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Thread Statistics | Show CCP posts - 2 post(s) |

Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.19 07:23:00 -
[361]
Originally by: raukosen
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
If it's not a typo and it doesnt come with range bonus. The base 15km range on capital RR wont be enough to RR a POS. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.19 08:05:00 -
[362]
Quote: Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
At first I was like WTF WOW 40 drones worth of damage. Epic finally a bonus worthy of being a "special ship" that takes way more time to train for and be competent in flying. Afterall the chance of getting the bpc takes like 50 people in lowsec. We are talking like 5bil bpc prices for 100mil per person. It will be quite expensive a ship and takes much more skill to pilot. Better be worth it.
Quote: Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Hell ya. certainly starting to reach OP levels but the ship isnt going to be cheap; totally should be somewhat OP. Afterall those shield tanker scap guys out there are mighty angry.
Quote: Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Hold the presses. 1 fighter per level. This means this thing does less damage then a nyx.
Also you missed word range or amount. Most likely is range.
how about 2 additional fighters per level. which gives 15 which = 30. Which gives about 25% more dps then your similar nyx. Drone control units being what puts the ship fairly on the OP side as it produces about 75% more dps there. I say drop projected remote ecm burst from the ship. You now have your mothership that you clearly want to be using drone control units.
This pretty well balances the ship as then it's basically a glass cannon mothership. Tons of dps applied quick; but like worst ehp of them all. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Theronth Valarax
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Posted - 2010.12.20 20:43:00 -
[363]
Erase the Drone velocity bonus and put the 1 additional fighter/fighter bomber bonus in it's place. Also add caldari 5% shield resist. That would make it worth trying to run incursion.
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Warrrules
Amarr Beyond Control. Initiative Mercenaries
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Posted - 2010.12.21 10:30:00 -
[364]
Edited by: Warrrules on 21/12/2010 10:34:10 I agree with the guy above me.. Should be like this..
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses should be changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints * 10% bonus to Shield resistances
Amarr carrier: * Can fit 1 additional Warfare Link module per level * Can deploy 1 additional fighter or fighter-bomber per level
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer RANGE per level
Role Bonuses: * 99% reduction in CPU need for Warfare Link modules * Can fit Projected Electronic Counter Measures * 200% bonus to Fighter or Fighter Bomber control range * Immune to all forms of Electronic Warfare
No extra DCU.. No extra jump range.. The resistance bonus will bring the tank up to par with the other supers without making it OP like a Wyvern tank.. The extra fighters come from having to train 2 races to lvl 5.. Otherwise its 90+ days down the drain waiting on carrier 5 and BS 5.. 15 FB x 100% damage = 30 FBs which makes it worth flying...
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Pilk
Evolution IT Alliance
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Posted - 2010.12.22 03:31:00 -
[365]
Originally by: EdFromHumanResources Assuming each extra FB is a 5% is dumb at best.
When and how could it ever represent more than that? Disregarding people who fly a SC with Carrier III or IV, 5% is the absolute maximum extra DPS you might hope for from a DCU; your second DCU is only 4.76%, and it only goes down from there.
Still not a huge fan of the ship as it will be done now, but at least it isn't utter unflyable crap any more.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Opertone
Caldari World - of - Empire
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Posted - 2010.12.22 07:36:00 -
[366]
Install lazors on it
This sansha super beast should also morph with Dreadnaught... have lazors and drones and shield tanking.
Lazors will make for the light show.
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ImCoolerThanYou
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Posted - 2010.12.22 18:01:00 -
[367]
Not being able to field as many combat utility drones as the other super carriers puts this thing to a serious disadvantage.
I do not like the way this ship is right now.
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Veruca d'Artan
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Posted - 2010.12.23 09:42:00 -
[368]
Why doesn't it get a smartbomb range and damage multiplier? Tha would at least match the story 'uplifted'
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Kylar Tzu
Caldari Amarrian Retribution
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Posted - 2010.12.25 04:04:00 -
[369]
The Gallente are just mad that the Nyx is about to be kicked from its mantel as top super-carrier, not to mention that they have to train into Caldari and Amarr just to sit in it. I'm really glad about the jump range bonus, though I can see how it looks like a turd, I'm sure they meant for it to have more of an insect like appearance. I think its a great ship, and am happy to see shields making a play again. For the State!
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.12.27 15:53:00 -
[370]
Edited by: xttz on 27/12/2010 16:06:09 OK lets just clear up the type people are still reading from the last update regarding transfer range/amount. Here are the bonuses from sisi now:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Now how about this to make it more viable:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to shield hitpoints per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Simples
P.S. that means that with 10 bombers this is on par with the Hel/Aeon/Wyvern at 8000 dps. With 5 DCU's you get 12k dps, just shy of a Nyx (10k without, 12.5k with DCUs).
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.27 15:54:00 -
[371]
Originally by: xttz OK lets just clear up the type people are still reading from the last update regarding transfer range/amount. Here are the bonuses from sisi now:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Now how about this to make it more viable:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to shield hitpoints per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Simples
Sorry nope. It's pretty obvious from the graphic CCP wants this ship to be as big a piece of **** as possible.
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Rixiu
The Forgotten Navy
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Posted - 2010.12.30 03:50:00 -
[372]
Edited by: Rixiu on 30/12/2010 03:50:10 Why not skip the remote rep range bonus and have it replaced with something more fitting for it's role and do the same for the other supercarriers as well? Would be more interesting if supers would be forced to rely on normal carriers for logistics rather than beeing a jack of all trades (dps+logistic).
Just a though...
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Karlhockey Forte
ShinRa Space Exploration
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Posted - 2011.01.03 07:30:00 -
[373]
New bonuses make a mild bit more sense.
Still going to name it "Mr. Hankey" if I ever get one.
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Maltoah
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Posted - 2011.01.04 02:00:00 -
[374]
i couldnt even lock onto him and i was within 5k of him but the system said i was 600k from him, and the bumping thing was crazy fast, went from 30k to 300k in like 3 min. but ccp will figure it out eventually
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Wyke Mossari
Gallente Staner Industries
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Posted - 2011.01.07 16:09:00 -
[375]
Capital ships are closer to outpost/POS than they are to normal ships. Therefore the build requirements should include a modest amount of PI Advanced Commodities, which would to fix the lack of demand for these goods.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.11 18:49:00 -
[376]
Sansha Mega E-Peen Carrier:
8/7/5 5 Turrets 0 Launchers
ROLE: Immune to EW 200% Control Range Can fit 2 Warfare Links 30% Warfare Link Effectiveness -99% CPU Need for Warfare Links 200% Capital Energy Weapon Damage 200% Fighter/Fighter Bomber Damage
Amarr Carrier: 7.5% Capital Energy RoF +1 Fighter/Fighter Bomber
Caldari Carrier: 5% Shield Resistances 5% Capital Energy Damage
What an internets space turd... carrier should be.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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littlet15
Amarr Anquietas Protectorate The Jagged Alliance
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Posted - 2011.01.12 01:47:00 -
[377]
ok, we're getting there, it can now output the most dps, and has a fair tank. HOWEVER. 1) as it stands, it is not worth the 90 days cross training the amarr or caldari supercarrier pilots will have to do. 2) I can quickly see this making incursions objectives for every major 0.0 alliance, with the node they're on being melted as 6000 pilots from various alliances come to claim they're chance. 3) In terms of the hugely inflated price this will fetch, it won't be used in the roles you imagine it. 4) at the moment, the bonuses still favour it becoming the most expensive ratting ship in history, becoming the play thing of 0.0 alliance CEO's.
basically. it needs to be better or they won't see action in the field for another 3 years. other than hotdropping titans. littlet15, Carebears with teeth and guns, we're still working on the ammo. |

Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
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Posted - 2011.01.12 09:30:00 -
[378]
I say - ME WANT... At least when I saw the beginning and the screens...
Then I saw amarr carrier and caldari carrier skills required...
Now I know I won't ever fly that.
To get to those I'd need like 4 months, not worth to pilot a single ship.
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Izuru Hishido
Amarr Lethal Dosage. Violent Society
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Posted - 2011.01.12 17:20:00 -
[379]
Edited by: Izuru Hishido on 12/01/2011 17:27:16
Originally by: Kylar Tzu Edited by: Kylar Tzu on 25/12/2010 04:20:55 Edited by: Kylar Tzu on 25/12/2010 04:18:53 The Gallente are just mad that the Nyx is about to be kicked from its mantel as top super-carrier, this thing has a godly tank not to mention the damage it can do. I'm really glad about the jump range bonus, though I can see how it looks like a turd, I'm sure they meant for it to have more of an insect like appearance. I think its a great ship, and am happy to see shields making a play again. Lastly will there only be a new bomber, or can we expect a fighter as well?
Solid tank? This thing barely gets enough EHP to put it on par with a T2 fit Hel. It has 18m EHP with a full X-type/DG invul set as would be expected from any sane shield tanked supercapital tank. No. This thing doesn't out DPS a Nyx by that wide a margin, if at all, since the Nyx has 20 fighterbombers with a bonus to damage. The Revenant unfortunately only has ten fighterbombers with a 100% bonus, thus giving it the equivalent of 20 fighterbombers with a velocity bonus. The Ship as it is now is useless, but as Pilk said, its not utter garbage now.
The bonuses still need to be addressed.
Pirate bonuses should be as follows: 100% Bonus to Fighter/Fighterbomber Shield HP
Amarr Carrier Bonuses: Can Deploy +3 Fighters/bombers/drones per level. Can Fit one additional Warfare Link Module per level.
Caldari Carrier Bonuses: 10% bonus to shield resistances per level. 50% bonus to Shield/Energy transfer range per level.
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Warrules: Adding a straight bonus to FB DPS is silly. This as it is now will do 8,000 DPS against a target, as well will it have the Remote ECM Burst that all motherships deserve to have and it will still be able to field as many combat utility drones as all the other motherships, so now it has the effective tank to either match or surpass a Hel, and in addition, the Nyx still remains King of the Hill when it comes to DPS. Believe it or not, the ability to launch that many combat utility drones can be vital to a mothership, so they should not lose their ability to do so.
As for the slot layout, I propose this: 6 High (Just the same as every other mothership) 8 Mid (The Shield tanked, faction mothership should get a full eight midslots for its tank) 5 Low (As per Sansha standard, it would have a large number of midslots and only a few lowslots.)
Anyone is free to throw fire at my proposition, but keep in mind I'm only trying to bring it closer into line with the other motherships.
"The point of war is not to die for your country, its to make the other bastard die for his." |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2011.01.15 15:26:00 -
[380]
Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
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Izuru Hishido
Amarr Lethal Dosage. Violent Society
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Posted - 2011.01.15 23:04:00 -
[381]
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know. "The point of war is not to die for your country, its to make the other bastard die for his." |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2011.01.16 23:51:00 -
[382]
Originally by: Izuru Hishido
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know.
Pretty sure that's unpossible even if you used estamel invuls but do link a fit if you have one in mind.
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Bobbechk
North Eastern Swat Pandemic Legion
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Posted - 2011.01.17 01:13:00 -
[383]
Originally by: Izuru Hishido
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know.
yes with 5 Estamel Invuls it "only" got 5M ehp less... but ya know you might as well buy 3 Aeons for the same isk
________
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Nebula Wolf
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Posted - 2011.01.17 07:52:00 -
[384]
Edited by: Nebula Wolf on 17/01/2011 07:54:11 Ok. Hear is the two cents from someone in the group of 90% of the eve universe that knows they will never fly one of these.
If you are going to release a ship that will eventually cost more than most corporations will even see in there time in eve, make it something that inspires awe.
I have been doubled Doomsdayed. And that inspired awe. The entire fleet I was in melted. And we realized the difference between rich noob alliances and the old gods. And in the dark boring times mining or ratting for hours, even looking at titan BPO's and specs was fun.
>>This ship seems about as cool as a guardian(shout outs to Rooks and Kings for making even that ship cool) Lame = opposite of awe.
Cosmos anyone.
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Zu Tatsu
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Posted - 2011.01.17 07:59:00 -
[385]
For all this nonsense about a flag ship. A flagship represents a hero or heroic character. Anyone else remember the hero in gladiator or brave heart hiding in the back passively boosting the other troops or tending to the wounded.
No all the hero's are kicking more ass then the others.
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NurseBob
Gallente DARK ADAMA
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Posted - 2011.01.18 12:37:00 -
[386]
does this mean the NYX is no longer the beast of all caps anymore? ____________________________________ You know your an eve adict when you total your car because your insurance is about to expire... |

Moizo
Abh Empire Intrepid Crossing
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Posted - 2011.01.18 15:42:00 -
[387]
I suppose we all wanted somethign similar to a T2 Supercarrier... Sansha's factionships have always leaned towards gunbonusses, wheres the sansha's dread....
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Saikoyu
Amarr Rho Dynamics
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Posted - 2011.01.19 17:50:00 -
[388]
Has anyone else noticed on Sisi that you can buy this carrier in station, that that apparently it therefore can dock? I don't have the skills to fly one, so can someone else see if this is a docking supercarrier? If so, I think this became a lot more useful.
Rho Dynamics recruitment |

Vincent Jarjadian
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Posted - 2011.01.20 12:31:00 -
[389]
Originally by: Saikoyu Has anyone else noticed on Sisi that you can buy this carrier in station, that that apparently it therefore can dock? I don't have the skills to fly one, so can someone else see if this is a docking supercarrier? If so, I think this became a lot more useful.
Your confusing SISI with TQ
Supercarriers under current game mechanics CAN NOT DOCK. ones on SISI may become docked whenmoved to FD by a dev or when seeded on market for testing, same with titans. Personally i think i'll stay with my Aeon since it has more EHP than an Avatar :)
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Shingorash
Caldari New Eden Recon Force Beyond-Control
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Posted - 2011.01.20 14:40:00 -
[390]
If it is Amarr / Caldari Hybrid surely it should have bonus' like...
Amarr
Vamp / Neut Bonus Can deploy 3 additional Fighters or Fighter Bombers per level
Caldari
Shield Resists Bonus to Capital Energy and Shield transfer range (and amount)
Special
Can activate one extra Drone Control Unit 5% bonus to deployed Fighters or Fighter Bomber damage per level
Thats just my opinion though, what the hell do i know. --------------------------------------------------
I'm in your space, eating your ships! |
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