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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.23 22:19:00 -
[61]
Originally by: Ralnik I figured Blasters are likely on the list somewhere..
I want to believe.
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Professor Tarantula
Hedion University
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Posted - 2010.09.23 22:36:00 -
[62]
Edited by: Professor Tarantula on 23/09/2010 22:39:04 Has it even been a year yet since ACs were made better than blasters?
Blasters had plenty of time at the top before then, and they're far from broken now. I think in the cycle of buffs Missiles or Lasers are next anyway, so you should look forward to whining for many more years about this. I sure look forward to watching you.
My Warmest Regards. Prof. Tarantula, Esq. |
Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.23 22:54:00 -
[63]
Originally by: Professor Tarantula Edited by: Professor Tarantula on 23/09/2010 22:39:04 Has it even been a year yet since ACs were made better than blasters?
Blasters had plenty of time at the top before then, and they're far from broken now. I think in the cycle of buffs Missiles or Lasers are next anyway, so you should look forward to whining for many more years about this. I sure look forward to watching you.
Blasters were only on top at launch before tracking nerfs and everyone figured out pulse with all heat syncs in low were actually better.
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Professor Tarantula
Hedion University
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Posted - 2010.09.23 23:14:00 -
[64]
Originally by: Crias Taylor Blasters were only on top at launch before tracking nerfs and everyone figured out pulse with all heat syncs in low were actually better.
I never really kept close track of things that far back, so i'll have to take your word for it. But one thing i do know is that Projectile spent pretty much the entire history of the game as the worst, so they deserve this time to shine. Even if it means hybrids taking a back seat.
My Warmest Regards. Prof. Tarantula, Esq. |
Loki Nahat
Skyforger Tactical Narcotics Team
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Posted - 2010.09.23 23:23:00 -
[65]
Originally by: Professor Tarantula
Originally by: Crias Taylor Blasters were only on top at launch before tracking nerfs and everyone figured out pulse with all heat syncs in low were actually better.
I never really kept close track of things that far back, so i'll have to take your word for it. But one thing i do know is that Projectile spent pretty much the entire history of the game as the worst, so they deserve this time to shine. Even if it means hybrids taking a back seat.
Hybrids do need a buff, the least we could settle for would be an improvement to the tracking discrepancy at short ranges. At the most hopeful, a damage boost that creates them to be the short range weapon system they are intended to be. Basically I don't mind MWDing (yes it's now a verb) and loosing precious time getting into optimal, as long as it's worth it. Currently and for a lot of recent history it's just been more efficient to fit lasers.
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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.23 23:46:00 -
[66]
Edited by: Crias Taylor on 23/09/2010 23:47:39
Originally by: Professor Tarantula
Originally by: Crias Taylor Blasters were only on top at launch before tracking nerfs and everyone figured out pulse with all heat syncs in low were actually better.
I never really kept close track of things that far back, so i'll have to take your word for it. But one thing i do know is that Projectile spent pretty much the entire history of the game as the worst, so they deserve this time to shine. Even if it means hybrids taking a back seat.
Hardly. Blasters have been in hell for almost a decade now. Where as there was a year if not longer where fleets were almost all tempest with a race to see who can alpha more people faster. Then came the nerf you had to feel for a few years. Well, assuming someone actually jumped through the gates to fight instead of staring down eacother on the opposite sides cause 50+ people in system was sure to blackscreen. (The more things change the more they stay the same :v )
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Travarica
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Posted - 2010.09.24 07:19:00 -
[67]
Please fix the blasters, it shouldn't be to much of work, plenty good ideas in this very thread (and some bad ones, too )
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Smelly Bait
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Posted - 2010.09.24 07:58:00 -
[68]
Edited by: Smelly Bait on 24/09/2010 07:59:05 CCP isnt fixing blaster for the next 16 months since people whine harder at fail rockets. CCP dont give anything about pvp modifications. Rockets are only used on frigats so people can run epeic arc's and fw missions better.
This fix is another great sighn how faill ccp is in improving their pvp content
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 14:35:00 -
[69]
Edited by: NightmareX on 24/09/2010 14:40:39 Anyone who expect Blaster to be like in the old days where you could pretty much kill any BS'es in no time with a Blaster Mega to be like that today is just making fools of them self.
We are in 2010 now, not in the old days when a Neutron Mega was pretty much insta whooping any other BS'es ass.
A Neutron Mega fitted with 1x MFS II is actually doing around 1-2% more DPS in Neutrons optimal over a Mega Pulse fitted Geddon with 2x Heat Sink II's in Neutron's optimal range.
If the Mega have 2x MFS II's fitted then the Neutron Mega will do around 9-11% more DPS than the 2x HS II fitted Pulse Geddon in the Neutrons optimal range.
Blasters works fine today. But even when they works fine, i'm still in for a 5% DPS and 10% tracking boost on them, either by giving some Gallente ships more damage and tracking bonus or just give the Blasters it self that boost.
Giving Blasters to much DPS boost now will just make the Vindicator insanly overpowered. Yes i own a Vindicator now and i use it daily, so i know how that ship is now.
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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.24 15:03:00 -
[70]
I forgive you for not understanding the crucial differences between pulse lasers and blasters. You see when one sits on the undock of Jita 4-4 all day already in range of slow moving industrials and freighters foolish enough to go there with a war dec I could see why you think they are ok.
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DaPyro
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Posted - 2010.09.24 15:06:00 -
[71]
btw bring back double MWD ravens while your at it ? hahaha similar request tbh
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 15:39:00 -
[72]
Edited by: NightmareX on 24/09/2010 15:40:37
Originally by: Crias Taylor I forgive you for not understanding the crucial differences between pulse lasers and blasters. You see when one sits on the undock of Jita 4-4 all day already in range of slow moving industrials and freighters foolish enough to go there with a war dec I could see why you think they are ok.
If that was directed to me, then no, i fully understand how Blasters works. I don't really care if i sit in Jita and kill war targets. Because if you don't know ****s about how Blasters and how the tracking and damage and so on is working on them, you will cry like a baby for a boost all day long on Blasters, because you don't have the brain to use Blasters, and will think they are useless.
I fully understand how Blasters works in and out. And i know 100% how to use my ships with Blasters fitted. Once you can use those ships in a good way , you are in 95% of the cases fine.
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HeIIfire11
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Posted - 2010.09.24 15:47:00 -
[73]
This shouldnt be any kind of cycle at all..even it out ffs.Why should any race have it better than the other?Just like missiles..I have to throw up everytime I see a raven.Everyone and their mother flies one because they are supposed to be mission gods,which I disagree on.A megathron is better for the simple fact that you pop frigs with two tracking comps.Do that in a raven.In most missions I dont even pull out the drones.
Only catch is you have to have guns maxed out to get this effect..and the raven is a no brainer.
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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.24 17:23:00 -
[74]
How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 17:42:00 -
[75]
Edited by: NightmareX on 24/09/2010 17:42:15
Originally by: Crias Taylor How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
Crias Taylor GoonWaffe Goonswarm Federation
Try to be more stupier than you already are please.
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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.09.24 17:52:00 -
[76]
Originally by: NightmareX Edited by: NightmareX on 24/09/2010 17:42:15
Originally by: Crias Taylor How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
Crias Taylor GoonWaffe Goonswarm Federation
Try to be more stupier than you already are please.
:eng101:
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Scrapyard Attendant
Minmatar Insurance Fraud LTD
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Posted - 2010.09.24 17:53:00 -
[77]
Im sorry, but ive never encountered problems such as not being able to actually get in range with the things, even in the battleships..
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 18:39:00 -
[78]
Originally by: Crias Taylor
Originally by: NightmareX Edited by: NightmareX on 24/09/2010 17:42:15
Originally by: Crias Taylor How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
Crias Taylor GoonWaffe Goonswarm Federation
Try to be more stupier than you already are please.
:eng101:
Nice comeback pal.
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sea'er
Gallente Immensea Reborn
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Posted - 2010.09.24 18:41:00 -
[79]
Newb perspective:
I dont see how blasters are of any use without major supporting skills across the board in gunnery (probably skills in other categories as well - im new enough that im not familiar with all the skills yet), plus some attribute enhancing modules (tracking computer which again requires skilling to level 4), plus some webbing modules, plus I need to pretend the orbit button doesnt exist. How can I possibly output more damage with railguns on a destroyer skilled to level 2 vs a thorax equipped with blasters and cruisers skilled to level 4? Even using the Keep At Range to keep transversal as low as possible (and making myself a sitting duck as well) if my target moves an inch the damage output drops by half.
From my POV its insane a thorax equipped with projectile weapons works 50x better than using gallente weapons, I dont need to spend half my time carefully managing my caps and lord help me if the enemy is using neuts/knaves. I fit railguns/blasters on a cruiser without extremely specific support module setups I go boom. I fit projectiles with complete failfits they go boom.
I think if Min turrets required caps and Gallente turrents didnt it would go a long way to balancing it out, as those caps would be freed up to active tank. When the vast majority of incoming hostile fire in lowsec reads Autocannon or Howitzer, coupled with never having it coming up as Blaster or Railgun I think thats saying something. I wonder if pirates/hostiles shake their head or laugh their ass off when the damage notifier comes up hybrid on their end.
I know nothing of Amarr weaponry, so I cant comment how it compares and balances to hybrid/projectile
__________________________ I sea'er but I dont believ'er |
HeIIfire11
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Posted - 2010.09.24 19:00:00 -
[80]
Originally by: sea'er I think if Min turrets required caps and Gallente turrents didnt it would go a long way to balancing it out,
Newb or not thats a really good idea.Not sure if it was already posted above or not.
But it would allow for more cap to mwd to the enemy.That would be pretty much all that blasters need.Dps is fine.Although thinking of the skills you need to use them,they could get 5% or so.
Maxed gunnery skills Very good navigation skills All cap skills All fitting skills cuz neutrons are a pain to fit Very good armor skills etc without these you dont need to get into a blaster ship
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London
Dark-Rising IT Alliance
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Posted - 2010.09.24 19:24:00 -
[81]
Originally by: HeIIfire11
Originally by: sea'er I think if Min turrets required caps and Gallente turrents didnt it would go a long way to balancing it out,
Newb or not thats a really good idea.Not sure if it was already posted above or not.
But it would allow for more cap to mwd to the enemy.That would be pretty much all that blasters need.Dps is fine.Although thinking of the skills you need to use them,they could get 5% or so.
Maxed gunnery skills Very good navigation skills All cap skills All fitting skills cuz neutrons are a pain to fit Very good armor skills etc without these you dont need to get into a blaster ship
This is actually an excellent idea since many Gallente ships also have an active repair bonus. Trying to power high cap usage guns while using a MWD to get into point-blank range on ships that aren't even the fastest AND potentially run an active armor tank is brutal.
After saying that, the current game doesn't really favor active tanks outside of 1v1 or really small gang situations anyways. :/
Still, even if it were to aid in the fact that blaster boats need to use a MWD like nobody else, that would be a step in the right direction.
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Ralnik
Mutineers
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Posted - 2010.09.24 20:58:00 -
[82]
Originally by: Loki Nahat
Hybrids do need a buff, the least we could settle for would be an improvement to the tracking discrepancy at short ranges. At the most hopeful, a damage boost that creates them to be the short range weapon system they are intended to be. Basically I don't mind MWDing (yes it's now a verb) and loosing precious time getting into optimal, as long as it's worth it. Currently and for a lot of recent history it's just been more efficient to fit lasers.
I'm not 100% convinced that Blasters need a tracking buff, however if in theory CCP gave a buff to Gallente blaster ship's speed and agility tracking might be a bigger issue.
Personally right now I think Blasters and Missiles are kind of the same in their need for specific EW mods to get the best damage out put. With missiles it's pretty common knowledge that you need to use a Target Painter and with Blasters it should be common knowledge that they require the usage of webs & scam to get the most of out them.
If your target is webbed blasters will track just fine in most cases assuming you aren't trying to hit a AB fig with large blasters..
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Skunk Gracklaw
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.09.24 21:13:00 -
[83]
Originally by: NightmareX Try to be more stupier than you already are please.
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Jane Vherokior
Minmatar Tribal Liberation Force
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Posted - 2010.09.24 21:19:00 -
[84]
tl;dr
Two prong solution: 1) don't fly Gallente in combat, and 2) don't fly Gallente in combat.
No need to thank me.
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Barakkus
Caelestis Iudicium
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Posted - 2010.09.24 21:52:00 -
[85]
I thought Gallente were supposed to be more drone focused than guns.
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Ralnik
Mutineers
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Posted - 2010.09.24 22:14:00 -
[86]
Originally by: Barakkus I thought Gallente were supposed to be more drone focused than guns.
Only a few ships.. Like the Vexor,Ishtar,Myrm & Dommi get bonus to drones the rest tend to depend on Blasters and drones as secondary DPS.
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HeIIfire11
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Posted - 2010.09.24 22:18:00 -
[87]
Originally by: Barakkus I thought Gallente were supposed to be more drone focused than guns.
Hyperion cant even send out 5 heavies..and its tracking sucks.Fail boat and not the only one gallente has.
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Professor Tarantula
Hedion University
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Posted - 2010.09.24 22:27:00 -
[88]
Originally by: HeIIfire11
Originally by: Barakkus I thought Gallente were supposed to be more drone focused than guns.
Hyperion cant even send out 5 heavies..and its tracking sucks.Fail boat and not the only one gallente has.
No T1 battleship can field 5 heavies except a Domi, which happens to be Gallente.
In addition, i can work miracles with a Hyperion when it comes to tanking.
My Warmest Regards. Prof. Tarantula, Esq. |
Barakkus
Caelestis Iudicium
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Posted - 2010.09.24 22:29:00 -
[89]
Maybe they should buff drones on Gallente ships then instead of guns.
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London
Dark-Rising IT Alliance
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Posted - 2010.09.24 22:30:00 -
[90]
Originally by: Professor Tarantula
Originally by: HeIIfire11
No T1 battleship can field 5 heavies except a Domi, which happens to be Gallente.
Actually, Megathron can.. but it *just* has the room for it and no bonuses... while the Domi and Ishtar can field waves of different sizes.
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