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Thread Statistics | Show CCP posts - 15 post(s) |
Sun Win
Kill It With Fire
54
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Posted - 2012.08.17 06:19:00 -
[151] - Quote
Juniorama wrote:Minmattar - Ladar - Bonus to Gas Mining
No. |
Mara Rinn
Native Freshfood Minmatar Republic
1780
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Posted - 2012.08.17 06:52:00 -
[152] - Quote
CCP Fozzie wrote:The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
And L2 courier missions :)
Though I will miss the 5% cargo capacity per level of Minmatar Frigate with the Probe. Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Fozzie
C C P C C P Alliance
1042
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Posted - 2012.08.17 13:02:00 -
[153] - Quote
Akriel Tanna wrote:Spugg Galdon wrote:Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it It just caught my attention cause I thought that the new fashion regarding Speed stuff was: Minmatar > Gallente > Amarr > Caldari
It generally is, but drone focused ships are sometimes exceptions. That being said with the slot changes we can probably adjust the relative mobility of the ships a bit. |
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CCP Fozzie
C C P C C P Alliance
1042
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Posted - 2012.08.17 13:04:00 -
[154] - Quote
Traidir wrote:Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
One other addition to the content area which could be nice, especially for high sec: Cosmic Signature Bookmark Marketplace. Which could be, basically, a community-built, high-sec infrastructure hub with an upgrade slot for a "Regional Cosmic Signature Database" (or some such) which allows scanners to sell the locations of the things they find to interested parties who hate scanning. It seems like such a shame to let all those signatures I pass up go to waste just because it's hard to share the information.
Hope this isn't too off-topic for you...
I completely agree that much of the exploration content could use a redesign, but that's out of the scope of these changes unfortunately. What we're trying to do here is take ships that don't currently have a useful role and given them a role, even if that role is mostly limited to new players. |
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Shandir
Indigo Archive
164
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Posted - 2012.08.17 14:14:00 -
[155] - Quote
Fozzie - if exploration is getting changed up in the near future (Re: Incarna stuff), have you spoken to Team Avatar about how current exploration content, including the ships you are designing, fit in with those changes/additions.
Even if (as I suspect is the case) the new content planned is both a while away, and an addition, not a replacement, it is something you should collaborate on to make sure the pieces fit together.
Q: Have you talked with Team Avatar, regarding the currently mostly-unannounced exploration content. Has this affected your own plans at all? |
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CCP Fozzie
C C P C C P Alliance
1046
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Posted - 2012.08.17 15:02:00 -
[156] - Quote
We have no plans that I know of to change exploration. I agree they could use a serious refresh but with all the other content we need to fix I cannot say that there will be any changes to them in the near future. |
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Shandir
Indigo Archive
164
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Posted - 2012.08.17 15:38:00 -
[157] - Quote
The only information we have on the Incarna changes say it's going to be exploration content - surely you guys know about this? |
Omnathious Deninard
Extrinsic Operations
46
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Posted - 2012.08.17 15:46:00 -
[158] - Quote
You could make exploration agents, you are given an acceleration gate key for a gate in a particular system, you would have to scan down the site, activate the gate run the site by using a combination of combat and analyzer or salvager or codebreaker. It would have the mission item in it and maybe some extra goodies like what a normal site would generate. Just a thought |
Deena Amaj
Community for Justice Resurrection by Election
29
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Posted - 2012.08.17 18:11:00 -
[159] - Quote
Omnathious Deninard wrote:You could make exploration agents, you are given an acceleration gate key for a gate in a particular system, you would have to scan down the site, activate the gate run the site by using a combination of combat and analyzer or salvager or codebreaker. It would have the mission item in it and maybe some extra goodies like what a normal site would generate. Just a thought
THAT. But on a slightly larger scale, if you please: )! Would prefer a star system that must be "explored", rather than just a site. You know, scanning for how many planets, moons, etc. confirthisposmed
Yes. I'm a writer. And I'm a writer. |
X Gallentius
Justified Chaos
410
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Posted - 2012.08.17 18:20:00 -
[160] - Quote
CCP Fozzie wrote:It generally is, but drone focused ships are sometimes exceptions. Why? Isn't having to use drones punishment enough?
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aoeu Itonula
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.17 19:16:00 -
[161] - Quote
really digging the last round of changes |
Lili Lu
343
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Posted - 2012.08.17 21:00:00 -
[162] - Quote
This thread reminds me of when the blockade runners were being reworked. The devs were constructing the ships based on racial tanking theories. I responded that BRs will not be tanking. They will only want two things (besides the cov ops cloak they were getting) agility-speed and cargo capacity. I pointed out how slot assignments and active tanking bonuses based on racial theories were totally misdirected. The devs stuck with their concepts. So now we have BRs with active tanking bonuses, even active armor tanking bonuses . Raise your hand if you use those. And of course they made the base cargo space small for the ones with more lows so that you would have to fill those lows with expanders just to get the same cargo space as the "shield tannking" BRs. And, you certainly would not lose a low to an armor repper.
So now we are being presented with "science vessels." Vessels that will use medium slots heavily. So what does this new dev team do but insist on racial flavor and construct an Amarr science vessel with 3 mid slots. Meanwhile the Caldari science vessel will have 5 mid slots. Raise your hand if you would rather have 3 midslots than 5 on your science vessel. |
Loco Ramos
The Dark Space Initiative
0
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Posted - 2012.08.18 12:42:00 -
[163] - Quote
This thread and ideas are nice.
I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look |
God Zirra
Perkone Caldari State
0
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Posted - 2012.08.18 17:29:00 -
[164] - Quote
Key question - can these frigs be used to attempt lower tier low-sec profession sites?
If not, i think they are only mildly interesting as an advanced newbie ship.
They should allow a newish player to attempt some low sec sites (not breeze through them like a tengu or ishtar), after braving gate camps / pirates / etc.
I'm guessing that means tweaking dps / tank so that a player can tradeoff between either to run the site. One thought would be to buff a racial resist for each frig, making it a little easier to tank. That wouldn't really affect pvp utility, or tip the balance...
Any way, the more the game can be designed to encourage new players to leave hi sec and give riskier play a try, the better. Cheap mini profession frig is one way to do it...
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Kuehnelt
Devoid Privateering
219
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Posted - 2012.08.18 17:42:00 -
[165] - Quote
God Zirra wrote:Key question - can these frigs be used to attempt lower tier low-sec profession sites?
Yeah, sure. I used to run radar and mag sites lowsec with a ridiculous Dramiel with a AB+MSE+DCII for tank and drones for its total DPS.
It wasn't fast. It also wasn't hard. |
Dread Pirate Pete
Tribal Core Defiant Legacy
27
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Posted - 2012.08.19 13:07:00 -
[166] - Quote
On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.
Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.
Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.
This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships? |
5nipe
Pator Tech School Minmatar Republic
22
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Posted - 2012.08.19 13:19:00 -
[167] - Quote
Dread Pirate Pete wrote:
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?
Pilgrim
period |
God Zirra
Perkone Caldari State
0
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Posted - 2012.08.19 19:20:00 -
[168] - Quote
Dread Pirate Pete wrote:On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.
Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.
Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.
This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).
Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?
....don't need covops to do exploration.... and don't go afk.
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Dread Pirate Pete
Tribal Core Defiant Legacy
28
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Posted - 2012.08.19 20:38:00 -
[169] - Quote
God Zirra wrote:....don't need covops to do exploration....
Well that is the problem I was wondering if they would address! Why can't I use the T2 exploration vessel for exploring? My Cheetah that I got to try out lowsec exploring is gathering dust in a station in favour for a cloaky lol-Thrasher! Why is my lol-Thrasher a better choice for lowsec exploring than my Cheeta!?! :p
The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel. Not gimped combat hulls. If I want to play Jacques Cousteau in space I don't want my Calypso looking like the Bismark with an codebreaker where the AA-guns should be! It should be the guns that are unbonused and out of place on a dedicated explorer, not the other way around.
Alls I want is half a fistful of drones for my Cheetah to fend of the lowsec space-krakens. And now that the Probe is getting two extra highslots and drones for pew I was getting my hopes up for some of that love to trickle up so I could dust of my old trusty T2 explorer for its original intent. |
Nagarythe Tinurandir
Catholic School for Boys A Point In Space
41
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Posted - 2012.08.19 21:06:00 -
[170] - Quote
Dread Pirate Pete wrote:God Zirra wrote:....don't need covops to do exploration....
... The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel. ...
i highlighted the point where you made an assumption, not based on facts. " your logic is flawed" the cheetah is a covert ops frigate. its ment to sneak around in hostile space. beeing a scout for more combat oriented ships like bombers, black ops and "normal gangs" you'll find this in the description of this ship. so a dedicated exploration ship is yet to come. although you can say, t3 cruiser fit very well in this role. |
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Dread Pirate Pete
Tribal Core Defiant Legacy
29
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Posted - 2012.08.19 22:22:00 -
[171] - Quote
Nagarythe Tinurandir wrote:i highlighted the point where you made an assumption, not based on facts. " your logic is flawed".
The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another. |
Mechael
Ouroboros Executor Collective
228
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Posted - 2012.08.20 06:49:00 -
[172] - Quote
Dread Pirate Pete wrote:Nagarythe Tinurandir wrote:i highlighted the point where you made an assumption, not based on facts. " your logic is flawed". The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another.
Well, ideally the T1 version does two things reasonably well. In this case, scouting (PvP) and exploration (PvE). Ideally, there would be two T2 versions. One that is a better scout than the T1, but not as good at exploration, and one that is better at exploration than the T1, but not as good at scouting.
What it ought to be is: T1 = generally good at a handful of roles T2 = specifically and significantly better at one of the roles of it's T1 version, but worse at all of the others. Specialized. T3 = mix and match your own pros (and for every pro, a con.) Where none are outright better than any of the others. It should always be a game of give and take so that players have to make good decisions and choose the best ship for the job.
Sadly, it doesn't quite look like this is what's going to happen. Close, but not quite at any rate. Whether or not you win the game matters not. -áIt's if you bought it. |
Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
21
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Posted - 2012.08.20 14:21:00 -
[173] - Quote
I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this: ORE frigate skill bonus: 5% cargo capacity per level 5% max velocity per level (intentionally indetical with bonus for T1 Industrial ships) Base cargo capacity: 400 m^3 Drone bay: none Slot layout: 1/2/3 Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration Nominal price: 250-300k Other stats (CPU, PG, HP) comparable with other T1 frigates It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings. |
Alystin Wyndyl
Night's Shadows TriMark Alliance
7
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Posted - 2012.08.21 20:26:00 -
[174] - Quote
Loco Ramos wrote:This thread and ideas are nice. I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look
They already did that. That's why it melted. Those art folks have some serious laser beams for eyes!!! |
MeBiatch
Republic University Minmatar Republic
533
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Posted - 2012.08.21 20:34:00 -
[175] - Quote
Luscius Uta wrote:I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this:
ORE frigate skill bonus: 5% cargo capacity per level 5% max velocity per level (intentionally identical with bonus for T1 Industrial ships)
Base cargo capacity: 400 m^3 Drone bay: none Slot layout: 1/2/3 Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration Nominal price: 250-300k Other stats (CPU, PG, HP) comparable with other T1 frigates
It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings.
wow if only there were low cost industrial ships... ccp please make these asap!
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
mine mi
Hispania Armored Forces Vera Cruz Alliance
6
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Posted - 2012.08.22 18:51:00 -
[176] - Quote
Instead of four frigates with the same bonus, why not make a sisters of eve-¦s frigate ? |
Magic Crisp
Amarrian Micro Devices Silent Infinity
38
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Posted - 2012.08.23 14:47:00 -
[177] - Quote
CCP Fozzie wrote:Good morning everyone. Finally there has been a lot of excitement about the concept of a pure science vessel. I mentioned it in the OP because I do really like the idea and like that these ships could someday serve as a stepping stone. That being said we have no hard plans for a ship of that nature so I can't promise we'll make one and if we do it will likely not be for a while. Details like whether it would be a cruiser or frigate, racial variants or a single SOE ship are all fun to brainstorm about but I can't provide any answers because we simply do not have any design planned at this time.
This please! :) Exactly how the noctis is being done for salvaging, something very similar would be awesome to have for analyzing+codebreaking. Also, I think both a lighter and heavier version has its propose, or either t3 subsystems could include such bonuses. Wormhole holders would especially be happy about it, it'd save a lot of time when opening those cans.
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CCP Fozzie
C C P C C P Alliance
1156
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Posted - 2012.08.23 18:38:00 -
[178] - Quote
For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. |
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Bloodpetal
Mimidae Risk Solutions
804
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Posted - 2012.08.23 18:51:00 -
[179] - Quote
CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid.
Technical reasons?
You got me curious now.
Too much awesome with 2 Turrets+2 Launchers? Mimidae Risk Solutions Recruiting |
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CCP Fozzie
C C P C C P Alliance
1156
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Posted - 2012.08.23 18:59:00 -
[180] - Quote
Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers?
Not enough space on the model. |
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