Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:31:00 -
[1] - Quote
Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null. Everyone looses except the laziest players that sit and watch all day.
Pvp skills are about PvP, gate camp are gankers, no skills required just like carebears.
Fix it and low/null will be busy!
Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km?
Pvp is a skill that we learn to be good at and should be proud of our kills! Gate campers are just gang gankers, sadly no skills required.
AND
Add high sec pirate gates into dead space? Give high sec some pvp easy to access areas?
Give us easier options to mix it up!!! |

Nirnias Stirrum
Insidious Design
221
|
Posted - 2012.07.16 12:34:00 -
[2] - Quote
Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR |

Andoria Thara
Fallen Avatars
87
|
Posted - 2012.07.16 12:34:00 -
[3] - Quote
Use a cloaky nullifier fit? |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
803
|
Posted - 2012.07.16 12:37:00 -
[4] - Quote
Lord Drex wrote:Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null. Everyone looses except the laziest players that sit and watch all day.
Pvp skills are about PvP, gate camp are gankers, no skills required just like carebears.
Fix it and low/null will be busy!
Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km?
Pvp is a skill that we learn to be good at and should be proud of our kills! Gate campers are just gang gankers, sadly no skills required.
AND
Add high sec pirate gates into dead space? Give high sec some pvp easy to access areas?
Give us easier options to mix it up!!!
I think I understand where you're coming from, but in reality, most gate-camps are there to protect assets in, or further in to the system. There's no changes required.
Depending on what Corporation or Alliance you are in, one would assume access to Intel channels which you check for gate status before jumping to, or through.
Really, there are no changes required to gates as they currently are.
Pvp is there, whether there are gatecamps or not.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Rordan D'Kherr
Imperial Academy Amarr Empire
31
|
Posted - 2012.07.16 12:37:00 -
[5] - Quote
Yes, Eve is cruel.
PvP is not necessarily skill. PvP is blowing up other ships, no matter which way. Or are you talking about "eHonor"? Plz tell me that you don't. If so: No cookie for you. |

Robert Caldera
Caldera Trading and Investment
350
|
Posted - 2012.07.16 12:37:00 -
[6] - Quote
you can move in lowsec pretty safely in small ships/cloakys. Shuttles are nearly impossible to catch for an average lowsec gatecamper. Ofc you shouldnt roam with your CNR in losec. |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:41:00 -
[7] - Quote
Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
173
|
Posted - 2012.07.16 12:42:00 -
[8] - Quote
don't like gatecamps, wants to go to null.
i have some bad news for you... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Johan Civire
Dirty Curse inc.
24
|
Posted - 2012.07.16 12:44:00 -
[9] - Quote
Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec. |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:44:00 -
[10] - Quote
Rordan D'Kherr wrote:Yes, Eve is cruel.
PvP is not necessarily skill. PvP is blowing up other ships, no matter which way. Or are you talking about "eHonor"? Plz tell me that you don't. If so: No cookie for you.
I say let them look around then pod them. Options for all, not lazy camping over a beer. |
|

Andoria Thara
Fallen Avatars
87
|
Posted - 2012.07.16 12:46:00 -
[11] - Quote
Lord Drex wrote:Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action
There are plenty of entrances to nullspace that don't have gatecamps, maybe try a different gate, in a different region.
If all else fails, scan down a WH, then scan down some exits from inside the WH. 90% of the time there's at least 1 exit to null. |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:47:00 -
[12] - Quote
Johan Civire wrote:Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec.
Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change.
Change, evolve, make eve better for new players to pvp |

Nirnias Stirrum
Insidious Design
223
|
Posted - 2012.07.16 12:47:00 -
[13] - Quote
Dave stark wrote:don't like gatecamps, wants to go to null.
i have some bad news for you...
This is the news:
http://images.mmorpg.com/images/galleries/full/082011/e31cd767-d151-4f94-83ad-2616344c19f6.jpg
Get used to it. Get some friends together. Disrupt the gate campers.
On a more hilarious note, googling "Eve is Hard" brings up pron in the images... A funnier note is im on my work computer when they all popped up!
You want interaction? then interact with other people and go kill the gate campers.
basicly what your saying is you dont want to adapt, so you think the game should adapt for you... what kind of fool are you? |

Jenn aSide
Smokin Aces.
143
|
Posted - 2012.07.16 12:49:00 -
[14] - Quote
Lord Drex wrote:Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null. Everyone looses except the laziest players that sit and watch all day.
Pvp skills are about PvP, gate camp are gankers, no skills required just like carebears.
Fix it and low/null will be busy!
Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km?
Pvp is a skill that we learn to be good at and should be proud of our kills! Gate campers are just gang gankers, sadly no skills required.
AND
Add high sec pirate gates into dead space? Give high sec some pvp easy to access areas?
Give us easier options to mix it up!!!
I usually think people are over-reacting when they say people want ccp to dumb down the game, then I see posts like this. There is nothing wrong with the current gate/choke point mechanics.
Simply put, an EVE player who can't figure out how to avoid dying to a gate camp solo or can't make enough actual human friends to get past it or crush it does not belong in low/null to begin with.
Among other things, EVE is a game of "problem solving", if your idea of "problem solving" is "ask ccp to write moar code so I don't have to solve this problem" you are doing it wrong. |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:51:00 -
[15] - Quote
*** I get it, null is for oldies
Sadly eve is funded by oldies and new blood is slow to come in. How long has it been since I've talked to a new player and not a new alt or character?
Fresh meat is fun haha |

Renan Ruivo
Irmandade Vera Cruz Alliance
818
|
Posted - 2012.07.16 12:52:00 -
[16] - Quote
Everytime i hear the expression "gate camping" and "low-sec" together i giggle a little. The world is a community of idiots doing a series of things until it explodes and we all die. |

Akirei Scytale
Test Alliance Please Ignore
2000
|
Posted - 2012.07.16 12:53:00 -
[17] - Quote
Lord Drex wrote:Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action
Everyone has access to null. Just don't expect to survive for very long if you don't have friends. TEST Alliance BEST Alliance |

Lord Drex
Prime Explorations
0
|
Posted - 2012.07.16 12:55:00 -
[18] - Quote
Dave stark wrote:don't like gatecamps, wants to go to null.
i have some bad news for you...
Read again, choke points from high to low or null
Protecting territory inside is different |

Johan Civire
Dirty Curse inc.
25
|
Posted - 2012.07.16 12:56:00 -
[19] - Quote
Lord Drex wrote:Johan Civire wrote:Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec. Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change. Change, evolve, make eve better for new players to pvp
nah i dont miss the point you got ownd perhaps by gatecampers. The gate camps fits easy for noobs. people that are fresh in the game the getting a shower that eve is dangers and you need to be aware of this. Gate campers is like a wake up call. Dont change what is not broken. |

Pinstar Colton
Sweet Asteroid Acres
168
|
Posted - 2012.07.16 12:56:00 -
[20] - Quote
I spend 80% of my time in low sec. I've lost only 3 ships and never been podded. Given my current skills, I cannot go toe-to-toe with a full gate camp. Yet I am able to live and operate in low sec with minimal losses and choose to continue flying there even with the danger of camps.
Do your research, learn who the locals are and when and where camps tend to be setup. Adjust your routes accordingly.
While it is true that some systems (I'm looking at you Amamakae) tend to be perma-camped (or nearly so) other systems I've flow through hundreds of time without hitting a single camp. Given the low population of Low sec, there are many more low sec gates than there are pirates willing and able to camp them.
My signature sums up the mindset you need to have to survive in low sec...if you can't or don't want to use brute force to deal with gate camps.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
173
|
Posted - 2012.07.16 13:00:00 -
[21] - Quote
Lord Drex wrote:Dave stark wrote:don't like gatecamps, wants to go to null.
i have some bad news for you... Read again, choke points from high to low or null Protecting territory inside is different
i regularly go between the two, i barely have issues. pick your time of day and your location and you're set. tip; null -> empire gate just after DT = win.
if people spent the same amount of time thinking instead of whining then they'd be a lot better off. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jafit
Dreddit Test Alliance Please Ignore
271
|
Posted - 2012.07.16 13:00:00 -
[22] - Quote
I agree somewhat with what I think you're trying to say, that being that a lot of the control of an engagement is placed in the hands of a gate camper, but I disagree with your horrible ideas for solving the problem.
The thing with nullsec chokepoints is that they are usually regional gates. Regional gates are big and you will generally jump in and find yourself outside of the range of a single interdictor bubble. Therefore regional gates take somewhat more effort to camp than smaller intra-constellation gates. High traffic systems like EC-P8R will frequently be 'rapecaged' with many anchorable bubbles. Very often, due to this tactic, if you want to kill anything coming through the gate you will have to place your ship inside the warp bubble too, which means that if anything comes through which you can't handle you either have to get out of the bubble or crash the gate.
I don't like your ideas for arbitrary damage reductions around these gates, or anything else. The solution is and always has been to just create more alternate routes around easily camped starsystems. |

Darth Tickles
Dark Sun Consortium
674
|
Posted - 2012.07.16 13:04:00 -
[23] - Quote
Yes, because allowing people who can't make it through a gatecamp into low and null sec is really going augment the vibrancy of those areas.
The real problem is that the early game leaves some new players with the conception that this is actually an issue.
"I can't wander around aimlessly in my mission drake because of gatecamps." You've already lost the game. |

D3F4ULT
135
|
Posted - 2012.07.16 13:07:00 -
[24] - Quote
Confirming plenty of derp in this thread. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Mag's
the united Negative Ten.
8201
|
Posted - 2012.07.16 13:07:00 -
[25] - Quote
So we should allow people in, let them look around a little? Then ask if they wouldn't mind standing still a short while, while we shoot them? Sounds like a viable option.
CCP should hire this man, he has vision.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 13:14:00 -
[26] - Quote
I think youre missing the point. If you want to et into low/null you have to organised. Either you go in solo and at times and places where you avoid the camps OR you make friends and go break the camps. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 13:18:00 -
[27] - Quote
Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.
Lowsec Gate campers are the trash of EVE society. Null is different, as it has SOV mechanics and thus the territory should be able to be protected. I propose that LOWSEC needs changes, but NULLSEC does not.
Simply ramp up the damage on Lowsec Gate Guns and Station Guns so they cannot be camped. Then lowsec dwellers will actually have to catch someone in a mission or running an anom.
This would get more people to at least poke their head into lowsec. But it will also teach them the dangers very quickly. |

Jenn aSide
Smokin Aces.
143
|
Posted - 2012.07.16 13:23:00 -
[28] - Quote
Lord Drex wrote:*** I get it, null is for oldies
Sadly eve is funded by oldies and new blood is slow to come in. How long has it been since I've talked to a new player and not a new alt or character?
Fresh meat is fun haha
No, Null is for:
Solo Players (new or old) with problem solving skills
or
Anyone (new or old) with social skills (ie they made freinds, friends with GUNS).
If the "new blood" isn't smart enough to adapt to the above conditions, there are plenty of themepark "hold your hand" games that they are more suited for.
|

Tippia
Sunshine and Lollipops
8574
|
Posted - 2012.07.16 13:25:00 -
[29] - Quote
Danny Diamonds wrote:Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react. As luck would have it, it does, mainly because the graphics will load long before the poor sod needs to react, and mashing buttons before that has absolutely no effect in lowsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Jenn aSide
Smokin Aces.
143
|
Posted - 2012.07.16 13:25:00 -
[30] - Quote
Danny Diamonds wrote:Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.
Yes!, Because jumping blindly into LOWSEC should be rewarded. Make 1 freind who can fly a shuttle to scout for you = problem solved.
|
|

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 13:30:00 -
[31] - Quote
Jenn aSide wrote:Danny Diamonds wrote:Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.
Yes!, Because jumping blindly into LOWSEC should be rewarded. Make 1 freind who can fly a shuttle to scout for you = problem solved.
Exploring the game should be rewarded, yes. Risk should also be there, but it should be gradual from High-Low-Null instead of death on transition. I have been on both sides of gate camps and it requires no skill. NONE.
I can't believe people are defending gate camping in LOW. I understand NULL, but LOW? No wonder why new people have a hard time getting into this game. It's like a bunch of spoiled old geezers that don't want anyone else to enjoy the game. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 13:34:00 -
[32] - Quote
I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place? |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 13:36:00 -
[33] - Quote
Aruken Marr wrote:I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place?
Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
|

Maledictum Aideron
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.07.16 13:39:00 -
[34] - Quote
As far as low is concerned, it's the shoot everything in the face that moves mentality. That and it's horribly laid out, serves no purpose other than to shoot faces or host a bunch of ****-stars beccause that's pretty much all that's there. Industry is a waste of time there as the rewards aren't worth the risk. As soon as someone discovers an indy corp there, expect constant harrassment until they end up moving back out. It's not only the few denizens, they call themselves pirates, that live there but any highsec wardeccing corp of size that likes to roam the area as well. Then of course there are the lowsec systems anywhere near a null entrance, avoid at all costs if you're a small corp as you'll be curbstomped, especially if the nearby null blocs have a moon harvesting array in the system. They don't care if you're simply living in an npc station and exploiting the belts or planetary resources, they don't want you there.
Then of course there's the displaced, recently or otherwise, null corps/alliances that crash your party because they're looking for a new home and are a bit moody. As someone that's been fed up with highsec for a long time, moving to lowsec has been a bigger pain in the ass than null. In null, it's possible to get "10 jumps in" and noone give a damn that you're there or even notice. It's possible to go days without seeing a soul. Try that in lowsec, it won't happen because the layout of space for most regions sucks. Lowsec is so bad, CCP had to move L5's and FW there just to get people to go. Missions and ratting really don't pay much more than highsec and it's the same crap loot and salvage anyway.
The constant threat of being roflstomped at any moment and the rewards there do not scale. I move around fairly well in lowsec, never been caught but had a few close calls. I've never lost a ship there either, missioned, ninja mining ops, been living there for a while, still not worth the trouble. I find myself asking why I even bother risking it, it doesn't make any sense to live there. I guess because I'm stubborn and really wanted to make it work. Trouble is, it's really hard to justify even as stubborn as I am.
|

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 13:39:00 -
[35] - Quote
Lord Drex wrote: Gate campers are just gang gankers, sadly no skills required.
Not to rain on your parade, but I'm pretty sure gate camping requires more skills than you will ever have. Therefore, sadly, you have less than "no skills" .
If you care to prove me wrong, please explain how exactly you would set up this "invincible/no skill" gate camp and I will gladly tell you how to counter it. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
804
|
Posted - 2012.07.16 13:48:00 -
[36] - Quote
Thor Kerrigan wrote:Lord Drex wrote: Gate campers are just gang gankers, sadly no skills required.
Not to rain on your parade, but I'm pretty sure gate camping requires more skills than you will ever have. Therefore, sadly, you have less than "no skills"  . If you care to prove me wrong, please explain how exactly you would set up this "invincible/no skill" gate camp and I will gladly tell you how to counter it.
Exactly.
As Thor said.
Also, is this thread related to the other one "Pay to win" ? The two could be merged into one thread. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Viktor Fyretracker
Emminent Terraforming
38
|
Posted - 2012.07.16 13:52:00 -
[37] - Quote
lowsec gate camping is on par with spawn camping in an FPS....
However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit. EVE is like swimming on a beach in shark infested waters,-á There is however a catch...-á The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks. |

No More Heroes
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.07.16 13:59:00 -
[38] - Quote
All gates can be moved through with a few specialized fittings/skills. Inappropriate signature removed, CCP Phantom. |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 14:03:00 -
[39] - Quote
Viktor Fyretracker wrote:lowsec gate camping is on par with spawn camping in an FPS....
However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit.
Spawn camping in FPS is the equivalent of baiting new players in starter systems (freshly spawned/unprepared). Gate camping is the equivalent of simply camping (natural chokepoints). I just think this is a bit more accurate. |

Solstice Project
I'm So Meta Even This Acronym
1623
|
Posted - 2012.07.16 14:07:00 -
[40] - Quote
How about you find some friends instead and go start shooting these people ?
Stupid. Inappropriate signature removed. Spitfire |
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 14:08:00 -
[41] - Quote
Danny Diamonds wrote:Aruken Marr wrote:I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place? Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
No. I'm saying every Tom, **** and Harry shouldn't be able to move in and out of losec/nullsec with impunity when people are working as a team to prevent that. Both sides should always have to work to obtain the upper hand. What you talk about gives the upper hand to the gate crasher, especially the gate crasher who already knows what he's doing. Tipping the scales in the way you suggest ignores the fact that there are already people who know how to avoid/break/destroy said camps.
Also why does it have to fair?
edit- bolded the important part. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:10:00 -
[42] - Quote
Thor Kerrigan wrote:Viktor Fyretracker wrote:lowsec gate camping is on par with spawn camping in an FPS....
However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit. Spawn camping in FPS is the equivalent of baiting new players in starter systems (freshly spawned/unprepared). Gate camping is the equivalent of simply camping (natural chokepoints). I just think this is a bit more accurate.
In a typical FPS there is equal ground on paper. The original analogy posted by Viktor is far more appropriate. In an FPS everyone dies, and thus everyone respawns. Spawn camping gives those who are on the defending side little chance of recovery. It is an unfair fight because mechanics are tilted in the favor of the camper. Much like Hi-Low transitions, but worse due to paper skill differences. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:13:00 -
[43] - Quote
Aruken Marr wrote:Danny Diamonds wrote:Aruken Marr wrote:I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place? Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight? No. I'm saying every Tom, **** and Harry shouldn't be able to move in and out of losec/nullsec with impunity when people are working as a team to prevent that. Both sides should always have to work to obtain the upper hand. What you talk about gives the upper hand to the gate crasher, especially the gate crasher who already knows what he's doing. Tipping the scales in the way you suggest ignores the fact that there are already people who know how to avoid/break/destroy said camps. Also why does it have to fair?
I only meant "fair" in terms of not taking advantage of someone passing a transition and waiting for a screen load. Hunt them down in a 20-man fleet or hotdrop a few carriers on their BS. That is all good.
Note, AGAIN-- I have said like 5 times now my stance is in regards to HI-LOW transitions, NOT NULL. They are not the same. You do know the difference right? |

Lord Drex
Prime Explorations
1
|
Posted - 2012.07.16 14:14:00 -
[44] - Quote
Johan Civire wrote:Lord Drex wrote:Johan Civire wrote:Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec. Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change. Change, evolve, make eve better for new players to pvp nah i dont miss the point you got ownd perhaps by gatecampers. The gate camps fits easy for noobs. people that are fresh in the game the getting a shower that eve is dangers and you need to be aware of this. Gate campers is like a wake up call. Dont change what is not broken.
Oh it's easy to get through a gate camp if you only want to play the frigate or covertops game. Don't we want better ships coming through except by mistake?
Open borders, choke points anyways.
And can't ppl defend their null except through camping. Then do it. |

Lord Drex
Prime Explorations
2
|
Posted - 2012.07.16 14:17:00 -
[45] - Quote
Danny Diamonds wrote:Aruken Marr wrote:Danny Diamonds wrote:Aruken Marr wrote:I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place? Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight? No. I'm saying every Tom, **** and Harry shouldn't be able to move in and out of losec/nullsec with impunity when people are working as a team to prevent that. Both sides should always have to work to obtain the upper hand. What you talk about gives the upper hand to the gate crasher, especially the gate crasher who already knows what he's doing. Tipping the scales in the way you suggest ignores the fact that there are already people who know how to avoid/break/destroy said camps. Also why does it have to fair? I only meant "fair" in terms of not taking advantage of someone passing a transition and waiting for a screen load. Hunt them down in a 20-man fleet or hotdrop a few carriers on their BS. That is all good. Note, AGAIN-- I have said like 5 times now my stance is in regards to HI-LOW transitions, NOT NULL. They are not the same. You do know the difference right?
Your right re lo null. I generalized the 2 since for CBs it the same basic issue.
As for lag, that's hard for ccp to resolve if the end user has a slownpc or connection. |

Jenn aSide
Smokin Aces.
144
|
Posted - 2012.07.16 14:18:00 -
[46] - Quote
Danny Diamonds wrote:
Exploring the game should be rewarded, yes. Risk should also be there, but it should be gradual from High-Low-Null instead of death on transition.
I disagree, there is no such thing as gradual risk in EVE. You don't lose "part" of your ship, it's all or nothing. There are bright lines seperating high sec from unprotected space, either one must stay in protect space OR make the modifications/adaptations needed to venture somewhere else. Some how making some "gradual risk" mechanic is in fact dumbing down the game.
The game is open to exploration for anyone willing to make friends or learn how to fly.
Quote: I have been on both sides of gate camps and it requires no skill. NONE.
I hate that whole "skill" fallacy. Very little in eve require "skill", lots of things require intelligence, patience and the ability to make friends.
I fail to see how making the game easier on noobs somehow increases "skill". If you want to increase noob skill, make them solve a math problem before being allowed to jump into low sec lol.
Quote: I can't believe people are defending gate camping in LOW. I understand NULL, but LOW? No wonder why new people have a hard time getting into this game. It's like a bunch of spoiled old geezers that don't want anyone else to enjoy the game.
Hundreds of thousands of actual human beings have learned how to live, survive and thrive in EVE online, once again, if a person can't figure out some very simple things about the EVe life (and Gate Camps are part of that life), they should be playing something more forgiving, like Star Trek Online.
It's not that "old players" don't want anyone else to play the game, it's that veteran players have paid their dues to gain the rewards that come with old age (lol, my oldest eve Char is 5 year old).
If I can learn the game, they can too. Stop asking CCP to make things easier.
|

Lord Drex
Prime Explorations
2
|
Posted - 2012.07.16 14:22:00 -
[47] - Quote
Aruken Marr wrote:Danny Diamonds wrote:Aruken Marr wrote:I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place? Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight? No. I'm saying every Tom, **** and Harry shouldn't be able to move in and out of losec/nullsec with impunity when people are working as a team to prevent that. Both sides should always have to work to obtain the upper hand. What you talk about gives the upper hand to the gate crasher, especially the gate crasher who already knows what he's doing. Tipping the scales in the way you suggest ignores the fact that there are already people who know how to avoid/break/destroy said camps.Also why does it have to fair? edit- bolded the important part.
1st did the name **** really get edited out. Wow haha
It's not about balance. Eve is not about being fair.. It's real..
It's about getting more people to come into low and null. Improving the fun and more action in roams.
Ease the barriers to low or rather null, and those highseccers will come down. We all wi ! |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 14:23:00 -
[48] - Quote
Danny Diamonds wrote:I only meant "fair" in terms of not taking advantage of someone passing a transition and waiting for a screen load. Hunt them down in a 20-man fleet or hotdrop a few carriers on their BS. That is all good.
You do realise the player in transition is cloaked. Giving him ample to time to load and asses the situation on the other side, right? Now I'm not entirely sure where you point on fairness really stands. If the players not equiped to handle a camp why is he jumping into losec unscouted and unprepared?
Players are using teamwork to camp a gate. Why should players be excused from requiring teamwork to break said camp?
Danny Diamonds wrote:Note, AGAIN-- I have said like 5 times now my stance is in regards to HI-LOW transitions, NOT NULL. They are not the same. You do know the difference right?
I read and understood that clearly. It just so happens that my stance doesn't differentiate between the two. |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 14:23:00 -
[49] - Quote
Danny Diamonds wrote:Thor Kerrigan wrote:Viktor Fyretracker wrote:lowsec gate camping is on par with spawn camping in an FPS....
However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit. Spawn camping in FPS is the equivalent of baiting new players in starter systems (freshly spawned/unprepared). Gate camping is the equivalent of simply camping (natural chokepoints). I just think this is a bit more accurate. In a typical FPS there is equal ground on paper. The original analogy posted by Viktor is far more appropriate. In an FPS everyone dies, and thus everyone respawns. Spawn camping gives those who are on the defending side little chance of recovery. It is an unfair fight because mechanics are tilted in the favor of the camper. Much like Hi-Low transitions, but worse due to paper skill differences.
But you forget that in FPS's you do not spawn invisible for 30 seconds with the possibility of fitting of a covert cloak and/or tank+MWD (run back to gate scenario). Given such options, people could spawn camp me all day and fail every single time.
If I can dodge 10, 20 or even 30-man gate camps, how is that "unfair"? I basically have a system that allows me to survive gatecamps 100% of the time. Also, every sub-cap can do the cloak + MWD pulse trick. If anything, gate-campers are the ones at a disadvantage. |

Jenn aSide
Smokin Aces.
144
|
Posted - 2012.07.16 14:24:00 -
[50] - Quote
Lord Drex wrote: Oh it's easy to get through a gate camp if you only want to play the frigate or covertops game. Don't we want better ships coming through except by mistake?
Not at the expense of the spirt of the game. EVE IS HARSH, if we wanted easy we'd play a themepark game.
This is one of the things that makes EVE not for everyone. It isn't just a game about mindless fun, it's a game where the fun comes from confronting and defeating severe adversity (mainly in the form of other players who would like nothing better than to feed on your tears). Mindlessly jumping into lowsec and getting killed is such adversity.
Is it really that hard to make 1 friend or make an alt account with 1 char that can fly a noob ship to scout?
|
|

Meytal
School of Applied Knowledge Caldari State
68
|
Posted - 2012.07.16 14:25:00 -
[51] - Quote
Come to w-space. We have no gates, therefore we have no gate-campers. W-space is also 0.0 security, though I almost never see anyone in Local.
Some of the best PvE is to be found in W-space: Sleeper loot sells for a fortune and Gas harvesting is easily twice the ISK/hour earning compared to mining even the best ores (which we also have, though not in the quantities found in Nullsec).
|

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:27:00 -
[52] - Quote
Jenn aSide wrote:Danny Diamonds wrote:
Exploring the game should be rewarded, yes. Risk should also be there, but it should be gradual from High-Low-Null instead of death on transition.
I disagree, there is no such thing as gradual risk in EVE. You don't lose "part" of your ship, it's all or nothing. There are bright lines seperating high sec from unprotected space, either one must stay in protect space OR make the modifications/adaptations needed to venture somewhere else. Some how making some "gradual risk" mechanic is in fact dumbing down the game. The game is open to exploration for anyone willing to make friends or learn how to fly. Quote: I have been on both sides of gate camps and it requires no skill. NONE.
I hate that whole "skill" fallacy. Very little in eve require "skill", lots of things require intelligence, patience and the ability to make friends. I fail to see how making the game easier on noobs somehow increases "skill". If you want to increase noob skill, make them solve a math problem before being allowed to jump into low sec lol. Quote: I can't believe people are defending gate camping in LOW. I understand NULL, but LOW? No wonder why new people have a hard time getting into this game. It's like a bunch of spoiled old geezers that don't want anyone else to enjoy the game.
Hundreds of thousands of actual human beings have learned how to live, survive and thrive in EVE online, once again, if a person can't figure out some very simple things about the EVe life (and Gate Camps are part of that life), they should be playing something more forgiving, like Star Trek Online. It's not that "old players" don't want anyone else to play the game, it's that veteran players have paid their dues to gain the rewards that come with old age (lol, my oldest eve Char is 5 year old). If I can learn the game, they can too. Stop asking CCP to make things easier.
Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills".
It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk.
HARDER, not easier. |

Jenn aSide
Smokin Aces.
144
|
Posted - 2012.07.16 14:28:00 -
[53] - Quote
Lord Drex wrote:
1st did the name **** really get edited out. Wow haha
It's not about balance. Eve is not about being fair.. It's real..
It's about getting more people to come into low and null. Improving the fun and more action in roams.
Ease the barriers to low or rather null, and those highseccers will come down. We all wi !
You may want easy kills. I do not. If they aren't smart enough to learn and play the game as is, they aren't worthy pvp opponents.
There are IMO enough people in null and low, I get some kind of pvp action everyday, and if i didn't I'd just do faction warfare or something (it's where I started my pvp "career").
A bunch of entitled low quality scrub targets isn't what i want out of less safe space. Let them stay in high sec, let low and null be fore people who WANT to pvp.
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 14:33:00 -
[54] - Quote
Danny Diamonds wrote:
Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills".
It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk.
HARDER, not easier.
The risk on both sides is equal. The campers risk a prepared gang jumping in and taking them out just the same as the jumper risks jumping into a prepared camp. |

Jenn aSide
Smokin Aces.
144
|
Posted - 2012.07.16 14:35:00 -
[55] - Quote
Danny Diamonds wrote:
Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills".
It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk.
HARDER, not easier.
If you make it "harder" for "campers" you make it easier for people to jump blindling into less safe space, thus making the overall game easier. That is non-sense and against the nature of the game. I make it harder for campers BY KILLING THEM.
I don't gate camp much (I have when my corpmates have a few times, fell asleep on gate and died lol), I find it boring, much like suicide ganking.
In fact I prefer to hotdrop gate campers and just last week finished training an alt to fly a Panther with a Covert portal (my main flys a Redeemer for such drops, the covert portal is so we can bring along bombers and recons too). Hell, I've been Titan Bridged onto Gate camps more times than I've actually gate camped lol.
So no, you can't pin that "I'm just defending my gate camping play style" on me. What I am defending is the Spirit of EVE. Gate camps are a (crappy) part of life, you either learn to deal with it or you stay in high sec (and complain on the forums).
I don't get mad at people doing things I don't like, I get even, come back with friends and bust that camp. Asking for the GAME to change rather than adapting to the game itself is an example of the whiney entitlement carebearism I crusade against.
Gate Camping might be silly, complaining about it is worse lol. |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.07.16 14:40:00 -
[56] - Quote
There are usually safer routes, less travelled if you bother to check. You might have to go the long way around though. *gasp* |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 14:40:00 -
[57] - Quote
Danny Diamonds wrote:Jenn aSide wrote:Danny Diamonds wrote:
Exploring the game should be rewarded, yes. Risk should also be there, but it should be gradual from High-Low-Null instead of death on transition.
I disagree, there is no such thing as gradual risk in EVE. You don't lose "part" of your ship, it's all or nothing. There are bright lines seperating high sec from unprotected space, either one must stay in protect space OR make the modifications/adaptations needed to venture somewhere else. Some how making some "gradual risk" mechanic is in fact dumbing down the game. The game is open to exploration for anyone willing to make friends or learn how to fly. Quote: I have been on both sides of gate camps and it requires no skill. NONE.
I hate that whole "skill" fallacy. Very little in eve require "skill", lots of things require intelligence, patience and the ability to make friends. I fail to see how making the game easier on noobs somehow increases "skill". If you want to increase noob skill, make them solve a math problem before being allowed to jump into low sec lol. Quote: I can't believe people are defending gate camping in LOW. I understand NULL, but LOW? No wonder why new people have a hard time getting into this game. It's like a bunch of spoiled old geezers that don't want anyone else to enjoy the game.
Hundreds of thousands of actual human beings have learned how to live, survive and thrive in EVE online, once again, if a person can't figure out some very simple things about the EVe life (and Gate Camps are part of that life), they should be playing something more forgiving, like Star Trek Online. It's not that "old players" don't want anyone else to play the game, it's that veteran players have paid their dues to gain the rewards that come with old age (lol, my oldest eve Char is 5 year old). If I can learn the game, they can too. Stop asking CCP to make things easier. Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills". It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk. HARDER, not easier.
This guy wants tanking in the form of "no guns, no tank, no cloak, no speed". It already exists: it's called not jumping unprepared. A properly prepared freighter will have an easier time jumping through lowsec than an unprepared drake. You can't deny that.
|

Bootleg Jack
Potters Field
179
|
Posted - 2012.07.16 14:44:00 -
[58] - Quote
Lord Drex wrote:Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null. Everyone looses except the laziest players that sit and watch all day. CCP wants to mix it up, get carebears into low and null.. It's just good for the eve game overall. Yeah yeah I know oldies are hard to change. The iron age was great for me too.  Do you want new blood in the game? Fix it and low/null will be busy! Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km? Pvp is a skill that we learn to be good at and should be proud of our kills! Gate campers are just gang gankers, sadly no skills required. CCP, Give us easier options to mix it up!!! STALE Oldies need not reply. 
By now you have found all the pixel macho assholes 
And yes, everyone understands that gate camping hurts PvP more than it provides PvP.
The problem is how do you defend a system you want to control if everyone can get past the gate?
It is an enigma.
I'm an American, English is my second language... |

Jenn aSide
Smokin Aces.
144
|
Posted - 2012.07.16 14:49:00 -
[59] - Quote
Bootleg Jack wrote: And yes, everyone understands that gate camping hurts PvP more than it provides PvP.
' Not for me it doesn't. Gate camps are cool because you can send in a bait ship (tanked transports are win) with a cyno and catch some good kills. Hell i once found a wormhole to low from my null sec ratting system to RANCER lol, you better believe we used to to "WormDrop" so pirates.
Just because some people are unimaginative doesn't mean we all are.
|

highonpop
Void.Tech Fatal Ascension
137
|
Posted - 2012.07.16 14:49:00 -
[60] - Quote
Lowsec gate camps are often kitchen sink fleets that are loosely put together and have little leadership. A decently organized fleet can break them up.
A nullsec gate camp in somone's sov however is a bit harder to break up.
I however agree with OP that CCP should take action and dumb down eve even further.
 SEE YOU IN 319 STATION!!! WOOO HOOOO!!!!! |
|

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:56:00 -
[61] - Quote
Jenn aSide wrote:Danny Diamonds wrote:
Not asking CCP to make things easier. I am asking them to put RISK on the side of the gate campers. Instead of camping a gate and mindlessly playing whack-a-mole, let them scan down their prey. Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight. Whats the problem, you don't want to be shot back while camping? Stop trying to twist this into some kind of "I am awesomer conversation, get skills".
It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily. Hiding behind the "dont make it easier" is laughable. I want it to be HARDER on the gate camper because they have little risk.
HARDER, not easier.
If you make it "harder" for "campers" you make it easier for people to jump blindling into less safe space, thus making the overall game easier. That is non-sense and against the nature of the game. I make it harder for campers BY KILLING THEM. I don't gate camp, I find it boring. In fact I prefer to hotdrop gate campers and just last week finished training an alt to fly a Panther with a Covert portal (my main flys a Redeemer for such drops, the covert portal is so we can bring along bombers and recons too). Hell, I've been Titan Bridged onto Gate camps more times than I've actually gate camped lol. So no, you can't pin that "I'm just defending my gate camping play style" on me. What I am defending is the Spirit of EVE. Gate camps are a (crappy) part of life, you either learn to deal with it or you stay in high sec (and complain on the forums). I don't get mad at people doing things I don't like, I get even, come back with friends and bust that camp. Asking for the GAME to change rather than adapting to the game itself is an example of the whiney entitlement carebearism I crusade against. Gate Camping might be silly, complaining about it is worse lol.
Why am I not surprised that you argue from the vantage point of being able to hotdrop? A player under 1 year experience is not likely to have access to such tools, even with friends as most cyno-capable corps and alliances require 10 million sp for consideration. You are viewing the world through an isk-filled wallet and the convenience of already having years of skill points.
I first jumped into low at around 3 million sp on my main. I didn't learn to pass through with relative ease until 5 million sp and by using a scout. I couldn't do anything useful once over there until 8 million sp and even then, with great risk of isk loss.
Do I think hotdropping gate camps is hilarious? Yes. Do I think it is a fair fight? Yes. Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null. The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions. |

Lord Drex
Prime Explorations
3
|
Posted - 2012.07.16 14:57:00 -
[62] - Quote
Solstice Project wrote:How about you find some friends instead and go start shooting these people ?
Stupid.
Anger management issues aside, it about getting more into null DF
As for reality, anyone noob can find a null corp to join, sure.
The point AGAIN, is to get interaction that woks both ways. Spawn camping is for the weak and of course drunk. The drunks I don't mind. Hey it's a handicapped camp and that's cool by me lol |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 14:57:00 -
[63] - Quote
Thor Kerrigan wrote:
This guy wants tanking in the form of "no guns, no tank, no cloak, no speed". It already exists: it's called not jumping unprepared. A properly prepared freighter will have an easier time jumping through lowsec than an unprepared drake. You can't deny that.
No, he doesn't. Don't make **** up.
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 14:58:00 -
[64] - Quote
Danny Diamonds wrote:Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
I think you need to elaborate on this point some more because I'm not seeing it. |

Alara IonStorm
2648
|
Posted - 2012.07.16 15:07:00 -
[65] - Quote
Danny Diamonds wrote: Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
If you hunt them down yes it is a fair fight with exactly the same numbers as on a gate.
If they are camping a low sec gate as pirates they have the Gate Guns to deal with and you can jump a scout through and see what they under gate cloak have before engaging them.
You have a greater combat advantage on a gate then they do. |

Diablo Ex
Red-Five
101
|
Posted - 2012.07.16 15:08:00 -
[66] - Quote
Look, this is my honest opinion...
Lowsec gatecamps are like a college initiation, it is a test of skill, a trial by fire to separate the "worthy" from the 'unworthy".
I usually have no problems at all with Lowsec Campers, I typically can fly right through them. I don't even require much in the way of special modules... but it does take preparation.
I do a fair amount of Lowsec PI farming for example, and I use a standard Badger II. I rarely get caught by the Gate Camps because I mount Warp Stabs in the Low Slots, Agility rigs, and a modest tank. I don't fly untanked, max cargo capacity haulers.
Once I'm clear of the Gate, I am very rarely pursued, even though I'm in Local, with Hostiles, and not cloaked.
.. Diablo Ex Machina - "I'm not here to fix your problem" |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 15:11:00 -
[67] - Quote
Danny Diamonds wrote:Thor Kerrigan wrote:
This guy wants tanking in the form of "no guns, no tank, no cloak, no speed". It already exists: it's called not jumping unprepared. A properly prepared freighter will have an easier time jumping through lowsec than an unprepared drake. You can't deny that.
No, he doesn't. Don't make **** up.
Your trolling shows otherwise. Being untanked and gunless should never be a reason to make gatecamps "harder". If anything, it should always make gate camping easier. In other words, working as intended. |

Kyle Ward
Caldari Provisions Caldari State
226
|
Posted - 2012.07.16 15:13:00 -
[68] - Quote
Everybody blobs...
Except me of course, but I fit my Revelation with Cargo Bay Expander I's. The Sandbox, you're playing it wrong! |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:15:00 -
[69] - Quote
Alara IonStorm wrote:Danny Diamonds wrote: Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?
If you hunt them down yes it is a fair fight with exactly the same numbers as on a gate. If they are camping a low sec gate as pirates they have the Gate Guns to deal with and you can jump a scout through and see what they under cloak have before engaging them. You have a greater combat advantage on a gate then they do.
Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank.
|

FloppieTheBanjoClown
The Skunkworks
1920
|
Posted - 2012.07.16 15:15:00 -
[70] - Quote
Diablo Ex wrote:Lowsec gatecamps are like a college initiation, it is a test of skill, a trial by fire to separate the "worthy" from the 'unworthy".
Like most college initiations, it's less about skill or worth and more about acting like idiots together. Lowsec gate camps usually amount to a bunch of guys sitting on a gate and waiting for hapless victims to wander through and get ganked. Most of them can't even decloak someone and instead resort to whining in local and on the forums about how the cloak + mwd trick needs to be nerfed. Nevermind that they could have easily decloaked you in the 10 seconds of MWD cycle.
Diablo Ex wrote:Once I'm clear of the Gate, I am very rarely pursued, even though I'm in Local, with Hostiles, and not cloaked What? Get off the gate, where you can't immediately flee from a superior force? Perish the thought. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
|

Kyle Ward
Caldari Provisions Caldari State
226
|
Posted - 2012.07.16 15:19:00 -
[71] - Quote
Danny Diamonds wrote:Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank. This I agree with. I always thought that their damage should scale with ship size. So little frigates can effectively speedtank them but a battleship would have less then a minute before it's tank was overwhelmed.
Frigate fights, best fights
The Sandbox, you're playing it wrong! |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 15:20:00 -
[72] - Quote
He's ignoring me. Does that mean I won? |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:23:00 -
[73] - Quote
Kyle Ward wrote:Danny Diamonds wrote:Current gate gun dps is silly. If it were higher, it may mean something. As of right now it is way too easy to tank. This I agree with. I always thought that their damage should scale with ship size. So little frigates can effectively speedtank them but a battleship would have less then a minute before it's tank was overwhelmed. Frigate fights, best fights
I would actually prefer a shorter arrival cloak (just enough to deal with zone loading and lag on arrival side) but more beefy guns. I like your line of thinking here that would still allow for small ships on gate. |

Thor Kerrigan
Guardians of Asceticism
124
|
Posted - 2012.07.16 15:28:00 -
[74] - Quote
Danny Diamonds wrote: No guns and untanked? What the heck are you talking about? Stop making **** up.
For your convenience, here are some things your said earlier:
Danny Diamonds wrote: Instead of camping a gate and mindlessly playing whack-a-mole
Danny Diamonds wrote: Make them get off their security blanket of abusing the gate jump mechanics and actually engage someone who is ready for a fight.
Danny Diamonds wrote: Whats the problem, you don't want to be shot back while camping?
Danny Diamonds wrote: It is pathetic how gate campers want to sit in a low risk area and shoot fish in a barrel that cant shoot back as easily
All these quotes imply the victim either has no tank and/or no guns. If this was not your intention, perhaps you should learn this language before you use it. |

silens vesica
Corsair Cartel
108
|
Posted - 2012.07.16 15:31:00 -
[75] - Quote
Yes, Hi-to-Lo and Lo-to-Nul transition gates are dangerous.
No, you're not likely to be able to do much about campers, unless you're willing to put forth an organized effort.
No, you don't need to be intimidated.
Plan of action: Get a n00bship and blank clone. Crash the gates. Die in a fire. Do it again. And again. Do it until you learn how NOT to die in a fire. Now get a stack of cheap but combat-capable frigates (I favor Kessies), and do it again. Learn your lessons.
I regualrly penetrate lo- and nul-sec boundaries - I often go streaking through dangerous space like cat on fire, and I generally DON'T die... Partly because I've lost my fear of dying or losing a ship, and partly from sheer practice.
You can lose your fear of the boundary transitions, too. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.07.16 15:34:00 -
[76] - Quote
Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:43:00 -
[77] - Quote
Danny Diamonds wrote:
Why am I not surprised that you argue from the vantage point of being able to hotdrop? A player under 1 year experience is not likely to have access to such tools, even with friends as most cyno-capable corps and alliances require 10 million sp for consideration. You are viewing the world through an isk-filled wallet and the convenience of already having years of skill points.
Whatever did I do 5 years ago before I was in a null sec allaince. could it be I made friends who would jump through and chase off the camp.
You need x amount of skill pints to make friends. I have my social skills to 5 because it helps me talk to real life people LOL.
Quote: I first jumped into low at around 3 million sp on my main. I didn't learn to pass through with relative ease until 5 million sp and by using a scout. I couldn't do anything useful once over there until 8 million sp and even then, with great risk of isk loss.
So what is the problem?
Quote: Do I think hotdropping gate camps is hilarious? Yes. Do I think it is a fair fight? Yes. Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
#1. Hotdropping is not the only solution. The problem is people aren't looking for solutuions, they are looking for anti-EVE "fixes". This is dumbing down the game.
#2. I don't give a flip about player retention. Who needs players/opponents that are stupid and can't adapt. Making a game high on "player retention" means thempark/WOW types stuff.
No thanks, I'll take EVE player quality over other games player quantity anyday. CCP needs subs, I don't.
Quote: I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null.
Then screw them. Low/null is for the adventurous and less risk-averse among us, not the timid. The timid should stay in high sec or play a game more to their liking.
Quote: The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions.
This is wrong on all levels. "Change" is not needed, "GOOD Change" is welcomed. "More people" isn't always better.
"EVE is hard" is not herp derp, it's WHY people like me play the game.
Why must EVERY game have mass appeal, can we not have one game, just one good, harsh nichce game out of the thousands of themparks that exist, that doesn't try to "make it all better" for everyone?
|

Togg Bott
One Clone Gang
6
|
Posted - 2012.07.16 15:43:00 -
[78] - Quote
of all the things that could be fixed,modified,tweaked, or out right changed. you had to pick a system that is actually fine and working as intended to whine about?
get friends, send scout in, bust gate camp apart ,???, profit !
couldnt be more simple if CCP tried for months. |

Lord Drex
Prime Explorations
4
|
Posted - 2012.07.16 15:48:00 -
[79] - Quote
Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late.
Shuttles make my whole point! Who wants to pvp with shuttles and covertops?
Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space.
I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd
 |

Zyress
The Fabulous Thunderbirds
117
|
Posted - 2012.07.16 15:48:00 -
[80] - Quote
While I can certainly see that making entry into losec would increase the population and so the targets there and I can see where you are coming from on that point, I've never had a problem getting into losec through a gate camp in a frigate or destroyer. Maybe I've never run into that legendary insta-locking gate camp. On the otherhand I don't bring anything bigger than a destroyer or a very fast aligning cruiser in, which leaves out losec mining or mission running for me. I fly solo so I'm not going to be taking on the gate camp. The camps I worry more about are the ones between losec and nullsec, nullsec entry points are usually camped and frequently bubbled. I have to say some of my most adrenaline filled times in game have been escaping those bubbled camps though. Once you are past the entry pont into null its hit or miss which gates are camped, just warp to a planet near the gate you are going to and you can scan the gate for any campers or bubbles, bubbles are the chief concern since you can warp to zero otherwise and insta jump through. |
|

Snow Axe
GoonWaffe Goonswarm Federation
446
|
Posted - 2012.07.16 15:49:00 -
[81] - Quote
I like how your solution to raise the population of lowsec is to make it even less appealing than it already is. Seriously, if the idea of a lowsec gate camp is such an obstacle that you can't think of any way around it other than to get it nerfed, you're not at all ready to leave highsec, and you're probably barely fit to be playing this game at all. |

Lyron-Baktos
Selective Pressure Rote Kapelle
274
|
Posted - 2012.07.16 15:51:00 -
[82] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
really? They have alts in every system and will see a fleet coming from several jumps away. When that happens, they slip into their orcas and move to hi-sec
there are many gay related aspects to Eve but hi-sec gate camping has to be at the top of the list
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:52:00 -
[83] - Quote
Lord Drex wrote:Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. Shuttles make my whole point! Who wants to pvp with shuttles and covertops? Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in. If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space. I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd 
Proximity counts: Awesome idea. Heck even if DSCAN could tell me how many were on the other side...
|

Lord Drex
Prime Explorations
4
|
Posted - 2012.07.16 15:53:00 -
[84] - Quote
Quote: I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null.
Then screw them. Low/null is for the adventurous and less risk-averse among us, not the timid. The timid should stay in high sec or play a game more to their liking.
Quote: The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions.
This is wrong on all levels. "Change" is not needed, "GOOD Change" is welcomed. "More people" isn't always better.
"EVE is hard" is not herp derp, it's WHY people like me play the game.
Why must EVERY game have mass appeal, can we not have one game, just one good, harsh nichce game out of the thousands of themparks that exist, that doesn't try to "make it all better" for everyone? [/quote]
Look at growth stats, not returnies that will just leave again, look at new blood stats!
Evolve or in time LOTRO will be your only choice. Games fade when only the old have a voice. |

Arcueid Saber
Perkone Caldari State
1
|
Posted - 2012.07.16 15:53:00 -
[85] - Quote
You can light a black op bridge in high sec right? complete by pass the gate camp or you can make a player service out of it at busy camp gate. |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:54:00 -
[86] - Quote
Lord Drex wrote:Sabrina Solette wrote:Only been into low-sec twice, once to 0.0 and did not see anyone enroute and once through a gate camp in a shuttle guess they were getting bored as they were so slow to react, only one even bothered to try and target me and he started that too late. Shuttles make my whole point! Who wants to pvp with shuttles and covertops? Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
You have a fighting chance, it's called a friend to scout you, or an alt to scout you, or jump in with a ship that can handle the situation, OR DON'T JUMP.
But you don't like those options, you want ccp to change the game to "give you a chance". This is why people like me dislike the idea. WE adapted (through trial and error, patiently training skills or making frineds) to the situation as is, you can (and shold have to) too.
Quote:If the spawn campers can't handle the slightest challenge then at least NCP null gates should have proximity ship count alerts before jumping. It's NPR space so go sown camp your own sov space. I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd 
So, you want ccp to change the game, but it's the rest of us who can't figure out another way even though we've suggested numerous ways to beat of get past gate camps?
That is just pure brilliance. The problem is us, or ccp, or the game itself, NOT you. I should have realized lol.
Simply, what you want and why you want it is wrong for the game. I find gate camping and suicide ganking general boring and distasteful, but it's a part of the game so so be it.
|

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 15:55:00 -
[87] - Quote
Zyress wrote:While I can certainly see that making entry into losec would increase the population and so the targets there and I can see where you are coming from on that point, I've never had a problem getting into losec through a gate camp in a frigate or destroyer. Maybe I've never run into that legendary insta-locking gate camp. On the otherhand I don't bring anything bigger than a destroyer or a very fast aligning cruiser in, which leaves out losec mining or mission running for me. I fly solo so I'm not going to be taking on the gate camp. The camps I worry more about are the ones between losec and nullsec, nullsec entry points are usually camped and frequently bubbled. I have to say some of my most adrenaline filled times in game have been escaping those bubbled camps though. Once you are past the entry pont into null its hit or miss which gates are camped, just warp to a planet near the gate you are going to and you can scan the gate for any campers or bubbles, bubbles are the chief concern since you can warp to zero otherwise and insta jump through.
This is one of the biggest issues. Ships that can get past a LOWSEC camp are either too small to do much in the way of Exploration, Complexes, Anoms or they cost 1 billion plus, or take a year to skill properly (Strategic Cruisers, Mauraders, etc).
Need fast align, or cov-ops cloaky, or ability to tank 3+ ships or need to abuse the MWD trick (which can fail, albeit rarely). |

Jenn aSide
Smokin Aces.
145
|
Posted - 2012.07.16 15:58:00 -
[88] - Quote
Lord Drex wrote: Look at growth stats, not returnies that will just leave again, look at new blood stats!
Evolve or in time LOTRO will be your only choice. Games fade when only the old have a voice.
I do wish CCP would sticky a post called "tired old arguments that have been debunked by reality" or something.
EVE is still growing, it has and will always grow slowly because people with the actual STOMACH for this kind of game are few and far between. You don't go changing a a niche game to cater to "more people" without destroying what makes it unique in the 1st place.
And for the record, I'd rather EVE die than go all hand-holding themepark. Earth needs at least ONE video game for people with actual low hanging (damn filter) *********... |

Kuehnelt
Devoid Privateering
135
|
Posted - 2012.07.16 16:07:00 -
[89] - Quote
Lord Drex wrote:Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in.
You've already been told the answer, and you just dismissed it as 'not involving radical enough changes'. The answer is the star map. That's your fair warning. That's what gives you a chance. That's what allows even solo people under a year old to navigate nullsec. If you want to encourage people entering nullsec, then encourage them to use the star map.
Quote:I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd
Dude, you're the one not wanting to learn to use this game feature that should be about as important to you as your directional scanner.
This video is titled 'Finding fights with the map'. What you can find, you can also avoid. If you want some practice with it, try getting to Venal and then Stain without running into a gatecamp. If you do the pirate epic arcs (involving Curse and Venal), you'll get paid a good sum of isk to do this. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 16:13:00 -
[90] - Quote
Kuehnelt wrote:Lord Drex wrote:Give me fighting chance or fair warning at entry points. ... And in return null gets newer people that have a chance to get in. You've already been told the answer, and you just dismissed it as 'not involving radical enough changes'. The answer is the star map. That's your fair warning. That's what gives you a chance. That's what allows even solo people under a year old to navigate nullsec. If you want to encourage people entering nullsec, then encourage them to use the star map. Quote:I know, here come the cries of outrage from the same old same old, don't know how to do it any other way crowd Dude, you're the one not wanting to learn to use this game feature that should be about as important to you as your directional scanner. This video is titled 'Finding fights with the map'. What you can find, you can also avoid. If you want some practice with it, try getting to Venal and then Stain without running into a gatecamp. If you do the pirate epic arcs (involving Curse and Venal), you'll get paid a good sum of isk to do this.
Map data is not accurate enough nor up to date enough for LOWSEC. Kills *in system* and jumps *in system* in the past hour/24hr is not enough knowledge in lowsec transitions. In LOWSEC gates can be camped non-stop 24/7. Immediate data would help reduce risk on sneaking through when an opening occurs. In NULL you can find systems that have had no jumps in the past 24 hours all over the place. This is not the case in lowsec. LOWSEC is divided into small chunks with many jumps/kills and way more transition gates from HI to LOW. |
|

Kuehnelt
Devoid Privateering
135
|
Posted - 2012.07.16 16:24:00 -
[91] - Quote
Danny Diamonds wrote:Map data is not accurate enough nor up to date enough for LOWSEC.
If you're trying to get through Rancer or Amamake 
My default strategy with lowsec is to warp through it, gate-to-gate, without thinking of self-defense at all, because it's that safe.
Quote:In LOWSEC gates can be camped non-stop 24/7.
They can be, but whether they are or not is not the result of a dice roll. It's the same people doing the same thing in the same system with the same off-grid boosters. And constant gate camps are quite visible on the map. Try using "average pilots in space in the last 30 minutes", and, given suspicious locations, check their recent killmails on dotlan. |

J'as Salarkin
Alpha Strategy In Umbra Mortis
11
|
Posted - 2012.07.16 16:32:00 -
[92] - Quote
I would tend to agree that the current mechanics does not really need to change. The cloak +MWD trick is effective enough.
However, I would find it extremely cool if concord (or the faction navy) would randomly patrol lowsec.
My idea in detail: Jumping trough a gate they (concord or navy) would wait 30 sec till they take any actions. If they find a player with lower sec status than -5 they will start shooting at him/her until the player warps off or are destroyed. If they find a player with a global criminal countdown in system they will (after 30 sec) try to warp scramble that player. If the player is waiting the GC tag to go away somewhere in the system they will give chase.
A gate camp could easily avoid the patrol, but a cunning player could use the patrol to fly through the camp. Even better, the player could gamble on that the patrol will jump after him/her and jump through the gate, get the campers to agress and then scramble as many as possible and tank the campers till the patrol jumps through and finishes of the camp, however the patrol might not jump through in time or even warp off to a different gate...
Sounds like good fun to me. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
711
|
Posted - 2012.07.16 16:34:00 -
[93] - Quote
I like how the high sec dweller falls into the usual selfish, self-centered stereotype. Eve is a sandbox, if you don't like players doing something... stop them. Why are you folks always incapable of helping yourselves? You always run to CCP, begging them to nerf something, instead of taking care of the problem on your own.
You don't want gates camped? Stop thinking only about yourself for once, stop thinking about Eve as a solo venture for once, make some friends and go blow the campers up. It really isn't hard: something fast to scout the camp, something tanked to hell to bait them, a black bird tailored for their ships and some dps. Boom, boom, boom, dead pirates. They're just as cowardly as you are; they'll be too busy trying to flee to fight back effectively. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 16:35:00 -
[94] - Quote
J'as Salarkin wrote:I would tend to agree that the current mechanics does not really need to change. The cloak +MWD trick is effective enough.
However, I would find it extremely cool if concord (or the faction navy) would randomly patrol lowsec.
My idea in detail: Jumping trough a gate they (concord or navy) would wait 30 sec till they take any actions. If they find a player with lower sec status than -5 they will start shooting at him/her until the player warps off or are destroyed. If they find a player with a global criminal countdown in system they will (after 30 sec) try to warp scramble that player. If the player is waiting the GC tag to go away somewhere in the system they will give chase.
A gate camp could easily avoid the patrol, but a cunning player could use the patrol to fly through the camp. Even better, the player could gamble on that the patrol will jump after him/her and jump through the gate, get the campers to agress and then scramble as many as possible and tank the campers till the patrol jumps through and finishes of the camp, however the patrol might not jump through in time or even warp off to a different gate...
Sounds like good fun to me.
This idea I really like. I have always felt that people with crappy sec ratings should not be able to continue douchebaggary in the same spot for 12 hours straight (like gate camping). |

Tarsus Zateki
GoonWaffe Goonswarm Federation
711
|
Posted - 2012.07.16 16:36:00 -
[95] - Quote
Danny Diamonds wrote:
This idea I really like. I have always felt that people with crappy sec ratings should not be able to continue douchebaggary in the same spot for 12 hours straight (like gate camping).
They only do that because none of you nut up and kill them. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Danny Diamonds
Science and Trade Institute Caldari State
1
|
Posted - 2012.07.16 16:40:00 -
[96] - Quote
Tarsus Zateki wrote:I like how the high sec dweller falls into the usual selfish, self-centered stereotype. Eve is a sandbox, if you don't like players doing something... stop them. Why are you folks always incapable of helping yourselves? You always run to CCP, begging them to nerf something, instead of taking care of the problem on your own.
You don't want gates camped? Stop thinking only about yourself for once, stop thinking about Eve as a solo venture for once, make some friends and go blow the campers up. It really isn't hard: something fast to scout the camp, something tanked to hell to bait them, a black bird tailored for their ships and some dps. Boom, boom, boom, dead pirates. They're just as cowardly as you are; they'll be too busy trying to flee to fight back effectively.
OK, on that line of thought then I would simply ask for KILL RIGHTS on anyone who has gate camped in the past 24 hours. ANYONE. Also, I want KILL RIGHTS on anyone with security rating more than 4 points below my own (and negative). EVERYWHERE.
Fair? You see, not all of us want our security rating to go to ****. Some of us actually want certain characters of ours to be on the good guy side of the game... |

Spurty
D00M. Northern Coalition.
362
|
Posted - 2012.07.16 16:47:00 -
[97] - Quote
- Stations - Belts - Planets / Moons / Stars - Customs offices - Missions / Anomalies / Beacons - Probed down Safe spots - Wormhole entrance / Exits - Most importantly, Gates
There is an order here of frequency of getting into / forcing a fight.
Gates are head, shoulders, cheese and toast above the rest.
Going to a gate, expect a fight and plan accordingly!
As already mentioned, you can 'think' your way out of most fights, but takes preparation and stepping down your dps potential at times.
The dumbest, but most prepared answer here is 'bring 10 x more people with you, willing to fight than are camping the gate'. Rarely fails.
Don't want to be the dumbest (but most prepared)? Don't go to a gate with a camp in it unless you have a way to deal with bubbles / being locked.
Compared to State Issue Faction Fit unscouted Ravens, Cloaky Nulified tengus breeze along very easily.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

arcca jeth
Dark Alliance Dark Empire Alliance
97
|
Posted - 2012.07.16 16:47:00 -
[98] - Quote
Lord Drex wrote:Johan Civire wrote:Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec. Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change. Change, evolve, make eve better for new players to pvp
Assuming you ARE new, then I would advise you to learn how to use the avoidance list in your star map when planning a route to low/null. As someone else already mentioned, there are ways into null/low that don't force you into gate camp choke points. You just need to know by experience where/what those choke points are and how to re-route around them. For example. One route could be 22 jumps, through a chokepoint/gatecamp system. then an alternative route could get you quietly, around these points, to your destination for the additional price of about 8-10 jumps usually. Avoidance list is key and knowledge is your best friend. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 16:48:00 -
[99] - Quote
Danny Diamonds wrote:Tarsus Zateki wrote:I like how the high sec dweller falls into the usual selfish, self-centered stereotype. Eve is a sandbox, if you don't like players doing something... stop them. Why are you folks always incapable of helping yourselves? You always run to CCP, begging them to nerf something, instead of taking care of the problem on your own.
You don't want gates camped? Stop thinking only about yourself for once, stop thinking about Eve as a solo venture for once, make some friends and go blow the campers up. It really isn't hard: something fast to scout the camp, something tanked to hell to bait them, a black bird tailored for their ships and some dps. Boom, boom, boom, dead pirates. They're just as cowardly as you are; they'll be too busy trying to flee to fight back effectively. OK, on that line of thought then I would simply ask for KILL RIGHTS on anyone who has gate camped in the past 24 hours. ANYONE. Also, I want KILL RIGHTS on anyone with security rating more than 4 points below my own (and negative). EVERYWHERE. Fair? You see, not all of us want our security rating to go to ****. Some of us actually want certain characters of ours to be on the good guy side of the game...
You don't get security rating hits for blowing up people in 0.0 space. And the vast majority of lowsec campers you're whining about are already -5.0 or lower anyway, so you don't get a security rating hit for blowing them up either. Any other excuses for not taking care of these guys yourself? You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Barakach
R-ISK Shadow Operations.
69
|
Posted - 2012.07.16 16:49:00 -
[100] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
Isn't that like telling an army recruit to fight a navy seal?
Kind of like saying "1+1 = 2, now that you know math, here's some advanced physics". There needs to be a "some what" gradual process to getting into PvP. Not "You can fly an Ibis, now venture off into null and go fight a titan" |
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 16:54:00 -
[101] - Quote
Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal? Kind of like saying "1+1 = 2, now that you know math, here's some advanced physics". There needs to be a "some what" gradual process to getting into PvP. Not "You can fly an Ibis, now venture off into null and go fight a titan"
No not really. Goonswarm continues to have incredible success sending newbies off to war on their first day in Eve Online. Remember that Shrike's Titan died because a three day old newbie listened to his blood lust and burned straight at the spot he saw a cloaking Titan. Newbies can be an incredible asset when veteran players aren't busy spitting on them.
No one is saying you need to take on these camps by yourself. That's the last thing you should be doing. Even newbies can bust up a gate camp with ease if they bring numbers and smarts to the battle. ECM and guts let your fleet punch well above its weight, you just need to stop thinking of Eve as a solo game. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Danny Diamonds
Science and Trade Institute Caldari State
2
|
Posted - 2012.07.16 16:57:00 -
[102] - Quote
Tarsus Zateki wrote:Danny Diamonds wrote:Tarsus Zateki wrote:I like how the high sec dweller falls into the usual selfish, self-centered stereotype. Eve is a sandbox, if you don't like players doing something... stop them. Why are you folks always incapable of helping yourselves? You always run to CCP, begging them to nerf something, instead of taking care of the problem on your own.
You don't want gates camped? Stop thinking only about yourself for once, stop thinking about Eve as a solo venture for once, make some friends and go blow the campers up. It really isn't hard: something fast to scout the camp, something tanked to hell to bait them, a black bird tailored for their ships and some dps. Boom, boom, boom, dead pirates. They're just as cowardly as you are; they'll be too busy trying to flee to fight back effectively. OK, on that line of thought then I would simply ask for KILL RIGHTS on anyone who has gate camped in the past 24 hours. ANYONE. Also, I want KILL RIGHTS on anyone with security rating more than 4 points below my own (and negative). EVERYWHERE. Fair? You see, not all of us want our security rating to go to ****. Some of us actually want certain characters of ours to be on the good guy side of the game... You don't get security rating hits for blowing up people in 0.0 space. And the vast majority of lowsec campers you're whining about are already -5.0 or lower anyway, so you don't get a security rating hit for blowing them up either. Any other excuses for not taking care of these guys yourself?
Stop trying to put words in my mouth. You are making **** up just like the last troll.
No, most gate campers in my area are not -5.0 or lower. Wrong. Most are specifically trained up alts in frigs supported by one or more dedicated pirates. I have been through countless HI-LOW gates in blockade runners (among other ships) and reviewed all intel on the clowns available (killboards, corp, alliance, etc). Most are between 0 and -5.
What's wrong with the idea I proposed? You afraid of being killed in a fair fight? Don't want to lose your edge of getting to shoot first?
I love it how when someone wants to kill gate campers without the loss of SEC status is now whining. Wow man, wake up. I want a fair fight with none of the meta-mechanics stopping me. Pirates should be shot dead. I want to shoot them without losing sec status. Is that so scary to you?
|

Jenn aSide
Smokin Aces.
146
|
Posted - 2012.07.16 17:00:00 -
[103] - Quote
Tarsus Zateki wrote:I like how the high sec dweller falls into the usual selfish, self-centered stereotype. Eve is a sandbox, if you don't like players doing something... stop them. Why are you folks always incapable of helping yourselves? You always run to CCP, begging them to nerf something, instead of taking care of the problem on your own.
You don't want gates camped? Stop thinking only about yourself for once, stop thinking about Eve as a solo venture for once, make some friends and go blow the campers up. It really isn't hard: something fast to scout the camp, something tanked to hell to bait them, a black bird tailored for their ships and some dps. Boom, boom, boom, dead pirates. They're just as cowardly as you are; they'll be too busy trying to flee to fight back effectively.
SO MUCH THIS lol.
I think you've pointed out the basic psychological difference between your average high sec living forum poster and the rest of us. High Sec coddles players, if someone is "mean" to them, the game will make them lose their ship unless the aggressors pay hard earned isk for a still easily avoidable war dec. Entitlement breeds entitlement.
Our 1st inclination is to do something against someone doing something to me, because I understand that CCP (by making eve) provides me with a background in which to play, but does NOT insure positive outcomes.
Their 1st inclination is to cry foul to the game makers because the outcome was bad, as if CCP somehow promised them a good outcome.
If the High Sec crowd were like "us",Hulkageddon wouldn't be an issue because they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol.
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 17:01:00 -
[104] - Quote
Frigates are not camping lowsec gates. You're beginning to get hysterical in your quest to prove you're somehow a victim. Everything you're complaining about is something you have the power to fix. You just need to stop being a victim and start shooting back, your security rating is irrelevant and easily corrected anyhow. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Jenn aSide
Smokin Aces.
146
|
Posted - 2012.07.16 17:01:00 -
[105] - Quote
Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal?
Nope, it's like telling that army recruit to "go get your entire PLATOON to fight that navy Seal".
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 17:03:00 -
[106] - Quote
Jenn aSide wrote: ... they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol.
This is the pipiest of pipe dreams. We can hope one day they'll try it. But that would require organization and the high-sec dweller plays Eve-Online as though it were a single player game with pretty good AI ships flying around and whines to CCP when they don't get their way. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Beekeeper Bob
Beekeepers Anonymous
179
|
Posted - 2012.07.16 17:05:00 -
[107] - Quote
Came to read a troll post, was shocked to see it was serious.....
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Sabrina Solette
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.07.16 17:06:00 -
[108] - Quote
Tarsus Zateki wrote:Jenn aSide wrote: ... they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol.
This is the pipiest of pipe dreams. We can hope one day they'll try it. But that would require organization and the high-sec dweller plays Eve-Online as though it were a single player game with pretty good AI ships flying around and whines to CCP when they don't get their way.
Can't see that ever happening, you've become too big, when you add TEST, FA and whoever else bands with you these days. |

Danny Diamonds
Science and Trade Institute Caldari State
2
|
Posted - 2012.07.16 17:08:00 -
[109] - Quote
Tarsus Zateki wrote:Frigates are not camping lowsec gates. You're beginning to get hysterical in your quest to prove you're somehow a victim. Everything you're complaining about is something you have the power to fix. You just need to stop being a victim and start shooting back, your security rating is irrelevant and easily corrected anyhow.
Dodging the question, like most of the older posters I see. Must be a gate camper. Wouldn't want to get shot first.
My security rating isn't for you to decide how important it is. I should start shooting back? Oh, after the gate camper shoots first?
How strange an advantage... even a player from a seasoned alliance in SOV can't see past their own little world. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 17:09:00 -
[110] - Quote
Sabrina Solette wrote:Tarsus Zateki wrote:Jenn aSide wrote: ... they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol.
This is the pipiest of pipe dreams. We can hope one day they'll try it. But that would require organization and the high-sec dweller plays Eve-Online as though it were a single player game with pretty good AI ships flying around and whines to CCP when they don't get their way. Can't see that ever happening, you've become too big, when you add TEST, FA and whoever else bands with you these days.
That and the utter inability of the average high-sec dweller to think past their own wallets. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
713
|
Posted - 2012.07.16 17:10:00 -
[111] - Quote
Danny Diamonds wrote:Tarsus Zateki wrote:Frigates are not camping lowsec gates. You're beginning to get hysterical in your quest to prove you're somehow a victim. Everything you're complaining about is something you have the power to fix. You just need to stop being a victim and start shooting back, your security rating is irrelevant and easily corrected anyhow. Dodging the question, like most of the older posters I see. Must be a gate camper. Wouldn't want to get shot first. My security rating isn't for you to decide how important it is. I should start shooting back? Oh, after the gate camper shoots first? How strange an advantage... even a player from a seasoned alliance in SOV can't see past their own little world.
Three posts repeating the same hysterical crap. Try to vary your fake posting a little its getting stale. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Tarryn Nightstorm
Hellstar Towing and Recovery
503
|
Posted - 2012.07.16 17:23:00 -
[112] - Quote
Learn to cloak/MWD?
It's really not that hard. In irae, veritas. |

Barakach
R-ISK Shadow Operations.
69
|
Posted - 2012.07.16 17:30:00 -
[113] - Quote
Jenn aSide wrote:Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal? Nope, it's like telling that army recruit to "go get your entire PLATOON to fight that navy Seal".
Devils Advocate:
What about from the perspective of a new player? You just joined the game, you don't know anyone, you're not in a useful corp, you want to go take a peek at Low-Sec to see if you're even interested into upgrading from your trial account, and POP. You jumped into low and your're dead.
The way I see it, Low-sec players are a bunch of bullies in their own playground, mostly separate of the high-sec playground. The pick on everyone who ventures into their territory while at the same time complaining that not everyone wants to come play.
Be bullies all you want, just stay out of our playground and we'll stay out of yours. If you want to come to our playground, then play by our rules. If you want to change our rules, then we should be free to change your rules, it's only fair. |

Danny Diamonds
Science and Trade Institute Caldari State
2
|
Posted - 2012.07.16 17:35:00 -
[114] - Quote
Barakach wrote:Jenn aSide wrote:Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal? Nope, it's like telling that army recruit to "go get your entire PLATOON to fight that navy Seal". Devils Advocate: What about from the perspective of a new player? You just joined the game, you don't know anyone, you're not in a useful corp, you want to go take a peek at Low-Sec to see if you're even interested into upgrading from your trial account, and POP. You jumped into low and your're dead. The way I see it, Low-sec players are a bunch of bullies in their own playground, mostly separate of the high-sec playground. The pick on everyone who ventures into their territory while at the same time complaining that not everyone wants to come play. Be bullies all you want, just stay out of our playground and we'll stay out of yours. If you want to come to our playground, then play by our rules. If you want to change our rules, then we should be free to change your rules, it's only fair.
The previous posts are proof enough that gate campers don't actually want a fight. They just want to gank without risk. Otherwise, they would have been all for the idea of allowing people with high security rating to shoot the gankers first.
Bullies don't like fair fights; it is only fun for them when they can look tough in a tilted fight and pat each other on the butt when they kill a noob on alpha.
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.16 17:36:00 -
[115] - Quote
Barakach wrote: Be bullies all you want, just stay out of our playground and we'll stay out of yours. If you want to come to our playground, then play by our rules. If you want to change our rules, then we should be free to change your rules, it's only fair.
So what youre saying is your motivation, if any, to change lowsec mechanics is out of spite rather than a desire actually improve the game?
Danny Diamonds wrote: The previous posts are proof enough that gate campers don't actually want a fight. They just want to gank without risk. Otherwise, they would have been all for the idea of allowing people with high security rating to shoot the gankers first.
Bullies don't like fair fights; it is only fun for them when they can look tough in a tilted fight and pat each other on the butt when they kill a noob on alpha.
They should get rid of gate guns in losec. That way the only thing holding you back from shooting first is a minor sec hit. |

silens vesica
Corsair Cartel
108
|
Posted - 2012.07.16 17:37:00 -
[116] - Quote
Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal? Kind of like saying "1+1 = 2, now that you know math, here's some advanced physics". There needs to be a "some what" gradual process to getting into PvP. Not "You can fly an Ibis, now venture off into null and go fight a titan" Yeah, so? If the Recruit gets infinte lives, eventually he's going to be going toe-to-toe with said SEAL and giving as good as he gets. That's the beauty of internet spacey-ships: You get to try again.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Lord Drex
Prime Explorations
5
|
Posted - 2012.07.16 17:38:00 -
[117] - Quote
SO MUCH THIS lol.
I think you've pointed out the basic psychological difference between your average high sec living forum poster and the rest of us. High Sec coddles players, if someone is "mean" to them, the game will make them lose their ship unless the aggressors pay hard earned isk for a still easily avoidable war dec. Entitlement breeds entitlement.
Our 1st inclination is to do something against someone doing something to me, because I understand that CCP (by making eve) provides me with a background in which to play, but does NOT insure positive outcomes.
Their 1st inclination is to cry foul to the game makers because the outcome was bad, as if CCP somehow promised them a good outcome.
If the High Sec crowd were like "us",Hulkageddon wouldn't be an issue because they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol. [/quote]
Most of Eve vs null sec? See youve missed the whole point.
AGAIN, getting ppl into null is the point. Make the entrance way work. The 'entrance', or door ... Get it... How you enter DF |

Mag's
the united Negative Ten.
8203
|
Posted - 2012.07.16 17:56:00 -
[118] - Quote
Danny Diamonds wrote:What's wrong with the idea I proposed? You afraid of being killed in a fair fight? Don't want to lose your edge of getting to shoot first?
I love it how when someone wants to kill gate campers without the loss of SEC status is now whining. Wow man, wake up. I want a fair fight with none of the meta-mechanics stopping me. Pirates should be shot dead. I want to shoot them without losing sec status. Is that so scary to you? If they shoot first, then the gate guns will be on your side. Meaning you will not lose sec status. Seriously, try to at least know game mechanics before whining for nerfs to certain game professions.
There have been plenty of explanations in this thread, that tell you exactly how to deal with camps. The only issue I see here, is that you simply cannot be arsed to use any of them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.07.16 17:57:00 -
[119] - Quote
Lord Drex wrote:
If the High Sec crowd were like "us",Hulkageddon wouldn't be an issue because they would have banded together as an anti-Goon crusade and would have conquered Deklien by now lol.
[/quote]
Not sure if that is you quoting someone or not as you only have the end quote in place.
But anyway, that comment always makes me smile. How do people expect a large force to gather from smaller groups and individuals that don't know each other when one of the things you learn in EvE is not to trust anyone? |

Danny Diamonds
Science and Trade Institute Caldari State
2
|
Posted - 2012.07.16 17:59:00 -
[120] - Quote
Mag's wrote:Danny Diamonds wrote:What's wrong with the idea I proposed? You afraid of being killed in a fair fight? Don't want to lose your edge of getting to shoot first?
I love it how when someone wants to kill gate campers without the loss of SEC status is now whining. Wow man, wake up. I want a fair fight with none of the meta-mechanics stopping me. Pirates should be shot dead. I want to shoot them without losing sec status. Is that so scary to you? If they shoot first, then the gate guns will be on your side. Meaning you will not lose sec status. Seriously, try to at least know game mechanics before whining for nerfs to certain game professions. There have been plenty of explanations in this thread, that tell you exactly how to deal with camps. The only issue I see here, is that you simply cannot be arsed to use any of them.
I am aware of this. Try and read. I want to be the one to shoot first. They don't deserve the advantage of initiating the conflict in high or low security space. A known pirate (SEC status below 0) should be kill on sight for all pilots with positive SEC rating. |
|

Mag's
the united Negative Ten.
8203
|
Posted - 2012.07.16 18:00:00 -
[121] - Quote
Danny Diamonds wrote:The previous posts are proof enough that gate campers don't actually want a fight. They just want to gank without risk. Otherwise, they would have been all for the idea of allowing people with high security rating to shoot the gankers first.
Bullies don't like fair fights; it is only fun for them when they can look tough in a tilted fight and pat each other on the butt when they kill a noob on alpha.
EVE IS NOT FAIR. News at eleven.
The fact you think camping a gate is without risk, means you know absolutely nothing.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
8203
|
Posted - 2012.07.16 18:05:00 -
[122] - Quote
Danny Diamonds wrote:I am aware of this. Try and read. I want to be the one to shoot first. They don't deserve the advantage of initiating the conflict in high or low security space. A known pirate (SEC status below 0) should be kill on sight for all pilots with positive SEC rating. I have read and it's quite clear you really have no clue.
If they are above -5, then they are not a pirate. We pirates have -10 and wear that status with pride. You can shoot me any time you wish.
I'll agree to your change, if I'm allowed to shoot anyone with high sec status anywhere in high sec without concord intervention. Sounds fair.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Jenn aSide
Smokin Aces.
146
|
Posted - 2012.07.16 18:13:00 -
[123] - Quote
Lord Drex wrote:
Most of Eve vs null sec? See youve missed the whole point.
AGAIN, getting ppl into null is the point. Make the entrance way work. The 'entrance', or door ... Get it... How you enter DF
It obviously does work already, I just went through it 5 minutes ago lol. Of course I used my alt to scout, which must be cheating.
|

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1147
|
Posted - 2012.07.16 18:14:00 -
[124] - Quote
Tarsus Zateki wrote:Barakach wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR Isn't that like telling an army recruit to fight a navy seal? Kind of like saying "1+1 = 2, now that you know math, here's some advanced physics". There needs to be a "some what" gradual process to getting into PvP. Not "You can fly an Ibis, now venture off into null and go fight a titan" No not really. Goonswarm continues to have incredible success sending newbies off to war on their first day in Eve Online. Remember that Shrike's Titan died because a three day old newbie listened to his blood lust and burned straight at the spot he saw a cloaking Titan. Newbies can be an incredible asset when veteran players aren't busy spitting on them. No one is saying you need to take on these camps by yourself. That's the last thing you should be doing. Even newbies can bust up a gate camp with ease if they bring numbers and smarts to the battle. ECM and guts let your fleet punch well above its weight, you just need to stop thinking of Eve as a solo game.
What happened to Goon posts? The last few days you guys keep pointing out how you cherish newbies, how you dislike renter alliances that treat their renters like cattle, make constructive suggestions and are generally helpful.. Where is the usual condescending "Y'all worthless pubbies"- rant? Is this a new PR policy or have I just become so blunted over the time that I cannot find your posts offensive anymore?
-.- |

Jenn aSide
Smokin Aces.
146
|
Posted - 2012.07.16 18:17:00 -
[125] - Quote
Barakach wrote:
Devils Advocate:
What about from the perspective of a new player? You just joined the game, you don't know anyone, you're not in a useful corp, you want to go take a peek at Low-Sec to see if you're even interested into upgrading from your trial account, and POP. You jumped into low and your're dead.
Welcome to EVE. Now go make some friends using these niffty things we call "chat channels" and try again. OR run a few missions, go to a station that has a militia agent , join the militia and BAM instant friends.
Quote: The way I see it, Low-sec players are a bunch of bullies in their own playground, mostly separate of the high-sec playground. The pick on everyone who ventures into their territory while at the same time complaining that not everyone wants to come play.
Pretty much true. The way to deal with bullies is to bully them with more people lol.
Quote: Be bullies all you want, just stay out of our playground and we'll stay out of yours. If you want to come to our playground, then play by our rules. If you want to change our rules, then we should be free to change your rules, it's only fair.
What? Who wants to change your rules. Where are the low sec people (I'm a null sec guy myself) asking for a rules change?
The only people who are asking for a rules change are people asking for more protections in low sec, which is silly because it's already way to safe there.
|

Jenn aSide
Smokin Aces.
146
|
Posted - 2012.07.16 18:25:00 -
[126] - Quote
Sabrina Solette wrote:
But anyway, that comment always makes me smile. How do people expect a large force to gather from smaller groups and individuals that don't know each other when one of the things you learn in EvE is not to trust anyone?
Are you serious? You do know there are things called "corporations" and "alliances" and "coalitions" in this game right? Where people come together for common goals.
So you're saying that there is NO WAY Hgih sec can band together, because you can't trust anyone? That's pure nonsense. You don't get a pop up that says "do you trust this guy who is also shooting at the same target you want to shoot at" lol.
You high sec people will hide behind any possible (and illogical, fallacy filled) reason to not do anything on your own behalf, it's amazing.
It's further Amazing that you high sec can group up in Mega Bling Blobs to kill incursion rats with people you don't know while flying 5 billion isk Nightmares and Bhaalgorns, but going to fight the guys suicide ganking your Hulks in high sec with 200 mil isk Maelstroms is too much of a stretch trustwise?
WTF mate? |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
324
|
Posted - 2012.07.16 18:33:00 -
[127] - Quote
[quote=Lord Drex]Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action[/quote
In my opinion, new players and freelance bears have no business in Null. This game is designed from the foundation to be a game where you play *with* people and in nowhere is that more a requirement then in Null. As for gate camps. They are a part of life and the mechanic is working as intended. There are many ways to work around and through them though. Working with others is one way, an alt scout is another.
I personally have no desire to adventure into null at this point in my Eve career, but if I did, I'd start talking to Corps already there to ease the transistion. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1428
|
Posted - 2012.07.16 18:37:00 -
[128] - Quote
go join the alliance doing the gatecamp or join an alliance that will bust the gatecamp
another problem solved by treating EVE as an MMO and not a singleplayer game
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
516
|
Posted - 2012.07.16 18:38:00 -
[129] - Quote
Yep agree with Zimmy, some insults needed around here against noobs, high sec carebears and fake pirates etc.
Yall pubbies anyway, deal wiz it or die and stfu !!
Was that good enough? brb |

Kyle Yanowski
Pathfinders.
56
|
Posted - 2012.07.16 18:44:00 -
[130] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
HUUURRRDURRR missed the context of the OP argument. New player(s) are not capable of killing a null gate camp. OP is trying to tell NULL players to pull off of the null entry gates as to not scare new blood out of nullsec at the get go.
Doing so will make null lively again, in theory.
Dumbass.
|
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1428
|
Posted - 2012.07.16 18:47:00 -
[131] - Quote
Kyle Yanowski wrote:Doing so will make null lively again, in theory. Making space undefendable would do the exact opposite, in practice. It's a stupid idea.
Newbies can either join a team or go it on their own. |

Mag's
the united Negative Ten.
8205
|
Posted - 2012.07.16 18:48:00 -
[132] - Quote
Nicolo da'Vicenza wrote:Kyle Yanowski wrote:Doing so will make null lively again, in theory. Making space undefendable would do the exact opposite, in practice. It's a stupid idea. Newbies can either join a team or go it on their own. Team work in an MMO...... nevah!!!
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1208
|
Posted - 2012.07.16 18:52:00 -
[133] - Quote
Nicolo da'Vicenza wrote:Kyle Yanowski wrote:Doing so will make null lively again, in theory. Making space undefendable would do the exact opposite, in practice. It's a stupid idea. Newbies can either join a team or go it on their own. Newbies should make rifter blobs ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Snow Axe
GoonWaffe Goonswarm Federation
446
|
Posted - 2012.07.16 18:54:00 -
[134] - Quote
Kyle Yanowski wrote:Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR HUUURRRDURRR missed the context of the OP argument. New player(s) are not capable of killing a null gate camp. OP is trying to tell NULL players to pull off of the null entry gates as to not scare new blood out of nullsec at the get go. Doing so will make null lively again, in theory. Dumbass.
Anyone who gets scared off of an entire segment of the game by a gatecamp, let alone a lowsec bubble-free gatecamp, is not fresh blood and wouldn't have stayed beyond losing their first ship anyway. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1428
|
Posted - 2012.07.16 18:56:00 -
[135] - Quote
Barakach wrote: Devils Advocate:
What about from the perspective of a new player? You just joined the game, you don't know anyone, you're not in a useful corp, you want to go take a peek at Low-Sec to see if you're even interested into upgrading from your trial account, and POP. You jumped into low and your're dead.
Man this is like playing Super Marios Bros and walking Mario right off the first cliff then complaining that there should be a floor at the bottom of the cliff to make the game "more newbie friendly". Then also request that Bowser nuke any goomba that "aggros" you unfairly, and "coin-collecting without combat is a perfectly valid style of play, don't listen to the uber-1337 goomba griefers". |

Meytal
School of Applied Knowledge Caldari State
68
|
Posted - 2012.07.16 19:00:00 -
[136] - Quote
In this thread, I have learned that solo players don't usually fare so well against groups of players, regardless of how well organized that group of players is or isn't. I have also learned that new players don't usually fare so well against older, more experienced players.
My mind is blown.
|

Doc Severide
Caldari Provisions Caldari State
122
|
Posted - 2012.07.16 19:05:00 -
[137] - Quote
Lord Drex wrote: As usual the oldies can't think of change.
Change, evolve, make eve better for new players to pvp As usual the new players want it easy.
Stop whining, play the game, I don't care if new players PVP better...
|

Benjamin Eastwood
Oshaima Exports
57
|
Posted - 2012.07.16 19:10:00 -
[138] - Quote
As irritating as gate campers in low seccan be, it's simply not something I care about changing. Like a bad shop, if all the customers leave it won't stay open, the same goes for a gate camped low-sec system. If your idea of pvp is popping unprepared ships, then kudos to you, you've found the most boring way to play Eve. While you're camping jump gates with little to no risk, come and complain on these forums about high-sec carebears who play the game with little to no risk. It'll make you the perfect hypocrit. "Endless ISK, the sinews of war" |

Mag's
the united Negative Ten.
8205
|
Posted - 2012.07.16 19:20:00 -
[139] - Quote
Benjamin Eastwood wrote:As irritating as gate campers in low seccan be, it's simply not something I care about changing. Like a bad shop, if all the customers leave it won't stay open, the same goes for a gate camped low-sec system. If your idea of pvp is popping unprepared ships, then kudos to you, you've found the most boring way to play Eve. While you're camping jump gates with little to no risk, come and complain on these forums about high-sec carebears who play the game with little to no risk. It'll make you the perfect hypocrit. I love these posts. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lord Drex
Prime Explorations
6
|
Posted - 2012.07.16 19:30:00 -
[140] - Quote
Life in eve... Industrialists, explorers, traders, pve'rs VS the rebels.. Pvp'rs
Just be happy CCP loves the goons accounts and CCP loves isks sinks |
|

Plaude Pollard
Crimson Cartel
56
|
Posted - 2012.07.16 19:33:00 -
[141] - Quote
If you have a problem with Gate Camping blobs, here's a suggestion: Cloak, fly fast or bring a bigger blob yourself. And use a scout to... well, scout ahead for you. |

Heinrich Rotwang
State Protectorate Caldari State
9
|
Posted - 2012.07.16 19:38:00 -
[142] - Quote
Jenn aSide wrote:
Not at the expense of the spirt of the game. EVE IS HARSH, if we wanted easy we'd play a themepark game.
Life is only black and white. Shades of gray cause me headaches and progress is always bad, because it means change *shudder*. Please get me back to the retirement home now. I'm scared by the youngsters over there. |

Guy Marmalade
Glitterstorm
1
|
Posted - 2012.07.16 19:41:00 -
[143] - Quote
Honestly, not sure what the fuss is all about but they can camp my gate anytime. I'm not gay.-á But I am president of EVE's only Judy Garland fan club. |

Abannan
Moira. Villore Accords
15
|
Posted - 2012.07.16 19:46:00 -
[144] - Quote
Use your brain....it'll tell you to press f10 and to click t"statistics" and then click "average pilots in space in the last 30 minutes". |

Rain King
Deep Core Mining Inc. Caldari State
10
|
Posted - 2012.07.16 19:51:00 -
[145] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
I sense hostile feelings in your words...  |

Larg Kellein
Agony Unleashed Agony Empire
12
|
Posted - 2012.07.16 19:51:00 -
[146] - Quote
Getting more people out of highsec is a good goal, but I don't think sneaking more security into lowsec is the answer. If you're going to make anything of yourself in more dangerous space, you should be prepared to have a plan. How to get there should probably be pretty high on the checklist for said plan. |

Viktor Fyretracker
Emminent Terraforming
41
|
Posted - 2012.07.16 20:13:00 -
[147] - Quote
Larg Kellein wrote:Getting more people out of highsec is a good goal, but I don't think sneaking more security into lowsec is the answer. If you're going to make anything of yourself in more dangerous space, you should be prepared to have a plan. How to get there should probably be pretty high on the checklist for said plan.
They should sneak in more security in the form of things that make the security up to the players. I am thinking of the often suggested Pirate Hunting License. if one has high enough sec status they can get said license from CONCORD and attack people below a certain rating with no loss to their own. Something like this just might bring more people to lowsec and more to lowsec even if they are PVPers means more things for everybody to shoot at. EVE is like swimming on a beach in shark infested waters,-á There is however a catch...-á The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks. |

Garreth Vlox
Sons Of 0din Fatal Ascension
12
|
Posted - 2012.07.16 20:15:00 -
[148] - Quote
Lord Drex wrote:Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null. Everyone looses except the laziest players that sit and watch all day. CCP wants to mix it up, get carebears into low and null.. It's just good for the eve game overall. Yeah yeah I know oldies are hard to change. The iron age was great for me too.  Do you want new blood in the game? Fix it and low/null will be busy! Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km? OR Gate alerts, fair warning on how many ships are on the other side  Pvp is a skill that we learn to be good at and should be proud of our kills! Gate campers are just gang gankers, sadly no skills required. CCP, Give us easier options to mix it up!!! STALE Oldies need not reply. 
Sounds like someone got ganked 5 or 6 times in one day on the same gate and then came to the forums to cry about it. Here's a though find another ******* way to get there and stop asking CCP to make it so easy to play the game that there is no point. If you want a cute fluffy game go play hello kitty online.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
42
|
Posted - 2012.07.16 20:18:00 -
[149] - Quote
Zimmy Zeta wrote: What happened to Goon posts? The last few days you guys keep pointing out how you cherish newbies, how you dislike renter alliances that treat their renters like cattle, make constructive suggestions and are generally helpful.. Where is the usual condescending "Y'all worthless pubbies"- rant? Is this a new PR policy or have I just become so blunted over the time that I cannot find your posts offensive anymore?
~cultural victory~
Nah, that stuff about newbies and how terrible renter alliances are doesn't come up that much these days, with bleating hisec carebears trying to portray us as sociopaths or whatnot. We are all these things and incredibly rude to a lot of people. PS you forgot that we're blobbers and not nearly as good at this game as the ~elite pvp~ slumlords who treat their renter alliances like trash.
Alternatively the tighter CCP moderation have improved general discussion's tone, resulting in apparently nicer goons (*gasp*) from our own rude posts being removed along with a lot of the drivel that sparks our condescending attitude.
To address the topic, nah. 0.0 is supposed to be unforgiving, it's part of the game. The NPE could be improved to point newbies in the right direction (learning how to scout gates, encouraging players to only fly what they can afford to lose, joining a corporation, how to use map statistics, the basics on tackle and evading tackle), and CCP may be doing that right now, I haven't checked out the changes on sisi. Gates are one of those things give you that "run into a stranger" effect that Eve could easily lose with how huge solar systems are. On an anecdotal note, before I was even in goonswarm I was stocking the market in syndicate with a newbie frigate scout and a MWD + cloak exequror of all things (too new to use a blockade runner). It's risky, but doable once you understand the game mechanics. |

Danks
Fat Angry Toe Tappin Inbreds
79
|
Posted - 2012.07.16 20:23:00 -
[150] - Quote
My favorite part was when the OP said he needed X amount of SP to jump into low-sec  |
|

Mag's
the united Negative Ten.
8207
|
Posted - 2012.07.16 20:47:00 -
[151] - Quote
Lord Drex wrote:Life in eve... Industrialists, explorers, traders, pve'rs VS the rebels.. Pvp'rs
Just be happy CCP loves the goons accounts and CCP loves isks sinks You do realise that almost every aspect of Eve, is PvP.
Player verses player. Or to put it another way Eve, Everyone verses everyone.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sugar Kyle
The humbleless Crew Capital Punishment.
66
|
Posted - 2012.07.16 21:27:00 -
[152] - Quote
I moved to low sec at six weeks in with just over a million skillpoints.
Make friends. Mamy of those bitter vets love to teach. They just want people who will shut up and listen. |

Darth Tickles
Dark Sun Consortium
678
|
Posted - 2012.07.16 21:59:00 -
[153] - Quote
Zhade Lezte wrote:To address the topic, nah. 0.0 is supposed to be unforgiving, it's part of the game. The NPE could be improved to point newbies in the right direction (learning how to scout gates, encouraging players to only fly what they can afford to lose, joining a corporation, how to use map statistics, the basics on tackle and evading tackle)
Yup, same as what I said 12 pages ago. There is absolutely nothing wrong with gatecamps. Take away gates as a point of contact, and you'll have an even harder time finding fights and generating content. However, the fact that this sad tale of the lone newb's first experience beyond hisec is so common is an issue that needs to be addressed by CCP in their game design, specifically their transition process for new players. |

Jenn aSide
Smokin Aces.
148
|
Posted - 2012.07.16 22:03:00 -
[154] - Quote
Heinrich Rotwang wrote:Jenn aSide wrote:
Not at the expense of the spirt of the game. EVE IS HARSH, if we wanted easy we'd play a themepark game.
Life is only black and white. Shades of gray cause me headaches and progress is always bad, because it means change *shudder*. Please get me back to the retirement home now. I'm scared by the youngsters over there.
It must be logical fallacy day.
Just because I think one set of ideas is stupid and against the declared harsh, cold nature of EVE doesn't make me anti-Change. I'm all for GOOD , reasonable, responsible necassary change. I'm against change for change's sake, or poor thought out change that makes thing worse. Progress must always be cautios lest it lead to disaster.
I'm not that old in the game, but I paid my dues and stuck around, the new players can too, or they can shove off. |

Frothgar
V0LTA Verge of Collapse
28
|
Posted - 2012.07.16 22:21:00 -
[155] - Quote
Join a W-space corp thats active and effectively never get camped in anywhere ever again.
Most people have no idea how mobile w-space residents can be ^_^ |

Antisocial Malkavian
Aliastra Gallente Federation
201
|
Posted - 2012.07.16 23:09:00 -
[156] - Quote
Nirnias Stirrum wrote:Heres an idea... Get in a ship and kill the people gate camping?
HUUURRRRRDUUURRRRRRWHOWUDATHOUGHTDURRRRRR
Heres a great idea, YOU try that out, tell us how it goes.
0/10 faill ass troll
and wtf is the argument here? If you go somewhere that every time you try to go there you get killed before you load on the grid; guess wherethefuck you AINT goin again??? http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Tarsus Zateki
GoonWaffe Goonswarm Federation
714
|
Posted - 2012.07.16 23:10:00 -
[157] - Quote
Zimmy Zeta wrote: What happened to Goon posts? The last few days you guys keep pointing out how you cherish newbies, how you dislike renter alliances that treat their renters like cattle, make constructive suggestions and are generally helpful.. Where is the usual condescending "Y'all worthless pubbies"- rant? Is this a new PR policy or have I just become so blunted over the time that I cannot find your posts offensive anymore?
Nothing has changed. A part of Goonswarm's culture is to cherish our newbies and has been since the day Remedial founded Goonfleet. All those pilots steam rolling the Soco with Tengu fleets and Super Caps, started the game by being handed a stack of skill books and rifters and being paired up with a mentor.
Same with the renter part. Rather than rent space we create strong alliances with other player organizations base on mutual respect and self-interest. Diplomacy is something we take very seriously at an alliance level. Turns out when you don't treat your friends and neighbors like dirt they'll be there for you when you need them. This is a concept that is so foreign to so many folks playing Eve-Online that they continue to call our allies pets.
Those of you who aren't blue or have spat on our olive branch? You can all go die in your own filth.
Edit: And not offering constructive suggestions when you have a decent answer is just petty. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Antisocial Malkavian
Aliastra Gallente Federation
201
|
Posted - 2012.07.16 23:14:00 -
[158] - Quote
Tarsus Zateki wrote:Zimmy Zeta wrote: What happened to Goon posts? The last few days you guys keep pointing out how you cherish newbies, how you dislike renter alliances that treat their renters like cattle, make constructive suggestions and are generally helpful.. Where is the usual condescending "Y'all worthless pubbies"- rant? Is this a new PR policy or have I just become so blunted over the time that I cannot find your posts offensive anymore?
Nothing has changed. A part of Goonswarm's culture is to cherish our newbies and has been since the day Remedial founded Goonfleet. All those pilots steam rolling the Soco with Tengu fleets and Super Caps, started the game by being handed a stack of skill books and rifters and being paired up with a mentor. Same with the renter part. Rather than rent space we create strong alliances with other player organizations base on mutual respect and self-interest. Diplomacy is something we take very seriously at an alliance level. Turns out when you don't treat your friends and neighbors like dirt they'll be there for you when you need them. This is a concept that is so foreign to so many folks playing Eve-Online that they continue to call our allies pets. Those of you who aren't blue or have spat on our olive branch? You can all go die in your own filth. Edit: And not offering constructive suggestions when you have a decent answer is just petty.
Yeah the funny thing is the reason Goons arent falling apart is by all reports they DONT treat their renters like **** LIKE EVERYONE ELSE
funnily enough the Goons are the good guys in this case
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Tarsus Zateki
GoonWaffe Goonswarm Federation
714
|
Posted - 2012.07.16 23:20:00 -
[159] - Quote
Antisocial Malkavian wrote: Yeah the funny thing is the reason Goons arent falling apart is by all reports they DONT treat their renters like **** LIKE EVERYONE ELSE
funnily enough the Goons are the good guys in this case
We don't actually have renters. None of our allies pay us a cent to own the space they have, that space belongs to them; they fought for it alongside us, its theirs. Corporations that are a part of the Goonswarm Federation pay a small per-capita tax every month to cover their share of the alliance bill. Individual members do not pay anything to be a part of the swarm. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Rain King
Deep Core Mining Inc. Caldari State
10
|
Posted - 2012.07.16 23:21:00 -
[160] - Quote
One thing Goons like is newbies. Gotta give them that one wihtout a doubt. |
|

Sentamon
Imperial Academy Amarr Empire
30
|
Posted - 2012.07.16 23:22:00 -
[161] - Quote
What wonderful piles of bs being spewed in this thread.
People want easy kills on clueless noobs, what better place to get them. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
714
|
Posted - 2012.07.16 23:29:00 -
[162] - Quote
Sentamon wrote:What wonderful piles of bs being spewed in this thread.
People want easy kills on clueless noobs, what better place to get them.
If those newbies banded together they would be a rather frightening force. My first fleet combat action years ago was busting up a 3rd Front Alliance gate camp on the Reblier gate in 6-C. Twenty newbies in frigates most of us didn't have the skills to adequately fly took out a Megathron. The camp scattered leaving five of us still in ships. I had no idea what was going on other than things were exploding and I was orbiting this really big ship and shooting lasers. The exhilaration high afterwards was pretty incredible. Combat results back then were still measured in raw numbers rather that ship values so 3FA chest beat that it was their victory, but two week old newbies in with a fleet worth a fraction of that Megathron held the gate in the end.
I wish we had the fancy killboards we have today back then so that battle could be immortalized.
Newbies when properly motivated and mentored are dangerous, just ask Shrike or Malaku (Kill that rifter! Kill those rifters!). The Eve-Online community at large is too busy spitting on them to see the value of treating newbies respectfully. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
714
|
Posted - 2012.07.16 23:39:00 -
[163] - Quote
ITT everything coming down to team work and the average high-sec dwellers inability to use it. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.07.17 00:14:00 -
[164] - Quote
Jenn aSide wrote:Sabrina Solette wrote:
But anyway, that comment always makes me smile. How do people expect a large force to gather from smaller groups and individuals that don't know each other when one of the things you learn in EvE is not to trust anyone?
Are you serious? You do know there are things called "corporations" and "alliances" and "coalitions" in this game right? Where people come together for common goals. So you're saying that there is NO WAY Hgih sec can band together, because you can't trust anyone? That's pure nonsense. You don't get a pop up that says "do you trust this guy who is also shooting at the same target you want to shoot at" lol. You high sec people will hide behind any possible (and illogical, fallacy filled) reason to not do anything on your own behalf, it's amazing. It's further Amazing that you high sec can group up in Mega Bling Blobs to kill incursion rats with people you don't know while flying 5 billion isk Nightmares and Bhaalgorns, but going to fight the guys suicide ganking your Hulks in high sec with 200 mil isk Maelstroms is too much of a stretch trustwise? WTF mate?
Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.
Is there any corp/alliance big enough to tackle Goons and all their associates now? I doubt it somehow and even if there was would they bother if they're not being bothered.
As for Hulkageddon there's a lot of us in high-sec it does not even effect, which is another reason I can't see high-sec rising up as you would like to see. Sure PvPers would like to see high-sec PvPing but you can't force them too, it's not like the real world when pressure is applied because they always have a choice when it's a game.
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
714
|
Posted - 2012.07.17 00:35:00 -
[165] - Quote
Sabrina Solette wrote: Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.
But its really, really easy. The sorts of folks the OP is complaining about are utterly incompetent at anything but gate camping. Busting them up doesn't require any major investment of money and you probably already have the skill points needed to do it. A shuttle can be used to scout the camp and then you have all the information to put together a small fleet of T1 cruisers and frigates that will not only kill them, but shut them down so effectively they will have to sit there helpless and watch as you kill them one after the other. The nice thing about gangs that hump gates is you know exactly what to put on your blackbirds.
Sabrina Solette wrote: Is there any corp/alliance big enough to tackle Goons and all their associates now? I doubt it somehow and even if there was would they bother if they're not being bothered.
Big enough? Yes certainly. We're currently rolling up a coalition that can match us in numbers. They're not losing due to lack of pilots but due to utter lack of organization. Not to mention the massive and systemic mismanagement of their finances and politcal alliances. The team speak recordings of their head FCs yelling in fear of our newbie tacklers is particularly amusing. T1 frigate pilots... you terrify guys flying Tengus. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Juny Wuny
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.07.17 00:39:00 -
[166] - Quote
Danny Diamonds wrote: Why am I not surprised that you argue from the vantage point of being able to hotdrop? A player under 1 year experience is not likely to have access to such tools, even with friends as most cyno-capable corps and alliances require 10 million sp for consideration. You are viewing the world through an isk-filled wallet and the convenience of already having years of skill points.
I first jumped into low at around 3 million sp on my main. I didn't learn to pass through with relative ease until 5 million sp and by using a scout. I couldn't do anything useful once over there until 8 million sp and even then, with great risk of isk loss.
Do I think hotdropping gate camps is hilarious? Yes. Do I think it is a fair fight? Yes. Do I think it is good for player retention to let gate campers sit on a gate and farm ships that have a disadvantage due to the nature of the zone transition? No.
I want players to have a chance to see other aspects of the game. Many are not as adventurous as those of us who have spent time in Low/Null. The "EVE is hard herp derp" mantra is over used and childish. Well no shyte, it is hard? Wow, I haven't heard that 1,000 times. What has been tried, has thus far failed to get more players into lowsec. Change is needed.
Changes do not mean it gets easier. Make it harder on gate campers in HI-LOW transitions.
This will probably be my only post in this thread because really I need to get back to doing my chemistry labs that are due tomorrow.
I feel this whole post of "newer players can't experience lowsec" is just false. Nullsec seems to require some social networking but lowsec doesn't. I think I first jumped into lowsec with about 1 million SP. I'm not even really sure because I didn't wait for some magic SP number. At any rate not knowing anything about the game or the situation I hopped into lowsec after playing in highsec for about 3 weeks. It was stupid of me to go through the Ossogur -> Amamake gate but I did because I didn't know any better. Luckily enough the gate camp there was pretty crappy as I was able to turn around with my AB on and land back in Ossogur with my rifter in flames. After that I merely docked and found a different route.
Since then I can tell you that the gate camp on that specific gate is only really there about 60% of the time. It can be easily scanned out if you are leaving. Plus there are different routes. For the most part I operate half in lowsec and half in highsec and I've been only playing about a month.
Lowsec is accessible to new players. Especially with faction warfare giving you a reason to actually go there. Now I may not be as effective as a higher SP character in lowsec, but that is true in highsec as well. There is not much a difference to me. The biggest difference is that people shoot at me more often in lowsec than in highsec. Eh whatever. |

Bullz3y3
Republic Military School Minmatar Republic
10
|
Posted - 2012.07.17 01:20:00 -
[167] - Quote
Everybody and their alt wanting to be a pirate, along with meaningful ways to fight back against aggressors or secure operations has always fed the gatecamping and kill everything not in hi sec mentality. |

Antisocial Malkavian
Aliastra Gallente Federation
203
|
Posted - 2012.07.17 01:29:00 -
[168] - Quote
Tarsus Zateki wrote:Sentamon wrote:What wonderful piles of bs being spewed in this thread.
People want easy kills on clueless noobs, what better place to get them. If those newbies banded together they would be a rather frightening force.
Funny how you say that given that when they TRIED that in highsec the entire wardec system gets a TOTALLY UNASKED FOR revamp. Cause fighting back is "too fair"
Tarsus Zateki wrote:ITT everything coming down to team work and the average high-sec dwellers inability to use it.
OR CCP's ability to change it so they CANT http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.17 01:45:00 -
[169] - Quote
Did anybody else just feel the stupid in this thread go up? |

Antisocial Malkavian
Aliastra Gallente Federation
203
|
Posted - 2012.07.17 01:48:00 -
[170] - Quote
Aruken Marr wrote:Did anybody else feel the stupid in this thread go up?
Yeah, generally anytime Tarsus posts
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
|

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.17 01:49:00 -
[171] - Quote
Antisocial Malkavian wrote:Aruken Marr wrote:Did anybody else feel the stupid in this thread go up? Yeah, generally anytime Tarsus posts
Thats funny because I was talking about you. |

Skogen Gump
Jericho Fraction The Star Fraction
54
|
Posted - 2012.07.17 01:56:00 -
[172] - Quote
Lord Drex wrote:Gate alerts, fair warning on how many ships are on the other side 
You know what ? I actually really like this idea - it only makes sense too...
After all, Gates are supposedly connected a quantumn encapsulation/fluid router aren't they ? If so - the ability to get details from the other side should be possible - after all, it follows the same logic that lets us get 'traffic control' warnings about congested systems and closed gates.
There could even be some science skill, quantum interferometry - level 1 would show you that there are things on the other side of the gate, level 2 might show you an actual average number for the last 15 minutes, up to lvl 5 which would give you a number of ships plus ship class/ The trade off would be that you'd never get political information, so it wouldn't say if it was a red/neutral/npc blob.
It's an interesting thought and something that I think would fit into the current backstory. |

Antisocial Malkavian
Aliastra Gallente Federation
203
|
Posted - 2012.07.17 02:03:00 -
[173] - Quote
Aruken Marr wrote:Antisocial Malkavian wrote:Aruken Marr wrote:Did anybody else feel the stupid in this thread go up? Yeah, generally anytime Tarsus posts Thats funny because I was talking about you.
Its more funny you think I care
Or that anyone does for that matter
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Aruken Marr
BSC LEGION Tactical Narcotics Team
199
|
Posted - 2012.07.17 02:13:00 -
[174] - Quote
Antisocial Malkavian wrote:Aruken Marr wrote:Antisocial Malkavian wrote:Aruken Marr wrote:Did anybody else feel the stupid in this thread go up? Yeah, generally anytime Tarsus posts Thats funny because I was talking about you. Its more funny you think I care Or that anyone does for that matter
Oh dear. Youre clearly a rebel without a cause. |

Tanlinara
LightBender Mining and Research Corp
4
|
Posted - 2012.07.17 05:03:00 -
[175] - Quote
Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.
Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.
Might even want to expand it to learn some other basics of surving in lo /null .
People armed with some basic knowledge might be less inclined to stay away from lo/null |

Antisocial Malkavian
Aliastra Gallente Federation
203
|
Posted - 2012.07.17 05:12:00 -
[176] - Quote
Tanlinara wrote:Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.
Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.
Might even want to expand it to learn some other basics of surving in lo /null .
People armed with some basic knowledge might be less inclined to stay away from lo/null
ya then the players will educate then and theyll have GOOD reasons to stay out
http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

baltec1
Bat Country
1652
|
Posted - 2012.07.17 05:15:00 -
[177] - Quote
Tanlinara wrote:Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.
Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.
Might even want to expand it to learn some other basics of surving in lo /null .
People armed with some basic knowledge might be less inclined to stay away from lo/null
Or the whiners could use their grey matter to come up with a plan like everyone else did in the entire history of EVE. |

Ohh Yeah
Sniggerdly Pandemic Legion
166
|
Posted - 2012.07.17 05:17:00 -
[178] - Quote
Lord Drex wrote:Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action
As far as I know, there are a number of newbro training programs that get players acclimated to null-sec as soon as they start playing.
I have met members of TEST who have only spent - seriously - an hour or two total in high-sec their entire EVE career. They joined Dreddit after reading about TEST and EVE in general, and after finishing the tutorials podded themselves straight to 1DH/6VDT. If you are a player looking to move into low-sec or null-sec, there are people who will accommodate you. Do current game mechanics make that transition viable for a new player to make on their own? No. Is it possible for anyone with an interest to move out of high-sec with the assistance of others? Absolutely. |

Antisocial Malkavian
Aliastra Gallente Federation
204
|
Posted - 2012.07.17 05:17:00 -
[179] - Quote
baltec1 wrote:Tanlinara wrote:Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.
Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.
Might even want to expand it to learn some other basics of surving in lo /null .
People armed with some basic knowledge might be less inclined to stay away from lo/null Or the whiners could use their grey matter to come up with a plan like everyone else did in the entire history of EVE.
Yeah go down to 0.0 in an untanked hulk like I did. its fun.
Ohh Yeah wrote:Lord Drex wrote:Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action As far as I know, there are a number of newbro training programs that get players acclimated to null-sec as soon as they start playing. I have met members of TEST who have only spent - seriously - an hour or two total in high-sec their entire EVE career. They joined Dreddit after reading about TEST and EVE in general, and after finishing the tutorials podded themselves straight to 1DH/6VDT. If you are a player looking to move into low-sec or null-sec, there are people who will accommodate you. Do current game mechanics make that transition viable for a new player to make on their own? No. Is it possible for anyone with an interest to move out of high-sec with the assistance of others? Absolutely.
meh Id rather give my real money to CCP not the moderators of Something Aweful http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

baltec1
Bat Country
1652
|
Posted - 2012.07.17 05:21:00 -
[180] - Quote
Antisocial Malkavian wrote:
Yeah go down to 0.0 in an untanked hulk like I did. its fun.
Its people like you who force feed me kills. |
|

Pipa Porto
School of Applied Knowledge Caldari State
430
|
Posted - 2012.07.17 05:24:00 -
[181] - Quote
baltec1 wrote:Antisocial Malkavian wrote:
Yeah go down to 0.0 in an untanked hulk like I did. its fun.
Its people like you who force feed me kills.
He apparently made it 20j in his Hulk twice, surviving both times.
Aren't NRDS alliances precious. -RubyPorto
EvE: Everyone vs Everyone |

Ohh Yeah
Sniggerdly Pandemic Legion
166
|
Posted - 2012.07.17 05:25:00 -
[182] - Quote
Antisocial Malkavian wrote:baltec1 wrote:Tanlinara wrote:Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.
Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.
Might even want to expand it to learn some other basics of surving in lo /null .
People armed with some basic knowledge might be less inclined to stay away from lo/null Or the whiners could use their grey matter to come up with a plan like everyone else did in the entire history of EVE. Yeah go down to 0.0 in an untanked hulk like I did. its fun. Ohh Yeah wrote:Lord Drex wrote:Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.
Get carebears access to null. Let them try it without having to signon to a null corp
Give me options!
Think newer player action As far as I know, there are a number of newbro training programs that get players acclimated to null-sec as soon as they start playing. I have met members of TEST who have only spent - seriously - an hour or two total in high-sec their entire EVE career. They joined Dreddit after reading about TEST and EVE in general, and after finishing the tutorials podded themselves straight to 1DH/6VDT. If you are a player looking to move into low-sec or null-sec, there are people who will accommodate you. Do current game mechanics make that transition viable for a new player to make on their own? No. Is it possible for anyone with an interest to move out of high-sec with the assistance of others? Absolutely. meh Id rather give my real money to CCP not the moderators of Something Aweful
Pretty sure you don't have to spend money on an SA account to join TEST or literally any CFC/SoCo alliance besides Goons. |

Pipa Porto
School of Applied Knowledge Caldari State
430
|
Posted - 2012.07.17 05:27:00 -
[183] - Quote
Ohh Yeah wrote:Pretty sure you don't have to spend money on an SA account to join TEST or literally any CFC/SoCo alliance besides Goons.
There are even GSF corps who don't require an SA account. -RubyPorto
EvE: Everyone vs Everyone |

St Mio
Imperial Academy Amarr Empire
903
|
Posted - 2012.07.17 05:39:00 -
[184] - Quote
I was going to write a whole long post about this but then realised that both sides are too-close minded to even consider changing their opinion. |

Jenn aSide
Smokin Aces.
148
|
Posted - 2012.07.17 13:08:00 -
[185] - Quote
Sabrina Solette wrote:
Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.
That's the can do spirit that makes EVE Great! Because jumping into t1 combat ships and pressing f1-f8 will be to hard, better to just stay on the forums and hope CCP changes the game :)
Quote: Is there any corp/alliance big enough to tackle Goons and all their associates now? I doubt it somehow and even if there was would they bother if they're not being bothered.
As for Hulkageddon there's a lot of us in high-sec it does not even effect, which is another reason I can't see high-sec rising up as you would like to see. Sure PvPers would like to see high-sec PvPing but you can't force them too, it's not like the real world when pressure is applied because they always have a choice when it's a game.
I understand all that, but I simply believe that if High Sec people (who love to tell us how the MAJORITY lives in High sec) should put up or shut up. Not one High Sec Anti-Goon Alliance has been born to combat the evil that is mittens (I feel like crossing my self just mentioning his name, must bathe in holy water to the the mitt stink off), but LEGIONS of high sec people have come to the forums demanding major changes to the way things work.
The OP is like this, rather than make 5 friends to bust a gate camp, he comes her and suggest major and sweeping changes to every gate camp. I just think that's dumb, lame and weak personally. |

Togg Bott
One Clone Gang
6
|
Posted - 2012.07.17 13:22:00 -
[186] - Quote
Sorry to see this thread hasnt died a fiery death. solutions to OP's initial request have been given ad nauseum. if he doesnt want to LEARN then he is beyond help.
side note. i find myself agreeing with Goons more and more these days. damn yall for becoming reasonable. |

Sentamon
Imperial Academy Amarr Empire
31
|
Posted - 2012.07.17 13:25:00 -
[187] - Quote
Tarsus Zateki wrote:ITT everything coming down to team work and the average high-sec dwellers inability to use it.
That's funny. So why don't all the "skilled - team work players" go around clearing gate camps? It's virtually unlimited PvP. Oh yeah... thought so. |

Darth Tickles
Dark Sun Consortium
679
|
Posted - 2012.07.17 13:54:00 -
[188] - Quote
Sentamon wrote:That's funny. So why don't all the "skilled - team work players" go around clearing gate camps? It's virtually unlimited PvP. Oh yeah... thought so ... you'd rather sit there and pop noobs that just started the game.
Busting lowsec gatecamps gets pretty old pretty fast, and they just reform the moment you leave. Personally I'm not a big fan of lowsec because of gate guns and no bubbles. None of that changes the fact that they are both farcically easy to run or avoid, and similarly easy and fun for newer players to gang up and bust.
It's quite obvious that the people complaining don't want to learn and, most importantly, don't want to team up with other people. You can play Eve solo, but you're going to be limited in what you can do. If you choose to voluntarily limit yourself, don't come complaining that the game is too hard. |

Hrothgar Nilsson
Black Guards Black Core Alliance
37
|
Posted - 2012.07.17 14:00:00 -
[189] - Quote
Lord Drex wrote:Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null.
[...]
Many ideas - damage dampening effect around sec changing gates? - dampening lock time effect? - alternate pay gates? - npc jump services? - jump into gate at > 100km? I'm relatively new to EVE (signed up in April) and am thriving in a null-sec alliance.
That being said, damage dampening etc., wouldn't that just shift the gate camp to the outbound gates in the transition system?
http://d.asset.soup.io/asset/1579/1917_fe03.gif |

Barakach
R-ISK Shadow Operations.
69
|
Posted - 2012.07.17 14:48:00 -
[190] - Quote
What I see is a few problems in conflict with each-other
1) New players get steam-rolled too easily and there is too much "cost", so either they leave Eve or stay in high-sec 2) Current attempts to make things "easier" for new players mostly give an un-fair advantage or remove much of the "fun" of low/null 3) Low/Null players are doing what is "fun", but in doing so, scare away new players keeping the player pool stagnant
I have nothing against low/null style play, but it is very hostile to people not used to the style. There must be a solution that doesn't involve making things easier.
Just a random idea, not well though out, but still an idea:
How about locations in high-sec beginning space that are like mission rooms, they have ship restrictions to keep non-newb ships out, and allow people to have a free-for-all. Make it so ship costs are low, but those ships cannot be used in the rest of the game.
So like a null sec in high sec, but with limitations that make it not so much fun for non-new players. |
|

Jenn aSide
Smokin Aces.
148
|
Posted - 2012.07.17 15:34:00 -
[191] - Quote
Barakach wrote:What I see is a few problems in conflict with each-other
1) New players get steam-rolled too easily and there is too much "cost", so either they leave Eve or stay in high-sec 2) Current attempts to make things "easier" for new players mostly give an un-fair advantage or remove much of the "fun" of low/null 3) Low/Null players are doing what is "fun", but in doing so, scare away new players keeping the player pool stagnant
I have nothing against low/null style play, but it is very hostile to people not used to the style. There must be a solution that doesn't involve making things easier.
The "solution" is to jump in feet 1st and learn what to do quickly. The kinds of people who are discouraged by EVE's (easy as hell to defeat) barriers don't belong "out there" anyways. There is NOTHING to be done about it that doesn't change the nature of the game.
I keep hearing about this stagnant player pool, I'd love to see some evidence of it., EVE's tradition of slow gradual growth and maintaining the spirit of the game are IMO working fine.
Quote: Just a random idea, not well though out, but still an idea:
How about locations in high-sec beginning space that are like mission rooms, they have ship restrictions to keep non-newb ships out, and allow people to have a free-for-all. Make it so ship costs are low, but those ships cannot be used in the rest of the game.
So like a null sec in high sec, but with limitations that make it not so much fun for non-new players.
"Arena" ideas have come and gone, and they never make sense. If you make a "pvp on demand without consequences" area in high sec, what pvp centered player in their right mind would ever leave high sec? Hell, i wouldn't, SOV is a pain in the butt.
|

Darth Tickles
Dark Sun Consortium
682
|
Posted - 2012.07.17 15:41:00 -
[192] - Quote
I'd like them to keep working on hisec with wardec mechanics and team-pve until they get to a point where hisec gameplay represents a real transition into low, null, and whs, with compelling cooperative and competitive play. Right now the gap is just farcically huge, and far too many people that could grow to be great Eve players fall through. |

Rico Minali
Sons Of 0din Fatal Ascension
885
|
Posted - 2012.07.17 16:25:00 -
[193] - Quote
Lord Drex wrote:Johan Civire wrote:Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec. Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change. Change, evolve, make eve better for new players to pvp
Actually alot of us oldies do want change, but not teh sort of hello kitty chages that makes Eve a safe place. Join a corp, roam in gangs, fight the camps. Lowsec is supposed to be dangerous, dont dumb it down, play smarter. Trust me, I almost know what I'm doing. |

Durbon Groth
Pator Tech School Minmatar Republic
25
|
Posted - 2012.07.17 16:35:00 -
[194] - Quote
I'm also a great proponent of more carebears in lowsec, for several reasons. I don't think getting in is the thing that should be changed though. Firstly, it encourages sneaky behavior, and cuts out the idea of brazenly flying into lowsec in whatever you fancy. I tend to think this saves more sorrow later. Secondly, Though a lot of the high traffic gates from empire to low/null are heavily camped a lot of the time, there are plenty of entrances that are not. Finding these can be a lifeline for carebears in low/null, often offering many months of easy access to new markets, scanning sites and rats. This means an enterprising corp will tend to do better if they're smart about it. In a completely different vein, pirates should also consider the impact of their over-farming. Kill a cruiser today on a gate and you miss the battleship he may have brought in a few months time. Less targets generally means less fun, but cutting back for a while in the short term can mean an increase of targets later down the line as the carebears start to get complacent with the whole thing.
I wrote a lowsec survival guide a couple of months ago, it may be interesting to anyone who is seeking to enjoy lowsec a bit more: https://forums.eveonline.com/default.aspx?g=posts&t=117861&find=unread |

Nelran Estemaire
No Spoon Inc
5
|
Posted - 2012.07.17 16:47:00 -
[195] - Quote
They have already given us a great tool to evade gatecamps, Its called V283 and leads from highsec to nulsec if youre not picky of where you end up. We also have the R051 variant which leads to lowsec. Wormholes are great way to try things out. Access recuirements are three weeks max with training scanning skills. |

Xpaulusx
V I R I I Ineluctable.
50
|
Posted - 2012.07.17 17:08:00 -
[196] - Quote
Low Sec, Gate camping.........working as intended. |

Chazz Micheal Micheals
Republic University Minmatar Republic
0
|
Posted - 2012.07.17 17:48:00 -
[197] - Quote
Hi, im a terrible highsec carebear, and this is my story ....
First of all , im mostly doing pve to plex my 2 accounts, and yes im aware theres better ways to get ISK in this game , but not many are reliable enough for me.
When i started played around 3 - 4 years ago , 5 year old mission runners in my NPC corp were all treating lowsec and nullsec just like you do OP , "dont go there, first jump in and you will get instapopped by gate camps" , and since i was naive noob i believed em cause they had much more experience with this game (or so i thought). Still my curiosity got the better of me and i started plotting jumps through lowsec to cut on traveling times and to my suprise majority of systems were completly empty, with maybe 1 or 2 people docked up someplace.
As i learned more about game mechanics i became aware whole another world out there, where using your brain actually matters, and melting NPCs in missions just wouldnt cut it for me anymore. I started exploring , and scored my first 500m shield drop from a escalation of one of small gurista highsec plexes, end of escalation was in lowsec naturally. Flying in my crappy cormorant with barebone sp i managed to go in, evade 2 gatecamps, and return to highsec with 500m in my cargo. You wanna know the funny part? I felt more unsafe when i jumped back to highsec, cause of sheer amount of random people there, and cormorant with pith a type booster in cargo is a tasty snack for any aspiring suicide ganker on gates.
After that i started messing around lowsec more and more, learning as i went. Losing ships was actually fastest way to learn do-s and do not-s ... not that i lost that many tho, one lolfit drake to obvious gate camp which i jumped in foolishly, even with my scout ahead of me, cause i wasnt aware of all the nuaces (hello 5 gankpests sitting in safe offgrid on gate) and maybe a HAC or two. Each time i learned more, learned to make proper bookmarks and really started to feel comfortable making my way around. Sure there will be times when you get probed out by capable pirates (o/ Flashy Red guys, if you are still around), but keeping an eye on dscan should make you near invincible ... Point of all this is, if you lose a ship in lowsec, its your fault, either to lack of knowledge or lack of preparation (or usually both).
Nullsec is slightly different story, bubbles can be intimidating for people not used to them (like me) , but still theres ways around them. I cant really comment much on null space, cause my time there was usually spent doing escalations from lowsec plexes and this was mostly in north areas that are generally ripe with carebears (at least that was my impression).
In the end it all comes down to how commited you are to exploring/living in hostile space, you cant learn it any other way than actually going out there and biting the bullet. |

Pipa Porto
School of Applied Knowledge Caldari State
433
|
Posted - 2012.07.17 18:03:00 -
[198] - Quote
Sabrina Solette wrote:Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.
I think these past weekends have proven that RvB aren't a group to be dismissed lightly.
If they care, or if Goons are an actual problem to them, then yes, I do expect them to fight. But instead they whine on the forums because they cba to actually do anything about the so-called problem. -RubyPorto
EvE: Everyone vs Everyone |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1150
|
Posted - 2012.07.17 18:04:00 -
[199] - Quote
@ Chazz: You are completely right with the point (as I understood it) that the real problem isn't gate camps but highsec CEOs that tell the newbies to avoid lowsec at all cost. I just remembered when I was only several days old and had no clue about even the most basic game mechanics, I got caught in my first gatecamp. Since I did not know how to tell my navigation computer to use a different route I figured that I somehow had to find a way to burst past the bad guys...I was too stupid to use an afterburner, but finally my double-plated merlin (!) made it through the gate and I was proud like a god. Our CEO told me afterwards that I was beeing a noob for even entering lowsec in the first place and everyone was to stay in highsec. I complied, throwing my eve-experience back for almost two years. -.- |
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |