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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
Drakprime
Jovian Labs Jovian Enterprises
0
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Posted - 2012.07.16 22:21:00 -
[121] - Quote
Emiko P'eng wrote:Hi
First I will declare I am a laser user and not a Missile user!
But riddle me this?
Why change Fire & Forget one of the most commonly known military acronyms out there with a reasonable 1.4 millions hits on Google ( Fire And Forget missile) as meaning an 'Auto-Targeting' missile.
To 'Auto-Targeting' which until you decided to use it for Fire & Forget I never heard of and only has 45,700 on Google ( "Auto Targeting" missile) and the leading hits are all Egosoft's X-Universe game & non-military?
Also F.O.F. uses far less screen space than 'Auto-Targeting' even your example picture has the 'Auto Targeting' missile names running off the screen. so if users want to see the full name they will need to increase the name column width.
If you wanted to change it to anything then 'FoF' might be better as that is the universal short hand rather than the EVE current F.O.F. for 'Fire & Forget'
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Irregessa
Obfuscation and Reflections
4
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Posted - 2012.07.16 22:39:00 -
[122] - Quote
The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skill is now called "Assault Missiles" and "Assault Missile Specialization" as opposed to former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill. |
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CCP FoxFour
C C P C C P Alliance
170
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Posted - 2012.07.16 22:58:00 -
[123] - Quote
Irregessa wrote:The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.
Thank you for the reminder. I did get the FOF skill but did forget that. I will take a look as soon as I get back to the office tomorrow. Content Designer | Team Five 0 @regnerBA |
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Kel hound
Lycosa Syndicate Surely You're Joking
17
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Posted - 2012.07.16 22:59:00 -
[124] - Quote
Quote:Feedback from the community and internally has said that when hunting for implants the first thing most do is think of a category (Armor), fill that, and then fill their remaining implant slots after that by going to the next category they want. Instead of trying to explain what this means in words, here is a picture. * That is not all though. No no no. We had this issue of some implants displaying their bonus in the description, some not. Those that did display their bonus in the description all did it in varying ways. Fixed. All hardwiring implants should now have the same formatting for their descriptions.
;_; I love you so much, you don't even know... |
Desmont McCallock
190
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Posted - 2012.07.16 23:04:00 -
[125] - Quote
Irregessa wrote:The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill. That reminded me also that there are no Light Assault Missiles / Heavy Assault Missiles opposed to Light Missiles / Heavy Missiles to justify the renaming of the Assault Missiles back to Heavy Assault Missiles. Although HAM sounds better than AM.
I really wouldn't want to be in your shoes right now. |
Ayeson
Hard Knocks Inc.
43
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Posted - 2012.07.16 23:25:00 -
[126] - Quote
Nonnori Ikkala wrote:Okay, I would have preferred the Assault Missile name (for both the missiles and the launchers) instead of HAM, because of the HAM/Heavy confusion possibility, but just knowing that y'all thought about it carefully is a comfort.
Trust us, Everyone else wants to call them HAM's not AM's
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Tyranis Marcus
Bloody Heathens
4
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Posted - 2012.07.16 23:27:00 -
[127] - Quote
Nice. |
Tyranis Marcus
Bloody Heathens
4
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Posted - 2012.07.16 23:33:00 -
[128] - Quote
Drakprime wrote:Emiko P'eng wrote:Hi
First I will declare I am a laser user and not a Missile user!
But riddle me this?
Why change Fire & Forget one of the most commonly known military acronyms out there with a reasonable 1.4 millions hits on Google ( Fire And Forget missile) as meaning an 'Auto-Targeting' missile.
To 'Auto-Targeting' which until you decided to use it for Fire & Forget I never heard of and only has 45,700 on Google ( "Auto Targeting" missile) and the leading hits are all Egosoft's X-Universe game & non-military?
Also F.O.F. uses far less screen space than 'Auto-Targeting' even your example picture has the 'Auto Targeting' missile names running off the screen. so if users want to see the full name they will need to increase the name column width.
If you wanted to change it to anything then 'FoF' might be better as that is the universal short hand rather than the EVE current F.O.F. for 'Fire & Forget'
F.O.F. in Eve meant "Friend or Fo" |
None ofthe Above
300
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Posted - 2012.07.17 00:19:00 -
[129] - Quote
Desmont McCallock wrote:Irregessa wrote:The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill. That reminded me also that there are no Light Assault Missiles / Heavy Assault Missiles opposed to Light Missiles / Heavy Missiles to justify the renaming of the Assault Missiles back to Heavy Assault Missiles. Although HAM sounds better than AM. Edit: Now if you plan to give us Light Assault Launchers that fit Light Assault Missiles on Light Assault Ships (Frigates) that would justify the renaming (again). I really wouldn't want to be in your shoes right now.
HAMs and LAMs, two tasty options for in your face missile DPS.
Have to say I like it. A little moderation of the moderation? CCP & CCL please reply to: https://forums.eveonline.com/default.aspx?g=posts&m=1552432#post1552432
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MR rockafella
Santa's Factory
35
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Posted - 2012.07.17 01:23:00 -
[130] - Quote
CCP FoxFour wrote:MR rockafella wrote:So mr Foxfour.
Any success at directing your attention/OCD at the build quota window?. verification of it shouldnt take more than a couple of minuttes?. Unfortunately that is not my area so I cannot comment on it. :(
Any chance of you poking someone with a stick for me about it. It whould make you my favorite dev.
ps. as a member of the trillion isk club i'm sure i could afford paying in plexes for what overtime ccp has to pay whom ever jobs it is. |
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Jada Maroo
Mysterium Astrometrics
780
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Posted - 2012.07.17 02:28:00 -
[131] - Quote
WELCOME HOME JON LANDER! |
Gogela
Direct Action LLC.
881
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Posted - 2012.07.17 02:56:00 -
[132] - Quote
If you really wanted to get crazy, you could add Civilian Shuttles (x4), Goru's Shuttle, Guristas Shuttle, and the Interbus Shuttle to the market next
I like seeing everything coming onto the market though. Thanks CCP
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Terranid Meester
Tactical Assault and Recon Unit
41
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Posted - 2012.07.17 02:58:00 -
[133] - Quote
While I get updating the names of modules such as in equipment in real-life updating [we aren't using trebuchuets anymore], they aren't really very eve like names imo. A real lack of originality in them [un-EVE like] though in the end names don't really matter as people will get used to them.
Maybe this is a real waste of dev resources, Im not sure. Couldn't you people be doing something more tangible? Do you really get paid [or pay yourselves?] for swapping a few names around? If you are going to change the names of modules etc, couldn't it all be done in one go [or maybe a lot more in one go, not neccesssarilly everything] in an expansion or something?
9 years later will the names be swapped around again? Maybe it would have some merit, maybe not. |
Nak an
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2012.07.17 03:04:00 -
[134] - Quote
awesome bitchen righteous boss right on far out, did I say bitchen already!! |
Andrea Griffin
292
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Posted - 2012.07.17 03:17:00 -
[135] - Quote
CCP FoxFour, I am currently drinking The Glenrothes Vintage 1988 Whisky. Do you think this is a good choice tonight? Also, what frigate would go best with this particular whisky for solo PvP in low-sec? CCP Sreegs is my favorite developer. |
St Mio
Imperial Academy Amarr Empire
903
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Posted - 2012.07.17 03:37:00 -
[136] - Quote
CCP FoxFour wrote:St Mio wrote:Second best devblog graph ever! \o/ What one is number one? I need to know what the bar is set at so I can beat it. http://community.eveonline.com/devblog.asp?a=blog&nbid=9157 Good luck! |
MotherMoon
Blue Republic RvB - BLUE Republic
980
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Posted - 2012.07.17 04:19:00 -
[137] - Quote
Love this kind of work for eve, it need more polish.
ANy big plans your working on? please let us in to one or two of the big changes you might be working on! I like the stuff you make : ) Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
46
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Posted - 2012.07.17 06:37:00 -
[138] - Quote
I would like to take this opportunity to encourage and thank CCP for all the work they have been doing the last 18 months at fixing everything from ridiculously-stupid-items to gameplay and server/client performance.
While in my head all my favorite missiles are still 'bane', I can and will eventually change. I deeply appreciate synchronizing the names, changing icons between AB/MWD, form fitting shields, missile animations, missed shot laser/projectile animations, PI fixes from the original rollout, overview performance fixing, and especially time dilation.
All these things were needed for years, and decrease the level of frustration for both new pilots and old.
Now if only we could get major updates that didn't automatically start coding secstatus/criminal standing more important than allies and lead to friendly fire....I understand noobcorp tags and standings are less important than sec status for noobs...but every other standing is far more important than sec status for every other pilot.
Now...for that secret 'Windows Module' research development that can consume entire systems of all their resources both asteroid and planet. Currently trying to get the fitting and use requirement down to 4 teamed titans instead of 5 titans. Also need to get the waste yield of 'scorched circuit boards' and 'burnt circuit boards' down to a reasonable number.
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malaire
459
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Posted - 2012.07.17 07:59:00 -
[139] - Quote
CCP FoxFour wrote:It is actually as follows: HG-1001 = Short name for implant HG-1001 = Slot number HG-1001 = Percentage boost the implant gives
I am actually not sure what the Inherent Implants represents. But why the "HG" part is not unique? Might be for this one (I didn't check) but there are different implants with same code. So far all I've seen have been for different slots so "HG-10" part has been unique as far as I've noticed.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Cloned S0ul
Blood Fanatics
166
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Posted - 2012.07.17 09:10:00 -
[140] - Quote
My first reaction to this Blog was like and next like and next like
Seriously good blog, i like sense of humour inside this bloog, you made my day, i know here was a lot to changes while renaming items.
I vote for best Dev Blog award in 2012. Good Job CCP FoxFour. Teemo for president. |
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Crawford McKinley
Pator Tech School Minmatar Republic
0
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Posted - 2012.07.17 09:14:00 -
[141] - Quote
i appreciate what your trying to do making the names more intuitive BUT please for the love of god stop removing the names of rare and unique items and making them bland and boring
fe akemons implant is now noble blah blah 1008, seriously?
removing them does absolutely nothing for the game and only detracts from the flavour and awesomeness of these hard to get items. please leave the iconic names alone.
auto targetting is also pretty meh friend or foe was a much cooler name.
steamlining the naming was a excellent idea, especially with some of the shield upgrades ( which surprisingly haven't been touched yet ) and implants, but perhaps you are going too far in certain cases.
eve is supposed to be hard and supposed to be immersive. removing all the eccentricites just makes it bland.
so please reconsider your changes to unique and rare items. they deserve to keep there names |
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CCP FoxFour
C C P C C P Alliance
177
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Posted - 2012.07.17 10:26:00 -
[142] - Quote
Andrea Griffin wrote:CCP FoxFour, I am currently drinking The Glenrothes Vintage 1988 Whisky. Do you think this is a good choice tonight? Also, what frigate would go best with this particular whisky for solo PvP in low-sec?
Spicebox is my personal favorite. :D Content Designer | Team Five 0 @regnerBA |
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Skippermonkey
Tactical Knightmare
1154
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Posted - 2012.07.17 10:31:00 -
[143] - Quote
Gevlin wrote:\0/ dev blog after 2 week dry spell.
Any news on WIS?
Yes, the news is nobody cares My homeboys tried to warn me But that butt you got makes me so horny |
Kazzzi
Heathen Legion Ushra'Khan
119
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Posted - 2012.07.17 11:49:00 -
[144] - Quote
I'm glad you're doing stuff and all, but aren't there more important fixes you could be taking care of instead of just dumbing down names for the influx of console gamers you are anticipating?
Please, stop taking away my fluff. |
Viscount Hood
Gallivanting Travel Company Luna Sanguinem
27
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Posted - 2012.07.17 11:56:00 -
[145] - Quote
Inherent Implants'Noble' Hull upgrades HG-1004 4% bonus to armor hitpoints
I really think that should read "Armor upgrades HG-1004" as it has nothing to do with hull (in Eve sense) |
Vanths
4U Services Inc. Talocan United
3
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Posted - 2012.07.17 12:09:00 -
[146] - Quote
Don't see any issue with Heavy Assault Missiles coexisting with Heavy Missiles provided the 'Assault Missile' skills are renamed to Heavy Assault Missiles as that really is (and was) the only thing that was confusing other than the launcher mismatch that is now fixed.
It would be more confusing not having the heavy there as it implies the Assault Missile Launcher is of a different size.
Also to the devs complaining, as a developer myself, deal with it or suggest/develop ways to make your updates easier/automated. |
Lord Helghast
Dirty Old Bastards Nulli Secunda
101
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Posted - 2012.07.17 12:09:00 -
[147] - Quote
Viscount Hood wrote:Inherent Implants'Noble' Hull upgrades HG-1004 4% bonus to armor hitpoints
I really think that should read "Armor upgrades HG-1004" as it has nothing to do with hull (in Eve sense)
YES PLEASEEEEE FIX THIS!!!!!!!!!!!!!!!!!!! I'm so sick of explaining this sh*t to newer players. |
Takeshi Yamato
Ministry of War Amarr Empire
183
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Posted - 2012.07.17 13:26:00 -
[148] - Quote
Lord Helghast wrote:Viscount Hood wrote:Inherent Implants'Noble' Hull upgrades HG-1004 4% bonus to armor hitpoints
I really think that should read "Armor upgrades HG-1004" as it has nothing to do with hull (in Eve sense) YES PLEASEEEEE FIX THIS!!!!!!!!!!!!!!!!!!! I'm so sick of explaining this sh*t to newer players.
It's because the corresponding skill is called "Hull Upgrades" (which strangely increases armor hitpoints despite hull and armor being two different things). |
Bloodpetal
Mimidae Risk Solutions
708
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Posted - 2012.07.17 13:35:00 -
[149] - Quote
Thanks for the devblog and cleaning things up!
Way back when the first wave of renaming happened, somethings were cool and somethings not so cool. Like renaming all of the implant sets to be functional indicators of their USE. Searching for EE-04 is perfect. Some renaming of things are the community has not been so forgiving over, such as adding "Prototype", "Experimental" to all of the meta 1-4 modules.
As well, some module sets are half done.
i.e. 'Arbalest' Cruise Missile Launcher VS Prototype 'Arbalest' Torpedo Launcher.
Why weren't Cruise missile launchers, rocket launchers, and heavy missile launcers prefixed with Prototype?
Anyways, getting to the point.
Simple solution for you CCP to deal with the Meta items:::
OLD Meta 4 : 'Arbalest' Cruise MIssile Launcher I NEW META 4: 'Arbalest' Cruise MIssile Launcher M4 OR MIV OR M.IV
You can put the M4 at the end of course. Instead of adding tons and tons of text, just do what you did with the implants and just modify the descriptor.
Also, the whole "t1 vs meta4" thing ALWAYS confuses noobs. Because they see "i" at the end of all the meta equipment and think they're "just T1", when they're really their own whole thing.
Thanks for listening. :) Mimidae Risk Solutions Recruiting |
Ione Hawke
Imperial Academy Amarr Empire
17
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Posted - 2012.07.17 14:07:00 -
[150] - Quote
Altho I in general applaud the addition of more items to the regular market I'd like to point out two problems I experience with it. Especially the addition of faction and officer items to the market results that the market search function gives incredible cluttered results, afterall 99.99% of the time I am not really interested in the faction/officer items. Furthermore, the total market for these items is so small that it is only functional in Jita / The Forge.
As a simple solution, perhaps you could add some checkbox (on the settings page?) that determines whether or not officer/faction items are shown in the search result. Alternatively, for an ++ber-solution (and what DEV wouldnt want to implement one of those for his/her beloved users ), perhaps you could allow us to define filters etc not unlike the current inventory filters.
I also support renaming Hull Upgrades to Armor Upgrades where ever the concerned skill / item effects armor and not hull. |
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