greater combat advantage on a gate then they do. |

Diablo Ex
Red-Five
101
|
Posted - 2012.07.16 15:08:00 -
[66] - Quote
Look, this is my honest opinion...
Lowsec gatecamps are like a college initiation, it is a test of skill, a trial by fire to separate the "worthy" from the 'unworthy".
I usually have no problems at all with Lowsec Campers, I typically can fly right through them. I don't even require much in the way of special modules... but it does take preparation.
I do a fair amount of Lowsec PI farming for example, and I use a standard Badger II. I rarely get caught by the Gate Camps because I mount Warp Stabs in the Low Slots, Agility rigs, and a modest tank. I don't fly untanked, max cargo capacity haulers.
Once I'm clear of the Gate, I am very rarely pursued, even though I'm in Local, with Hostiles, and not cloaked.
.. Diablo Ex Machina - "I'm not here to fix your problem" |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 15:11:00 -
[67] - Quote
Danny Diamonds wrote:Thor Kerrigan wrote:
This guy wants tanking in the form of "no guns, no tank, no cloak, no speed". It already exists: it's called not jumping unprepared. A properly prepared freighter will have an easier time jumping through lowsec than an unprepared drake. You can't deny that.
No, he doesn't. Don't make **** up.
Your trolling shows otherwise. Being untanked and gunless should never be a reason to make gatecamps "harder". If anything, it should always make gate camping easier. In other words, working as intended. |

Kyle Ward
Caldari Provisions Caldari State
226
|
Posted - 2012.07.16 15:13:00 -
[68] - Quote
Everybody blobs...
Except me of course, but I fit my Revelation with Cargo Bay Expander I's. The Sandbox, you're playing it wrong! |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:15:00 -
[69] - Quote
Alara IonStorm wrote:Danny Diamonds wrote: Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
If you hunt them down yes it is a fair fight with exactly the same numbers as on a gate. If they are camping a low sec gate as pirates they have the Gate Guns to deal with and you can jump a scout through and see what they under cloak have before engaging them. You have a greater combat advantage on a gate then they do.
Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank.
|

FloppieTheBanjoClown
The Skunkworks
1920
|
Posted - 2012.07.16 15:15:00 -
[70] - Quote
Diablo Ex wrote:Lowsec gatecamps are like a college initiation, it is a test of skill, a trial by fire to separate the "worthy" from the 'unworthy".
Like most college initiations, it's less about skill or worth and more about acting like idiots together. Lowsec gate camps usually amount to a bunch of guys sitting on a gate and waiting for hapless victims to wander through and get ganked. Most of them can't even decloak someone and instead resort to whining in local and on the forums about how the cloak + mwd trick needs to be nerfed. Nevermind that they could have easily decloaked you in the 10 seconds of MWD cycle.
Diablo Ex wrote:Once I'm clear of the Gate, I am very rarely pursued, even though I'm in Local, with Hostiles, and not cloaked What? Get off the gate, where you can't immediately flee from a superior force? Perish the thought. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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Kyle Ward
Caldari Provisions Caldari State
226
|
Posted - 2012.07.16 15:19:00 -
[71] - Quote
Danny Diamonds wrote:Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank. This I agree with. I always thought that their damage should scale with ship size. So little frigates can effectively speedtank them but a battleship would have less then a minute before it's tank was overwhelmed.
Frigate fights, best fights
The Sandbox, you're playing it wrong! |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 15:20:00 -
[72] - Quote
He's ignoring me. Does that mean I won? |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:23:00 -
[73] - Quote
Kyle Ward wrote:Danny Diamonds wrote:Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank. This I agree with. I always thought that their damage should scale with ship size. So little frigates can effectively speedtank them but a battleship would have less then a minute before it's tank was overwhelmed. Frigate fights, best fights
I would actually prefer a shorter arrival cloak (just enough to deal with zone loading and lag on arrival side) but more beefy guns. I like your line of thinking here that would still allow for small ships on gate. |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 15:28:00 -
[74] - Quote
Danny Diamonds wrote: No guns and untanked? What the heck are you talking about? Stop making **** up.
For your convenience, here are some things your said earlier:
Danny Diamonds wrote: Instead of camping a gate and mindlessly playing whack-a-mole
Danny Diamonds wrote: Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight.
Danny Diamonds wrote: Whats the problem, you don't want to be shot back while camping?
Danny Diamonds wrote: It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily
All these quotes imply the victim either has no tank and/or no guns. If this was not your intention, perhaps you should learn this language before you use it. |

silens vesica
Corsair Cartel
108
|
Posted - 2012.07.16 15:31:00 -
[75] - Quote
Yes, Hi-to-Lo and Lo-to-Nul transition gates are dangerous.
No, you're not likely to be able to do much about campers, unless you're willing to put forth an organized effort.
No, you don't need to be intimidated.
Plan of action: Get a n00bship and blank clone. Crash the gates. Die in a fire. Do it again. And again. Do it until you learn how NOT to die in a fire. Now get a stack of cheap but combat-capable frigates (I favor Kessies), and do it again. Learn your lessons.
I regualrly penetrate lo- and nul-sec boundaries - I often go streaking through dangerous space like cat on fire, and I generally DON'T die... Partly because I've lost my fear of dying or losing a ship, and partly from sheer practice.
You can lose your fear of the boundary transitions, too. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.07.16 15:34:00 -
[76] - Quote
Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:43:00 -
[77] - Quote
Danny Diamonds wrote:
Why am I not surprised that you argue from the vantage point of being able to hotdrop? A player under 1 year experience is not likely to have access to such tools, even with friends as most cyno-capable corps and alliances require 10 million sp for consideration. You are viewing the world through an isk-filled wallet and the convenience of already having years of skill points.
Whatever did I do 5 years ago before I was in a null sec allaince. could it be I made friends who would jump through and chase off the camp.
You need x amount of skill pints to make friends. I have my social skills to 5 because it helps me talk to real life people LOL.
Quote: I first jumped into low at around 3 million sp on my main. I didn't learn to pass through with relative ease until 5 million sp and by using a scout. I couldn't do anything useful once over there until 8 million sp and even then, with great risk of isk loss.
So what is the problem?
Quote: Do I think hotdropping gate camps is hilarious? Yes. Do I think it is a fair fight? Yes. Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
#1. Hotdropping is not the only solution. The problem is people aren't looking for solutuions, they are looking for anti-EVE "fixes". This is dumbing down the game.
#2. I don't give a flip about player retention. Who needs players/opponents that are stupid and can't adapt. Making a game high on "player retention" means thempark/WOW types stuff.
No thanks, I'll take EVE player quality over other games player quantity anyday. CCP needs subs, I don't.
Quote: I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null.
Then screw them. Low/null is for the adventurous and less risk-averse among us, not the timid. The timid should stay in high sec or play a game more to their liking.
Quote: The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions.
This is wrong on all levels. "Change" is not needed, "GOOD Change" is welcomed. "More people" isn't always better.
"EVE is hard" is not herp derp, it's WHY people like me play the game.
Why must EVERY game have mass appeal, can we not have one game, just one good, harsh nichce game out of the thousands of themparks that exist, that doesn't try to "make it all better" for everyone?
|

Togg Bott
One Clone Gang
6
|
Posted - 2012.07.16 15:43:00 -
[78] - Quote
of all the things that could be fixed,modified,tweaked, or out right changed. you had to pick a system that is actually fine and working as intended to whine about?
get friends, send scout in, bust gate camp apart ,???, profit !
couldnt be more simple if CCP tried for months. |

Lord Drex
Prime Explorations
4
|
Posted - 2012.07.16 15:48:00 -
[79] - Quote
Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late.
Shuttles make my whole point! Who wants to pvp with shuttles and covertops?
Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space.
I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd
 |

Zyress
The Fabulous Thunderbirds
117
|
Posted - 2012.07.16 15:48:00 -
[80] - Quote
While I can certainly see that making entry into losec would increase the population and so the targets there and I can see where you are coming from on that point, I've never had a problem getting into losec through a gate camp in a frigate or destroyer. Maybe I've never run into that legendary insta-locking gate camp. On the otherhand I don't bring anything bigger than a destroyer or a very fast aligning cruiser in, which leaves out losec mining or mission running for me. I fly solo so I'm not going to be taking on the gate camp. The camps I worry more about are the ones between losec and nullsec, nullsec entry points are usually camped and frequently bubbled. I have to say some of my most adrenaline filled times in game have been escaping those bubbled camps though. Once you are past the entry pont into null its hit or miss which gates are camped, just warp to a planet near the gate you are going to and you can scan the gate for any campers or bubbles, bubbles are the chief concern since you can warp to zero otherwise and insta jump through. |
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Snow Axe
GoonWaffe Goonswarm Federation
446
|
Posted - 2012.07.16 15:49:00 -
[81] - Quote
I like how your solution to raise the population of lowsec is to make it even less appealing than it already is. Seriously, if the idea of a lowsec gate camp is such an obstacle that you can't think of any way around it other than to get it nerfed, you're not at all ready to leave highsec, and you're probably barely fit to be playing this game at all. |

Lyron-Baktos
Selective Pressure Rote Kapelle
274
|
Posted - 2012.07.16 15:51:00 -
[82] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
really? They have alts in every system and will see a fleet coming from several jumps away. When that happens, they slip into their orcas and move to hi-sec
there are many gay related aspects to Eve but hi-sec gate camping has to be at the top of the list
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:52:00 -
[83] - Quote
Lord Drex wrote:Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. Shuttles make my whole point! Who wants to pvp with shuttles and covertops? Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in. If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space. I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd 
Proximity counts: Awesome idea. Heck even if DSCAN could tell me how many were on the other side...
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Lord Drex
Prime Explorations
4
|
Posted - 2012.07.16 15:53:00 -
[84] - Quote
Quote: I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null.
Then screw them. Low/null is for the adventurous and less risk-averse among us, not the timid. The timid should stay in high sec or play a game more to their liking.
Quote: The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions.
This is wrong on all levels. "Change" is not needed, "GOOD Change" is welcomed. "More people" isn't always better.
"EVE is hard" is not herp derp, it's WHY people like me play the game.
Why must EVERY game have mass appeal, can we not have one game, just one good, harsh nichce game out of the thousands of themparks that exist, that doesn't try to "make it all better" for everyone? [/quote]
Look at growth stats, not returnies that will just leave again, look at new blood stats!
Evolve or in time LOTRO will be your only choice. Games fade when only the old have a voice. |

Arcueid Saber
Perkone Caldari State
1
|
Posted - 2012.07.16 15:53:00 -
[85] - Quote
You can light a black op bridge in high sec right? complete by pass the gate camp or you can make a player service out of it at busy camp gate. |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:54:00 -
[86] - Quote
Lord Drex wrote:Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. Shuttles make my whole point! Who wants to pvp with shuttles and covertops? Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
You have a fighting chance, it's called a friend to scout you, or an alt to scout you, or jump in with a ship that can handle the situation, OR DON'T JUMP.
But you don't like those options, you want ccp to change the game to "give you a chance". This is why people like me dislike the idea. WE adapted (through trial and error, patiently training skills or making frineds) to the situation as is, you can (and shold have to) too.
Quote:If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space. I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd 
So, you want ccp to change the game, but it's the rest of us who can't figure out another way even though we've suggested numerous ways to beat of get past gate camps?
That is just pure brilliance. The problem is us, or ccp, or the game itself, NOT you. I should have realized lol.
Simply, what you want and why you want it is wrong for the game. I find gate camping and suicide ganking general boring and distasteful, but it's a part of the game so so be it.
|

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:55:00 -
[87] - Quote
Zyress wrote:While I can certainly see that making entry into losec would increase the population and so the targets there and I can see where you are coming from on that point, I've never had a problem getting into losec through a gate camp in a frigate or destroyer. Maybe I've never run into that legendary insta-locking gate camp. On the otherhand I don't bring anything bigger than a destroyer or a very fast aligning cruiser in, which leaves out losec mining or mission running for me. I fly solo so I'm not going to be taking on the gate camp. The camps I worry more about are the ones between losec and nullsec, nullsec entry points are usually camped and frequently bubbled. I have to say some of my most adrenaline filled times in game have been escaping those bubbled camps though. Once you are past the entry pont into null its hit or miss which gates are camped, just warp to a planet near the gate you are going to and you can scan the gate for any campers or bubbles, bubbles are the chief concern since you can warp to zero otherwise and insta jump through.
This is one of the biggest issues. Ships that can get past a LOWSEC camp are either too small to do much in the way of Exploration, Complexes, Anoms or they cost 1 billion plus, or take a year to skill properly (Strategic Cruisers, Mauraders, etc).
Need fast align, or cov-ops cloaky, or ability to tank 3+ ships or need to abuse the MWD trick (which can fail, albeit rarely). |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:58:00 -
[88] - Quote
Lord Drex wrote: Look at growth stats, not returnies that will just leave again, look at new blood stats!
Evolve or in time LOTRO will be your only choice. Games fade when only the old have a voice.
I do wish CCP would sticky a post called "tired old arguments that have been debunked by reality" or something.
EVE is still growing, it has and will always grow slowly because people with the actual STOMACH for this kind of game are few and far between. You don't go changing a a niche game to cater to "more people" without destroying what makes it unique in the 1st place.
And for the record, I'd rather EVE die than go all hand-holding themepark. Earth needs at least ONE video game for people with actual low hanging (damn filter) *********... |

Kuehnelt
Devoid Privateering
135
|
Posted - 2012.07.16 16:07:00 -
[89] - Quote
Lord Drex wrote:Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
You've already been told the answer, and you just dismissed it as 'not involving radical enough changes'. The answer is the star map. That's your fair warning. That's what gives you a chance. That's what allows even solo people under a year old to navigate nullsec. If you want to encourage people entering nullsec, then encourage them to use the star map.
Quote:I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd
Dude, you're the one not wanting to learn to use this game feature that should be about as important to you as your directional scanner.
This video is titled 'Finding fights with the map'. What you can find, you can also avoid. If you want some practice with it, try getting to Venal and then Stain without running into a gatecamp. If you do the pirate epic arcs (involving Curse and Venal), you'll get paid a good sum of isk to do this. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 16:13:00 -
[90] - Quote
Kuehnelt wrote:Lord Drex wrote:Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in. You've already been told the answer, and you just dismissed it as 'not involving radical enough changes'. The answer is the star map. That's your fair warning. That's what gives you a chance. That's what allows even solo people under a year old to navigate nullsec. If you want to encourage people entering nullsec, then encourage them to use the star map. Quote:I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd Dude, you're the one not wanting to learn to use this game feature that should be about as important to you as your directional scanner. This video is titled 'Finding fights with the map'. What you can find, you can also avoid. If you want some practice with it, try getting to Venal and then Stain without running into a gatecamp. If you do the pirate epic arcs (involving Curse and Venal), you'll get paid a good sum of isk to do this.
Map data is not accurate enough nor up to date enough for LOWSEC. Kills *in system* and jumps *in system* in the past hour/24hr is not enough knowledge in lowsec transitions. In LOWSEC gates can be camped non-stop 24/7. Immediate data would help reduce risk on sneaking through when an opening occurs. In NULL you can find systems that have had no jumps in the past 24 hours all over the place. This is not the case in lowsec. LOWSEC is divided into small chunks with many jumps/kills and way more transition gates from HI to LOW. |
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