Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP Fallout
|
Posted - 2010.10.19 15:07:00 -
[1]
CCP Zulu's new dev blog details what happened with EVE Online Tyrannis 1.1, specifically changes to the UI core. You can read about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
Rablys
|
Posted - 2010.10.19 15:19:00 -
[2]
First!
|
Destination SkillQueue
Are We There Yet
|
Posted - 2010.10.19 15:20:00 -
[3]
It was about time you guys got it done, nice work.
Also, IBtC
|
Mynxee
|
Posted - 2010.10.19 15:27:00 -
[4]
Edited by: Mynxee on 19/10/2010 15:35:17 \o/ Thank you for this blog, Zulu!
One thing I remember most clearly from the June Summit was being told that a certain portion of the UI code related to the overview was discovered to be the cause of unreasonable lag; that code was rewritten in a different approach and solved the problem. Fingers crossed that there will be similar benefits from the efforts described in your blog--not to mention other good stuff.
Life In Low Sec |
Evelgrivion
Ignatium.
|
Posted - 2010.10.19 15:28:00 -
[5]
Edited by: Evelgrivion on 19/10/2010 15:29:25 Very nice blog to see. It's a lot easier to forgive UI egregiousness when the reason why is put out like this.
|
Aamrr
|
Posted - 2010.10.19 15:35:00 -
[6]
Thank you VERY much for the feedback, CCP. It's precisely stuff like this which makes me appreciate the unusually close relationship you've got with your players.
I can't wait to see the new features you can build from this. =D
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.10.19 15:38:00 -
[7]
I hear good things about this thread
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
|
Rage Spear
Minmatar Republic Military School
|
Posted - 2010.10.19 15:44:00 -
[8]
I have slighlty mixed feelings about this.
First, it is great to see you moving towards UI improvements, I'm sure everyone can see the need for this.
Second, it is really great to see you admitting that this was pretty painful HOWEVER:
Third, I think it is a real shame that despite what I assume is a pretty substantial QA team AND a test server to try these things on you still managed to release a patch with so many truly glaring problems. I accept that some problems cannot be foreseen but in this case some pretty big stuff managed to slip through.
Perhaps next time you should tell us before if you plan to do something like this again. Most people who play eve are pretty understanding and won't hate you too much if you're honest.
|
Regat Kozovv
Caldari Alcothology
|
Posted - 2010.10.19 15:54:00 -
[9]
Having heard a bit of things here and there over a couple of Fanfests, I can only say that this (corification) was sorely needed and a long time coming.
This is great news for the longevity of EVE and CCP as a company. You guys should be proud of yourselves. =)
Originally by: CCP Atropos THIS IS WHY WE CAN'T HAVE NICE THINGS.
|
Cuchulain Spartan
|
Posted - 2010.10.19 15:57:00 -
[10]
Edited by: Cuchulain Spartan on 19/10/2010 16:05:48
Originally by: Rage Spear
Perhaps next time you should tell us before if you plan to do something like this again. Most people who play eve are pretty understanding and won't hate you too much if you're honest.
This.
Maybe next time gives us a heads up.
E.g Dear Players,
We are about to release a substantial upgrage to our UI. We have done extensive internal QA tests but believe that some bugs may pass to Tranquility. In the first 72 hours of the release we will have all hands on deck working overtime to deal with any bug reports that are filed and we will be constantly present in the forums. We apologise in advance for an difficulties you encounter but rest assured that the long term results will be a much much better gaming experience for us both.
Regards, CCP
As annoying as the bugs would be I'd be much happier having read something like this in advance and prob much more helpfull towards solving the problems.
Edit: Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to easy the pain.
|
|
Dharh
Gallente Ace Adventure Corp
|
Posted - 2010.10.19 16:09:00 -
[11]
Originally by: Cuchulain Spartan Edited by: Cuchulain Spartan on 19/10/2010 16:05:48
Originally by: Rage Spear
Perhaps next time you should tell us before if you plan to do something like this again. Most people who play eve are pretty understanding and won't hate you too much if you're honest.
This.
Maybe next time gives us a heads up.
E.g Dear Players,
We are about to release a substantial upgrage to our UI. We have done extensive internal QA tests but believe that some bugs may pass to Tranquility. In the first 72 hours of the release we will have all hands on deck working overtime to deal with any bug reports that are filed and we will be constantly present in the forums. We apologise in advance for an difficulties you encounter but rest assured that the long term results will be a much much better gaming experience for us both.
Regards, CCP
As annoying as the bugs would be I'd be much happier having read something like this in advance and prob much more helpfull towards solving the problems.
Edit: Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to easy the pain.
I second this notion.
We want things to move forward, we just want to know whats going on before the mess hits our laps. Alot of people's anger and confusion would have squelched if this blog post had happened a couple weeks ago. We would have laughed at people who were still angry off the forums.
Anyway, once again I am proud to play a game that doesn't like to sit on its laurels.
|
Spartikaz
|
Posted - 2010.10.19 16:12:00 -
[12]
I dont want threads like this i want more threads about artwork and new graphics!
Give to me now or i will pod you all at CCP!
|
kano donn
New Path
|
Posted - 2010.10.19 16:13:00 -
[13]
Originally by: Cuchulain Spartan
Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to ease the pain.
This is an absolutely great idea
|
Leb Anonsky
|
Posted - 2010.10.19 16:23:00 -
[14]
Question remains - why the heck did you publish these changes straight into TQ and not to SISI?
|
Vincardi
Caldari
|
Posted - 2010.10.19 16:30:00 -
[15]
Edited by: Vincardi on 19/10/2010 16:32:16
Originally by: CCP Fallout CCP Zulu's new dev blog details what happened with EVE Online Tyrannis 1.1, specifically changes to the UI core. You can read about it here.
This is all we wanted to know. You should of posted this ahead of time, so when things where happening people would understand why. but not saying anything and then things breaking its no wonder why people where upset and asking what was going on and why things where not working or broke.
FOR EXAMPLE: I am still having problems in my note pad. just freaky things happening, like i cant delete text and when i do it deletes entire lines or it self types strange words and freaks out.
Links get garbled up and words get linked when no linkage was done to that word.
just strange things in note pad.
If you would of told us ahead of time what was happening, I would of understood why i lost some things in my note pad. which of course im still annoyed about, because i lost it.
But I am glad you are improving the UI. it is really so 1990's and we need a more updated UI anyways.
|
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2010.10.19 16:42:00 -
[16]
Thanks for the blog. Nice to see you guys tackling the UI, even if at first you didn't succeed...
This signature is useless, but it is red.
|
Ulair Memmet
ORIGIN SYSTEMS Ethereal Dawn
|
Posted - 2010.10.19 16:44:00 -
[17]
Nice to hear some updates Keep it up!
And btw: The UI Tweaks on SISI are AWESOME --------------------------------------------------
|
Myxx
Gallente Risen Angels
|
Posted - 2010.10.19 16:53:00 -
[18]
well done CCP. I second the notion that perhaps you might warn us about this kind of stuff next time. --
My opinion is my own and nothing but my own. Before putting words in my mouth, it might help to ask for clarification if you are confused. |
Mashie Saldana
Minmatar Veto Corp
|
Posted - 2010.10.19 16:54:00 -
[19]
Edited by: Mashie Saldana on 19/10/2010 16:55:48 Cool, can't wait to see how a new UI will look like. Also with moving the inventory to 64 bit, does that mean we finally will be able to have more than 2.1b units in a stack?
|
Kazuo Ishiguro
House of Marbles
|
Posted - 2010.10.19 17:34:00 -
[20]
Quote: While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers. We'll have a blog out about that soonTM.
Is the the same system that contains details of corp roles? They could do with more bits too, from what I've heard. People want more granularity (e.g. to let members cancel only corp R&D jobs that they've started themselves) but this is impossible without a major revamp. --- 34.4:1 mineral compression |
|
Tippia
Sunshine and Lollipops
|
Posted - 2010.10.19 17:39:00 -
[21]
So how much breakage is left to fix, and do you have any ETA on it, or is it just low-priority stuff that will be doled out over upcoming patches? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
thatbloke
Gallente
|
Posted - 2010.10.19 17:40:00 -
[22]
From the blog:
Quote: *Yes, obviously "Well, I'd hate to see what would happen if you guys actually tried to break things" - again, you should've seen the state of our internal servers over the summer.
Any chance that we could see it? :D
Originally by: CCP Shadow I think we'd be better off with a troll shard.
|
Jovan Geldon
Gallente Lead Farmers
|
Posted - 2010.10.19 17:47:00 -
[23]
Originally by: CCP Zulu idiosyncratic
You keep using that word. I do not think it means what you think it means.
|
Maxsim Goratiev
Gallente Imperial Tau Syndicate
|
Posted - 2010.10.19 17:47:00 -
[24]
Originally by: Cuchulain Spartan Edited by: Cuchulain Spartan on 19/10/2010 16:09:15
Originally by: Rage Spear
Perhaps next time you should tell us before if you plan to do something like this again. Most people who play eve are pretty understanding and won't hate you too much if you're honest.
This.
Maybe next time gives us a heads up.
E.g Dear Players,
We are about to release a substantial upgrage to our UI. We have done extensive internal QA tests but believe that some bugs may pass to Tranquility. In the first 72 hours of the release we will have all hands on deck working overtime to deal with any bug reports that are filed and we will be constantly present in the forums. We apologise in advance for an difficulties you encounter but rest assured that the long term results will be a much much better gaming experience for us both.
Regards, CCP
As annoying as the bugs would be I'd be much happier having read something like this in advance and prob much more helpfull towards solving the problems.
Edit: Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to ease the pain.
This is so true... If ccp would give out a few ships for the best bug reporters, you would have all your issues sorted in less than a day. Thta a really stron idea i think, think about it CCP.
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.10.19 17:55:00 -
[25]
Quote: The ones we knew about were all fixed prior to the 1.1 patch
Obvious lie.
Quote: Most of these should now be fixed.
Yeah except last one that literally breaking UI. When the fix scheduled? -- Thanks CCP for cu |
Master Akira
Child Head Injury and Laceration Doctors
|
Posted - 2010.10.19 17:56:00 -
[26]
Originally by: CCP Zulu ...so even though we had our whole QA department run through this,...
Wow, all three of them?
|
|
CCP Explorer
|
Posted - 2010.10.19 18:05:00 -
[27]
Originally by: Leb Anonsky Question remains - why the heck did you publish these changes straight into TQ and not to SISI?
These changes were on SiSi from early August.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Callic Veratar
|
Posted - 2010.10.19 18:05:00 -
[28]
I'm glad this was done now with Tyrannis winding down as opposed to having as one of the launch features of Incursion.
|
|
CCP Explorer
|
Posted - 2010.10.19 18:07:00 -
[29]
Originally by: Tippia So how much breakage is left to fix, and do you have any ETA on it, or is it just low-priority stuff that will be doled out over upcoming patches?
A new edit control for EVE Mail is undergoing testing. We have fixed the performance issues and we hope that the backspace/delete in line issues have been fixed as well. This new control will also be used in info window notes, channel motd edit, character sheet bio, channel input and notepad.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Reiisha
Evolution IT Alliance
|
Posted - 2010.10.19 18:10:00 -
[30]
So does this mean we're on the way to getting a UI like the one we keep seeing in the trailers?
"If you do things right, people won't be sure you've done anything at all"
|
|
Haniblecter Teg
F.R.E.E. Explorer The Initiative.
|
Posted - 2010.10.19 18:10:00 -
[31]
Originally by: Callic Veratar I'm glad this was done now with Tyrannis winding down as opposed to having as one of the launch features of Incursion.
Just going to go ahead and quote this. ----------------- Friends Forever |
|
CCP Explorer
|
Posted - 2010.10.19 18:14:00 -
[32]
Originally by: Callic Veratar I'm glad this was done now with Tyrannis winding down as opposed to having as one of the launch features of Incursion.
This is a part of our strategy to separate work like this from the expansions. That way new features don't suffer from unexpected breakage in unrelated areas and we can better focus our efforts in the post-deployments phases and more rapidly respond (as you may have noticed with the flurry of client hotfixes after Tyrannis 1.1 was deployed).
We are going to continue the 6-month / twice-a-year cycle for expansion but probably release more often in between.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Bekador
Gallente
|
Posted - 2010.10.19 18:20:00 -
[33]
Edited by: Bekador on 19/10/2010 18:21:05
Quote:
While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers.
Does that mean it may be possible that BPO and BPC will get a different icon now since you get more bits for item identification?
|
Tippia
Sunshine and Lollipops
|
Posted - 2010.10.19 18:25:00 -
[34]
Originally by: CCP Explorer
Originally by: Tippia So how much breakage is left to fix, and do you have any ETA on it, or is it just low-priority stuff that will be doled out over upcoming patches?
A new edit control for EVE Mail is undergoing testing. We have fixed the performance issues and we hope that the backspace/delete in line issues have been fixed as well. This new control will also be used in info window notes, channel motd edit, character sheet bio, channel input and notepad.
Nice.
àthen I'll go ahead and be mean/constructive by submitting a couple of bug reports on other things that are still not quite working the way they were before. Keep up the good work! ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
|
CCP Explorer
|
Posted - 2010.10.19 18:42:00 -
[35]
Originally by: Bekador
Quote: While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers.
Does that mean it may be possible that BPO and BPC will get a different icon now since you get more bits for item identification?
Not in that release.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Gekkoh
Caldari Genetisystems
|
Posted - 2010.10.19 18:55:00 -
[36]
Originally by: CCP Explorer
Originally by: Bekador
Quote: While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers.
Does that mean it may be possible that BPO and BPC will get a different icon now since you get more bits for item identification?
Not in that release.
Don't want to read hidden meaning where there is none, so can you clarify if you do intend to address that issue at some point? e.g. is it on a schedule somewhere?
It would be so awesome to be able to easily keep the two types separated (including in list view).
Thanks for the update on the UI work, I'm really looking forward to the improvements!
|
TYR3L
|
Posted - 2010.10.19 19:06:00 -
[37]
Originally by: Reiisha So does this mean we're on the way to getting a UI like the one we keep seeing in the trailers?
^^Maybe?
The UI has always been a minor disappointment. Good to see that work is being done in this area, even if its a while before we actually see new UI visuals.
|
|
CCP Explorer
|
Posted - 2010.10.19 19:12:00 -
[38]
Originally by: Gekkoh
Originally by: CCP Explorer
Originally by: Bekador
Quote: While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers.
Does that mean it may be possible that BPO and BPC will get a different icon now since you get more bits for item identification?
Not in that release.
Don't want to read hidden meaning where there is none, so can you clarify if you do intend to address that issue at some point? e.g. is it on a schedule somewhere?
It would be so awesome to be able to easily keep the two types separated (including in list view).
It's not scheduled but we are aware of players' desire to have this feature.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Korerin Mayul
Amarr hirr
|
Posted - 2010.10.19 19:15:00 -
[39]
Originally by: Cuchulain Spartan Edited by: Cuchulain Spartan on 19/10/2010 16:09:15
Originally by: Rage Spear
Perhaps next time you should tell us before if you plan to do something like this again. Most people who play eve are pretty understanding and won't hate you too much if you're honest.
This.
Maybe next time gives us a heads up.
E.g Dear Players,
We are about to release a substantial upgrage to our UI. We have done extensive internal QA tests but believe that some bugs may pass to Tranquility. In the first 72 hours of the release we will have all hands on deck working overtime to deal with any bug reports that are filed and we will be constantly present in the forums. We apologise in advance for an difficulties you encounter but rest assured that the long term results will be a much much better gaming experience for us both.
Regards, CCP
As annoying as the bugs would be I'd be much happier having read something like this in advance and prob much more helpfull towards solving the problems.
Edit: Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to ease the pain.
Both of these ideas need to go to the CSM immediately. the players want to help! just because your moving from SME to Enterprise dosent mean you have to leave us behind *puppy eyes*
|
Dav Varan
|
Posted - 2010.10.19 19:21:00 -
[40]
Sometimes I play full screen when I want the full awesomeness of the graphics. Sometimes I play dual client on one physical screen. When playing dual client each of the clients is below my screens maximum res so that I can have them overlaping and see important bits from both at the same time.
Now switching between Full screen and lower client res ( windowed ) mode is a real pain.
The problem is the UI never rearranges itself correctly or even sensibly.
All sorts of problems seem to happen when changing res.
Windows that are stuck to one another somtimes appear in the wrong order. E.g. selected item window jumps to below the overview rather than above it and the drone window overlaps somewhere in the middle making it inaccesable.
Sometime windows that are now too large stay to large and you cant resize them because the bottom of the window is off screen.
etc etc etc.
So each time I change res its a lot of fiddling round.
Rather than this "Inteligent" UI rearange code we seem to have at the moment wouldnt it be simpler for you and us to have UI code that simply remembers the position of each window for each character for each resolution ??
Also while I'm bleating on.
Seen a weird one where moving a pinned window that is snapped onto another window causes all the snap attached windows to move with it in one big block. Highley unuseful !
|
|
Karia Sur
|
Posted - 2010.10.19 19:46:00 -
[41]
Edited by: Karia Sur on 19/10/2010 19:49:00
Quote: More turbulence ahead
While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers. We'll have a blog out about that soon.
I guess thats the heads-up to make sure our fans are clean for when the **** hits it big style.
|
Circumstantial Evidence
|
Posted - 2010.10.19 20:12:00 -
[42]
Would really like a fixed font choice for mail, so I can make neatly aligned columns.
I understand that these changes are necessary steps in that direction, plus so much more. Thanks for taking this beast on, finally! |
Sybil Harman
|
Posted - 2010.10.19 20:12:00 -
[43]
Hmmm... I don't want to sound too unsympathetic, but only half-marks I think.
I can only echo the sentiments of a few of the earlier posters:
Putting out the reasons for the UI changes after the event, weeks after breaking the game for a large number of players, and maintaining what looked like a sullen silence in the face of player complaints... well, in those circumstances the blog just reads as an excuse - "sorry we broke it, but we meant well and you'll thank us when the dust has settled".
If you'd have released this blog before the 1.1 release and the subsequent patching fiascos, and had fixed some of the errors that you yourself admit were "obvious" before putting it on TQ, you'd have had an easier ride.
However, you may be learning. I appreciated the numerous apologetic phrases in the blog - the first note of apology I've read from CCP on this matter actually - and was interested to read this useful advance warning.
Originally by: CCP Zulu
More turbulence ahead
While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers. We'll have a blog out about that soonTM.
I look forward to seeing the blog about the changes some time before the actual changes hit Sisi - where I expect they'll be tested to death before porting to TQ.
|
Lynn Deniera
Caldari The Foreign Legion Wildly Inappropriate.
|
Posted - 2010.10.19 20:20:00 -
[44]
I must be the only one to not have any real problems.
|
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
|
Posted - 2010.10.19 20:28:00 -
[45]
Originally by: Reiisha So does this mean we're on the way to getting a UI like the one we keep seeing in the trailers?
So does this mean we're on the way to getting a UI like the one we had in Tyrannis 1.0? ___________ EVE is dying! Now for real! |
Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.10.19 20:31:00 -
[46]
As I said.. corification was it. If it weren't for Dust/WoD we'd probably never seen this one.. so cheers to those two 'new' babies of CCP is in order I guess
I just wished WoD would need 'solar systems' spread over several nodes, if you know what I mean New Eden needs a Public Feature/Idea/Bug-Tracker |
Franga
NQX Innovations
|
Posted - 2010.10.19 20:45:00 -
[47]
Absolutely loving the amount of dev-feedback there has been in the last few blog response threads. Great to read and really appreciate the time taken to answer people's questions.
|
|
CCP Explorer
|
Posted - 2010.10.19 20:58:00 -
[48]
Originally by: Sybil Harman However, you may be learning. I appreciated the numerous apologetic phrases in the blog - the first note of apology I've read from CCP on this matter actually - and was interested to read this useful advance warning.
Originally by: CCP Zulu More turbulence ahead
While we're being transparent about this stuff, we should mention that there's another big change coming up in the next few weeks: moving our inventory service to 64-bit identifiers. We'll have a blog out about that soonTM.
I look forward to seeing the blog about the changes some time before the actual changes hit Sisi - where I expect they'll be tested to death before porting to TQ.
Those changes have been on SiSi for months now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
CCP Explorer
|
Posted - 2010.10.19 20:58:00 -
[49]
Originally by: Lynn Deniera I must be the only one to not have any real problems.
I'm glad all your problems are imaginary.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Faolan Fortune
|
Posted - 2010.10.19 21:45:00 -
[50]
Nice to know what was happening
So are you guys keeping the option open for a UI overhaul artistically? One of the things I envy about WoW is the completely customisable UI, you could literally program almost any type of UI you wanted, from function to style. I understand why EVE doesn't have this, it makes sense, but it would be hella awesome if the theme option did more than change the colour.
Of course performance should always be a priority, so I'm thankful for that.
|
|
Catari Taga
Centre Of Attention Middle of Nowhere
|
Posted - 2010.10.19 21:48:00 -
[51]
Posting in a thread about a damage control dev blog full of the usual "we broke everything now but in future iterations everything will be awesome" bull****.
Can't wait for the next iteration of the "the code was already broken on our test server and we still patched it to our live server and still haven't completely fixed it on either server" story. --
|
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2010.10.19 21:55:00 -
[52]
Originally by: Tres Farmer As I said.. corification was it. If it weren't for Dust/WoD we'd probably never seen this one.. so cheers to those two 'new' babies of CCP is in order I guess
I just wished WoD would need 'solar systems' spread over several nodes, if you know what I mean
... because you LIKED the UI as it was?
This signature is useless, but it is red.
|
Juan Sezole
Darth Marvin's Shrubberies
|
Posted - 2010.10.19 22:16:00 -
[53]
Zulu as someone who remembers Boot.ini patch day (oh that was sooo much fun) I would say this was a sucess. Does this mean we are going to get a shiney new frontend UI anytime soon (hint hint)
|
Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
|
Posted - 2010.10.19 22:37:00 -
[54]
Yeah, at least ditch the square targeting brackets and replace with the circular UI from Dominion's trailer. That was epic.
|
Aphoxema G
Sebiestor tribe
|
Posted - 2010.10.19 22:46:00 -
[55]
Replacing dirty hacks with clean code is never a fun thing to do (considering the dirty hacks are there just because something easy was necessary) and I can sit through every error imaginable knowing that something considerate to the future of the project is being done about it.
EVE redefines the meaning of "MMO" from "Rushed build to make some money then drop the servers and the player base after serious stagnation and few loyal customers remain after repeatedly asking more money of them to keep up with the latest content built on the same, old tired code" to something still fun after 6 or 7 years. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Nadarius Chrome
Celestial Horizon Corp.
|
Posted - 2010.10.19 22:54:00 -
[56]
I hope you don't think the UI is fully back to what it should be now. Spacecans still won't stack and still open in the middle of my screen, and new convos still open bottom left corner, half off the screen.
And while you're fixing the UI, can you please make it remember my chat window preferences? I hate having to change each new chat window's font size, no avatar display etc. |
Louis deGuerre
Gallente Amicus Morte Dead Muppets
|
Posted - 2010.10.19 23:34:00 -
[57]
Originally by: CCP Explorer A new edit control for EVE Mail is undergoing testing. We have fixed the performance issues and we hope that the backspace/delete in line issues have been fixed as well. This new control will also be used in info window notes, channel motd edit, character sheet bio, channel input and notepad.
Hey, know how it is, it's a ****ty job, someone's gotta do it. Actually had exact same job this summer. Much drama no fun. (* Still, how could you not see these bugs ! *) Nevertheless, PLEASE rush this fix as this is truly the most annoying problem I've had in EVE since ages. Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie
|
Blazde
4S Corporation Morsus Mihi
|
Posted - 2010.10.20 00:45:00 -
[58]
Eh I'm happy to criticise when you guys screw up but this all seems pretty par for the course. Some minor teething over a relatively major and much needed overhaul. People be overreacting. The communication never hurts though so devblog is all welcome.
If you can squeeze some bracket performance in somewhere that'd be even more awesome. _
Northern Coalition - Best friends forever <3 |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.10.20 01:49:00 -
[59]
Originally by: CCP Explorer Those changes have been on SiSi for months now.
As well as bugreports filed (and not only by me). They wasn't even filtered (mine, don't know about others). -- Thanks CCP for cu |
Warindustry
|
Posted - 2010.10.20 02:30:00 -
[60]
When will POS's revolt again, I want that bug back. Stop fixing the fun ones.
|
|
Estimated Prophet
|
Posted - 2010.10.20 03:08:00 -
[61]
Edited by: Estimated Prophet on 20/10/2010 03:11:39
Originally by: CCP Explorer These changes were on SiSi from early August.
I saw the pinned windows unstacking bug on Sisi and didn't report it for a couple of reasons:
1. It was so blindingly obvious that I thought someone had checked in a milestone build as was still working on it.
2. The only other time I raised a bug against Sisi the only feedback I got was a month after it had gone live on Tranquility (two months after I'd raised it - a "can't reproduce" because it was fixed in Sisi a few days later).
So please, next time something big goes onto Sisi, please a) tell us "Hey, we made these changes on Sisi, please test them", and b) respond quickly to the bug reports.
|
Phantom Slave
Universal Pest Exterminators
|
Posted - 2010.10.20 04:42:00 -
[62]
So does this mean the UI will become more responsive as parts of it are re-written? I really hope so!
|
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.10.20 04:46:00 -
[63]
Good Job Guys! Now we know that sometime coming up that we will have a much better UI in the works congrats!
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Aineko Macx
|
Posted - 2010.10.20 05:46:00 -
[64]
Quote: We finally got our known defect count down to zero a few weeks ago
You MUST be trolling ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Nova Fox
Gallente Novafox Shipyards
|
Posted - 2010.10.20 05:47:00 -
[65]
foundation fixing not always appealing but sometimes nessecary Im glad you guys went ahead and did it. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 1SEPT10
|
Xylopia
Gallente Center for Advanced Studies
|
Posted - 2010.10.20 06:05:00 -
[66]
Edited by: Xylopia on 20/10/2010 06:06:45 Congratz on this rather big move!
One thing I'd rather curious is if any talk whatsoever occurred to deploy flash-based ui framework such as Scaleform at some point before rebuilding UI core?
I know I might be rabbling here since I don't really know how CCP makes decision and EVE client is built, but it seems possible since Awesomium is already here.
|
Bhattran
|
Posted - 2010.10.20 06:19:00 -
[67]
I seem to not be able to read the part of the blog where it mentions how or why the bug reports of the issues that spurred the multiple optional patches were ignored/lost/not addressed.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |
Nemtar Nataal
Demonic Retribution
|
Posted - 2010.10.20 06:51:00 -
[68]
Originally by: Reiisha So does this mean we're on the way to getting a UI like the one we keep seeing in the trailers?
I like where this guy..ehh...Girl i mean is going.
A real SciFi would be so cool, and i mean i my self have been living with this style of UI for almost a decade its time for change...its time for evolution (where is Darwin when you need him)
|
Lutz Major
Austriae Est Imperare Orbi Universo
|
Posted - 2010.10.20 07:07:00 -
[69]
Originally by: CCP Zulu This is work that nobody really wanted to do - it's big and boring and difficult and requires a lot of concentration and late nights and being shouted at for breaking internal builds, and it doesn't even give you the satisfaction of having made something nice at the end, because the best-case scenario is that other departments ask what the hell you've been doing for six months because nothing's changed.
Been there. Done that. Beeing yelled at, too.
I pity those devs and hope they get at least a pat on the shoulder for their work If not, could you do this in the cafeteria for me? I would have appreciated that gesture back then *sigh*
|
Viscount Hood
Gallivanting Travel Company
|
Posted - 2010.10.20 07:35:00 -
[70]
I commend your efforts. I know all about thankless tasks and global blame when it doesn't work.
|
|
Magic Crisp
Minmatar
|
Posted - 2010.10.20 07:53:00 -
[71]
Yes, indeed a very useful task to have it done, though still a lot of things don't work, or not properly. Like the eve mail textbox, window placements (snapping messes it all up), on the market it's useless to append " ISK" to the prices, there are just no other moneys in the game, or so.
The only definite improvement i've noticed so far, is when applying a job from S&I->(corp) blueprints, the scrolling gets back to the place of the blueprint and i don't have to search the BP from the whole list again and again.
Apart from this, the search box takes a lot of time to work in the hangar windows, switching between corp hangars is damn slow sometime (to get the item list in the divs), and we're still not able to see items at POSes (though this works from the API, kinda funny).
There are still a lot to be done here, I hope someday you'll get it done.
|
Victor Valka
Caldari The Kairos Syndicate Transmission Lost
|
Posted - 2010.10.20 08:12:00 -
[72]
Originally by: CCP Explorer
Originally by: Lynn Deniera I must be the only one to not have any real problems.
I'm glad all your problems are imaginary.
CCP troll, best troll.
On a serious note, what UI improvements can we look forward to? Was this corification of UI framework viewed as a prerequisite for reworking such painful interfaces as corp/alliance management, POS management and S&I?
Thanks for your time!
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
|
DeBingJos
Minmatar Ethically Questionable
|
Posted - 2010.10.20 08:40:00 -
[73]
I hope this is the first step towards major UI changes. Building the framework is always a lot work but improving the existing UI should be much simpler now that you have a solid base to work from.
Can you tell us when/what we can expect in the future? You don't have to give us hard dates, but some teasers would be nice
|
Sverre Haakonson
Gallente X1983
|
Posted - 2010.10.20 08:41:00 -
[74]
I have only one wish:
Don't make the UI to shiny. To me it's more important to get my demand for information and react to this information as fast as possible. Today in a fleet fight, the fight is based only on overview and targets on top off the screen.
Maybe other pilots like a shiny UI more than I, but with the new core it should be possible to different versions for the pilots.
|
dakin
Minmatar Starfish Operating Syndicate Annwn Matari
|
Posted - 2010.10.20 09:29:00 -
[75]
Originally by: CCP Explorer These changes were on SiSi from early August.
So of all the mass testing from that point, the overview issue and most of the other problems never appeared. Did you tweak SiSi as you went along with the QA testing? Did that part of the code make it into SiSi?
Don't get me wrong. I am happy you guys completed the UI updates, but it seems strange that these obvious UI bugs were never a problem during the Mass Tests.
|
Shurikane
|
Posted - 2010.10.20 12:04:00 -
[76]
Edited by: Shurikane on 20/10/2010 12:06:03
I have a very, very, very strange request for those devs who happen to have a bit too much time on their hands.
Is it possible to have some screenshots of test-phase UIs in moments where they hilariously broke apart?
|
bcs1
Minmatar River-Rats in space
|
Posted - 2010.10.20 13:39:00 -
[77]
Originally by: kano donn
Originally by: Cuchulain Spartan
Maybe run a competition for the top 100 bug reports filed, as in best written, most descriptive, most helpful etc. Give out a few ships here and there or SP to the top 100. Something to ease the pain.
This is an absolutely great idea
Agreed... It would accomplish a few things, not the least of which would be to hopefully increase the amount of feedback/reports from players at the onset of the patch, (yes, this really IS a good thing) and while "trinkets for participation" might be viewed by some as "bribery to avoid anger" the end result would be more reports of any problems (if they exist) at the start, and people actually trying to include something useful instead of the normal "You suck CCP" comments.
At some point, the Devs of every game I've ever played have sucked, and like everyone else they are only human, so sometimes they'll pull a really boneheaded stunt, that aspect is a given, but at least CCP seems to try to put forth the effort to "suck less".
ofc just my 0.02 cents worth.
o/
My Dad and my Son are my heroes, one taught me how to make him proud, and one makes me proud on a daily basis. |
Shurikane
|
Posted - 2010.10.20 14:46:00 -
[78]
Not to mention that "When I tried to do this, the program reacted that way, but when I went at it the other way, it worked perfectly" is infinitely more helpful than "OMG TEH GAEMS BROKIE!"
Hell, 3/4 of the bug reports I got at my job were due to a problem between the chair and keyboard. At that point, we didn't fix the program; we tried to make it more intuitive so people fell into the particular trap less often.
|
LHA Tarawa
|
Posted - 2010.10.20 16:43:00 -
[79]
Are you addressing how much more CPU the new version requrires on the cilient side?
I used to have little trouble running 3 clients concurrently without maxing out CPU. Now I can barely run 1. There is no reason for me to have 3 accounts if I can't be logged in to more than 1 at a time!
To me, this is a FAR, FAR bigger problem than windows not staying put or duplicating entries in the overview when undocking.
|
Nadarius Chrome
Celestial Horizon Corp.
|
Posted - 2010.10.20 22:28:00 -
[80]
Bug report 102283 submitted several days ago regarding another UI issue. Status: Not filtered.
I have another from over two weeks ago that also has that status.
Don't expect us to bug report stuff if you don't even use the information. >_< |
|
Hordi LaGeorge
|
Posted - 2010.10.20 23:42:00 -
[81]
Originally by: Nadarius Chrome
Don't expect us to bug report stuff if you don't even use the information. >_<
This.
I got a bug report 3 weeks old that is still "not filtered". And in the past Ive had bugs "attached to a defect" that do not get fixed for over a year. Why report a bug if the result is a un-repaired bug?
|
Mi Sing
Caldari Crusaders Transcendancy
|
Posted - 2010.10.21 02:35:00 -
[82]
Edited by: Mi Sing on 21/10/2010 02:43:19 Al of this "Optional Patching" is great and all. But, being in an area where internet connections are poor, when will these optional patches be available on the "Off Line" download page? I can't patch through the game interface because the connection here is poor. I tried, and after 2 hours without progress, I gave up on the optional patch. I would really like to be able to fix these UI issues, but since I can not get the patches through the game interface, I am stuck with the 1.1 patch as is, at least until CCP deigns to place these "Optional Patches" on the Download page, or until Incursion. (Which, BTW, seems more likely.) Thanks for taking the time to read this.
Oh, and if they are available as part of the Patch Download Page, please label them differently so that they can be distinguished from each other. Right now it shows the latest patch as going from 290 to 699. Does that include the optiona patches, or not.
|
De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
|
Posted - 2010.10.21 04:43:00 -
[83]
Originally by: Shurikane Not to mention that "When I tried to do this, the program reacted that way, but when I went at it the other way, it worked perfectly" is infinitely more helpful than "OMG TEH GAEMS BROKIE!"
Hell, 3/4 of the bug reports I got at my job were due to a problem between the chair and keyboard. At that point, we didn't fix the program; we tried to make it more intuitive so people fell into the particular trap less often.
As a UI developer one of my more necessary tools is a crystal ball. --Vel
|
Crow Sword
Seven Crafts LEM Alliance
|
Posted - 2010.10.21 09:55:00 -
[84]
You say "now that everything's settled down" in blog, but I don't see a fix in release notes for the bug with duplicated items in overview (#101268).
|
Thebriwan
LUX Uls Xystus
|
Posted - 2010.10.21 11:12:00 -
[85]
This blog is very welcome. And the benefits of the change are clear.
BUT:
You could have made a test week on SiSi.
And when it was obvious that there were defects on the run in mass - you should said something why this happens THEN.
You guys are so much awesome in many way - but sometimes you forget to tell us.
|
Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
|
Posted - 2010.10.21 19:00:00 -
[86]
Edited by: Drake Draconis on 21/10/2010 19:05:37 Ok so you're admitting that you people screwed up.
Little late for that.
But the one thing you did that is inexcusable is the fact you didn't bother to test your own bloody patches out before you released these so called improvements.
Lets be serious here... do you people even bother playing the game anymore? Do you even have the slightest notion of what your patches are doing to us?
Because I'm starting to think that allowing these painful UI glitches to continue for so long is just unfathomable.
You have an entire server of which to test these fixes for a prolonged period of time... why the #### are you not using it?
Why are we being pressed to do your beta testing?
Ok fine... your cleaning up the core.... well breaking one thing that worked to fix something we have no idea of what happens on the back end is not what I call an good excuse.
We're your customers... not your lab rats.
For all things good... lets make sure you test your patches before you release them in the wild mkay?
PS: don't get me wrong... I fully understand and read clearly what's being said... but in all seriousness... this feels like a cop out ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Swidgen
|
Posted - 2010.10.21 20:18:00 -
[87]
Originally by: Drake Draconis You have an entire server of which to test these fixes for a prolonged period of time... why the #### are you not using it?
They are using it, like for today's mass testing. You know, the one where you download a new 2GB client and can't even use it because the login screen is totally black. |
sue denim
|
Posted - 2010.10.22 05:41:00 -
[88]
wow damage control. Totally not buying it. I can appreciate that there was probably a gigantic ton of problems but seriously what was left was OBVIOUS. They were tiny problems or moderate problems that slipped through the cracks they were gigantic obvious problems that were made obvious whenever you tried to do even the most commonly used and basic features of eve (cargo, mail, chat, you name it :| broken).
Was by chance the scope of your testing for defects just logging and fixing the problems that came up and not doing a single thing else?
|
Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
|
Posted - 2010.10.22 05:41:00 -
[89]
Originally by: Swidgen
Originally by: Drake Draconis You have an entire server of which to test these fixes for a prolonged period of time... why the #### are you not using it?
They are using it, like for today's mass testing. You know, the one where you download a new 2GB client and can't even use it because the login screen is totally black.
That says a lot don't it? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
onyu
|
Posted - 2010.10.22 18:35:00 -
[90]
Originally by: CCP Fallout This is what's technically known as awesome.
I wish I wish this means you're fixing the scheduling problems of the client among other things?
Like the client stopping dead while its waiting for some non-critical server response for something like a market inquiry while I'm docked?
You should really have some of your testers play with their connections routed through Globe Telecom in the Philippines. Their Network has very high Jitter and is hopelessly oversold. Basically, its miserable.
This shows up some of EVE's strengths and weeknesses that I never noticed when I play from home.
Strength: EVE stays connected better than other games over a flaky network, your protocol is more forgiving of timeouts and lost packets. Lag is manageable.
Weakness: The EVE client will refuse to interact for long periods, waiting for a non-critical server response... how do I presume to know what's non-critical? Well, if I'm docked in a station, basically, nothing is critical except hitting the undock button. The client should easily queue up everything I request, and schedule it for sending and receiving, with the UI remaining responsive to further input.
The weirdest is the chat. When the connection is fine, letter show up normally - as fast as I type them. When the connection is slow, I can type a 20 word sentence and hit enter to send it, while the EVE client is still working on displaying the first 3 words of that sentence, letter by letter slowly showing up.
It would make perfect sense if I type a message, hit enter to send, and then it takes a while to show up in the chatbox, but having the keyboard input itself become slow is something I've never seen in another program.
Madness is taking its toll, please have exact change ready. |
|
Danghor
Amarr
|
Posted - 2010.10.22 20:42:00 -
[91]
Let's face it, this whole mess expose the truth about CCP
The programmers don't test what they change The QA department is out of synch with the programmers, no communication going on. The project manager has no clue of what's going on.
Calling it optional patches is really a joke, it's like being in denial about the whole situation.
If you want to maintain your reputation as the best MMO of the year you'll have to work harder than this or you're going down the list next year.
|
onyu
|
Posted - 2010.10.23 04:42:00 -
[92]
Originally by: Danghor Let's face it, this whole mess expose the truth about CCP
meh... as if there could even be one truth about a company made up of many people.
Given this new path of adding complexity to their operation by developing many games sharing tools and architecture, and even linkage between games, they're doing pretty well overall.
Its not like you'd do any better playing a Blizzard game. WoW is still running on MySQL, and they never bothered to optimize the network traffic between clients and servers since 2003, just kept adding more traffic every expansion. And they insisted on writing their own downloaders, and made them so simplistic, they can't handle the slightest amount of line jitter.
Customer Service in EVE is another thing though... "sorry I can't find anything in the logs" gets real aggravating when its related to a billion isk worth of stuff.
Originally by: Danghor Calling it optional patches is really a joke, it's like being in denial about the whole situation.
I think optional is a perfectly good idea! Though the EVE client's download routine is also incapable of dealing with bad, oversold networks (like that of globe telecom) and so I went looking on eve's website to download those optional patches with flashget, and it appears optional patches are not on the website's patch list. So, if the client fails the download, you can't download an optional patch at all.
Lucky for me, really... since those patches turned out to be borked :)
Madness is taking its toll, please have exact change ready. |
Duvida
Gallente The Scope
|
Posted - 2010.10.24 06:02:00 -
[93]
I'm glad to read the background, and I also support the idea of increased communication with the playerbase of upcoming potential issues and current. At this time, both posting in the forums and reporting issues feels too much like an exercise in speaking to the wall. Venting happens, but often we're looking for reasons and feedback as well. Learning... |
Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2010.10.25 03:15:00 -
[94]
Originally by: CCP Explorer
Originally by: Leb Anonsky Question remains - why the heck did you publish these changes straight into TQ and not to SISI?
These changes were on SiSi from early August.
And yet even CCP has stated that the condition of Sisi at any given point in time can never be relied up on to be the beta of an upcoming patch or expansion.
How could any legitimate and well-intending player or QA professional ever conceive of spending time reviewing the Sisi environment when it may or may not actually reflect code that is a candidate for release?
Ridiculous and CCP should know better to further the myth that Sisi is a legitimate testing platform.
Originally by: onyu
Originally by: CCP Fallout This is what's technically known as awesome.
I wish I wish this means you're fixing the scheduling problems of the client among other things?
Like the client stopping dead while its waiting for some non-critical server response for something like a market inquiry while I'm docked?.
Or when the Peoples & Places window completely locks up the client when bookmarks are updated, for example? There must be a more graceful way of handling that transaction.
|
Illadelph Justice
SniggWaffe GoonSwarm
|
Posted - 2010.10.26 15:44:00 -
[95]
can I PLEASE sweet jesus god get a response to one of these threads:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1405074 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1404294
Tyrannis 1.1 has literally broken my computer beyond usual repair. Someone borked the AlienFX nonsense. I expect a quicker response than this.
|
Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
|
Posted - 2010.10.28 16:25:00 -
[96]
Patch number 6 - bust.
Seriously... what the #### is this?
The EVE Mail linking problem is worse than ever now... instead of 2 chars its... well its a hell of alot more than 2 off.
Would it pain CCP so much to not release patches until they test the damn things? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Vheri Kai'or
|
Posted - 2010.10.28 17:08:00 -
[97]
....and killmails are borked again.
it seems to be pot luck who registers on mails and who doesnt
my internet spaceship epeen is unamused.
|
|
|
|
Pages: 1 2 3 4 :: [one page] |