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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Alticus C Bear
University of Caille Gallente Federation
71
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Posted - 2012.08.23 18:59:00 -
[181] - Quote
Perhaps the graphical model does not have enough hardpoint locations?
Might be better anyway gives a bit more versatility for armour or shield, although given they will generally have a probe launcher you could drop a missile hardpoint to leave a pure utility high. Just speculation of course.
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Hannott Thanos
Notorious Legion
100
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Posted - 2012.08.23 19:05:00 -
[182] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model.
Um... What about the Atron? It can fit 3 turrets, but only 2 show. |
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CCP Fozzie
C C P C C P Alliance
1156
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Posted - 2012.08.23 19:06:00 -
[183] - Quote
Hannott Thanos wrote:CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. Um... What about the Atron? It can fit 3 turrets, but only 2 show.
That one we have a fix in the works for. |
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Ravcharas
GREY COUNCIL Nulli Secunda
181
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Posted - 2012.08.23 19:52:00 -
[184] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. Isn't that the same reason why the Naglfar still has split weapon systems? How was that solved with the new launchers? |
Nagarythe Tinurandir
Catholic School for Boys A Point In Space
43
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Posted - 2012.08.24 11:21:00 -
[185] - Quote
Ravcharas wrote: Isn't that the same reason why the Naglfar still has split weapon systems? How was that solved with the new launchers?
they made the citadel launchers rather small tubes and let them spit swarms missiles isntead of one missile as big as a cruiser. |
Vilnius Zar
Ordo Ardish
142
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Posted - 2012.08.24 11:45:00 -
[186] - Quote
Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead. Amat victoria curam. |
Spugg Galdon
APOCALYPSE LEGION
176
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Posted - 2012.08.24 12:16:00 -
[187] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model.
Can the model not be modified just a little? I would really love 4 highs on this thing. Pwease!!
Vilnius Zar wrote:Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead.
I imagine the large drone bays in all the frigates is to allow for the new fangled salvager drones we will be getting. This way you can have two weapons + damage drones and a proble launcher instead of dropping a weapon for a salvager. The imicus gets to use a salvager though. Dunno why. |
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CCP Fozzie
C C P C C P Alliance
1166
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Posted - 2012.08.24 12:28:00 -
[188] - Quote
Spugg Galdon wrote:CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. Can the model not be modified just a little? I would really love 4 highs on this thing. Pwease!!
Getting stuff done faster means picking changes that are worth the effort. The extra high isn't worth a whole new model when a mid will also serve the ship very well.
Spugg Galdon wrote:Vilnius Zar wrote:Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead. I imagine the large drone bays in all the frigates is to allow for the new fangled salvager drones we will be getting. This way you can have two weapons + damage drones and a proble launcher instead of dropping a weapon for a salvager. The imicus gets to use a salvager though. Dunno why.
Main reason is so you have backups if the rats shoot your drones. These are intended to be able to spend a fair amount of time away from wherever your home base is. You are right however that new drones would fit in there very nicely. |
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Vilnius Zar
Ordo Ardish
143
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Posted - 2012.08.24 14:05:00 -
[189] - Quote
CCP Fozzie wrote:You are right however that new drones would fit in there very nicely.
/dramatic chipmunk
Amat victoria curam. |
Justin Cody
Tri-gun Lost Obsession
26
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Posted - 2012.08.26 04:01:00 -
[190] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
correct sir it needs a nerf...or space needs to get bigger/ more spread out. |
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Mike Whiite
Keystone Industrial
67
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Posted - 2012.08.27 08:05:00 -
[191] - Quote
I think it wise to look at the Exploration sites as well as there ships, but aside from that.
Maybe it would be better to look at utillity drones for hacking, analyzing and gas mining than to try and fit all those modules on a ship.
something like a module adjustable drone bay for utillity drones or the like, that is a far greater adjustion than the ships I'm aware, but it would make them universal exploration ships.
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Cleuseau Remos
EVE University Ivy League
0
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Posted - 2012.08.29 03:06:00 -
[192] - Quote
Just wanted to say I hate to see the cargo bonus go away from the probe. It was one of the most interesting quirky things in the game and I loved the frigate for PI.
Does it _really_ hurt to keep it in there?
... enjoy the game, keep up the good work.
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Spugg Galdon
APOCALYPSE LEGION
179
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Posted - 2012.08.29 08:33:00 -
[193] - Quote
Cleuseau Remos wrote:Just wanted to say I hate to see the cargo bonus go away from the probe. It was one of the most interesting quirky things in the game and I loved the frigate for PI.
Does it _really_ hurt to keep it in there?
... enjoy the game, keep up the good work.
The fact the Probe still has a large cargo hold (they even buffed it slightly) and an extra low slot I'm sure that bonus won't be missed. |
Pinky Denmark
The Cursed Navy
188
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Posted - 2012.08.30 10:10:00 -
[194] - Quote
Plz make sure these ships have a signature big enough to catch them with other T1 frigates and destroyers so people don't use them to Benny Hill in other peoples back yards :-)
Also I feel these ships miss some racial differences... I know you want them to rely on drones, kiting and be good at exploration however if you don't put a racial touch on them you will end up with people primarily only using THE ship community think does the job best.
A racial bonus towards a racial ranged weapon would certainly give flavor and you can move one of the bonuses to a role bonus... Anyway these seems interesting and I hope they all gets used for fun.
Pinky |
Khaim Khal
Valkyries of Night Of Sound Mind
4
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Posted - 2012.08.31 02:43:00 -
[195] - Quote
Overall I like these new frigates, but one thing bothers me: they all have the same bonuses! It seems like players would simply choose between the ships based on slot layouts. It's not a huge problem, but it bugs me. |
rodyas
Tie Fighters Inc
698
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Posted - 2012.09.01 05:09:00 -
[196] - Quote
Sorry to rain sadness on this idea. It sounded cool, until I realized something.
Exploration in hi-sec is already overdone as it is. Now with improved ships, it will be dumber. All the sites are taken. I gave up on exploration, even though I enjoyed it. Since you spend hours and won't find a single site. This ship doesn't help that at all, just makes it worse. Now I won't even contemplate exploring.
Its a terrible idea to get new players pumped up, then they go out and can't do ****.
If this is still a plan, they better revamp hi sec exploration sites. Or this ship will just sit in hangars.
EDIT: Just saw the changes with their roles taken away. I mostly see these new frigs as a newbie wormhole ship if anything. Or to say this helps make wormholes more accessible to players then exploration. Now you can use these ships as better scanners, and focus on other ship skills while in a WH. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Deena Amaj
Community for Justice Resurrection by Election
30
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Posted - 2012.09.01 07:06:00 -
[197] - Quote
But still, Hi-Sec sites are damn rare as there are too many professional explorers nowadays.
That, and 0.0 sec sites will nuke the hell out of you when you warp in as warp to 100km doesn't always work (even if you abort warp and warp to 100km - landed several times right under the rats' noses)
Hi-Sec sites has nothing to do with the ship's revamp, but really, sites need to be looked at. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Tarn Kugisa
Infinite Covenant Tribal Band
126
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Posted - 2012.09.03 20:47:00 -
[198] - Quote
I freaking love dat heron Screw CovOps, get Heron I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
8
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Posted - 2012.09.03 23:13:00 -
[199] - Quote
So now unless you have Cov Ops 4 or 5, a T1 scanning frigate is better for scanning than the T2 variant.
Doesn't make much sense to me. |
Cage Man
Evil Guinea Pigs
1
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Posted - 2012.09.04 00:42:00 -
[200] - Quote
The Bazzalisk wrote:So now unless you have Cov Ops 4 or 5, a T1 scanning frigate is better for scanning than the T2 variant.
Doesn't make much sense to me.
Warping cloaked may be a benefit of the T2 |
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Hazen Koraka
HK Enterprises
40
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Posted - 2012.09.04 12:27:00 -
[201] - Quote
Is there any thoughts to improving the T2 frigates for exploration? I'd love to use a covops for exploration but the Buzzard has no drone bay which severely limits tackling rats in radars and magsites.
Are there plans only for T1 frigates? |
Doddy
Excidium. Executive Outcomes
126
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Posted - 2012.09.06 09:24:00 -
[202] - Quote
Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut?
Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager.
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Anders Shepard
GoonWaffe Goonswarm Federation
0
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Posted - 2012.09.09 00:08:00 -
[203] - Quote
Doddy wrote:Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut? Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager.
Unless of course you live in nullsec, where it's the difference between an intact ship and a wreck. |
Nevyn Auscent
Altruism. Brosefs.
0
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Posted - 2012.09.11 07:46:00 -
[204] - Quote
Cage Man wrote:So it seems the imicus is the way to go then, gets an extra drone and with any luck you will be able to fit drone damage mod or 2. What about making a high slot that comes with a fixed fixed code breaker/analyzer. Switching between the 2 can be a script. Actually reading this makes for a very smart idea. Combining the two into a science module that does both, but not very well, then a script loaded makes it do one better. Would help with the usual issue of eating lots of slots. |
Ronzz Mikakka
Sonic Intoxication Flappy Chickens With Teeth
0
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Posted - 2012.09.11 14:39:00 -
[205] - Quote
I am personally really going to like this as i like to scan down sites with alt and kill them with my main. Now I will be able to have him on grid pew pewing away with drones. Also will be able scan down those wormholes and cause some trouble. Just here to rustle some Jimmies.I'm not saying -áI'm just saying. |
Ronzz Mikakka
Sonic Intoxication Flappy Chickens With Teeth
0
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Posted - 2012.09.11 14:43:00 -
[206] - Quote
Doddy wrote:[quote=Roime]No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut?
Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager. [/qoute]
Someones Jimmies got rustled. ^^ Just here to rustle some Jimmies.I'm not saying -áI'm just saying. |
NEONOVUS
Saablast Followers
11
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Posted - 2012.09.11 22:26:00 -
[207] - Quote
I like these ships as they are in the current proposal.
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NUXI7
B0rthole Test Alliance Please Ignore
100
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Posted - 2012.09.11 23:31:00 -
[208] - Quote
CCP Fozzie wrote:Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
While I like the new ships I have to ask why you have not given the Amarr noobship 5m3 more cargo for this same reason. |
NUXI7
B0rthole Test Alliance Please Ignore
100
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Posted - 2012.09.11 23:35:00 -
[209] - Quote
Also as others have mentioned. The helios needs a 3rd highslot for parity with the other covops frigates. There is no other way to fit a cloak + cyno + probe launcher. |
Rant Absolaine
TreadStone Standard Tribal Band
0
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Posted - 2012.09.12 03:04:00 -
[210] - Quote
I'm not sure where this would fit in terms of T1 vs. T2 exploratory-type ships, but I've recently made a discovery that I'm not too happy with, and as a long-time pilot of exploratory-type ships I figgered I wanted to address it with the Devs but wasn't sure how to approach it... this seems a fairly relevant thread, though, given my utter lack of previous experience with the EVE Forums.
To sum up: I've put a lot of effort (in a meandering, I've-got-the-attention-span-of-a-fruit-fly kind of way) into researching and building Small Gravity Capacitor Upgrade II rigs and now that I finally gathered blueprints, materials and skills together and actually made one, I'm extremely disappointed. As I said, I'm a long-time explorer-type ship pilot and I like nothing more than going into an empty system and just scanning to see what I can find - all this time I've sort of viewed T2 Gravity Capacitor rigs as something that would significantly boost my scanning ability in the ships I'm familiar with flying... only I never actually checked the stats until after I made my first rig and fitted it.
I mistakenly assumed that since I can fit two T1 Gravity Capacitor rigs on my Probes and Cheetahs for a healthy 20% scan strength bonus, that once I did all the leg work I'd eventually be able to fit T2 Grav. Capacitor rigs for an even better scanning bonus. The problem being that the T1 rigs have a Calibration cost of 200 - I can fit two of 'em on my ship for increased scan bonus to the exclusion of any other rigs allowing me to do anything else on an exploratory-type ship, and I'm cool with that and to me it makes sense. I come to find that the Calibration cost for a single T2 Grav. Capacitor rig is 300, however, which means that after all this research and training and effort, I fit the first one on my ship for an awesome 15% bonus to scan strength per rig... and that was it, I couldn't use two T2 scanning bonus rigs.
I essentially discovered that I wasted all my time and effort and could've just stuck with two T1 rigs on a scanning ship for a 20% bonus since there are apparently no ships of any sort that have a Calibration capacity of higher than 400 (Note: I made a fairly healthy effort checking attributes on a wide variety of ships in-game to see if this was the case, and it appears thus so far as I can tell, but I don't have the time or motivation to systematically check every ship in the game to see if this absolutely true.) Sure, I can still fit a Salvage Tackle rig or something on after putting on a T2 Grav. Capacitor rig, but as I currently see it, there is no real advantage to fitting a T2 Gravity Capacitor rigs if one is purely looking for a higher scan strength bonus - which, personally, I am.
So far as solutions/suggestions go, I think it reasonable that T2 Gravity Capacitor rigs keep their current 300 Calibration cost, which would still make them usable and valid on a wide variety of ships while still weighting their use in favor of pure-exploration ships... but please adjust the Calibration capacity on the T2 exploratory ships (Cheetah, et al) so that they can fit more than one of these rigs? (Ideally, I'd say lower their Calibration cost to 200 the same as the T1 rigs and let market costs and manufacturing costs and all else involved even out their relative in-game value, but I know little to nothing about game balancing and much prefer poking around in the dark corners of space with my scan probes looking for expensive abandoned loot.)
Thank you! |
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