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Thread Statistics | Show CCP posts - 0 post(s) |

Jonah Sands
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Posted - 2010.12.09 20:17:00 -
[31]
/Signed
I'm all for more BLING on my ship. I also like the idea of T2, Faction, Officer, Deadspace stuff having a different look, so that I get to show off. I also think that missiles should come out of my missile hard points. Just look at the Drake! All those great looking "Hardpoints" and all my missiles come out of my ships spine in some sort of unnatural way. 
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praznimrak
Gallente Level Up
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Posted - 2010.12.09 20:27:00 -
[32]
Originally by: Jonah Sands /Signed
I'm all for more BLING on my ship. I also like the idea of T2, Faction, Officer, Deadspace stuff having a different look, so that I get to show off. I also think that missiles should come out of my missile hard points. Just look at the Drake! All those great looking "Hardpoints" and all my missiles come out of my ships spine in some sort of unnatural way. 
More ppl more   
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Drake Konstantin
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Posted - 2010.12.09 21:37:00 -
[33]
Where exactly do the missiles come out of on a Caracal?
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Zyress
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Posted - 2010.12.09 22:18:00 -
[34]
Originally by: fuxinos I agree, nerf Caldari!
YES! Nerf the Caracal with its sly stealth hardpoints.... too OP
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Ahz
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Posted - 2010.12.10 02:54:00 -
[35]
You know, when WH space was first deployed I took a Cheetah in to harvest some gas.
I noticed this lump on the Cheetah model I'd never seen before.
The gas cloud harvester has a model. It looks like an upside down trash can.
Why the hell is this important?
If you can put in a model for the gas cloud harvester you can put one in for Nos and Neuts.
Plus I've also felt that there should be launcher models. I'm sure it's work to add them but really. They're kind of important to PvP.
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.10 05:16:00 -
[36]
Originally by: praznimrak
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
You were surprised when a Caracal with *5* missile hardpoints and *2* missile bonuses shot missiles at you.
Nobody should pay respect to that.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Stu Pid
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Posted - 2010.12.10 05:54:00 -
[37]
I agree, as mentioned before the missiles come out the middle of the ship and not out any launchers.
To be able to see what weapon is fitted on the hardpoints is nice but on missile boats the choice is normally depending on the ship bonus.
I do miss the old days though......be able to fit any missile on any launcher and only the amount of ammo changed what could be charged in the launcher. If I remember correctly it was like 2 torps on a standard missile launcher. I still hope and wish that ccp would bring this back :) I loved my cruise spitting crow .
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Sjugar
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Posted - 2010.12.10 07:39:00 -
[38]
Missiles really need hardpoints because now they're coming out of my ships I don't know where but it mainly depends on where my opponent is. If he's above me they come out above me and if he's below me it's below me.
They should like make missiles hang under the ships so that you can see whether it's heavy missile or or assault missiles. And they should stick out a bit too, so you can see what the damage type is.
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Petrov Kreigt
Caldari Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.10 09:35:00 -
[39]
Originally by: praznimrak Edited by: praznimrak on 08/12/2010 20:28:31
Originally by: Artemis Rose
Unneeded twaddle
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
ICEBURN
To OP, im fully for this, it doesnt actually need to be a pvp orientated change, it would actually look good, ive always wondered what those things on the "shoudlers" of a caracal navy issue were, and those launcher looking things on the drake. It shouldnt be to difficult to impliment unless you made launchers different models for each race. + it would look awesome for my nighthawk to throw stuff out of launchers
:D
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.12.10 10:00:00 -
[40]
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
+1
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MegabitOne
Caldari The Black Ops
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Posted - 2010.12.10 11:46:00 -
[41]
Originally by: TimMc It would create alot of lag, but would be nice if every highslot module had a visual model that appeared.
But thats just it... its nice, not high priority.
I don't think it would cause lag since all of it can be calculated on your client machine. Nothing has to be sent over to the Eve servers. Your client is already aware which ships are on its grid, and what their weapons are (because it has to pick the correct explosion on impact for example). Even turning turrets can be created on the client side. Your client knows when they're fired (because it has to foresee the visual effects again) and where they're pointed (to you, or another ship). From there, it's only doing some triangualtion to calculate on which vector they should point. The vector being the line between the firing ship and its target.
If there is anything lagging out, it would be your GPU :lol: But certainly not the Eve server. --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Petrov Kreigt
Caldari Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.10 11:50:00 -
[42]
Originally by: MegabitOne
Originally by: TimMc It would create alot of lag, but would be nice if every highslot module had a visual model that appeared.
But thats just it... its nice, not high priority.
I don't think it would cause lag since all of it can be calculated on your client machine. Nothing has to be sent over to the Eve servers. Your client is already aware which ships are on its grid, and what their weapons are (because it has to pick the correct explosion on impact for example). Even turning turrets can be created on the client side. Your client knows when they're fired (because it has to foresee the visual effects again) and where they're pointed (to you, or another ship). From there, it's only doing some triangualtion to calculate on which vector they should point. The vector being the line between the firing ship and its target.
If there is anything lagging out, it would be your GPU :lol: But certainly not the Eve server.
<3 you Mega
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Lost Greybeard
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Posted - 2010.12.10 11:52:00 -
[43]
Originally by: Jovialmadness While i applaud your desire to get precise intel on your opponent, you should, after three years, know exactly what you are facing just by looking at the overview and seeing the ships. Seeing as how 99% of the time people just cookie cutter their basic ship layouts, wasting time doing that form of intel would merely be jyst fir fun.
In before the, "i dont use cookie cutter" crowd.
Since he's talking about looking at ships and seeing whether they're arty (long range) or AC (short range) in order to set orbit radius, and there are cookie-cutter builds for both on any given ship, your method does not address his problem.
If Assault launchers looked different from regular launchers, it would definitely make checking the models important, tactically. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Aesis Tori
Gallente Moira.
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Posted - 2010.12.10 13:35:00 -
[44]
Makes perfect sense Praz. Like the Myrm, you can check to see if it's neut or ac/arty fit, same should go for lolneut/heavy/assault Caracal.
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praznimrak
Gallente Level Up
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Posted - 2010.12.10 19:17:00 -
[45]
First off THX too all off you for bringing positiv observations on this subject. Some of players do realize importance of this mather so please keep on posting on this thread. PRAZ
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 17:26:00 -
[46]
More comments please
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Zilberfrid
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Posted - 2010.12.11 17:40:00 -
[47]
I also approve of this. I'd like to see some changes, might even warrant a sheen to see the membranes/platings, types of active hardeners, and such. ------------------------------------- I like to fly around and shoot stuff.
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 18:03:00 -
[48]
Originally by: Zilberfrid I also approve of this. I'd like to see some changes, might even warrant a sheen to see the membranes/platings, types of active hardeners, and such.
This too
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Isbe
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Posted - 2010.12.11 18:09:00 -
[49]
/signed
Furthermore, the technology (er, code) is already there; just need art dept to make some models. If you think about it, that's exactly what the T3 cruisers are all about - they look different based on their subsystems. Would be nice to see a MWD, for example, stick extra boosters next to the ship's normal jets, or make them bigger, or something. The game already has it for turrets and for T3s.
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 23:32:00 -
[50]
Originally by: Isbe /signed
Furthermore, the technology (er, code) is already there; just need art dept to make some models. If you think about it, that's exactly what the T3 cruisers are all about - they look different based on their subsystems. Would be nice to see a MWD, for example, stick extra boosters next to the ship's normal jets, or make them bigger, or something. The game already has it for turrets and for T3s.
Not bad idea but i woud stick to mising models...
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.11 23:45:00 -
[51]
Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Tony SoXai
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Posted - 2010.12.12 00:40:00 -
[52]
Originally by: Artemis Rose Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
This guys a goof, man.
I support this idea. Ever seen a drake shooting someone? Oh yeah Im sure missiles just randomly poof in space and fly at the enemy in this world, too.
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frog0ut
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Posted - 2010.12.12 01:19:00 -
[53]
Originally by: Zyress
Originally by: fuxinos I agree, nerf Caldari!
YES! Nerf the Caracal with its sly stealth hardpoints.... too OP
Caracal is fine, the only OP thing about caldari is ECM
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2010.12.12 08:36:00 -
[54]
Originally by: Artemis Rose Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
Oh, come on... This thread has some point...
Why should you know that i have arties of ACs (a safe estimation of my tracking in general) but there is no way for me to know if you are an AML, HML or HAM drake / caracal etc?
Yes, maybe few ppl check to see that, but some do. So stop being so dramatic...
------
Guessing CCP found it difficult to have multiple points of origin for the missiles' flight paths that follow that "funky pattern", while for turrets was kinda easier, "just connecting 2x dots and heaving a visual effect flowing through that invisible straight line.
YES, i do believe too that the client should be redesigned so that it uses up all that CPU/GPU resources for a reason, and GFX being more and more irrelevant to server lag... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.12 12:25:00 -
[55]
All ships should have inbuilt ship cargo scanners imo. Additional tab on scanner. The information is not dangerous, being able to interpret it and use it to your advantage would be, and that's a personal skill. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Saddik
Amarr
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Posted - 2010.12.12 13:09:00 -
[56]
Originally by: fuxinos I agree, nerf Caldari!
/This TBH!!
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praznimrak
Gallente Level Up
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Posted - 2010.12.12 16:49:00 -
[57]
Hmmm You can do beter guys,common more comments please..
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Managalar
Gallente PREMM Technologies TRE GAFFEL
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Posted - 2010.12.13 17:36:00 -
[58]
Edited by: Managalar on 13/12/2010 17:38:17 I think it is a good idea. They will have to add 'hardpoints' for non-turret ships that lack them - carriers and others - because there are no points on the models. =====================
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praznimrak
Gallente Level Up
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Posted - 2010.12.14 19:03:00 -
[59]
Originally by: Managalar Edited by: Managalar on 13/12/2010 17:38:17 I think it is a good idea. They will have to add 'hardpoints' for non-turret ships that lack them - carriers and others - because there are no points on the models.
More please,more
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Vix Jelco
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Posted - 2010.12.15 02:12:00 -
[60]
Originally by: praznimrak Comon ppl more oppinon on this please
is it possible you are having a graphics card or driver issue?
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