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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.19 22:12:00 -
[1]
Hello capsuleers, I bring good news.
CCP is pleased to announce the return of Live Dev Blogs, beginning this month. Live Dev Blogs are audio broadcasts from CCP heard in-game through EVE Voice, and will provide an opportunity for you to get to know us and our work a bit better. WeÆre also looking forward to answering the questions that the EVE player community has for CCP in Q&A segments. This will be a three-part series with a new Live Dev Blog once each month through March, and each with a different focus.
The first Live Dev Blog will take place on January 24, 2011 at 22:00 UTC, with a focus on Game Design in the Incursion expansion.
CCP Soundwave will host the Live Dev Blog on January 24 and will be joined by CCP Hammer (Lead Game Designer), CCP Flying Scotsman (Senior Game Designer), and CCP Omen (Game Designer). There will be a Q&A in this broadcast, and to that end weÆre inviting you to submit your Incursion expansion questions for CCP Hammer, CCP Flying Scotsman, and CCP Omen in this thread. Specifically, the devs will answer your general questions about game design in the Incursion expansion, and more specific questions about the new character creator and the improvements weÆve made to Planetary Interaction.
Please submit your questions on these topics for the devs in this thread. YouÆll have until 05:00 UTC on Friday to get your questions in before I apply *the lock*, so fire away! CCP will select a number of these questions to be fielded by Hammer, Flying Scotsman, and Omen next week.
Players interested in listening in on January 24 should join the ôLive Dev Blogö channel in-game, right-click on the channel tab, and select ôJoin Audioö. Details about how to listen in to the Live Dev Blog on Incursion game design will also be announced prior to the broadcast.
We hope youÆre pleased that Live Dev Blogs are returning to EVE Online and weÆre looking forward to your questions for the CCP devs.
-- Shadow
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Yuki Kulotsuki
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Posted - 2011.01.19 22:13:00 -
[2]
Engine trails?
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Blazie
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Posted - 2011.01.19 22:20:00 -
[3]
With the successful staged deployment of Incursion; will future expansions be deployed in this manner or will we be back to the one giant patch?
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okst666
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Posted - 2011.01.19 22:21:00 -
[4]
please make them also available as podcasts.. I would like to listen to them as a recording on my way to work in the train.
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Unism
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Posted - 2011.01.19 22:22:00 -
[5]
When do you expect to have additional accessories on the character creator, such as additional glasses (aviators are cool and all, but...), tattoos, piercings and similar items?
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VIERN
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Posted - 2011.01.19 22:25:00 -
[6]
i wonder how soon the walking in station will be introduced? and will it be possible to make some ships to have docs for smaler ones (like the mothership/titan)? and also if you do make them as mobile dock yards, create a walking in ships function?
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Shintai
Gallente Arx Io Orbital Factories Arx Io
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Posted - 2011.01.19 22:27:00 -
[7]
Edited by: Shintai on 19/01/2011 22:32:50 Will you change the character editor, or allow people a longer grace period with multiple edits?
Im talking about this since its already demonstrated. Specially with Amarr, that what you see in the editor is not what you get in the game. For example hood on or off.
Or is this already fixed, or in future handled by petitions? --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |

MissBehaving
Caldari The Resident Haunting C0NVICTED
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Posted - 2011.01.19 22:28:00 -
[8]
Black Ops battle ships ... been on the books for sometime now whats the word on changes ? alot of great ideas have been voiced yet nothing has been heard on this front for a very LONG time. D.I.L.L.I.G.A.F. |

Sentient Blade
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Posted - 2011.01.19 22:29:00 -
[9]
Edited by: Sentient Blade on 19/01/2011 22:33:06 Edited by: Sentient Blade on 19/01/2011 22:30:33 My question is... will the Sanshas invasion universal arc have an end game?
If Sanshas are going to turn up and force me to fight and get my ships annihilated by overwhelming NPC firepower and super-carriers turning up in Highsec then there is something I want in return...
I want the ability to annihilate Sanshas from the game completely, a proper end-game, rather than them just continuing to spawn with no way to actually win the greater war.
If I have to stop saving damsels to go and fight the Sanshas, then I think it's only fair we get to stage a genocide against their entire NPC race. That's an objective we can actually work towards and feel good about once it's done!
Saving damsels is how my char gets laid. "Check out the size of my howitzer" isn't working anymore as a pickup line.
Also, one more question: Why no grouping of EW / TP modules etc =(
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.01.19 22:29:00 -
[10]
Nice.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Evelgrivion
Ignatium.
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Posted - 2011.01.19 22:30:00 -
[11]
Edited by: Evelgrivion on 19/01/2011 22:33:52 It's been said that the main feature of this expansion, the Incursions themselves, were introduced as a heavily PVE oriented feature because the metrics show that PVE features sell better. Could you elaborate on what this means, and what the aforementioned metrics show?
How has Incursion fared in terms of meeting expectations?
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.01.19 22:31:00 -
[12]
As long as a I get my bluetooth headset back. 
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Bai Guang
Caldari Edge Of Infinity True Reign
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Posted - 2011.01.19 22:31:00 -
[13]
Originally by: MissBehaving Black Ops battle ships ... been on the books for sometime now whats the word on changes ? alot of great ideas have been voiced yet nothing has been heard on this front for a very LONG time.
Completely Agree on this one. I would love to know what is in the work for these ships...
/CrossesFingers empire covert cyno?
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Nimikniki
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Posted - 2011.01.19 22:33:00 -
[14]
I agree with the pod cast idea. and it needs to be clearer in the character creator that the portrain selected is the one you're stuck with, i thought it ment i could change them on a certain basis ever X amount of hours or days. i ended up being stuck with the rubbish one!
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Jmarr Hyrgund
The Bastards
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Posted - 2011.01.19 22:36:00 -
[15]
Originally by: Yuki Kulotsuki Engine trails?
Not a game design issue.
Originally by: okst666 please make them also available as podcasts.. I would like to listen to them as a recording on my way to work in the train.
Seconded.
Question: Are there any plans to allow players to side with the Sanshas in future? Not only would that be an RPer's wet dream it would encourage PvP as well which according to the minutes is in decline.
Pirate - Blogger - Rifter Pilot |

iP0D
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Posted - 2011.01.19 22:41:00 -
[16]
I was going to ask "has CCP developed and worked out (or is this in proper progress) a consistant and hands on vision for EVE in light of its now existing two major components of 'spaceships' and 'avatars' and the need for balance between these in design, development and iterative efforts for both sales and retention without risking to sacrifice its principle strengths (EVE ain't cool, it's what you do in EVE with the freedom and tools you have that makes **** cool or cruel)" but I see it is just about Incursions, the Character Creator and Planetary Interaction so I guess I'll just ask the following:
0. Can we also has Zulu for the Live Dev Blogs? Would be awesome.
1. Are the people responsible at CCP for creative direction and vision going to continue working together with the CSM (getting down & dirty with it) considering how majorly beneficial the lessons from October 2010 have been already in both communities and media as CCP sat down with them and got to work on the challenges which (aside of PI and the Incarna topics) has already started to deliver results?
2. Is it possible to (communications, hurray) get some more insight in to what CCP in the mean time has figured out through research and collaboration with the CSM on what will be plausible and acceptable Vanity Items to strengthen the potential of the Character Creator on the road towards Incarna?
3. Apparently it was considered 'NDA' at the time and we did not get to see it mentioned in the CSM December Summit Meeting Minutes, but there has been discussion in various online communities .. but for future reference so we can later see how PI benefitted or required further iteration, how many unique characters did effectively use Planetary Interaction on a monthly basis at the time of the December Summit?
4. Has CCP been engaging in thought or research in to the rising trend in awareness and even acceptance among players in regards to the use of illegal macros, bot software or dual/multiboxing software aids that go beyond those sanctioned by Customer Support recently and the various elements of EVE's game design challenge along the lines of "EVE is a second job" versus "people grow up and get less time but still want to milk EVE to the max"?
It is one thing to fight both bots and RMT, and there are enough customers who support CCP in those fights every day and many more would like to help in it, but there also is a concept and design challenge. Perhaps even a challenge of awareness. We've seen as players the impact of bots alone (no RMT) on EVE's economy (which is now considered badly managed, by CCP) over time, and with RMT adapting over time to switch towards an Item sales format rivalling that of micro transactions - from simple T1 ship & gear subscriptions in many places and 500 $ Motherships by the dozen in many more places - it is probably an idea to think outside the (sand)box and attack the problem from more than the currently existing angles.
5. Maybe some clarification to the recent PC Gamer article which some players picked up a quote in up from CCP's lead game designer (along the lines of "we just want to do new stuff, but hey customers want us to polish up something silly like rockets so if they shout yeah well we have to do boring **** too - not a direct quote, but it signals the gist of it as it was often understood or misunderstood), which led to quite some confusion would be a nice idea.
Than being said, looking forward to the return of this tradition, it's been much missed!
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jason hill
Caldari Clan Shadow Wolf Fatal Ascension
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Posted - 2011.01.19 22:44:00 -
[17]
can I have my face back please ?
destroy everything you touch |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.01.19 22:49:00 -
[18]
Edited by: Batolemaeus on 19/01/2011 22:57:42 Why is there still no player interaction in PI?
Why was something like PI allowed on TQ when the only way to play it was via autohotkey?
Why were the PIsploits never resolved and the trillions of isk that entered the economy ignored?
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Raul Rincon
Caldari Blue Republic
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Posted - 2011.01.19 22:52:00 -
[19]
Edited by: Raul Rincon on 19/01/2011 22:52:10 How soon can we expect an update on the development of the UI and are there any neat features included we might not be aware of if we havent used it on sisi yet? Thanks.
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Niko Succorso
Masuat'aa Matari Ushra'Khan
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Posted - 2011.01.19 22:52:00 -
[20]
"Site rewards are paid as follows:
+ To actual combat ships: no pods, shuttles or cloaked vessels
+ To players who are inside the site when it is completed"
What about stealth bombers or recon ships for whom cloaked is their natural state? What about the brave pilots who repel an incursion at the cost of their own ship, and are left in a pod, or who warp off to reship but don't make it back before completion? I understand the idea, but I would like some more clarity.
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.19 22:58:00 -
[21]
Your questions. We hunger for them. Please keep them coming. 
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iP0D
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Posted - 2011.01.19 22:59:00 -
[22]
Originally by: CCP Shadow Your questions. We hunger for them. Please keep them coming. 
Are you sure? 
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podlol
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Posted - 2011.01.19 23:00:00 -
[23]
Most important question:
Why doesn't CCP perma-ban members of IT alliance that knowingly used a well-defined and publicized exploit involving downtime?
I saw the GM mail the one guy guy, you just warned them after they knowingly used an exploit.
soooooo..... CCP why no perma-bans?
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Zendoren
Gallente Aktaeon Industries
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Posted - 2011.01.19 23:09:00 -
[24]
Questions:
1) Why did you decide not to properly leverage the Evelopedia to provide proper documentation for the Character Creator but instead relied on the intuitiveness of the creator alone?
2) Noticed that a lot of character personalizations (Tattoos and Face markings to name a few) were left out of the initial Character Creator. Can we assume that these will be added in latter as options for micro transactions in Incarna?
3) Would you be willing to ease the speed nerf for blaster boats in the feature? A lot of people are complaining that blaster boats are not what they used to be, like in the pre-speed nerf days.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.01.19 23:10:00 -
[25]
Edited by: Batolemaeus on 19/01/2011 23:11:53
Originally by: CCP Shadow Your questions. We hunger for them. Please keep them coming. 
If you promise to answer them, sure.
Since Epic Arcs apparently went the way of Cosmos, what is your plan to follow up on Incursions considering that the remains of old and abandoned content from previous incarnations of "the next PvE feature" are cluttering the game?
What did you do to prevent Incursions from going stale after people have played through them a couple dozen times, and how do you intend to make sure they're worth running instead of forcing people to run them so they can play eve? If I'm extremely bored with the content and it won't be touched and iterated on, will there be a good opt out or will I have to run them in order to free my space from them? In that regard, wouldn't it be much better if players could blockade other players, instead of npc?
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Aurora148
Robbing You of Your Space Pixels
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Posted - 2011.01.19 23:16:00 -
[26]
Why did you waste time and manpower on this largely useless expansion instead of finishing the broken bare bones of the Dominion expansion you abandoned us with a year ago?
Why does 1/5 of the Geological area of the Eve Galaxy generate more isk with Technetium per day than all the other regions and moons in Eve put together?
thanks.
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iP0D
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Posted - 2011.01.19 23:19:00 -
[27]
Edited by: iP0D on 19/01/2011 23:21:26
Originally by: Zendoren Questions:
1) Why did you decide not to properly leverage the Evelopedia to provide proper documentation for the Character Creator but instead relied on the intuitiveness of the creator alone?
2) Noticed that a lot of character personalizations (Tattoos and Face markings to name a few) were left out of the initial Character Creator. Can we assume that these will be added in latter as options for micro transactions in Incarna?
3) Would you be willing to ease the speed nerf for blaster boats in the feature? A lot of people are complaining that blaster boats are not what they used to be, like in the pre-speed nerf days.
Going by past stuff and the recent CSM Minutes.
1. EVE has a history of being undocumented. Infamous picture there. Has both aided and cost over time. They want to work on documentation, but it will be a slow and tedious process of hard work, but the wiki and such is a place where players an also add in documentation.
2. Never presume or assume, especially in EVE. Chnces are they ran out of time to come up with the design for supporting those. They will add that later, but when we will have to see, and some stuff will undoubtedly make it in then but stuff that fits a concept of vanity items will be routed to microtransactions.
3. in the minutes it ws said that blasters were fine. period. Doubt they will revisit them any time soon.
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Kronossan
Fidelas Constans
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Posted - 2011.01.19 23:22:00 -
[28]
Gief cake? _________________
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Aynen
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Posted - 2011.01.19 23:24:00 -
[29]
Was it the intention of the designers to make PI a little harder on those who wanted to maximize their profits with it? If so, why was it desided it needed to be harder, and do you think the changes work as intended?
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Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.19 23:25:00 -
[30]
Static Moon Goo.
Don't you think it is time for this to finally go? There have been countless proposals to revamp this.
Shameless plug; I have the idea of goo having a certain amount then it, over the course of a week or so, slowly change into another type of mineral. The depleted mineral then goes into a que to eventually be randomly placed on another moon somewhere else in the galaxy. This of course would require an entire overhaul in POS work. My idea was a POS that you could grow and shrink to fit your needs. Modules that could be attached to it to increase the CPU and power grid just like ships. So if your mining some Cobalt with some tiny POS, and you start seeing signs of say... Technetium, you could beef the POS up to a super death star to protect it. One much, much larger and menacing than our standard large tower death stars. After all, when people find out about it, they will bring a lot of capitals. So it is only right, with the growth of gang sizes you have something you can realistically with manned guns stand a chance.
So my question is, for the love of all that is holy and unholy, what can you tell us about any progress on static moon income and POS revamp?
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