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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:01:00 -
[1]
First of all im really sorry for my bad English but please make an effort and keep readying..
Lets go straight on.I m writing here to let you know what do i think about one of important aspects of Pvp engagements.Pvp is complex subject and there is so much stuff that could be said and fill pages of text but there is this one thing no one is speaking about and i find it so important..QUESTION OF MISSING MODELS.
Here is an example:After years of EVE one find him self being master of eve camera option,zooming in and out and using this option in everyday PVP,to check out opponent hardpoints setup.Lets say i did jump whith my AC Rifter true gate and there is enemy Destroyer Thrasher orbiting the gate waiting for me to decloak. While cloaked ill zoom the camera on Trasher and check out his guns and from reconising the guns models i will decide to engage and which tactic im gona use.If the models seams to be arty ill just orbit tight and eliminate the target.Till here it is awsom and everything is working fin.
But what if Thrasher was a Caracal???Ill zoom my camera on that cruiser and i would go:WTF..this guy did not fit any weapons!!!!! AND ILL BE WRONG.He is fitid but there is no models on hardpoint,so i dont have idea dose he have rockets,standards,heavy, assault or torpedoes even.So i dont know which tactic to deploy. WRONG WRONG WRONG. Why oh why is there this disadvantaged situation,why canot i see neutralizers or Nos fitid??????Why there is not any missile launchers models for hardpoints??? What happend whit Remote reping models????
Im asking here a solution and improvement of this rediculos condition where ships whit apparently no hardpoint fitid are abel to fire weapons, reamot repair and neutralize. Please help me get this fixed.
Praznimrak.
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TheZealot O0O0O
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Posted - 2010.12.06 20:06:00 -
[2]
That's a lot of extra work - not that I disagree. But also, cynos should have a model.
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:14:00 -
[3]
Originally by: TheZealot O0O0O That's a lot of extra work - not that I disagree. But also, cynos should have a model.
Could be,but still most of the models that are missing are the ones that dont nead animation like lets say guns that nead to rotate on hardepoint cose of tracking and stuff, while missile launcher could just be placed there doing nothing but being visibl...same gose for neutralizers and remote rep....
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2010.12.06 20:22:00 -
[4]
I agree, nerf Caldari!
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:25:00 -
[5]
Originally by: fuxinos I agree, nerf Caldari!
Hmmm..I m serious here.I nead some help in here and not trolling so please.....
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Jovialmadness
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Posted - 2010.12.06 20:27:00 -
[6]
While i applaud your desire to get precise intel on your opponent, you should, after three years, know exactly what you are facing just by looking at the overview and seeing the ships. Seeing as how 99% of the time people just cookie cutter their basic ship layouts, wasting time doing that form of intel would merely be jyst fir fun.
In before the, "i dont use cookie cutter" crowd. |
praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:31:00 -
[7]
Originally by: Jovialmadness While i applaud your desire to get precise intel on your opponent, you should, after three years, know exactly what you are facing just by looking at the overview and seeing the ships. Seeing as how 99% of the time people just cookie cutter their basic ship layouts, wasting time doing that form of intel would merely be jyst fir fun.
In before the, "i dont use cookie cutter" crowd.
Ill say that i can easly predict most of fits by ship on my scan or overview screen,and i do welcome your expert like comment but still dont you find that MISSING MODELS ARE ACTUALLY MISSING????
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Fistme
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Posted - 2010.12.06 20:33:00 -
[8]
all items should have a model (would be nice).
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 20:36:00 -
[9]
Originally by: Fistme all items should have a model (would be nice).
THIS
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Fistme
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Posted - 2010.12.06 21:22:00 -
[10]
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
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praznimrak
Gallente Level Up
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Posted - 2010.12.06 21:38:00 -
[11]
Originally by: Fistme
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
I mean if turrets have models and thay spin around and do tracking all other models im asking for shoud just be thereto see on hardpoints not doing anything basicli.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.06 22:04:00 -
[12]
It would create alot of lag, but would be nice if every highslot module had a visual model that appeared.
But thats just it... its nice, not high priority.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.12.06 22:13:00 -
[13]
Originally by: Fistme
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
Your argument is based on incorrect data. Showing all items WILL NOT cause lag for a completely different reason.
Try to see the guns of another ship while the camera is focused on your ship. It's most obvious on a dreadnoughts They aren't there!
Those models only load if they fire or if you set your camera to look at. So this would not create lag. and further more why do i even need a sig? |
praznimrak
Gallente Level Up
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Posted - 2010.12.06 23:42:00 -
[14]
Originally by: Culmen
Originally by: Fistme
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
counter to inevitable "OMGZ ITS GANA LAG IT" remarks. large numer of controls to customize the range and number of ships you wish to display fit modules on. Win.
Now all we need is years of art development to make modules look unique, cool and not *******ish for each ship.
Your argument is based on incorrect data. Showing all items WILL NOT cause lag for a completely different reason.
Try to see the guns of another ship while the camera is focused on your ship. It's most obvious on a dreadnoughts They aren't there!
Those models only load if they fire or if you set your camera to look at. So this would not create lag.
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Ephemeron
Caldari Provisions
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Posted - 2010.12.06 23:50:00 -
[15]
The guy may have trouble with English, but he's right about PvP ideas for graphics.
That's what graphics should be all about. And cyno generators should be very clearly visible. Since they have no counters except for being in one of the few cyno jammed systems. |
Czar Marcus
Mavros Stratiotis
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Posted - 2010.12.07 03:27:00 -
[16]
I'd love to see this implemented. It looks kind of awkward seeing my missiles fly out of the middle of my ship and somehow it's always just one giant missile. A dish looking module on pre-existing hard points for the neuts/nos would be cool too.
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praznimrak
Gallente Level Up
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Posted - 2010.12.07 15:43:00 -
[17]
Now it would be nice if more ppl suport this idea of bringig in the mising models....
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Tryaz
Gallente
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Posted - 2010.12.07 15:47:00 -
[18]
I wholeheartedly agree with this suggestion.
Whilst it will undoubtedly change the rules of PvP engagements it a glaring imbalance in the current game and needs to be addressed.
Why should ships fit with turrets be able to be second guessed whilst missile boats remain mysterious?
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praznimrak
Gallente Level Up
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Posted - 2010.12.07 15:53:00 -
[19]
Originally by: Tryaz Edited by: Tryaz on 07/12/2010 15:47:49 I wholeheartedly agree with this suggestion.
Whilst it will undoubtedly change the rules of PvP engagements it IS a glaring imbalance in the current game and needs to be addressed.
Why should ships fit with turrets be able to be second guessed whilst missile boats remain mysterious?
This
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Dr Fighter
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Posted - 2010.12.07 16:27:00 -
[20]
Edited by: Dr Fighter on 07/12/2010 16:28:41
Originally by: Ephemeron The guy may have trouble with English, but he's right about PvP ideas for graphics.
That's what graphics should be all about. And cyno generators should be very clearly visible. Since they have no counters except for being in one of the few cyno jammed systems.
yeah somthing even subtle would be inkeeping with the game wihtout stepping on ship scanner toes etc.
somthing like this?, the one on the right has the cyno effect added.
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Bryan Walsh
The Lost Legion
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Posted - 2010.12.07 20:36:00 -
[21]
/Signed.
I agree with Praz on the missing weapon models. A caracal can be AML (assault missile) fit or a HML (heavy missile) fleet fit. Knowning which missile the opponent is packing is great intel for solo pvp and to some extent, small gang pvp.
Some of you might say, "Why not let him shoot you once and then you'll know what he is packing?" - Some opportunities just present themselves once, and sometimes its just too dangerous to do that.
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Professor Villinghopper
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Posted - 2010.12.07 22:19:00 -
[22]
Personally I think the models shouldn't be distinct at all for guns either. You want to know what your opponent is fitting? Use a ship scanner.
(PS: Nerf Local too)
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Ephemeron
Caldari Provisions
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Posted - 2010.12.07 23:48:00 -
[23]
Originally by: Professor Villinghopper Personally I think the models shouldn't be distinct at all for guns either. You want to know what your opponent is fitting? Use a ship scanner.
(PS: Nerf Local too)
Actually, ship scanner will still have its uses since the models would only show high slot fits. But to get med slot and low slot fittings you need ship scanner.
Also as far as game enjoyment goes - it's a proven fact that gamers really enjoy looking at custom characters (ships in our case). Just look at all the MMORPGs out there - they all let people look different depending on what equipment they wear. Really good equipment looks especially good - thus letting people show off in a crowd. It's part of human nature - to dress up nice and show off. If we can't really see any difference between people, if everyone looks like a standard issue clone, people feel less interested in the game.
It's smart move to customize graphics, both for sake of PvP and getting more customers.
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MrBank
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Posted - 2010.12.08 00:30:00 -
[24]
Sorry, but, after 3 years of intense Pvp you really shouldn't need! To look at a ship, if it's a pvp ship there are a handful of fashionable setups people use. Being a master cold read and have fun
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Yunassy
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Posted - 2010.12.08 01:22:00 -
[25]
Hmm, wondered about this too, you can even see if rails/blasters are tech 1 or tech 2 just by merely zooming in for example, you cant with earlier mentioned gun models, for certain situations this could be vital information...
dear santa,i would like to have invisible hybrids for christmas pls |
Artemis Rose
Clandestine Vector
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Posted - 2010.12.08 02:56:00 -
[26]
First off: If you don't know what the missile ships are after "3 years of intense PvP" something doesn't add up. It shouldn't take a rocket scientist to figure out that a Drake is going to shoot missiles at you.
Second: As for the rest of the non-visible modules, its not really not needed. Use your brain. Is this ship commonly fit with neuts? Does this corporation have capitals and are they hot drop happy? Is this ship obvious bait (like a Scorpion/Falcon that is tackling you by any chance)? Are these hostile ships close enough to each other for RR? Is it common of the corporation I am fighting for them to fit such things.
The ability to decipher and make informed decisions is a great portion of what makes up a great PvPer, don't water it down because you can't figure out that a killboard isn't just used for ****ing over your own stats.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Professor Villinghopper
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Posted - 2010.12.08 03:03:00 -
[27]
Edited by: Professor Villinghopper on 08/12/2010 03:03:10
Originally by: Artemis Rose First off: If you don't know what the missile ships are after "3 years of intense PvP" something doesn't add up. It shouldn't take a rocket scientist to figure out that a Drake is going to shoot missiles at you.
Second: As for the rest of the non-visible modules, its not really not needed. Use your brain. Is this ship commonly fit with neuts? Does this corporation have capitals and are they hot drop happy? Is this ship obvious bait (like a Scorpion/Falcon that is tackling you by any chance)? Are these hostile ships close enough to each other for RR? Is it common of the corporation I am fighting for them to fit such things.
The ability to decipher and make informed decisions is a great portion of what makes up a great PvPer, don't water it down because you can't figure out that a killboard isn't just used for ****ing over your own stats.
No need to flame the guy for his suggestion, if you don't agree, state why and move on. Oh wait, I'm on the internet, U SUX !1one1!elventy1!one
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GoodDaySirs
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Posted - 2010.12.08 03:05:00 -
[28]
Cyno model should be a big spinning red light. |
praznimrak
Gallente Level Up
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Posted - 2010.12.08 20:27:00 -
[29]
Edited by: praznimrak on 08/12/2010 20:28:31
Originally by: Artemis Rose First off: If you don't know what the missile ships are after "3 years of intense PvP" something doesn't add up. It shouldn't take a rocket scientist to figure out that a Drake is going to shoot missiles at you.
Second: As for the rest of the non-visible modules, its not really not needed. Use your brain. Is this ship commonly fit with neuts? Does this corporation have capitals and are they hot drop happy? Is this ship obvious bait (like a Scorpion/Falcon that is tackling you by any chance)? Are these hostile ships close enough to each other for RR? Is it common of the corporation I am fighting for them to fit such things.
The ability to decipher and make informed decisions is a great portion of what makes up a great PvPer, don't water it down because you can't figure out that a killboard isn't just used for ****ing over your own stats.
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
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praznimrak
Gallente Level Up
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Posted - 2010.12.09 20:05:00 -
[30]
Comon ppl more oppinon on this please
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Jonah Sands
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Posted - 2010.12.09 20:17:00 -
[31]
/Signed
I'm all for more BLING on my ship. I also like the idea of T2, Faction, Officer, Deadspace stuff having a different look, so that I get to show off. I also think that missiles should come out of my missile hard points. Just look at the Drake! All those great looking "Hardpoints" and all my missiles come out of my ships spine in some sort of unnatural way.
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praznimrak
Gallente Level Up
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Posted - 2010.12.09 20:27:00 -
[32]
Originally by: Jonah Sands /Signed
I'm all for more BLING on my ship. I also like the idea of T2, Faction, Officer, Deadspace stuff having a different look, so that I get to show off. I also think that missiles should come out of my missile hard points. Just look at the Drake! All those great looking "Hardpoints" and all my missiles come out of my ships spine in some sort of unnatural way.
More ppl more
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Drake Konstantin
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Posted - 2010.12.09 21:37:00 -
[33]
Where exactly do the missiles come out of on a Caracal?
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Zyress
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Posted - 2010.12.09 22:18:00 -
[34]
Originally by: fuxinos I agree, nerf Caldari!
YES! Nerf the Caracal with its sly stealth hardpoints.... too OP
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Ahz
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Posted - 2010.12.10 02:54:00 -
[35]
You know, when WH space was first deployed I took a Cheetah in to harvest some gas.
I noticed this lump on the Cheetah model I'd never seen before.
The gas cloud harvester has a model. It looks like an upside down trash can.
Why the hell is this important?
If you can put in a model for the gas cloud harvester you can put one in for Nos and Neuts.
Plus I've also felt that there should be launcher models. I'm sure it's work to add them but really. They're kind of important to PvP.
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.10 05:16:00 -
[36]
Originally by: praznimrak
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
You were surprised when a Caracal with *5* missile hardpoints and *2* missile bonuses shot missiles at you.
Nobody should pay respect to that.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Stu Pid
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Posted - 2010.12.10 05:54:00 -
[37]
I agree, as mentioned before the missiles come out the middle of the ship and not out any launchers.
To be able to see what weapon is fitted on the hardpoints is nice but on missile boats the choice is normally depending on the ship bonus.
I do miss the old days though......be able to fit any missile on any launcher and only the amount of ammo changed what could be charged in the launcher. If I remember correctly it was like 2 torps on a standard missile launcher. I still hope and wish that ccp would bring this back :) I loved my cruise spitting crow .
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Sjugar
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Posted - 2010.12.10 07:39:00 -
[38]
Missiles really need hardpoints because now they're coming out of my ships I don't know where but it mainly depends on where my opponent is. If he's above me they come out above me and if he's below me it's below me.
They should like make missiles hang under the ships so that you can see whether it's heavy missile or or assault missiles. And they should stick out a bit too, so you can see what the damage type is.
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Petrov Kreigt
Caldari Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.10 09:35:00 -
[39]
Originally by: praznimrak Edited by: praznimrak on 08/12/2010 20:28:31
Originally by: Artemis Rose
Unneeded twaddle
Another expert... Man i did not ask for your opinion on my PVP.I just want some mising models to be bring into game. An killbor is for stats acording to one of tham you like to fly a ship whith mislls (read Drake) gank ppl whith your friends( read 5 vs 1) and you have 611 kills,while my KB stats show up 2493 kills and lot of tham solo. So show some respect befor giving lessons on pvp and brain usage. Thx for your post anyway
ICEBURN
To OP, im fully for this, it doesnt actually need to be a pvp orientated change, it would actually look good, ive always wondered what those things on the "shoudlers" of a caracal navy issue were, and those launcher looking things on the drake. It shouldnt be to difficult to impliment unless you made launchers different models for each race. + it would look awesome for my nighthawk to throw stuff out of launchers
:D
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.12.10 10:00:00 -
[40]
Originally by: praznimrak
Originally by: Fistme all items should have a model (would be nice).
THIS
+1
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MegabitOne
Caldari The Black Ops
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Posted - 2010.12.10 11:46:00 -
[41]
Originally by: TimMc It would create alot of lag, but would be nice if every highslot module had a visual model that appeared.
But thats just it... its nice, not high priority.
I don't think it would cause lag since all of it can be calculated on your client machine. Nothing has to be sent over to the Eve servers. Your client is already aware which ships are on its grid, and what their weapons are (because it has to pick the correct explosion on impact for example). Even turning turrets can be created on the client side. Your client knows when they're fired (because it has to foresee the visual effects again) and where they're pointed (to you, or another ship). From there, it's only doing some triangualtion to calculate on which vector they should point. The vector being the line between the firing ship and its target.
If there is anything lagging out, it would be your GPU :lol: But certainly not the Eve server. --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |
Petrov Kreigt
Caldari Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.10 11:50:00 -
[42]
Originally by: MegabitOne
Originally by: TimMc It would create alot of lag, but would be nice if every highslot module had a visual model that appeared.
But thats just it... its nice, not high priority.
I don't think it would cause lag since all of it can be calculated on your client machine. Nothing has to be sent over to the Eve servers. Your client is already aware which ships are on its grid, and what their weapons are (because it has to pick the correct explosion on impact for example). Even turning turrets can be created on the client side. Your client knows when they're fired (because it has to foresee the visual effects again) and where they're pointed (to you, or another ship). From there, it's only doing some triangualtion to calculate on which vector they should point. The vector being the line between the firing ship and its target.
If there is anything lagging out, it would be your GPU :lol: But certainly not the Eve server.
<3 you Mega
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Lost Greybeard
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Posted - 2010.12.10 11:52:00 -
[43]
Originally by: Jovialmadness While i applaud your desire to get precise intel on your opponent, you should, after three years, know exactly what you are facing just by looking at the overview and seeing the ships. Seeing as how 99% of the time people just cookie cutter their basic ship layouts, wasting time doing that form of intel would merely be jyst fir fun.
In before the, "i dont use cookie cutter" crowd.
Since he's talking about looking at ships and seeing whether they're arty (long range) or AC (short range) in order to set orbit radius, and there are cookie-cutter builds for both on any given ship, your method does not address his problem.
If Assault launchers looked different from regular launchers, it would definitely make checking the models important, tactically. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Aesis Tori
Gallente Moira.
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Posted - 2010.12.10 13:35:00 -
[44]
Makes perfect sense Praz. Like the Myrm, you can check to see if it's neut or ac/arty fit, same should go for lolneut/heavy/assault Caracal.
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praznimrak
Gallente Level Up
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Posted - 2010.12.10 19:17:00 -
[45]
First off THX too all off you for bringing positiv observations on this subject. Some of players do realize importance of this mather so please keep on posting on this thread. PRAZ
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 17:26:00 -
[46]
More comments please
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Zilberfrid
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Posted - 2010.12.11 17:40:00 -
[47]
I also approve of this. I'd like to see some changes, might even warrant a sheen to see the membranes/platings, types of active hardeners, and such. ------------------------------------- I like to fly around and shoot stuff.
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 18:03:00 -
[48]
Originally by: Zilberfrid I also approve of this. I'd like to see some changes, might even warrant a sheen to see the membranes/platings, types of active hardeners, and such.
This too
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Isbe
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Posted - 2010.12.11 18:09:00 -
[49]
/signed
Furthermore, the technology (er, code) is already there; just need art dept to make some models. If you think about it, that's exactly what the T3 cruisers are all about - they look different based on their subsystems. Would be nice to see a MWD, for example, stick extra boosters next to the ship's normal jets, or make them bigger, or something. The game already has it for turrets and for T3s.
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praznimrak
Gallente Level Up
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Posted - 2010.12.11 23:32:00 -
[50]
Originally by: Isbe /signed
Furthermore, the technology (er, code) is already there; just need art dept to make some models. If you think about it, that's exactly what the T3 cruisers are all about - they look different based on their subsystems. Would be nice to see a MWD, for example, stick extra boosters next to the ship's normal jets, or make them bigger, or something. The game already has it for turrets and for T3s.
Not bad idea but i woud stick to mising models...
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.11 23:45:00 -
[51]
Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Tony SoXai
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Posted - 2010.12.12 00:40:00 -
[52]
Originally by: Artemis Rose Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
This guys a goof, man.
I support this idea. Ever seen a drake shooting someone? Oh yeah Im sure missiles just randomly poof in space and fly at the enemy in this world, too.
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frog0ut
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Posted - 2010.12.12 01:19:00 -
[53]
Originally by: Zyress
Originally by: fuxinos I agree, nerf Caldari!
YES! Nerf the Caracal with its sly stealth hardpoints.... too OP
Caracal is fine, the only OP thing about caldari is ECM
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2010.12.12 08:36:00 -
[54]
Originally by: Artemis Rose Why not just right click on every ship you see and space, and get the full fitting? Why not have CCP calculate the chance of my ship to beat his ship?
Nobody should have to do anything difficult when they farm killz for their l33t statz yo! Support this change!
Oh, come on... This thread has some point...
Why should you know that i have arties of ACs (a safe estimation of my tracking in general) but there is no way for me to know if you are an AML, HML or HAM drake / caracal etc?
Yes, maybe few ppl check to see that, but some do. So stop being so dramatic...
------
Guessing CCP found it difficult to have multiple points of origin for the missiles' flight paths that follow that "funky pattern", while for turrets was kinda easier, "just connecting 2x dots and heaving a visual effect flowing through that invisible straight line.
YES, i do believe too that the client should be redesigned so that it uses up all that CPU/GPU resources for a reason, and GFX being more and more irrelevant to server lag... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.12 12:25:00 -
[55]
All ships should have inbuilt ship cargo scanners imo. Additional tab on scanner. The information is not dangerous, being able to interpret it and use it to your advantage would be, and that's a personal skill. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Saddik
Amarr
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Posted - 2010.12.12 13:09:00 -
[56]
Originally by: fuxinos I agree, nerf Caldari!
/This TBH!!
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praznimrak
Gallente Level Up
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Posted - 2010.12.12 16:49:00 -
[57]
Hmmm You can do beter guys,common more comments please..
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Managalar
Gallente PREMM Technologies TRE GAFFEL
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Posted - 2010.12.13 17:36:00 -
[58]
Edited by: Managalar on 13/12/2010 17:38:17 I think it is a good idea. They will have to add 'hardpoints' for non-turret ships that lack them - carriers and others - because there are no points on the models. =====================
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praznimrak
Gallente Level Up
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Posted - 2010.12.14 19:03:00 -
[59]
Originally by: Managalar Edited by: Managalar on 13/12/2010 17:38:17 I think it is a good idea. They will have to add 'hardpoints' for non-turret ships that lack them - carriers and others - because there are no points on the models.
More please,more
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Vix Jelco
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Posted - 2010.12.15 02:12:00 -
[60]
Originally by: praznimrak Comon ppl more oppinon on this please
is it possible you are having a graphics card or driver issue?
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Major Ream
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Posted - 2010.12.15 19:49:00 -
[61]
Heck Yes!
Make sure that this precious fitting information is sent to your client, so people who tweak the python or run Inner Space can see how everyone in local is fit! Not that our DDOS friends PL would never use this to help call targets or anything!
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Bolsak
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Posted - 2010.12.15 20:09:00 -
[62]
Originally by: Fistme all items should have a model (would be nice).
+1
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PureMurder
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Posted - 2010.12.15 20:24:00 -
[63]
I think it would be better for the game if each ship had its own hull (i.e. interceptors no longer borrow from the t1 models). Also, all high-slot items should have a model.
It would just make the game more immersive and fun.
Duh, might I add.
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 10:40:00 -
[64]
Originally by: Vix Jelco
Originally by: praznimrak Comon ppl more oppinon on this please
is it possible you are having a graphics card or driver issue?
FUN FUN FUN
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AerialFusion
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Posted - 2010.12.16 11:54:00 -
[65]
I agree there should be models on the highslots a few extra polygons on the models will not hurt anyone. After all its 2010 graphic cards are times and times stronger than what they used to be when the game just came out! At the moment there is no real reason for this missing feature.
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Nomad Vherokic
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Posted - 2010.12.16 12:02:00 -
[66]
+1 to OP
I endorse this projectile and/or sensor booster. |
bornaa
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Posted - 2010.12.16 12:28:00 -
[67]
Edited by: bornaa on 16/12/2010 12:32:34
Originally by: Tony SoXai
I support this idea. Ever seen a drake shooting someone? Oh yeah Im sure missiles just randomly poof in space and fly at the enemy in this world, too.
and people look just like forum avatar pictures irl too, you control a spaceship with mouse clicks in space around you and with around 5 keyboard buttons irl too and you never die you can clone forever irl too(ok, not yet at least :)...soo...news flash!...its a science fiction video game not based on reality and adapted to boost its game play mechanics and game performance while sacrificing the reality of it. and...who cares?
on the topic...i wish they would remove the current being to able to see turrets (ok,tanks and gadget visuals can stay since you can tactically turn those on and off whenever you like) since it kills the surprise factor...so no, your way of seeing what your up against would be ghey imo and kill alot of pvp fun. when seeing you will pradictably know what is his fit, if you dont we would keep the "omfg that beetch has heavy neuts fitted ruuun" factor which imo makes the gameplay much less dull.
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Ssakaa
Minmatar December Inc. DUST Conglomerate
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Posted - 2010.12.16 13:02:00 -
[68]
Consider the Hound. Consisting of three battleship torp launchers, with added lengths of scaffolding and solar panels.
One should be able to at least notice humongous launchers of some kind on such a small frigate. It's like they don't physically exist, just on paper.
That said, superglue three matchboxes together at 120 degree angles and glue a match at the front. The 'realistic' looking hound would be every bit as daft, although certain installation artists might get a kick out of it.
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bornaa
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Posted - 2010.12.16 19:23:00 -
[69]
Edited by: bornaa on 16/12/2010 19:23:58 Edited by: bornaa on 16/12/2010 19:23:26 why suffer so much on realism if it affects the visuals, mechanics and gameplay? its a fictional world with fictional realism, as silly as it sounds. did you ever play a fantasy game? you couldnt get into it since elves or somethin dont really exist, rite?
first of all how does a module, that costs about a mil do proportional effects on a lets say small frig, or a ship 1000 times its size? that would seem to me like fitting a rc toy truck motor onto a mack. that a lets say cap recharger that costs half mil can manage and handle the cap to power a titan, but the same can also be crammed onto a frig...we can jibberish about the technology all we want, but its all just fiction
http://www.gamerdna.com/uimage/ekK15AWo/large/eve-online-ship-size-comparison-chart.jpg
those tiny invisible dots are frigs, ye? hmm...maybe its a wrong game to search for realism...especially since most of the game is science fiction.
i agree that its gay that you can see the turrets but not see launchers and it does give the edge to some players over others, so that should be fixed by imo keeping it hardcore and unexpectable and not be able to see any fitting parts except the active ones.
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 19:47:00 -
[70]
Originally by: bornaa Edited by: bornaa on 16/12/2010 19:23:58 Edited by: bornaa on 16/12/2010 19:23:26 ... i agree that its gay that you can see the turrets but not see launchers and it does give the edge to some players over others, so that should be fixed by imo keeping it hardcore and unexpectable and not be able to see any fitting parts except the active ones...
I mean your problem is easy to solve brother,just dont use camera and fly blind and each fight will be the way you want it...unpredictibel. But i want the mising models and seems many more share my opinion......
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bornaa
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Posted - 2010.12.16 20:05:00 -
[71]
it has to be both sides/fair for the unpredictability to be fun. and how exactly can me not using the camera solve my problem if i want so surprise the enemy with my unexpected fit?
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praznimrak
Gallente Level Up
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Posted - 2010.12.16 21:35:00 -
[72]
Originally by: bornaa it has to be both sides/fair for the unpredictability to be fun. and how exactly can me not using the camera solve my problem if i want so surprise the enemy with my unexpected fit?
Fly and missile boat and you have your invisibel unexpectid fit....
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praznimrak
Gallente Level Up
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Posted - 2010.12.17 20:48:00 -
[73]
More ppl comooooon
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