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CCP Fozzie
C C P C C P Alliance
944

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Posted - 2012.08.13 14:45:00 -
[1] - Quote
Hello again spacefriends! Today I'm going to share with you our current plans for the tech one probing frigates, coming this winter.
These ships are currently used for Cyno lighting more than anything else, and we want to build their role as frigates for exploring deep space (especially to provide more interesting exploration gameplay for new players). We hope to see them being used for solo highsec exploration for newer players, or to support the combat ships in an exploration group in wormholes or lawless space. They're getting bonuses to hacking, archeology and salvaging so you can use them to both probe and run mini-profession sites. Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. The ship isn't directly intended for a pvp role, so the ehp remains quite low and we skewed the fittings towards CPU and away from PG. Best way to kill the rats with this ship is fit a light active tank, drop drones and kite.
We wanted these ships to feel like an expedition vessel for newer players, something that can run sites independently and with enough cargo, no ammo use and extra dronespace to take long journeys away from their home base (even if they stay in highsec). If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.
Here's our current versions of the ships:
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+2), 3 L, 2 turrets, 2 launchers (+2) Fittings: 25 PWG (+3), 220 CPU (+10) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 15(+5) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 4 M (+1), 2 L (+1), 2 turrets (+1), 2 launchers Fittings: 23 PWG (+3), 250 CPU Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 15(+10) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 400 (+243.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 400 (+80)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+1), 3 L (+1), 2 turrets, 2 launchers (+2) Fittings: 24 PWG (+4), 230 CPU (+10) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 15(+5) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 400 (+80)
Let us know what you think! |
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MeBiatch
Republic University Minmatar Republic
514
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Posted - 2012.08.13 15:04:00 -
[2] - Quote
i like it... but if they are cyno ships also why not give them a role bonus to decrease fuel consumption aswell like 25% less liquid ozone for cyno activation...
that way they are usefull for non noob players aswell? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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CCP Fozzie
C C P C C P Alliance
945

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Posted - 2012.08.13 15:13:00 -
[3] - Quote
We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology. |
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Takeshi Yamato
Blue Republic RvB - BLUE Republic
301
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Posted - 2012.08.13 15:33:00 -
[4] - Quote
The idea of a profession site expedition vessel for newer players is good.
The role bonus increases the range on codebreakers and analyzers from 5 km to 7.5 km. First, why are salvagers excluded? Second, the bonus could be a lot higher - the spawn containers can be far apart. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

MeBiatch
Republic University Minmatar Republic
514
|
Posted - 2012.08.13 15:47:00 -
[5] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
ok that works for me... (though i would still kill for an activation time reduction bonus 10 min is killer for solo logi) like lets say 25% reduction in activation...
i know this is off topic... but it would be awesome if you guys came out with a tech II cyno takes the skill lev V to use... and it only lasts 5 min but takes same fuel use...
tbh 10 min timer is a lot of time for it to be active. (for me who does solo logi having a alt char sitting there for 10 min can be rather long)
but having a tech II one would be nice... increased fittings and such..
that way the bonus on tech II recons might become usefull only 2.5 min when active with a tech II cyno...
other then that these changes look epic! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
10
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Posted - 2012.08.13 15:52:00 -
[6] - Quote
CCP Fozzie, sorry, but for what this role range bonus would be useful? You will still need to move to 2.5 km's to loot the things. Maybe access range for all containers then? |

Manssell
OmiHyperMultiNationalDrunksConglomerate
113
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Posted - 2012.08.13 15:58:00 -
[7] - Quote
This is a great idea Fozzi! This is exactly what I used my probe for when I was starting out.
I agree that the range bonuses should also apply to the salvager module too and kinda agree with Takeshi that the bonuses themselves may not be that useful to begin with. As a new player I would think the cycle time, and scan strength are great. But a drone bonus would be much more useful than the range bonus.
Also the Probe and the Magnete seem to be in a bit of a disadvantage sine they are keeping the 3 slot mid layout and will have to either fit either a codebreaker, or analyzer if they want a shield buffer and a prop mod. But as I type this I realize they're probably better as armor tanks anyway so disregard that last sentence.
Awesome stuff. |

Max Kolonko
High Voltage Industries Ash Alliance
180
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Posted - 2012.08.13 16:02:00 -
[8] - Quote
Takeshi Yamato wrote:The idea of a profession site expedition vessel for newer players is good.
The role bonus increases the range on codebreakers and analyzers from 5 km to 7.5 km. First, why are salvagers excluded? Second, the bonus could be a lot higher - the spawn containers can be far apart.
Edit: a range bonus isn't even that useful when these ships will likely only carry 1 codebreaker and 1 analyzer and a prop mod to reach spawn containers faster. I'm not saying they need a better role bonus, I'm just pointing out how the current role bonus will barely do anything.
I agree - what we need is specialized ships, that are able to fit multiple analyzer / codebreaker modules (like 6 med slots, 1 low, 1 hi)
You could make it ORE ship (noctis little brother) so there would be no problem with making multiple of it.
What You are proposing can be used by newer player, but have no appeal what so ever to older players - we will still use blackbirds for that or other lot-of-med-slots cruisers
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Bloodpetal
Mimidae Risk Solutions
782
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Posted - 2012.08.13 16:02:00 -
[9] - Quote
I like it.
Initial reactions:: The magnate has a drone bay? WTF? Never noticed that...
I like the idea. I like the bonus. It's gonna make the T2 ones look like a bit of a laugh despite the warp cloaked effect. I think you're onto something good and I'm glad that you're tackling these awesome little boats.
It's really hard to comment on much of this as it's a bit of a niche boat, but I think you have a good philosophy and groundwork to improve them for the future. I'll be curious to see how the noobies take to these ships as they go.
Mimidae Risk Solutions Recruiting |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
34
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Posted - 2012.08.13 16:10:00 -
[10] - Quote
looks great. but i fail to see the idea behind the role bonus. since they all be more or less kiters to survive the rats, 2,5 km more range for hackers&stuff will not make a difference. how about some sort of reduction in probe launcher reload time or reduction of the time span between each probe deployment (the most annoying second in eve for sure :P)? or a reduction in the fitting reqs for the probe launcher. |
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Dersen Lowery
Knavery Inc. StructureDamage
63
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Posted - 2012.08.13 16:19:00 -
[11] - Quote
Overall, these look good. I like the emphasis on drones, and the greatly increased self-sufficiency. It was kind of silly that the Imicus was the only one of them that wouldn't immediately crumble in a fight.
I'll add my voice to the people pointing out that the role bonus is essentially pointless. The difference between 5km and 7.5km on a kiting frigate is negligible, and the fact that you still have to approach to 2.5km to open the container makes it worth even less.
Now, if you change analyzers and codebreakers to work like salvagers, where they drop the loot in your hold on completion? Then we're talking about something. |

Lady Boon
Perkone Caldari State
9
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Posted - 2012.08.13 16:35:00 -
[12] - Quote
Will the Tech2 variants inherit the T1 bonuses?
The concept for the frigate changes is great; but I hope the exploration sites get a bit of a revamp as well. Unless there has been a change, in my experience new sites are only generated at downtime. So unless you are quick off the mark, most good sites are hoovered up quickly by people in T3 scanning ships. So while I think this change is good, it may be a little pointless if you pilots have nothing to scan for.
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
235
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Posted - 2012.08.13 16:45:00 -
[13] - Quote
In general I like it, but at the same time I'm very concerned that all races are being so homogenized. All ships of this type are going to make heavy use of drones? Drones used to be a Gallente thing, with Amarr as secondary. Now everyone and their grandma is getting a drone bay of their very own. Historically Caldari had the worst drone capability, but now Heron is 1 out/1 in bay less than Gallente.
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Rees Noturana
Red Rock Mining Company
117
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Posted - 2012.08.13 16:59:00 -
[14] - Quote
Maybe a boost to the ability to succeed at the actual hacking, salvaging and analysis instead of a range bonus. The drones make sense to me as my exploration ships have usually depended heavily on drones but it does seem a bit too homogenous. Overall, I like the changes. -á |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
301
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Posted - 2012.08.13 17:03:00 -
[15] - Quote
I think this is a good place to discuss the mechanics of the codebreaker and analyzer a bit.
I feel that it takes too long to access hacking & archaeology containers. In my opinion, if the player has high enough skill to crack the container open, then he should do so after the first cycle, or at most a few cycles.
A system where the ability to access a container at all is closely tied to the average time it takes to success is not ideal.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Bubanni
ElitistOps Pandemic Legion
418
|
Posted - 2012.08.13 17:15:00 -
[16] - Quote
what about a module that covers both codebreaking and analyzing? so slot wise these ships wouldn't suffer on tank or such? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Rees Noturana
Red Rock Mining Company
117
|
Posted - 2012.08.13 17:25:00 -
[17] - Quote
Bubanni wrote:what about a module that covers both codebreaking and analyzing? so slot wise these ships wouldn't suffer on tank or such?
Currently those take different skills to operate. They could combine them into one skill but exploration is already fairly homogenous and that would take even more away from us. -á |

Liang Nuren
Heretic Army Heretic Nation
1801
|
Posted - 2012.08.13 17:29:00 -
[18] - Quote
I like how you're introducing an explicit exploration ship. Maybe you'll start to move people away from L4s as the primary income source.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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MotherMoon
Blue Republic RvB - BLUE Republic
1088
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Posted - 2012.08.13 17:32:00 -
[19] - Quote
The EHP should be higher. In fact it should be higher than combat ships. Lots of sci-fi follows this logic, you drop offense and speed for an increase in defense. Even the lore of eve says this is the way it should be. The probe is desrcibed as the strongest minmatar frig in terms of how hard it is to kill. Why doens't the lore match up with the in game stats?
Why does a ship lose offense and defense at the same time in this mmo. It's a double gimp. Why can't we have ships that focus on defense for a change at the cost of offense?
There are no ships fillong this role in eve. The high attack power ships are also the most defensive. It makes no sense, give these ships much higher bonuses, even tanking bonuses. If I was building a strarship focused on EW, I know I would make sure the ships lack of offense didn't also equal a lack of shielding or armor. Why wouldn't a target painter ship be harder to kill than a artillery boat.?
All EW ships should become the most defensive ships due to their lack of any ability to deal damage. I don't think the people playing eve will find this an odd request, many games follow this logic, or offering the player a higher defense low offense utility character. Hell even dust has a dropsuit that fills this role. http://dl.eve-files.com/media/1206/scimi.jpg |

Deena Amaj
Native Freshfood Minmatar Republic
24
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Posted - 2012.08.13 17:34:00 -
[20] - Quote
Remove hax range bonus, add AFTERBURNER small bonus *nervous sweatpearl*
I like where this is going though. <3 probe confirthisposmed
Yes. I'm a writer. And I'm a writer. |
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MotherMoon
Blue Republic RvB - BLUE Republic
1089
|
Posted - 2012.08.13 18:06:00 -
[21] - Quote
A quick example to explain my reasoning.
Rifter: Offense/defense bonuses
Slasher: Offense/EW bonuses
Vigil: Defense/EW bonuses
Hell the Slasher gets 3 bonuses, why doesn't the vigil? It can just be as simple as Role bonus: 15% more hull hp per level http://dl.eve-files.com/media/1206/scimi.jpg |

Dersen Lowery
Knavery Inc. StructureDamage
64
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Posted - 2012.08.13 18:33:00 -
[22] - Quote
This would almost be evil, but one thing CCP could do to keep drones from homogenizing everything is to give every ship with a drone bay a role bonus to its faction's drones--or, more draconian, require a mod or a rig to control another faction's drones. This could be waived for dedicated drone boats.
To keep that from being a total nerf, the drones themselves could get a looking-over. But that's another topic.
If you changed the role bonus to a greater % chance of success per Analyzer or Codebreaker cycle, that would be awesome. Also, what MotherMoon said. |

Michael Harari
The Hatchery Team Liquid
204
|
Posted - 2012.08.13 18:45:00 -
[23] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
The old imicus was the best by far, because it could solo highsec radars with its drones. As an experiment, one of my corpmates started an alt, gave him like a 10 mil loan and then plexed the account on its own merits in I think 3 weeks, by doing highsec radars in an imicus.
What about giving a probe launcher cycle time bonus? Its just a quality of life thing, where it would take less time to launch your probes and start probing. Also a cloak fitting bonus maybe? |

Alystin Wyndyl
Night's Shadows TriMark Alliance
4
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Posted - 2012.08.13 19:17:00 -
[24] - Quote
How about giving them a role bonus that decreases the speed penalty while under cloak? since these ships are the precursors of true covert ops ships, having this bonus makes sense.
Example: 10% reduction in speed penalty when fitting a prototype or tech II cloaking device.
This would actually be a useful bonus to these ships, as a common tactic in exploration sites is to warp in, cloak and then approach the target containers. This shortens the time spent in transit to the containers.
Increasing the range on Analyzer and Hacking modules is not a useful effect. Increasing their success chance per cycle ... now THAT is useful. Maybe if it would be too much to do 5%/level, that could be a 2%/level or 2.5%/level increase.
Also, I agree with Mother Moon about science-type vessels need to have more EHP, but not firepower. Put it in the hull, they have large cargo bays to justify the additional hit points there. Large drones bays too. Those both say ... there's more structure here to blow up, but it's non-volatile stuff. |

Obsidiana
White-Noise
140
|
Posted - 2012.08.13 19:27:00 -
[25] - Quote
While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.
I would rather see this use the secondary weapon systems as the main weapons for each race. |

Deena Amaj
Native Freshfood Minmatar Republic
25
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Posted - 2012.08.13 19:35:00 -
[26] - Quote
I didn't think about that with drones.
I totally forgot that drones are getting a bit overused. I actually liked the old Probe with its 10m-¦ drone bay.
It is probably a long shot to say this, but drones should actually be a Gallente aspect aside to their common x-tra dmg/hp bonuses. But that is a different topic. It is just unfortunate that a ship will only really gain fame when it has at least some 3 or 5 drones.
Quote:How about giving them a role bonus that decreases the speed penalty while under cloak? since these ships are the precursors of true covert ops ships, having this bonus makes sense.
Makes sense in my eyes. I indirectly wrote a small idea for the scouting frigates regarding "stealth fighters". Nevertheless, having better cloak speed - without cloaked-warp - makes sense. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Rees Noturana
Red Rock Mining Company
117
|
Posted - 2012.08.13 19:38:00 -
[27] - Quote
Obsidiana wrote:While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.
I would rather see this use the secondary weapon systems as the main weapons for each race.
I think most pilots benefit from being able to control scout drones at a decent level at various points in their careers.
I'm curious what would be the problem with allowing a covert ops frigate to fit 3 racially oriented but unbonused weapons though. They should have just enough firepower to clear a high sec radar or mag site. They are still weak enough to prevent them from being effective in PvP. -á |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
302
|
Posted - 2012.08.13 19:55:00 -
[28] - Quote
The rationale behind these ships using drones is that they let you pick a damage type appropriate for the region you're operating in.
I too thought these frigs looked very similar to each other and was going to suggest the Magnate to use lasers instead because they don't consume ammo, but then realized this would make the Magnate suck in Caldari and Minmatar space.
Where's the fix for em and kinetic drones by the way? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

aoeu Itonula
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.13 21:32:00 -
[29] - Quote
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. |

Liang Nuren
Heretic Army Heretic Nation
1801
|
Posted - 2012.08.13 21:36:00 -
[30] - Quote
aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.
With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Manssell
OmiHyperMultiNationalDrunksConglomerate
113
|
Posted - 2012.08.13 21:56:00 -
[31] - Quote
Obsidiana wrote:While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.
I would rather see this use the secondary weapon systems as the main weapons for each race.
After a new pilot steps up to the Drake one of the best ways to run some of the exploration combat sites is to focus fire on the cruisers while the drones mop up the frigs. Yes, that is a secondary weapon, but it certainly is not a wasted skill to have light drones. |

aoeu Itonula
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.13 21:57:00 -
[32] - Quote
Liang Nuren wrote:aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout... -Liang For PvP. combat, the slot layout is fine, because it has the drones. But as a support ship, or an exploration ship, it suffers. In PvP support you can't fit cloak/probes/cyno, and in exploration, you can't fit cloak/probes/salvager. |

Marcel Devereux
Aideron Robotics
129
|
Posted - 2012.08.13 22:00:00 -
[33] - Quote
Liang Nuren wrote:aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout... -Liang
The point is if every race is getting a exploration ship then the Gallente are not. Already we tell noobs don't train for the Helios because it can't fit a cloak + probe + other high slot (salvager, cyno, etc...). If we aren't going to be using the Imicus as a exploration ship then it should be removed from the game. A great slot layout with gimped stats doesn't make it a great frigate.
Please drop the drone bay down to 15m3 and move the mid slot to a high slot. |

Obsidiana
White-Noise
141
|
Posted - 2012.08.13 22:04:00 -
[34] - Quote
Rees Noturana wrote:I think most pilots benefit from being able to control scout drones at a decent level at various points in their careers. Eventually, yes. They are great in a BS or a BC. My problem is that this ship has more drones than a Caracal, the next step in the line of Caldari missile ships. That SP would be better placed in missiles for a young player.
There also is a question of scaling. Drones do not scale well with Caldari. If they make exploration a line of ships, then an exploration drone cruiser makes even less sense for the Caldari. I would like to see exploration become more than what it is. It should be a viable alternative to missions.
aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. That I can explian: the Imicus has 4 drones.
All of the others have 3 drones and 3 highs. All of them have 6 total offensive... thingies. o.O?
As for the Helios, it and T2 ships will be tweaked (at least slightly) down the line. T1 needs to be first though. |

Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.13 22:07:00 -
[35] - Quote
It is nice to see drones on these ships as you can assign them th a friend and allow one to do their work
And a drone bay of a good sizes means options of role for this support ship Some day I will have the internet and be able to play again. |

Gevlin
SMANews.net SpaceMonkey's Alliance
187
|
Posted - 2012.08.13 22:09:00 -
[36] - Quote
It is nice to see drones on these ships as you can assign them th a friend and allow one to do their work
And a drone bay of a good sizes means options of role for this support ship Some day I will have the internet and be able to play again. |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
69
|
Posted - 2012.08.13 22:09:00 -
[37] - Quote
I'll echo the thought that the range bonus is mostly useless. You have to close to within 2500m to loot it anyways.
Maybe a cap reduction for those modules? Assuming you active tank these, and new players tend to have ****** cap skills (because most noobs train the skills to do NEW things rather than those +5% skills)
That extra cap could be of huge use to them! |

Liang Nuren
Heretic Army Heretic Nation
1805
|
Posted - 2012.08.13 22:09:00 -
[38] - Quote
Marcel Devereux wrote:Liang Nuren wrote:aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout... -Liang The point is if every race is getting a exploration ship then the Gallente are not. Already we tell noobs don't train for the Helios because it can't fit a cloak + probe + other high slot (salvager, cyno, etc...). If we aren't going to be using the Imicus as a exploration ship then it should be removed from the game. A great slot layout with gimped stats doesn't make it a great frigate. Please drop the drone bay down to 15m3 and move the mid slot to a high slot.
Ah yes. That does make sense.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Dracoth Simertet
Red Federation RvB - RED Federation
24
|
Posted - 2012.08.13 22:14:00 -
[39] - Quote
As others have mentioned the 50% bonus to Codebreaker and Analyzer range isn't that big of a deal and since these ships are aimed at newer players maybe replace that with a tanking bonus suitable to the race would be more useful.
Magnate 5% bonus to armor resistances per skill level Heron 5% bonus to shield resistances per skill level Imicus 5% bonus to armor repairer effectiveness per level Probe 5% bonus to shield boosting per level
o7 Drac |

Vincent Athena
V.I.C.E. Comic Mischief
924
|
Posted - 2012.08.13 22:55:00 -
[40] - Quote
One thing to think about is an exploration frig can only make use of 2 of the 6 site types: Mag and radar. The grav, ladar, combat and wormhole sites will not be accessible content to a frigate. (Unless the pilot likes exploding). Although the changes to the frigates are nice, they do not address this one issue. For a new explorer it is frustrating. Scanning down site after site that you cannot do anything with is not good game play. (Ive gone to using a T3 so I can do the combat sites, and skilling to use deep space probes so I can sort out most of the sites I do not want).
The changes needed to address this are not changes to the frigates though, but to exploration itself. It sure would be nice to have something like the old observer probe back. It gave you absolutely no information on site location, but it would tell you all the site types.
Or if the site type was shown at lower signal strength. And wormholes had a different type than combat sites (Say "Unstable").
Another thing to consider is low, null and W space operations. There you need 3 high slots: Cloak, probe launcher, and salvager. Not all these frigs have 3 highs. The result will again be: You scan a site and find its non-accessible content. Edit: The salvager drone actually may resolve this issue, Load in one of those and you can live with 2 highs. http://vincentoneve.wordpress.com/ |
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
320
|
Posted - 2012.08.13 22:57:00 -
[41] - Quote
The "50% range bonus" is quite obviously "per level". This means that you can start hacking as you approach the can at, er, 17.5 km, so when you get to scoop range from the can, it's already open and you can grab the contents and go. |

Kuehnelt
Devoid Privateering
207
|
Posted - 2012.08.13 23:03:00 -
[42] - Quote
Gypsio III wrote:The "50% range bonus" is quite obviously "per level".
It's a role bonus. It's not per level. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
320
|
Posted - 2012.08.13 23:17:00 -
[43] - Quote
Kuehnelt wrote:Gypsio III wrote:The "50% range bonus" is quite obviously "per level". It's a role bonus. It's not per level.
This would be a stupid bonus. Hence, it must be per level. |

Buzzy Warstl
The Strontium Asylum
174
|
Posted - 2012.08.13 23:28:00 -
[44] - Quote
Gypsio III wrote:Kuehnelt wrote:Gypsio III wrote:The "50% range bonus" is quite obviously "per level". It's a role bonus. It's not per level. This would be a stupid bonus. Hence, it must be per level. Heh, you forgot which site you're posting on. And it would be just as bad per level only the other way. |

Mechael
Ouroboros Executor Collective
221
|
Posted - 2012.08.13 23:35:00 -
[45] - Quote
Vincent Athena wrote:One thing to think about is an exploration frig can only make use of 2 of the 6 site types: Mag and radar. The grav, ladar, combat and wormhole sites will not be accessible content to a frigate. (Unless the pilot likes exploding). Although the changes to the frigates are nice, they do not address this one issue. For a new explorer it is frustrating. Scanning down site after site that you cannot do anything with is not good game play. (Ive gone to using a T3 so I can do the combat sites, and skilling to use deep space probes so I can sort out most of the sites I do not want).
The changes needed to address this are not changes to the frigates though, but to exploration itself. It sure would be nice to have something like the old observer probe back. It gave you absolutely no information on site location, but it would tell you all the site types.
Or if the site type was shown at lower signal strength. And wormholes had a different type than combat sites (Say "Unstable").
Another thing to consider is low, null and W space operations. There you need 3 high slots: Cloak, probe launcher, and salvager. Not all these frigs have 3 highs. The result will again be: You scan a site and find its non-accessible content. Edit: The salvager drone actually may resolve this issue, Load in one of those and you can live with 2 highs.
This really is a big, big issue. "Science vessels" (love, love the idea btw) should be able to do stuff with all of the anomalies. The gameplay is quite broken at the moment. Needing to switch to one ship to scan a site down and then switch to another ship to run the site goes against everything else that any other noob would need to hear ...ie: "Figure out what ship you like and specialize in it." There really isn't such a thing as a good "exploration" or "science" ship currently. Perhaps the sites should be less about combat and more about some sort of actual sciencey-content? The people who want to fly these ships are the same people who really want to feel as though they're in command of the Enterprise, boldly going where no one has gone before etc etc. Whether or not you win the game matters not. -áIt's if you bought it. |

Deena Amaj
Native Freshfood Minmatar Republic
26
|
Posted - 2012.08.14 00:00:00 -
[46] - Quote
I think we need to keep mind that most Hack-cans etc have triggers that spawn extra NPCs. Usually, you try to hack and then you get a colorful text in local stating "omg, defenders suddenly emerge, do something!".
So. You blow them up -- Great, now you can hack from several kilometers... but you still have to loot from 2.5km range. Imo, the hack/scan strength is fine.
Time and Range is sort of meeeeeh. I really think the cloaking stuff is ideal.
I know people won't like the next one much but, maybe give them aside to that scan strength bonus - that cloak velocity (and hopefully targeting) bonus - and as a role bonus: bonus to the race-specific support modules as to what the Support Cruisers like Scythe etc have.
Some Role Bonus buffs like; Probe -> extra range/beef for Sensor Links Heron -> I don't know, slight beef to Remote/Projected ECCM strength Magnate -> bonus to range/magnitude of Remote Capacitor Transporter and armor repairer Imicus -> bonus to Remote Sensor Booster
And of course science ship tank ;D. It is not asking for much because the ships are not combat vessels.
confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
104
|
Posted - 2012.08.14 00:01:00 -
[47] - Quote
as said the range bonus as not much use here... you should add salvager and/or tractor beam range if you want an use ; after all a noob can't really afford a noctis, it's way too expensive, and so a little bonus here could be useful.
but well anyway, i'm glad enough to see magnate with +2 med and +1 low, my low skills alts use it for probing/cyno, and it will help ^^ |

Belshazzar Babylon
Republic Military School Minmatar Republic
68
|
Posted - 2012.08.14 00:52:00 -
[48] - Quote
OMG I've been hoping for a science vessel for a while. I'm happy to know it might one day be real. |

Marcel Devereux
Aideron Robotics
129
|
Posted - 2012.08.14 01:16:00 -
[49] - Quote
Since the science vessel has been brought up multiple times and these frigates are basically the same ship, have you thought about scrapping them and having a dedicated exploration frigate? You are already doing this with the mining frigate so you have already set a precedence for it. It would make the rebalancing easier as all you have to do is design one ship.
I know what you are already going to say, "blah blah blah art department blah blah blah overworked blah blah blah". Sounds like a lame excuse to me for giving is a new ship! |

Cheekybiatch
Dark-Rising
0
|
Posted - 2012.08.14 01:21:00 -
[50] - Quote
CCP Fozzie wrote:Hello again spacefriends! Today I'm going to share with you our current plans for the tech one probing frigates, coming this winter.
These ships are currently used for Cyno lighting more than anything else, and we want to build their role as frigates for exploring deep space (especially to provide more interesting exploration gameplay for new players). We hope to see them being used for solo highsec exploration for newer players, or to support the combat ships in an exploration group in wormholes or lawless space. They're getting bonuses to hacking, archeology and salvaging so you can use them to both probe and run mini-profession sites. Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. The ship isn't directly intended for a pvp role, so the ehp remains quite low and we skewed the fittings towards CPU and away from PG. Best way to kill the rats with this ship is fit a light active tank, drop drones and kite.
We wanted these ships to feel like an expedition vessel for newer players, something that can run sites independently and with enough cargo, no ammo use and extra dronespace to take long journeys away from their home base (even if they stay in highsec). If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.
Here's our current versions of the ships:
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+2), 3 L, 2 turrets, 2 launchers (+2) Fittings: 25 PWG (+3), 220 CPU (+10) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 15(+5) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 4 M (+1), 2 L (+1), 2 turrets (+1), 2 launchers Fittings: 23 PWG (+3), 250 CPU Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 15(+10) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 400 (+243.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 400 (+80)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+1), 3 L (+1), 2 turrets, 2 launchers (+2) Fittings: 24 PWG (+4), 230 CPU (+10) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 15(+5) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 400 (+80)
Let us know what you think!
Honestly there is a really good reason people use them as cyno ships and not exploration.
They are paper thin, have no range are cheap and have a big cargo.
If you want to make them exploration type ships give them the old bomber bonuses to cloaking the speed, lock delay and maybe something to let them fit them.
There is little to no point in a ship you want if they can't hide when a mouse creeps past and then they suddenly explode because of some tiny specs of space dust.
P.S. Drones aren't not best idea :/ |
|

Deena Amaj
Native Freshfood Minmatar Republic
26
|
Posted - 2012.08.14 02:06:00 -
[51] - Quote
Here's a link to my Science Corvette idea I wrote a long while ago.
Not entirely the same as the ones mentioned by the devs. Disregarding the combat factor, maybe there is something someone can work with, I don't know. No worries, just a page long.
I imagined a cloned frigate hull that had several modules with science-skilled (and PI ammo/fuel) aspects to act as decloakers.
For instance the use of single, dumb fire torpedoes alike bombs that fly a distance, do KABOOM (no dmg) and possible decloak anything within that area of effect. Probe-torp must have a long rate-of-fire as well as reload cycle. Nonetheless, this idea and post of mine is not a solution as it only makes sense if that bunch of modules were to exist. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Makalie
Estel Arador Corp Services
3
|
Posted - 2012.08.14 04:40:00 -
[52] - Quote
Carry these drone bonuses over to my Cheetah and we can call it good. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
55
|
Posted - 2012.08.14 04:56:00 -
[53] - Quote
Great ninja salvaging ships. |

St Mio
Imperial Academy Amarr Empire
937
|
Posted - 2012.08.14 05:45:00 -
[54] - Quote
Yay exploration! \o/
I'm glad to see you're looking at the exploration frigs, and there's been some interesting suggestions so far, so I'd like to add one no one else has mentioned:
Instead of a range bonus to Analyzer/Codebreaker, why not a fitting bonus that reduces their 20 CPU fitting reqs? On ships with only 200~250ish CPU, shaving off up to 40 would let them fit more tank/more damage modules etc. |

Roime
Shiva Furnace Dead On Arrival Alliance
1048
|
Posted - 2012.08.14 06:45:00 -
[55] - Quote
Cool, why not give all ships from all races big drone bays so that Gallente loses it's only special thing it had left.
Gallente - the choice of the interstellar gentleman |

Nanoscale
Browncoat Industries Rura-Penthe
0
|
Posted - 2012.08.14 07:09:00 -
[56] - Quote
Personally I'd rather see a role bonus for CPU reduction on probe launchers than range for your codebreaking/analyzing modules. As other people have stated, you still need to get within 2.5km to pick up whatever you're cracking, and with a 6km range on T2 codebreaker/analyzers there's no need for 9km.
All that said, I would love to use these for the new purpose as a strictly codebreaker/analyzer ship, but a Blackbird/Falcon is still better (at least for my niche purposes). Any chance of a T2 ship, or a Noctis-like ship with this focus coming? |

Hazen Koraka
HK Enterprises
34
|
Posted - 2012.08.14 07:20:00 -
[57] - Quote
Nanoscale wrote:Personally I'd rather see a role bonus for CPU reduction on probe launchers than range for your codebreaking/analyzing modules. As other people have stated, you still need to get within 2.5km to pick up whatever you're cracking, and with a 6km range on T2 codebreaker/analyzers there's no need for 9km.
All that said, I would love to use these for the new purpose as a strictly codebreaker/analyzer ship, but a Blackbird/Falcon is still better (at least for my niche purposes). Any chance of a T2 ship, or a Noctis-like ship with this focus coming?
I'd second that, as the expanded probe launchers can take up a lot of cpu on ships that could be tasked more usefully elsewhere. |

St Mio
Imperial Academy Amarr Empire
937
|
Posted - 2012.08.14 07:30:00 -
[58] - Quote
I was going to suggest CPU reduction for the Expanded Probe Launcher (that 220 CPU for the T1 version uses up almost all your CPU) so that you can use Deep Space Probes, but then again new players (which is what these frigs are aimed at) wouldn't have Astrometrics V to be able to use them then...
Re: drone bays, I think that only the Imicus and Magnate should really be focused on them, your progression would be something like: Imicus > Vexor > Ishtar Magnate > Arby > ?
The Heron could be a stepping stone to Drake/Tengu if it had a really high Light Missile bonus (along with the pending +10% damamge/ 50->40m sig res buffs).
I'm not sure what you'd do with Probe though... some Minmatar ships do use missiles as a split weapons system but I wouldn't expect new explorers to be training missiles if they're going to be doing Minmatar exploration in the long run (since they'd probably want to go for a Loki as a long term goal)
Also for shield tanking these frigs, you're looking at a mid for your AB, and two for your Codebreaker/Analyzer. This means only the Heron can really fit a (one slot!) shield tank.
More things to mull over :) |

Roime
Shiva Furnace Dead On Arrival Alliance
1048
|
Posted - 2012.08.14 07:37:00 -
[59] - Quote
St Mio wrote: Also for shield tanking these frigs, you're looking at a mid for your AB, and two for your Codebreaker/Analyzer. This means only the Heron can really fit a (one slot!) shield tank.
Unfortunately one mid slot is currently all that is needed to get an overpowered active shield tank.
Ban ASBs, give the Heron one more mid.
Gallente - the choice of the interstellar gentleman |

Kuehnelt
Devoid Privateering
209
|
Posted - 2012.08.14 08:17:00 -
[60] - Quote
St Mio wrote:Imicus > Vexor > Ishtar Magnate > Arby > ?
Nah, it's obviously new Crucifier > Arby > T2 Arby variants. Putting Imicus first is a little weird - normally, it's Amarr drone boats that have drones and no guns - no guns even if they wanted them, due to terrible slot layouts or neuts being so preferable. So I'd expect the predecessor to the Vexor to be something more like the Ishkur, a capable combat frig with drone and hybrid bonuses. (So, what the Gallente mining frig will turn out to be.)
The Magnate already has two drones on TQ, but the logic here is clearly that drones are super effective at exploration, so let's just give them to all of the exploration frigs.
St Mio wrote:Also for shield tanking these frigs, you're looking at a mid for your AB, and two for your Codebreaker/Analyzer. This means only the Heron can really fit a (one slot!) shield tank.
I'd probably fit a one-slot shield tank on the Magnate, too, so that the lows can have much-needed agility mods and a damage control, for traveling through lowsec. It's easy enough to carry either the codebreaker or the analyzer in your cargohold. |
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Bentakhar
Minmatar Death Squad Broken Chains Alliance
15
|
Posted - 2012.08.14 08:27:00 -
[61] - Quote
These changes sound interesting!
Is the imicus getting a hull redesign with the winter expansion? It needs it badly 
|

Chimpy B
The Philosophy Of Two
4
|
Posted - 2012.08.14 10:49:00 -
[62] - Quote
Rees Noturana wrote:Maybe a boost to the ability to succeed at the actual hacking, salvaging and analysis instead of a range bonus. The drones make sense to me as my exploration ships have usually depended heavily on drones but it does seem a bit too homogenous. Overall, I like the changes. Pretty much my thoughts - a bonus to success chance rather than range would be more useful.
These ships will be cool for high sec exploration, and 1/10 and even 2/10 combat sites perhaps.
On a related note, I'd like to see some larger ships get scanning bonuses too.
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Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.14 11:17:00 -
[63] - Quote
Hey CCP Fozzie.
You're doing an epic job. Keep it up.
Only feedback I have is that the 50% range bonus is a bit meh. It won't really see any use as these things will be data scanning at < 2500m to scoop and run.
I can't really think of any other role bonus that would be useful without overpowering though 
Maybe push the data scanner cycle time bonus into the role bonus and give the ships a mobility bonus of some kind. Mobility bonus per level options are: -10% MWD capacitor penalty 10% MWD/AB duration -10% MWD/AB capacitor use 5% agility
Risky ones: 10% Max ship velocity 10% AB speed boost 5% MWD speed boost
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Aaewen Hrothgarson
Jelly Baby Corporation Fidelas Constans
11
|
Posted - 2012.08.14 11:19:00 -
[64] - Quote
Obsidiana wrote:Rees Noturana wrote:I think most pilots benefit from being able to control scout drones at a decent level at various points in their careers. Eventually, yes. They are great in a BS or a BC. My problem is that this ship has more drones than a Caracal, the next step in the line of Caldari missile ships. That SP would be better placed in missiles for a young player. There also is a question of scaling. Drones do not scale well with Caldari. If they make exploration a line of ships, then an exploration drone cruiser makes even less sense for the Caldari. I would like to see exploration become more than what it is. It should be a viable alternative to missions. aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. That I can explian: the Imicus has 4 drones. All of the others have 3 drones and 3 highs. All of them have 6 total offensive... thingies. o.O? As for the Helios, it and T2 ships will be tweaked (at least slightly) down the line. T1 needs to be first though.
Apart from that i doubt that one light drone compensates for a weapon mount, the OP states ONE turret (no launcher) for the Inmicus ...
So, even if one weapon mount is equivalenced by a light drone, I'd like to see the "limping man" with a full flight of them. Also, as stated by many before me. The role "bonus" is far from being a bonus.
|
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CCP Fozzie
C C P C C P Alliance
968

|
Posted - 2012.08.14 11:29:00 -
[65] - Quote
Good morning everyone.
Thanks for all the feedback so far, it's been great to see so much interest in these ships.
I'm gonna address a few of the themes I'm seeing in the feedback as best I can (sorry about the wall of text):
A lot of you have been mentioning that the role bonus to codebreaker and analyzer optimal is of limited use. The bonus was intended to be a quite minor convenience effect that was noticeable but not too powerful, with a secondary purpose of helping reinforce the idea in new players minds that these ships can be used for hacking and archaeology. We feel the bonus meets both of these goals fairly well, although we are open to changing it as we go forward. I however do not expect that it will be replaced with something as powerful as a tanking bonus or miniprofession success chance bonus.
On a similar topic, many of you have pointed out that a ROF bonus to the miniprofession modules is less powerful than a success chance bonus. I completely agree with that, however we decided early in the design that there were already so many methods to gain success chance bonuses that adding another would make too much of the content trivial.
On the subject of the bonus to probe scan strength I tend to agree with those of you who have suggested that it can be increased without stepping on the toes of Covert Ops ships. We'll take a close look at the options for increasing that bonus somewhat and let you know what we decide.
Many people have mentioned cloaks in their feedback, either requesting a cloak bonus of some kind or discussing how the two highslots on the Imicus hurt its ability to fit a cloak. We do not consider cloaking to be part of the core use for these ships and therefore we're not likely to add a cloak bonus. Keep in mind that these are not covert ops ships, they are updates to the tech one probing frigates all of whom currently have just two highslots. Cloaks are of course an option, but we do not expect the lack of a third high to be a significant blow to the Imicus.
On the subject of tanking, I understand that the proposed design does clash with the current descriptions of the ships ingame but we do plan to change those descriptions and a fast exploration ship that sacrifices armor and shield generators in order to fit in more scientific gear and extend range seems to me to be just as valid of a sci-fi trope as a heavily defended support vessel. We may have some room to increase HP a bit, but I do not expect it will hit the EHP of a combat frig.
Some of you have voiced concerns that a drone focused vessel for Caldari pilots skews skill training, but since the skills invested will be in scout drones I expect they will be useful skillpoints throughout the pilot's career. If these ships used heavy drones or sentry drones which have a skillbook of their own that Caldari ships rarely use, we would have considered that a problem. As it is training for three light drones does not seem like wasted SP to me (and my first character was Caldari (mission running in a missile Ferox like a boss)). I also do not believe that ships like these detract from the power or usefulness of the Gallente race in any way. Gallente remain the masters of drones, with Amarr and Minmatar behind them and Caldari in the rear. Introducing ships with unbonused light drones for each faction does not take anything away from the Gallente race, and all of you Gallente drone purists are going to have something to cheer about in my next frigate balance thread, I promise.
Finally there has been a lot of excitement about the concept of a pure science vessel. I mentioned it in the OP because I do really like the idea and like that these ships could someday serve as a stepping stone. That being said we have no hard plans for a ship of that nature so I can't promise we'll make one and if we do it will likely not be for a while. Details like whether it would be a cruiser or frigate, racial variants or a single SOE ship are all fun to brainstorm about but I can't provide any answers because we simply do not have any design planned at this time. |
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
306
|
Posted - 2012.08.14 11:41:00 -
[66] - Quote
CCP Fozzie wrote:
A lot of you have been mentioning that the role bonus to codebreaker and analyzer optimal is of limited use. The bonus was intended to be a quite minor convenience effect that was noticeable but not too powerful, with a secondary purpose of helping reinforce the idea in new players minds that these ships can be used for hacking and archaeology. We feel the bonus meets both of these goals fairly well, although we are open to changing it as we go forward. I however do not expect that it will be replaced with something as powerful as a tanking bonus or miniprofession success chance bonus.
So essentially the role bonus is merely a message that says "this ship is for hacking & archaeology".
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |
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CCP Fozzie
C C P C C P Alliance
968

|
Posted - 2012.08.14 11:44:00 -
[67] - Quote
Takeshi Yamato wrote:CCP Fozzie wrote:
A lot of you have been mentioning that the role bonus to codebreaker and analyzer optimal is of limited use. The bonus was intended to be a quite minor convenience effect that was noticeable but not too powerful, with a secondary purpose of helping reinforce the idea in new players minds that these ships can be used for hacking and archaeology. We feel the bonus meets both of these goals fairly well, although we are open to changing it as we go forward. I however do not expect that it will be replaced with something as powerful as a tanking bonus or miniprofession success chance bonus.
So essentially the role bonus is merely a message that says "this ship is for hacking & archaeology".
And something that makes life a bit more convenient. You can activate the modules a bit earlier and then move in to pick up the loot as the module cycles. It's supposed to be nice but not to bring down the house. |
|

Michael Harari
The Hatchery Team Liquid
214
|
Posted - 2012.08.14 11:49:00 -
[68] - Quote
I think the role bonus is an awesome amazing bonus. It lets you hack from outside the annoying LCO/asteroid group |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
39
|
Posted - 2012.08.14 12:16:00 -
[69] - Quote
CCP Fozzie wrote: (decently layed out design goals one can work with)
thx for your answers. much appreciated :)
but hints about revamped ewar, some unpublished ideas for combat frigs and now awesome new gallente drone-frig. you're such a tease and you know how to build up expectations... ;P |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
237
|
Posted - 2012.08.14 12:21:00 -
[70] - Quote
Marcel Devereux wrote:Liang Nuren wrote:aoeu Itonula wrote:Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships. With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout... -Liang The point is if every race is getting a exploration ship then the Gallente are not. Already we tell noobs don't train for the Helios because it can't fit a cloak + probe + other high slot (salvager, cyno, etc...). If we aren't going to be using the Imicus as a exploration ship then it should be removed from the game. A great slot layout with gimped stats doesn't make it a great frigate. Please drop the drone bay down to 15m3 and move the mid slot to a high slot.
Yep, I'm starting to see a really ugly trend here. First, among the Electronic Warfare frigates, Gallente are the only race that don't get a "real one" with two EWAR bonuses, we only get one. And now this. |
|

Benny Ohu
Blue Republic RvB - BLUE Republic
263
|
Posted - 2012.08.14 12:43:00 -
[71] - Quote
Give 'em an innate warp core stab strength of one point. Encourage rookies into lowsec exploration? :D
(Give 'em a gas harvesting bonus?) |

Rees Noturana
Red Rock Mining Company
118
|
Posted - 2012.08.14 12:51:00 -
[72] - Quote
CCP Fozzie wrote:
... stuff...
It all sounds logical to me but I now agree with earlier comments that boosting the passive part of the tank even more is a valid design choice for this style of ship. Weak in combat doesn't have to mean paper thin as well.
-á |

Roime
Shiva Furnace Dead On Arrival Alliance
1051
|
Posted - 2012.08.14 13:15:00 -
[73] - Quote
I seriously disagree with the idea that these frigs should be limited to hisec. It's vital for EVE to do every little thing possible to encourage new players to leave the hisec starter systems as early as possibly, and out there you want a cloak on exploration vessels.
Not being able to fit the exploration hislot trio of cloak, probes and salvager seriously limits the usability of Imicus and Helios for exploration. Please reconsider this.
CCP Fozzie wrote: I also do not believe that ships like these detract from the power or usefulness of the Gallente race in any way. Gallente remain the masters of drones, with Amarr and Minmatar behind them and Caldari in the rear. Introducing ships with unbonused light drones for each faction does not take anything away from the Gallente race, and all of you Gallente drone purists are going to have something to cheer about in my next frigate balance thread, I promise.
The problem in giving all ships drones and still claiming that Gallente are the "drone masters" is the fact that at best this mastery is only evidenced by 50% more dps and HP on the same set of combat drones, on a few selected ships.
Flight of Warrior IIs on Cane: 80.4 dps, Myrmidon 121 dps.
In case of all other drones, Gallente ships are (for some reason) treated just like all other ships, ECM drones work just well on all ships- except that the so-called drone boats lose much more dps than the other ships when using EWAR drones.
So why not re-establish the drone mastery, and extend the drone dmg bonus to cover all types of drone effects?
Gallente - the choice of the interstellar gentleman |

Grayn
4S Corporation RAZOR Alliance
2
|
Posted - 2012.08.14 13:16:00 -
[74] - Quote
Benny Ohu wrote:Give 'em an innate warp core stab strength of one point. Encourage rookies into lowsec exploration? :D
(Give 'em a gas harvesting bonus?)
This!
Really, the range increase simply looks useless to me....
|

Mechael
Ouroboros Executor Collective
223
|
Posted - 2012.08.14 13:54:00 -
[75] - Quote
Roime wrote:I seriously disagree with the idea that these frigs should be limited to hisec. It's vital for EVE to do every little thing possible to encourage new players to leave the hisec starter systems as early as possibly, and out there you want a cloak on exploration vessels.
This, really. All ships should be viable outside of highsec. If it can cloak (even just a T1 cloak) and fit combat probes, that's good enough to fill a scout role in a roaming gank squad. Exploration outside of highsec, however, remains a serious problem that's going to keep these ships from filling their natural role. It's an issue with covops ships, too. Finding a site is useless if you can't do anything in the site as well. Whether or not you win the game matters not. -áIt's if you bought it. |

Michael Harari
The Hatchery Team Liquid
215
|
Posted - 2012.08.14 13:57:00 -
[76] - Quote
Ive never fit a cloak on an exploration ship. Doing so gimps you when people come to fight. Its a bad habit for rookies to get into. |

Letrange
Chaosstorm Corporation
49
|
Posted - 2012.08.14 14:38:00 -
[77] - Quote
CCP Fozzie wrote:Good morning everyone. Many people have mentioned cloaks in their feedback, either requesting a cloak bonus of some kind or discussing how the two highslots on the Imicus hurt its ability to fit a cloak. We do not consider cloaking to be part of the core use for these ships and therefore we're not likely to add a cloak bonus. Keep in mind that these are not covert ops ships, they are updates to the tech one probing frigates all of whom currently have just two highslots. Cloaks are of course an option, but we do not expect the lack of a third high to be a significant blow to the Imicus.
umm... a few comments here
1) these were great ships for throwing an extra alt or two in a cloaked/probe launcher fit one of these to leave in an inhabited wormhole system to be able to find it again (if for example your main gets ganked and you need to find your way back to your whomhole home).
2) They ARE the precursors to cov-ops. You guys did a great service to newbies with your attack frigate changes (even if you didn't realize it). Most player who go from standard T1 frigates to interceptors need a few weeks to a month or so to adapt to the way you're supposed to fly these ships. The new T1 attack frigates now have performance envelopes that actually resemble true interceptors and so can and should be flown like them. This should allow for a smooth transition to interceptors when a newer player gets to that level. It would be nice if you could do the same service for the transition from T1 scanning frigate to the cov-ops.
One suggestion here would be a role bonus to remove or reduce the movement penalties of the non-cov-ops cloaks. That way the newer players could get used to moving around on grid in a cloaked vessel at speed without the OP of being able to warp cloaked.
|

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.14 14:45:00 -
[78] - Quote
Actually. A gas harvester bonus on these ships would make a lot of sense seems as Ladar is all just a part of exploration.
It seems a shame that these ships would simply pass over some of the exploration sites. Yes, the gravimetric sites would get ignored too but they are a little special to mining. Gas mining and exploration go hand in hand.
But if you have intentions on making a dedicated gas harvester just forget about it |

Vakr Onzo
Elite Amarr Navy Academy
1
|
Posted - 2012.08.14 15:11:00 -
[79] - Quote
CCP Fozzie wrote:And something that makes life a bit more convenient. You can activate the modules a bit earlier and then move in to pick up the loot as the module cycles. It's supposed to be nice but not to bring down the house. So then why not have the Role Bonus have to do something with the Probe Launchers? Some suggested reduced CPU need for probe launchers (aimed at fitting Expanded Probe Launcher) and what not. I think it would be good to have that type of bonus and it let the older players fit Expanded probe Launcher for deep space probes which they have skills for, and let the new rookies have a bit of wiggle room in fitting modules within their exploration frigate's cpu limit. |

Marcel Devereux
Aideron Robotics
129
|
Posted - 2012.08.14 15:30:00 -
[80] - Quote
I think you are underestimating the importance of that third high slot. Ask yourself what advantage does not having it give and why wouldnt a new player just train for one of the other races? |
|

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
55
|
Posted - 2012.08.14 15:49:00 -
[81] - Quote
Jame Jarl Retief wrote: Yep, I'm starting to see a really ugly trend here. First, among the Electronic Warfare frigates, Gallente are the only race that don't get a "real one" with two EWAR bonuses, we only get one. And now this.
Good thing the game makes it so you're not tied into flying one race. |

Michael Harari
The Hatchery Team Liquid
219
|
Posted - 2012.08.14 15:58:00 -
[82] - Quote
Junko Sideswipe wrote:Jame Jarl Retief wrote: Yep, I'm starting to see a really ugly trend here. First, among the Electronic Warfare frigates, Gallente are the only race that don't get a "real one" with two EWAR bonuses, we only get one. And now this.
Good thing the game makes it so you're not tied into flying one race.
BUT I AM AN HONORABLE GALLENTE ROLEPLAYER |

Marcel Devereux
Aideron Robotics
129
|
Posted - 2012.08.14 16:06:00 -
[83] - Quote
Junko Sideswipe wrote:Jame Jarl Retief wrote: Yep, I'm starting to see a really ugly trend here. First, among the Electronic Warfare frigates, Gallente are the only race that don't get a "real one" with two EWAR bonuses, we only get one. And now this.
Good thing the game makes it so you're not tied into flying one race.
Why produce a useless ship that forces new players to train something else so early in their careers? |

Mechael
Ouroboros Executor Collective
223
|
Posted - 2012.08.14 16:11:00 -
[84] - Quote
My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop into it to learn how to probe, and then hop out of it forever once you get a covops ... unless highsec exploration is your passion in EVE. Whether or not you win the game matters not. -áIt's if you bought it. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
143
|
Posted - 2012.08.14 17:04:00 -
[85] - Quote
Mechael wrote:My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop into it to learn how to probe, and then hop out of it forever once you get a covops ... unless highsec exploration is your passion in EVE.
What's the use of a mining barge outside of mining? |

Mechael
Ouroboros Executor Collective
224
|
Posted - 2012.08.14 17:24:00 -
[86] - Quote
Sarik Olecar wrote:Mechael wrote:My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop into it to learn how to probe, and then hop out of it forever once you get a covops ... unless highsec exploration is your passion in EVE. What's the use of a mining barge outside of mining?
Thanks to the new changes, mining barges are viable in any security space. Exploration ships can't run exploration sites outside of highsec.
EDIT: I should note that yeah, mining barges do have a lot of trouble with nullsec belt rats. But unlike exploration ships, they can still get the job done in nullsec if they avoid the rats. Hell, the Skiff can even tank the rats, it just can't kill the battleships very well (if at all.) Whether or not you win the game matters not. -áIt's if you bought it. |

Liang Nuren
Heretic Army Heretic Nation
1829
|
Posted - 2012.08.14 17:32:00 -
[87] - Quote
Marcel Devereux wrote:I think you are underestimating the importance of that third high slot. Ask yourself what advantage does not having it give and why wouldnt a new player just train for one of the other races?
You're focusing so heavily on what that one high slot disallows (a cloak) that you aren't seeing that the Imicus is literally better than the other ships for most purposes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 17:38:00 -
[88] - Quote
Liang Nuren wrote:Marcel Devereux wrote:I think you are underestimating the importance of that third high slot. Ask yourself what advantage does not having it give and why wouldnt a new player just train for one of the other races? You're focusing so heavily on what that one high slot disallows (a cloak) that you aren't seeing that the Imicus is literally better than the other ships for most purposes. -Liang
Better how? One drone makes it a slightly better combat ship but that is it. For a dedicated exploration ship it will be subpar compared to the rest. |

Liang Nuren
Heretic Army Heretic Nation
1830
|
Posted - 2012.08.14 17:54:00 -
[89] - Quote
Marcel Devereux wrote:Liang Nuren wrote:Marcel Devereux wrote:I think you are underestimating the importance of that third high slot. Ask yourself what advantage does not having it give and why wouldnt a new player just train for one of the other races? You're focusing so heavily on what that one high slot disallows (a cloak) that you aren't seeing that the Imicus is literally better than the other ships for most purposes. -Liang Better how? One drone makes it a slightly better combat ship but that is it. For a dedicated exploration ship it will be subpar compared to the rest.
So let me get this straight. It... - Has better DPS - Has a better tank - Has an easier time fitting exploration modules without sacrificing tank - Is able to fit all the requisite modules - Basically comes out +1 slot against everyone else about 3/4s of the time
What the hell are you complaining about?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MisterNick
The Sagan Clan Pax Romana Alliance
83
|
Posted - 2012.08.14 19:28:00 -
[90] - Quote
Like with the other T1 frigate balancing so far, this looks like a splendid job.
also interested in the idea of the T2 science ships.
+1 from me "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
|

Alticus C Bear
University of Caille Gallente Federation
65
|
Posted - 2012.08.14 19:33:00 -
[91] - Quote
Basically as Liang suggests I would not be too fast to change the slot layout.
The Imicus is a stronger ship. Risk reward ratio I guess, I would forgoe the cloak for this ships capabilities.
Still a medium/ small sized salvage drone could solve this problem.
Not incredibly inspired by the role bonus. Even 100% may be better and including salvagers would be nice it will never replace a noctis.
Still I am not sure how the new stats will work out in regards to running local tanks even when kiting. A cap reduction bonus for local tanks may help new players manage exploration sites better without making them overpowered for PVP.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1051
|
Posted - 2012.08.14 19:41:00 -
[92] - Quote
Liang Nuren wrote: What the hell are you complaining about?
It can't fit all the modules needed in lowsec exploration, making it the worst choice.
Before the buff it was superior in combat abilities because of drones, now the rest get the same advantages but can fit all the modules.
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1051
|
Posted - 2012.08.14 19:42:00 -
[93] - Quote
Alticus C Bear wrote: cap reduction bonus for local tanks may help new players manage exploration sites better without making them overpowered for PVP.
DCUII+SARII is plenty enough for beginner sites, and there is no need to permarun it. Gallente - the choice of the interstellar gentleman |

Liang Nuren
Heretic Army Heretic Nation
1833
|
Posted - 2012.08.14 19:47:00 -
[94] - Quote
Roime wrote:Liang Nuren wrote: What the hell are you complaining about?
It can't fit all the modules needed in lowsec exploration, making it the worst choice. Before the buff it was superior in combat abilities because of drones, now the rest get the same advantages but can fit all the modules.
I contend that the ship is meant for high sec exploration and that a cloak is not mandatory for low sec exploration. This means that the Imicus is in fact able to fit all the required modules for low sec exploration and the other ships are simply down a drone and slot - and therefore simply worse than the Imicus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace Dead On Arrival Alliance
1051
|
Posted - 2012.08.14 20:20:00 -
[95] - Quote
No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems. This means that the Imicus must do without a salvager, a module which would benefit new players in their ISK-gathering ventures.
It doesn't need four mid slots, it needs a third high. Just like the Helios. The other ships are not down a slot, they all have the same amount. Just better slot layouts, allowing them to fit all modules needed for running profession sites.
Gallente - the choice of the interstellar gentleman |

Liang Nuren
Heretic Army Heretic Nation
1833
|
Posted - 2012.08.14 20:22:00 -
[96] - Quote
Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems. This means that the Imicus must do without a salvager, a module which would benefit new players in their ISK-gathering ventures.
It doesn't need four mid slots, it needs a third high. Just like the Helios. The other ships are not down a slot, they all have the same amount. Just better slot layouts, allowing them to fit all modules needed for running profession sites.
Again, I'd argue that the cloak is not required in low sec and is most certainly not required in high sec. All you're doing is arguing in favor of homogeneity and nerfing the Imicus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 21:21:00 -
[97] - Quote
Liang Nuren wrote:Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems. This means that the Imicus must do without a salvager, a module which would benefit new players in their ISK-gathering ventures.
It doesn't need four mid slots, it needs a third high. Just like the Helios. The other ships are not down a slot, they all have the same amount. Just better slot layouts, allowing them to fit all modules needed for running profession sites.
Again, I'd argue that the cloak is not required in low sec and is most certainly not required in high sec. All you're doing is arguing in favor of homogeneity and nerfing the Imicus. -Liang
Nerfing the Imicus for PVP. The kicker here is that this ship isn't designed for PVP.
What I am up in arms about (I'm not really ;-) is that if this trend is set then the Helios will be gimped because of similar reasoning. The first thing you do after you train for a Helios is training for another races Cover Ops because you realize how much it sucks.
If they actually come through with light salvager drones then I would be fine with the loss of a high slot. |
|

CCP Fozzie
C C P C C P Alliance
985

|
Posted - 2012.08.14 21:27:00 -
[98] - Quote
I'm running a potential set of changes past the CSM for first round feedback now, once I take their responses into account I'll likely post at least part of them here tomorrow. |
|

Sun Win
Kill It With Fire
49
|
Posted - 2012.08.14 21:43:00 -
[99] - Quote
Mechael wrote:My question still is, "What's the use of these things outside of highsec exploration?" It doesn't scout for PvP as well as a cov ops, and it's useless at pretty much everything else. Seems like you'll hop into it to learn how to probe, and then hop out of it forever once you get a covops ... unless highsec exploration is your passion in EVE.
Recently rolled an alt to try out high sec exploration. Let me tell you about the status quo
Leaving aside combat sites, there are 4 modules needed: Salvager, probe launcher, code breaker, analyser. Plus you want some small DPS, a tank and probably a prop mod. None of the current ships allow this so you are docking up constantly to switch out between Mag and Radar fits.
It's so bad that I put together a lolfit Kestrel which was unsuitable in every way except for slot layout.
If these ships do nothing more than make the first month of exploration more bearable, they'll be a huge improvement.
Meanwhile, I am holding out hope for a Servant Sisters of Eve faction frig and cruiser along with a faction mid slot mod that combines hacking and analysing (or some kind of gameplay distinction between the two activities that justifies two mid slots). Give it a skill if need be, with the hacker/archaeologist as prerequisites. |

Liang Nuren
Heretic Army Heretic Nation
1834
|
Posted - 2012.08.14 21:45:00 -
[100] - Quote
Marcel Devereux wrote: Nerfing the Imicus for PVP. The kicker here is that this ship isn't designed for PVP.
What I am up in arms about (I'm not really ;-) is that if this trend is set then the Helios will be gimped because of similar reasoning. The first thing you do after you train for a Helios is training for another races Cover Ops because you realize how much it sucks.
If they actually come through with light salvager drones then I would be fine with the loss of a high slot.
The Helios is the best covops and the only reason I ever trained another was because it looks so ******* ugly since they nerfed it's face.
-Liang
Ed: I should say that I've got perhaps 100 kills in a Helios. It's hard to know because I didn't post mails back then. :P Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Scatim Helicon
GoonWaffe Goonswarm Federation
691
|
Posted - 2012.08.14 21:53:00 -
[101] - Quote
What would be great to see alongside these hull tweaks is a wider role for the analyzer and codebreaker modules they fit so these hulls may see more diverse uses.
I want to sneak a Heron into hostile territory and hack hostile sov structures and PoCos. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 22:26:00 -
[102] - Quote
Liang Nuren wrote:Marcel Devereux wrote: Nerfing the Imicus for PVP. The kicker here is that this ship isn't designed for PVP.
What I am up in arms about (I'm not really ;-) is that if this trend is set then the Helios will be gimped because of similar reasoning. The first thing you do after you train for a Helios is training for another races Cover Ops because you realize how much it sucks.
If they actually come through with light salvager drones then I would be fine with the loss of a high slot.
The Helios is the best covops and the only reason I ever trained another was because it looks so ******* ugly since they nerfed it's face. -Liang Ed: I should say that I've got perhaps 100 kills in a Helios. It's hard to know because I didn't post mails back then. :P
How about we get ships that are good for their role rather than PVP? You seen to be skewed toward the PvP side of things rather than providing feedback for a exploration/scout vessel. |

Liang Nuren
Heretic Army Heretic Nation
1839
|
Posted - 2012.08.14 22:54:00 -
[103] - Quote
Marcel Devereux wrote: How about we get ships that are good for their role rather than PVP? You seen to be skewed toward the PvP side of things rather than providing feedback for a exploration/scout vessel.
I've already illustrated that cloaks are not mandatory in low sec, and that the Imicus is in fact a superior vessel to the other ships. Back under your bridge, troll.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kate Stenton
Four Pillar Production Dragehund
33
|
Posted - 2012.08.14 23:50:00 -
[104] - Quote
I'm excited! I fly my Imicus more than anything. Although it's not my favorite ship, exploration is a big reason I play EVE and any buffs to my favorite activity is welcome!
While the 2 highs the Imicus retains is a bit disappointing, the extra low + extra drone will make clearing sites much faster so I guess it's fair.
I do need to complain about the role bonus, which is a bit worthless. I realize it will probably let you complete a half cycle before you're in looting range but that's only an extra second or so.
I would much rather have a role bonus that reduces probe flight time or probe launcher cycle time.
In any event, the ships will be much more capable, so I suppose the role bonus is just icing.
Thanks for the update, and thanks for the buffs. |

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.14 23:53:00 -
[105] - Quote
Liang Nuren wrote:Marcel Devereux wrote: How about we get ships that are good for their role rather than PVP? You seen to be skewed toward the PvP side of things rather than providing feedback for a exploration/scout vessel.
I've already illustrated that cloaks are not mandatory in low sec, and that the Imicus is in fact a superior vessel to the other ships. Back under your bridge, troll. -Liang
Aren't you the one that started talking about PvPing in a Helious ?-) |

Liang Nuren
Heretic Army Heretic Nation
1840
|
Posted - 2012.08.14 23:55:00 -
[106] - Quote
Marcel Devereux wrote:Liang Nuren wrote:Marcel Devereux wrote: How about we get ships that are good for their role rather than PVP? You seen to be skewed toward the PvP side of things rather than providing feedback for a exploration/scout vessel.
I've already illustrated that cloaks are not mandatory in low sec, and that the Imicus is in fact a superior vessel to the other ships. Back under your bridge, troll. -Liang Aren't you the one that started talking about PvPing in a Helious ?-)
Again: It is not mandatory to fit a cloak to this ship. It does not need three high slots. You're trolling because you're bored at work.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.15 00:19:00 -
[107] - Quote
Liang Nuren wrote:Marcel Devereux wrote:Liang Nuren wrote:Marcel Devereux wrote: How about we get ships that are good for their role rather than PVP? You seen to be skewed toward the PvP side of things rather than providing feedback for a exploration/scout vessel.
I've already illustrated that cloaks are not mandatory in low sec, and that the Imicus is in fact a superior vessel to the other ships. Back under your bridge, troll. -Liang Aren't you the one that started talking about PvPing in a Helious ?-) Again: It is not mandatory to fit a cloak to this ship. It does not need three high slots. You're trolling because you're bored at work. -Liang
I think you confused yourself. I agreed with you with the Imicus but then we started talking about the Helios (take that spell correcter!). I conceded on the Imicus not the Helios. A covert ops ship needs a cloak + probe + utility high. Otherwise it will be subpar as scout/explorer. You seem to want the ship (again Helios not the Imicus) to be better at PVP rather than as a scout/explorer.
I'm on vacation again. Don't worry as I go back tomorrow. You can have free reign of the forums back then ;-) |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.08.15 00:22:00 -
[108] - Quote
Manssell wrote: I agree that the range bonuses should also apply to the salvager module too and kinda agree with Takeshi that the bonuses themselves may not be that useful to begin with. As a new player I would think the cycle time, and scan strength are great. But a drone bonus would be much more useful than the range bonus.
Awesome stuff.
Agreed. Don't see the point at all of the range bonuses. Those ships move so quickly anyway that the time it takes to cover even another 5km is negligible. The only possible reason I could see for it to make a difference is if you're orbiting the item you're hacking while being shot at and the increased range allows you to orbit at a higher velocity for speed tanking purposes.
Still think it would make more sense to buff the drones if that's what they'll be relying on. Even a +5% dmg and/or speed boost for drones per frigate level would make a big difference. |

Liang Nuren
Heretic Army Heretic Nation
1840
|
Posted - 2012.08.15 00:23:00 -
[109] - Quote
Marcel Devereux wrote: I think you confused yourself. I agreed with you with the Imicus but then we started talking about the Helios (take that spell correcter!). I conceded on the Imicus not the Helios. A covert ops ship needs a cloak + probe + utility high. Otherwise it will be subpar as scout/explorer. You seem to want the ship (again Helios not the Imicus) to be better at PVP rather than as a scout/explorer.
I'm on vacation again. Don't worry as I go back tomorrow. You can have free reign of the forums back then ;-)
I'm willing to concede that the Helios is very very slightly lacking in terms of exploration. But it isn't so bad and I'm fine with the variety of a 2 high slot covops because of the extra speed and tank it has.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Galphii
Sileo In Pacis THE SPACE P0LICE
56
|
Posted - 2012.08.15 01:48:00 -
[110] - Quote
The imicus is clearly the best of these designs, as with 4 drones you'll kite better and get through the site faster. Just sayin' that there is one ship that's clearly head and shoulders above the rest, so it'll result in 'Rifterisation', where only one ship of that type is used.
* Penalise the imicus' awesome drone abilities by reducing cargobay (that drone bay is huge for a frigate). * The caldari don't need to rely on drones because of their awesome missile abilities (missiles are suicide drones, when you think about it). Give the heron some racial differentiation by giving it no drones but 3 missile slots and a slightly bigger cargo bay to hold more ammo. * Even though the amarr are becoming the 2nd drone race, the reasons for giving yet another of their frigates drone abilities doesn't fit, because lasers don't use ammo like conventional guns. Give the Magnate 3 lasers and a range bonus so it can kite with its lasers instead of drones.
We're seeing more and more frigates rely on drones now, to the point that it's clearly the best weapon system to be training. I don't think this is a good way to go, 'cause it comes down to 'which drone ship do I want to fly'? At the moment, the answer is 'gallente, dumbass'.
Overall though, I like the role they get now; good for highsec profession sites. Oh, and as others have pointed out, a slight increase in range to hacking/analysing modules is useless, come up with something better  |
|

Linna Excel
Center for Advanced Studies Gallente Federation
71
|
Posted - 2012.08.15 02:23:00 -
[111] - Quote
I'm not sure I'm a fan of the 50% range bonus since you have to get so close to actually open up one of those things. I think I'd prefer a flat bonus to % chance to open something. What do you get when you cross an owl and a bungee cord? |

Galphii
Sileo In Pacis THE SPACE P0LICE
57
|
Posted - 2012.08.15 02:30:00 -
[112] - Quote
[quote=CCP Fozzie]Hello again spacefriends! Today I'm going to share with you our current plans for the tech one probing frigates, coming this winter.
These ships are currently used for Cyno lighting more than anything else, and we want to build their role as frigates for exploring deep space (especially to provide more interesting exploration gameplay for new players). We hope to see them being used for solo highsec exploration for newer players, or to support the combat ships in an exploration group in wormholes or lawless space. They're getting bonuses to hacking, archeology and salvaging so you can use them to both probe and run mini-profession sites. Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. The ship isn't directly intended for a pvp role, so the ehp remains quite low and we skewed the fittings towards CPU and away from PG. Best way to kill the rats with this ship is fit a light active tank, drop drones and kite.
We wanted these ships to feel like an expedition vessel for newer players, something that can run sites independently and with enough cargo, no ammo use and extra dronespace to take long journeys away from their home base (even if they stay in highsec). If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.
Here's our current versions of the ships:
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+2), 3 L, 2 turrets, 2 launchers (+2) Fittings: 25 PWG (+3), 220 CPU (+10) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 15(+5) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 4 M (+1), 2 L (+1), 2 turrets (+1), 2 launchers Fittings: 23 PWG (+3), 250 CPU Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 15(+10) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 400 (+243.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 400 (+80)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% bonus to Codebreaker and Analyzer range Slot layout: 3 H (+1), 3 M (+1), 3 L (+1), 2 turrets, 2 launchers (+2) Fittings: 24 PWG (+4), 230 CPU (+10) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 15(+5) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 400 (+80) |

Mechael
Ouroboros Executor Collective
226
|
Posted - 2012.08.15 04:18:00 -
[113] - Quote
Scatim Helicon wrote:What would be great to see alongside these hull tweaks is a wider role for the analyzer and codebreaker modules they fit so these hulls may see more diverse uses.
I want to sneak a Heron into hostile territory and hack hostile sov structures and PoCos.
Woooo! Now somebody is thinking! Something like this would be amazing. ^5 Whether or not you win the game matters not. -áIt's if you bought it. |

Galphii
Sileo In Pacis THE SPACE P0LICE
57
|
Posted - 2012.08.15 05:23:00 -
[114] - Quote
Mechael wrote:Scatim Helicon wrote:What would be great to see alongside these hull tweaks is a wider role for the analyzer and codebreaker modules they fit so these hulls may see more diverse uses.
I want to sneak a Heron into hostile territory and hack hostile sov structures and PoCos. Woooo! Now somebody is thinking! Something like this would be amazing. ^5 Oh my god yes. Do this! |

Boltorano
Tus Emporium Tus Network
10
|
Posted - 2012.08.15 07:35:00 -
[115] - Quote
While I agree that the role bonus is a bit "meh", I love everything else. Thank you so much for not listening to the people who think the only weapons a Caldari ship should have are missiles. |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.15 07:45:00 -
[116] - Quote
Galphii wrote:Here's some changes I thought would be more useful; take note of the variations to racial weapons, and the role bonus.
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 20% increase to the optimal range of small lasers Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 2 M (+1), 3 L, 3 turrets (+1) Fittings: 31 PWG (+9), 230 CPU (+20) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 5(-5) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 10% increase to light missile and rocket flight time Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M , 2 L (+1), 3 launchers (+1) Fittings: 31 PWG (+11), 270 CPU (+20) Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 5/ 10 (+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 420 (+263.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes +5m3 increase to drone bay size Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 25(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 350 (+30)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes +20% increase to projectile weapon falloff Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M (+1), 2 L , 3 turret (+1) Fittings: 30 PWG (+10), 240 CPU (+20) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 5(-1) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 420 (+80)
It's possible a tracking bonus for the Probe would be more useful, as it'd be more likely to use artillery for kiting. Also, my PG numbers may not be entirely enough for some of the weapon fits, but they're a closer indication of what'd be required.
CCP Fozzie, This seems a much better idea. It would also teach new players how to kite using their racial weapons instead of the drones fit all solution. The ships also aren't mega overpowered for pvp but would still have a role as scout/prober who can take part in the combat.
Please considered this guys suggestion. |

Mechael
Ouroboros Executor Collective
227
|
Posted - 2012.08.15 08:59:00 -
[117] - Quote
Spugg Galdon wrote:Galphii wrote:Here's some changes I thought would be more useful; take note of the variations to racial weapons, and the role bonus.
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 20% increase to the optimal range of small lasers Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 2 M (+1), 3 L, 3 turrets (+1) Fittings: 31 PWG (+9), 230 CPU (+20) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 5(-5) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 10% increase to light missile and rocket flight time Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M , 2 L (+1), 3 launchers (+1) Fittings: 31 PWG (+11), 270 CPU (+20) Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 5/ 10 (+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 420 (+263.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes +5m3 increase to drone bay size Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 25(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 350 (+30)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes +20% increase to projectile weapon falloff Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M (+1), 2 L , 3 turret (+1) Fittings: 30 PWG (+10), 240 CPU (+20) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 5(-1) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 420 (+80)
It's possible a tracking bonus for the Probe would be more useful, as it'd be more likely to use artillery for kiting. Also, my PG numbers may not be entirely enough for some of the weapon fits, but they're a closer indication of what'd be required. CCP Fozzie, This seems a much better idea. It would also teach new players how to kite using their racial weapons instead of the drones fit all solution. The ships also aren't mega overpowered for pvp but would still have a role as scout/prober who can take part in the combat. Please considered this guys suggestion.
Eeeh, it seems to me like combat bonuses on these ships are out of place. Just like having combat-centric exploration sites is out of place. I'd rather see some exploration changes than combat-oriented exploration ships. All you need, PvP wise, for these ships to be viable in a gang is a cloak and combat probes, which is already taken care of. Whether or not you win the game matters not. -áIt's if you bought it. |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.15 09:47:00 -
[118] - Quote
The combat bonuses Galphi has suggested are purely range orientated though.
They only offer a small amount of DPS but allow you to project that DPS. It does however give the hulls some flexibility and doesn't just fully shoehorn them into "This is a mini profesion ship and nothing else" |

Mechael
Ouroboros Executor Collective
227
|
Posted - 2012.08.15 10:52:00 -
[119] - Quote
Spugg Galdon wrote:The combat bonuses Galphi has suggested are purely range orientated though.
They only offer a small amount of DPS but allow you to project that DPS. It does however give the hulls some flexibility and doesn't just fully shoehorn them into "This is a mini profesion ship and nothing else"
Yeah, it's the idea that there even are "mini" professions that I guess I'm uncomfortable with. Hacking/Archaeology are currently kind of a joke. It's just something you have to train to open a can in what is otherwise basically just another combat site. That's why trying to focus a ship on the concept just doesn't make a whole lot of sense.
Ideally, there would be a revamp of the concept. Sites/exploration would be its own thing, with a dedicated "science vessel" type of ship that could actually make use of the things it finds without having to go back to a station/POS to reship into something else completely.
For now, I guess making these into highsec-only exploration ships (and PvP scouts) is all that really makes sense until something like that can happen. Still, combat bonuses just don't fit. As long as they can run highsec radars/mags, and use a cloak/combat probes for PvP scouting that's about as good as it can get until a theoretical exploration revamp.
Currently, any which way you slice it, even with combat bonuses, you're still going to have to reship to run exploration sites outside of highsec, and putting combat bonuses on them doesn't help for PvP either since they'd be obsoleted by combat ships anyway, so ... for the time being they should probably just stick to highsec exploration and PvP scouting. Kinda sucks, but that's the way it goes I guess. Whether or not you win the game matters not. -áIt's if you bought it. |

Galphii
Sileo In Pacis THE SPACE P0LICE
59
|
Posted - 2012.08.15 12:30:00 -
[120] - Quote
Mechael wrote:Spugg Galdon wrote:The combat bonuses Galphi has suggested are purely range orientated though.
They only offer a small amount of DPS but allow you to project that DPS. It does however give the hulls some flexibility and doesn't just fully shoehorn them into "This is a mini profesion ship and nothing else" Yeah, it's the idea that there even are "mini" professions that I guess I'm uncomfortable with. Hacking/Archaeology are currently kind of a joke. It's just something you have to train to open a can in what is otherwise basically just another combat site. That's why trying to focus a ship on the concept just doesn't make a whole lot of sense. Ideally, there would be a revamp of the concept. Sites/exploration would be its own thing, with a dedicated "science vessel" type of ship that could actually make use of the things it finds without having to go back to a station/POS to reship into something else completely. For now, I guess making these into highsec-only exploration ships (and PvP scouts) is all that really makes sense until something like that can happen. Still, combat bonuses just don't fit. As long as they can run highsec radars/mags, and use a cloak/combat probes for PvP scouting that's about as good as it can get until a theoretical exploration revamp. Currently, any which way you slice it, even with combat bonuses, you're still going to have to reship to run exploration sites outside of highsec, and putting combat bonuses on them doesn't help for PvP either since they'd be obsoleted by combat ships anyway, so ... for the time being they should probably just stick to highsec exploration and PvP scouting. Kinda sucks, but that's the way it goes I guess. Yeah fozzie said these frigates would be just for highsec, and my suggested changes were to prevent them being cookie cutter drone ships across all races mainly (they're not meant to compete with true combat ships, but to stay at range until its safe to move in). Your point on mini-profession sites is spot-on though, they are just combat sites with a different tool and skill required to get the loot. Developing them into something a bit more unique is a worthy future project for ccp  |
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CCP Fozzie
C C P C C P Alliance
997

|
Posted - 2012.08.15 12:57:00 -
[121] - Quote
Ok so after some discussion with the design team here and the CSM we've decided that there's room to keep improving these ships a bit without making the content trivial or stepping on the toes of other ships.
One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage. In the same way, there's almost no danger of these ships making any of the pure combat ships obsolete. You should always be able to run the combat portions of a site more easily if you bring a friend in a combat or attack frigate, but there's room to let these exploration frigates spread their wings a bit.
So we're going to upgrade their relatively inconsequential role bonus into another slot. Side effects are that we get to improve the ships overall, reduce the gap between the best performing in actual gameplay (Imicus) and the rest, give you Imicus pilots that really feel you need cloaks a chance to do so, and help ensure that the Heron has room to compete with the others in tanking. It also means that we can make the class without duplicating any slot layouts between them, which is nice for racial differentiation.
We are also bumping the probing bonus from 5% to 7.5% per level, which should help increase their utility over a blackbird with probes without causing them to step on the toes of the 10% bonuses covops and T3s.
Along with the slot we're giving them some more fitting to make use of it, and a bit more structure HP (for all but the Heron)
OP will be updated in a second, the exact changes are:
Magnate: 5% probe bonus changed to 7.5% Role bonus removed +1 lowslot +1pg, +10cpu +30 Structure HP
Heron: 5% probe bonus changed to 7.5% Role bonus removed +1 midslot +1 pg, +10cpu -10 Structure HP
Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Probe: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +25 Structure HP |
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Galphii
Sileo In Pacis THE SPACE P0LICE
59
|
Posted - 2012.08.15 13:28:00 -
[122] - Quote
I like the thinking behind these changes, it all seems fine to me, but I still don't agree that they should all be drone frigates, regardless of race. Caldari are generally pushed towards hybrids and missiles, but now it's like 'oh, also, you need drones, but only for this ship, really.' It just seems to take away the variations of the races is all. I posted on page 6 about a different take on this if you're interested. Really happy with the amount of back-and-forth with the community on the 'tiericide' issue too, guys, keep it up  |

Rees Noturana
Red Rock Mining Company
120
|
Posted - 2012.08.15 13:32:00 -
[123] - Quote
Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort. -á |

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.15 13:50:00 -
[124] - Quote
Two things.
First off - much better :D. Even though that hacking range bonus has been removed, it would have simply been useless and you'd have us whining about it just moments after the release. I'm sure there are other rare role bonuses to go for. Just need the people here to bonk their heads together and let the creative ideas flow.
Quote:One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage.
Ignoring Covops in this case, I find there is way too much worry for the Tech2 ship roster. T2 worry is fine -- but not with TOO MUCH emphasize. T2 is the reason why most of us are asking for T1 changes in the first place since T2s usually have a crapton of bonuses.
But in any case: Practically all T2s will still be kickass or have much better survivability and resists than the actual new T1 ship. Granted, a Vigil with web-range bonus could steal the Hyena's popularity, but the Vigil would still be T1 with a paper tank.
This is tiericide, so I think we don't have to put the bar THAT low. In the end, T2 ships will also get their fair share so one can just mention the issues where T2 would be lacking and it would be fix.
After all, the tier3 BCs that were introduced can melt a lot of faces and yet still die instantly. So I think it is no problem at all to introduce new ship classes as well as improve and fix the current ones.
to add: Although this is about exploration frigates, I seriously doubt the revamped T1 cruisers would ever deal as much damage as their T2 HAC /Hictor variants...
Quote:Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort.
That and QFT. I noticed here too about hearing "oh no, people must skill for that then" factor. Skilling itno Scout Drones is pretty much as basic as the Learning Skills once were before. It can't be asking for too much since drones are indeed an element of success in EVE.
Just my two 0.02... Yen. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
105
|
Posted - 2012.08.15 14:51:00 -
[125] - Quote
cov ops have covert ops cloak, that alone is enough to make them better, even if the tech1 had the same probing bonus. that's really not an issue here.
but it's true that for some others frigates changes, i got a bit scared for tech2 advantages being greatly reduced ^^ |

Ponder Yonder
Fleet of the Damned Happy Endings
38
|
Posted - 2012.08.15 15:10:00 -
[126] - Quote
CCP Fozzie wrote:
... OP will be updated in a second, the exact changes are:
Magnate: 5% probe bonus changed to 7.5% Role bonus removed +1 lowslot +1pg, +10cpu +30 Structure HP
Heron: 5% probe bonus changed to 7.5% Role bonus removed +1 midslot +1 pg, +10cpu -10 Structure HP
Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Probe: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +25 Structure HP
Perfect. I like it:
T1 is combat capable (i.e. Can complete hi-sec radars and easier combat sites) and has good bonusses.
T2 is not combat capable, but has better bonusses and additional roles.
Also, 3 highs for the Imicus, Yay!
|

Liang Nuren
Heretic Army Heretic Nation
1853
|
Posted - 2012.08.15 16:12:00 -
[127] - Quote
CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

CCP Fozzie
C C P C C P Alliance
999

|
Posted - 2012.08.15 16:28:00 -
[128] - Quote
Liang Nuren wrote:CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have. -Liang
Don't want it's potential dps to get too high. |
|

Liang Nuren
Heretic Army Heretic Nation
1853
|
Posted - 2012.08.15 16:31:00 -
[129] - Quote
CCP Fozzie wrote:Liang Nuren wrote:CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have. -Liang Don't want it's potential dps to get too high.
I don't believe that's a realistic concern when you're giving 2 turrets + 15m^3 + enough slots to fit dmg mods to the other frigates.
-Liang
Ed: Honestly if you've done the math on it and the potential DPS is too high, then alright I guess. But at a glance it doesn't seem like it would be. Out of curiosity, what is the target long range DPS output of these frigs? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.15 17:27:00 -
[130] - Quote
Thanks CCP Fozzie! |
|

5nipe
Pator Tech School Minmatar Republic
22
|
Posted - 2012.08.15 17:33:00 -
[131] - Quote
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
25
|
Posted - 2012.08.15 18:18:00 -
[132] - Quote
5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.
But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay. |

Kate Stenton
Four Pillar Production Dragehund
33
|
Posted - 2012.08.15 18:23:00 -
[133] - Quote
Thank you!!! |

5nipe
Pator Tech School Minmatar Republic
22
|
Posted - 2012.08.15 19:00:00 -
[134] - Quote
Kristen Andelare wrote:
But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay.
It is not about giving frigs too much dps comparing to cruisers. It is about the situation when one frig is overpowered over 3 other in terms of promoting concept. Why should I fly other frig if Imicus have such a superiority for hi sec exploration? |

Liang Nuren
Heretic Army Heretic Nation
1856
|
Posted - 2012.08.15 19:02:00 -
[135] - Quote
5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.
I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.15 19:10:00 -
[136] - Quote
Liang Nuren wrote:5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu. I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones. -Liang
Especially when that 1 turret is blasters or railguns.
|

MotherMoon
Blue Republic RvB - BLUE Republic
1094
|
Posted - 2012.08.15 22:26:00 -
[137] - Quote
I still think you should keep some designs going across different parts of the game.
If you said that there were 3 ship roles and one was attack and speed, damage and defense, and Ulitiy defense. At least that's how it sounded. And each ship would get a role bonus. So each race shares a bonus is the ship Line bonus. Mabye you should label it that. Ship lane bonus, and give that extra bonus to all ships in that ship line. http://dl.eve-files.com/media/1206/scimi.jpg |

Juniorama
State War Academy Caldari State
1
|
Posted - 2012.08.16 06:55:00 -
[138] - Quote
I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types
Amarr - Radar - Bonus to Code Breakers
Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)
Gallente - Magnetometric - Bonus to Analyzers
Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere) |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 07:10:00 -
[139] - Quote
Juniorama wrote:I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types
Amarr - Radar - Bonus to Code Breakers
Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)
Gallente - Magnetometric - Bonus to Analyzers
Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere)
I disagree. The ships look very good in their latest reform.
CCP Fozzie's idea to drop the role bonus for +1 fitting slot was a very good solution to what everyone was complaining about. I think these frigates are now ready for testing. I would love to see them on SiSi soon(tm)
Also, I'm ASSoutofUandME'ing that the lack of high slots for probe launcher and weapons/cloak combined with the large drone bays means you want these puppies to use salvage drones. If so, any chance the salvager bonus could extend to the drones?
Pretty pwease! |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
|
Posted - 2012.08.16 08:26:00 -
[140] - Quote
Thanks for adding the 3rd hi on the Imicus, now Gallente noobs can also enjoy the rewards and excitement of lowsec exploration, and not having to refit for mags <3
For me, cloak was the single module that opened EVE to me. Fitted on my Imicus, it allowed me to learn the mechanics of lowsec survival, dscan and probing in relative safety.
If noobs in NPC corps learn that they can actually go to lowsec and do stuff there, get rich and have big time fun while doing that, we have hope that the hisec-infested culture in NPC corps starts giving in to the more adventurous and rewarding lifestyle of non-CONCORD space.
Gallente - the choice of the interstellar gentleman |
|

Traidir
Hedion University Amarr Empire
26
|
Posted - 2012.08.16 08:58:00 -
[141] - Quote
Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
One other addition to the content area which could be nice, especially for high sec: Cosmic Signature Bookmark Marketplace. Which could be, basically, a community-built, high-sec infrastructure hub with an upgrade slot for a "Regional Cosmic Signature Database" (or some such) which allows scanners to sell the locations of the things they find to interested parties who hate scanning. It seems like such a shame to let all those signatures I pass up go to waste just because it's hard to share the information.
Hope this isn't too off-topic for you... |

Akriel Tanna
Havamalian Angels
0
|
Posted - 2012.08.16 10:28:00 -
[142] - Quote
Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 10:35:00 -
[143] - Quote
Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel
I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it |

Akriel Tanna
Havamalian Angels
0
|
Posted - 2012.08.16 11:54:00 -
[144] - Quote
Spugg Galdon wrote:Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it
It just caught my attention cause I thought that the new fashion regarding Speed stuff was:
Minmatar > Gallente > Amarr > Caldari
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
142
|
Posted - 2012.08.16 16:04:00 -
[145] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
Hey Fozzie,
I was just thinking out of the box... why ships need to sacrifice themselfes to open the Cyno? this makes no sense if you think about it... In real life it would make no sense at all.
If the cynosural field generates a so powerfull gravitational field that anchors the activation module in the place, why it is put in a ship, not in a probe? Cientists should have tought about it ... a boms sized probe... It would allow the use of more expensive ships for this task alowing them to drop the probe and go away......
BTW, you are doing a good job on the reballancing!!! |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
54
|
Posted - 2012.08.16 16:18:00 -
[146] - Quote
Exploration is what brought me to EVE and its something I still do very often. I am very much in agreement with these changes and anything we can do to make exploration more engrossing.
I'd like to see mini-profession sites get the chance to spawn expeditions for explorers. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Vakr Onzo
Elite Amarr Navy Academy
2
|
Posted - 2012.08.16 16:23:00 -
[147] - Quote
Alx Warlord wrote:I was just thinking out of the box... why ships need to sacrifice themselfes to open the Cyno? this makes no sense if you think about it... In real life it would make no sense at all. Because in fluff the capsuleers are the "Immortals". They know they have a clone waiting for them when they sacrifice their ships and themselves.
|

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.16 21:04:00 -
[148] - Quote
So it seems the imicus is the way to go then, gets an extra drone and with any luck you will be able to fit drone damage mod or 2. What about making a high slot that comes with a fixed fixed code breaker/analyzer. Switching between the 2 can be a script. |

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.17 00:21:00 -
[149] - Quote
Traidir wrote:Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
Edit: Ugh, frakking board ate my text. -_- Rewriting text while dispatching killswitch orders. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Lili Lu
342
|
Posted - 2012.08.17 00:52:00 -
[150] - Quote
Sorry, haven't read the thread to see if you adjusted anything from the op. What do I think? I think you are making me mad.
These ships have a role. You give them the same bonuses for that role. Then you slap on some confounding "racial" diffenrences that mean that some are disadvantaged for that role and other favored for that role. At the same time you grant one race an exemption from it's former disadvantages.
The role is heavily dependent on midslots. These ships are not meant to tank and deal damage are they. They get no combat bonuses. The heron gets the most midslots, 5 v 3 for two of the other ships. Then that Caldari ship is given more speed than the gallente ship, and it gets about as big a drone bay. It gets a better pwg than the imicus. And even a smaller sig radius. There is no downside for the heron. It is hands down the best. There is no re "balancing" in this. |
|

Sun Win
Kill It With Fire
54
|
Posted - 2012.08.17 06:19:00 -
[151] - Quote
Juniorama wrote:Minmattar - Ladar - Bonus to Gas Mining
No. |

Mara Rinn
Native Freshfood Minmatar Republic
1780
|
Posted - 2012.08.17 06:52:00 -
[152] - Quote
CCP Fozzie wrote:The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
And L2 courier missions :)
Though I will miss the 5% cargo capacity per level of Minmatar Frigate with the Probe. Day 0 advice for new players: Day 0 Advice for New Players |
|

CCP Fozzie
C C P C C P Alliance
1042

|
Posted - 2012.08.17 13:02:00 -
[153] - Quote
Akriel Tanna wrote:Spugg Galdon wrote:Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it It just caught my attention cause I thought that the new fashion regarding Speed stuff was: Minmatar > Gallente > Amarr > Caldari
It generally is, but drone focused ships are sometimes exceptions. That being said with the slot changes we can probably adjust the relative mobility of the ships a bit. |
|
|

CCP Fozzie
C C P C C P Alliance
1042

|
Posted - 2012.08.17 13:04:00 -
[154] - Quote
Traidir wrote:Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
One other addition to the content area which could be nice, especially for high sec: Cosmic Signature Bookmark Marketplace. Which could be, basically, a community-built, high-sec infrastructure hub with an upgrade slot for a "Regional Cosmic Signature Database" (or some such) which allows scanners to sell the locations of the things they find to interested parties who hate scanning. It seems like such a shame to let all those signatures I pass up go to waste just because it's hard to share the information.
Hope this isn't too off-topic for you...
I completely agree that much of the exploration content could use a redesign, but that's out of the scope of these changes unfortunately. What we're trying to do here is take ships that don't currently have a useful role and given them a role, even if that role is mostly limited to new players. |
|

Shandir
Indigo Archive
164
|
Posted - 2012.08.17 14:14:00 -
[155] - Quote
Fozzie - if exploration is getting changed up in the near future (Re: Incarna stuff), have you spoken to Team Avatar about how current exploration content, including the ships you are designing, fit in with those changes/additions.
Even if (as I suspect is the case) the new content planned is both a while away, and an addition, not a replacement, it is something you should collaborate on to make sure the pieces fit together.
Q: Have you talked with Team Avatar, regarding the currently mostly-unannounced exploration content. Has this affected your own plans at all? |
|

CCP Fozzie
C C P C C P Alliance
1046

|
Posted - 2012.08.17 15:02:00 -
[156] - Quote
We have no plans that I know of to change exploration. I agree they could use a serious refresh but with all the other content we need to fix I cannot say that there will be any changes to them in the near future. |
|

Shandir
Indigo Archive
164
|
Posted - 2012.08.17 15:38:00 -
[157] - Quote
The only information we have on the Incarna changes say it's going to be exploration content - surely you guys know about this? |

Omnathious Deninard
Extrinsic Operations
46
|
Posted - 2012.08.17 15:46:00 -
[158] - Quote
You could make exploration agents, you are given an acceleration gate key for a gate in a particular system, you would have to scan down the site, activate the gate run the site by using a combination of combat and analyzer or salvager or codebreaker. It would have the mission item in it and maybe some extra goodies like what a normal site would generate. Just a thought |

Deena Amaj
Community for Justice Resurrection by Election
29
|
Posted - 2012.08.17 18:11:00 -
[159] - Quote
Omnathious Deninard wrote:You could make exploration agents, you are given an acceleration gate key for a gate in a particular system, you would have to scan down the site, activate the gate run the site by using a combination of combat and analyzer or salvager or codebreaker. It would have the mission item in it and maybe some extra goodies like what a normal site would generate. Just a thought
THAT. But on a slightly larger scale, if you please: )! Would prefer a star system that must be "explored", rather than just a site. You know, scanning for how many planets, moons, etc. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

X Gallentius
Justified Chaos
410
|
Posted - 2012.08.17 18:20:00 -
[160] - Quote
CCP Fozzie wrote:It generally is, but drone focused ships are sometimes exceptions. Why? Isn't having to use drones punishment enough? 
|
|

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.08.17 19:16:00 -
[161] - Quote
really digging the last round of changes |

Lili Lu
343
|
Posted - 2012.08.17 21:00:00 -
[162] - Quote
This thread reminds me of when the blockade runners were being reworked. The devs were constructing the ships based on racial tanking theories. I responded that BRs will not be tanking. They will only want two things (besides the cov ops cloak they were getting) agility-speed and cargo capacity. I pointed out how slot assignments and active tanking bonuses based on racial theories were totally misdirected. The devs stuck with their concepts. So now we have BRs with active tanking bonuses, even active armor tanking bonuses . Raise your hand if you use those. And of course they made the base cargo space small for the ones with more lows so that you would have to fill those lows with expanders just to get the same cargo space as the "shield tannking" BRs. And, you certainly would not lose a low to an armor repper.
So now we are being presented with "science vessels." Vessels that will use medium slots heavily. So what does this new dev team do but insist on racial flavor and construct an Amarr science vessel with 3 mid slots. Meanwhile the Caldari science vessel will have 5 mid slots. Raise your hand if you would rather have 3 midslots than 5 on your science vessel. |

Loco Ramos
The Dark Space Initiative
0
|
Posted - 2012.08.18 12:42:00 -
[163] - Quote
This thread and ideas are nice.
I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look  |

God Zirra
Perkone Caldari State
0
|
Posted - 2012.08.18 17:29:00 -
[164] - Quote
Key question - can these frigs be used to attempt lower tier low-sec profession sites?
If not, i think they are only mildly interesting as an advanced newbie ship.
They should allow a newish player to attempt some low sec sites (not breeze through them like a tengu or ishtar), after braving gate camps / pirates / etc.
I'm guessing that means tweaking dps / tank so that a player can tradeoff between either to run the site. One thought would be to buff a racial resist for each frig, making it a little easier to tank. That wouldn't really affect pvp utility, or tip the balance...
Any way, the more the game can be designed to encourage new players to leave hi sec and give riskier play a try, the better. Cheap mini profession frig is one way to do it...
|

Kuehnelt
Devoid Privateering
219
|
Posted - 2012.08.18 17:42:00 -
[165] - Quote
God Zirra wrote:Key question - can these frigs be used to attempt lower tier low-sec profession sites?
Yeah, sure. I used to run radar and mag sites lowsec with a ridiculous Dramiel with a AB+MSE+DCII for tank and drones for its total DPS.
It wasn't fast. It also wasn't hard. |

Dread Pirate Pete
Tribal Core Defiant Legacy
27
|
Posted - 2012.08.19 13:07:00 -
[166] - Quote
On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.
Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.
Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.
This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships? |

5nipe
Pator Tech School Minmatar Republic
22
|
Posted - 2012.08.19 13:19:00 -
[167] - Quote
Dread Pirate Pete wrote:
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?
Pilgrim
period |

God Zirra
Perkone Caldari State
0
|
Posted - 2012.08.19 19:20:00 -
[168] - Quote
Dread Pirate Pete wrote:On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.
Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.
Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.
This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?
....don't need covops to do exploration.... and don't go afk.
|

Dread Pirate Pete
Tribal Core Defiant Legacy
28
|
Posted - 2012.08.19 20:38:00 -
[169] - Quote
God Zirra wrote:....don't need covops to do exploration....
Well that is the problem I was wondering if they would address! Why can't I use the T2 exploration vessel for exploring? My Cheetah that I got to try out lowsec exploring is gathering dust in a station in favour for a cloaky lol-Thrasher! Why is my lol-Thrasher a better choice for lowsec exploring than my Cheeta!?! :p
The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel. Not gimped combat hulls. If I want to play Jacques Cousteau in space I don't want my Calypso looking like the Bismark with an codebreaker where the AA-guns should be! It should be the guns that are unbonused and out of place on a dedicated explorer, not the other way around.
Alls I want is half a fistful of drones for my Cheetah to fend of the lowsec space-krakens. And now that the Probe is getting two extra highslots and drones for pew I was getting my hopes up for some of that love to trickle up so I could dust of my old trusty T2 explorer for its original intent. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
41
|
Posted - 2012.08.19 21:06:00 -
[170] - Quote
Dread Pirate Pete wrote:God Zirra wrote:....don't need covops to do exploration....
... The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel. ...
i highlighted the point where you made an assumption, not based on facts. " your logic is flawed" the cheetah is a covert ops frigate. its ment to sneak around in hostile space. beeing a scout for more combat oriented ships like bombers, black ops and "normal gangs" you'll find this in the description of this ship. so a dedicated exploration ship is yet to come. although you can say, t3 cruiser fit very well in this role. |
|

Dread Pirate Pete
Tribal Core Defiant Legacy
29
|
Posted - 2012.08.19 22:22:00 -
[171] - Quote
Nagarythe Tinurandir wrote:i highlighted the point where you made an assumption, not based on facts. " your logic is flawed".
The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another. |

Mechael
Ouroboros Executor Collective
228
|
Posted - 2012.08.20 06:49:00 -
[172] - Quote
Dread Pirate Pete wrote:Nagarythe Tinurandir wrote:i highlighted the point where you made an assumption, not based on facts. " your logic is flawed". The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another.
Well, ideally the T1 version does two things reasonably well. In this case, scouting (PvP) and exploration (PvE). Ideally, there would be two T2 versions. One that is a better scout than the T1, but not as good at exploration, and one that is better at exploration than the T1, but not as good at scouting.
What it ought to be is: T1 = generally good at a handful of roles T2 = specifically and significantly better at one of the roles of it's T1 version, but worse at all of the others. Specialized. T3 = mix and match your own pros (and for every pro, a con.) Where none are outright better than any of the others. It should always be a game of give and take so that players have to make good decisions and choose the best ship for the job.
Sadly, it doesn't quite look like this is what's going to happen. Close, but not quite at any rate. Whether or not you win the game matters not. -áIt's if you bought it. |

Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
21
|
Posted - 2012.08.20 14:21:00 -
[173] - Quote
I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this: ORE frigate skill bonus: 5% cargo capacity per level 5% max velocity per level (intentionally indetical with bonus for T1 Industrial ships) Base cargo capacity: 400 m^3 Drone bay: none Slot layout: 1/2/3 Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration Nominal price: 250-300k Other stats (CPU, PG, HP) comparable with other T1 frigates It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings. |

Alystin Wyndyl
Night's Shadows TriMark Alliance
7
|
Posted - 2012.08.21 20:26:00 -
[174] - Quote
Loco Ramos wrote:This thread and ideas are nice. I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look 
They already did that. That's why it melted. Those art folks have some serious laser beams for eyes!!! |

MeBiatch
Republic University Minmatar Republic
533
|
Posted - 2012.08.21 20:34:00 -
[175] - Quote
Luscius Uta wrote:I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this:
ORE frigate skill bonus: 5% cargo capacity per level 5% max velocity per level (intentionally identical with bonus for T1 Industrial ships)
Base cargo capacity: 400 m^3 Drone bay: none Slot layout: 1/2/3 Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration Nominal price: 250-300k Other stats (CPU, PG, HP) comparable with other T1 frigates
It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings.
wow if only there were low cost industrial ships... ccp please make these asap!
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

mine mi
Hispania Armored Forces Vera Cruz Alliance
6
|
Posted - 2012.08.22 18:51:00 -
[176] - Quote
Instead of four frigates with the same bonus, why not make a sisters of eve-¦s frigate ? |

Magic Crisp
Amarrian Micro Devices Silent Infinity
38
|
Posted - 2012.08.23 14:47:00 -
[177] - Quote
CCP Fozzie wrote:Good morning everyone. Finally there has been a lot of excitement about the concept of a pure science vessel. I mentioned it in the OP because I do really like the idea and like that these ships could someday serve as a stepping stone. That being said we have no hard plans for a ship of that nature so I can't promise we'll make one and if we do it will likely not be for a while. Details like whether it would be a cruiser or frigate, racial variants or a single SOE ship are all fun to brainstorm about but I can't provide any answers because we simply do not have any design planned at this time.
This please! :) Exactly how the noctis is being done for salvaging, something very similar would be awesome to have for analyzing+codebreaking. Also, I think both a lighter and heavier version has its propose, or either t3 subsystems could include such bonuses. Wormhole holders would especially be happy about it, it'd save a lot of time when opening those cans.
|
|

CCP Fozzie
C C P C C P Alliance
1156

|
Posted - 2012.08.23 18:38:00 -
[178] - Quote
For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. |
|

Bloodpetal
Mimidae Risk Solutions
804
|
Posted - 2012.08.23 18:51:00 -
[179] - Quote
CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid.
Technical reasons?
You got me curious now.
Too much awesome with 2 Turrets+2 Launchers? Mimidae Risk Solutions Recruiting |
|

CCP Fozzie
C C P C C P Alliance
1156

|
Posted - 2012.08.23 18:59:00 -
[180] - Quote
Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers?
Not enough space on the model.  |
|
|

Alticus C Bear
University of Caille Gallente Federation
71
|
Posted - 2012.08.23 18:59:00 -
[181] - Quote
Perhaps the graphical model does not have enough hardpoint locations?
Might be better anyway gives a bit more versatility for armour or shield, although given they will generally have a probe launcher you could drop a missile hardpoint to leave a pure utility high. Just speculation of course.
|

Hannott Thanos
Notorious Legion
100
|
Posted - 2012.08.23 19:05:00 -
[182] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. 
Um... What about the Atron? It can fit 3 turrets, but only 2 show. |
|

CCP Fozzie
C C P C C P Alliance
1156

|
Posted - 2012.08.23 19:06:00 -
[183] - Quote
Hannott Thanos wrote:CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model.  Um... What about the Atron? It can fit 3 turrets, but only 2 show.
That one we have a fix in the works for. |
|

Ravcharas
GREY COUNCIL Nulli Secunda
181
|
Posted - 2012.08.23 19:52:00 -
[184] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model.  Isn't that the same reason why the Naglfar still has split weapon systems? How was that solved with the new launchers? |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
43
|
Posted - 2012.08.24 11:21:00 -
[185] - Quote
Ravcharas wrote: Isn't that the same reason why the Naglfar still has split weapon systems? How was that solved with the new launchers?
they made the citadel launchers rather small tubes and let them spit swarms missiles isntead of one missile as big as a cruiser. |

Vilnius Zar
Ordo Ardish
142
|
Posted - 2012.08.24 11:45:00 -
[186] - Quote
Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead. Amat victoria curam. |

Spugg Galdon
APOCALYPSE LEGION
176
|
Posted - 2012.08.24 12:16:00 -
[187] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. 
Can the model not be modified just a little? I would really love 4 highs on this thing. Pwease!!
Vilnius Zar wrote:Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead.
I imagine the large drone bays in all the frigates is to allow for the new fangled salvager drones we will be getting. This way you can have two weapons + damage drones and a proble launcher instead of dropping a weapon for a salvager. The imicus gets to use a salvager though. Dunno why. |
|

CCP Fozzie
C C P C C P Alliance
1166

|
Posted - 2012.08.24 12:28:00 -
[188] - Quote
Spugg Galdon wrote:CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model.  Can the model not be modified just a little? I would really love 4 highs on this thing. Pwease!!
Getting stuff done faster means picking changes that are worth the effort. The extra high isn't worth a whole new model when a mid will also serve the ship very well.
Spugg Galdon wrote:Vilnius Zar wrote:Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead. I imagine the large drone bays in all the frigates is to allow for the new fangled salvager drones we will be getting. This way you can have two weapons + damage drones and a proble launcher instead of dropping a weapon for a salvager. The imicus gets to use a salvager though. Dunno why.
Main reason is so you have backups if the rats shoot your drones. These are intended to be able to spend a fair amount of time away from wherever your home base is. You are right however that new drones would fit in there very nicely. |
|

Vilnius Zar
Ordo Ardish
143
|
Posted - 2012.08.24 14:05:00 -
[189] - Quote
CCP Fozzie wrote:You are right however that new drones would fit in there very nicely.
/dramatic chipmunk
Amat victoria curam. |

Justin Cody
Tri-gun Lost Obsession
26
|
Posted - 2012.08.26 04:01:00 -
[190] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
correct sir it needs a nerf...or space needs to get bigger/ more spread out. |
|

Mike Whiite
Keystone Industrial
67
|
Posted - 2012.08.27 08:05:00 -
[191] - Quote
I think it wise to look at the Exploration sites as well as there ships, but aside from that.
Maybe it would be better to look at utillity drones for hacking, analyzing and gas mining than to try and fit all those modules on a ship.
something like a module adjustable drone bay for utillity drones or the like, that is a far greater adjustion than the ships I'm aware, but it would make them universal exploration ships.
|

Cleuseau Remos
EVE University Ivy League
0
|
Posted - 2012.08.29 03:06:00 -
[192] - Quote
Just wanted to say I hate to see the cargo bonus go away from the probe. It was one of the most interesting quirky things in the game and I loved the frigate for PI.
Does it _really_ hurt to keep it in there?
... enjoy the game, keep up the good work.
|

Spugg Galdon
APOCALYPSE LEGION
179
|
Posted - 2012.08.29 08:33:00 -
[193] - Quote
Cleuseau Remos wrote:Just wanted to say I hate to see the cargo bonus go away from the probe. It was one of the most interesting quirky things in the game and I loved the frigate for PI.
Does it _really_ hurt to keep it in there?
... enjoy the game, keep up the good work.
The fact the Probe still has a large cargo hold (they even buffed it slightly) and an extra low slot I'm sure that bonus won't be missed. |

Pinky Denmark
The Cursed Navy
188
|
Posted - 2012.08.30 10:10:00 -
[194] - Quote
Plz make sure these ships have a signature big enough to catch them with other T1 frigates and destroyers so people don't use them to Benny Hill in other peoples back yards :-)
Also I feel these ships miss some racial differences... I know you want them to rely on drones, kiting and be good at exploration however if you don't put a racial touch on them you will end up with people primarily only using THE ship community think does the job best.
A racial bonus towards a racial ranged weapon would certainly give flavor and you can move one of the bonuses to a role bonus... Anyway these seems interesting and I hope they all gets used for fun.
Pinky |

Khaim Khal
Valkyries of Night Of Sound Mind
4
|
Posted - 2012.08.31 02:43:00 -
[195] - Quote
Overall I like these new frigates, but one thing bothers me: they all have the same bonuses! It seems like players would simply choose between the ships based on slot layouts. It's not a huge problem, but it bugs me. |

rodyas
Tie Fighters Inc
698
|
Posted - 2012.09.01 05:09:00 -
[196] - Quote
Sorry to rain sadness on this idea. It sounded cool, until I realized something.
Exploration in hi-sec is already overdone as it is. Now with improved ships, it will be dumber. All the sites are taken. I gave up on exploration, even though I enjoyed it. Since you spend hours and won't find a single site. This ship doesn't help that at all, just makes it worse. Now I won't even contemplate exploring.
Its a terrible idea to get new players pumped up, then they go out and can't do ****.
If this is still a plan, they better revamp hi sec exploration sites. Or this ship will just sit in hangars.
EDIT: Just saw the changes with their roles taken away. I mostly see these new frigs as a newbie wormhole ship if anything. Or to say this helps make wormholes more accessible to players then exploration. Now you can use these ships as better scanners, and focus on other ship skills while in a WH. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Deena Amaj
Community for Justice Resurrection by Election
30
|
Posted - 2012.09.01 07:06:00 -
[197] - Quote
But still, Hi-Sec sites are damn rare as there are too many professional explorers nowadays.
That, and 0.0 sec sites will nuke the hell out of you when you warp in as warp to 100km doesn't always work (even if you abort warp and warp to 100km - landed several times right under the rats' noses)
Hi-Sec sites has nothing to do with the ship's revamp, but really, sites need to be looked at. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Tarn Kugisa
Infinite Covenant Tribal Band
126
|
Posted - 2012.09.03 20:47:00 -
[198] - Quote
I freaking love dat heron Screw CovOps, get Heron   I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
8
|
Posted - 2012.09.03 23:13:00 -
[199] - Quote
So now unless you have Cov Ops 4 or 5, a T1 scanning frigate is better for scanning than the T2 variant.
Doesn't make much sense to me. |

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.09.04 00:42:00 -
[200] - Quote
The Bazzalisk wrote:So now unless you have Cov Ops 4 or 5, a T1 scanning frigate is better for scanning than the T2 variant.
Doesn't make much sense to me.
Warping cloaked may be a benefit of the T2  |
|

Hazen Koraka
HK Enterprises
40
|
Posted - 2012.09.04 12:27:00 -
[201] - Quote
Is there any thoughts to improving the T2 frigates for exploration? I'd love to use a covops for exploration but the Buzzard has no drone bay which severely limits tackling rats in radars and magsites.
Are there plans only for T1 frigates? |

Doddy
Excidium. Executive Outcomes
126
|
Posted - 2012.09.06 09:24:00 -
[202] - Quote
Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut?
Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager.
|

Anders Shepard
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.09.09 00:08:00 -
[203] - Quote
Doddy wrote:Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut? Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager.
Unless of course you live in nullsec, where it's the difference between an intact ship and a wreck. |

Nevyn Auscent
Altruism. Brosefs.
0
|
Posted - 2012.09.11 07:46:00 -
[204] - Quote
Cage Man wrote:So it seems the imicus is the way to go then, gets an extra drone and with any luck you will be able to fit drone damage mod or 2. What about making a high slot that comes with a fixed fixed code breaker/analyzer. Switching between the 2 can be a script. Actually reading this makes for a very smart idea. Combining the two into a science module that does both, but not very well, then a script loaded makes it do one better. Would help with the usual issue of eating lots of slots. |

Ronzz Mikakka
Sonic Intoxication Flappy Chickens With Teeth
0
|
Posted - 2012.09.11 14:39:00 -
[205] - Quote
I am personally really going to like this as i like to scan down sites with alt and kill them with my main. Now I will be able to have him on grid pew pewing away with drones. Also will be able scan down those wormholes and cause some trouble.  Just here to rustle some Jimmies.I'm not saying -áI'm just saying. |

Ronzz Mikakka
Sonic Intoxication Flappy Chickens With Teeth
0
|
Posted - 2012.09.11 14:43:00 -
[206] - Quote
Doddy wrote:[quote=Roime]No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut?
Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager. [/qoute]
Someones Jimmies got rustled. ^^ Just here to rustle some Jimmies.I'm not saying -áI'm just saying. |

NEONOVUS
Saablast Followers
11
|
Posted - 2012.09.11 22:26:00 -
[207] - Quote
I like these ships as they are in the current proposal.
|

NUXI7
B0rthole Test Alliance Please Ignore
100
|
Posted - 2012.09.11 23:31:00 -
[208] - Quote
CCP Fozzie wrote:Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
While I like the new ships I have to ask why you have not given the Amarr noobship 5m3 more cargo for this same reason. |

NUXI7
B0rthole Test Alliance Please Ignore
100
|
Posted - 2012.09.11 23:35:00 -
[209] - Quote
Also as others have mentioned. The helios needs a 3rd highslot for parity with the other covops frigates. There is no other way to fit a cloak + cyno + probe launcher. |

Rant Absolaine
TreadStone Standard Tribal Band
0
|
Posted - 2012.09.12 03:04:00 -
[210] - Quote
I'm not sure where this would fit in terms of T1 vs. T2 exploratory-type ships, but I've recently made a discovery that I'm not too happy with, and as a long-time pilot of exploratory-type ships I figgered I wanted to address it with the Devs but wasn't sure how to approach it... this seems a fairly relevant thread, though, given my utter lack of previous experience with the EVE Forums.
To sum up: I've put a lot of effort (in a meandering, I've-got-the-attention-span-of-a-fruit-fly kind of way) into researching and building Small Gravity Capacitor Upgrade II rigs and now that I finally gathered blueprints, materials and skills together and actually made one, I'm extremely disappointed. As I said, I'm a long-time explorer-type ship pilot and I like nothing more than going into an empty system and just scanning to see what I can find - all this time I've sort of viewed T2 Gravity Capacitor rigs as something that would significantly boost my scanning ability in the ships I'm familiar with flying... only I never actually checked the stats until after I made my first rig and fitted it.
I mistakenly assumed that since I can fit two T1 Gravity Capacitor rigs on my Probes and Cheetahs for a healthy 20% scan strength bonus, that once I did all the leg work I'd eventually be able to fit T2 Grav. Capacitor rigs for an even better scanning bonus. The problem being that the T1 rigs have a Calibration cost of 200 - I can fit two of 'em on my ship for increased scan bonus to the exclusion of any other rigs allowing me to do anything else on an exploratory-type ship, and I'm cool with that and to me it makes sense. I come to find that the Calibration cost for a single T2 Grav. Capacitor rig is 300, however, which means that after all this research and training and effort, I fit the first one on my ship for an awesome 15% bonus to scan strength per rig... and that was it, I couldn't use two T2 scanning bonus rigs.
I essentially discovered that I wasted all my time and effort and could've just stuck with two T1 rigs on a scanning ship for a 20% bonus since there are apparently no ships of any sort that have a Calibration capacity of higher than 400 (Note: I made a fairly healthy effort checking attributes on a wide variety of ships in-game to see if this was the case, and it appears thus so far as I can tell, but I don't have the time or motivation to systematically check every ship in the game to see if this absolutely true.) Sure, I can still fit a Salvage Tackle rig or something on after putting on a T2 Grav. Capacitor rig, but as I currently see it, there is no real advantage to fitting a T2 Gravity Capacitor rigs if one is purely looking for a higher scan strength bonus - which, personally, I am.
So far as solutions/suggestions go, I think it reasonable that T2 Gravity Capacitor rigs keep their current 300 Calibration cost, which would still make them usable and valid on a wide variety of ships while still weighting their use in favor of pure-exploration ships... but please adjust the Calibration capacity on the T2 exploratory ships (Cheetah, et al) so that they can fit more than one of these rigs? (Ideally, I'd say lower their Calibration cost to 200 the same as the T1 rigs and let market costs and manufacturing costs and all else involved even out their relative in-game value, but I know little to nothing about game balancing and much prefer poking around in the dark corners of space with my scan probes looking for expensive abandoned loot.)
Thank you! |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
22
|
Posted - 2012.09.12 15:08:00 -
[211] - Quote
CCP Fozzie wrote:
We wanted these ships to feel like an expedition vessel for newer players, something that can run sites independently and with enough cargo, no ammo use and extra dronespace to take long journeys away from their home base (even if they stay in highsec). If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.
So, will this make these ships a go to for WH site hackers? Whatever the case, I like the idea of science vessels, we could use some dedicated mini-profession ships. Also, I think Novafox would like to have a word with you. |

Karash Amerius
Sutoka
66
|
Posted - 2012.09.12 23:07:00 -
[212] - Quote
Most of the thread is positive, but I cant help but think they are all the same now. Can't we switch up the ship bonuses just a touch? It is ok if one ship is better at hacking than salvage for instance (imo) Karash Amerius Operative, Sutoka |

Xindi Kraid
The Night Wardens Viro Mors Non Est
22
|
Posted - 2012.09.13 15:10:00 -
[213] - Quote
Karash Amerius wrote:Most of the thread is positive, but I cant help but think they are all the same now. Can't we switch up the ship bonuses just a touch? It is ok if one ship is better at hacking than salvage for instance (imo) That should really apply to all of these rebalanced ships, to be honest. It would be great for the shops themselves to provide some reason to cross-train |

DJ P0N-3
Table Flippendeavors
32
|
Posted - 2012.09.13 15:37:00 -
[214] - Quote
Doddy wrote:Roime wrote:No ship in this game should be meant for hisec only, what kind of idea that even is?
The cloak certainly is the module that is fitted on all probing ships used outside the starter systems.
wut? Seriously unless you are trying to probe someone down in pvp there is no need for a cloak. If you are trying to probe someone down in it then you don't need your salvager.
Because sitting uncloaked at the sun in a T1 scan frig is how the pros scan. |

Heribeck Weathers
The Executioners Capital Punishment.
4
|
Posted - 2012.09.13 18:50:00 -
[215] - Quote
Im least happy with these frigs than the rest, not because i dont prob much, but because they all do the same thing. Might as well make one Science frig and get it over with |

Belsina
STAHLSTURM Test Friends Please Ignore
0
|
Posted - 2012.09.15 17:30:00 -
[216] - Quote
I like the idea about the new T1 Scan Frigs :)
i support it |

Furry Commander
Furry Armada
2
|
Posted - 2012.09.19 23:03:00 -
[217] - Quote
I like the concept, but if the bonuses are identicle and the fitting attributes fairly similar it leads to a lot of racial homogenization. that seems to be the unfortunate side effect of all the wonderfull buffs, retools, and improvements being made of late. The wierd, quirky bonuses that werent really all that useful frequently were what made the ships feel more unique. I understand some of them are being integrated into the hulls themselves, but it still kinda feels like many of the ships are getting "roled" into being too similar.
additionally, i don't know if you were planning on looking into tweaking rigs at all, but the hacking/archeology/scanning rigs are pretty steep on calibration costs and i feel rigs in general could use some tweaking, but i will reserve that for another thread.
why not do something like this to help keep some of the racial flavor and make the ships perform a little better. i will italicize my changes for ease of reading
Magnate: Frigate skill bonuses: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time 10% bonus to Small Energy Turret optimal range Role Bonus: 50% reduction to Electronics Rigs calibration cost Slot layout: 3 H (+1), 3 M (+2), 4 L (+1), 2 turrets, 2 launchers (+2) Fittings: 26 PWG (+4), 230 CPU (+20) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 250(+6) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 15(+5) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time !0% Bonus to missile velocity Role Bonus: 50% Reduction to Electronics Rigs calibration cost Slot layout: 3 H (+1), 5 M (+2), 2 L (+1), 2 turrets (+1), 2 launchers Fittings: 24 PWG (+4), 260 CPU (+10) Defense (shields / armor / hull) : 400(+126) / 200(-58) / 200(-26) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 15(+10) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 400 (+243.75)
Imicus: Frigate skill bonuses: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time 5% Bonus to drone tracking speed Role Bonus: 50% Reduction to Electronics Rigs calibration cost Slot layout: 3 H (+1), 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 21 PWG (+1), 250 CPU (+20) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 275(-14) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 400 (+80)
Probe: Frigate skill bonuses: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time 10% Bonus to Small Projectile Turret falloff Role Bonus: 50% Reduction to Electronics Rigs calibration cost Slot layout: 3 H (+1), 4 M (+2), 3 L (+1), 2 turrets, 2 launchers (+2) Fittings: 25 PWG (+5), 240 CPU (+20) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 225(-49) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 15(+5) / 35(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 400 (+80) |

Aaron Greil
Royal Imperial Navy Reserves
32
|
Posted - 2012.09.21 02:23:00 -
[218] - Quote
yeah, I too, am of the mind that these ships are way too homogenized. There is really no reason to pick one over the other. Let them at least follow each race's design philosophy. The magnate should be shooting lasers, etc.
To use the magnate as an example, why not give these ships a role bonus in line with their racial weapon types, something like this:
Magnate: Frigate skill bonuses: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time Role Bonus: 50% to small energy turret damage Slot layout: 4 H (+2), 3 M (+2), 4 L (+1), 2 turrets Fittings: 36 PWG (+14), 230 CPU (+20) Defense (shields / armor / hull) : 250(+90) / 450(+64) / 250(+6) Capacitor (amount / recharge rate / cap per second): (unsure of proper numbers, but should be 10% under combat frig) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 0(-10) / 0(-10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
With a setup like this, the ship is combat capable just enough to take on the lowest end sites by itself, meaning a noob can do it all with one go. I think that was the point by adding massive drone bays to everything in the first place. However, a set up like this retains each race's unique flavor. The 50% damage bonus more or less makes 2 turrets perform like 3. However, its dps is certainly not powerful enough to fight like a punisher or executioner, and given its severely limited powergrid, this is entirely unable to be a front line combat ship.
It seems the intent was to allow a young player a ship just capable enough to start an exploration career, hence the increased fittings and slots. However, the drones on EVERY ship is pretty uncreative and steps on gallente's toes. It also gives a poor progression to better ships. I think the explorer frigs should still carry the distinct flavor of each race, while having the slots and resources to be able to do their intended job. Part of that job is entry-level pve. In this case, that means enough combat capability to field energy turrets with reasonable damage, and enough grid and cap left over for a small armor repper and afterburner. With this in mind, they shouldn't be able to contend with straight combat frigs, such as the punisher, and even with the slot layout and bonuses I suggest above, it would still not compare.
|

PartyVaN
Draconis Coalition The Draconis Federation
0
|
Posted - 2012.09.21 18:21:00 -
[219] - Quote
I am also curious if some of these T1 changes will carry over to the T2 covops ships, specifically removing the worthless offensives bonuses from the T1 frigate skills (Buzzard is probably the worst). |

Furry Commander
Furry Armada
4
|
Posted - 2012.09.22 02:08:00 -
[220] - Quote
PartyVaN wrote:I am also curious if some of these T1 changes will carry over to the T2 covops ships, specifically removing the worthless offensives bonuses from the T1 frigate skills (Buzzard is probably the worst).
I hope not, this is too awesome right here  
[Helios, Super Drone] Damage Control II Drone Damage Amplifier II Micro Auxiliary Power Core II
Limited 1MN MicroWarpdrive I Drone Navigation Computer I Medium F-S9 Regolith Shield Induction EM Ward Amplifier II Adaptive Invulnerability Field II
Covert Ops Cloaking Device II Light Electron Blaster II, Antimatter Charge S
Small Drone Durability Enhancer II Small Ancillary Current Router II
Hobgoblin II x1
|
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Andy Landen
Born Crazy Tribal Band
63
|
Posted - 2012.09.22 16:48:00 -
[221] - Quote
good direction, but let's add a few things. Bonus to salvage, hack, analyze rewards amount.
Stronger salvage, hack, etc. amount bonus on the T2 Covert Ops side. Bonus to cyno fuel and time, will not really do much for capital projection since most of the cost is in jump fuel anyway, so the T2 Covert Ops could also get bonuses to those. |

Kadobloc
State War Academy Caldari State
4
|
Posted - 2012.09.26 06:25:00 -
[222] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
Agreed;
but let me throw this one in the pond.
The best memories i have of eve was the time when their was a complete in-balance. I'm talking about nano hacks. It was awesome that you can swing in dual it out and move out before anyone could land on you.
Now rather than keep trying to "balance" things and in one respect give everyone an even playing field - to me you make the game even more structured and formulated.
Now i'm sure there are enough of you at CCP to come up with hidden "attributes" that seriously make playing the game a bit more than just sitting at the computer deciding what to do today.
Another example was the guys who got very rich running Wormholes becuase of two negative hole attributes creating a massive buff.... ie. negative minus an negative = a plus.
I think you should concentrate on creating these hidden in-balances, i mean you call them exploits, but you know thats the most interesting part of the game. It could be in null sec these Frigates get an even bigger buff to probe strength which would allow them to take the role of "anom tackler" since running cosmics in null sec is pretty much a safe activity. Usually it takes minimum of 5 probes to locate and be able to warp to; let these ships pop one probe and get an instant warp to. Sure as hell give people the ability to go "hulk hunting" since again; mining plexes in null sec is a safe activity.
Just my thoughts the game is defo lacking atm and the flavour of month (infact for the last 18 months) has been to join a blop-tastic alliance giving the smaller outfits nothing in the way of fun. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
128
|
Posted - 2012.09.26 16:56:00 -
[223] - Quote
Good job "equalizing" aka homogenizing. I'm glad to know none of the skill choices I have made so far have made any sense whatsoever. |

San Fransisco
Silver Falcon Survey
10
|
Posted - 2012.09.26 20:00:00 -
[224] - Quote
CCP Fozzie wrote:If the style of ship is embraced then these could possibly serve as stepping stones into some kind of tech two "Science vessel" in the future.
I've been thinking of this and figured I would make the suggestion of a T2 version of the Echelon hull. It is a pretty cool looking ship and would fit nicely into being developed into the role of a GÇ£science vesselGÇ¥.
Others may disagree but I would think that bigger is not better for a science ship. A smaller signature radius would make it harder to scan down and give it more survivability. If the model doesnGÇÖt facilitate many turret points then give it a good drone bay. Other than the obvious bonus to hacking/analyzing/salvaging it could have a stabilized warp core to let it get away or a bonus to smart bombs for taking out rats.
Alternatively if the ship needs to be bigger the Opux Luxury Yacht could be used. Heck make them both and let people choose.
I guess my point is that there are already existing ship models that can be coded to be GÇ£science vesselsGÇ¥ and done with relatively little effort. For that matter the destroyer models could be expanded into this role.
|

Elisa Fir
Luminoctis
28
|
Posted - 2012.10.04 08:45:00 -
[225] - Quote
The new AI will switch targets. One of the repeated concerns is that drones ships, having been a niche hull for some time, will now become largely obsolete.
However, at the same time, another niche is getting revamped hulls, strongly favouring drones.
Did the Exploration Frigate Rebalance team realize this when the made the chances? Are the changes being tested against the new AI? Can we be assured that the new hulls will not be obsolete upon introduction because of the AI change?
|

Roime
Shiva Furnace Dead On Arrival Alliance
1302
|
Posted - 2012.10.05 06:14:00 -
[226] - Quote
Drone ships don't become obsolete just because you have to pay more attention to drones. I've always deployed drones before "pulling agro" to save time, and rat aggro being deadly to drones is greatly exaggerated. (WHs, low/null exploration, L4s) Small drones take long time to lock, are hard to hit, and large ones have lots of HP. And of course, you have spares in the drone bay.
Anyway, looking forward to these new frigs - Heron, Imicus and Probe will be superb cancrackers, substituting our dessies and covopses in wh profession sites. Gallente - the choice of the interstellar gentleman |

Matthias Vilmet
Parallax Shift The Periphery
0
|
Posted - 2012.10.08 15:30:00 -
[227] - Quote
Please God,
Give the Helios some more drones or else this ship will now suck even MORE compaired to its tech 1 counterpart. It currently has one little drone to defend itself with.
Amen. |

Nexus Day
Native Freshfood Minmatar Republic
54
|
Posted - 2012.10.13 03:29:00 -
[228] - Quote
Compare the original propsed changes of the Imicus to the Probe. The Imicus got a nice boost to their shields, and with 5 mid slots they can easily be put in position to out tank the Probe. In addition their percentage increase in max speed further erodes a previous advantage held by the Probe. Again the extra mid slot allows the Imicus to press the advantage. Add in the extra drone space... side by side the Imicus seems far superior. Considering that these two ships are being put into a position where they can meet this is important.
All the scan bonuses and cargoholds were made even. If the main "offensive" change was to increase drone capacity why was this not evened out also? 4 x 10 is more effective in many situations than 5 x 5 or 2 x10 + 3 x 5. |

Jesuis Cache-Cache
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.10.19 00:46:00 -
[229] - Quote
CCP Fozzie wrote::Let us know what you think! I think that making all of them basically the same kills the individuality and uniqueness of them being different faction ships. |

Willow LS
Midgets With Machetes F.E.R.A.L
0
|
Posted - 2012.10.21 17:14:00 -
[230] - Quote
Jame Jarl Retief wrote:In general I like it, but at the same time I'm very concerned that all races are being so homogenized. All ships of this type are going to make heavy use of drones? Drones used to be a Gallente thing, with Amarr as secondary. Now everyone and their grandma is getting a drone bay of their very own. Historically Caldari had the worst drone capability, but now Heron is 1 out/1 in bay less than Gallente.
I agree with this guy here. Its not just these frigs but the rest of the classes with the ship balancing. I thought the point of the different races is to have different strengths and weaknesses to counter each other. If these kind of changes keep up, it won't matter what ship of the same class you bring to the feild, all of them will be the same with the same bonuses and no advantage to any of them. This then will make the Paper, Rock, Scissors game, redundent.
PS I apologize if someone has said something about this already. When I read the comment I just had to say something right then before reading everything else. |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
|
Posted - 2012.10.22 07:17:00 -
[231] - Quote
How the hell would you go about differentiating these ship .. we are talking exploration frigates. The only niche narrower in Eve belongs to the exhumers, it is akin to wanting alternate designs to a ball-bearing for Goddess sake 
Diversity is Life.
PS: Drones are not a Gallente thing. More and/or Better drones is, since the Imicus has 33% more bandwidth than the others it is perfectly in line with paradigm. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
151
|
Posted - 2012.10.22 08:05:00 -
[232] - Quote
please CCP, while you are at it, can you consider making gravity capacitor II a viable option.
I would greatly appreciate being able to fit 2x Gravity Capacitor Upgrade rigs on my Covert ops Cheetah.
Currently Gravity capacitor I - is the only way to go and Gravity Capcitor II - is as useless as all calibration cost 300 rigs.
Lower calibration costs and make fitting 2x Gravity Cap II possible to fit on expensive ships |

Oraac Ensor
School of Applied Knowledge Caldari State
68
|
Posted - 2012.11.12 16:58:00 -
[233] - Quote
Will the Imicus hull redesign glimpsed at Fanfest be introduced in Retribution? |

fukier
Flatline.
127
|
Posted - 2012.11.12 17:41:00 -
[234] - Quote
I really hope you bring over the mini professions to the covert ops ships... because the current bonus on the galente one: hybrid damage and thermal bonus are completely useless...
i would move the scan probe strength bonus from the covert ops bonus (you dont need three bonus for covert ops) and move it to the galente frig bonus and then remove the thermal drone bonus and replace with mini profession bonus... At the end of the game both the pawn and the Queen go in the same box. |

Sheynan
Lighting the blight
119
|
Posted - 2012.11.12 21:41:00 -
[235] - Quote
Meh, I'd rather have the combat boni with buffs to make them comparable in terms of tank etc. Then remove targeting delay...and you have a wonderful ship. Exploration on top of that, why not.
Or we could have 2 CovOps specialized in combat (p.ex. Minmatar/Gallente) and the other specialized in mini professions. |

Felicia McVanders
xTESLAx
0
|
Posted - 2012.11.13 05:15:00 -
[236] - Quote
Why not give these frigates a different role and make a Sisters of Eve faction exploration frigate, destroyer, or crusier instead? |

fukier
Flatline.
130
|
Posted - 2012.11.13 05:19:00 -
[237] - Quote
Sheynan wrote:Meh, I'd rather have the combat boni with buffs to make them comparable in terms of tank etc. Then remove targeting delay...and you have a wonderful ship. Exploration on top of that, why not.
Or we could have 2 CovOps specialized in combat (p.ex. Minmatar/Gallente) and the other specialized in mini professions.
that would work two combat two mini profession based... At the end of the game both the pawn and the Queen go in the same box. |

Adanius Olearous
Roughneck Industries
0
|
Posted - 2012.11.13 14:44:00 -
[238] - Quote
I'm just looking at the changes and it looks very promising except for one thing that I noticed. Seems that the gallante weapons options are sub par to the other three. Granted that it has bandwidth to run one more drone which i can understand being a gallante ship but shouldnt we at least have two turret mounting points still? The other ships all have the option for 2 launchers , 2 turrets. |
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CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.04 10:42:00 -
[239] - Quote
Unsticking, let's make some space for future threads. |
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Willow LS
HORSE KILLERS The Predictables
4
|
Posted - 2013.01.02 18:11:00 -
[240] - Quote
What I'm talking about is even in these ship classes. Gallente is still gallente. which means drones and hybrids, Minmitar is still minmitar, which means hits hard flies fast, etc. That should reflect even in exploration vessels. mining vessels are ore products so that isn't relevant. ORE doesn't belong to any one race. |
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