Pages: 1 2 [3] 4 5 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

CCP Explorer

|
Posted - 2010.09.26 00:22:00 -
[61]
Originally by: Legs Mackenzie Would be interested to know about the hardware being deployed. Is the infrastructure based on that of Eve?
Only in the sense that we have a lot of knowledge on how to set up and operate big clusters.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Legs Mackenzie
|
Posted - 2010.09.26 00:28:00 -
[62]
Originally by: CCP Explorer
Originally by: Legs Mackenzie Would be interested to know about the hardware being deployed. Is the infrastructure based on that of Eve?
Only in the sense that we have a lot of knowledge on how to set up and operate big clusters.
So clusters then. And also big.
I considered mentioning latency, but too obvious.
Good luck though, sincerely 
|

Professor Tarantula
Hedion University
|
Posted - 2010.09.26 00:29:00 -
[63]
Originally by: CCP Explorer
Originally by: Legs Mackenzie Would be interested to know about the hardware being deployed. Is the infrastructure based on that of Eve?
Only in the sense that we have a lot of knowledge on how to set up and operate big clusters.
So it's also going to run on a single server?
My Warmest Regards. Prof. Tarantula, Esq. |

Intense Thinker
Minmatar
|
Posted - 2010.09.26 00:31:00 -
[64]
Originally by: Professor Tarantula
Originally by: CCP Explorer
Originally by: Legs Mackenzie Would be interested to know about the hardware being deployed. Is the infrastructure based on that of Eve?
Only in the sense that we have a lot of knowledge on how to set up and operate big clusters.
So it's also going to run on a single server?
Can we export our ships?  Signature locked for editing a moderator's warning. Zymurgist |
|

CCP Kepler

|
Posted - 2010.09.26 00:48:00 -
[65]
Originally by: Cyan Whisper Does CCP/White-Wolf intend to release this as a Vampire: The Masquerade (Gothic-punk, dark comic graphic novel atmosphere) or a Vampire The Requiem
The World of Darkness MMO will be based on Vampire: The Masquerade.
|
|

Cyan Whisper
|
Posted - 2010.09.26 00:59:00 -
[66]
Originally by: CCP Kepler
Originally by: Cyan Whisper Does CCP/White-Wolf intend to release this as a Vampire: The Masquerade (Gothic-punk, dark comic graphic novel atmosphere) or a Vampire The Requiem
The World of Darkness MMO will be based on Vampire: The Masquerade.
Fantastic. Thank you.
|

Mr M
Agony Unleashed
|
Posted - 2010.09.26 01:15:00 -
[67]
Originally by: CCP Explorer Indeed then EVE Online and World of Darkness are based on the same CARBON technology foundation.
We have in the last few years split up the code of EVE into game-specific and game-agnostic parts, creating the CARBON framework that will be used by World of Darkness and DUST 514. A lot of the code that has been written for World of Darkness, in particular the avatar-specific code, is also a part of the CARBON framework and will in turn be used in the Incarna expansion of EVE.
Odin's beard. Was that so hard to say? You could've admitted that months ago and you'd dodged a lot of drama.
Oh well, I'm glad the vampire is out of the bag at last. Malkavians are cool.
Eve Tribune|EVEgeek|Firebrand Radio |

Rhinanna
Minmatar Volition Cult The Volition Cult
|
Posted - 2010.09.26 01:24:00 -
[68]
I've always liked the catiff, clanless is fun

I hope they do it in sandbox style like eve, the level of freedom is one of the things that makes EvE great. The whole atmosphere is also very important however the trailer looks like its staying fairly close which is nice. -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag) |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.09.26 01:41:00 -
[69]
Originally by: Cyan Whisper Fantastic. Thank you.
Curious why you prefer VTM to VTR? Not that I know anything about it. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
|

Noun Verber
Gallente
|
Posted - 2010.09.26 01:48:00 -
[70]
Originally by: Liang Nuren
Originally by: Cyan Whisper Fantastic. Thank you.
Curious why you prefer VTM to VTR? Not that I know anything about it. 
-Liang
Before forums, pen and paper nerds used new editions as a catalyst for rage. The trend is still continuing.
|

Professor Tarantula
Hedion University
|
Posted - 2010.09.26 01:49:00 -
[71]
Originally by: Liang Nuren
Originally by: Cyan Whisper Fantastic. Thank you.
Curious why you prefer VTM to VTR? Not that I know anything about it. 
-Liang
I think they answered that in how each was described. But if you want, play VTM: Bloodlines and see for yourself.
One of the most underrated games of this decade. Stumbled on it quite by accident and was blown away. Really a shame it didn't get more exposure.
My Warmest Regards. Prof. Tarantula, Esq. |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.09.26 01:56:00 -
[72]
Originally by: Professor Tarantula
I think they answered that in how each was described. But if you want, play VTM: Bloodlines and see for yourself.
One of the most underrated games of this decade. Stumbled on it quite by accident and was blown away. Really a shame it didn't get more exposure.
Yeah, one of the creepier games I've ever played. The scene in the haunted house really messed with my mind... I had to keep reminding myself that I was a bad ass mother ****ing vampire and no silly ghost was gonna mess with me!
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
|

Professor Tarantula
Hedion University
|
Posted - 2010.09.26 02:07:00 -
[73]
Originally by: Liang Nuren
Originally by: Professor Tarantula
I think they answered that in how each was described. But if you want, play VTM: Bloodlines and see for yourself.
One of the most underrated games of this decade. Stumbled on it quite by accident and was blown away. Really a shame it didn't get more exposure.
Yeah, one of the creepier games I've ever played. The scene in the haunted house really messed with my mind... I had to keep reminding myself that I was a bad ass mother ****ing vampire and no silly ghost was gonna mess with me!
-Liang
So many events in that game stuck with me, which is rare these days. Characters and everything were so vivid. AI was a little buggy, but we can blame that on Valve.
Everytime the subject comes up i find myself gushing about it. Think i'm going to finally give it another playthrough.
My Warmest Regards. Prof. Tarantula, Esq. |

Orange Lagomorph
|
Posted - 2010.09.26 02:11:00 -
[74]
Originally by: Noun Verber Before forums, pen and paper nerds used new editions as a catalyst for rage. The trend is still continuing.
These days, it's usually with good reason.
Witness Shadowrun 3rd compared to Shadowrun 4th.
|
|

CCP Explorer

|
Posted - 2010.09.26 02:23:00 -
[75]
Originally by: Mr M
Originally by: CCP Explorer Indeed then EVE Online and World of Darkness are based on the same CARBON technology foundation.
We have in the last few years split up the code of EVE into game-specific and game-agnostic parts, creating the CARBON framework that will be used by World of Darkness and DUST 514. A lot of the code that has been written for World of Darkness, in particular the avatar-specific code, is also a part of the CARBON framework and will in turn be used in the Incarna expansion of EVE.
Odin's beard. Was that so hard to say? You could've admitted that months ago and you'd dodged a lot of drama.
Oh well, I'm glad the vampire is out of the bag at last. Malkavians are cool.
Possibly, but World of Darkness had not been officially announced then, even though it's one of CCP's worst kept secrets... 
But it has been announced now and therefore we are able to talk about EVE Online, DUST 514, World of Darkness and CARBON (the common technology foundation) and explain in more detail how they are linked or a part of the same strategy of shared code and BattleTesting.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.09.26 02:24:00 -
[76]
Edited by: Liang Nuren on 26/09/2010 02:25:21
Originally by: CCP Explorer BattleTesting.
Moar Details. NAO!
-Liang
Ed: Holy crap man, its 2:30AM in Reykjavik. You trying to steal my forum ***** title??! -- Eve Forum ***** Extraordinaire On Twitter Blog
|

Professor Tarantula
Hedion University
|
Posted - 2010.09.26 02:42:00 -
[77]
I think battletesting is just the term they use for adapting code that is used on the live server.
My Warmest Regards. Prof. Tarantula, Esq. |
|

CCP Explorer

|
Posted - 2010.09.26 02:42:00 -
[78]
Originally by: Liang Nuren
Originally by: CCP Explorer BattleTesting.
Moar Details. NAO!
Ed: Holy crap man, its 2:30AM in Reykjavik. You trying to steal my forum ***** title??!
See this dev blog: - CCP has a technical vision of sharing game-agnostic code between different projects. We have a Core Technology team that works specifically on such code, e.g., the Trinity graphics engine, and then the game teams, such as the EVE Development team, integrate that code and build game specific functionality leveraging as much of the CCP Core Technology Platform as possible. When writing new functionality, the game teams are encouraged to separate the game-specific code from the game-agnostic code and submit as additions and enhancements to the CCP Core Technology Platform. That way all the different development teams within CCP further all our projects. (True leveraging of global synergies.)
Of course the CCP Core Technology Platform, as stands today, didn't come into existence this way. It was originally written simply as a part of EVE and then later the game-agnostic parts were extracted from it. This process has come to be known internally at CCP as "corification", and the act of releasing Core Technology Platform enhancements to EVE Online is called "battletesting". and this dev blog: - As CCP and EVE continue to grow, it makes sense for us to consider our existing technologies and re-use these if appropriate across our projects as part of the Carbon framework. This becomes more appealing if those technologies are proven (or, as we call it, ębattletested') in the crucible that is a game being used by a passionate, resourceful and sometimes devious player base. Furthermore, as our new projects continue to mature, we can take the technologies developed by them and apply them to EVE. This means that the EVE development teams get some great new technologies which it hasn't had to spend any developer time creating. Having the CTG take the strain making this happen ensures the EVE developers can concentrate on developing EVE and make best use of this common technology.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.09.26 02:46:00 -
[79]
Originally by: CCP Explorer See this dev blog
Ah yeah, I read those. I just didn't recognize the term. Thanks for the links though!
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
|

Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
|
Posted - 2010.09.26 03:52:00 -
[80]
This thread is full of awesome and win
Cant wait for Incarna and now I cant wait for WoD. That Carbon vid was amazing, plz show more soon(tm) -----------------
My EvE Comic
|

Thagurz
|
Posted - 2010.09.26 04:27:00 -
[81]
The bald head glare was a bit distracting. Originally by: Optical Illusion Whilst your there, could you also remove learning skills, T2 bpos, and install a feature where by i cant get ganked outside jita 4-4 with my 2 bil in a badger.
|

illford baker
exo-galactic enterprises
|
Posted - 2010.09.26 04:52:00 -
[82]
will it have the same "one player driven server/universe" that eve has?
|

Ghoest
|
Posted - 2010.09.26 04:53:00 -
[83]
I find it completely bizarre that CCP has decided to switch to the gothic woman/gay male target demographic considering that they build the company with EVE.
Wherever you went - Here you are.
|

Cyan Whisper
|
Posted - 2010.09.26 05:16:00 -
[84]
Originally by: Liang Nuren
Originally by: Cyan Whisper Fantastic. Thank you.
Curious why you prefer VTM to VTR? Not that I know anything about it. 
-Liang
Aesthetically speaking:
VTM: -Simplicity. -Strong Gothicpunk ambiance. -Straightforward unabashedly comic approach to setting (a don't ask why (strictly speaking) set of reasons for things that are for the most part coherent.) -An underlying & fictionally hinted at via writing style of various speakers that produced an ambiance of: - this is how it is IRL. Even if everyone reading and writing the material is mature and well aware it's all just a game. Note this was much more prevalent in early to mid era White Wolf written material. As development progressed, it became more and more surreal. Clearly a game / comic setting.
VTR: -Complexity. -Rationalized vampires in a faux-real-world-esque setting, -A lack of signal and a lot of noise when trying to grasp onto the setting as a whole. It's a bit like a shoebox of ideas all thrown together, jumbled around, reconfigured and subsequently laid out with much attention paid to detail and execution. Yet in the process Vampire seems to have lost its heart and soul.
In many respects from an aesthetic point of view, one can endlessly argue for either as a valid way to play "Vampire". Yet honestly i'm of the opinion that VTR got lost in its myriad of possible ways to be played. If i want complexity and rational explanations for nearly everything, I'll play Eve + Incarna.
|

Venkul Mul
Gallente
|
Posted - 2010.09.26 05:43:00 -
[85]
Originally by: Liang Nuren
Originally by: Cyan Whisper Fantastic. Thank you.
Curious why you prefer VTM to VTR? Not that I know anything about it. 
-Liang
While the narrator/gamemaster will make a lot of difference:
VTM: - world spanning ambientation where he "elders" are really much more powerful than the "young" vampires, you have to fight teeth and nails to climb the ladder of vampire political power and the increase in your vampire powers has very clear upper limits unless you drink the "soul" of a elder, something that if discovered will likely make you the target of a death hunt; - nice backstory with Caino as the first vampire and your most important trait (generation) showing of far removed you are from him; - good for a game where new players will not be too disadvantaged (game mechanic wise) against players with more years of gaming time while the player RL political/relational skills will have a real impact.
VTR: - more localized playing with weaker links with other cities, the gap between "elders" and "young" vampires is much narrower, the increase in your vampire powers is easier and not really limited by your generation; - backstory is less developed; - using that set of rules the time you have played will make a larger difference in your personal power advantaging older players instead of more politically savvy players.
Note that I really hope that the "elders" will be NPC only (what age/generation will mark an elder is something that should be balanced by CCP). |

Ran Khanon
Amarr Swords Horses and Heavy Metal
|
Posted - 2010.09.26 07:58:00 -
[86]
Methinks it is time to invest in CCP shares. They'll be pumping out 10 gpy soon (games per year) ^_^
Recruiting. |

Jim Pooley
The Bobtheminer Appreciation Society
|
Posted - 2010.09.26 08:10:00 -
[87]
Is it true you were going to call the engine "Charon" but got scammed? ------------------------------------------
Mines a Pint of Large
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.09.26 08:13:00 -
[88]
Originally by: Ghoest I find it completely bizarre that CCP has decided to switch to the gothic woman/gay male target demographic considering that they build the company with EVE.
You dont think offering gullible middle-class kids a chance to talk about their inner selves and suffering in return for money is a good business plan?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.09.26 08:19:00 -
[89]
Originally by: CCP Explorer
But it has been announced now and therefore we are able to talk about EVE Online, DUST 514.
Seems like it's been a long while since anyone at CCP talked to us about Dust... let's hear something?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

NewGit
Caldari Rusty Industries
|
Posted - 2010.09.26 08:24:00 -
[90]
Will I be able to open a universal chain of Blood Banks and corner the market on red Bio Goo ? Perhaps a chain of late night dental clinics as well ? Long cloaks and gothic wear shops will be a hit, as maybe garlic/crucifix/silver shops too ? (Can I get a price check on a Silver Crucifix BPO ? And some T2 Wooden Stakes ?)
*-*-*-*-*-*-*-*-*-*-*-*-*-*-* If it moves, shoot it. If it doesn't move, mine it. |
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |