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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Fozzie
C C P C C P Alliance
997

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Posted - 2012.08.15 12:57:00 -
[121] - Quote
Ok so after some discussion with the design team here and the CSM we've decided that there's room to keep improving these ships a bit without making the content trivial or stepping on the toes of other ships.
One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage. In the same way, there's almost no danger of these ships making any of the pure combat ships obsolete. You should always be able to run the combat portions of a site more easily if you bring a friend in a combat or attack frigate, but there's room to let these exploration frigates spread their wings a bit.
So we're going to upgrade their relatively inconsequential role bonus into another slot. Side effects are that we get to improve the ships overall, reduce the gap between the best performing in actual gameplay (Imicus) and the rest, give you Imicus pilots that really feel you need cloaks a chance to do so, and help ensure that the Heron has room to compete with the others in tanking. It also means that we can make the class without duplicating any slot layouts between them, which is nice for racial differentiation.
We are also bumping the probing bonus from 5% to 7.5% per level, which should help increase their utility over a blackbird with probes without causing them to step on the toes of the 10% bonuses covops and T3s.
Along with the slot we're giving them some more fitting to make use of it, and a bit more structure HP (for all but the Heron)
OP will be updated in a second, the exact changes are:
Magnate: 5% probe bonus changed to 7.5% Role bonus removed +1 lowslot +1pg, +10cpu +30 Structure HP
Heron: 5% probe bonus changed to 7.5% Role bonus removed +1 midslot +1 pg, +10cpu -10 Structure HP
Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Probe: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +25 Structure HP |
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Galphii
Sileo In Pacis THE SPACE P0LICE
59
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Posted - 2012.08.15 13:28:00 -
[122] - Quote
I like the thinking behind these changes, it all seems fine to me, but I still don't agree that they should all be drone frigates, regardless of race. Caldari are generally pushed towards hybrids and missiles, but now it's like 'oh, also, you need drones, but only for this ship, really.' It just seems to take away the variations of the races is all. I posted on page 6 about a different take on this if you're interested. Really happy with the amount of back-and-forth with the community on the 'tiericide' issue too, guys, keep it up  |

Rees Noturana
Red Rock Mining Company
120
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Posted - 2012.08.15 13:32:00 -
[123] - Quote
Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort. -á |

Deena Amaj
Native Freshfood Minmatar Republic
29
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Posted - 2012.08.15 13:50:00 -
[124] - Quote
Two things.
First off - much better :D. Even though that hacking range bonus has been removed, it would have simply been useless and you'd have us whining about it just moments after the release. I'm sure there are other rare role bonuses to go for. Just need the people here to bonk their heads together and let the creative ideas flow.
Quote:One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage.
Ignoring Covops in this case, I find there is way too much worry for the Tech2 ship roster. T2 worry is fine -- but not with TOO MUCH emphasize. T2 is the reason why most of us are asking for T1 changes in the first place since T2s usually have a crapton of bonuses.
But in any case: Practically all T2s will still be kickass or have much better survivability and resists than the actual new T1 ship. Granted, a Vigil with web-range bonus could steal the Hyena's popularity, but the Vigil would still be T1 with a paper tank.
This is tiericide, so I think we don't have to put the bar THAT low. In the end, T2 ships will also get their fair share so one can just mention the issues where T2 would be lacking and it would be fix.
After all, the tier3 BCs that were introduced can melt a lot of faces and yet still die instantly. So I think it is no problem at all to introduce new ship classes as well as improve and fix the current ones.
to add: Although this is about exploration frigates, I seriously doubt the revamped T1 cruisers would ever deal as much damage as their T2 HAC /Hictor variants...
Quote:Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort.
That and QFT. I noticed here too about hearing "oh no, people must skill for that then" factor. Skilling itno Scout Drones is pretty much as basic as the Learning Skills once were before. It can't be asking for too much since drones are indeed an element of success in EVE.
Just my two 0.02... Yen. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
105
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Posted - 2012.08.15 14:51:00 -
[125] - Quote
cov ops have covert ops cloak, that alone is enough to make them better, even if the tech1 had the same probing bonus. that's really not an issue here.
but it's true that for some others frigates changes, i got a bit scared for tech2 advantages being greatly reduced ^^ |

Ponder Yonder
Fleet of the Damned Happy Endings
38
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Posted - 2012.08.15 15:10:00 -
[126] - Quote
CCP Fozzie wrote:
... OP will be updated in a second, the exact changes are:
Magnate: 5% probe bonus changed to 7.5% Role bonus removed +1 lowslot +1pg, +10cpu +30 Structure HP
Heron: 5% probe bonus changed to 7.5% Role bonus removed +1 midslot +1 pg, +10cpu -10 Structure HP
Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Probe: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +25 Structure HP
Perfect. I like it:
T1 is combat capable (i.e. Can complete hi-sec radars and easier combat sites) and has good bonusses.
T2 is not combat capable, but has better bonusses and additional roles.
Also, 3 highs for the Imicus, Yay!
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Liang Nuren
Heretic Army Heretic Nation
1853
|
Posted - 2012.08.15 16:12:00 -
[127] - Quote
CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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CCP Fozzie
C C P C C P Alliance
999

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Posted - 2012.08.15 16:28:00 -
[128] - Quote
Liang Nuren wrote:CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have. -Liang
Don't want it's potential dps to get too high. |
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Liang Nuren
Heretic Army Heretic Nation
1853
|
Posted - 2012.08.15 16:31:00 -
[129] - Quote
CCP Fozzie wrote:Liang Nuren wrote:CCP Fozzie wrote: Imicus: 5% probe bonus changed to 7.5% Role bonus removed +1 highslot +1 pg, +10cpu +35 Structure HP
Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have. -Liang Don't want it's potential dps to get too high.
I don't believe that's a realistic concern when you're giving 2 turrets + 15m^3 + enough slots to fit dmg mods to the other frigates.
-Liang
Ed: Honestly if you've done the math on it and the potential DPS is too high, then alright I guess. But at a glance it doesn't seem like it would be. Out of curiosity, what is the target long range DPS output of these frigs? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Marcel Devereux
Aideron Robotics
130
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Posted - 2012.08.15 17:27:00 -
[130] - Quote
Thanks CCP Fozzie! |
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5nipe
Pator Tech School Minmatar Republic
22
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Posted - 2012.08.15 17:33:00 -
[131] - Quote
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu. |

Kristen Andelare
Abacus Industries Group Aerodyne Collective
25
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Posted - 2012.08.15 18:18:00 -
[132] - Quote
5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.
But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay. |

Kate Stenton
Four Pillar Production Dragehund
33
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Posted - 2012.08.15 18:23:00 -
[133] - Quote
Thank you!!! |

5nipe
Pator Tech School Minmatar Republic
22
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Posted - 2012.08.15 19:00:00 -
[134] - Quote
Kristen Andelare wrote:
But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay.
It is not about giving frigs too much dps comparing to cruisers. It is about the situation when one frig is overpowered over 3 other in terms of promoting concept. Why should I fly other frig if Imicus have such a superiority for hi sec exploration? |

Liang Nuren
Heretic Army Heretic Nation
1856
|
Posted - 2012.08.15 19:02:00 -
[135] - Quote
5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.
I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Marcel Devereux
Aideron Robotics
130
|
Posted - 2012.08.15 19:10:00 -
[136] - Quote
Liang Nuren wrote:5nipe wrote:I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.
To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.
Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.
Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or Magnate-Arbitrator-Anathema-Pilgrim
Since both of them based on drones, I guess Magnate deserve 40 Band.
From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu. I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones. -Liang
Especially when that 1 turret is blasters or railguns.
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MotherMoon
Blue Republic RvB - BLUE Republic
1094
|
Posted - 2012.08.15 22:26:00 -
[137] - Quote
I still think you should keep some designs going across different parts of the game.
If you said that there were 3 ship roles and one was attack and speed, damage and defense, and Ulitiy defense. At least that's how it sounded. And each ship would get a role bonus. So each race shares a bonus is the ship Line bonus. Mabye you should label it that. Ship lane bonus, and give that extra bonus to all ships in that ship line. http://dl.eve-files.com/media/1206/scimi.jpg |

Juniorama
State War Academy Caldari State
1
|
Posted - 2012.08.16 06:55:00 -
[138] - Quote
I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types
Amarr - Radar - Bonus to Code Breakers
Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)
Gallente - Magnetometric - Bonus to Analyzers
Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere) |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 07:10:00 -
[139] - Quote
Juniorama wrote:I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types
Amarr - Radar - Bonus to Code Breakers
Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)
Gallente - Magnetometric - Bonus to Analyzers
Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere)
I disagree. The ships look very good in their latest reform.
CCP Fozzie's idea to drop the role bonus for +1 fitting slot was a very good solution to what everyone was complaining about. I think these frigates are now ready for testing. I would love to see them on SiSi soon(tm)
Also, I'm ASSoutofUandME'ing that the lack of high slots for probe launcher and weapons/cloak combined with the large drone bays means you want these puppies to use salvage drones. If so, any chance the salvager bonus could extend to the drones?
Pretty pwease! |

Roime
Shiva Furnace Dead On Arrival Alliance
1058
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Posted - 2012.08.16 08:26:00 -
[140] - Quote
Thanks for adding the 3rd hi on the Imicus, now Gallente noobs can also enjoy the rewards and excitement of lowsec exploration, and not having to refit for mags <3
For me, cloak was the single module that opened EVE to me. Fitted on my Imicus, it allowed me to learn the mechanics of lowsec survival, dscan and probing in relative safety.
If noobs in NPC corps learn that they can actually go to lowsec and do stuff there, get rich and have big time fun while doing that, we have hope that the hisec-infested culture in NPC corps starts giving in to the more adventurous and rewarding lifestyle of non-CONCORD space.
Gallente - the choice of the interstellar gentleman |
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Traidir
Hedion University Amarr Empire
26
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Posted - 2012.08.16 08:58:00 -
[141] - Quote
Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
One other addition to the content area which could be nice, especially for high sec: Cosmic Signature Bookmark Marketplace. Which could be, basically, a community-built, high-sec infrastructure hub with an upgrade slot for a "Regional Cosmic Signature Database" (or some such) which allows scanners to sell the locations of the things they find to interested parties who hate scanning. It seems like such a shame to let all those signatures I pass up go to waste just because it's hard to share the information.
Hope this isn't too off-topic for you... |

Akriel Tanna
Havamalian Angels
0
|
Posted - 2012.08.16 10:28:00 -
[142] - Quote
Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 10:35:00 -
[143] - Quote
Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel
I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it |

Akriel Tanna
Havamalian Angels
0
|
Posted - 2012.08.16 11:54:00 -
[144] - Quote
Spugg Galdon wrote:Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it
It just caught my attention cause I thought that the new fashion regarding Speed stuff was:
Minmatar > Gallente > Amarr > Caldari
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
142
|
Posted - 2012.08.16 16:04:00 -
[145] - Quote
CCP Fozzie wrote:We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.
Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.
The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.
Hey Fozzie,
I was just thinking out of the box... why ships need to sacrifice themselfes to open the Cyno? this makes no sense if you think about it... In real life it would make no sense at all.
If the cynosural field generates a so powerfull gravitational field that anchors the activation module in the place, why it is put in a ship, not in a probe? Cientists should have tought about it ... a boms sized probe... It would allow the use of more expensive ships for this task alowing them to drop the probe and go away......
BTW, you are doing a good job on the reballancing!!! |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
54
|
Posted - 2012.08.16 16:18:00 -
[146] - Quote
Exploration is what brought me to EVE and its something I still do very often. I am very much in agreement with these changes and anything we can do to make exploration more engrossing.
I'd like to see mini-profession sites get the chance to spawn expeditions for explorers. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Vakr Onzo
Elite Amarr Navy Academy
2
|
Posted - 2012.08.16 16:23:00 -
[147] - Quote
Alx Warlord wrote:I was just thinking out of the box... why ships need to sacrifice themselfes to open the Cyno? this makes no sense if you think about it... In real life it would make no sense at all. Because in fluff the capsuleers are the "Immortals". They know they have a clone waiting for them when they sacrifice their ships and themselves.
|

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.16 21:04:00 -
[148] - Quote
So it seems the imicus is the way to go then, gets an extra drone and with any luck you will be able to fit drone damage mod or 2. What about making a high slot that comes with a fixed fixed code breaker/analyzer. Switching between the 2 can be a script. |

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.17 00:21:00 -
[149] - Quote
Traidir wrote:Fozzie, I've been noticing about 1 in 10 posters mention that the issue lies with exploration content rather than exploration ships. After all, part of the purpose of re-designing these ships is making sure people have a reason to use them (i.e. that there's something fun to do with them).
Perhaps once you've finished the ship re-balancing, you might float the idea of adding to the abilities of Codebreaker/Analyzer/Salvager Modules. Instead of these being "click for loots" modules, there should be some more meaningful content behind their usage.
For instance, in the game Fallout, hacking a computer system involved what amounted to a quick game of hangman.
I'm not proposing that system exactly, but some, similar, system that lets the player's (not the character's) intelligence, skill, agility, and/or experience at hacking/salvaging/analyzing positively influence the outcome (honestly, the process of scanning itself could use more of this... very dull).
Other ideas, like adding more hackable/analyzable targets to the game and making more "sciencey" content, also sounded good (for hacking think: hacking PoS's and other players' ships; for analyzers: running an analyzer on an "Abandoned Mining Colony" could produce links to the wiki lore pages: think CCP Abraxas's project).
Edit: Ugh, frakking board ate my text. -_- Rewriting text while dispatching killswitch orders. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Lili Lu
342
|
Posted - 2012.08.17 00:52:00 -
[150] - Quote
Sorry, haven't read the thread to see if you adjusted anything from the op. What do I think? I think you are making me mad.
These ships have a role. You give them the same bonuses for that role. Then you slap on some confounding "racial" diffenrences that mean that some are disadvantaged for that role and other favored for that role. At the same time you grant one race an exemption from it's former disadvantages.
The role is heavily dependent on midslots. These ships are not meant to tank and deal damage are they. They get no combat bonuses. The heron gets the most midslots, 5 v 3 for two of the other ships. Then that Caldari ship is given more speed than the gallente ship, and it gets about as big a drone bay. It gets a better pwg than the imicus. And even a smaller sig radius. There is no downside for the heron. It is hands down the best. There is no re "balancing" in this. |
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