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CCP Ytterbium

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Posted - 2010.11.11 16:16:00 -
[1]
As mentioned in the dev blog, low-sec incursions have a chance to drop a Sansha supercarrier blueprint copy. Below are overall stats for the ship in its current version.
Blueprint:
BILL OF MATERIALS:
- Capital armor plates: 55
- Capital capacitor battery: 110
- Capacital computer system: 220
- Capital construction parts: 110
- Capital corporate hangar bay: 220
- Capital drone bay: 385
- Capital jump drive: 220
- Capital power generator: 55
- Capital propulsion engine: 55
- Capital sensor cluster: 220
- Capital shield emitter: 220
- Capital ship maintenance bay: 220
All other attributes are the same than on regular supercarrier blueprints.
Ship:
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
- Structure hitpoints: 560,000
- Cargo capacity: 1,405 m3
- Drone capacity: 250,000 m3
- Drone bandwidth: 13,000 Mbit/sec
- Mass: 1,546,875,000 kg
- Volume: 62,000,000 m3
- Inertia modifier: 0.04
- Hull EM / EX / KIN / TH resistances: 0 %
Armor:
- Armor hitpoints: 610,000
- Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
- Shield hitpoints: 980,000
- Shield recharge time: 39200s
- Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
- Capacity: 82,500
- Recharge time: 5362.5s
Targeting:
- Maximum targeting range: 184km
- Max locked targets: 6
- Scan resolution: 45mm
- Radar sensor strength: 165
- Signature radius: 11.87km
Shared facilities:
- Same as any regular supercarrier
Jump drive systems:
- Same as any regular supercarrier, uses helium isotopes
Propulsion:
- 60 m/sec
- Ship warp speed: 1.5 AU/s
FITTING:
- CPU: 950
- Powergrid: 625,000
- Calibration: 350
- Low slots: 4
- Med slots: 7
- High slots: 7
- Upgrade hardpoints: 3
PREREQUISITES:
- Primary skill required: Capital Ships level 1
- Secondary skill required: Amarr Carrier level 3
- Tertiary skill required: Caldari Carrier level 3
- Quaternary skill required: Jump Drive Operation level 1
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satansminer
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Posted - 2010.11.11 16:24:00 -
[2]
PICS
GO!
(Btw This is extremely useful, Thankyou's :) )
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Raivi
Sniggerdly Pandemic Legion
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Posted - 2010.11.11 16:57:00 -
[3]
A supercarrier designed purely for solo ratting. Excellent. ---------------------------------------------
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.11 16:59:00 -
[4]
Edited by: Sertan Deras on 11/11/2010 17:05:30 So it's a shield tanking Nyx with extra jump range that requires you to train two carrier skills.
Hmm. Why not just fly a Nyx?
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:04:00 -
[5]
This is a terrible ship and you should be ashamed of yourself for making it.
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Barton Gilbert
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Posted - 2010.11.11 17:06:00 -
[6]
Originally by: CCP Ytterbium
Special Ability: 30% to maximum jump range
HEY LOOK AT ME IM THE ONLY ONE WHO CAN MAKE THE JUMP
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Ziro
Sniggerdly Pandemic Legion
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Posted - 2010.11.11 17:08:00 -
[7]
Oh hey look, another shield tanker in a game of armor tankers.
Get out CCP.
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:11:00 -
[8]
Reasons this is terrible:
1)Jump range bonus is useless because you go in alone 2)It splits the standard SC skills between two carrier skills, but adds nothing else: you must train up double the skills for no benefit 3)The extra dcu is a stupid bonus. 4)It has a bad tank
It does nothing useful that any other supercarrier doesn't do better. I get that you wanted to not make it overly powerful but this might be worse than the Hel. This is a terrible ship. You should have found a niche that other supercarriers didn't really fill and make it fill that, while not being overly powerful in comparison, but the niche this currently possesses is "making it clear you have more money than brains".
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Ziro
Sniggerdly Pandemic Legion
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Posted - 2010.11.11 17:12:00 -
[9]
Originally by: Weaselior Reasons this is terrible:
1)Jump range bonus is useless because you go in alone
You sound like a pretty big *****.
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.11 17:15:00 -
[10]
An extra DCU? Really CCP? I just read that...
hint: No one outside of stupid empire pubbies and people who rat in their supercarrier uses DCU's.
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Phoenus
Caldari Reikoku IT Alliance
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Posted - 2010.11.11 17:15:00 -
[11]
Originally by: Raivi A supercarrier designed purely for solo ratting. Excellent.
Quoting truth.
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Raivi
Sniggerdly Pandemic Legion
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Posted - 2010.11.11 17:16:00 -
[12]
Since you guys have made the good choice to delay the incursion feature until it is ready I hold hope that you will also keep working on the design of this ship in the extra time.
You're going to hear a lot of legitimate criticism from players that the design appears to lack focus. It's hard to find a role that it is designed to fill (except a anomaly ratter but I hope that isn't the main role you had in mind for a new supercarrier).
The jump range bonus would be handy if your fleet was nothing but carriers and Sansha SCs, but that is going to be unrealistic in the eve environment, especially with a supercarrier that has such a weak tank compared to the others. In the vast majority of cases the jump range bonus will be a wasted bonus.
There is also no Amarr flavour at all in the bonuses, with the Amarr carrier skill only giving the base bonuses that all supercarriers receive equally anyways. Putting those bonuses into a static role bonus and finding a real amarr carrier bonus would be a better choice.
Giving it a Nyx sized drone bay is a good step, however that is a stat that all supercarriers should be given if possible.
As it is, this is a ship that will be the most expensive supercarrier to produce thanks to the BPC, but will also be either the worst supercarrier or the second worst depending on your perspective. It won't see use in real pvp fleets and all of the demand will come from people who only intend to rat with it, which I fear will not provide enough demand to make use of the BPC supply.
I am aware that these are just the current stats, so I am hopeful that the dev team will reconsider them before January. ---------------------------------------------
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RahSun
Ars ex Discordia Test Alliance Please Ignore
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Posted - 2010.11.11 17:16:00 -
[13]
With the Angel SC be this underwhelming?
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Buxaroo
Gallente Reikoku IT Alliance
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Posted - 2010.11.11 17:27:00 -
[14]
What scrub uses a DCU on their SC? EVERY SC pilot has smartbomb/neutralizer/remote reppers in their high slots, NOT a DCU. And in a PVE setting it's still a waste of space. Wow, you get an extra 5% over all damage by having one DCU. Big deal. The only people who will be flying this are ultra rich ratters with nothing to do with their time.
And here I was expecting a unique ship that was going to fill a niche or create a new one. I am disappoint.
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tasty food
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Posted - 2010.11.11 17:29:00 -
[15]
Originally by: RahSun With the Angel SC be this underwhelming?
My fingers are crossed for a kickin rad tracking bonus.
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Bring Stabity
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Posted - 2010.11.11 17:29:00 -
[16]
Please consider making it armor tanking, giving it an armor bonus, removing damage bonus, give it someone useful isntead of increased jump range (which is much less useful then you make it out to be)
thanks!
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Ntrails
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Posted - 2010.11.11 17:31:00 -
[17]
Originally by: RahSun With the Angel SC be this underwhelming?
No. The angel one will be ridiculously good, and all the others will be ****.
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:32:00 -
[18]
Considering a big chunk of the incentive for running the incursion feature will be the bpc for this ship, it would be in your best interest to make this a ship that people will want to actually obtain.
As it is now, it looks to be a more expensive supercarrier that does no one thing better than any other supercarrier (and a few things worse), that also happens to take a lot more time to train into.
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:32:00 -
[19]
Originally by: RahSun With the Angel SC be this underwhelming?
Even more so, since it'll have actual Hel DNA.
This ship is basically the Hel, without the remote-rep bonus.
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mine mi
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Posted - 2010.11.11 17:35:00 -
[20]
ò5% bonus to deployed Fighters or Fighter Bomber damage per level, is not a gallente bonus ?
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L'Artest
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Posted - 2010.11.11 17:37:00 -
[21]
Originally by: mine mi ò5% bonus to deployed Fighters or Fighter Bomber damage per level, is not a gallente bonus ?
this is a ship for ratting, not combat
but yes. this is bad
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Leilani Solaris
NibbleTek Pandemic Legion
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Posted - 2010.11.11 17:39:00 -
[22]
More importantly, what's it going to be called?!
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:44:00 -
[23]
Originally by: Leilani Solaris More importantly, what's it going to be called?!
"Sansha's Modified Expensive Lossmail"
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guibio
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Posted - 2010.11.11 17:46:00 -
[24]
Worst supercarier ever ...
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Elm'o
Minmatar Cursed Inc. Cursed Alliance
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Posted - 2010.11.11 17:48:00 -
[25]
lol. a Hel, without the remote rep bonus, that will probably be 2x more expensive, and that needs cross training.
Tell me it's at least the most beautiful supercarrier ever.
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justin666
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Posted - 2010.11.11 17:52:00 -
[26]
they should replace the dcu bonus with a super masssive neut bonus
and have more hp tbh after all it is a faction super carrier......
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 17:52:00 -
[27]
Originally by: Elm'o lol. a Hel, without the remote rep bonus, that will probably be 2x more expensive, and that needs cross training.
Tell me it's at least the most beautiful supercarrier ever.
If that model that was leaked a while back is at all accurate, it not only has the stats of ****, but it also literally looks like ****.
At least CCP's consistent!
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Raivi
Sniggerdly Pandemic Legion
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Posted - 2010.11.11 17:52:00 -
[28]
Originally by: Elm'o lol. a Hel, without the remote rep bonus, that will probably be 2x more expensive, and that needs cross training.
Tell me it's at least the most beautiful supercarrier ever.
Acquired taste at best imo. ---------------------------------------------
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guibio
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Posted - 2010.11.11 17:56:00 -
[29]
Originally by: Raivi
Originally by: Elm'o lol. a Hel, without the remote rep bonus, that will probably be 2x more expensive, and that needs cross training.
Tell me it's at least the most beautiful supercarrier ever.
Acquired taste at best imo.
I lol'd.
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.11 17:58:00 -
[30]
I hope that's fake, because it looks like a giant lumpy turd.
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Selty
Cursed Inc. Cursed Alliance
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Posted - 2010.11.11 18:01:00 -
[31]
Nice joke CCP. Now where is the real MS?
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Evelgrivion
Ignatium.
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Posted - 2010.11.11 18:23:00 -
[32]
From the looks of things, the best use of the ship in combat will be to throw it into low security systems or to simply hold it back entirely from combat situations.
Frankly, I am okay with this. I hate the effect super capitals have on the game already, and I have no trouble at all with people thinking this thing is useless in fleets. None whatsoever.
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Pattern Clarc
Citeregis
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Posted - 2010.11.11 18:28:00 -
[33]
Can it dock?
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Blackhorizon
Habitual Euthanasia
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Posted - 2010.11.11 18:31:00 -
[34]
Edited by: Blackhorizon on 11/11/2010 18:31:45
Originally by: CCP Ytterbium
Ship:
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
The extra Drone Control Unit is lacking imagination, and frankly, just useless. I'd replace it with the something like ability to fit focused warp disruption field generators.
Baring that, there's other, more creative, options too:
*Smartbomb range bonus *Agility bonus *Cap recharge bonus *Fighter/FighterBomber MWD speed bonus or hitpoint bonus *Siege warfare link strength bonus on par with a Vulture *Shield resistance bonus *Ship Maintenance bay capacity bonus
Pick one.
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Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2010.11.11 18:40:00 -
[35]
Okay... I'm not a fan of supercapitals but even I was somewhat dissapointed by this layout. I mean were is the extra oomph that will make ppl say "oh hole crap" when they encounter this ship?
But on the other hand this might be a necessary evil because if you take previous history into account it won't be long until the power blocks will field 10+ on the battlefield of EVE so the only way to prevent way overpowered superblobs is this, sadly.
But one thing I want to know from the guys who whine about the fact that this ship is a shield tank. Have you ever looked at sansha ships? They are basically shield tanked amarr ships so it was clear to me from the first moment I heard about this ship, without anyone giving out any details on it, that this will be a shield tanked ship. WTF do you expect from CCP? That they overthrow the general design of sansha ships just because you want an uber-pwn-mobile? yeah...right  ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

xHUN73R
Sniggerdly
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Posted - 2010.11.11 18:41:00 -
[36]
Edited by: xHUN73R on 11/11/2010 18:41:52
Originally by: Blackhorizon
*Shield resistance bonus
This. There is a reason people don't like Hels, and this has worse tank. I too would want a papertiger as the new superawesome SC.
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.11 19:04:00 -
[37]
People dislike the Hel because it's bonus is worthless in real supercap combat, not because it's bonus isn't resists. People love the Nyx, despite having the second weakest tank, because it's bonus is actually useful in real combat. There's nothing wrong with this ship having the Nyx bonus, except that it's bonuses are split across two carrier skills, and training those two carrier skills basically gives you a ship on par with all the other supercarriers that only need one carrier skill.
It's a Nyx with a shield tank that takes two carrier skills, as has been said several times.
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Pervigilo Alea
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Posted - 2010.11.11 19:05:00 -
[38]
So... underwhelming 
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Kamikazie
Amarr StarFleet Enterprises Systematic-Chaos
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Posted - 2010.11.11 19:10:00 -
[39]
Edited by: Kamikazie on 11/11/2010 19:10:39 At current mineral prices the faction ship will cost 8,643,521,297.28
Minerals Required for Components(Assuming BPC is ME1 and Part BPCs are ME 10): Tritanium - 966,762,259 Pyerite - 236,138,401 Mexallon - 86,576,220 Isogen - 13,957,290 Nocxium - 3,900,722 Zydrine - 705,921 Megacyte - 314,884
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Abramul
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Posted - 2010.11.11 19:13:00 -
[40]
Edited by: Abramul on 11/11/2010 19:15:59 Suppose you were to give it an 7/7/7 slot layout, switch it to require all 4 carrier skills, and give it 5% per level to the corresponding ganglinks?
Maybe even throw in the standard carrier bonuses too.
Of course, you'd probably want to increase the material requirements if you decide to make it effective.
+Edit: Personally I preferred the 'mobile station' idea that the rumors spoke of.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:15:00 -
[41]
Special Ability:
- 30% bonus to deployed Fighters or Fighter Bomber damage
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus all shield resistances per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
Ok this way the thing has more damage than a nyx, and at least has some nice shield resist bonuses. I left the DCU bonus in because it does have 7 high slots, so you could fit your standard mothership highslot and have room for a DCU.
Also, I dunno if you guys noticed, but the base shield recharge rate is 1000x faster than that of a Hel. Listed here for the sansha one is 39,200s. According to Evelopedia the Hel's shield recharge rate is 38,000,000.48 s. Not sure it was a typo or if this is supposed to be an epic passive tanked supercap, as it gives the supercap about a 70 dps omni peak recharge rate, unfit and unskilled.
Anyway, assuming my math is right and its just a typo, I don't see the proposal for this to be worth training for, as the jump range doesn't really matter when you're in a fleet of other supercaps that cant move nearly as far as you. And yeah, most people are in agreement that the extra DCU is a waste, as noone would ever fit 6 of them for a pvp battle, maybe at most 1-2. There's nothing that makes it stand out from other supercaps, besides the much longer skill training time. EHP will be similar to that of a hel, which isn't that great. DPS in the proposed setup is equivalent to a nyx, unless you'd fit 6 DCU's, which noone would do except for pve.
Whats everyone's thoughts on an extended drone bay? Its another idea I was thinking of.
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Aglais
Caldari
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Posted - 2010.11.11 19:16:00 -
[42]
Originally by: Ziro Oh hey look, another shield tanker in a game of armor tankers.
Get out CCP.
Why did you even bother to post?
Both defense methods have their ups and downs. Saying that one is distinctly better than the other without providing reason, which seems to be what you did, is stupid. You should get out, or at least think of better posts than that.
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.11 19:20:00 -
[43]
Quote: Ship: BONUSES: Special Ability: 30% to maximum jump range Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses: Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
I don't fly supercaps or even carriers and even *I* can tell you this is bad.
You can't simply split the current per level bonuses a SC gets between two skills and call it a bonus.
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davet517
M. Corp Mercenary Coalition
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Posted - 2010.11.11 19:30:00 -
[44]
Edited by: davet517 on 11/11/2010 19:36:37
It's not a fleet ship. It's for solo hot-drop ganks, which, if you stop whining and think a sec makes some sense. Do you really want to be the only guy in the fleet in a faction SC? Probably not. This thing is for solo work, maybe with a couple of Chimeras as wing men to cap you up and maybe suicide triage to get you out.
It would be useless as a fleet ship no matter what they did (short of making it godly, which they shouldn't) so making it the highest potenial damage SC with the most range makes some sense.
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.11 19:30:00 -
[45]
Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
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Anator Namon
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Posted - 2010.11.11 19:33:00 -
[46]
I like this idea best:
Give it the ability to jump to Covert Cynos... an ability that the Sansha use in their Incursions.
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Evelgrivion
Ignatium.
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Posted - 2010.11.11 19:35:00 -
[47]
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
You shouldn't want to have any Super Carrier in this game, period. If it's a hangar toy, good! The fewer super powerful no-counter ships in the game, the better! 
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Virtucon Corp
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Posted - 2010.11.11 19:36:00 -
[48]
meanwhile at CCP HQ in iceland *all the dev team singing* TROLOLOLOLOLOLO
CCP epic trolled us with this luls 99 % useless ship and they sure as hell know it lol. the jump range is nice for logistics and such, but super carriers are not meant to due logistics (because the carrier works just as well, not to mention a JF) so in the end it is bad because only the sansha MS will be able to jump with other sansha MS.
one of the ways they could fix this screw up is to give it a decent armor (or shield, but pref armor) tank, and give it a bonus to fighterbomber speed, "tracking" or something like that. it does not have to be a direct secondary damage bonus, but FFS the extra DCU is worthless, the only reason for that would be for carebearing with your MS. and MS haven runners normally just fit a few DCUs and a couple RRs to rep their alt accounts in BS. so even from a carebear PoV it's still ****.
not to mention it looks like a flying turd. stuff |

Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:37:00 -
[49]
Edited by: Weaselior on 11/11/2010 19:38:01 Edited by: Weaselior on 11/11/2010 19:37:15
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
except you can't put it in a hangar
Originally by: davet517 Edited by: davet517 on 11/11/2010 19:36:37
It's not a fleet ship. It's for solo hot-drop ganks, which, if you stop whining and think a sec makes some sense. Do you really want to be the only guy in the fleet in a faction SC? Probably not. This thing is for solo work, maybe with a couple of Chimeras as wing men to cap you up and maybe suicide triage to get you out.
It would be useless as a fleet ship no matter what they did (short of making it godly, which they shouldn't) so making it the highest potenial damage SC with the most range makes some sense.
This is worse in every way than a nyx for hotdrop ganks, except the range which is utterly pointless.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:38:00 -
[50]
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
Its worse, they can't dock 
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.11.11 19:46:00 -
[51]
The best way to fix this is give it a 3-5% bonus per level to the effectiveness of all warfare links.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.11 19:47:00 -
[52]
Make the Caldari bonus, Shield hp 5% per level or something. and the RR
The amarr ones Damage and Cap Regeneration per level
and the Second Special bonus be Fit Jump Portal Generator.
These bonuses would make it a relavitely good Shield Tank with better damage and cap regeneration would make it much more mobile. Also fitting the JP would allow the sansha to rapid deploy as they are for incursion
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2010.11.11 19:48:00 -
[53]
Originally by: Raivi A supercarrier designed purely for solo ratting. Excellent.
This.
There's nothing quite like the truth when it comes to great comedy.
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Oljud Zork
Evolution IT Alliance
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Posted - 2010.11.11 19:49:00 -
[54]
Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I don¦t know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 19:52:00 -
[55]
Originally by: Oljud Zork Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I don¦t know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
Needs more spikes, like proportionally larger like on the phantasm/nightmare.
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2010.11.11 19:52:00 -
[56]
Originally by: Weaselior The best way to fix this is give it a 3-5% bonus per level to the effectiveness of all warfare links.
Actually the best fix would be not to introduce it at all.
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Floopy'Beef Curtains
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Posted - 2010.11.11 19:53:00 -
[57]
just give it 7 turret slots with 200% dmg mod 50% tracking bonus
Ship:
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
- Structure hitpoints: 560,000
- Cargo capacity: 1,405 m3
- Drone capacity: 250,000 m3
- Drone bandwidth: 13,000 Mbit/sec
- Mass: 1,546,875,000 kg
- Volume: 62,000,000 m3
- Inertia modifier: 0.04
- Hull EM / EX / KIN / TH resistances: 0 %
Armor:
- Armor hitpoints: 610,000
- Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
- Shield hitpoints: 980,000
- Shield recharge time: 39200s
- Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
- Capacity: 82,500
- Recharge time: 5362.5s
Targeting:
- Maximum targeting range: 184km
- Max locked targets: 6
- Scan resolution: 45mm
- Radar sensor strength: 165
- Signature radius: 11.87km
Shared facilities:
- Same as any regular supercarrier
Jump drive systems:
- Same as any regular supercarrier, uses helium isotopes
Propulsion:
- 60 m/sec
- Ship warp speed: 1.5 AU/s
FITTING:
- CPU: 950
- Powergrid: 625,000
- Calibration: 350
- Low slots: 4
- Med slots: 7
- High slots: 7
- Upgrade hardpoints: 3
|

CF ProctoR
The 8th Order
|
Posted - 2010.11.11 19:54:00 -
[58]
Originally by: Selty Nice joke CCP. Now where is the real MS?
Agree
|

goldengopher
Evolution IT Alliance
|
Posted - 2010.11.11 19:54:00 -
[59]
Originally by: Weaselior 1)Jump range bonus is useless because you go in alone
Then just get like 4 of them. 
|

Khalia Nestune
Honorless Internet Jerks
|
Posted - 2010.11.11 19:55:00 -
[60]
Originally by: Dmoney3788
Originally by: Khalia Nestune Seriously? This is high on fail. Like everyone above said, make this more useful.
Otherwise, this will be the most expensive hangar toy EVER.
Its worse, they can't dock 
Awesome, so it's the worst unique ship ever which will get a dedicated alt to fly it who NEVER logs in... except to show it off. 
|
|

Dmoney3788
THE DISC
|
Posted - 2010.11.11 19:56:00 -
[61]
Originally by: goldengopher
Originally by: Weaselior 1)Jump range bonus is useless because you go in alone
Then just get like 4 of them. 
You mean 4 hels with nyx damage?
|

Kanatta Jing
|
Posted - 2010.11.11 19:57:00 -
[62]
It looks like Heavy Support for your Chimera Fleet.
I know you don't have a Chimera Fleet.
|

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.11 20:01:00 -
[63]
Man, I was worried there for a second. I thought CCP was telling me that they think mothership pilots wanted to give up a tank slot for a DCU, but of course there's no way they could possibly be that bad at their own game, so I must have misread it.
Seriously guys. You have a chance to do something wacky here. +1 DCU isn't wacky, it's just pathetic. You'd do better giving it +1 projected ECM. Carrier jump range is borderline wacky, but not really very useful(sadly). If you really want a 7-high mom, you could give it a gang link bonus, -cap usage on RR(though that may be better on the Hel), or you could give it triage - you know, boosts to modules people might actually use in their high slots. Hell, go for something really out of left field and let it fit lasers like the Avatar's. But for the love of god don't give it a DCU. You should have learned from the reaction to Nozh posting the "But the Nyx deals 2500 DPS with 5x DCU!" nonsense what we think of DCUs.
|

Fulbert
Gallente
|
Posted - 2010.11.11 20:05:00 -
[64]
Originally by: Leilani Solaris More importantly, what's it going to be called?!
Roflcarrier -------------------------------- Fulbert. Miner - Industrialist |

Sako Yatori
|
Posted - 2010.11.11 20:10:00 -
[65]
Edited by: Sako Yatori on 11/11/2010 20:10:36 Am I doing this wrong, or does this ship have a better passive shield recharge rate than any other ship in the game?
Shield hitpoints: 980,000 Shield recharge time: 39,200s
By contrast: Wyvern Shield hitpoints: 1,000,000 Shield recharge time: 40,000,000.5s
Drake Shield hitpoints: 5469 Shield recharge time: 1,400,000s
So, this ship can recharge its shields 1000 times faster than the Wyvern? And no one thinks this is good? I admit I do not fly cap ships, but what exactly am I missing? Or is this a typo?
|

Pallidum Treponema
Body Count Inc. Mercenary Coalition
|
Posted - 2010.11.11 20:12:00 -
[66]
To paraphrase the Swedish army: Do again, do right.
Why is the Sansha SC a flawed design?
- 30% to maximum jump range
This bonus, while seemingly good, makes the Sansha SC unable to use this bonus while operating alongside other SCs. The bonus is only useful while operating *PURELY* with other Sansha SCs and/or standard carriers.
- Can activate one extra Drone Control Unit
This bonus, while seemingly good, is a useless bonus that adds 4-5% more DPS to the ship, at the very best. That is, of course, assuming that DCUs are being fitted. Experience from flying SCs have shown that DCUs are NEVER fitted on an SC in PvP, and rarely fitted even in PvE.
DCUs are not inherently bad modules, as they do add to the damage output of the capital. The reason for why they aren't used is because there are so much better modules to put in the slots instead. The bonus form a DCU is heavily overshadowed by modules that will make the SC more survivable or dangerous, eg Neuts, Smartbombs, cloak etc.
Normal SCs gain four "per level" bonuses. The Sansha SC would also gain four "per level" bonuses, but these would now be split across two separate racial carrier skills.
Compare this to a faction battleship that gains two "per level" bonuses, just like a T1 battleship, but also a "Special Ability" bonus equivalent to a fully level 5 skilled "per level" bonus. This effectively gives a faction battleship three bonuses, in addition to any boost in base stats they receive.
The special ability bonuses currently listed are essentially pointless bonuses, which effectively leaves this SC with the same amount of useful bonuses as a normal SC.
One low/midslot is changed out for a highslot. This leaves this SC with a less powerful tank, or less powerful cap recharge than other SCs, in exchange for a highslot. Admittedly, highslots are highly useful on an SC, but this may or may not be better than retaining the low/midslot. My advice is to keep the low/midslot and give it one extra highslot, to be in-line with other faction ships.
It also gains less calibration points than other SCs. This is, however, in line with faction vessels so this is a good thing.
My suggestion for changes is as follows:
7/7/5 slot layout - it gains one extra highslot in comparison with equivalent SCs.
Special abilities:
- 100% bonus to fighter and fighter bomber hitpoints and damage
- Can fit 5 additional Warfare Link modules
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighter or Fighter Bomber per level
- 5% bonus to smartbomb damage per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to shield resists per level
Give the ship a small hitpoint bonus over equivalent T1 SC hulls, 10-20% to be in-line with other faction variant ships as well.
Rationale: It can, with base fittings, field 10 fighters or bombers, instead of the standard 20 of a T1 SC. However, the damage output is the same with the 100% damage bonus. The fighters/bombers gain additional hitpoints to compensate as well, which lets them take an equivalent amount of damage, BUT a hidden bonus is that they're more resilient to AoE damage, that is to say smartbombs and stealthbomber bombs.
The 100% damage bonus is in-line with other Sansha vessels (See Succubus, Phantasm and Nightmare). A "hidden" bonus to this is that DCUs will actually start to make sense on this setup, which - given its additional highslot compared to T1 SCs, might provide for some interesting setups.
The bottom line, my proposed setup will be in-line with both existing SCs AND Sansha faction ships as well as providing a ship that has a unique flavor without being excessively overpowered compared to current SCs. Feel free to contact me over evemail if you wish my help to finetune this setup. --
|

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.11 20:12:00 -
[67]
Originally by: Sako Yatori Edited by: Sako Yatori on 11/11/2010 20:10:36 Am I doing this wrong, or does this ship have a better passive shield recharge rate than any other ship in the game?
Shield hitpoints: 980,000 Shield recharge time: 39,200s
By contrast: Wyvern Shield hitpoints: 1,000,000 Shield recharge time: 40,000,000.5s
Drake Shield hitpoints: 5469 Shield recharge time: 1,400,000s
So, this ship can recharge its shields 1000 times faster than the Wyvern? And no one thinks this is good? I admit I do not fly cap ships, but what exactly am I missing? Or is this a typo?
The last two times are quoted in milliseconds. Drake recharges in a bit under half an hour, Roflcarrier takes just under 11 hours, Wyvern takes just over 11 hours.
|

Dmoney3788
THE DISC
|
Posted - 2010.11.11 20:17:00 -
[68]
Well I think we can agree that the role bonuses listed won't be useful for pvp. Range is a good thought, but unless you're going solo its not gonna benefit you. DCU bonus is worthless. I mean, who even bothers to fit 4-5 of them now to their supercap?
If we look at the faction battleships, they follow a trend of being on par with most other battleships, but really outperform the standard BS in one particular area. The machariel has its speed advantage, the vindicator has its massive DPS advantage and the rattlesnake has an insane passive tank (Ironically cant think of anything for the nightmare).
As speed is a moot point on capital ships, we're basically looking at DPS and tank as the main areas to focus on. As sanshas shield tank, we'll be dealing with a shield tank. I know I already made some suggestions, but I'm thinking to give it a really good shield resist buff, as amarr and caldari carriers both have resist bonuses. So what if we give it a 7.5% shield resist bonus per caldari carrier level?
Now for the role bonus, I think a base damage boost would be appropriate here, and I have no idea what to put in for the DCU role bonus.
|

Pallidum Treponema
Body Count Inc. Mercenary Coalition
|
Posted - 2010.11.11 20:21:00 -
[69]
Oh, and one additional (important) bonus to the design I proposed is as follows:
LESS DRONES = LESS LAG!
Thank you. --
|

Sako Yatori
|
Posted - 2010.11.11 20:28:00 -
[70]
Originally by: Herschel Yamamoto The last two times are quoted in milliseconds. Drake recharges in a bit under half an hour, Roflcarrier takes just under 11 hours, Wyvern takes just over 11 hours.
Ah, that makes sense. And I am an idiot. Thanks for the help.
|
|

davet517
M. Corp Mercenary Coalition
|
Posted - 2010.11.11 20:29:00 -
[71]
Originally by: Pallidum Treponema To paraphrase the Swedish army: Do again, do right.
Palli has it exactly right. That is exactly what a Sansha SC should look like, but, I'll bet CCP knows that, they just don't want to put one in the game.
If they did, all Sancha incursions in low-sec would be on lock down for the next two years while the "big dogs eat", and you'd see fleets of them running around eventually.
CCP probably realizes this (too late, as usual) and wants to avoid it by making this a "speciality" ship that wouldn't see fleet use.
|

Evelgrivion
Ignatium.
|
Posted - 2010.11.11 20:30:00 -
[72]
Originally by: Pallidum Treponema Oh, and one additional (important) bonus to the design I proposed is as follows:
LESS DRONES = LESS LAG!
Thank you.
It doesn't matter that the Sansha Super Carrier is basically a useless novelty item right now, that's entirely besides the point.
Much as the rest of what is out there, the Sansha Super Carrier is a work in progress, but it must also be noted that the entire supercapital system, as well as the sovereignty system these ships are built around, is mortally-flawed in its current form and must be revised from the ground up, not on an individual ship basis.
With Super Carriers as they are, adding a new one that is notably more powerful than their mass produced counterparts would be a grave mistake. As a novelty item, it won't be making things any worse than they already are.
|

Cedori
Shiva Morsus Mihi
|
Posted - 2010.11.11 20:34:00 -
[73]
Wow, the fail is strong with this one.
It's unfocused. That's it's biggest problem, but there are several.
As has been said, nobody fits DCU's to their SC's (unless they are ratting with them anyways), so it's bonus allowing it to fit an extra DCU is . . . pointless.
No tank bonus. You made a hybrid Amarr/Caldari supercarrier (the best 2 tanks of all the SC's) and you gave it a tank worse then that of a Hel (the worst tank). I'm ok with the shield tanked aspect of it, as long as it get's a tank bonus. Really, with a hybrid of these two races, this things tank should be epic.
Ok my version would look something like this:
[NOTE: This is if keeping it as a shield tanker. You could swap to Armor with slot layout changes, and just flip the racial bonuses)
Caldari Carrier Skill Bonuses: +10% to shield resistances per level (yes, this is higher then a Wyvern, but it will still be stacking penalized, and it'll make it have the epic tank an Amarr/Caldari hybrid supercarrier should have!)
+50% bonus to Capital Shield and Energy transfer range per level (I honestly think the Remote Repping is fine)
Amarr Carrier Skill Bonuses: (Give it some flavor) +10% to Smartbomb Range per level
+50% to range of Energy Neut/Energy Vampire and +25% to amount per level (It is an Amarr based ship after all!)
Special Abilities: 99% reduction in CPU need for Tactical Logistics Reconfiguration modules 99% reduction in CPU need for Projected Electronic Counter Measures modules 99% reduction in CPU need for Warfare Link modules
Can fit 4 Warfare Links
+30% to all Warfare Links (higher bonus then a T3, but lower then a specific titan, giving it across the board gives flexibility. Plus it has the ability to fit a number of Links, giving it a role, SC gang booster.
This post represents the views of me, myself, and I. Nothing said should be attributed to my corp or alliance, otherwise I might be whipped with a strand of wet-spaghetti! |

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.11 20:37:00 -
[74]
Originally by: Pallidum Treponema My suggestion for changes is as follows:
7/7/5 slot layout - it gains one extra highslot in comparison with equivalent SCs.
Special abilities:
- 100% bonus to fighter and fighter bomber hitpoints and damage
- Can fit 5 additional Warfare Link modules
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighter or Fighter Bomber per level
- 5% bonus to smartbomb damage per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to shield resists per level
Give the ship a small hitpoint bonus over equivalent T1 SC hulls, 10-20% to be in-line with other faction variant ships as well.
I love this proposal. Very Sansha, very usable, and the DCU bonus this one has is infinitely better than the bonus on the Roflcarrier.
The only bonus I see as questionable is the smartbomb bonus, but that's not bad, I just wonder if there's maybe something more appropriate. Thinking forward, you'd definitely give Guristas a bonus to the ECM burst and Blood a neut amount bonus, and then you probably have smartbomb damage, range, and neut range. If anything, I'd almost give Sanshas the neut bonus, and leave the disco bonus to Angels(range) and Serps(DPS). But that's a quibble - I doubt we're going to see the other pirate motherships for several years, we don't need to make this one dependant on their designs.
|

CorryBasler
Silver Snake Enterprise Against ALL Authorities
|
Posted - 2010.11.11 20:40:00 -
[75]
well i was pretty exicted till i seen the specs.. its basicly a peice of junk that will require you to have 2 carriers (caldari carrier fail so who wants it at lvl 5 anyways lol) the amarr carrier bonus *Can fit 1 additional Warfare Link module per level* is absolutly useless, as no one fits warefare links onto a mom these days. ò30% to maximum jump range* so you can be in range, but none of your fleet will be. òCan activate one extra Drone Control Unit* so rich carebears can run their plex'es faster. ò99% reduction in CPU need for Warfare Link modules* again no one uses those on a super carrier so pointless.... another shield tanked super cap, so it will have bad ehp, im sure it will still be Aeon > Nyx > Wyvern > This Thing > Hel in terms of ehp and usefullness.
|

Pallidum Treponema
Body Count Inc. Mercenary Coalition
|
Posted - 2010.11.11 20:40:00 -
[76]
Originally by: Herschel Yamamoto
The only bonus I see as questionable is the smartbomb bonus, but that's not bad, I just wonder if there's maybe something more appropriate. Thinking forward, you'd definitely give Guristas a bonus to the ECM burst and Blood a neut amount bonus, and then you probably have smartbomb damage, range, and neut range. If anything, I'd almost give Sanshas the neut bonus, and leave the disco bonus to Angels(range) and Serps(DPS). But that's a quibble - I doubt we're going to see the other pirate motherships for several years, we don't need to make this one dependant on their designs.
I know. I had trouble with that bonus. I didn't want to give it any bonus for neuts/nos, as that's a blood raider bonus. A damage bonus could've easily been too powerful. A smartbomb range bonus might break things that expect smartbombs to have a certain range. In the end, smartbomb damage was what made the most sense and in a way, it's somewhat in-line with the Sansha laser damage focus. Perhaps. --
|

Evelgrivion
Ignatium.
|
Posted - 2010.11.11 20:45:00 -
[77]
Why should the Sansha Super Carrier be any better than the Super Carriers which already out there? Why would making an even more powerful version of a ship that has no existing combat counter, other than a greater number of Super Carriers, be a good addition to the game?
Unless you have a convincing counter argument pertaining to game balance, complaints about the utility value of the Sansha Supercarrier are complete and utter nonsense.
|

Dasquirrel715
Gallente Terminal Impact Dara Cothrom
|
Posted - 2010.11.11 20:56:00 -
[78]
Originally by: Raivi A supercarrier designed purely for solo ratting. Excellent.
^ THIS
|

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.11 20:56:00 -
[79]
Originally by: Evelgrivion LOUD NOISES!
I've killed a Titan with a subcap fleet before. It wasn't even hard. Yes, moms are very good. Yes, we should be worried about power level creep. Yes, there's some work that needs to be done on things like making logoff tanks less effective. But the idea that a new ship should be intentionally made bad, because you don't like its class being common and useful, is crazy. Make it as good as the other moms - or really, slightly better, seeing as how it's faction and will be insanely rare - and if moms get nerfed, then all five of them can get hit at the same time.
|

Nangil
|
Posted - 2010.11.11 21:01:00 -
[80]
ccp make another stupid changes only for changes. who need this nyx with tank from the hel? 
fix lags. stop doing useless ****. 
|
|

The Paperwork
|
Posted - 2010.11.11 21:05:00 -
[81]
Eh. Make it better than existing SCs and it's overpowered, make it worse and it's not a good carrot. Tough situation. What about making it weirder?
How about adding the unique ability to ignore all negative effects (including cyno-jamming obviously) in incursion systems? Then the jump range might make sense. Maybe even add the ability to jump to incursion systems without a cyno.
Or perhaps make it unable to use harmful effects on Sansha NPCs, and Sansha NPCs ignore the Sansha SC? (the way sleepers ignore the zephyr)
Those would actually be interesting and have some RP value, and make lowsec a little more interesting.
|

Raivi
Sniggerdly Pandemic Legion
|
Posted - 2010.11.11 21:05:00 -
[82]
Originally by: Pallidum Treponema Good design
This is a ship I could get behind. Moral of the story is that there are ways to make this ship interesting and useful without making it overpowered. By taking advantage of the extra time and collecting good ideas from players like Pallidum this ship rollout can become something CCP can be proud of. ---------------------------------------------
|

Evelgrivion
Ignatium.
|
Posted - 2010.11.11 21:05:00 -
[83]
Edited by: Evelgrivion on 11/11/2010 21:07:13
Originally by: Herschel Yamamoto
I've killed a Titan with a subcap fleet before. It wasn't even hard. Yes, moms are very good. Yes, we should be worried about power level creep. Yes, there's some work that needs to be done on things like making logoff tanks less effective. But the idea that a new ship should be intentionally made bad, because you don't like its class being common and useful, is crazy. Make it as good as the other moms - or really, slightly better, seeing as how it's faction and will be insanely rare - and if moms get nerfed, then all five of them can get hit at the same time.
I never said the ship should be intentionally made bad, but I did say that I had no trouble if it ended up being so due to the problems inherent with that class. I am not convinced that the new Sansha Super Carrier is inherently any worse than the existing Super Carriers just yet. It's a different bird from what we've seen before, and nobody has actually flown one into battle, staged or otherwise.
I ask again, why should it be better than any other class in the game? Because it has more skillpoint requirements? Because it's a faction ship and inherently must live up to the "ooh shiny" factor in a fight? I don't think this is a good justification in the scenario of super capitals. The game can suffer a new design that is on par with existing ships in it's class, but I don't think escalation of any sort is a wise approach. As it stands, the sovereignty warfare game is driving the desirability of Eve's "end game" to the brink of in-sustainability.
|

Doddy
Aliastra
|
Posted - 2010.11.11 21:09:00 -
[84]
And to think you could have given it remote tracking disruptor burst bonus or capital neutralizers, failboat.
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Emah Spina
Arcana Imperii Ltd.
|
Posted - 2010.11.11 21:22:00 -
[85]
Originally by: Oljud Zork Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I don¦t know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
Terrible ship, looks terrible. At least they got one consistency right on it.
|

Darth Felin
|
Posted - 2010.11.11 21:26:00 -
[86]
Edited by: Darth Felin on 11/11/2010 21:26:51
Originally by: CCP Ytterbium
BONUSES:
Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
Bonuses are little bit strange. You just separated regular supercarrier bonuses to two carrier skills, each SC have 4 bonuses, mayber this list of bonuses will be better? At the same time it won't produce overpowered ship. It will have 6 per level bonuses total.
Special Ability: NONE
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
- 5% bonus to Capacitor recharge per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
- 7.5% bonus to jump range per level
Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
|

Dmoney3788
THE DISC
|
Posted - 2010.11.11 21:26:00 -
[87]
Originally by: Evelgrivion Why should the Sansha Super Carrier be any better than the Super Carriers which already out there? Why would making an even more powerful version of a ship that has no existing combat counter, other than a greater number of Super Carriers, be a good addition to the game?
Unless you have a convincing counter argument pertaining to game balance, complaints about the utility value of the Sansha Supercarrier are complete and utter nonsense.
Oh I dunno, because it takes more, much much more training time to train for it, and pirate faction ships are traditionally better than the existing ones.
Also guys, the name of the ship on the test server is the REVENANT
|

Denuo Secus
|
Posted - 2010.11.11 21:29:00 -
[88]
Just look the ship on Sisi. It looks AMAZING! Very nice job CCP.
Very nice new Sansha style imho...so cool! I wish the NM would look a bit more like the new SC The textures and gismo colors are equal but the model (and model details) doesn't match imho. The new SC has a lot of very nice details. The NM looks just simple in comparison...some "attached modules" or so...
And I prefer shield tanked carriers :P Shield tanking should be much more common! Armor tanked fleet Ravens..bah... -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Emah Spina
Arcana Imperii Ltd.
|
Posted - 2010.11.11 21:30:00 -
[89]
TBH, I don't see a need for a faction super carrier. What the game needs and have been needing for years is named capital mods. And instead of that worthless collection of pixels, boss loot could be faction capital mods.
And why the need for a faction pve super carrier? Why couldn't you settle for a mere faction carrier instead ?
|

Xqpvqsvs Qr'atyuqink
Minmatar Brutor tribe
|
Posted - 2010.11.11 21:33:00 -
[90]
Edited by: Xqpvqsvs Qr''atyuqink on 11/11/2010 21:37:22 Ok, now how it should be (no nyx damage bonus, but have better tank and moar fighter bombers to spare durning combat):
Ship:
BONUSES:
Special Ability:
- 25% reduction in jump drive capacitor need
- 25% to all drones and fighters HP
Amarr Carrier Skill Bonuses:
- 5% bonus to capacitor capacity (or recharge but that bonus is not a t1) per level
Caldari Carrier Skill Bonuses:
- 5% bonus to shield resistances per level
Role Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
ATTRIBUTES:
Structure:
- Structure hitpoints: 560,000
- Cargo capacity: 1,405 m3
- Drone capacity: 350,000 m3
- Drone bandwidth: 12,500 Mbit/sec
- Mass: 1,546,875,000 kg
- Volume: 62,000,000 m3
- Inertia modifier: 0.04
- Hull EM / EX / KIN / TH resistances: 0 %
Armor:
- Armor hitpoints: 610,000
- Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
Shield:
- Shield hitpoints: 980,000
- Shield recharge time: 39200s
- Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
Capacitor:
- Capacity: 82,500
- Recharge time: 5362.5s
Targeting:
- Maximum targeting range: 184km
- Max locked targets: 6
- Scan resolution: 45mm
- Radar sensor strength: 165
- Signature radius: 11.87km
Shared facilities:
- Same as any regular supercarrier
Jump drive systems:
- Same as any regular supercarrier, uses helium isotopes
Propulsion:
- 60 m/sec
- Ship warp speed: 1.5 AU/s
FITTING:
Powergrid: 625,000 Calibration: 350 Low slots: 5 Med slots: 8 High slots: 6 Upgrade hardpoints: 3
PREREQUISITES:
- Primary skill required: Capital Ships level 1
- Secondary skill required: Amarr Carrier level 3
- Tertiary skill required: Caldari Carrier level 3
- Quaternary skill required: Jump Drive Operation level 1
|
|

Thyme Waster
|
Posted - 2010.11.11 21:39:00 -
[91]
Originally by: Emah Spina TBH, I don't see a need for a faction super carrier. What the game needs and have been needing for years is named capital mods. And instead of that worthless collection of pixels, boss loot could be faction capital mods.
And why the need for a faction pve super carrier? Why couldn't you settle for a mere faction carrier instead ?
This. Faction carriers would have been so much more useful.
Another idea to make it more interesting/useful: let it use wormholes.
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Evelgrivion
Ignatium.
|
Posted - 2010.11.11 21:53:00 -
[92]
Edited by: Evelgrivion on 11/11/2010 21:53:22
Originally by: Dmoney3788 Oh I dunno, because it takes more, much much more training time to train for it, and pirate faction ships are traditionally better than the existing ones.
Also guys, the name of the ship on the test server is the REVENANT
See this post; http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344&page=3#83
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LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.11.11 22:02:00 -
[93]
i take nyx over this piece if crap anyday CCP xVid4PSP MKV Encoding Tutorial |

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.11 22:06:00 -
[94]
Originally by: Emah Spina TBH, I don't see a need for a faction super carrier. What the game needs and have been needing for years is named capital mods. And instead of that worthless collection of pixels, boss loot could be faction capital mods.
And why the need for a faction pve super carrier? Why couldn't you settle for a mere faction carrier instead ?
You are aware that this expansion is adding faction capital gear, right?
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Dmoney3788
THE DISC
|
Posted - 2010.11.11 22:07:00 -
[95]
Originally by: Evelgrivion Edited by: Evelgrivion on 11/11/2010 21:53:22
Originally by: Dmoney3788 Oh I dunno, because it takes more, much much more training time to train for it, and pirate faction ships are traditionally better than the existing ones.
Also guys, the name of the ship on the test server is the REVENANT
See this post; http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344&page=3#83
Ok, so why would anyone bother flying it if its on par with a nyx, but at a probably higher cost because of the rarity of the bpc, and worse overall EHP with higher skill requirements? Hell, the reason why people bother with current faction ships, despite their increased skill requirements and cost is because they do something better than the standard ships of their classes.
|

Dureem Kador
|
Posted - 2010.11.11 22:14:00 -
[96]
Super Carrier. More like POOPER Carrier HAHAHAHAHAHAHAHAHAHAHAHAHAHA
I'm hillarious. |

Evelgrivion
Ignatium.
|
Posted - 2010.11.11 22:14:00 -
[97]
Edited by: Evelgrivion on 11/11/2010 22:15:14
Originally by: Dmoney3788 Ok, so why would anyone bother flying it if its on par with a nyx, but at a probably higher cost because of the rarity of the bpc, and worse overall EHP with higher skill requirements? Hell, the reason why people bother with current faction ships, despite their increased skill requirements and cost is because they do something better than the standard ships of their classes.
The Revenant not on par with the Nyx. As a matter of fact, it has more damage potential than the Nyx does; with the extra high slots, any Revenant pilot has an excuse to equip drone control units without giving up traditional high slot staples on Super Carriers. A Nyx with 5 drone control units can do 12,500 DPS with fighter bombers. A Revenant can equip six and do 13,000 DPS and have a utility high slot left over.
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Xynosura
|
Posted - 2010.11.11 22:26:00 -
[98]
Originally by: Herschel Yamamoto ...expansion is adding faction capital gear, right?
Where you see this? I only see named capital gear and a Sansha FB.
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Dmoney3788
THE DISC
|
Posted - 2010.11.11 22:28:00 -
[99]
Originally by: Evelgrivion
The Revenant is not on par with the Nyx. As a matter of fact, it has more damage potential than the Nyx does; with the extra high slots, any Revenant pilot has an excuse to equip drone control units without giving up traditional high slot staples on Super Carriers. A Nyx with 5 drone control units can do 12,500 DPS with fighter bombers. A Revenant can equip six and do 13,000 DPS and have a utility high slot left over.
And like everyone in this whole thread has basically said, DCU's are seldom seen in pvp. And you're right, its not on par with the nyx, it has the EHP of a hel give or take. The Revenant reminds me of most faction ships pre dominion. More or less a way to show off how big your wallet is, but going for straight performance its garbage for the cost.
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Kesper North
Caldari Reliables Inc Majesta Empire
|
Posted - 2010.11.11 22:30:00 -
[100]
Originally by: Evelgrivion Edited by: Evelgrivion on 11/11/2010 22:17:52 The Revenant is not on par with the Nyx. As a matter of fact, it has more damage potential than the Nyx does; with the extra high slots, any Revenant pilot has an excuse to equip drone control units without giving up traditional high slot staples on Super Carriers. A Nyx with 5 drone control units can do 12,500 DPS with fighter bombers. A Revenant can equip six and do 13,000 DPS and have a utility high slot left over.
You're missing the point: Sure the potential exists, but no one actually flies supercarriers in combat with DCUs. High slots on a supercarrier are for neuts, smartbombs, projected ECM and cloak - they are how you clear tackle and escape. The warfare link and remote rep bonuses are likewise practically useless. -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
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|

xttz
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.11 22:32:00 -
[101]
Edited by: xttz on 11/11/2010 22:33:28 So yeah, it's a Nyx with Hel EHP
(or a Hel with Nyx DPS)
http://dl.eve-files.com/media/1011/sansha.png
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Dmoney3788
THE DISC
|
Posted - 2010.11.11 22:32:00 -
[102]
Originally by: Xynosura
Originally by: Herschel Yamamoto ...expansion is adding faction capital gear, right?
Where you see this? I only see named capital gear and a Sansha FB.
Confirmed that the test server concord lp only contains meta 2 versions of all capital turrets and launchers, capital shield, armor and energy RR and capital shield boosters and armor reps.
There's a crap ton of hardwirings in the concord lp store as well, but there are no additional attribute enhancers.
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Imnothuman
|
Posted - 2010.11.11 22:39:00 -
[103]
Has no one failed to notice this is a Sansha ship as with all sansha ships it should have half the number but the same damage (turrets or drones)
I belive all the ships stats should relate to what is across the rest of the ships in its race, for this i would recomend this:
Amarr Carrier 50% bonus to Capital Energy transfer range per level 7.5% bonus to capacitor capacity
Caldari Carrier 7.5% bonus to shield resistance per level 50% bonus to Capital Shield transfer range per level
Role bonus 200% damage bonus to drone fighter and fighter bomber Can deploy 5 additional drones Can use 3 warfare modules
its similar to other SCs but is also having some major differences
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XIRUSPHERE
Gallente The 8th Order
|
Posted - 2010.11.11 22:48:00 -
[104]
I see no problem with this, it's the ultimate carebear ship for the demographic of pilots who in terms of isk invested and want for a giant security blanket with little to no risk are the ultimate carebears in the game.
Two thumbs up CCP 
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Floopy'Beef Curtains
|
Posted - 2010.11.11 22:53:00 -
[105]
Ship:
BONUSES:
Special Ability: 30% to maximum jump range ( make 50% )
Can activate one extra Drone Control Unit
change to 7 turret slots with 200% dmg mod 50% tracking bonus or each dcu allows 3 extra drones to be used
Amarr Carrier Skill Bonuses: Can deploy 3 additional Fighters or Fighter Bombers per level
Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level ( also add 5% to amount )
5% bonus to deployed Fighters or Fighter Bomber damage per level Role Bonuses:
( add a dual role bonus for both Amarr Carrier skill and Caldari Carrier when both skill's are at lvl 5% to all shield resist per lvl )
99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare

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Trinergon
|
Posted - 2010.11.11 22:53:00 -
[106]
Stats and design seem controversial, mediocre at least. Currently this thing doesn't look like a winner.
It should have an unique, story-related feature or a specific niche. Something like like significantly reduced mass for wormhole jumps or even a wormhole generator device.
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Travis Musgrat
|
Posted - 2010.11.11 22:59:00 -
[107]
If you REALLY want to make this a good super. You need to give it a 5%/level or 25% boost to shield resistances, and also if you want to force us to use drone control units, allow each dcu to control 2 or 3 extra fighters/fighter bombers. Then it will do more damage than the Nyx, it will have a beastly shield tank, and there will be a reason for everyone to move eve from a purely armor tanking pvp game to a mixture of tanks.
If you fixed the hel that would also make a shield tanking faction super much more viable. But regardless, don't give us 1 extra dcu, because that's literally only something a carebear would worry about. Give us 2 or 3 extra drones/fighters/bombers per dcu, then we will see a noticeable value over fitting tons of smartbombs/neuts/remote rep/cloak.
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Galtiner
Gallente Metanoia. Test Alliance Please Ignore
|
Posted - 2010.11.11 23:18:00 -
[108]
From looking at the slot layout and base stats, It looks like this will have even less tank than a Hel. On the plus side the Hel will no longer be primary! 
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CannibalCorpseZor
Caldari ZER0. IT Alliance
|
Posted - 2010.11.11 23:26:00 -
[109]
At first give a normal bonus for Hel, then think out something new!
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Pervigilo Alea
|
Posted - 2010.11.11 23:38:00 -
[110]
Edited by: Pervigilo Alea on 11/11/2010 23:42:07 Hm I dunno, with the prototype specs the Sansha SC is literally only good for PVE (lol ******ed sanctum boat) or solo long-range cynogen ganking.
Also, is it me or the Sansha Fighterbomber aka "Shadow" is crap, seems to be inferior in nearly every way compared to conventional fighterbombers?
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Kastsumi Kobayariel
|
Posted - 2010.11.11 23:42:00 -
[111]
So not only does it look like a turd, it also has the stats of a turd. Nice troll, CCP, nice troll.
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Thyme Waster
|
Posted - 2010.11.11 23:52:00 -
[112]
Maybe they introduce it with crap-tastic looks / stats, THEN patch it into super-pwnmobile later?
Still in favor of making it weirder instead of better. Wormhole generation sounds like a cool idea, maybe as an AOE attack that sucks everything in with it to a random wormhole?
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Douchie McNitpick
Money Liberation Services Corp
|
Posted - 2010.11.12 00:08:00 -
[113]
Balance will surely improve by introducing another overpowered pile of ***** into the game. No matter how bad the stats are for this turd, it's still an overpowered ship without a counter.
Congratulations ccp, keep pouring more ***** over 0.0 balance. Much appreciated.
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teeknuckles
|
Posted - 2010.11.12 00:13:00 -
[114]
what this ship really needs is to be like the t3 where u can make your set up make it either are sheild/armor as many mids are lows or highs as u want.it would be only fair seince you have too train for two carriers.

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Weaselior
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 00:16:00 -
[115]
Originally by: Douchie McNitpick Balance will surely improve by introducing another overpowered pile of ***** into the game. No matter how bad the stats are for this turd, it's still an overpowered ship without a counter.
Congratulations ccp, keep pouring more ***** over 0.0 balance. Much appreciated.
the counter is an aeon
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Eessi
Caldari Murderous Inc
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Posted - 2010.11.12 00:20:00 -
[116]
Hahahaha!!!
CCP thinks super carriers are logistics ships! ahahaha!!! they have the sansha SC a 30% range bonus! hahahahaha
this is F'ed up. hahahahaha!!
a supercarrier with a bonus which a jump freighter would kill to have. hahahaha!! F*'ing losers.
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Doctero
Aperture Harmonics K162
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Posted - 2010.11.12 00:28:00 -
[117]
I get it, it'a not a faction SC, its a faction CS: Sansha's Christmas Special
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.12 00:38:00 -
[118]
Originally by: Evelgrivion Edited by: Evelgrivion on 11/11/2010 22:15:14
Originally by: Dmoney3788 Ok, so why would anyone bother flying it if its on par with a nyx, but at a probably higher cost because of the rarity of the bpc, and worse overall EHP with higher skill requirements? Hell, the reason why people bother with current faction ships, despite their increased skill requirements and cost is because they do something better than the standard ships of their classes.
The Revenant is not on par with the Nyx. As a matter of fact, it has more damage potential than the Nyx does; with the extra high slots, any Revenant pilot has an excuse to equip drone control units without giving up traditional high slot staples on Super Carriers. A Nyx with 5 drone control units can do 12,500 DPS with fighter bombers. A Revenant can equip six and do 13,000 DPS and have a utility high slot left over.
And if I take the tank off my Avatar to add six extra heat sinks I can gain like 500 DPS too. The question you should be asking is now why would I be such a goddamned idiot that I take off 6 useful modules for that crap?
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Dayfox
Caldari
|
Posted - 2010.11.12 01:00:00 -
[119]
Revenant Image
Wonder if im the first to post this? Enjoy, hope its better than any of you expected after the placeholder images that were posted.
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Lascano
Traumark Shadow Elite H Y E N A
|
Posted - 2010.11.12 01:27:00 -
[120]
Edited by: Lascano on 12/11/2010 01:27:34
CCP how about makeing it 50% less dps than a regular SC 50% less tank than a regular SC 50% less cost than a regular SC and make it a trend to all ''new comming faction SC'' -if it ever comes to that
That way we'd see 5~6k dps... 10~15mil EHP... 6~10bil 'supercarriers'.... i'm sore that way the ship would be much more popular... maybe even let it dock ? |
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Estar Tarns
SI Radio
|
Posted - 2010.11.12 01:30:00 -
[121]
Quote:
* 30% to maximum jump range * Can activate one extra Drone Control Unit
Add in 25% cargo bonus to hangars and cargo hold and you actually got something that's useful..as a hauler! |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.12 02:01:00 -
[122]
Originally by: Estar Tarns
Quote:
* 30% to maximum jump range * Can activate one extra Drone Control Unit
Add in 25% cargo bonus
...per level! *insert demonic laugh here* |

Lallante
Reikoku IT Alliance
|
Posted - 2010.11.12 02:04:00 -
[123]
Dear god I hope CCP havent got the blinkers on over this design decision. Literally NOONE is excited about this pile of ****.
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Veni Ra
Amarr Brotherhood Of Cash
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Posted - 2010.11.12 02:15:00 -
[124]
I agree with everyone above, the SC looks bad.
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Hra Neuvosto
The 8th Order
|
Posted - 2010.11.12 02:34:00 -
[125]
I'm probably the only one who's gonna say this, but I like the way the ship looks.
Don't have anything new to say about the stats that hasn't been said before.
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Orosono
|
Posted - 2010.11.12 04:31:00 -
[126]
And I was hoping for a useful ship...
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Spc One
Gallente
|
Posted - 2010.11.12 04:36:00 -
[127]
Edited by: Spc One on 12/11/2010 04:36:20 Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
____________________________________________________________________________ Angel 0/A |

Tyber Zaan
|
Posted - 2010.11.12 04:43:00 -
[128]
Edited by: Tyber Zaan on 12/11/2010 04:44:31 Edited by: Tyber Zaan on 12/11/2010 04:44:10 I REALLY like the design.
As someone who prefers smaller ships for combat, I cannot comment on the stats, but i'll take everyone's word for it.
CCP, don't let such a beautiful ship go to waste!!!
Also
Originally by: Lallante Dear god I hope CCP havent got the blinkers on over this design decision. Literally NOONE is excited about this pile of ****.
Hasty Generallizations are fun!
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Dray
Caldari Euphoria Released HYDRA RELOADED
|
Posted - 2010.11.12 05:54:00 -
[129]
I must admit I'm not sold on it, I can't understand why they would want to introduce a pirate super carrier, lets be honest Eve needs more super caps like one legged people need @rse kicking competitions.
As some mentioned early in the thread it's a ratting ship, pointless if you ask me.
It does look pretty though.
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davet517
M. Corp Mercenary Coalition
|
Posted - 2010.11.12 05:56:00 -
[130]
If they fix the design and make them as big a step up from SCs as faction BSes are from BSes, I'd expect that there will be people alarm clock opping to lock down the "boss" and deny access to it anytime one spawns. So, I have a question about looting if CCP is inclined to answer. When the boss is killed, who gets to loot it?
You said that multiple fleets could potentially engage an encounter at one time, and the rewards would be proportional. What about the drops? Will it just be a wild free-for-all of whomever was able to grab it first, and manage to make it out alive with it?
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.12 05:58:00 -
[131]
"Looks pretty" is probably the only positive thing about the ship so far. -- Thanks CCP for cu |

Dominik Miethling
|
Posted - 2010.11.12 06:52:00 -
[132]
"Oh god, we need a cool reward for Incursions" "How about a ... Sansha Supercarrier" - "Sounds awesome"
It sounds awesome, but it is bad. If you absolutly have to add new faction ships, add smaller ones (at worst a carrier).
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.11.12 07:11:00 -
[133]
The stats suddenly become alot more attractive if you drop all other supercarrier EHP by 30%... could this be on the cards CCP?
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Nardman
Amarr
|
Posted - 2010.11.12 07:15:00 -
[134]
Edited by: Nardman on 12/11/2010 07:16:23
Originally by: Spc One Edited by: Spc One on 12/11/2010 04:51:15
Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap. THIS IS DOMINION! |

MotherMoon
Huang Yinglong
|
Posted - 2010.11.12 07:46:00 -
[135]
Originally by: Nardman Edited by: Nardman on 12/11/2010 07:16:23
Originally by: Spc One Edited by: Spc One on 12/11/2010 04:51:15
Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap.
it's not green, it's lisver with oil slick on it. You have to see it move to see it right. It's like an oil slick over sliver metal.
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Evelgrivion
Ignatium.
|
Posted - 2010.11.12 09:06:00 -
[136]
Edited by: Evelgrivion on 12/11/2010 09:06:52 I rather like the Revenant better in the Sansha scheme as it exists on Tranquility.
Compare: Singularity scheme Tranquility scheme
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Hawtchick
Amarr Pilipino Corp
|
Posted - 2010.11.12 09:08:00 -
[137]
I like the jump range bonus. Lmao! Otherwise it's as hideous as some of the Titans. That's all I can say about the new Sansha Revenant. http://maddog5879.kicks-ass.net/
--------------------------------
My Goal in Eve: Sending screen shots to all my friends, of me mining Veldspar in a 1.0 sec system with an Amarr Navy Apocalypse! |

Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 09:19:00 -
[138]
Hehe that one made my day :)
roflcarrier his name was :)
Modify Incursion to allow SC to jump in while incursion happens and that ship might become the number one weapon against incursions.
Else if you want a role, then ask the community. For me that design looks slipery enough to allow it to dock. So let me suggest that one: BONUS ON REVENANT * Reduce size of ship 1/2 * Reduce max drones to like 15-20 Drones instead of lol 25+1 * Reduce its armor/shield to like 3/4 of any other Super carrier * LET IT DOCK
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Holy Reason
|
Posted - 2010.11.12 09:19:00 -
[139]
Make it possible to dock with the station, and it would be a good ship
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underwoodr
Burning Technologies
|
Posted - 2010.11.12 09:23:00 -
[140]
anyone got stats/pics of the new bomber yet?:)
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Jackeroo
|
Posted - 2010.11.12 09:35:00 -
[141]
Edited by: Jackeroo on 12/11/2010 09:36:14 if the final stats will be like mentioned obove you'll create a very expensive ship hauler for 00 Allys. Right now it's at no point worth the effort and risk to counter the final boss. It's more like waiting for a stupid gang doing that for you and engaging them afterwards. I guess you'll implement nice new group content but only as a new meeting point for pvp activities and criminal opportunists trying to steal the the boss loot. So in my opinion all this ends up like doing missions in low sec right now. Not worth the effort ...
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pmchem
Minmatar GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 09:45:00 -
[142]
The normal carrier version of this ship would be a nice PvE toy. The supercarrier version is not good compared to other SCs.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 10:22:00 -
[143]
People saying this is terrible are not looking at what it's meant to be. The carrier jump bonus and warfare links make it the flagship for a fleet of carriers rather than a regular supercarrier. Given that the NPC variant of this IS a flagship, the design is understandable and as a caldari carrier 5 pilot, I'll cross train to fly it.
I will agree that DCU bonus is really weird and needs to go.
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Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.11.12 10:45:00 -
[144]
Originally by: Doctor Ungabungas
People saying this is terrible are not looking at what it's meant to be. The carrier jump bonus and warfare links make it the flagship for a fleet of carriers rather than a regular supercarrier.
This.
All you supercarrier blob types are assuming that this should be used in your supercarrier blobs as just another supercarrier. It's quite clearly not intended to be an alliance tool, but to be used by smaller entities... such as those inhabiting lowsec where the Incursions will take place, perhaps?
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Masempa
|
Posted - 2010.11.12 11:19:00 -
[145]
Either make it a dockable, nerfed supercarrier or something significantly better than what it is currently.
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Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 11:35:00 -
[146]
Just some numbers:
Base jumping range of a Carrier: 6.5 Ly Base jumping range of a Super Carrier: 5Ly
Makes it to a 5*1.3=6.5 LY so same range as a Carrier.
About that weird thing of carrier commander thingy. Well all other Carriers already have warfare links on them. So why risk a 20b ship, which will for sure be instantly primary in a fight, if you can have a carrier doing exactly the same thing. I dont get that point.
Especially you have to consider that in many situations a large part of any cap fleet there are a number of pilots that dont have capital jump drive operations V neither for Carrier nor Super Carrier. So you have anyway to jump while calculating for those pilots. You end up having some players with enormous jumping range which well they wont use anyway since noone wants to stay alone on the battlefield when 15 Titans are face to face with you.
The only purpose of greater range is and will always be logistic.
But I love the fact that people are willing to risk the ship for such tactics, which on the other side gives a lot of hungry and worn off PVPers the chance to get a supercapital kill for nearly free :).
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 11:52:00 -
[147]
Originally by: Killerhound Just some numbers:
Base jumping range of a Carrier: 6.5 Ly Base jumping range of a Super Carrier: 5Ly
Makes it to a 5*1.3=6.5 LY so same range as a Carrier.
Ok with you so far.
Originally by: Killerhound
About that weird thing of carrier commander thingy. Well all other Carriers already have warfare links on them. So why risk a 20b ship, which will for sure be instantly primary in a fight, if you can have a carrier doing exactly the same thing. I dont get that point.
Carriers can use one warfare link, and there are smaller alliances which field only one fleet (a combined capital/sub capital fleet) - so you could have one person with (theoretically) 5 maxed out warfare links.
You're trying to say 'why fly command ships when drakes can use a warfare link' and the answer to that one should be obvious.
Originally by: Killerhound Especially you have to consider that in many situations a large part of any cap fleet there are a number of pilots that dont have capital jump drive operations V neither for Carrier nor Super Carrier.
You mean JDC5 (and I'm guessing you don't do a lot of jumps)
Originally by: Killerhound
So you have anyway to jump while calculating for those pilots. You end up having some players with enormous jumping range which well they wont use anyway since noone wants to stay alone on the battlefield when 15 Titans are face to face with you.
So what you are saying is no one would fly this ship without a massive support fleet (including other supercarriers and titans)
Yes.. that's the entire point of the ship.
Originally by: Killerhound
The only purpose of greater range is and will always be logistic.
Welp 
Originally by: =Killerhound But I love the fact that people are willing to risk the ship for such tactics, which on the other side gives a lot of hungry and worn off PVPers the chance to get a supercapital kill for nearly free :).
It wouldn't be used in PvP without a comprehensive support fleet, but that's true of ALL supercaps.
|

xo3e
The Deliberate Forces HYDRA RELOADED
|
Posted - 2010.11.12 12:24:00 -
[148]
rename it from supercarrier to carrier (but with fighter-bombers) and make it able to dock, and it will be interesting ship for lowsec.
otherwise - i dont see any role for this ship as it is now. maim, kill, burn! |

Killerhound
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2010.11.12 12:53:00 -
[149]
Hehe JDC 5 was meant of course. I have no clue if I do much jumps, don't know what the average amount of jumps is :).
Well the Roflcarrier has no special bonus to gang link that a Carrier hasnt. A drake on the other side, love that ship :), has a bonus less then the damnation :).
But I dont want to argue about that, a new ship is always fun :).
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Bubbled
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Posted - 2010.11.12 12:58:00 -
[150]
Originally by: Anator Namon I like this idea best:
Give it the ability to jump to Covert Cynos... an ability that the Sansha use in their Incursions.
I would go with that for Special Ability. Also with a buff to Black Ops would be a interesting ship.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.12 13:25:00 -
[151]
Originally by: Nardman
Originally by: Spc One Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap.
The lighting looks a bit odd in those pictures, but as others have said, it looks better "irl" when you see the shader effects.
Slanted view Side view
(No AA, because it doesn't work on my test client.) ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.11.12 14:06:00 -
[152]
Originally by: mine mi ò5% bonus to deployed Fighters or Fighter Bomber damage per level, is not a gallente bonus ?
QFT It is the typical Gallente carrier/supercarrier/droneboat bonus. Referring to the fact that there is one Amarr hull with drone damage bonus would be a bit far fetched, wouldn't it? Arbitrary balance and design decisions are bad, because they tend to bite you in the rear sooner or later. Even if it just makes some players go 'meh, that doesn't make sense'. Please stick to at least some common themes. All the fiddling with mass and inertia in the anti speed patch was horrible enough. Stats like mass and volume have become completely implausible and are overdue for a makeover. Please don't continue with this trend.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2010.11.12 14:38:00 -
[153]
It's time to remove slave set implant effect from capital ships and stacking penaltize trimark and extender rigs.
Those changes will nerf drakes a bit and balance supercapitals with each other. 
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Oljud Zork
Evolution IT Alliance
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Posted - 2010.11.12 14:43:00 -
[154]
Originally by: xttz Edited by: xttz on 11/11/2010 22:33:28 So yeah, it's a Nyx with Hel EHP
(or a Hel with Nyx DPS)
http://dl.eve-files.com/media/1011/sansha.png
Where did you find the eft stuff for the Revenant? I for sure would like to play around with this one... 
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Chibisuke
Gallente Children of Avalon
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Posted - 2010.11.12 15:15:00 -
[155]
Funny ... really funny.
+1 DCU...
Ok with Advanced drone interface you can use 5 as far as I know... + 1... makes it 6....
WHO is stupid enougth to waste 6 of the 7 high slots DCUs? This is a bonus that will most likely never be used by anyone. Gratulations to CCP for greating another thing that is never used.
+30% jump range... ok fine, so I'm the only one able to make the jump... COOL.... _-_
but CCP... another question: WHERE is the faction CARRIER? why bringing super carriers but not carriers?
Make that thing a "bit smaller" adapt the stats to the ones of a carrier, and maybe it would be useable. But this way ist just an overprices normal Nyx that requires you to spend additional skill time to use its bonuses fully.
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Victor Dreadwolf
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Posted - 2010.11.12 15:33:00 -
[156]
Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
As to the Revenant, I would prefer it get something unique/useful. Smartbomb range bonus sounds kind of cool, so does ability to fit focused point (but I think that would cause balance issues). The warfare link bonus like vulture/tengu is another good idea...
Originally by: Lascano CCP how about makeing it 50% less dps than a regular SC 50% less tank than a regular SC 50% less cost than a regular SC and make it a trend to all ''new comming faction SC'' -if it ever comes to that
That way we'd see 5~6k dps... 10~15mil EHP... 6~10bil 'supercarriers'.... i'm sore that way the ship would be much more popular... maybe even let it dock ?
Actually like this idea.
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Kamikazie
Amarr StarFleet Enterprises Systematic-Chaos
|
Posted - 2010.11.12 16:02:00 -
[157]
Edited by: Kamikazie on 12/11/2010 16:02:52 You have to love that CCP has not posted back after 6 pages of your ship stats and idea s***. Theres tons of good ideas in this thread, CCP take some of them and rework it.
I support making it dockable with a drone bay somewhere between carrier and supercarrier with fighter bombers.
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Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.11.12 16:05:00 -
[158]
Originally by: Victor Dreadwolf Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals and switching two lowslots to medslots on the Nidhoggur with more PG and CPU is the obvious place to start.
After that, carry on to the BS scale by reducing shield transporter CPU use by 75% (or increase remote armour repairer PG use by 300%), swapping Tempest armour and shield HP and moving two lowslots on the Hyperion to madslots.
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RLCHANCE
|
Posted - 2010.11.12 16:30:00 -
[159]
Edited by: RLCHANCE on 12/11/2010 16:30:21 .
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xttz
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.12 16:50:00 -
[160]
Edited by: xttz on 12/11/2010 16:53:27
Originally by: Oljud Zork
Originally by: xttz Edited by: xttz on 11/11/2010 22:33:28 So yeah, it's a Nyx with Hel EHP
(or a Hel with Nyx DPS)
http://dl.eve-files.com/media/1011/sansha.png
Where did you find the eft stuff for the Revenant? I for sure would like to play around with this one... 
It took me about 20mins editing Ships.dat with a hex editor.
Originally by: Gypsio III
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals
Slave sets aren't the issue with armour vs shield. The real problems are:
1) Shield gang bonuses need to regen after change of system or fleet structure. Armour bonuses apply immediately always.
2) There are no readily available high-meta level invulns as there are with EANMs. This results in skewed costs for comparable fittings. A shield tanking ship costs far more than an armour tanking ship if they both fit the same meta level mods. The solution here is simple - drop meta 13 and below invulns in complexes just like deadspace EAMNs.
With these two changes EHP shield-tanking will be very much on par with armour. Shield may even have the advantage as their tanks would generally have higher average resists and therefore benefit more from remote reps, while armour would rely more on raw HP (slave sets).
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Nooto
Caldari Starkstrom The Initiative.
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Posted - 2010.11.12 17:06:00 -
[161]
srsly CCP
WTF!!??!!
BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |

sentinel22uk
Black Talon Mercs Random-Violence
|
Posted - 2010.11.12 17:17:00 -
[162]
Lol.
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1600 RT
|
Posted - 2010.11.12 17:33:00 -
[163]
i really like the idea of this ship being shield tanked it fit with sansha's ships lineup the only thing i dont like is the +30% jump range bonus, replace it with something useful.
replace the drone link thing and the jump range bonus with a +50% damage on fighter bombers
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Cajun Style
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Posted - 2010.11.12 17:35:00 -
[164]
Maybe someone has already suggested this but... what if it got a 10% increase in fighter damage per level. Thiiink about it. That wouldn't be the worst solution. Oh yeah and maybe give it a resist bonus... or maybe make it have +1 drone per DCU on top of the DCU effect, so with 6 DCUs it could have... 32 fighterbombers? LOLOL. JK. But seriously, it needs some combination of tank and MONSTER dps, right now it just blows.
Also, in my time playing eve no expansion has ever made me feel so dissapointed with CCP. If they seriously nerf scorch INSTEAD of giving me an expac I will seriously quit as I have spent over a year getting perfect skills for amarr and my fav ship is zealot.
More on point is that this ship shows that someone over at CCP HQ is completely clueless. +jumprange? DO they not understand the usage of SCs? All of those "new staff" aren't helping them crank out content... it means that the people designing the content don't get EVE...
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Sako Yatori
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Posted - 2010.11.12 17:43:00 -
[165]
Edited by: Sako Yatori on 12/11/2010 17:43:36 Echoing what some people have said here, I think this should be made a carrier type craft instead, maybe set up a new standard for faction carriers (so you can do more with the other factions).
Basically take parts of carriers and supercarriers and create a hybrid which would be "better" than carriers, but not quite super status.
So, something like: Can dock Can carry fighter bombers (maybe not as many as a supercarrier) Can not use triage More SC level of tank
And if you want to be really wild: May bridge sub capitals into high sec but may not go there itself. After all, all of those Sansha have to get into the system somehow.
Even just the first stuff would make this more useful (better than a carrier, but not ready for taking over from supercarriers).
Just throwing it out.
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.12 18:06:00 -
[166]
Originally by: Evelgrivion Edited by: Evelgrivion on 12/11/2010 09:06:52 I rather like the Revenant better in the Sansha scheme as it exists on Tranquility.
Compare: Singularity scheme Tranquility scheme
It looks like a giant turd in all versions. 
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LiNuXb0y
Amarr Imperial Shipment
|
Posted - 2010.11.12 18:37:00 -
[167]
Anyone else think it looks like a giant space poo? 
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TeaDaze
|
Posted - 2010.11.12 18:45:00 -
[168]
Originally by: LiNuXb0y Anyone else think it looks like a giant space poo? 
Only just about everybody who has looked at it. Excepting people inside CCP I guess 
TeaDaze.net Blog | CSM Database |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2010.11.12 18:49:00 -
[169]
For the slot layout and so on, capital tanking has to be changed for this to seem worth training caldari and amarr carrier. Armor tanking is too usefull with slave set, lower cap usage and sane fitting requirements on the remote reps.
Also with the price for carrier skills ingame pegged at 450M a piece. Is it right for people who didn't happen to train for caldari or amarr carrier to have to shell out 900M to be able to fly the sansha mothership? I think it would be better if it would have a seperate skillbook that can drop from the npc's as well. Or as an alternative to a direct drop, the npc's could drop an item, like a sansha Nexus chip, which you then exchange with lp and ISK for the skillbook.
-- stuff -- |

Derwent
Deez Nuts.
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Posted - 2010.11.12 19:43:00 -
[170]
Originally by: Sertan Deras I hope that's fake, because it looks like a giant lumpy turd.
much like the rag then i supose.
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gfldex
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Posted - 2010.11.12 21:12:00 -
[171]
Ship:
BONUSES:
Special Ability:
- Slave Implants effect shield hitpoints
That's the only thing that would give anybody a reason to skill for a Revenant.
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Sajeera
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Posted - 2010.11.12 21:22:00 -
[172]
Just when these guys make something like the new scorp and you think that the days of horror designs like Moa, Imicus, Osprey or Aeon are over, they are coming with...Revenant!!?? 
And the ship obviously is missing his tractor beam and salvaging bonuses 
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Karatekas
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Posted - 2010.11.12 22:12:00 -
[173]
Originally by: Oljud Zork Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I don¦t know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
This looks like something that came out my ass yesterday :S
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Lascano
Traumark Shadow Elite H Y E N A
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Posted - 2010.11.12 23:37:00 -
[174]
Edited by: Lascano on 12/11/2010 23:37:24
Originally by: gfldex Ship:
BONUSES:
Special Ability:
- Slave Implants effect shield hitpoints
That's the only thing that would give anybody a reason to skill for a Revenant.
this Or let it dock = WIN |

Evelgrivion
Ignatium.
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Posted - 2010.11.12 23:41:00 -
[175]
Edited by: Evelgrivion on 12/11/2010 23:46:55
Hmmm, the Revenant needs more lights.
Much better! 
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.13 00:07:00 -
[176]
THIS is supposed to strike fear into our hearts?? I thought the Sansha were supposed to be like the Reavers? Instead they have frigates that look like prehistoric fossil bugs, and their carrier looks like a giant turd. Where's all the spikes and skeletons? And what's up with the green? Are we hiding in the jungle now? I've seen some amazing ship designs come out of CCP - This is a low-point.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:19:00 -
[177]
Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:30:00 -
[178]
Originally by: Rime Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
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Kastsumi Kobayariel
|
Posted - 2010.11.13 00:48:00 -
[179]
Originally by: Gypsio III This.
All you supercarrier blob types are assuming that this should be used in your supercarrier blobs as just another supercarrier. It's quite clearly not intended to be an alliance tool, but to be used by smaller entities... such as those inhabiting lowsec where the Incursions will take place, perhaps?
History has shown that what CCP intends for a ship and what players do with it is pretty much always diametrically opposite. If they are not fixing the whole supercap metagame then introducing something that they hope goes against it will serve no real purpose.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 01:35:00 -
[180]
Originally by: Doctor Ungabungas
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
I was about to argue for the bonus to Capital Energy Transfers, but then I realized that since the supercaps (not to mention regular carriers) already have these bonuses, for me to insist that the bonuses stay would be to suggest we replace an existing ship with a new one that's better in every way.
Thank you for pointing that out. Time to edit the proposal.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.13 04:14:00 -
[181]
Or...... FIX Shields :D with that new mini client tecbnology you might beable to make it so that shield tanks dont drop their shields by a third when they enter system.............
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Indic
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Posted - 2010.11.13 06:16:00 -
[182]
IB4 boss wreck trolling/qqing
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Nangil
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Posted - 2010.11.13 12:39:00 -
[183]
what is the sansha nation? if we look in back history: they are full of implants, they are like cyborgs, they are live with no soul inside.   so. what bonuses they supercarrier must have??? i think it must be very strong slave implants bonuses, they can drop only special fighter bombers(only fittable to this supercap, with of course em damage) low and med slots must changed like mirror)))
and what did ccp? another isk punishment for capsuleers. freaky piece of .... with no bonuses, with tanking from poor wywern and damage like nyx.. if this scrap metal be like it was in plans, it will be useless ....
No boost for low-secs)))
sorry for my poor english...
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Aurora Robotnik
Caldari United Kings R.A.G.E
|
Posted - 2010.11.13 16:20:00 -
[184]
The model looks wrong.
Take one Death Star. Cover in spikes. Tadaaaah.
Also wtb Navy issue Nyx <3
It's pronounced row-bot-nick you silly FC. |

Verone
Gallente Veto Corp
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Posted - 2010.11.13 18:08:00 -
[185]
Came to thread looking for a vertical supercarrier, with awesome bonuses that might actually be worth flying.
Left underwhelmed.

>>> THE LIFE OF AN OUTLAW <<< |

fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2010.11.13 20:07:00 -
[186]
Atleast its a supercarrier, chances are low that I will come across one and burn my eyes.
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Kai Yuen
|
Posted - 2010.11.13 20:14:00 -
[187]
It staggers me how many ppl want this ship to be any more OPed than our current super carriers already are. I'd be just as happy if they didn't introduce a faction supercap, period. The fact that they tried to balance it with what already exists doesn't bother me in the least.
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Pervigilo Alea
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Posted - 2010.11.13 20:35:00 -
[188]
Originally by: Kai Yuen It staggers me how many ppl want this ship to be any more OPed than our current super carriers already are. I'd be just as happy if they didn't introduce a faction supercap, period. The fact that they tried to balance it with what already exists doesn't bother me in the least.
It doesn't need to be OP ffs... just give it unique features already 
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
|
Posted - 2010.11.13 21:01:00 -
[189]
Holy ****- the amount of people posting in here demanding this to be a super-PWN-mobile is annoying at best.
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
It definitely isn't suited for the average supercap-worthy engagements as we have them on Tranq at the moment - which IMHO is not the worst of things.
Maybe you guys should get over the idea that this will be the flag-ship of your next super-capital blog and we can have a somewhat constructive discussion starting from there...
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Kralin Ignatov
Gallente Macabre Votum
|
Posted - 2010.11.13 21:57:00 -
[190]
combat aside, the thing needs a ton more spikes ______________________ There once was a killboard for BoB, then there was no BoB. - killboard.net |
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Khoard
Minmatar Amarritus Patriotus
|
Posted - 2010.11.13 22:06:00 -
[191]
I always loved the look of Sansha ships and used a Nightmare for a long time. We all know the bonuses on this ship make little sense, but the entire LOOK of the ship doesn't match Sansha!
I say repaint it as a blood raider super carrier, then its lumpy look will be very fitting.
A Sansha super carrier needs a different look I think, and it really needs more spikes! |

chotaire
Caldari The Rising Stars -Mostly Harmless-
|
Posted - 2010.11.13 22:41:00 -
[192]
Video Footage - Revenant (Pirate Super Carrier)
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Ver Isca
|
Posted - 2010.11.14 00:05:00 -
[193]
Whats next, sansha titans? Bonus: can install 1 additional clone in clone vat bay? |

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.14 04:37:00 -
[194]
Originally by: El Mauru Edited by: El Mauru on 13/11/2010 21:16:58 Holy ****- the amount of people posting in here demanding this to be a super-PWN-mobile is annoying at best.
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
Sorry, the warfare links bonus makes it a 'SC/command ship hybrid'. It's a command ship for a capital fleet.
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Khoid
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Posted - 2010.11.14 04:41:00 -
[195]
I personally think it should get 7 launcher slots, the ability to fit an AoE energy neut, a 100000% bonus rate of fire to defender missiles, -100% bonus to defender missile reload time, and the ability to have Dust 514 players shoot out the of the Supercarrier's windows. In fact, lets not call it a supercarrier at all.
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Croutx
|
Posted - 2010.11.14 04:58:00 -
[196]
Maybe give it a bigger bonus to gang links and resist bonuses?
On a less serious note: "Immune to all forms of server lag" or "Gang members receive 99% resistance to server lag" would make this SC very appealing.
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RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
|
Posted - 2010.11.14 09:15:00 -
[197]
i like the way they told us it was a "mothership" not a "supercarrier" in the previous dev blogs, so we thought we'd be getting something new and interesting... instead we just get this...
**** Trolls are welcome, Idiots are not, EVE knows you're dumb, Just why, it forgot!
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Allant Doran
Amarr Locus Industries
|
Posted - 2010.11.14 10:21:00 -
[198]
I barely fly anything above Cruisers at the moment so i can't really say what is or is not balanced at the supercap level but there is one thing that's been bothering me. Aside from all the usual ''moar spikes, it doesn't look Sansha enough!'' stuff.
I always associated the name 'Revenant' with the Blood Raiders as there are Blood Raider NPCs you can fight in belts and missions and such called ''Blood Revenant/Dark Blood Revenant''.
As an example, read this;
Taken from http://wiki.eveonline.com/en/wiki/Blood_vigil
''Warping in reveals an acceleration gate protected by 4 cruisers, one of which is a Dark Blood Revenant, as well as three cruisers.''
Soooo, maybe even the name isn't too fitting for a Sansha vessel? I mean, we have Nightmare, Phantasm and Succubus. All ghostly, dream-state names.
Why not just straight-up name it the Sansha Horror? People at least seem to be reacting more fitting to that name, take that as you will :P
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Lady Australia
|
Posted - 2010.11.14 11:17:00 -
[199]
Edited by: Lady Australia on 14/11/2010 11:20:50 Edited by: Lady Australia on 14/11/2010 11:18:46
Originally by: El Mauru Edited by: El Mauru on 13/11/2010 21:16:58
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
It seems as if the intended use would be something like this:
A) fleet camping jump-bridge POS tackles jump-freighter/carrier/something big. B) light cyno, sc jumps in, deploys WTF-load of bombers, blows thing up. C) jumps out OR CII) gets tackled horribly and dies a quick death because nobody can jump a support-cap fleet that far.
it is at least is where this thing would work better than "average joe's" supercarrier.
None of these are reasons to fly this piece of crap over a Nyx.
Dear CCP, Pirate SC is fail.
p.s and it looks crap too.
EDIT: I hope the reason that you haven't replace the old cyno effect isn't because your art department have been working on this for the last year 
|

xttz
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.14 12:05:00 -
[200]
Edited by: xttz on 14/11/2010 12:06:02 Change this: "Can activate one extra Drone Control Unit"
To this:
"Can activate one extra Fighter or Drone per Drone Control Unit"
Simples.
edit: and increase drone bandwidth to 15000
|
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big miker
Minmatar Astra Enterprises
|
Posted - 2010.11.14 15:33:00 -
[201]
What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate. Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
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Diaxess
Curses Mom
|
Posted - 2010.11.14 15:48:00 -
[202]
Originally by: big miker Edited by: big miker on 14/11/2010 15:41:07 What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate.Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or just make it so it's immune to cyno jammers 
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
Mobile Cyno Jammer does allow the imagination to run wild
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.14 18:05:00 -
[203]
Originally by: RoCkEt X i like the way they told us it was a "mothership" not a "supercarrier" in the previous dev blogs, so we thought we'd be getting something new and interesting... instead we just get this...
Here I just took that as a sign that they think the new name is as stupid as we do.
Originally by: Diaxess
Originally by: big miker Edited by: big miker on 14/11/2010 15:41:07 What about it having a cyno jamming module installed? Maybe permantly, or something the player has to activate.Maybe that will cuase the ¦cyno jammer¦ effect in the incursion systems. Would be interesting imo, having a mobile cyno jammer. Would give it a reason to solo jump into stuff with that extra jump range.
Or just make it so it's immune to cyno jammers 
Or would this just be completly overpowered? I don't know, but it's something different and interesting tbh.
Just my idea tough /flamesuit on
Mobile Cyno Jammer does allow the imagination to run wild
Ugh, this feels like the early days of titans to me. Take a fantastically expensive ship that not many people own, give it a massively powerful and completely unique effect hat everyone wants, and hope that using cost as a balancing tool works out. Hint: It won't.
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Fighter26
Desard's Nation Cha0s Theory
|
Posted - 2010.11.14 19:27:00 -
[204]
Cyno jammer does not destroy gameplay, make it so it must be activated, take 10 minutes to online and makes ship immobile for 10 minutes (so 20mins for first cycle)- with option to turn off it at end of cycle or keep it on- But chews up a large amount of your racial isotopes per cycle! it would need fleet support to keep feeding it fuel by nerfing corp hangar and mod cant be put on inside pos.
With its weakened tank and lower amount of m3 storage space it should ballance issues- also 10 minute online time means you cant just throw fifty of these in system- last point, only one mobile jammer can be onlineing or online. Meaning if some runs out of fuel, ends a auto cycle, or is blown up system is clear of jammer for 10 mins. If that is still to powerful just make it unable to auto run another cycle but would need to make onlineing be extremly short and would suck
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Sidus Isaacs
Gallente
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Posted - 2010.11.14 20:47:00 -
[205]
Originally by: Bobbeh Make the Caldari bonus, Shield hp 5% per level or something. and the RR
The amarr ones Damage and Cap Regeneration per level
and the Second Special bonus be Fit Jump Portal Generator.
These bonuses would make it a relavitely good Shield Tank with better damage and cap regeneration would make it much more mobile. Also fitting the JP would allow the sansha to rapid deploy as they are for incursion
Those bonuses would be pretty nice, tho I prefer a resistance bonus for the caldari race. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Sidus Isaacs
Gallente
|
Posted - 2010.11.14 20:50:00 -
[206]
Originally by: Gypsio III
Originally by: Victor Dreadwolf Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals and switching two lowslots to medslots on the Nidhoggur with more PG and CPU is the obvious place to start.
After that, carry on to the BS scale by reducing shield transporter CPU use by 75% (or increase remote armour repairer PG use by 300%), swapping Tempest armour and shield HP and moving two lowslots on the Hyperion to madslots.
This!!! --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Chuc Morris
|
Posted - 2010.11.14 21:06:00 -
[207]
Edited by: Chuc Morris on 14/11/2010 21:08:47
Originally by: Leilani Solaris More importantly, what's it going to be called?!
They did it for me and i'll cal it "s-hitus shipus", so that said who doesn't likes my ship??? heh?

<3 nyx navy issue that one i could train for years to have it ;)
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D Scan
|
Posted - 2010.11.15 04:15:00 -
[208]
Nyx navy issue sounds nice, until you think about a nyx in green camo.
Ugh.
|

Zetheral
Caldari Paxton Industries
|
Posted - 2010.11.15 04:46:00 -
[209]
Ok question.
So the Rev is like a shield Nyx, then what is the Gurista SC goin to be?
The Rattlesnake is shield tanked with drone bonus's, so shouldnt the Gur SC be the Shield Nyx, getting drone bonus's while being shield tanked?
I understand that the Rev is shield tanked, which, Sansha ships are supposed to be, but it should be some other bonus, not a drone one.
With the current bonus they are goin to screw over the Gur SC......
Zeth IM EATING CHIPS!!!! |

Aamrr
|
Posted - 2010.11.15 05:11:00 -
[210]
Edited by: Aamrr on 15/11/2010 05:12:34 I had five thoughts regarding this ship:
- If you're trying to make drone control links attractive, you should give the Revenant a +100% Sansha-style damage bonus. This would make them worth using, while remaining true to the Sansha theme.
- You're wasting bonus slots by giving them crap like warfare link bonuses. These should be provided as role bonuses.
- Slave implants make shield tanking unattractive, even though they're a Sansha implant. Let the Revenant use them.
- Combining the Nyx damage bonus with the Wyvern resist bonus would make a ship which can comfortably sacrifice damage for gank, complementing the increased drone control unit effectiveness. The benefit of the faction ship would be you could have your cake (Aeon/Wyvern EHP) and eat it too (Nyx Damage)
- Yes, this is significantly more powerful than a standard supercarrier. It's a faction supercarrier. It should be more expensive. The restricted drop rate of the Sansha supercarrier BPC, combined with the gentle, guiding hand of capitalism should place the Revenant at a price commensurate with its relative power.
Special Ability:
* 100% bonus to drone hitpoints and damage
* Slave implants provide a bonus to shield hit points, not armor.
Amarr Carrier Skill Bonuses:
* Can deploy 1 additional Fighter or Fighter Bomber per level
* 5% bonus to Smartbomb damage per level
Caldari Carrier Skill Bonuses:
* 5% bonus to all Shield resistances per level
* 5% bonus to deployed Fighters or Fighter Bomber damage per level
Role Bonuses:
* 99% reduction in CPU need for Warfare Link modules
* Can fit Projected Electronic Counter Measures
* 200% bonus to Fighter or Fighter Bomber control range
* Immune to all forms of Electronic Warfare
* Can fit 5 additional Warfare Link modules
* 250% bonus to Capital Energy and Shield transfer range
|
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NeoNxGREEN
Gallente Armored Elite Concordokken.
|
Posted - 2010.11.15 05:21:00 -
[211]
So i have been playing for three years now. ANd this is possible the stupidest thing i think you guys could of come out with. It is a pointless carrier that bonus are nothing short of "fubar" that would only be used for E-peen reasons.
Its a pirate faction super carrier, it should act like one. Fix the bonus that require skills, and get rid of that stupid DCU bonus. My idea of an awesome pirate Super carrier, Allow that thing to jump to Covert Cynos and have bonus more like a black ops minus the jump bridge. Ninja kill sanctum plexing carriers. Now thats a pirate carrier.
Either way, something has to be changed, that is a horrible ship the way it is. Not to mention it looks like that crappy caterpie poke'mon thing....
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Sviatoslav KillJoy
Jotunheimr Productions Ltd. Talos Coalition
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Posted - 2010.11.15 06:29:00 -
[212]
"stupidest"?... Three years is not enough then 
I like where the post previous to the above is going. CCP should look into it.
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Sigras
|
Posted - 2010.11.15 08:44:00 -
[213]
see I always thought a nice bonus would be
Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
- 5% bonus to deployed Fighters or Fighter Bomber EM damage per level
Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to Shield Resistances per Level
What do you think? worth the cost?
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Bass Player
|
Posted - 2010.11.15 09:17:00 -
[214]
there will be a way to fly this new ship on SiSi?
|

Nephetari Blackfire
|
Posted - 2010.11.15 10:08:00 -
[215]
hmm looks like a fat dragonfly without wings... but suits into sansha design.
and yay more shield tanks!! would like to see more shield tanked fleets
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Masjheira
Minmatar Cursed Inc. Cursed Alliance
|
Posted - 2010.11.15 12:05:00 -
[216]
You guys are all whining pussies. I trust in ccp to make this supercarrier the way it has to be for its release. As far as I'm concerned, Supercapitals are the main problem that's killing Eve little by little, so if it was up to me, adding a supercarrier would be the last thing I'd think about. So well, let the girls express themselves on this topic "bouhou i'm whining about a ship I won't ever fly but bouhou I wanna see some AMAZING EFT figures so plz plz up the ship up the ship I wanna be kikoololz epic oyes oyes".
Sometimes I feel like Eve community is not as good as it used to be.
Masjheira, subcapital master
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Lylu
|
Posted - 2010.11.15 15:05:00 -
[217]
Ship:
BONUSES:
Special Ability: Slave Implants affect Shields
5% to shield amount per Caldari Bs Lvl
Amarr Carrier Skill Bonuses: 500& Dmg and Hitpoints of Fighters and Fighterbombers
Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
Idea is just 5 Fighters/Bombers to be in Line with Sansha Factionships, that have not many Turrents but a huge bonus to them (should reduce Lag too). Slave Bonus because it is made from Sansha and Engeeniers of them made it possible to effect shields. A small Shield Hp boost for Caldari Skill.
Amarr Bonus could be Smartbomb Range and Dmg also, would be awesome, something like 7,5% Dmg and range for Smartbombs per Amarr Carrier skill lvl.
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Krystal Flores
Amarr Sinister Elite Supremacy.
|
Posted - 2010.11.15 19:52:00 -
[218]
Not amused Im sure CCP will handle it ok, but this is my idea for it.
New model
Going with the Sansha bonuses... BONUSES: Special Ability:
Can jump to Cov Ops Cynos
100% bonus to deployed Fighters or Fighter Bomber damage
Can fit 6 additional Warfare Link modules
Amarr Carrier Skill Bonuses: Can deploy 1 maybe 2? additional Fighters or Fighter Bombers per level
7.5% bonus to deployed Fighters or Fighter Bomber tracking/Explosion velocity per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level
5% bonus to deployed Fighters or Fighter Bomber damage and health per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
One per level would give it dps of a nyx, (greater if you count tracking.)
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ZedLey
Amarr No.Mercy Merciless.
|
Posted - 2010.11.15 23:03:00 -
[219]
After 5 years of playing eve and loving how sansha ships are, you ccp should be ashamed, coming with a sansha sc like this. Looks bad and has stupid bonuses.
Rly, wtf is wrong with you ccp ??
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Exquina
Amarr The Veyr Collective
|
Posted - 2010.11.16 00:25:00 -
[220]
lame Humanity is just like a virus, except we don't evolve or mutate, we stay stupid for eternity. |
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HeliosGal
Caldari
|
Posted - 2010.11.16 08:04:00 -
[221]
CCP are just off on some random tangent
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Evelgrivion
Ignatium.
|
Posted - 2010.11.16 10:15:00 -
[222]
I stand by my assertion that the Revenant needs more lights.
Compare: as it is.
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Jaegendar IV
|
Posted - 2010.11.16 10:19:00 -
[223]
Can jump to Cov Ops cyno is ****ing ******ed.
You want whatever rich alliance that wants to being able to hit your most important cyno jammed hub with 30 faction super carriers and offline everything you got in the middle of their prime?
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Mag's
the united Negative Ten.
|
Posted - 2010.11.16 10:34:00 -
[224]
Edited by: Mag''s on 16/11/2010 10:35:16
Not only are the stats bad, but it joins the top of the list for fugliest ship in Eve. 
CCP art department, the face palm extreme experts. 
Edit: Damn when you think about it it's a great idea, make it look like a turd and no one in their right mind will be seen out in one.  
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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HeliosGal
Caldari
|
Posted - 2010.11.16 11:13:00 -
[225]
how is the ability to paint corp logos on ships coming along
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Peins Wrath
|
Posted - 2010.11.16 15:04:00 -
[226]
Edited by: Peins Wrath on 16/11/2010 15:08:46 CCP, CHANGE: role: ASSULT SUPERCARRIER: -2 turret slots -100% bonus to X-Large Laser Weapons -Dread Seige module only -max of 10 drones or bombers(5 base, +5 from DCU's)
Special Ability: Open Worm Holes from current location to target system. (uses 95% capacitor, disables use of weapons and seige for 10 mins, aswell as warp after use, uses some magical element that is hard to get? maybe only aquirable from poping the npc carrier?)
Amarr Carrier Skill Bonus: 10% reduction in Capital Energy Turret capacitor use and 5% bonus to Capital Energy Turret rate of fire per skill level
Caldari Carrier Skill Bonus: +5% shield resistance and +5% Capital Energy Turret Damage per skill level.
reason: sansha's were smart and stuff, but they got ego-happy and decided to throw a dread and a carrier together, and got a assult super-carrier, a new break threw never before seen ship type. they modifyed the hull to be called THE SHYT, because they wanna make all capsleer pilots disgusted before they die. sansha's left a few spikes on it from innitial badass design.
Post Replys please 
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Yiveline
|
Posted - 2010.11.16 19:54:00 -
[227]
needs a new model fist, stats redo later
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Lord Drokoth
Amarr The Army of The Ori
|
Posted - 2010.11.16 22:06:00 -
[228]
I have to admit im definatly not impressed so far with what I am looking at.
The model itself does not seem to me that people would think that its a good looking one. and that is a reason some people pick ships to go for. Appearence... dont ask mw why, I just know it happens. That said I dont think massive changes to it would be neccecary. after all if it did have huge spikes like the phantasm. that would make it fun. cos you can stab your friends avatar for the lulz.
The current stats do concern me. Considering the prices that it will stabilise at, having the same bonuses as a regular supercarrier spread across 2 different carrier skills is certainly a bad thing. considering it has also less hp than most SC's aswell.
I would definatly approove of some other damage buff or a buff to its shield tank because as it stands it has the dps of a nyx and far less hp. I Know that sanshas shield tank now and it does use amarr and caldari skills to be able to fly it. and considering that the archons armour bonus is therefore redundant i would think a damage bonus would be appropriate in the case of amarr carrier. either in the form of a 5pc bonus to fighter and fb damage , or maybe considering something a little different and adding a 7.5 pc bonus to fighter and fb EM damage only. this way people can then have the choice to counter it. As for the caldari scarrier skill. I would suggest a 7.5pc bonus to all shield resistances per level of caldari carrier. I suggest this because of the low shield hp. and rather than buffing the hp ammount of the shield.. adding a resi binus of this type would allow it to have a comparable shield tank and also being slightly easier to rep.
Those are my thoughts as they stand right now. i definatly think that people wont want to go through all the hard work of buying and owning one of these ships without it being attractive enough to do so. even if the appearence is fugly as hell.. it does fit the sansha design.
Lord Drokoth
Ps. add moar spikes plzz Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.11.16 23:30:00 -
[229]
TBH keep the stats as they are, and just add at the bottom: Can dock.
Then I'd buy it, and it wouldn't change the combat performance.
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Jordan Musgrat
H A V O C Cascade Imminent
|
Posted - 2010.11.17 04:40:00 -
[230]
Now that I think about this, take away its ability to remote rep, as said before. Make this a true flagship. It should not have all that much dps, should be the same as the Aeon/Hel, but giving its fighter bombers a 7.5% tracking/level bonus would be completely awesome and worth not being able to remote rep. Also give it a monster tank, and give it more shield HP. Making it a better version of a shield supercarrier is a bad idea, so just make it unique, give it a great tank, and take away its remote reps. -----------
Primary is family values, secondary is 0.0... |
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Green Shift
Mad Bombers HYDRA RELOADED
|
Posted - 2010.11.17 05:28:00 -
[231]
This seems too much like a we want something cool but we can't make it actually cool because then people would only use it kind of thing. The whole faction super cap idea is bound to fail from the start.
I suggest faction carriers so that you have a bit more freedom with flavour and also stops it from being a just x ship but 10% better. I would think something like a 10mill ehp carrier(or whatever feels right) would be interesting to play with and still allow you to give a lot of leeway for uniqueness in the ships.
For instance you could do something like this:
Special Ability: 100% bonus to drone, fighter and fighter bomber damage 100% bonus to shield rep/energy transfer amount 100% increase in shield and energy cap usage (possibly 100% bonus to neut amount and smart bomb damage too)
Amar Carrier x% Cap energy x-fer range per level 5% fighter and fighter bomber damage per level
Caldari Carrier 5% shield resistance per level x% to shield transfer range per level
High: 3 Mid: 7 Low: 4
Can field 5 drones fighter or fighter bombers. Is not immune to electronic warfare. cargo/ship maintenance bay all halfway between a sc and carrier. And of course change the bill of materials to reflect all of this.
This would allow you to add more flavour to the seemingly implied later other faction caps without having to worry about having a new fotm cap.
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Cheekything
Gallente Dark-Rising
|
Posted - 2010.11.17 08:30:00 -
[232]
Edited by: Cheekything on 17/11/2010 08:33:08 Terrible, just terrible.
What happened to the idea of a new class of ship.
CCP you promise us so much then deliver us a Sansha ship that looks like a poo.
What happened to the spikes, I mean at least get that right.
Seriously they look so tiny and useless.
*edit*
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1200517
this was a better idea
|

Rime
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.17 17:01:00 -
[233]
Just say "no" to supercarriers being able to jump to covert cynos. There's no good reason to sneak in ships that can effectively solo a POS in so short an amount of time.
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Chris Bailey
|
Posted - 2010.11.17 21:36:00 -
[234]
Make it so it can make mini poo fighters which do alot damage but needs to go in poo mode to make them which lasts 5 mins and when you exit the mini poo disintergrates and the foul smell has a 10k base damage and a radius of 5km Eh?
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Kesper North
Caldari Reliables Inc Majesta Empire
|
Posted - 2010.11.18 01:53:00 -
[235]
As a supercarrier owner who is fully crosstrained for both Amarr and Caldari capitals, I was delighted when I saw that there would be a Sansha supercarrier.
Then I saw the hull and the bonuses, and was profoundly disappointed. If this ship were not anything other than utter trash, I would be eager to fly one.
I realize that it is probably too late to do anything about the hull, that new art assets take the better part of six months to move through the design-approval process; I remember that from the issues with the Naglfar model needing another gun.
However, if you can't do something about the hull, at least do something about the bonus.
You do realize that no one, no one flies combat supercarriers with Drone Control Units fitted. High slots are for escape and evasion - neuts, smartbombs, cloak, projected ECM, *maybe* a single repper or cap transfer.
Please get rid of this ridiculous, pointless bonus and give it something saner. A slight bump in drone damage, or a better tank, or bonuses to smartbomb range (neut range should obviously go to the Blood Raiders supercarrier, if there ever is one).
And then there is the jump range. Great, so you can jump it around with JDC IV carriers. What about the rest of the supercapitals? I suppose it's nice if you are doing solo hotdrops with it, but without a damage bonus, you'd be better off using a (less expensive, better tanking!) Nyx instead.
CCP, this is a pointless ship as it is written. Please make me want to fly this giant glob of *****. -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
|

Shana Matika
|
Posted - 2010.11.18 09:52:00 -
[236]
Originally by: Evelgrivion I stand by my assertion that the Revenant needs more lights.
Compare: as it is.
This and LOT MORE SPIKES
|

1600 RT
|
Posted - 2010.11.18 10:32:00 -
[237]
confirming it nee more spikes
|

Aylara
|
Posted - 2010.11.18 11:37:00 -
[238]
From the functional design perspective, the Revenant's look and shape makes sense, after all, it is squeezed from the end of a wormhole. Thumbs up for the creative director, for making his vision clear to CCP's art department. 
You can make this ship better than SC's (take 2-3 SC's by itself) to counter hotdrop supercarriers and control the proliferation through BPC drop rate, or make it a carrier - SC hybrid, able to dock (with increase drop rate).
|

Soldarius
Caldari Independent Coalition DEM0N HUNTERS
|
Posted - 2010.11.18 13:06:00 -
[239]
Let us look at who the new content is aimed. PvE. Incursions are PvE content. So why should the end-all reward be a PvP ship? If there are any capitol PvE pilots reading this, I'd like to hear your opinions. "When you have to shoot, shoot. Don't talk." |

Jason Edwards
Internet Tough Guy Spreadsheets Online
|
Posted - 2010.11.18 15:04:00 -
[240]
50% bonus to Capital Armor, Energy and Shield transfer range per level
50% bonus to AOE range Projected Electronic Counter Measures
I think adding those 2 bonuses would bring some goodness to the ship and not be all that powerful. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
|
|

Abramul
|
Posted - 2010.11.18 19:18:00 -
[241]
Had there been any statements as to whether supercarriers for other pirate factions were planned? I was assuming this was going to be the only one, which is why I'd suggested an all-around, somewhat overpowered set of bonuses.
As far as giving it (and any other pirate SCs, if they're planned) a useful role without making it too powerful, what about:
Add a siege-type module that, when active, a) allows death clones to be set to the ship as if it were a corporate office, OR b) automatically reroutes death clones of subordinate fleet members Standard boosted tank/no RR, maybe require that it be outside a POS shield.
You'd probably want to have clones use materials instead of ISK, logical materials would be Biomass or corpses. Amount should be slightly to moderately more expensive than station clones, and dependent upon skill points of the cloned pilot.
|

Sigras
|
Posted - 2010.11.19 00:39:00 -
[242]
so I dont understand the complaints about jump range.
These supercarriers can jump with normal carriers to repair them . . . I understand that it isnt as totally overpowered as the other faction ships are against their non faction counterparts but it is a nice bonus, and the normal supercarrier is already so overpowered, its totally worth it.
|

Baylesh
|
Posted - 2010.11.19 01:31:00 -
[243]
Sansha use WH's... bonus jump range would be nice for moving between wh's or transporting... Is CCP finally being nice to WH dwellers and giving us a Mom who can love and care for us?!
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.19 05:51:00 -
[244]
WH are still too far apart to jump between. If youve ever brought a cap into one you know there is absolutely no way even a carrier with this bonus could jump between them.
I for one would like to see the the MS bonus changed to a fleet bonus that gives +30% jump range to the entire fleet(Obviously capitals only) as stated here. I think this would give the TS MS a unique role and help it find a place in fleets as more than a ****ty gimmick which it currently is.
I would also like to know how CCP went from some of the sexiest ships in Eve and decided to throw away a previously winning formula to make *that* graphical abomination.
|

Splinter 07
|
Posted - 2010.11.19 07:10:00 -
[245]
Edited by: Splinter 07 on 19/11/2010 07:11:05 I dont like the idea of training 2 carrier race skill books... maybe amarr and caldari BS 5 and a faction SC skillbook? On a side note, dont know why everyone wants shield.... you can shield tank everything these days, myrms, harbs, hyps, apocs, sacs ect almost all armor ships do better with shield, i would personally like to see a GOOD armor tank.
|

Mag's
the united Negative Ten.
|
Posted - 2010.11.19 10:18:00 -
[246]
Edited by: Mag''s on 19/11/2010 10:20:37
Originally by: Splinter 07 Edited by: Splinter 07 on 19/11/2010 07:11:05 I dont like the idea of training 2 carrier race skill books... maybe amarr and caldari BS 5 and a faction SC skillbook?
They do wish they had created a Mothership skill at the time of conception, but the horse has already bolted on that.
Just be glad you don't have to deal with training both race carrier skills to 5, to fly this thing. Both race skills for a faction ship is the norm. As it stands you've got off lightly, suck it up.
Originally by: EdFromHumanResources I would also like to know how CCP went from some of the sexiest ships in Eve and decided to throw away a previously winning formula to make *that* graphical abomination.
It's hands down, it's the fugliest ship in eve. What were they thinking?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Syndemic
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Posted - 2010.11.19 18:52:00 -
[247]
All you had to do is either make it look cool or give it useful bonuses.
You did neither.
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C4rnag3
Dark-Rising IT Alliance
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Posted - 2010.11.20 01:24:00 -
[248]
Im wondering, why CCP ist using this boring textures. There is no depth, no stucture compared to earlier models from trinity. Since the DUST develpment, all new models (ships, stationarys etc) looks the same and ugly.
Im sorry, but these new models suck! Where is -sgeir -sgeirsson? what happened to him? Bring up the old stuff!!
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Aria Chen
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Posted - 2010.11.20 07:08:00 -
[249]
I think ill stick with the Nyx...
Thanks though..
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CodeBreake
|
Posted - 2010.11.20 16:12:00 -
[250]
Why ccp didnt do like 3 sansha sc models then let the comunity chose one, instead doing a crapy one and stick it up ppl throats ? |
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Lady Mu
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Posted - 2010.11.20 16:55:00 -
[251]
we have until january before this goes live.
For christ's sake ccp, give us a new model.
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Desya Dak'ann
Caldari Special Space Marines
|
Posted - 2010.11.20 18:27:00 -
[252]
I think the Hel has a sister ship, the Revanant, or shall I say the ****naught Rule 7: Thou Shalt not whine. |

Nicram Starfall
|
Posted - 2010.11.21 02:07:00 -
[253]
how about swap DCU bonus and jump range to: 5% shield resist per lvl +100% bonus to smartbomb dmg (role bonus) +100% bonus to range for neuts (role bonus)
Or at least two of those... :)
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Budrick3
Devious Decorum
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Posted - 2010.11.21 03:56:00 -
[254]
Edited by: Budrick3 on 21/11/2010 03:56:06 this is terr-bad, and a joke. Who is running ccp anyways? I think there focusing to much on making the blondes hair fall just right, and their boobs bounce just so in the next release instead of acutally thinking this through. |

Agallis Zinthros
SniggWaffe GoonSwarm
|
Posted - 2010.11.21 07:00:00 -
[255]
Edited by: Agallis Zinthros on 21/11/2010 07:03:21 Shield tanked capitals are and forever will be utterly and completely worthless compared to armor caps / supercaps because of the lack of shield slaves. We need implants that give +x% shields, or to completely remove slaves in order for shield tanked capitals to ever compete with armor caps.
EDIT:
Originally by: Abramul logical materials would be Biomass or corpses. Amount should be slightly to moderately more expensive than station clones, and dependent upon skill points of the cloned pilot.
Holy crap this. Only resource being dead pods. Fund it CCP. Also maybe make it able to jump anywhere in a system with no cyno, and take a fleet of a certain size with it. Also give it a tanking bonus. It's not piracy, its surprise PVP. |

Jaigar
|
Posted - 2010.11.21 07:01:00 -
[256]
First off: Sleeper technology plays a part in this ship and thats why it looks a bit sleeper-like.
Second: While you don't want to make having this faction Supercarrier mandatory, you still want it to bring something special to the battle. While the bonuses for command links are nice, making an unprobable warfare link tengu is still a better option for pumping out bonuses.
Still, it should be a flagship and fill that role. I don't know what that means for super-cap fights, but it needs something to be worth all that time and $$$ invested.
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FluffyDice
StarFckers Inc.
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Posted - 2010.11.21 10:21:00 -
[257]
i like this ship. I don't expect for it to do anything above ordinary. i just like it being there. Nice work CCP. If people don't like it they don't have to fly it.
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Killerhound
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.11.21 10:48:00 -
[258]
Drone Control Unit Make them so they are actually worth something. Instead of giving +1 Drone per one unit allow that each carrier / supercarrier can fit only one but it give to you as many drones as your skills allow. So you dont need to fit 5 + 1 Drone control unit to actually have any advantage with the Revenant.
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Hemp Invader
Dawn of a new Empire The Initiative.
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Posted - 2010.11.21 11:39:00 -
[259]
1. Looks like ****. 2. Drones flying around this thing = flies flying around **** 3. Jump range is useless.
Why on earth is a drone control unit an active module? Doesn't eat up capacitor therefore it should be passive.
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Ghost Nightmare
Red Federation
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Posted - 2010.11.21 11:52:00 -
[260]
Call it the Night Terror, since most of the other sansha ships are named on seemingly progressive levels of bad dreams and a night terror is the one after nightmare, also it sounds *****in
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Natasha Nikolaev
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Posted - 2010.11.21 16:12:00 -
[261]
Originally by: Ghost Nightmare Call it the Night Terror, since most of the other sansha ships are named on seemingly progressive levels of bad dreams and a night terror is the one after nightmare, also it sounds *****in
Or perhaps the "Suddenly-Nude-In-Public"
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Ghost Hunter
True Slave Foundations
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Posted - 2010.11.22 07:33:00 -
[262]
Originally by: Ghost Nightmare Call it the Night Terror, since most of the other sansha ships are named on seemingly progressive levels of bad dreams and a night terror is the one after nightmare, also it sounds *****in
Night Terror = Titan name, tbh.
In terms of the Revenant's looks, I think it could use some more menacing spikes but I was surprisingly impressed when I saw it on SISI. ______
True Slave Foundations Overseer A place of meeting |

Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
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Posted - 2010.11.22 20:45:00 -
[263]
Edited by: Mattias Kerensky on 22/11/2010 20:46:12 Ok, I'm just a lowly subcap and dread pilot, so I'm not an expert or anything, but having flown the smaller Sansha ships, this extremely large floating mass of whale dung doesn't really fit in with the Sansha theme.
1. As stated by many, there just aren't enough spikes. Additionally, where's all the awesome spotlights? 2. Why are you taking normal supercarrier bonuses and trying to pass them off as faction racial bonuses? Why not a double Amarr damagebonus to fighterbombers, like a normal Sansha ship has a double laser damage bonus, and a Caldari bonus to shield boost amount, or shield resistances? Hell, 5% to shield hp per level? Something. 3. What's with the bonus to jump range? Aside from hauling someone's junk somewhere, leading a bunch of carriers in your fleet and nothing else, or jumping a long way to hotdrop a JF or ratting carrier, it doesn't make sense.
To conclude, this...thing would be a waste of time to crosstrain for, a waste of isk to save for, and a waste of pos shield interior space to park it in, imho. I came in hopeful, I left sad on the insides. :(
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 00:49:00 -
[264]
Please please please don't ever suggest an active tank bonus to a supercap again. That will make it only useful for ratting.
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Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
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Posted - 2010.11.23 01:24:00 -
[265]
Originally by: EdFromHumanResources Please please please don't ever suggest an active tank bonus to a supercap again. That will make it only useful for ratting.
You mean...like CCP's DCU bonus? :P You'll note I did post alternative tank bonuses, not being a supercap pilot I wasn't sure on that one.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 06:40:00 -
[266]
Originally by: Mattias Kerensky
Originally by: EdFromHumanResources Please please please don't ever suggest an active tank bonus to a supercap again. That will make it only useful for ratting.
You mean...like CCP's DCU bonus? :P You'll note I did post alternative tank bonuses, not being a supercap pilot I wasn't sure on that one.
How about this bonus. Also the DCU bonus is good, the only reason DCU's arent used heavily is because most of the game seems to have hate DCU's like 50's America hated black people.
DCU's are actually a decent thing to put into the highs if youre going to be in a large fleet where the individual modules you would have fit are covered by hundreds of other ships
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Sporked
|
Posted - 2010.11.23 14:11:00 -
[267]
Originally by: Ghost Nightmare Call it the Night Terror, since most of the other sansha ships are named on seemingly progressive levels of bad dreams and a night terror is the one after nightmare, also it sounds *****in
Succubus and Phantasm aren't dreams either, go figure 
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stysss
|
Posted - 2010.11.23 19:06:00 -
[268]
i love all the goonswarm "positive trolls" here. it is obvious they are trolls, but because they are so ******ed it almost makes you think maybey they are not trolls.
a good troll is a goonswarm and a fundamentalist, both spew such ******ed BS that sounds like it has emotional backing, so you can't really tell if it is an epic troll or if they are just ******ed :D
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 20:00:00 -
[269]
Originally by: stysss i love all the goonswarm "positive trolls" here. it is obvious they are trolls, but because they are so ******ed it almost makes you think maybey they are not trolls.
a good troll is a goonswarm and a fundamentalist, both spew such ******ed BS that sounds like it has emotional backing, so you can't really tell if it is an epic troll or if they are just ******ed :D
The fact you can't recognize between trolling and honest discussion is hilarious. It's also fun to point out that the fact you see trolls in everything we say means you are not only paranoid but perma-trolled simply by our presence.
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Veronica Kerrigan
|
Posted - 2010.11.24 03:37:00 -
[270]
I may have dropped a zero, but doesn't this have close to 4 times as much pure HP as the other super Carriers? I was looking on Eve-wiki, and that's what it looked like.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 04:21:00 -
[271]
Originally by: Veronica Kerrigan I may have dropped a zero, but doesn't this have close to 4 times as much pure HP as the other super Carriers? I was looking on Eve-wiki, and that's what it looked like.
The eve wiki is horrendously out of date.. This has far less EHP than all other Motherships.
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Pilk
Evolution IT Alliance
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Posted - 2010.11.24 13:39:00 -
[272]
Originally by: EdFromHumanResources DCU's are actually a decent thing to put into the highs if youre going to be in a large fleet where the individual modules you would have fit are covered by hundreds of other ships
Ah, yes. I sometimes forget how many other ships carry a remote ECM burst for me, and how many other unjammable ships with 50m+ eHP are running around with 52-km remote reps to keep me alive. I'd much rather fit a module that gives me a 5% DPS boost, assuming that I can manage to turn it on amidst the lag of the fight, since for some godawful reason it's not passive.
C'mon, obvious troll is obvious.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.24 14:53:00 -
[273]
Originally by: Pilk
Originally by: EdFromHumanResources DCU's are actually a decent thing to put into the highs if youre going to be in a large fleet where the individual modules you would have fit are covered by hundreds of other ships
Ah, yes. I sometimes forget how many other ships carry a remote ECM burst for me, and how many other unjammable ships with 50m+ eHP are running around with 52-km remote reps to keep me alive. I'd much rather fit a module that gives me a 5% DPS boost, assuming that I can manage to turn it on amidst the lag of the fight, since for some godawful reason it's not passive.
C'mon, obvious troll is obvious.
--P
You are pilk. With 200 capitals and 100 supercaps fighting another cap fleet? Why would you keep an ECM burst on for this? Assuming each extra FB is a 5% is dumb at best. But then again you're ****ing pilk.
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dirka jewsupport
Gallente Drunken Wookies BricK sQuAD.
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Posted - 2010.11.25 20:14:00 -
[274]
Edited by: dirka jewsupport on 25/11/2010 20:14:11 Change the extra Drone Control Unit to extra Damage Control Unit ;). Now that'd be fun XD
That was a typo right ccp? ;)
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Rexthor Hammerfists
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.11.25 21:41:00 -
[275]
Id love to have the ship for the novelty of it, but the design doesnt make sence. The ehp and resistances are less then what the other supercarriers have, this matters alot in capital fleets. It uses a shield tank and even has only 7 meds, whereas would it fly in small groups or alone it would need meds for tackle etc.
-
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Zach 101
|
Posted - 2010.11.25 21:43:00 -
[276]
Estimated price: More then you have.
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wizard87
|
Posted - 2010.11.26 02:50:00 -
[277]
I agree with the general consensus in that it currently needs a lot more work.
I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that.
Perhaps allowing it to enter wormholes without effecting the wormhole mass would be more interesting and give it a more unique role?
I don't know enough about SC to comment on its tank, other bonuses or slot layout - but the model looks aweful and the special abilities just dont seem to make this ship that special.
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Lallante
Reikoku IT Alliance
|
Posted - 2010.11.26 05:43:00 -
[278]
EdFromHumanResources.
You are a pro troll. This almost took me in and then I realised noone could be that ******ed.
I then realised your other terrible idea of +30% jumprange fleet bonus was also a troll.
I feel dumb for taking that seriously (albeit to shoot it down) now.
Lall - THE Vocal Minority - Reikoku
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Outa Rileau
Federal Navy Academy
|
Posted - 2010.11.26 06:37:00 -
[279]
Originally by: wizard87 Perhaps allowing it to enter wormholes without effecting the wormhole mass would be more interesting and give it a more unique role?
Quoting for future AHARM 20 supercarrier wormhole stomping ops; so we know who to blame. ------------------------- OMG YELLOW TXT!
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Jerk Cartel
|
Posted - 2010.11.26 06:55:00 -
[280]
Originally by: Sertan Deras I hope that's fake, because it looks like a giant lumpy turd.
Is that a peanut sticking out the back? 
Originally by: Xen Gin
Originally by: FOl2TY8
I know that some people like to have voluntary periods of abstinence.
Yeah, I use that excuse too.
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Kayla B
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Posted - 2010.11.26 10:43:00 -
[281]
Edited by: Kayla B on 26/11/2010 10:43:39 make a set of 4 faction super carriers ? or even dreads lol ?
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.26 12:17:00 -
[282]
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
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wizard87
|
Posted - 2010.11.26 12:24:00 -
[283]
Originally by: Doctor Ungabungas
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
I saw no flags on the trailer... I think start a threadnaught about it.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.27 01:04:00 -
[284]
Originally by: wizard87
Originally by: Doctor Ungabungas
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
I saw no flags on the trailer... I think start a threadnaught about it.
I was originally going to go with some kind of sick burn here, but then I realised you're ESL so here's some info about the flag ship as a concept: http://en.wikipedia.org/wiki/Flagship
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OrDeR
Caldari Muppet Factory Northern Coalition.
|
Posted - 2010.11.28 10:26:00 -
[285]
Edited by: OrDeR on 28/11/2010 10:26:21 I really do not understand CCP. This thing should be the best mothership available but yet it is a piece of poo. DPS of a nyx with tank of a hel like wtf? FIX THE STATS I WANT TO BUY ONE TO PEW IN U ******
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Lascano
Traumark Shadow Elite H Y E N A
|
Posted - 2010.11.28 12:14:00 -
[286]
I guess CCP decided to ignore us and the ships ****ty bonuses  |

EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.28 13:43:00 -
[287]
Go support my thread and maybe we can get a useful bonus on it.
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Lallante
Reikoku IT Alliance
|
Posted - 2010.11.29 08:14:00 -
[288]
Originally by: EdFromHumanResources Go support my thread and maybe we can get a useful bonus on it.
Or dont because it is a REALLY terrible idea.
The last (literally the last) thing this game needs is longer jump range on capital ships and the associated greater mobility of cap fleets this will lead to.
The more I think about it, the more I like the idea of the sansha SC having a unique command bonus though, but perhaps something more in character for sanshas and that wont turn eve even more into cap-ships online and makes 0.0 logistics yet easier.
Lall - THE Vocal Minority - Reikoku
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.29 10:03:00 -
[289]
Originally by: Lallante
Originally by: EdFromHumanResources Go support my thread and maybe we can get a useful bonus on it.
Or dont because it is a REALLY terrible idea.
The last (literally the last) thing this game needs is longer jump range on capital ships and the associated greater mobility of cap fleets this will lead to.
The more I think about it, the more I like the idea of the sansha SC having a unique command bonus though, but perhaps something more in character for sanshas and that wont turn eve even more into cap-ships online and makes 0.0 logistics yet easier.
Funny, I was just thinking the last thing this game needed was you. How awkward ^_^
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freemanleroi
|
Posted - 2010.11.29 12:31:00 -
[290]
best bonus:
- PL would be unable to fly them 
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Redd Dwarff
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Posted - 2010.11.29 18:59:00 -
[291]
in addition to this terrible mothership being useless to fly...
...it ruins the value of BPC found in Incursions, at least long term, which harms the gameplay enhancements of this expansions for lowsec (read: more conflict)
please fix
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Xolido
Minmatar Minions of Evil
|
Posted - 2010.11.29 19:02:00 -
[292]
 Originally by: Raivi Edited by: Raivi on 11/11/2010 17:27:39 Since you guys have made the good choice to delay the incursion feature until it is ready I hold hope that you will also keep working on the design of this ship in the extra time.
You're going to hear a lot of legitimate criticism from players that the design appears to lack focus. It's hard to find a role that it is designed to fill (except an anomaly ratter but I hope that isn't the main role you had in mind for a new supercarrier).
The jump range bonus would be handy if your fleet was nothing but carriers and Sansha SCs, but that is going to be unrealistic in the eve environment, especially with a supercarrier that has such a weak tank compared to the others. In the vast majority of cases the jump range bonus will be a wasted bonus.
There is also no Amarr flavour at all in the bonuses, with the Amarr carrier skill only giving the base bonuses that all supercarriers receive equally anyways. Putting those bonuses into a static role bonus and finding a real amarr carrier bonus would be a better choice.
Giving it a Nyx sized drone bay is a good step, however that is a stat that all supercarriers should be given if possible.
I'm sure any dev team members that participate in 0.0 pvp will be able to tell you how drone control units in pvp are viewed by the community. The extra high is handy for neuts or smartbombs, but DCUs are a pve tool only.
As it is, this is a ship that will be the most expensive supercarrier to produce thanks to the BPC, but will also be either the worst supercarrier or the second worst depending on your perspective. It won't see a significant amount of use in real pvp fleets and all of the demand will come from people who only intend to rat with it, which I fear will not provide enough demand to make use of the BPC supply.
I am aware that these are just the current stats, so I am hopeful that the dev team will reconsider them before January.

Soo true.. xxxxxxxxxxxxxxxx "The Evil Hangman" xxxxxxxxxxxxxxxx
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SIEGE RED
|
Posted - 2010.11.30 06:50:00 -
[293]
Originally by: Xolido
Make it more Pve friendly by enable it to fit covert ops cloaking device
It could be worse. Picture it having "a Titan esque bonus of +30% jump range to every capital and supercapital underneath your command slot in the fleet that shares your system when they initiate the jump" as linked a few posts up. Making 0.0 smaller seems like a totally bright idea. No really.
But it does need work. Both look and bonuses. Lower EHP than a Hel, the look of, well let's not go there and simply keep it at "out of style", and a current set of bonuses that are somewhere between "meh" and a prelude to driving people into going overboard with them in numbers. Yeah, again something we need, CCP once again underestimating its players in habits to overcompensate. You'd almost think it was socially engineered 
Reinventing EVE Tourism | Red N00B Invasion Tours |

AstarothPrime
|
Posted - 2010.11.30 07:46:00 -
[294]
Originally by: Sako Yatori Edited by: Sako Yatori on 11/11/2010 20:10:36 Am I doing this wrong, or does this ship have a better passive shield recharge rate than any other ship in the game?
Shield hitpoints: 980,000 Shield recharge time: 39,200s
By contrast: Wyvern Shield hitpoints: 1,000,000 Shield recharge time: 40,000,000.5s
Drake Shield hitpoints: 5469 Shield recharge time: 1,400,000s
So, this ship can recharge its shields 1000 times faster than the Wyvern? And no one thinks this is good? I admit I do not fly cap ships, but what exactly am I missing? Or is this a typo?
Ehem - using common sense tells you - its not miliseconds but seconds Or do you think this ship really deserves to fully regenerate its shields in 40 seconds, making it have million dps+ tank...
I.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.30 13:51:00 -
[295]
Edited by: EdFromHumanResources on 30/11/2010 13:55:13 Redacted
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lwxsky oli
Minmatar
|
Posted - 2010.11.30 18:32:00 -
[296]
5 extra drones / drone control unit for super carriers
3 extra drones / drone control unit for carriers
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Drakarian
Dreddit
|
Posted - 2010.11.30 23:45:00 -
[297]
Always thought a Sansha supercarrier should look more like a Babylon 5 Shadow vessle.
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Markus Reese
Caldari Lorentzian Expeditionaries
|
Posted - 2010.12.01 04:26:00 -
[298]
Not a cap pilot, but reading about it and looking, it is definitely (as of the main thread) carebear.
Main thing I notice are the bonuses. It gets one racial specific skill for the two faction training and that is the shield/cap. The other levels are all the norm for any supercap. Appears to make it short one level of training. Then the role bonus of 30% jump range. Not usable I wouldn't think as you wouldn't use that distance. No other fleet could keep up. Good for getting to fights is only thing I can see as a one ship for reinforcement. So carebear. Facts most if not all of you know.
Now in a short chat and this being TL:DR thread, our idea unless posted was to make use of the increased cap and whatever, what about getting smartbomb bonus. The idea of energy pulses fits with the spirit of sansha. Bonus to smartbomb range and another for damage maybe?
If want to go more traditional, tracking and damage bonus for fighters. Maybe reduce max fighters but give it damage bonus for role bonus to make it match other sansha ships.
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CCP Ytterbium

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Posted - 2010.12.02 19:50:00 -
[299]
Edited by: CCP Ytterbium on 02/12/2010 19:53:36 Edited by: CCP Ytterbium on 02/12/2010 19:50:27 After reviewing this thread and discussing this matter further, we have decided to modify the Revenant to account for the constructive points expressed so far.
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
The main reason behind such a move was to more closely follow the Sansha's Nation ship building philosophy, while providing advantages that would make this vessel unique, and not necessarily overshadowing its regular counterparts.
We would like to thank you for your help and feedback on this particular matter. |
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Koshiko Murakami
|
Posted - 2010.12.02 20:34:00 -
[300]
So basically a Hel with faster fighterbombers? That doesn't seem very awesome.
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raukosen
|
Posted - 2010.12.02 21:21:00 -
[301]
Why go to the effort of adding a faction supercarrier if you're going to make it the second worst supercarrier in the game? Considering how much it's going to cost it's, in practice, going to be the worst supercarrier.
Yes the bonus is more in line with Sansha but getting slightly more drone bay space is not the same as getting 3-4 extra utility highs. It's not a very useful bonus, it's different not better so it's not really a "bonus". Faster fighters/bombers? 
MAKE THE SHIP DESIRABLE
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Mike deVoid
Federal Defence Union
|
Posted - 2010.12.02 21:38:00 -
[302]
Originally by: CCP Ytterbium
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Did you miss out the word 'range' by any chance? Because otherwise that's a pretty big buff to remote shield and energy repping. -------- Is this a rhetorical question? |

Sig Sour
|
Posted - 2010.12.03 00:19:00 -
[303]
Make it so it can dock in True Power and True Creations stations.
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Koronos
Interstellar eXodus BricK sQuAD.
|
Posted - 2010.12.03 01:48:00 -
[304]
Edited by: Koronos on 03/12/2010 01:48:46 nevermind.
Just more spaikes moar shineh.
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MotherMoon
Huang Yinglong
|
Posted - 2010.12.03 04:01:00 -
[305]
Edited by: MotherMoon on 03/12/2010 04:04:23
Originally by: Koshiko Murakami So basically a Hel with faster fighterbombers? That doesn't seem very awesome.
the hel gets a 100% boost to fighter damage?
So it sounds like the new carrier should be in line with the current super carriers but not 400% stronger, more like 1.5% stronger? a ship and a half?
Faster bombers sounds badass but how about instead that same bonus but to all other Super carriers on grid? So that it's a support Supercarrier? So you bring in a sansha supercarrier/mothership, and it makes all of your fighters and bombers faster. That would boost how many fleets would want one :P
maybe too powerful?
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HellsAngell
|
Posted - 2010.12.03 07:40:00 -
[306]
I would rather see a faction dread than a MS. We all know dreads need a boost so maybe next time i see a angel dread beeing presented :)
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Mike deVoid
Federal Defence Union
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Posted - 2010.12.03 07:42:00 -
[307]
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23
Originally by: Koshiko Murakami So basically a Hel with faster fighterbombers? That doesn't seem very awesome.
the hel gets a 100% boost to fighter damage?
So it sounds like the new carrier should be in line with the current super carriers but not 400% stronger, more like 1.5% stronger? a ship and a half?
Faster bombers sounds badass but how about instead that same bonus but to all other Super carriers on grid? So that it's a support Supercarrier? So you bring in a sansha supercarrier/mothership, and it makes all of your fighters and bombers faster. That would boost how many fleets would want one :P
maybe too powerful?
The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25. -------- Is this a rhetorical question? |

Vincent Jarjadian
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Posted - 2010.12.03 12:18:00 -
[308]
but the 100% damage bonus means you effectivly get 2 from each DCU meaning this can have an effective 32 bombers.
i really like the fact it applies hit points too for the FBs.
would have been nice to have that role bonus changed for the shield effects for slave sets, would make is really desirable.
It's certainly a lot better than the original setup ccp were going to use. All they need to think about now is that FBs may kill their own tracking when MWDing around a target since they dont use missiles anymore.
anyone got accurate(ish) EHP numbers while fitted with the usual faction gear on the new layout, maybe to compare use a shield harmonizing ganglink with it too for extra EHP.
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Raid'En
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Posted - 2010.12.03 15:04:00 -
[309]
Edited by: Raid''En on 03/12/2010 15:06:30
i'm a noob on SC so maybe i'll say something ridiculous, but if the devs really liked the jump bonus before, why not taking the idea back, not on the ship, but making it fleet wide ?
you explained that on the ship alone it has no use, but if you make it a bonus on all the capitals on the fleet... it must be interesting. just need to review the number to have something good.
this would give a real interest of having one sansha SC on the fleet. could also be used to allow a titan to have better range on his portal
when i think about this ship i think about having one on the fleet as a bonus, not having 10. so really something which give an interesting bonus to the fleet. ---------------- ** Wormhole Trading ** |

Lascano
Traumark Shadow Elite H Y E N A
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Posted - 2010.12.03 15:16:00 -
[310]
OK i'm getting this ship now .... when do you plan to put it in game? |
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Aylara
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Posted - 2010.12.03 15:44:00 -
[311]
Originally by: CCP Ytterbium
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Wow, imagine 10 or more Mr.Hanky spider tanking.
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Aria Jenneth
Caldari Kumiho's Smile Naraka.
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Posted - 2010.12.03 18:48:00 -
[312]
Okay, so we've now got a ship fielding the equivalent of up to 32 fighter-bombers, and which has four fifths of the drone capacity of the Nyx, but gets double the bang for the buck per fighter-bomber, meaning more available waves.
SIGNIFICANTLY more if you assume they're flying into smart bomb fire, since each wave will also last twice as long (area damage coming up against doubled HP).
Um. I'm no expert, but this is looking all kinds of viable.
... I kinda want one.
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Draconus Lofwyr
Gallente Omber Company Legion of Honor
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Posted - 2010.12.03 19:26:00 -
[313]
Ok, now that were seeing some changes in the right direction, the real question will be, when can we get our hands on some of there to actually test these on sisi to see if they are going to be exploitable, or just primary targets?
DL
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pmchem
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2010.12.03 22:22:00 -
[314]
So it's kind of like a Marauder version of a Supercarrier. Marauders are often seen in nullsec pvp.
At least now something will get shot before Hels!
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Cannig Tol
Minmatar Merch Industrial Goonswarm Federation
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Posted - 2010.12.03 22:25:00 -
[315]
You know what I like, it can only field an effective 16 normal drones even with high slots full of DCUs
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.12.03 22:25:00 -
[316]
All the bonuses of this ship (effective DCU bonus, fighter speed bonus) make this ideal for botting sanctums.
I like it.
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Kesper North
Caldari Reliables Inc Majesta Empire
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Posted - 2010.12.03 22:33:00 -
[317]
Originally by: Mike deVoid
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23 The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25.
Actually it looks to me that the Revenant can field 15 SBs at max skills, not 10, before DCUs. Its base drone bandwidth is 7500 so 7500/500 = 15. -- Killed me? Read about it in my blog! Northern Lights: Solo PVP in EVE Online
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Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2010.12.03 22:34:00 -
[318]
Edited by: Weaselior on 03/12/2010 22:33:52
Originally by: Kesper North
Originally by: Mike deVoid
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23 The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25.
Actually it looks to me that the Revenant can field 15 SBs at max skills, not 10, before DCUs. Its base drone bandwidth is 7500 so 7500/500 = 15.
5 fighters from drones V + 5 fighters from Carrier V. 10.
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Draconus Lofwyr
Gallente Omber Company Legion of Honor
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Posted - 2010.12.04 02:22:00 -
[319]
OK, looking over the specs, I see one possible issue, the bonus to cap energy transfer lends itself to supercap circle ..... dual transfer to generate more cap than it uses, this could make 2 or more of these working together damn near unkillable. since they are immune to Ewar, you cant break their locks on each other...... umm, re-evaluate that please?
DL
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Fat paul
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Posted - 2010.12.04 12:17:00 -
[320]
Fix the game instead of producing new and pointless sh*t kthnx.
~Alt of Hedliner~ |
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Syndemic
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Posted - 2010.12.05 06:04:00 -
[321]
While the best idea I've read (dunno who where it was first presented) to make the Revenant useful was a hull bonus where slave implants give a shield bonus, CCP just needs to suck it up and introduce a shield bonus implant akin to slaves from the Guristas, or some other faction. It's only one but a major step to make way for shield tanking supers to live up to their armor tanking big brothers.
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Crye MultiCam
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Posted - 2010.12.05 06:21:00 -
[322]
Originally by: CannibalCorpseZor At first give a normal bonus for Hel, then think out something new!
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Kralin Ignatov
Gallente Macabre Votum
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Posted - 2010.12.05 12:30:00 -
[323]
Ok, you are getting there. My critique:
- As the goon above me metioned, the loss of regular drones hurts this ship's ability to encounter smaller vessels, when compared to other SC's. If the damage + HP bonuses applied to all types of drones, it would help mitigate that loss (except w/ ewar drones).
- Are the 'Special Ability' bonuses changing? because w/o those, the ships is even more underpowered than it seems atm. Although the 30% jump is useless in fleets, I know a lot of SC pilots wouldn't mind having it (Beacon dropping, alliance deployment, ect) for the solo aspect of flying capitals
- As it stands, the tank is only a little better than the Hel, which while this does bring it within the range of Supercarrier tanks, its still low compared to Aeons (slaves) or Wyverns(-1 slot, no 5% bonus). As it stand right now, faction ships, especially pirate faction, always have the most raw starting hp, and this ship should be no different. I would either go w/ 25% shield resist pirate bonus, or loose the warefare link bonus (no one is going to use it) and tie a 5% resist to the amarr skill, which...
- Brings me to my last point, the balance of training. Not many that will be flying this ship would care much to train amarr carrier past 4 if they had other things to do. Caldari carrier holds the important bonuses, whereas the amarr skill holds non-necessary sp. There should be reason enough to train both to V.
______________________ There once was a killboard for BoB, then there was no BoB. - killboard.net |

Kai Yuen
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Posted - 2010.12.05 21:02:00 -
[324]
That 100% bonus to damage needs to apply to drones as well, otherwise the Revanant is going to continue to be underwhelming. Not only can it not field 20 drones, but it can't even hit like it fields 20 drones. That's useless. It's STILL the second worst super carrier. Let the damage bonus apply to all drones. Give it a TANK bonus. SCs are all about tank and the only SC without a tank bonus, save the Nyx, is the WORST SC of them all. Not giving the Rev a tank bonus is just feeding it to the wolves.
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Travis Immortalis
Gallente Beyond Evil and Good
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Posted - 2010.12.06 03:49:00 -
[325]
Edited by: Travis Immortalis on 06/12/2010 03:52:23 First let me say that I really like the changes. I agree that the ship should follow more in-line with the rest of the Sansha ship bonuses (don't listen to all the nay-sayers pushing for a resistance bonus). Let me also double-check on that Caldari logistic bonusàis that actually a bonus to AMOUNT, and not range?? I certainly hope that wasn't a typo, because I LOVE that idea.
That all being said, I do have to offer some critiqueà The bonus to fighter/fighter-bomber MWD speed is a good start, to keep the bonuses in-line with other Sansha ship Amarr-skill-bonuses, but it creates a problem. For other Sansha ships, the Amarr skill provides a tracking bonus, to help the laser turrets hit more acurately, which essencially allows them to hit smaller, faster targets. When drones are the weapon being used, boosting a drone's speed only helps so much, when it's attacking a smaller, faster target. When a fighter gets into orbit around a smaller target, it's own orbit speed out-paces it's tracking ability, and can no longer score any hits at all. So boosting the MWD speed means that fighters (and subsequently, fighter-bombers as well) will actually have an even harder time hitting the smaller targets (due to MWDing into orbit more frequently, and following less). This "bonus", as it stands now, is actually more of a penalty. To fix this, you would need to apply a bonus per Amarr level to drone tracking, along with with the speed bonus, to balance it all out, so that the overall effect actually does become a bonus rather than a penalty. Secondly, I also have to agree that the 100% bonus to damage/hitpoints needs to apply to normal drones as well. Otherwise, this does make the ship even more vulnerable to smaller vessels than the empire supercarriers. Other than the above points, I really like what you're doing here. I can see incredible potential for this ship, and now I definately want to get one of these (provide you fix the drone MWD speed "bonus" thing). However, I would also really like to see the other Sansha capitals arise from all of this (especially a Dreadnaught, and TitanàSansha Kuvekai does love his lazors, after all).
Keep up the good work!  ---------
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.12.06 11:00:00 -
[326]
I'm questioning the use of a jump range bonus, as that doesn't allow the ship to stick with other supercaps (only carriers). Applying it as a fleet bonus would be silly, and will quickly lead not only to easier supercap hotdrops but more stranded folks after a disconnection or fleet org change.
However this can be fixed by adding a simple niche:
Remove jump range bonus Remove amarr carrier bomber speed bonus Add this: Fleet Bonus: -5% bonus to jump drive activation cost per level of Amarr Carrier.
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xo3e
The Deliberate Forces HYDRA RELOADED
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Posted - 2010.12.06 14:51:00 -
[327]
Quote: more closely follow the Sansha's Nation ship building philosophy
speed and sansha ships sansha ships and speed...
dont mind that sansha frig, cruiser and BS is slow almost as amarr ships, but just believe, that speed is Sansha Ship Building Philosophy!
seriously.. make figters from Revenant able to effectively catch up with and hit cruiser-size on MWD, and fighter-bombers able to effectively kill BCs and BSs and than it will be pretty Sansha.
maim, kill, burn! |

HeliosGal
Caldari
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Posted - 2010.12.07 08:24:00 -
[328]
im with xoe3 make it hit the good stuff and bcs at least and it should be a vaulable weapon
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Xing Fey
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Posted - 2010.12.07 09:06:00 -
[329]
Originally by: Syndemic While the best idea I've read (dunno who where it was first presented) to make the Revenant useful was a hull bonus where slave implants give a shield bonus, CCP just needs to suck it up and introduce a shield bonus implant akin to slaves from the Guristas, or some other faction. It's only one but a major step to make way for shield tanking supers to live up to their armor tanking big brothers.
Realy, waht needs to be done is that the slave shet should bonus shield, armour, and hull HP, and the crystal should bonus shield armour and hul rep rate...
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.12.07 13:12:00 -
[330]
http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink)
This ship is still of questionable use.
1) Still fairly low HP for what will be an expensive ship. The only shield bonus not added in this example is the Leviathan's, which would still need to regenerate over several hours to be of use. 2) The drone bonuses are pants-on-head ******ed. With 1 bomber per level, the Revenant does the same DPS as any other supercarrier while having less drones out - making them easier to primary with a fleet. If you want to actually make the most of the damage bonus you can sacrifice your high-slots for DCU's. However you won't be able to use the 6th one thanks to drone bandwidth. The additional DCU from the role bonus really only saves you from training ADI V. 3) Jump range bonus is of limited use. The Revenant can only travel with similarly-skilled carriers if it wants to make any use of it. Why not have a more useful jump-capacitor bonus - or even gang bonus - instead? 4) Bomber MWD speed cuts about 6 seconds off a 50km distance to a target. Then the bomber settles into an orbit speed and no longer gains any benefit. Useless bonus. 5) The remote transfer bonuses suffer from Hel-syndrome. If you want any EHP at all on your ship, then prepare to lose any and all cap stability. This means that you can't support even one transfer locally for any length of time. Why bother with the bonus?
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Captain Plumb
Gallente Veto.
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Posted - 2010.12.07 17:12:00 -
[331]
Edited by: Captain Plumb on 07/12/2010 17:12:21 A move in the right direction, however:
-DCU bonus retained? I believe that it's been established that nobody fits DCU's to their supercarriers apart from bored pilots running Sanctums inbetween fights. From what i've seen standard SC highslot fittings are: Cloak, Remote ECM Burst, Faction Smartbomb, Faction Neut, Racial RR Array (Or both for Nyx/Hel), Energy Transfer Array (For Wyv/Aeon).
-EHP still has something to be desired. It really needs a 5% bonus to shield resists imo, otherwise it is still pretty much a spikier, turdier looking version of the Hel.
-Warfare links: I personally don't know whether people bother fitting these to their SC's, but i'm guessing not. Warfare links are the purview of Titans and cloaky Loki's.
-10% Bonus to FB speed? I honestly don't know how effective this will be, but I doubt it will be very effective if at all. IIRC Bombers start spamming missiles as soon as they launch and are assigned a target. Your DPS is not going to get to the target any quicker, the only use I can see is for when you need to pull your FB's back in a hurry.
I like the move towards Sansha-ish damage bonuses, but the speed bonus needs changing. Maybe change the speed bonus to a shield resistance bonus, and swap the FB bonus to Amarr carrier and the shield resist bonus to Caldari carrier? |

Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.12.07 17:12:00 -
[332]
Originally by: xttz http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink)
This ship is still of questionable use.
1) Still fairly low HP for what will be an expensive ship. The only shield bonus not added in this example is the Leviathan's, which would still need to regenerate over several hours to be of use.
Your other points are spot on, but the ship looks a bit worse in your eft-shot because you're using Gist-X (which are 2-3% worse than Pith-X) and need to put the ship and pilot in the "Squad leader" bonus slot.
The end result will be slightly better than a Hel. Very slightly...and still essentially tied for worst-SC-tank.
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Dix0r
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Posted - 2010.12.07 18:11:00 -
[333]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 02/12/2010 19:53:36 Edited by: CCP Ytterbium on 02/12/2010 19:50:27 After reviewing this thread and discussing this matter further, we have decided to modify the Revenant to account for the constructive points expressed so far.
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
The main reason behind such a move was to more closely follow the Sansha's Nation ship building philosophy, while providing advantages that would make this vessel unique, and not necessarily overshadowing its regular counterparts.
We would like to thank you for your help and feedback on this particular matter.
You do realize that your 100% Damage bonus is a total load of **** if you limit the number of Fighterbombers to 15? I mean 1 additional fighter or fighter-bomber per level is kind of a bad joke atleast make it 2 and increse drone bandwith again. Then that ship could accualy do something even with its pice of **** tank.
And regarding slotlayout wtf? Why an extra lowslot when extra medslot is what it accualy needs.. let alone talk abuot base Shield HP... 1,25M Shield HP+1more medslot would make it kind of even with an NYX (ofc only with an officer fit but hey...)
srsly that's gona be the most expansiv super cap in the game.. 30-40b per BPC + build cost make it a ****load expansiv and it should be able to preform accordingly.. after all for that ****load of isk you can normaly get 2-3 supers.. and what a good fitting costs for a shield super lets not even talk about it..
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.12.07 20:31:00 -
[334]
Originally by: Fuujin
Originally by: xttz http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink)
This ship is still of questionable use.
1) Still fairly low HP for what will be an expensive ship. The only shield bonus not added in this example is the Leviathan's, which would still need to regenerate over several hours to be of use.
Your other points are spot on, but the ship looks a bit worse in your eft-shot because you're using Gist-X (which are 2-3% worse than Pith-X) and need to put the ship and pilot in the "Squad leader" bonus slot.
The end result will be slightly better than a Hel. Very slightly...and still essentially tied for worst-SC-tank.
Welp. Yeah I remade the screenshot to fix the drone bonus and forgot the squad lead. This goes to 39m with a Levi and several hours to recharge. http://dl.eve-files.com/media/1012/sms%5B1%5D.png
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davet517
Body Count Inc. Mercenary Coalition
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Posted - 2010.12.07 22:43:00 -
[335]
Might as well quit raving about the tank. It is very clear from the design that this is intended to be a solo-ganker, and not intended for fleet work. They do not want to see blobs of these roaming around.
While you can argue with how they went about it, I can appreciate why they wouldn't want to make this a better SC for fleets. The wealthy entities would just stock up on them.
Back when moms first came out, they were used a lot for solo-ganking by folks like The Establishment. This being a "pirate" SC, I guess it makes some sense.
I still think that the DCU bonus is ill-concieved. A pilot with ADI 5 would have to fill all but one of the high slots with DCUs in order to take advantage of the bonus at all. If they insist on keeping it, I think it'd be a lot better to change it to "can deploy an additional 2 drones per DCU". Then with 3 DCU and some other useful mods fit in those highs, you'd be deploying 21 double-damage drones, and it'd be a DPS monster with a crappy tank, which, for solo work, is fine.
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Doof Hardcastle
Habitual Euthanasia Pandemic Legion
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Posted - 2010.12.08 22:06:00 -
[336]
Edited by: Doof Hardcastle on 08/12/2010 22:13:23 Edited by: Doof Hardcastle on 08/12/2010 22:11:02 the old bonuses encouraged this ship to be used riskily and for solo dropping, an interesting and in my opinion viable use. It was going to be a ship that to use it to its fullest capabilities you needed to use it with very few other supercaps, because of the augmented jump range. now, it basically is a shiny version of the hel, with an even more laughably bad bonus, something I didn't even really think was possible.
what could have been a cool idea in the long range solo ganker sc, now is worthless and outperformed by *every* single sc with the exception of the hel, simply by virtue of its slightly higher hp. The only time that (smart)people use DCU's is either in plexing, which this new super will suck at because of only 10 unbonused sentries, or in ganks with large numbers of supercaps to augment the fleet's damage. Thanks to this change, this super is almost guaranteed to be seen only in large groups of other supercapitals, killing structures and ganking solo ships as a shiny toy, not like the WORKHORSE supercapitals like the nyx and aeon.
wooo ccp.
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Abramul
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Posted - 2010.12.08 23:02:00 -
[337]
If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least. Additionally, its fighters/bombers will be more resilient against AoE weapons.
Against battleships, how do fighters compare to heavy drones?
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Kersh Marelor
Amarr
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Posted - 2010.12.09 01:40:00 -
[338]
Edited by: Kersh Marelor on 09/12/2010 01:40:31 Soooo... I don't really give a damn about this ship being usefull or not. It shouldn't be made in the first place, but I guess CCP just needs more shiny stuff to drag people to the game, this time including a bait for real money traders and buying chars on e-bay with Revenant Sanctum pwn-mobile. Considering you are very focused on such things in your cold icelandinc offices how about you take a break and consider the following issues with current state of the game:
- dreadnaughts acting only as baits for SC blobs - Caldari focused pilots getting the kick in the balls with just Raven and Draik being commonly usefull in larger fleets - shield leadership bonus - screwed up PI (being worked on we heard) - UI - cyno effect (GOD DAMN IT BRING THE OLD ONE BACK!!!) - Hel bonus - supercarrier name and model size - Aeon being ugly.
There are really more pressing matters for the community than bringing out the new multi-billion ISK toy for the sake of bringing something.
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I'm Down
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Posted - 2010.12.09 07:57:00 -
[339]
Edited by: I''m Down on 09/12/2010 07:59:07 Wyvern is so much better for so much less money.
I don't really get what the point of having this ship is atm considering what it's cost will be. CCP had a chance to do something really cool that didn't directly relate to more DPS pvp epeening and they flopped hard.
I'd kinda hoped this ship would be something like a massive damage sink in terms of active tank, while having some ridiculous capacitor and some crazy supporting bonuses like a nos/neut super effect, Burn out effects where you can overheat enemy modules to death, Jump Portals, Cyno Jammer spheres, Anti Bomber Shield Bubbles, and a silly 3-5 minute warp time while being larger than a POS shield.
If it has to have offense, Give it some unique coding where it gets like 400% bonus to medium, large and extra large turrets (similar to a pos) damage/missile damage and tracking/exp velocity, but some weird restriction where it can only fit 2-3 of any size and 8 high slots. Then it could basically fit 3 or 4 tiers of guns and be a force against multiple ships at the same time, but not some extreme capital killer because it's DPS would only ever be equivalent to about A titan at best (could be much less if the capital class guns if needed, but these are supposed to be rare right?)
Give it like 8/8/6 slot layout so that it can fit plenty of scramblers and **** too.
Active tank means it can still be killed by capitals if you're not careful, but support fleets would likely never have a chance. Logofski's would never work b/c active tanks can't save logoffski's.
I mean FFS, I put together a far more interesting ship in 5 minutes than this has been for over a month now.
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Jaik7
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Posted - 2010.12.09 16:17:00 -
[340]
this being the first faction capital ship, it does not look good for the rest of them.
the skill needs are extravagent, requiring two races. therefore the reward needs to be extravagent, but also without being overly extravagent.
You need to give it something unique, which sets it just above the rest of the moms, just like Faction stuff is supposed to.
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Aylara
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Posted - 2010.12.09 16:41:00 -
[341]
If you want to try something new, you could lower the ship's mass and allow it to enter class 5/6 wormholes easily (or give it a bonus in this direction). Also give it a bigger ship maintenance bay/corp hangars and keep the old jump range bonus. You could also toy with giving it better than Nyx damage/worst than Hel tank ideea. Or make it able to jump to covert beacon in cynojammed systems 
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Baylesh
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Posted - 2010.12.09 18:36:00 -
[342]
Making it capable of going into C6's would really be an invaluable tool for wormhole dwellers, however so invaluable that it may turn into the good ol', "They have a Revenant! We don't! Call it a day." or considering the isk wh dwellers make.... they have five Revenants!
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achoura
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Posted - 2010.12.10 12:22:00 -
[343]
Can't be the only person wondering why you'd have to fit 5 dcu just to make it work :-/ ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

I'm Down
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Posted - 2010.12.10 20:22:00 -
[344]
Originally by: achoura Can't be the only person wondering why you'd have to fit 5 dcu just to make it work :-/
Nyx with 5 DCU still does higher dps and has a better tank.
This SC Idea is so aweful that CCP should just bench it until they can actually learn how to be original. There should have never been super capitals in game in the first place. Trying to make Faction Super Caps is just going to further upset the balance of the game if they keep going down the road of ridiculous DPS/Tank boats.
I still think they should not make this ship a solo gank boat in any way shape or form. If anything, just make it the ultimate support ship w/o thinking RR is the only support role a ship fulfills.
But as I said before, it's so late in the game, CCP is stuck launching with this being a crapy SC concept rather than benching it and not having their ultimate prize for doing the main feature of this patch. Basically we're ****ed over b/c CCP didn't have foresight.
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raukosen
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Posted - 2010.12.11 02:17:00 -
[345]
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.11 05:15:00 -
[346]
Originally by: davet517 Might as well quit raving about the tank. It is very clear from the design that this is intended to be a solo-ganker, and not intended for fleet work. They do not want to see blobs of these roaming around.
I'm sure all of the solo gank ships fit warfare links.
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ExOps Mercenary
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Posted - 2010.12.11 06:30:00 -
[347]
Edited by: ExOps Mercenary on 11/12/2010 06:32:00 Interesting ship, seems cool hope it wont be used in the same old way as other carrier thou, would make it a boring ship than.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.12.11 07:33:00 -
[348]
Originally by: ExOps Mercenary Edited by: ExOps Mercenary on 11/12/2010 06:45:31 Interesting ship, seems cool hope it wont be used in the same old way as other carrier thou, would make it a boring ship then. but i think it should be a carrier and not a mom because they would make it a little better i my mind since it could dock up then. Also allow it to be a small gang cap for quickly moving something like a small 5 man gang around fast, by allowing just 4 fleet members (only battleships) to jump with it, which would allow it to have that sansha incursion feel to it of being able to get people somewhere fast but without using a wormhole like sansha use. But i think it would be a waste if it will be used like all the other carriers.
Yup and if you made it a carrier you wouldnt need sov to build it or a safe place to store it cause it could dock..... Wouldnt that make everyone happy.....
No Its a Super so they can die, and so they arent easily obtained and built and proliferated.
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achoura
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Posted - 2010.12.11 14:02:00 -
[349]
In it's current state dying may be difficult since there's absolutely zero risk of people wanting to build or proliferate them  ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

Abramul
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Posted - 2010.12.12 16:50:00 -
[350]
Originally by: raukosen
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
You're forgetting that a triaged carrier has 4 usable high slots compared to 7, and additionally that you'll be able to cap-chain these like Guardians. And, of course, RR them.
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Fujin MarketAgent
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Posted - 2010.12.13 11:12:00 -
[351]
Originally by: Kersh Marelor Edited by: Kersh Marelor on 09/12/2010 01:40:31 Soooo... I don't really give a damn about this ship being usefull or not. It shouldn't be made in the first place, but I guess CCP just needs more shiny stuff to drag people to the game, this time including a bait for real money traders and buying chars on e-bay with Revenant Sanctum pwn-mobile. Considering you are very focused on such things in your cold icelandinc offices how about you take a break and consider the following issues with current state of the game:
- dreadnaughts acting only as baits for SC blobs - Caldari focused pilots getting the kick in the balls with just Raven and Draik being commonly usefull in larger fleets - shield leadership bonus - screwed up PI (being worked on we heard) - UI - cyno effect (GOD DAMN IT BRING THE OLD ONE BACK!!!) - Hel bonus- supercarrier name and model size - Aeon being ugly.
There are really more pressing matters for the community than bringing out the new multi-billion ISK toy for the sake of bringing something.
Please also fix the Hel bonus, as you did state it was not up tpo par with the current role for SC.
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Lylu
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Posted - 2010.12.13 14:44:00 -
[352]
just a thought how it could be worth flying:
Slot layout: from 7/7/4 to 7/7/5 Shield: +70k HP, from 980k to 1,05m Armor: -70k HP from 610k to 540k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses have been changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber, drones damage and hitpoints
Amarr carrier: * 5% Shield Resistance per level * 7,5% bonus to fighter and fighter-bomber damage
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Role bonuses: * Unchanged
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.13 16:55:00 -
[353]
Originally by: Weaselior
Originally by: Kesper North
Originally by: Mike deVoid
Originally by: MotherMoon Edited by: MotherMoon on 03/12/2010 04:04:23 The other SCs can field 20 FBs (+1 for each DCU). The Sansha SC can only field 10 FBs (+1 for each DCU), but the 100% damage gives it an effective default of 20 FBs. The Nyx gets +5% FB damage per level so the Nyx's effective FB number is 25.
Actually it looks to me that the Revenant can field 15 SBs at max skills, not 10, before DCUs. Its base drone bandwidth is 7500 so 7500/500 = 15.
5 fighters from drones V + 5 fighters from Carrier V. 10.
So, 5 from DCU's, =15*100% bonus =30, why every(other)one talking about 32, then? -- Thanks CCP for cu |

Vincent Jarjadian
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Posted - 2010.12.14 07:43:00 -
[354]
because this thing has a bonus to be able to fit 6 DCUs
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achoura
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Posted - 2010.12.14 15:02:00 -
[355]
Edited by: achoura on 14/12/2010 15:02:33 Something it can't do if it makes use of it's other bonuses yet if it does not, then there's no point at all in flying it over one of the other sc.
This seems, too me, s a distinct case of black-ops-itis/hel-syndrome. Phobia of breaking game balance by introducing a ship more powerful than it's peers introspective of greatly increased skill requirements, rarity or cost. If the former does not balance with the latter then there's almost no point in using it (like black-ops/hel). Similarly we're approaching the Christmas/new year holidays in the next week and eve developments, quite rightly, slows down only increasing the chance that it will enter game sub-par and be left as such for far too long(black-ops/hel).
Also, if you're keeping this ship in line with sanshas design philosophy, then it need more spikes, namely on the front. If a ship cannot impale it's enemies then the sansha simply do not want to know about it  ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

I'm Down
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Posted - 2010.12.14 20:38:00 -
[356]
Edited by: I''m Down on 14/12/2010 20:40:27 Since we know they won't fix it the way it should be fixed:
Change the drone speed bonus to a 50% per level capital shield boost bonus.
Boost base cpu by 200
W/O a vulture, this would give it 40-50k active tank mixed with cap transfers and shield x-fers of other revenants, would be a nice active tank SC with 25-30mil EHP.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.12.15 16:11:00 -
[357]
Edited by: Tonto Auri on 15/12/2010 16:11:36
Originally by: Vincent Jarjadian because this thing has a bonus to be able to fit 6 DCUs
Where? Quote, please. Special ability (+1 DCU and 30% Jump range) was replaced by a flat 100% increase in damage and HP of fighters/bombers.
For clarity: http://eve-search.com/thread/1413344/author/CCP -- Thanks CCP for cu |

MotherMoon
Huang Yinglong
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Posted - 2010.12.15 19:06:00 -
[358]
Edited by: MotherMoon on 15/12/2010 19:12:17 ok CCP, I'm going to chime in.
I think the 250% bonus to rep amount is too much, it will lead to blobing as it would be the safest way to keep it alive. I think the idea of a capitcal ship with a 250% range bonus was much more interesting and balanced. not to mention useful in many situations.
I would bring that plus the extra DCU bonus back.
However what I would really like to see out of a "mothership" would be a bonus to number of targets a remote rep can target. let me explain. If each capital remote rep could target and heal two ships at once, I think that would be awesome. maybe even let it go up to 5 targets, the amount obviously scaling with number of targets locked. Meaning having one with a bunch of sub capital ships would be awesome. It would be able to keep a rep on a whole fleet of battleshisp on it's own. But maybe that's an ability for a different class of ships some day in the future, and isn't even possible with current game mechanics
another fun idea
remote area of effect healing. a bubble that heals all friendly ships within it's range.
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Jaik7
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Posted - 2010.12.16 15:39:00 -
[359]
Originally by: Aylara If you want to try something new, you could lower the ship's mass and allow it to enter class 5/6 wormholes easily (or give it a bonus in this direction). Also give it a bigger ship maintenance bay/corp hangars and keep the old jump range bonus. You could also toy with giving it better than Nyx damage/worst than Hel tank ideea. Or make it able to jump to covert beacon in cynojammed systems 
This would even be storyline acceptable, as the sanshas are coming from the wormholes.
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Gantor Tesla
Amarr Dead Parrot Inc.
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Posted - 2010.12.17 01:29:00 -
[360]
I just realized how much it looks like the ship from the beginning of Zero Wing and I now approve of this design.
all your base are belong to us
http://dl.eve-files.com/media/1012/zerowing.gif
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.19 07:23:00 -
[361]
Originally by: raukosen
Originally by: Abramul If the repair bonus isn't a typo, this will outperform a triaged carrier in terms of repair amount (but not range) while still being able to put out as much damage as a supercarrier with no drone control units, against large targets at least.
50% per level = 250% = 3.5 x more than base A triage carrier gets 100% more rep and 50% less cyle = 4 x more than base And this ****ty excuse for a supercarrier is going to have **** all for scan res Have fun repping POSes if you're ******ed enough to fit tons of cap mods
If it's not a typo and it doesnt come with range bonus. The base 15km range on capital RR wont be enough to RR a POS. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.12.19 08:05:00 -
[362]
Quote: Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints
At first I was like WTF WOW 40 drones worth of damage. Epic finally a bonus worthy of being a "special ship" that takes way more time to train for and be competent in flying. Afterall the chance of getting the bpc takes like 50 people in lowsec. We are talking like 5bil bpc prices for 100mil per person. It will be quite expensive a ship and takes much more skill to pilot. Better be worth it.
Quote: Amarr carrier: * Can fit 1 additional Warfare Link module per level * 10% bonus to fighter and fighter-bomber max velocity per level (which refers to top MWD speed here, not orbit velocity)
Hell ya. certainly starting to reach OP levels but the ship isnt going to be cheap; totally should be somewhat OP. Afterall those shield tanker scap guys out there are mighty angry.
Quote: Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer per level
Hold the presses. 1 fighter per level. This means this thing does less damage then a nyx.
Also you missed word range or amount. Most likely is range.
how about 2 additional fighters per level. which gives 15 which = 30. Which gives about 25% more dps then your similar nyx. Drone control units being what puts the ship fairly on the OP side as it produces about 75% more dps there. I say drop projected remote ecm burst from the ship. You now have your mothership that you clearly want to be using drone control units.
This pretty well balances the ship as then it's basically a glass cannon mothership. Tons of dps applied quick; but like worst ehp of them all. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Theronth Valarax
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Posted - 2010.12.20 20:43:00 -
[363]
Erase the Drone velocity bonus and put the 1 additional fighter/fighter bomber bonus in it's place. Also add caldari 5% shield resist. That would make it worth trying to run incursion.
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Warrrules
Amarr Beyond Control. Initiative Mercenaries
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Posted - 2010.12.21 10:30:00 -
[364]
Edited by: Warrrules on 21/12/2010 10:34:10 I agree with the guy above me.. Should be like this..
Slot layout: +1 low, from 7/7/4 to 7/7/5 Shield: +20k HP, from 980k to 1m Armor: -20k HP from 610k to 590k Drone bandwidth: decreased from 13k to 7.5k Dronebay: decreased from 250k to 200k
Ship bonuses should be changed to the following:
Pirate bonus: * 100% bonus to fighter, fighter-bomber damage and hitpoints * 10% bonus to Shield resistances
Amarr carrier: * Can fit 1 additional Warfare Link module per level * Can deploy 1 additional fighter or fighter-bomber per level
Caldari carrier: * Can deploy 1 additional fighter or fighter-bomber per level * 50% bonus to capital energy and shield transfer RANGE per level
Role Bonuses: * 99% reduction in CPU need for Warfare Link modules * Can fit Projected Electronic Counter Measures * 200% bonus to Fighter or Fighter Bomber control range * Immune to all forms of Electronic Warfare
No extra DCU.. No extra jump range.. The resistance bonus will bring the tank up to par with the other supers without making it OP like a Wyvern tank.. The extra fighters come from having to train 2 races to lvl 5.. Otherwise its 90+ days down the drain waiting on carrier 5 and BS 5.. 15 FB x 100% damage = 30 FBs which makes it worth flying...
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Pilk
Evolution IT Alliance
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Posted - 2010.12.22 03:31:00 -
[365]
Originally by: EdFromHumanResources Assuming each extra FB is a 5% is dumb at best.
When and how could it ever represent more than that? Disregarding people who fly a SC with Carrier III or IV, 5% is the absolute maximum extra DPS you might hope for from a DCU; your second DCU is only 4.76%, and it only goes down from there.
Still not a huge fan of the ship as it will be done now, but at least it isn't utter unflyable crap any more.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Opertone
Caldari World - of - Empire
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Posted - 2010.12.22 07:36:00 -
[366]
Install lazors on it
This sansha super beast should also morph with Dreadnaught... have lazors and drones and shield tanking.
Lazors will make for the light show.
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ImCoolerThanYou
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Posted - 2010.12.22 18:01:00 -
[367]
Not being able to field as many combat utility drones as the other super carriers puts this thing to a serious disadvantage.
I do not like the way this ship is right now.
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Veruca d'Artan
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Posted - 2010.12.23 09:42:00 -
[368]
Why doesn't it get a smartbomb range and damage multiplier? Tha would at least match the story 'uplifted'
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Kylar Tzu
Caldari Amarrian Retribution
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Posted - 2010.12.25 04:04:00 -
[369]
The Gallente are just mad that the Nyx is about to be kicked from its mantel as top super-carrier, not to mention that they have to train into Caldari and Amarr just to sit in it. I'm really glad about the jump range bonus, though I can see how it looks like a turd, I'm sure they meant for it to have more of an insect like appearance. I think its a great ship, and am happy to see shields making a play again. For the State!
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.12.27 15:53:00 -
[370]
Edited by: xttz on 27/12/2010 16:06:09 OK lets just clear up the type people are still reading from the last update regarding transfer range/amount. Here are the bonuses from sisi now:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Now how about this to make it more viable:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to shield hitpoints per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Simples
P.S. that means that with 10 bombers this is on par with the Hel/Aeon/Wyvern at 8000 dps. With 5 DCU's you get 12k dps, just shy of a Nyx (10k without, 12.5k with DCUs).
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.27 15:54:00 -
[371]
Originally by: xttz OK lets just clear up the type people are still reading from the last update regarding transfer range/amount. Here are the bonuses from sisi now:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Now how about this to make it more viable:
Quote: Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to shield hitpoints per level
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Simples
Sorry nope. It's pretty obvious from the graphic CCP wants this ship to be as big a piece of **** as possible.
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Rixiu
The Forgotten Navy
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Posted - 2010.12.30 03:50:00 -
[372]
Edited by: Rixiu on 30/12/2010 03:50:10 Why not skip the remote rep range bonus and have it replaced with something more fitting for it's role and do the same for the other supercarriers as well? Would be more interesting if supers would be forced to rely on normal carriers for logistics rather than beeing a jack of all trades (dps+logistic).
Just a though...
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Karlhockey Forte
ShinRa Space Exploration
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Posted - 2011.01.03 07:30:00 -
[373]
New bonuses make a mild bit more sense.
Still going to name it "Mr. Hankey" if I ever get one.
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Maltoah
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Posted - 2011.01.04 02:00:00 -
[374]
i couldnt even lock onto him and i was within 5k of him but the system said i was 600k from him, and the bumping thing was crazy fast, went from 30k to 300k in like 3 min. but ccp will figure it out eventually
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Wyke Mossari
Gallente Staner Industries
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Posted - 2011.01.07 16:09:00 -
[375]
Capital ships are closer to outpost/POS than they are to normal ships. Therefore the build requirements should include a modest amount of PI Advanced Commodities, which would to fix the lack of demand for these goods.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.11 18:49:00 -
[376]
Sansha Mega E-Peen Carrier:
8/7/5 5 Turrets 0 Launchers
ROLE: Immune to EW 200% Control Range Can fit 2 Warfare Links 30% Warfare Link Effectiveness -99% CPU Need for Warfare Links 200% Capital Energy Weapon Damage 200% Fighter/Fighter Bomber Damage
Amarr Carrier: 7.5% Capital Energy RoF +1 Fighter/Fighter Bomber
Caldari Carrier: 5% Shield Resistances 5% Capital Energy Damage
What an internets space turd... carrier should be.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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littlet15
Amarr Anquietas Protectorate The Jagged Alliance
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Posted - 2011.01.12 01:47:00 -
[377]
ok, we're getting there, it can now output the most dps, and has a fair tank. HOWEVER. 1) as it stands, it is not worth the 90 days cross training the amarr or caldari supercarrier pilots will have to do. 2) I can quickly see this making incursions objectives for every major 0.0 alliance, with the node they're on being melted as 6000 pilots from various alliances come to claim they're chance. 3) In terms of the hugely inflated price this will fetch, it won't be used in the roles you imagine it. 4) at the moment, the bonuses still favour it becoming the most expensive ratting ship in history, becoming the play thing of 0.0 alliance CEO's.
basically. it needs to be better or they won't see action in the field for another 3 years. other than hotdropping titans. littlet15, Carebears with teeth and guns, we're still working on the ammo. |

Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
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Posted - 2011.01.12 09:30:00 -
[378]
I say - ME WANT... At least when I saw the beginning and the screens...
Then I saw amarr carrier and caldari carrier skills required...
Now I know I won't ever fly that.
To get to those I'd need like 4 months, not worth to pilot a single ship.
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Izuru Hishido
Amarr Lethal Dosage. Violent Society
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Posted - 2011.01.12 17:20:00 -
[379]
Edited by: Izuru Hishido on 12/01/2011 17:27:16
Originally by: Kylar Tzu Edited by: Kylar Tzu on 25/12/2010 04:20:55 Edited by: Kylar Tzu on 25/12/2010 04:18:53 The Gallente are just mad that the Nyx is about to be kicked from its mantel as top super-carrier, this thing has a godly tank not to mention the damage it can do. I'm really glad about the jump range bonus, though I can see how it looks like a turd, I'm sure they meant for it to have more of an insect like appearance. I think its a great ship, and am happy to see shields making a play again. Lastly will there only be a new bomber, or can we expect a fighter as well?
Solid tank? This thing barely gets enough EHP to put it on par with a T2 fit Hel. It has 18m EHP with a full X-type/DG invul set as would be expected from any sane shield tanked supercapital tank. No. This thing doesn't out DPS a Nyx by that wide a margin, if at all, since the Nyx has 20 fighterbombers with a bonus to damage. The Revenant unfortunately only has ten fighterbombers with a 100% bonus, thus giving it the equivalent of 20 fighterbombers with a velocity bonus. The Ship as it is now is useless, but as Pilk said, its not utter garbage now.
The bonuses still need to be addressed.
Pirate bonuses should be as follows: 100% Bonus to Fighter/Fighterbomber Shield HP
Amarr Carrier Bonuses: Can Deploy +3 Fighters/bombers/drones per level. Can Fit one additional Warfare Link Module per level.
Caldari Carrier Bonuses: 10% bonus to shield resistances per level. 50% bonus to Shield/Energy transfer range per level.
Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare
Warrules: Adding a straight bonus to FB DPS is silly. This as it is now will do 8,000 DPS against a target, as well will it have the Remote ECM Burst that all motherships deserve to have and it will still be able to field as many combat utility drones as all the other motherships, so now it has the effective tank to either match or surpass a Hel, and in addition, the Nyx still remains King of the Hill when it comes to DPS. Believe it or not, the ability to launch that many combat utility drones can be vital to a mothership, so they should not lose their ability to do so.
As for the slot layout, I propose this: 6 High (Just the same as every other mothership) 8 Mid (The Shield tanked, faction mothership should get a full eight midslots for its tank) 5 Low (As per Sansha standard, it would have a large number of midslots and only a few lowslots.)
Anyone is free to throw fire at my proposition, but keep in mind I'm only trying to bring it closer into line with the other motherships.
"The point of war is not to die for your country, its to make the other bastard die for his." |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2011.01.15 15:26:00 -
[380]
Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
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Izuru Hishido
Amarr Lethal Dosage. Violent Society
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Posted - 2011.01.15 23:04:00 -
[381]
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know. "The point of war is not to die for your country, its to make the other bastard die for his." |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2011.01.16 23:51:00 -
[382]
Originally by: Izuru Hishido
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know.
Pretty sure that's unpossible even if you used estamel invuls but do link a fit if you have one in mind.
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Bobbechk
North Eastern Swat Pandemic Legion
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Posted - 2011.01.17 01:13:00 -
[383]
Originally by: Izuru Hishido
Originally by: Dibsi Dei Remove slave-set bonuses from capitals. It will remove all balance issues between them. 
You would have to remove all hardwiring bonuses from capitals, since a Wyvern with a 5% implant set can get almost the same EHP as an Aeon with slaves. This is without fleet bonuses, just so ya know.
yes with 5 Estamel Invuls it "only" got 5M ehp less... but ya know you might as well buy 3 Aeons for the same isk
________
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Nebula Wolf
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Posted - 2011.01.17 07:52:00 -
[384]
Edited by: Nebula Wolf on 17/01/2011 07:54:11 Ok. Hear is the two cents from someone in the group of 90% of the eve universe that knows they will never fly one of these.
If you are going to release a ship that will eventually cost more than most corporations will even see in there time in eve, make it something that inspires awe.
I have been doubled Doomsdayed. And that inspired awe. The entire fleet I was in melted. And we realized the difference between rich noob alliances and the old gods. And in the dark boring times mining or ratting for hours, even looking at titan BPO's and specs was fun.
>>This ship seems about as cool as a guardian(shout outs to Rooks and Kings for making even that ship cool) Lame = opposite of awe.
Cosmos anyone.
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Zu Tatsu
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Posted - 2011.01.17 07:59:00 -
[385]
For all this nonsense about a flag ship. A flagship represents a hero or heroic character. Anyone else remember the hero in gladiator or brave heart hiding in the back passively boosting the other troops or tending to the wounded.
No all the hero's are kicking more ass then the others.
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NurseBob
Gallente DARK ADAMA
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Posted - 2011.01.18 12:37:00 -
[386]
does this mean the NYX is no longer the beast of all caps anymore? ____________________________________ You know your an eve adict when you total your car because your insurance is about to expire... |

Moizo
Abh Empire Intrepid Crossing
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Posted - 2011.01.18 15:42:00 -
[387]
I suppose we all wanted somethign similar to a T2 Supercarrier... Sansha's factionships have always leaned towards gunbonusses, wheres the sansha's dread....
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Saikoyu
Amarr Rho Dynamics
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Posted - 2011.01.19 17:50:00 -
[388]
Has anyone else noticed on Sisi that you can buy this carrier in station, that that apparently it therefore can dock? I don't have the skills to fly one, so can someone else see if this is a docking supercarrier? If so, I think this became a lot more useful.
Rho Dynamics recruitment |

Vincent Jarjadian
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Posted - 2011.01.20 12:31:00 -
[389]
Originally by: Saikoyu Has anyone else noticed on Sisi that you can buy this carrier in station, that that apparently it therefore can dock? I don't have the skills to fly one, so can someone else see if this is a docking supercarrier? If so, I think this became a lot more useful.
Your confusing SISI with TQ
Supercarriers under current game mechanics CAN NOT DOCK. ones on SISI may become docked whenmoved to FD by a dev or when seeded on market for testing, same with titans. Personally i think i'll stay with my Aeon since it has more EHP than an Avatar :)
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Shingorash
Caldari New Eden Recon Force Beyond-Control
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Posted - 2011.01.20 14:40:00 -
[390]
If it is Amarr / Caldari Hybrid surely it should have bonus' like...
Amarr
Vamp / Neut Bonus Can deploy 3 additional Fighters or Fighter Bombers per level
Caldari
Shield Resists Bonus to Capital Energy and Shield transfer range (and amount)
Special
Can activate one extra Drone Control Unit 5% bonus to deployed Fighters or Fighter Bomber damage per level
Thats just my opinion though, what the hell do i know. --------------------------------------------------
I'm in your space, eating your ships! |
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