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Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.20 19:16:00 -
[1]
Lot of hate and love being directed at these. Extremely effective and devastating when pilots have a little practise .. properly executed bombing runs leaves little to no counters other than heading for the hills, so:
Suggestion: 1- Bomb flight time doubled and Bomb speed half of ship speed (ie. same range but slower). 2- Add a signature of 50m or so to Bombs and make them lockable (frig/dessie hulls can act as bomb defense!). 3- Tweak resists/HP to compensate for #2.
BS blobs will still die horribly so bombs still doing their duty. Frig/dessie hulls will have a fleet purpose beyond suicide tackling. Information Warfare links (after a slight boost) will have get a new lease on life as scan resolution becomes immensely important in bomber heavy environs.
Whatcha think? Workable?
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Vespoi Filar
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Posted - 2010.06.20 20:02:00 -
[2]
It is quite apparent that you know nothing about bombers and bombs.
1) Bomb flight time was already reduced from 15 sec to 10 sec and speed increased from 2km/s to 3km/s cause CCP realized that it was too easy to escape a bombing run.
2) Bombs are lockable, in fact they already have the sig radius of a battleship.
3) Bombs have a total of 290 hps and if they are struck by any damage other than the bombs damage type they explode quite easily.
Frigs and Destroyers can already blast bombs quite nicely.
Stop posting!
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.20 20:23:00 -
[3]
Originally by: Vespoi Filar ....
1) There is no escape if the dictors do their job. 2) Pretty sure the radius is explosion and not bomb radius - MWD = death for frigs (400m radius). If they are lockable then why is it not done? 10s flight time, 1-2s locktime AFTER you have moved into range (ie using MWD probably) .. doesn't happen because it is not possible. If they did have BS signatures then a SeBo BS could pop them no problem which is also not done, all in all I have serious doubts regarding your claims. 3) A 50m object moving at speed is not exactly easy to hit, after HP have been increased to compensate it will require insane piloting skills (or luck) to shoot more than one down per ship.
If you have a link describing your understanding of how bombs work then please share it.
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Vespoi Filar
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Posted - 2010.06.20 20:30:00 -
[4]
Originally by: Hirana Yoshida
Originally by: Vespoi Filar ....
1) There is no escape if the dictors do their job. 2) Pretty sure the radius is explosion and not bomb radius - MWD = death for frigs (400m radius). If they are lockable then why is it not done? 10s flight time, 1-2s locktime AFTER you have moved into range (ie using MWD probably) .. doesn't happen because it is not possible. If they did have BS signatures then a SeBo BS could pop them no problem which is also not done, all in all I have serious doubts regarding your claims. 3) A 50m object moving at speed is not exactly easy to hit, after HP have been increased to compensate it will require insane piloting skills (or luck) to shoot more than one down per ship.
If you have a link describing your understanding of how bombs work then please share it.
Try reading the info. Bomb sig radius is 400m. So is the blast radius. Lock time for a Destroyer is ~1.5 sec. Why isn't it done? I don't know. However it is very possible.
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Grarr Wrexx
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Posted - 2010.06.20 20:41:00 -
[5]
Originally by: Hirana Yoshida
Originally by: Vespoi Filar ....
1) There is no escape if the dictors do their job. 2) Pretty sure the radius is explosion and not bomb radius - MWD = death for frigs (400m radius). If they are lockable then why is it not done? 10s flight time, 1-2s locktime AFTER you have moved into range (ie using MWD probably) .. doesn't happen because it is not possible. If they did have BS signatures then a SeBo BS could pop them no problem which is also not done, all in all I have serious doubts regarding your claims. 3) A 50m object moving at speed is not exactly easy to hit, after HP have been increased to compensate it will require insane piloting skills (or luck) to shoot more than one down per ship.
If you have a link describing your understanding of how bombs work then please share it.
Dictors shouldn't be able to do their jobs. If they land bubbles you should know what's incoming.
Don't pointlessly use MWD on frigs, you deserve a bomb if you do so.
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Misanthra
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Posted - 2010.06.21 01:16:00 -
[6]
Edited by: Misanthra on 21/06/2010 01:16:57
Originally by: Hirana Yoshida
Frig/dessie hulls will have a fleet purpose beyond suicide tackling.
Scouting, fast moving cyno poppers, killing other smaller ships (killing bombers a great way to makes sure thier first bomb is their last), move around fast to resetup fleet warp ins to get bs at optimal ranges again once warp offs start to happen....lots of job oppurtunities for a frigate pilot besides pointing stuff.
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KissedByDeath
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Posted - 2010.06.21 06:48:00 -
[7]
the only thing that should be changed is how bombs operate. Atm if you die before your bomb detonates or if you warp off grid before it detonates then the bomb doesn't do any damage. Bombs are not guided so this is just plain stupid!!! everything elseabout bombs is fine
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eleve
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Posted - 2010.06.21 08:52:00 -
[8]
I agree with kissedbydeath.
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Robert Caldera
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Posted - 2010.06.21 09:09:00 -
[9]
Originally by: Hirana Yoshida
Originally by: Vespoi Filar ....
1) There is no escape if the dictors do their job.
oh noes, a tactic works if performed right - what a shame!
Seriously, if a bombing run is done properly, why shouldn't you die?
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.06.21 10:11:00 -
[10]
Edited by: Hirana Yoshida on 21/06/2010 10:17:37
Originally by: Robert Caldera oh noes, a tactic works if performed right - what a shame!
Seriously, if a bombing run is done properly, why shouldn't you die?
Dying is fine, but with no reliable counters available (and no staying docked is not a counter) the whole thing breaks down.
Just found the data I needed. A little different from what I thought it was but in a 'worse off' way. - Bombs travel at 3k/s for 10s .. always. - Bombs explode regardless of bomber being on grid (death prevents detonation). - Bombs have 15km radius, 400m exp.radius and 400m signature.
* So bombers can drop bombs directly without worrying about speed = untouchable. Major issue. When bomb speed was dependent on ship speed it at least required skill. * 400m signature means BS take almost the full 10s to even lock it so they cant do it. BCs take little over half that time but probably not in range in time. Smaller ships can easily lock a bomb provided they are in range .. if not chances are they die trying when bomb goes off.
CCP did not merely make escaping harder by their changes, they made not escaping a sure thing and dumbed down bomb use to trained monkey level.
The time a target has to react needs to be usable if shooting the bombs is to be considered a counter. Goddess knows you wont get the ship itself since he is in warp the second the bomb leaves the tube.
Edit: Updated OP to reflect new data.
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darius mclever
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Posted - 2010.06.21 10:25:00 -
[11]
counters to bombs: 1. spread out. 10-15k between all ships. that makes bombing runs a lot less effective. yes this will break RR BS blobs (8k range) but gives logistic cruisers more use.
2. on gates ... dont sit on the side where everyone else landed. always try to spread out around the gate. (nobody normally bombs the backside of the gate ;)
3. fast locking frigs and hacs who are a bit away from the blob can easily ruin the day of bombers. (remote sensor boosting ftw)
If you do all that you are considerably harder to bomb effectively.
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.06.21 11:27:00 -
[12]
Firing to bombs is not done for a simple reason: if you kill the bomber while the bomb is in flight, the bomb disappears.
And before you say "wtf you can't kill bombers that way", I say, learn to play and learn about sniper hacs.
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Slade Hoo
Amarr Ministry of War
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Posted - 2010.06.21 16:24:00 -
[13]
Originally by: Hirana Yoshida
Information Warfare links (after a slight boost) will have get a new lease on life as scan resolution becomes immensely important in bomber heavy environs.
There are no Warfare links around that boosts sensor strength. You perhaps thought of the leadership skill or the RSD-Boost for sensor strength. ------ Make Lowsec useful! Vote in the CSM-Forum! |

darius mclever
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Posted - 2010.06.21 16:32:00 -
[14]
Edited by: darius mclever on 21/06/2010 16:35:50
Originally by: Slade Hoo
Originally by: Hirana Yoshida
Information Warfare links (after a slight boost) will have get a new lease on life as scan resolution becomes immensely important in bomber heavy environs.
There are no Warfare links around that boosts sensor strength. You perhaps thought of the leadership skill or the RSD-Boost for sensor strength.
1. Hirana mentioned scan resolution, which is something different than sensor strength. 2. You are incorrect. quoting from eve-wiki:Information Warfare Link - Sensor Integrity
Originally by: http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Sensor_Integrity Boosts sensor strengths for all of the fleet's ships.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Note: The Fleet bonus only works if you are the assigned fleet booster.
But I guess you wanted to say that there are no warfare links/mindlinks that increase scan resolution except for the skill itself. than you would have been correct. :)
(edit: fix typo)
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devilator
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Posted - 2010.07.17 02:03:00 -
[15]
Bombs are not lockable... plain and simple.Try it on TQ or sisi and you will see.
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Quesa
D00M.
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Posted - 2010.07.17 07:38:00 -
[16]
Edited by: Quesa on 17/07/2010 07:40:49 Wow, there is sooooo much bad information here, I'll just state some facts for all you would be PvP-noobs.
Bombs are not lockable.
Bombs do, in-fact, have low HP which makes them vulnerable to smartbombs and other bombs.
You can effectively have 6-7 bombs(depending upon bomber and bomb type) go off without killing each other. 1 bomb of any type will kill another or many bombs of another type. IE. 1 EM bomb would kill 30 shrapnel bombs if it goes off first.
Vespoi Filar, you posted so much horrible information, you should stop posting yourself.
I had planned on using them to fix fleet lag but was talked out of it. -CCP Zulu |
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