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2ippy
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Posted - 2004.12.30 15:27:00 -
[121]
Edited by: 2ippy on 30/12/2004 15:27:45
this game is player based, they cater to us, and not the other way round. If enough ppl want tax now, then they have no excuse not to bump it up on there todo list.
If you don't cater to your clients, you don't have clients :)
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2ippy
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Posted - 2004.12.30 15:27:00 -
[122]
Edited by: 2ippy on 30/12/2004 15:27:45
this game is player based, they cater to us, and not the other way round. If enough ppl want tax now, then they have no excuse not to bump it up on there todo list.
If you don't cater to your clients, you don't have clients :)
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Murod
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Posted - 2004.12.30 15:31:00 -
[123]
Originally by: j0sephine "FACTS:
* Its trivial to do! * No amount of CCP hand waving will dispell thats it trivial to do."
Long time ago there was thread started by the devs, who asked the community to help them figure out just how exactly the tax would work. I.e. what's get taxed, what doesn't, by what rules etc and so on.
The thread grew to something like 20-30 pages really quick. Didn't bother to track it myself, but from checking it occasionally it'd appear people had at least ten different ideas on how to implement it, most of them in conflict with every other.
So no, don't think it's as trivial as it might seem at first glance -.^;
The Corp Tax package we were promised with the Exodus release gave the CEO the options as to what was taxed and what wasnt so conflicting idea's are not a valid excuse. Also, Tax was in the game and then taken out. CCP
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Murod
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Posted - 2004.12.30 15:31:00 -
[124]
Originally by: j0sephine "FACTS:
* Its trivial to do! * No amount of CCP hand waving will dispell thats it trivial to do."
Long time ago there was thread started by the devs, who asked the community to help them figure out just how exactly the tax would work. I.e. what's get taxed, what doesn't, by what rules etc and so on.
The thread grew to something like 20-30 pages really quick. Didn't bother to track it myself, but from checking it occasionally it'd appear people had at least ten different ideas on how to implement it, most of them in conflict with every other.
So no, don't think it's as trivial as it might seem at first glance -.^;
The Corp Tax package we were promised with the Exodus release gave the CEO the options as to what was taxed and what wasnt so conflicting idea's are not a valid excuse. Also, Tax was in the game and then taken out. CCP
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Paw Sandberg
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Posted - 2004.12.31 03:40:00 -
[125]
Originally by: Murod
Originally by: j0sephine "FACTS:
* Its trivial to do! * No amount of CCP hand waving will dispell thats it trivial to do."
Long time ago there was thread started by the devs, who asked the community to help them figure out just how exactly the tax would work. I.e. what's get taxed, what doesn't, by what rules etc and so on.
The thread grew to something like 20-30 pages really quick. Didn't bother to track it myself, but from checking it occasionally it'd appear people had at least ten different ideas on how to implement it, most of them in conflict with every other.
So no, don't think it's as trivial as it might seem at first glance -.^;
The Corp Tax package we were promised with the Exodus release gave the CEO the options as to what was taxed and what wasnt so conflicting idea's are not a valid excuse. Also, Tax was in the game and then taken out. CCP
yep it was something that I was really looking forward to that we CEO's finally got a real way of financing the corp instead of a few ppl finacing the whoile corp by them self
its been said several times already that if you dont trust your CEO its proberly time for you to find another corp (we are hiring )
and even a vote for increases of the Tax rate would not matter (might only be fair as it will give the members a chance to leave the corp if they dont want to pay the tax)
again our corp does not have Isk trouble as such but it would be a lot easyer to keep Isk in the corp wallet by implemending something that should have been ingame since Beta (well was ingame in beta but was taken out for reasons unknown) the corp tax needs to be made a Priorety
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.12.31 03:40:00 -
[126]
Originally by: Murod
Originally by: j0sephine "FACTS:
* Its trivial to do! * No amount of CCP hand waving will dispell thats it trivial to do."
Long time ago there was thread started by the devs, who asked the community to help them figure out just how exactly the tax would work. I.e. what's get taxed, what doesn't, by what rules etc and so on.
The thread grew to something like 20-30 pages really quick. Didn't bother to track it myself, but from checking it occasionally it'd appear people had at least ten different ideas on how to implement it, most of them in conflict with every other.
So no, don't think it's as trivial as it might seem at first glance -.^;
The Corp Tax package we were promised with the Exodus release gave the CEO the options as to what was taxed and what wasnt so conflicting idea's are not a valid excuse. Also, Tax was in the game and then taken out. CCP
yep it was something that I was really looking forward to that we CEO's finally got a real way of financing the corp instead of a few ppl finacing the whoile corp by them self
its been said several times already that if you dont trust your CEO its proberly time for you to find another corp (we are hiring )
and even a vote for increases of the Tax rate would not matter (might only be fair as it will give the members a chance to leave the corp if they dont want to pay the tax)
again our corp does not have Isk trouble as such but it would be a lot easyer to keep Isk in the corp wallet by implemending something that should have been ingame since Beta (well was ingame in beta but was taken out for reasons unknown) the corp tax needs to be made a Priorety
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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VIXIT CORP
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Posted - 2004.12.31 08:53:00 -
[127]
We as a corp need taxes to pay rents of offices, lab's and factories. Many people asking to implement it but no answer from CCP, they told on exodus pages that it will come soon(tm) but when is that?
I as CEO is trying to get a tax from every player in the corp on a weekly basis but still i have to remind everyone every week to pay it.
I hope this will not take to long as soon can be a very long time 
CU in EvE and have fun
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VIXIT CORP
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Posted - 2004.12.31 08:53:00 -
[128]
We as a corp need taxes to pay rents of offices, lab's and factories. Many people asking to implement it but no answer from CCP, they told on exodus pages that it will come soon(tm) but when is that?
I as CEO is trying to get a tax from every player in the corp on a weekly basis but still i have to remind everyone every week to pay it.
I hope this will not take to long as soon can be a very long time 
CU in EvE and have fun
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Kardose Plathian
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Posted - 2004.12.31 10:23:00 -
[129]
I'm for Tax, the reasons have already been mentioned elsewhere in this thread.
It doesn't need to be greater then 10% if it's transactional based (which is the the only logical way to implement it).
I think there are too many greedy people who are about self gain over the bigger picture. The ability to ask any question (whether it can be answered or not) is worth the Corp (support) Tax alone. Seems people would like to be part of a Corp with all the trimmings but not foot the bill.
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Kardose Plathian
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Posted - 2004.12.31 10:23:00 -
[130]
I'm for Tax, the reasons have already been mentioned elsewhere in this thread.
It doesn't need to be greater then 10% if it's transactional based (which is the the only logical way to implement it).
I think there are too many greedy people who are about self gain over the bigger picture. The ability to ask any question (whether it can be answered or not) is worth the Corp (support) Tax alone. Seems people would like to be part of a Corp with all the trimmings but not foot the bill.
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Amaron Ghant
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Posted - 2004.12.31 11:58:00 -
[131]
For tax or against tax, it really doesn't matter what side of the argument you brandish your railgun, laser or Projectile weapon from. The whole point of the matter is in the blurb for corporations in Exodus CCP mention corp tax as one of the features. My character has been alive for a whole year now, and in that time Corp Tax has always been mentioned as a corporation feature. It's STILL not working and no one at CCP has mentioned anything about it. False Advertising is I believe illegal. If you say something is in, it should be in, or a reason given as to why it's not.
Will I quit the game in disgust? Nope. Just another blip on the road to galactic conquest. I would however request an update from CCP on this non existent feature. Either put it in people, or remove all mention of it from your documentation.
Roids are a Menece I tell you, hunt then down I say, hunt them down!!
Amaron Ghant the Mad Caldari Miner |

Amaron Ghant
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Posted - 2004.12.31 11:58:00 -
[132]
For tax or against tax, it really doesn't matter what side of the argument you brandish your railgun, laser or Projectile weapon from. The whole point of the matter is in the blurb for corporations in Exodus CCP mention corp tax as one of the features. My character has been alive for a whole year now, and in that time Corp Tax has always been mentioned as a corporation feature. It's STILL not working and no one at CCP has mentioned anything about it. False Advertising is I believe illegal. If you say something is in, it should be in, or a reason given as to why it's not.
Will I quit the game in disgust? Nope. Just another blip on the road to galactic conquest. I would however request an update from CCP on this non existent feature. Either put it in people, or remove all mention of it from your documentation.
Roids are a Menece I tell you, hunt then down I say, hunt them down!!
Amaron Ghant the Mad Caldari Miner |

Kipkruide
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Posted - 2004.12.31 13:08:00 -
[133]
taxes taxes, and none of this 10% crap either.. i want -> 100% on votes.
hehe.
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Kipkruide
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Posted - 2004.12.31 13:08:00 -
[134]
taxes taxes, and none of this 10% crap either.. i want -> 100% on votes.
hehe.
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Trek
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Posted - 2004.12.31 16:30:00 -
[135]
I absolutley agree! I started a week or two after release and I've been missing the corp tax ever since. Please prioritize it a bit more...
Also I see no reason to limit it to 10%. If a corp wants to be all out communistic (or whatever kind of *-ism it might correspond to), let them!
A problem however might be traders who buy, ship and sell goods for only a couple of percent gain after the brokers fee etc. Even if 1% is a very small number, it would take huge chunks out of the profit for them.
--- My other ship is a Reaper
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Trek
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Posted - 2004.12.31 16:30:00 -
[136]
I absolutley agree! I started a week or two after release and I've been missing the corp tax ever since. Please prioritize it a bit more...
Also I see no reason to limit it to 10%. If a corp wants to be all out communistic (or whatever kind of *-ism it might correspond to), let them!
A problem however might be traders who buy, ship and sell goods for only a couple of percent gain after the brokers fee etc. Even if 1% is a very small number, it would take huge chunks out of the profit for them.
--- My other ship is a Reaper
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Sokudo
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Posted - 2004.12.31 17:06:00 -
[137]
To be honest, if someone is selling ore or minerals for the corp, they should be using the "Use Corp Wallet" feature anyhow... 
So the taxes are not really relevant to that.
As for sales, I'd like to see at least one decimal place for taxes too - so you you want to have 0.1% of members' sales, it would be possible (that's 1 ISK in the 1,000 - enough for larger corps to pay for factories and labs without really taxing their members. It also allows for finer tuning, such as 2.5% tax (25 Isk in the 1k).
I think that taxes would help the larger corps to run their POS more easily - if you can generate enough ISK a week through taxes, the POS would be pure profit for the corp... without too much of a burden through taxes and would probably free all of their corp members from ice mining if desired. Assuming 1,000 members, each member would only need to generate 100k each - not too difficult... especially when each kill or sale of minerals generates a few ISK each time.
Of course, nobody's forcing a corp to adopt it, but it would help a lot for those who want it.
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Sokudo
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Posted - 2004.12.31 17:06:00 -
[138]
To be honest, if someone is selling ore or minerals for the corp, they should be using the "Use Corp Wallet" feature anyhow... 
So the taxes are not really relevant to that.
As for sales, I'd like to see at least one decimal place for taxes too - so you you want to have 0.1% of members' sales, it would be possible (that's 1 ISK in the 1,000 - enough for larger corps to pay for factories and labs without really taxing their members. It also allows for finer tuning, such as 2.5% tax (25 Isk in the 1k).
I think that taxes would help the larger corps to run their POS more easily - if you can generate enough ISK a week through taxes, the POS would be pure profit for the corp... without too much of a burden through taxes and would probably free all of their corp members from ice mining if desired. Assuming 1,000 members, each member would only need to generate 100k each - not too difficult... especially when each kill or sale of minerals generates a few ISK each time.
Of course, nobody's forcing a corp to adopt it, but it would help a lot for those who want it.
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Murod
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Posted - 2005.01.01 13:07:00 -
[139]
CCP
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Paw Sandberg
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Posted - 2005.01.01 20:14:00 -
[140]
you guys are right actuelly on the 10% limit trhere is no reason for it
again if you dont trust you CEO you are in the wrong corp
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Henry Crook
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Posted - 2005.01.02 18:33:00 -
[141]
shameless bump
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Paw Sandberg
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Posted - 2005.01.03 22:04:00 -
[142]
another shameless bump Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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smeggy
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Posted - 2005.01.05 11:39:00 -
[143]
Is anyone alive in CCP its now the 5th surely people are back from their holidays. No news no replies come on guys reply before people get bored and think u have abandoned them in deep space..
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Paw Sandberg
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Posted - 2005.01.05 22:21:00 -
[144]
nope no one alive at CCP only that dumbass reply back on page 2 that was more of a disapointment than anything :-(
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Murod
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Posted - 2005.01.05 23:13:00 -
[145]
CCP
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Serilla
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Posted - 2005.01.06 00:53:00 -
[146]
i would like to see a response to this as well. hopefully it can come in the next patch. like someone else pointed out.. along time ago they said it would just work with .ref keys and it should be a fairly easy thing to implement. well they implemented broker fees and all those other ones.. so do those not use .ref keys to?
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Wanoah
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Posted - 2005.01.06 05:22:00 -
[147]
I was quite looking forward to this being implemented in Exodus - it would make my life much easier. Corp tax and the ever-elusive wallet export feature.
It seems that much of the nuts and bolts, make life easier stuff got relegated in favour of the shiny stuff with more of a wow factor. I can't really blame the devs for that tbh. Imagine them trying to sell Exodus on the basis of corp tax implementation, role/title management etc rather than POS, new ships, new interface, and improved agent stuff.
Once they squish some of the more prominent bugs, and balance projectiles, I really hope they spend some time on some of the basic things like corp tax, missing blueprints, and the whole contraband/criminal flagging debacle before they start introducing more new features.
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Amaron Ghant
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Posted - 2005.01.06 11:42:00 -
[148]
And still we wait for CCP to deign to comment on the lack of something promised in exodus.
Hmmm. Wonder if a mad flood of petitions will make them sit up and pay attention. Do CCP have anyone who is paid to trawl the boards and listen ( and reply ) to our concerns? Roids are a Menece I tell you, hunt then down I say, hunt them down!!
Amaron Ghant the Mad Caldari Miner |

Lidza
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Posted - 2005.01.06 11:52:00 -
[149]
Another vote for CORP TAX (promised by CCP long time ago)
Also I would like to add...
1) BPs lockdown in the divisions (not in the useless containers... or allow research to use those containers) 2) Divisions wallet (promissed for Exodus and removed by-last-minute-dot-com).
But above all implement once for all the CORP TAX. Many thanks
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Matthew
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Posted - 2005.01.06 11:57:00 -
[150]
Originally by: 2ippy Edited by: 2ippy on 30/12/2004 15:27:45
this game is player based, they cater to us, and not the other way round. If enough ppl want tax now, then they have no excuse not to bump it up on there todo list.
If you don't cater to your clients, you don't have clients :)
True, but just looking on this forum, there are many other things players want now, so if all these things get bumped up the todo list, the list kinda stays the same!
They don't have the excuse not to prioritise, they do have the excuse to be slightly less than godlike in their abilities (devs ARE still only human, after all).
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