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Thread Statistics | Show CCP posts - 2 post(s) |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 04:21:00 -
[271]
Originally by: Veronica Kerrigan I may have dropped a zero, but doesn't this have close to 4 times as much pure HP as the other super Carriers? I was looking on Eve-wiki, and that's what it looked like.
The eve wiki is horrendously out of date.. This has far less EHP than all other Motherships.
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Pilk
Evolution IT Alliance
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Posted - 2010.11.24 13:39:00 -
[272]
Originally by: EdFromHumanResources DCU's are actually a decent thing to put into the highs if youre going to be in a large fleet where the individual modules you would have fit are covered by hundreds of other ships
Ah, yes. I sometimes forget how many other ships carry a remote ECM burst for me, and how many other unjammable ships with 50m+ eHP are running around with 52-km remote reps to keep me alive. I'd much rather fit a module that gives me a 5% DPS boost, assuming that I can manage to turn it on amidst the lag of the fight, since for some godawful reason it's not passive.
C'mon, obvious troll is obvious.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 14:53:00 -
[273]
Originally by: Pilk
Originally by: EdFromHumanResources DCU's are actually a decent thing to put into the highs if youre going to be in a large fleet where the individual modules you would have fit are covered by hundreds of other ships
Ah, yes. I sometimes forget how many other ships carry a remote ECM burst for me, and how many other unjammable ships with 50m+ eHP are running around with 52-km remote reps to keep me alive. I'd much rather fit a module that gives me a 5% DPS boost, assuming that I can manage to turn it on amidst the lag of the fight, since for some godawful reason it's not passive.
C'mon, obvious troll is obvious.
--P
You are pilk. With 200 capitals and 100 supercaps fighting another cap fleet? Why would you keep an ECM burst on for this? Assuming each extra FB is a 5% is dumb at best. But then again you're ****ing pilk.
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dirka jewsupport
Gallente Drunken Wookies BricK sQuAD.
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Posted - 2010.11.25 20:14:00 -
[274]
Edited by: dirka jewsupport on 25/11/2010 20:14:11 Change the extra Drone Control Unit to extra Damage Control Unit ;). Now that'd be fun XD
That was a typo right ccp? ;)
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Rexthor Hammerfists
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.25 21:41:00 -
[275]
Id love to have the ship for the novelty of it, but the design doesnt make sence. The ehp and resistances are less then what the other supercarriers have, this matters alot in capital fleets. It uses a shield tank and even has only 7 meds, whereas would it fly in small groups or alone it would need meds for tackle etc.
-
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Zach 101
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Posted - 2010.11.25 21:43:00 -
[276]
Estimated price: More then you have.
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wizard87
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Posted - 2010.11.26 02:50:00 -
[277]
I agree with the general consensus in that it currently needs a lot more work.
I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that.
Perhaps allowing it to enter wormholes without effecting the wormhole mass would be more interesting and give it a more unique role?
I don't know enough about SC to comment on its tank, other bonuses or slot layout - but the model looks aweful and the special abilities just dont seem to make this ship that special.
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Lallante
Reikoku IT Alliance
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Posted - 2010.11.26 05:43:00 -
[278]
EdFromHumanResources.
You are a pro troll. This almost took me in and then I realised noone could be that ******ed.
I then realised your other terrible idea of +30% jumprange fleet bonus was also a troll.
I feel dumb for taking that seriously (albeit to shoot it down) now.
Lall - THE Vocal Minority - Reikoku
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Outa Rileau
Federal Navy Academy
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Posted - 2010.11.26 06:37:00 -
[279]
Originally by: wizard87 Perhaps allowing it to enter wormholes without effecting the wormhole mass would be more interesting and give it a more unique role?
Quoting for future AHARM 20 supercarrier wormhole stomping ops; so we know who to blame. ------------------------- OMG YELLOW TXT!
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Jerk Cartel
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Posted - 2010.11.26 06:55:00 -
[280]
Originally by: Sertan Deras I hope that's fake, because it looks like a giant lumpy turd.
Is that a peanut sticking out the back?
Originally by: Xen Gin
Originally by: FOl2TY8
I know that some people like to have voluntary periods of abstinence.
Yeah, I use that excuse too.
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Kayla B
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Posted - 2010.11.26 10:43:00 -
[281]
Edited by: Kayla B on 26/11/2010 10:43:39 make a set of 4 faction super carriers ? or even dreads lol ?
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 12:17:00 -
[282]
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
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wizard87
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Posted - 2010.11.26 12:24:00 -
[283]
Originally by: Doctor Ungabungas
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
I saw no flags on the trailer... I think start a threadnaught about it.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.27 01:04:00 -
[284]
Originally by: wizard87
Originally by: Doctor Ungabungas
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
I saw no flags on the trailer... I think start a threadnaught about it.
I was originally going to go with some kind of sick burn here, but then I realised you're ESL so here's some info about the flag ship as a concept: http://en.wikipedia.org/wiki/Flagship
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OrDeR
Caldari Muppet Factory Northern Coalition.
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Posted - 2010.11.28 10:26:00 -
[285]
Edited by: OrDeR on 28/11/2010 10:26:21 I really do not understand CCP. This thing should be the best mothership available but yet it is a piece of poo. DPS of a nyx with tank of a hel like wtf? FIX THE STATS I WANT TO BUY ONE TO PEW IN U ******
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Lascano
Traumark Shadow Elite H Y E N A
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Posted - 2010.11.28 12:14:00 -
[286]
I guess CCP decided to ignore us and the ships ****ty bonuses |
EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.28 13:43:00 -
[287]
Go support my thread and maybe we can get a useful bonus on it.
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Lallante
Reikoku IT Alliance
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Posted - 2010.11.29 08:14:00 -
[288]
Originally by: EdFromHumanResources Go support my thread and maybe we can get a useful bonus on it.
Or dont because it is a REALLY terrible idea.
The last (literally the last) thing this game needs is longer jump range on capital ships and the associated greater mobility of cap fleets this will lead to.
The more I think about it, the more I like the idea of the sansha SC having a unique command bonus though, but perhaps something more in character for sanshas and that wont turn eve even more into cap-ships online and makes 0.0 logistics yet easier.
Lall - THE Vocal Minority - Reikoku
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.29 10:03:00 -
[289]
Originally by: Lallante
Originally by: EdFromHumanResources Go support my thread and maybe we can get a useful bonus on it.
Or dont because it is a REALLY terrible idea.
The last (literally the last) thing this game needs is longer jump range on capital ships and the associated greater mobility of cap fleets this will lead to.
The more I think about it, the more I like the idea of the sansha SC having a unique command bonus though, but perhaps something more in character for sanshas and that wont turn eve even more into cap-ships online and makes 0.0 logistics yet easier.
Funny, I was just thinking the last thing this game needed was you. How awkward ^_^
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freemanleroi
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Posted - 2010.11.29 12:31:00 -
[290]
best bonus:
- PL would be unable to fly them
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Redd Dwarff
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Posted - 2010.11.29 18:59:00 -
[291]
in addition to this terrible mothership being useless to fly...
...it ruins the value of BPC found in Incursions, at least long term, which harms the gameplay enhancements of this expansions for lowsec (read: more conflict)
please fix
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Xolido
Minmatar Minions of Evil
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Posted - 2010.11.29 19:02:00 -
[292]
Originally by: Raivi Edited by: Raivi on 11/11/2010 17:27:39 Since you guys have made the good choice to delay the incursion feature until it is ready I hold hope that you will also keep working on the design of this ship in the extra time.
You're going to hear a lot of legitimate criticism from players that the design appears to lack focus. It's hard to find a role that it is designed to fill (except an anomaly ratter but I hope that isn't the main role you had in mind for a new supercarrier).
The jump range bonus would be handy if your fleet was nothing but carriers and Sansha SCs, but that is going to be unrealistic in the eve environment, especially with a supercarrier that has such a weak tank compared to the others. In the vast majority of cases the jump range bonus will be a wasted bonus.
There is also no Amarr flavour at all in the bonuses, with the Amarr carrier skill only giving the base bonuses that all supercarriers receive equally anyways. Putting those bonuses into a static role bonus and finding a real amarr carrier bonus would be a better choice.
Giving it a Nyx sized drone bay is a good step, however that is a stat that all supercarriers should be given if possible.
I'm sure any dev team members that participate in 0.0 pvp will be able to tell you how drone control units in pvp are viewed by the community. The extra high is handy for neuts or smartbombs, but DCUs are a pve tool only.
As it is, this is a ship that will be the most expensive supercarrier to produce thanks to the BPC, but will also be either the worst supercarrier or the second worst depending on your perspective. It won't see a significant amount of use in real pvp fleets and all of the demand will come from people who only intend to rat with it, which I fear will not provide enough demand to make use of the BPC supply.
I am aware that these are just the current stats, so I am hopeful that the dev team will reconsider them before January.
Soo true.. xxxxxxxxxxxxxxxx "The Evil Hangman" xxxxxxxxxxxxxxxx
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SIEGE RED
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Posted - 2010.11.30 06:50:00 -
[293]
Originally by: Xolido
Make it more Pve friendly by enable it to fit covert ops cloaking device
It could be worse. Picture it having "a Titan esque bonus of +30% jump range to every capital and supercapital underneath your command slot in the fleet that shares your system when they initiate the jump" as linked a few posts up. Making 0.0 smaller seems like a totally bright idea. No really.
But it does need work. Both look and bonuses. Lower EHP than a Hel, the look of, well let's not go there and simply keep it at "out of style", and a current set of bonuses that are somewhere between "meh" and a prelude to driving people into going overboard with them in numbers. Yeah, again something we need, CCP once again underestimating its players in habits to overcompensate. You'd almost think it was socially engineered
Reinventing EVE Tourism | Red N00B Invasion Tours |
AstarothPrime
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Posted - 2010.11.30 07:46:00 -
[294]
Originally by: Sako Yatori Edited by: Sako Yatori on 11/11/2010 20:10:36 Am I doing this wrong, or does this ship have a better passive shield recharge rate than any other ship in the game?
Shield hitpoints: 980,000 Shield recharge time: 39,200s
By contrast: Wyvern Shield hitpoints: 1,000,000 Shield recharge time: 40,000,000.5s
Drake Shield hitpoints: 5469 Shield recharge time: 1,400,000s
So, this ship can recharge its shields 1000 times faster than the Wyvern? And no one thinks this is good? I admit I do not fly cap ships, but what exactly am I missing? Or is this a typo?
Ehem - using common sense tells you - its not miliseconds but seconds Or do you think this ship really deserves to fully regenerate its shields in 40 seconds, making it have million dps+ tank...
I.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.30 13:51:00 -
[295]
Edited by: EdFromHumanResources on 30/11/2010 13:55:13 Redacted
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lwxsky oli
Minmatar
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Posted - 2010.11.30 18:32:00 -
[296]
5 extra drones / drone control unit for super carriers
3 extra drones / drone control unit for carriers
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Drakarian
Dreddit
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Posted - 2010.11.30 23:45:00 -
[297]
Always thought a Sansha supercarrier should look more like a Babylon 5 Shadow vessle.
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2010.12.01 04:26:00 -
[298]
Not a cap pilot, but reading about it and looking, it is definitely (as of the main thread) carebear.
Main thing I notice are the bonuses. It gets one racial specific skill for the two faction training and that is the shield/cap. The other levels are all the norm for any supercap. Appears to make it short one level of training. Then the role bonus of 30% jump range. Not usable I wouldn't think as you wouldn't use that distance. No other fleet could keep up. Good for getting to fights is only thing I can see as a one ship for reinforcement. So carebear. Facts most if not all of you know.
Now in a short chat and this being TL:DR thread, our idea unless posted was to make use of the increased cap and whatever, what about getting smartbomb bonus. The idea of energy pulses fits with the spirit of sansha. Bonus to smartbomb range and another for damage maybe?
If want to go more traditional, tracking and damage bonus for fighters. Maybe reduce max fighters but give it damage bonus for role bonus to make it match other sansha ships.
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CCP Ytterbium
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Posted - 2010.12.02 19:50:00 -
[299]
Edited by: CCP Ytterbium on 02/12/2010 19:53:36 Edited by: CCP Ytterbium on 02/12/2010 19:50:27 After reviewing this thread and discussing this matter further, we have decided to modify the Revenant to account for the constructive points expressed so far.
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
The main reason behind such a move was to more closely follow the Sansha's Nation ship building philosophy, while providing advantages that would make this vessel unique, and not necessarily overshadowing its regular counterparts.
We would like to thank you for your help and feedback on this particular matter. |
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Koshiko Murakami
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Posted - 2010.12.02 20:34:00 -
[300]
So basically a Hel with faster fighterbombers? That doesn't seem very awesome.
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