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Ash Donai
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Posted - 2010.10.18 18:29:00 -
[151]
Originally by: Krathos Morpheus I don't know other operations of this magnitude to compare with.[/justify]
This is actually something that CCP could be more forthcoming about in their QEN. Between alliance leaderships who rip off their members re: moon goo, reaction exploits, C6 exploits, etc. a whole lot of ISK is generated for a very small number of players. Yes, 20 trillion a month are created by bounties, that horse is dead.
The point is that like 3% (made up!) of the players hold 90% of the 400 trillion ISK in existence. It would be interesting to know what the ISK distribution actually looks like if CCP cba to actually release those figures, though I assume that it would make the casual player look bad and perhaps deter him/her from playing because (s)he can never catch up (which is true regardless). |

Netheranthem
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Posted - 2010.10.18 19:10:00 -
[152]
Originally by: Ash Donai
Originally by: Krathos Morpheus I don't know other operations of this magnitude to compare with.[/justify]
This is actually something that CCP could be more forthcoming about in their QEN. Between alliance leaderships who rip off their members re: moon goo, reaction exploits, C6 exploits, etc. a whole lot of ISK is generated for a very small number of players. Yes, 20 trillion a month are created by bounties, that horse is dead.
The point is that like 3% (made up!) of the players hold 90% of the 400 trillion ISK in existence. It would be interesting to know what the ISK distribution actually looks like if CCP cba to actually release those figures, though I assume that it would make the casual player look bad and perhaps deter him/her from playing because (s)he can never catch up (which is true regardless).
And what does that prove? That 97% of players didn't figure the good way to make ISK or just don't care because they've got a mission ship and don't need much more?
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Ash Donai
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Posted - 2010.10.18 19:53:00 -
[153]
Originally by: Netheranthem And what does that prove? That 97% of players didn't figure the good way to make ISK or just don't care because they've got a mission ship and don't need much more?
Actually it would prove, as a generalization, that 97% of players work for the remaining 3%.
The players with several hundred billion ISK in their wallets didn't make that ISK, they reallocated it from someone who extracted it from the game mechanics to them. The only people who literally create ISK are those who shoot rats and run missions (well and insurance fraud when that still worked). |

Netheranthem
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Posted - 2010.10.18 19:58:00 -
[154]
Originally by: Ash Donai
Originally by: Netheranthem And what does that prove? That 97% of players didn't figure the good way to make ISK or just don't care because they've got a mission ship and don't need much more?
Actually it would prove, as a generalization, that 97% of players work for the remaining 3%.
The players with several hundred billion ISK in their wallets didn't make that ISK, they reallocated it from someone who extracted it from the game mechanics to them. The only people who literally create ISK are those who shoot rats and run missions (well and insurance fraud when that still worked).
Anyone is free to start trading or anything else that would make you billions. Why aren't there that much traders? It requires time and patience, plus a lot of ISK to invest in it. If there were like 10 times much more traders, this would certainly change your numbers, but for the moment some are too lazy or don't care enough about that to change that. It's not like we're breaking any competition, or are we?
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Companion Qube
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Posted - 2010.10.18 20:56:00 -
[155]
Originally by: Ash Donai The point is that like 3% (made up!) of the players hold 90% of the 400 trillion ISK in existence. It would be interesting to know what the ISK distribution actually looks like if CCP cba to actually release those figures, though I assume that it would make the casual player look bad and perhaps deter him/her from playing because (s)he can never catch up (which is true regardless).
It's a lot harder to estimate this than you'd think - not many people keep 100b isk liquid, most of it's tied up in "stuff" 
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Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2010.10.18 21:59:00 -
[156]
Originally by: Companion Qube
Originally by: Ash Donai The point is that like 3% (made up!) of the players hold 90% of the 400 trillion ISK in existence. It would be interesting to know what the ISK distribution actually looks like if CCP cba to actually release those figures, though I assume that it would make the casual player look bad and perhaps deter him/her from playing because (s)he can never catch up (which is true regardless).
It's a lot harder to estimate this than you'd think - not many people keep 100b isk liquid, most of it's tied up in "stuff" 
Assets, multiple characters, multiple accounts, private corporation wallets and hangars, shared corporation wallets and hangars, loans, debt, etc. There are many places that wealth hide, and there is no accurate way to mechanically calculate the distribution across the board (as much as I wish it otherwise). The best you can do is make educated guesses based on anecdotal evidence and the limited data available.
I've seen a lot of gut feeling guesses at this and other wealth numbers from all kinds of players. It's definitely an interesting part of the game =) ______________________________
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Thrasymachus TheSophist
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Posted - 2010.10.18 22:40:00 -
[157]
If you can't see why it's in CCP's interest to keep PLEX prices high ....
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Ash Donai
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Posted - 2010.10.18 22:41:00 -
[158]
QEN Q2 2010 puts the total amount of ISK in EVE at 400 trillion, that's liquid ISK and not assets the way I read it. Should be trivial for CCP to figure out how that liquid ISK is distributed in terms of how many wallets contain want percentage of the total ISK. Though it's perhaps not really a relevant statistic from the QEN perspective. |

Zelot Blueice
XTC Cartel
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Posted - 2010.10.18 23:42:00 -
[159]
Welp, prices on the rise again. 373.3 lowest sell and 366.1 highest buy.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.18 23:46:00 -
[160]
Its not _again_ it never stopped, just look at 20 day average line, its steady going up confirming im still selling plexes for 400mil daily (obviously not in trade hubs, but still)
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Lederstrumpf
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Posted - 2010.10.19 11:24:00 -
[161]
Edited by: Lederstrumpf on 19/10/2010 11:27:49
I expect prices to stay around 360 for a short while with a chance to go up above 400 ... and I expect some steep price decline after the November release. If there will be no such decline I'd assume CCP is on a downwind spiral in regards to new customer numbers...
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2010.10.19 14:24:00 -
[162]
i just sold mine for 375mil/each
do i win?
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Diomedes Calypso
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Posted - 2010.10.19 22:05:00 -
[163]
Originally by: Jita Bloodtear
Originally by: Lillith Starfire Edited by: Lillith Starfire on 16/10/2010 08:59:48 Accounts maintained using plex bought with ISK make no difference to CCP $$$
Except for the whole part about if people trim back their accounts in droves because of high prices, then the demand for PLEX will dry up and CCP will have fewer paying accounts. Let's not pretend that paying via PLEX is not paying...
Its been gone through other places but I'm of the opinion that accounts kept active by purchasing plex with isk aren't truly paying accounts and really are not the tail that wags the dog (they have some value in a few complicated ways though).
People willing to buy extra plex to sell for isk are the real "customers" who's interest must be met and the true revenue producers. The existence of people playing for free does help those people the people buying ISK with extra plex drink the Koolaid and pay rl$ for imaginary assetsàthey have a marketing value.
If income streams like PI coupled with Bounty increases were increased and playing conventions made using anything more expensive than a BC a ôfailö habità pvp players who donÆt like making ISK would stop buying extra plex.
ThatÆs an issueà every plex gets sold eventually (although they get the 0% interest ôfloatö _ the very atrractive use of $ before costs are actually incurred that Warren Buffet loves in the Blue Chip Stamp, Amex traveler check, Insurance float model) .
The incremental Buyer will surface at some point not from extra interest in the game but because the price in isk gets low enough to use to expand game play options.
Having someone willing to pay double or tripple the monthly subscription cost a much harder thing to achieveàthe big picure really doesnÆt mean much that they get 1 fitted hac or 2 , 200 million isk or 400million.. they need to have drunk the Koolaid the small fluctuations in the number of plex the koolaid drinker will buy based on the value in isk the $/euro brings isnÆt nearly as important to getting them brainswashed into thinking its worth real money to get game assets in the first place.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.20 00:29:00 -
[164]
Originally by: Diomedes Calypso they need to have drunk the Koolaid the small fluctuations in the number of plex the koolaid drinker will buy based on the value in isk the $/euro brings isnÆt nearly as important to getting them brainswashed into thinking its worth real money to get game assets in the first place.
That assumption is wrong, people dont pay real money for game assets, they pay for good time. CC transaction -> plex -> isk -> gank BS -> killmail -> fun. Quick and easy, no need to grind 3 hours in a belt with a hulk to fit that gank BS when you earn plex money in 10 minutes of IRL work.
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Zelot Blueice
XTC Cartel
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Posted - 2010.10.20 00:44:00 -
[165]
10 minutes of RL work? At average maybe a little more then an hour of RL work bro.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.20 02:05:00 -
[166]
Originally by: Zelot Blueice 10 minutes of RL work? At average maybe a little more then an hour of RL work bro.
Not everyone works in mcd/wallmart (yet). People that do dont buy plexes.
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Diomedes Calypso
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Posted - 2010.10.20 03:14:00 -
[167]
Well, I like to earn ISK.. its a fun part of the game.. why else would I be on the market discussion board? Obviously if the most people keep score on their trading and economic empires is the amount of isk they generate buying isk defeats the purpose of using making isk as a game goal.
You have some point.... SOME people might hold the perspective you have, that it only takes a bit of RL time to make a pile of isk that would take 10 times plus the game time to accumulate...maybe the "drunk the koolaid was over the top"... "People who enjoy the game enought to pay a mutiple of the basic subscription cost" might be more fair. ... but my points still apply ... CCP needs to make those people happy to sell plex.. keeping someone happy enough that uses isk to avoid using real life money to pay for 3 accounts happy enough to use isk to buy a plex for a 4th does little good.
Thats my situation. Yes I drive a $40k car, spend thousands of dollars a year on kids orthidonture, thousands more on their summer and sports camps...I could afford to buy isk or at least pay for my 4 accounts with real money but it would defeat the game goals for me (certainly the additional accounts)
Personally (and I mean personally... I don't expect people to find pleasure the same way I do) for me, earning the isk is fundamental to the game.. the same way that struggling with answers is fundamental to doing a cross word puzzle . Not everyone sees it that way....but for me, even for pvp, the sting in time of losing the isk is what makes pvp valuable. If I looked at a battleship as 3 minutes of real life work, the loss of a battleship isn't a major event like it would be if it took 4 hours
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Diomedes Calypso
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Posted - 2010.10.20 03:24:00 -
[168]
Originally by: Rasz Lin
Originally by: Zelot Blueice 10 minutes of RL work? At average maybe a little more then an hour of RL work bro.
Not everyone works in mcd/wallmart (yet). People that do dont buy plexes.
Presumably you enjoy participating in the eve economy if you're on the Market Discussion forum ?
Unless you're a noob at trading (or don't actually enjoy it but hang out on the market boards anyway?) I'd think after 6 months you'd have 10s of billions of isk.. enough to pay for years of subscription time for mutiple accounts while still having a large pool of working capital ?
How can you make earning isk in the economy as a game goal and buy your way to your goal in the game and still have it be a game to you? Its loke looking at the answers to a crossward puzzle because the hour it would take you to figure it out isn't owrth your rl earning time?
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Mme Pinkerton
United Engineering Services
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Posted - 2010.10.20 05:26:00 -
[169]
Edited by: Mme Pinkerton on 20/10/2010 05:32:13
well, the opposite to your view, Calypso, would be that making ISK is just a (boring) means to be able to enjoy the "really" fun parts of EVE (usually that is pvp).
Viewing ISK making as an end in itself rather than a means is often referred to as the defining aspect of carebears. 
I usually pay for one or both of my accounts with RL money instead of ISK because minus 500-700m ISK/month would gimp my disposable income enough that I would have to think about how to make ISK in order to enjoy those parts of the game that are fun to me (and while thinking about the market is fun to me, playing the market in a somewhat serious fashion feels way too much like work to be actually enjoyable; I recently had running a 0.0 trading venture for a few weeks, but that was mainly about being able to provide the people I work with with a nice selection of T2 items in station while merely breaking even myself).
Having to think "Do I really want to join the corp fleet running anomalies that I could easily solo - after all I will only make about 2m/20min and how is that going to cover my subscription fees?" would (for me) defeat part of the purpose/fun of the game.
For me EVE is to a big part about having fun in a group of like-minded people not about grinding my way to the top of the income ladder.
edit: just posting this to emphasize that Calypso's argument/view relies on making ISK being the game's goal and that there are other equally plausible views common among players.
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Diomedes Calypso
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Posted - 2010.10.20 05:49:00 -
[170]
Originally by: Mme Pinkerton Edited by: Mme Pinkerton on 20/10/2010 05:28:49
well, the opposite to your view, Calypso, would be that making ISK is just a (boring) means to be able to enjoy the "really" fun parts of EVE (usually that is pvp).
Viewing ISK making as an end in itself rather than a means is often referred to as the defining aspect of carebears. 
I usually pay for one or both of my accounts with RL money instead of ISK because minus 500-700m ISK/month would gimp my disposable income enough that I would have to think about how to make ISK in order to enjoy those parts of the game that are fun to me (and while thinking about the market is fun to me, playing the market in a somewhat serious feels way too much like work to be actually enjoyable).
Having to think "Do I really want to join the corp fleet running anomalies that I could easily solo - after all I will only make about 2m/20min and how is that going to cover my subscription fees?" would (for me) defeat part of the purpose/fun of the game.
For me EVE is to a big part about having fun in a group of like-minded people not about grinding my way to the top of the income ladder.
edit: just posting this to emphasize that Calypso's argument/view relies on making ISK being the game's goal and that there are other equally plausible views common among players.
I don't entirely disagree...
I say entirely because I do enjoy pvping, and I hat ratting. I only rat to boost my security status back up from the nights i roam in low sec. I'm no mega pvper... my pvp character has 300 kills on battle-clinic in the last year and maybe 40 losses...
again im no pvp guru...very few solo kills...but I have done a fair bit of solo tackles ...even a lgion in a taranis... long enough for the "blob" (roaming gang) to catch up.
But plenty of my pvp friends that I spend my evenings with do buy plex and sell them for ships.
AND that was my point...
...they're the ones that are generating CCP revenue.
tha fact taht I make 5 to 10 billion a month trading.. something I enjoy...and can keep extra accounts active doing very slow trading that ties up capital but makes enough to pay for another account with little extra time...
my buying that plex for isk from a friend(or indirectly from them via them on the market) does ccp little good.
I'd use more accounts if they droped to 100 million isk a month.. maybe dozens...the isk wouldbe a pittance.... I could leave a few low sp alts selling things at outlandish prices in out of thew way places and still get enough reveune to pay for the account checking in once a month while building a carrier pilot of every flavor with the stream of sps...at 400million isk a month I need to think a little harder...
but either way it does no good to ccp.
My point isn't a judgement of the other players but saying that the people who are willing to pay more real money a month to play the game are the ones that CCP actually needs for revnue and needs to keep happy....those of uss with buying the extra accounts as a lark to soack up a bit of extra isk flow and a lucury of having a scout/cyno alt in every region for our pvp arm don't make them money when we buy that plex with isk and use it up....it may eliminate a layer of uncertainty down the line for us to use the right to pre-paid play now rather than later...
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.20 07:22:00 -
[171]
Originally by: Diomedes Calypso
Originally by: Rasz Lin
Originally by: Zelot Blueice 10 minutes of RL work? At average maybe a little more then an hour of RL work bro.
Not everyone works in mcd/wallmart (yet). People that do dont buy plexes.
Presumably you enjoy participating in the eve economy if you're on the Market Discussion forum ?
Unless you're a noob at trading (or don't actually enjoy it but hang out on the market boards anyway?) I'd think after 6 months you'd have 10s of billions of isk.. enough to pay for years of subscription time for mutiple accounts while still having a large pool of working capital ?
How can you make earning isk in the economy as a game goal and buy your way to your goal in the game and still have it be a game to you? Its loke looking at the answers to a crossward puzzle because the hour it would take you to figure it out isn't owrth your rl earning time?
sooooo when did we switch subjects to "traders and the ways they pay for the game"? Most EVE players pew for fun, isk is just a nuisance to them. All they want is to fit a shiny pew machine and blob someone. They dont care about a module being 1mil cheaper 3 jumps away, or PLEX being 10mil cheaper one region over. Most of them still has market set to sort on jump distance. Pew is fun, isk is work.
Originally by: Diomedes Calypso those of uss with buying the extra accounts as a lark to soack up a bit of extra isk flow and a lucury of having a scout/cyno alt in every region for our pvp arm don't make them money when we buy that plex with isk and use it up....it may eliminate a layer of uncertainty down the line for us to use the right to pre-paid play now rather than later...
Facepalm. How are we not making money to CCP? Alternative would be -CCP directly selling ISK and directly competing with gold farms. -about 40K less active subscribers
PLEX not only "solves" farming problem (farmers actually create demand and means for PLEX), but fills EVE universe with players that otherwise would not be there. I dont know if there is another MMO that combines subscription model with free to play option.
Sadly QEN doesnt quote direct number of PLEX activations per month, but graphs they publish suggest between 40K and 70K. What is amazing about the graph tho is the conclusion that PLEX PED is almost 0 (inelastic), 33% price hike did nothing to the demand. Simply put PLEX is the AIR 40K players breathe, they cant live without it and will pay any price marked demands.
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Lost Hamster
Hamster Holding Corp
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Posted - 2010.10.20 07:29:00 -
[172]
Edited by: Lost Hamster on 20/10/2010 07:30:55
Originally by: Tusen Takk i just sold mine for 375mil/each
do i win?
I bought one for 230m yesterday, so I win 
Originally by: Rasz Lin Sadly QEN doesnt quote direct number of PLEX activations per month, but graphs they publish suggest between 40K and 70K. What is amazing about the graph tho is the conclusion that PLEX PED is almost 0 (inelastic), 33% price hike did nothing to the demand. Simply put PLEX is the AIR 40K players breathe, they cant live without it and will pay any price marked demands.
Yep, it would be nice to see, the distribution of the Plexes, who many get in the game, how many of them will be activated, and how many of the current trades are just for "profit", buy low, sell high, etc. I hope the next QEN will en-light this.
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Diomedes Calypso
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Posted - 2010.10.20 15:12:00 -
[173]
Originally by: Ash Donai QEN Q2 2010 puts the total amount of ISK in EVE at 400 trillion, that's liquid ISK and not assets the way I read it. Should be trivial for CCP to figure out how that liquid ISK is distributed in terms of how many wallets contain want percentage of the total ISK. Though it's perhaps not really a relevant statistic from the QEN perspective.
It should be easy for them to figure out but the question is more complicated and would require them to use nic ids and stuff to combine the differerent accounts a player uses into one aggregate account (and of course combine the 3 characters on each account) . Tougher still is the isk in corporate wallets.
I have 11 traders and 1 primarily pvp player. The traders are in 3 different coprorations with only my characters as members... I tend to move isk above a few hundred isk per character into the corporate wallets so the other characters can get to the isk and also even if its a one character corp, so there is some control on how much you can lose on a key stroke error mistake.
And of course, if I have more than 10% of my trading assets in ISK, i'm being lazy by not actively employing it on the market.(I keep thinking i'll reach a limit, then I find other expensive things to sell in bulk...try day trading things like freghters and you'll see)
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Ash Donai
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Posted - 2010.10.20 22:00:00 -
[174]
Originally by: Diomedes Calypso
But plenty of my pvp friends that I spend my evenings with do buy plex and sell them for ships.
AND that was my point...
...they're the ones that are generating CCP revenue.
[...]
my buying that plex for isk from a friend(or indirectly from them via them on the market) does ccp little good.
Every time you buy a PLEX someone paid CCP $15 for it (roughly). That should really be obvious. Yes, your friend paid it, but PLEX don't exist separate from subscriptions since that's the only thing they can be used for. Your friend paid cash for his subscription and for your's if you buy the PLEX. You buying a PLEX for ISK made $15 for CCP, so yeah, it does CCP good. |

Brutolina
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Posted - 2010.10.21 00:00:00 -
[175]
Without plex-buyers there wouldn't have been any sellers.
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Diomedes Calypso
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Posted - 2010.10.21 06:09:00 -
[176]
My point was that CCP could have sold isk directly and created an entirely different isk sink,...the isk didn't need to come from players... free game time didn't need to go to players.........
However, looking at the new numbers we have on daily isk faucets and taking the time to go back over the 2009 4q QEN ...
... I was going to use the numbers to prove you wrong but, I instead realized that my impressions were far off from reality.
I had the feeling that volume of the $>plex>isk transactions was very small relative to the some of daily isk faucets. I suppose I should have been able to tell that from looking at the information in the referenced report... but I was keeyed in on the totalt volume of isk traded relative to the market transactions and probably didn't think clearly enough that something in the same of maagnitude of total daily plex sales would be a good number for the amount of $ being turned to isk. The amount of that volume attibutable to specualtion can't be much more than a third of it, and while I do bleive that the Jita market had way more than 1/2 of the trade of the specialty item that is isk... there are also many private transactions we don't see.
So... when we were given a daily number showing something like 1.3 ish daily isk faucets and what I might guess to be about 500 to 600 billion daily in isk $>plex>isk converstions... well
I stand corrected. To create a new sink on that order would be immense. To sell anything close to that amount of isk withou a new sink would require a drastic move like cutting rat bounties more than in half . That of course would completely ruin peoplse ablilty to pay for ships ratting/missioning and the balance of the isk from real $ to isk from low brow isk earning technicques of killing npcs.. just would be too warped...turn people off from the game etc.
So yeah...
A mechanism to encourage transfer of isk already in the game from richh in isk player to those willing to pay more rl money to avoid isk earning time in the game was needed. I have never objected to the idea that the draining of excess isk from those with piles of isk is a usueful counterpart to supplying isk for $.
So TLDR if the $>PLex>is total volume were only 5 to 10% of the abount of isk dropped into the economy by bounties and mission rewards my origial impression wouldn have been right...the isk may as well have been minted and sold direct by CCP... a tweeking lower of bounties to keep price stablity would have been hardly nnoticeable.
However, given that the the $>plex >isk volume is more than half the bountay and reward faucet printing isk would be catosrophic on game balance.
I was wrong. Technically CCP doesn't really need players to be turning over the isk to isk buyers...other sinks might be contrived...yet it is such a hugely efficient way of doing so and activation of accounts probably very very weighted toward people doing so for a 2nd 3rd and 4th acount has less actually variable costs to ccp than a one person 15$ a months subscription. .. it also tends to rpomote a more widely served industrial trade economy with industrialsts and fiancaicers with isk coming out their ears being able to expand their reach into backwaters.... the isk gets drained in a fare more organic way than some heavy handed sink...its almost like a gross royalty on the entire economic commununity...(that would take a hell of a lot of words to explain)
So.. yes....CCP needs to drain isk that will be resold from the game and doing so via the free accoutn time method has those buying the free game time with isk providing all sorts of other benefits to the game.
you're right
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Diomedes Calypso
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Posted - 2010.10.21 19:37:00 -
[177]
Getting back closer to where the thread was sort of "derailed" . The thread wasn't actually derailed, but the factors in price and demand were being contested.
I still think that the volume of Plex is set by a generally inelastic demand by Sellers motivated primarily by their level of interest in the game and their desires to pay real $ to do so. (generally.. there a few marginal buyers whoÆll opt to buy because they get more isk per $ with higher prices offset somewhat by being able to meet their ship purchase desires selling less plex)
I believe that the ISK PRICE of Plex is set mostly by buyers, most specifically the incremental buyer . If I had to guess, well over 50% of plex conversions to game time bought with ISK are for 2nd , 3rd and 4th accounts.
IÆd guess that of all the activations 70% or so have very littlel price elasticity in demand. Kids that donÆt have a job might earn isk to play regardless of the price. People with hundreds of billions and efficient operations needing a dozen characters wouldnÆt think twice if plex were 200 million or 550 million.
But, the kids may make a decision whether to keep a second account open based on the hours it would take them. Players making cusp risk/reward gambits on maybe developing a character for sale or for some thin margin industrial scheme , or dependent on data-core mining àthose would be likely to drop out of the bidding..
The overwhelming common incremental buyer is à.. bidding for a fairly finite supply based more on desire to fund ships lost with $ àà dropping out from bidding at the point where the PLEX price no longer justifyÆs the isk making advantage that account would provide.
Originally by: Brutolina Without plex-buyers there wouldn't have been any sellers.
True, but
My position was that CCP would have been able to sell newly created ISK directly to player and that the willingness to pay more real $ to play the game was where the profit for CCP lay
(and yes I agree with y'all... they pay double triple or more to parts of the game they don't like and don't find an efficient use of their time relative to buying the isk with real $ à and that makes sense to meà. the veiled insult in my ôdrinking the koolaidö line ((which can also mean enthusiastic support of something though)) should have een left out. )
OK û though - as mentioned above, the obstacle CCP faces in keeping a balanced game economy while meeting the demand of $>is is far far larger than I thought.:
Specifically the CCP really does need to drain isk from the game in proportion to what it sell. The amount of that sink would be far greater than any of the other game sinks save alone the ISK that leaves active circulation through player retirement. It would be very difficult to dream up a sink that would come mainly from those with large trade/industrial bases in a way that those players found profitable àdraining elsewhere would excaserbate the problem they already faced of pvp being too expensive to players not focused on isk. Draining isk also reduces the temptation for the sell side of the RMT by real players. By giving players extra economic capacity via extra characters, the drain tends to expand the depth of markets rather than stymie it as a tax. I never had an issue with CCP allowing second and third accounts to come at a discount or be at least partially funded via is.
I still wouldnÆt call the purchase with ISK and subsequent activation as a profit Center for CCPà it is profitable more in how it enhances the game play by allowing for balanced and even improved game dynamics that would be hard to match through different game design features that might actually really cost them $ in developer time . The forgone income is far less than the sum of the free-time used as a large number of the mutiple accounts and some of the primary accounts would have never been paid for in real $ and the variable costs in server time and customer service hours are probably less for a second account than a first account.
So yes, ISK>PLEX purchasers ad value to CCP, but I donÆt think itÆs the direct 1 to 1 relation people are suggesting.
Creating/retaining customers that are willing to pay more $ to play is a bigger priority and harder to achieve than finding a way to draw the isk from the game to meet that demand in a balanced way.
The ISK price though, is most largely determined by how much the incremental PLEX with isk buyer is willing to pay.
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Cash Equivalent
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Posted - 2010.10.22 16:06:00 -
[178]
The annoying, empire-wide, false floor at 333m is annoying.
Plex should expire after 67-90 days, in 30 day cycles, with a 1 week greyout period where no new plex can be created prior to the global expiration date.
Then we'd have a futures market. 
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Nikolai Kondratiev
Sphere Design Inc.
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Posted - 2010.10.22 17:11:00 -
[179]
Originally by: Cash Equivalent The annoying, empire-wide, false floor at 333m is annoying.
Plex should expire automatically be added to account after 67-90 days, in 30 day cycles, with a 1 week greyout period where no new plex can be created prior to the global expiration date.
Then we'd have a futures market. 
Fixed! _ Mining Crystal BPOs Angel Ships |

Dariah Stardweller
Gallente NO U111 Enterprises
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Posted - 2010.10.22 17:43:00 -
[180]
Originally by: Cash Equivalent The annoying, empire-wide, false floor at 333m is annoying.
How is that floor 'false' if I may ask? 
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