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Thread Statistics | Show CCP posts - 2 post(s) |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.12 13:25:00 -
[151]
Originally by: Nardman
Originally by: Spc One Some screenshots and info:
( ShowInfo ID: 3514 )
ShowInfo 3D Render 1 3D Render 2 3D Render 3
I think ccp should give us all level 5 skills to test this beast out on sisi. This way we can test it and comment what needs to be changed.
Is CCP sticking with the ugly ass Brown-Green-Ijustatea****loadofbroccoli-poop color for Sansha's?
This thing is kind of shaped like a turd too... CCP created a giant green turd.
I don't dislike the carrier, just the god awful new Sansha color scheme. What the hell happened to the awesome black/gray/orange Sansha color scheme. This new diarrhea color scheme for Sansha's looks like.... well, crap.
The lighting looks a bit odd in those pictures, but as others have said, it looks better "irl" when you see the shader effects.
Slanted view Side view
(No AA, because it doesn't work on my test client.) ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.11.12 14:06:00 -
[152]
Originally by: mine mi ò5% bonus to deployed Fighters or Fighter Bomber damage per level, is not a gallente bonus ?
QFT It is the typical Gallente carrier/supercarrier/droneboat bonus. Referring to the fact that there is one Amarr hull with drone damage bonus would be a bit far fetched, wouldn't it? Arbitrary balance and design decisions are bad, because they tend to bite you in the rear sooner or later. Even if it just makes some players go 'meh, that doesn't make sense'. Please stick to at least some common themes. All the fiddling with mass and inertia in the anti speed patch was horrible enough. Stats like mass and volume have become completely implausible and are overdue for a makeover. Please don't continue with this trend.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2010.11.12 14:38:00 -
[153]
It's time to remove slave set implant effect from capital ships and stacking penaltize trimark and extender rigs.
Those changes will nerf drakes a bit and balance supercapitals with each other. 
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Oljud Zork
Evolution IT Alliance
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Posted - 2010.11.12 14:43:00 -
[154]
Originally by: xttz Edited by: xttz on 11/11/2010 22:33:28 So yeah, it's a Nyx with Hel EHP
(or a Hel with Nyx DPS)
http://dl.eve-files.com/media/1011/sansha.png
Where did you find the eft stuff for the Revenant? I for sure would like to play around with this one... 
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Chibisuke
Gallente Children of Avalon
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Posted - 2010.11.12 15:15:00 -
[155]
Funny ... really funny.
+1 DCU...
Ok with Advanced drone interface you can use 5 as far as I know... + 1... makes it 6....
WHO is stupid enougth to waste 6 of the 7 high slots DCUs? This is a bonus that will most likely never be used by anyone. Gratulations to CCP for greating another thing that is never used.
+30% jump range... ok fine, so I'm the only one able to make the jump... COOL.... _-_
but CCP... another question: WHERE is the faction CARRIER? why bringing super carriers but not carriers?
Make that thing a "bit smaller" adapt the stats to the ones of a carrier, and maybe it would be useable. But this way ist just an overprices normal Nyx that requires you to spend additional skill time to use its bonuses fully.
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Victor Dreadwolf
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Posted - 2010.11.12 15:33:00 -
[156]
Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
As to the Revenant, I would prefer it get something unique/useful. Smartbomb range bonus sounds kind of cool, so does ability to fit focused point (but I think that would cause balance issues). The warfare link bonus like vulture/tengu is another good idea...
Originally by: Lascano CCP how about makeing it 50% less dps than a regular SC 50% less tank than a regular SC 50% less cost than a regular SC and make it a trend to all ''new comming faction SC'' -if it ever comes to that
That way we'd see 5~6k dps... 10~15mil EHP... 6~10bil 'supercarriers'.... i'm sore that way the ship would be much more popular... maybe even let it dock ?
Actually like this idea.
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Kamikazie
Amarr StarFleet Enterprises Systematic-Chaos
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Posted - 2010.11.12 16:02:00 -
[157]
Edited by: Kamikazie on 12/11/2010 16:02:52 You have to love that CCP has not posted back after 6 pages of your ship stats and idea s***. Theres tons of good ideas in this thread, CCP take some of them and rework it.
I support making it dockable with a drone bay somewhere between carrier and supercarrier with fighter bombers.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.11.12 16:05:00 -
[158]
Originally by: Victor Dreadwolf Hey CCP
Before you give this ANY bonus, fix the HEL by giving a real bonus.
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals and switching two lowslots to medslots on the Nidhoggur with more PG and CPU is the obvious place to start.
After that, carry on to the BS scale by reducing shield transporter CPU use by 75% (or increase remote armour repairer PG use by 300%), swapping Tempest armour and shield HP and moving two lowslots on the Hyperion to madslots.
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RLCHANCE
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Posted - 2010.11.12 16:30:00 -
[159]
Edited by: RLCHANCE on 12/11/2010 16:30:21 .
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2010.11.12 16:50:00 -
[160]
Edited by: xttz on 12/11/2010 16:53:27
Originally by: Oljud Zork
Originally by: xttz Edited by: xttz on 11/11/2010 22:33:28 So yeah, it's a Nyx with Hel EHP
(or a Hel with Nyx DPS)
http://dl.eve-files.com/media/1011/sansha.png
Where did you find the eft stuff for the Revenant? I for sure would like to play around with this one... 
It took me about 20mins editing Ships.dat with a hex editor.
Originally by: Gypsio III
And fix the hilariously broken balance of armour- vs. shield tanks on the capital level so people don't end up armour-tanking their Sansha supercarrier. Making Slave sets have no effect on capitals
Slave sets aren't the issue with armour vs shield. The real problems are:
1) Shield gang bonuses need to regen after change of system or fleet structure. Armour bonuses apply immediately always.
2) There are no readily available high-meta level invulns as there are with EANMs. This results in skewed costs for comparable fittings. A shield tanking ship costs far more than an armour tanking ship if they both fit the same meta level mods. The solution here is simple - drop meta 13 and below invulns in complexes just like deadspace EAMNs.
With these two changes EHP shield-tanking will be very much on par with armour. Shield may even have the advantage as their tanks would generally have higher average resists and therefore benefit more from remote reps, while armour would rely more on raw HP (slave sets).
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Nooto
Caldari Starkstrom The Initiative.
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Posted - 2010.11.12 17:06:00 -
[161]
srsly CCP
WTF!!??!!
BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |

sentinel22uk
Black Talon Mercs Random-Violence
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Posted - 2010.11.12 17:17:00 -
[162]
Lol.
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1600 RT
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Posted - 2010.11.12 17:33:00 -
[163]
i really like the idea of this ship being shield tanked it fit with sansha's ships lineup the only thing i dont like is the +30% jump range bonus, replace it with something useful.
replace the drone link thing and the jump range bonus with a +50% damage on fighter bombers
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Cajun Style
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Posted - 2010.11.12 17:35:00 -
[164]
Maybe someone has already suggested this but... what if it got a 10% increase in fighter damage per level. Thiiink about it. That wouldn't be the worst solution. Oh yeah and maybe give it a resist bonus... or maybe make it have +1 drone per DCU on top of the DCU effect, so with 6 DCUs it could have... 32 fighterbombers? LOLOL. JK. But seriously, it needs some combination of tank and MONSTER dps, right now it just blows.
Also, in my time playing eve no expansion has ever made me feel so dissapointed with CCP. If they seriously nerf scorch INSTEAD of giving me an expac I will seriously quit as I have spent over a year getting perfect skills for amarr and my fav ship is zealot.
More on point is that this ship shows that someone over at CCP HQ is completely clueless. +jumprange? DO they not understand the usage of SCs? All of those "new staff" aren't helping them crank out content... it means that the people designing the content don't get EVE...
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Sako Yatori
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Posted - 2010.11.12 17:43:00 -
[165]
Edited by: Sako Yatori on 12/11/2010 17:43:36 Echoing what some people have said here, I think this should be made a carrier type craft instead, maybe set up a new standard for faction carriers (so you can do more with the other factions).
Basically take parts of carriers and supercarriers and create a hybrid which would be "better" than carriers, but not quite super status.
So, something like: Can dock Can carry fighter bombers (maybe not as many as a supercarrier) Can not use triage More SC level of tank
And if you want to be really wild: May bridge sub capitals into high sec but may not go there itself. After all, all of those Sansha have to get into the system somehow.
Even just the first stuff would make this more useful (better than a carrier, but not ready for taking over from supercarriers).
Just throwing it out.
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.12 18:06:00 -
[166]
Originally by: Evelgrivion Edited by: Evelgrivion on 12/11/2010 09:06:52 I rather like the Revenant better in the Sansha scheme as it exists on Tranquility.
Compare: Singularity scheme Tranquility scheme
It looks like a giant turd in all versions. 
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.11.12 18:37:00 -
[167]
Anyone else think it looks like a giant space poo? 
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TeaDaze
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Posted - 2010.11.12 18:45:00 -
[168]
Originally by: LiNuXb0y Anyone else think it looks like a giant space poo? 
Only just about everybody who has looked at it. Excepting people inside CCP I guess 
TeaDaze.net Blog | CSM Database |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2010.11.12 18:49:00 -
[169]
For the slot layout and so on, capital tanking has to be changed for this to seem worth training caldari and amarr carrier. Armor tanking is too usefull with slave set, lower cap usage and sane fitting requirements on the remote reps.
Also with the price for carrier skills ingame pegged at 450M a piece. Is it right for people who didn't happen to train for caldari or amarr carrier to have to shell out 900M to be able to fly the sansha mothership? I think it would be better if it would have a seperate skillbook that can drop from the npc's as well. Or as an alternative to a direct drop, the npc's could drop an item, like a sansha Nexus chip, which you then exchange with lp and ISK for the skillbook.
-- stuff -- |

Derwent
Deez Nuts.
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Posted - 2010.11.12 19:43:00 -
[170]
Originally by: Sertan Deras I hope that's fake, because it looks like a giant lumpy turd.
much like the rag then i supose.
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gfldex
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Posted - 2010.11.12 21:12:00 -
[171]
Ship:
BONUSES:
Special Ability:
- Slave Implants effect shield hitpoints
That's the only thing that would give anybody a reason to skill for a Revenant.
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Sajeera
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Posted - 2010.11.12 21:22:00 -
[172]
Just when these guys make something like the new scorp and you think that the days of horror designs like Moa, Imicus, Osprey or Aeon are over, they are coming with...Revenant!!?? 
And the ship obviously is missing his tractor beam and salvaging bonuses 
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Karatekas
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Posted - 2010.11.12 22:12:00 -
[173]
Originally by: Oljud Zork Edited by: Oljud Zork on 11/11/2010 19:49:57 Well I like the pixels...
Thou the rest about this are just pure rubbish. Can I haz one? 
I found this picture on EvE Files and I don¦t know who made it/extracted it from SiSi.
Enjoy 
Full Render of Sansha Mothersip.
This looks like something that came out my ass yesterday :S
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Lascano
Traumark Shadow Elite H Y E N A
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Posted - 2010.11.12 23:37:00 -
[174]
Edited by: Lascano on 12/11/2010 23:37:24
Originally by: gfldex Ship:
BONUSES:
Special Ability:
- Slave Implants effect shield hitpoints
That's the only thing that would give anybody a reason to skill for a Revenant.
this Or let it dock = WIN |

Evelgrivion
Ignatium.
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Posted - 2010.11.12 23:41:00 -
[175]
Edited by: Evelgrivion on 12/11/2010 23:46:55
Hmmm, the Revenant needs more lights.
Much better! 
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.13 00:07:00 -
[176]
THIS is supposed to strike fear into our hearts?? I thought the Sansha were supposed to be like the Reavers? Instead they have frigates that look like prehistoric fossil bugs, and their carrier looks like a giant turd. Where's all the spikes and skeletons? And what's up with the green? Are we hiding in the jungle now? I've seen some amazing ship designs come out of CCP - This is a low-point.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:19:00 -
[177]
Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:30:00 -
[178]
Originally by: Rime Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
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Kastsumi Kobayariel
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Posted - 2010.11.13 00:48:00 -
[179]
Originally by: Gypsio III This.
All you supercarrier blob types are assuming that this should be used in your supercarrier blobs as just another supercarrier. It's quite clearly not intended to be an alliance tool, but to be used by smaller entities... such as those inhabiting lowsec where the Incursions will take place, perhaps?
History has shown that what CCP intends for a ship and what players do with it is pretty much always diametrically opposite. If they are not fixing the whole supercap metagame then introducing something that they hope goes against it will serve no real purpose.
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Rime
GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 01:35:00 -
[180]
Originally by: Doctor Ungabungas
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
I was about to argue for the bonus to Capital Energy Transfers, but then I realized that since the supercaps (not to mention regular carriers) already have these bonuses, for me to insist that the bonuses stay would be to suggest we replace an existing ship with a new one that's better in every way.
Thank you for pointing that out. Time to edit the proposal.
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