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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.24 22:39:00 -
[1]
We hope you enjoyed the January 24 Live Dev Blog on game design in the Incursion expansion.
CCP hopes this will be well-received by all of you, but weÆre also interested in whatever constructive feedback you have that will help us improve Live Dev Blogs in the future. Please let us know what you think in this thread, weÆll be keeping an eye on it and taking your views into consideration as we move forward with the Live Dev Blog series.
Lastly, weÆd also like to mention that weÆre planning another Live Dev Blog for the end of February, with further details to be announced mid-February.
-- Shadow
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Mkah Mvet
WORDS IN THE HEART CANNOT BE TAKEN
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Posted - 2011.01.24 22:40:00 -
[2]
Any transcripts or recording available?
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.24 22:41:00 -
[3]
Edited by: Iamien on 24/01/2011 22:41:44 One tidbit of feedback, CCP Soundwave is leading way too much with the questions. He is answering the question as he asks them as if presenting a friendly witness in a courtroom.
Also, next to 0 actual discussion of the incursions. Seems like you grabbed 3 random guests that were related to incursion and stuck to their aspects of the game.
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Malcorath Sacerdos
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Posted - 2011.01.24 22:44:00 -
[4]
i would have liked more questions answered . it was very short imho .
other then that it was exelent
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RiskyFrisky
Under the Table Inc.
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Posted - 2011.01.24 22:48:00 -
[5]
Very short, little discussion of Incursions. Bleh. -
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Lellian Marcellus Taron
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Posted - 2011.01.24 22:49:00 -
[6]
I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
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Froosh
Consolidated Capsuleers Protectorate
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Posted - 2011.01.24 22:50:00 -
[7]
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
+1
It was a little short - would also love a transcript.
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Steven Georgiou
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Posted - 2011.01.24 22:50:00 -
[8]
No talk on Black ops, I don't understand why it's taking so long, it's just increasing some numbers and everyone in the CSMs agree on it.
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Avlec Starshine
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Posted - 2011.01.24 22:50:00 -
[9]
Edited by: Avlec Starshine on 24/01/2011 22:51:20
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
yea hpefully i means we get to flu frigates in atmosphere with joystic controls ..
really that would be awesome :)
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Edward Sullen
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Posted - 2011.01.24 22:51:00 -
[10]
Originally by: Froosh
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
+1
It was a little short - would also love a transcript.
a non editted one lol
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.01.24 22:51:00 -
[11]
give transcript please some of us are in class / work during the day and want to know what happened. not optimistic. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Disteeler
Perkone
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Posted - 2011.01.24 22:52:00 -
[12]
Nice, but short for so much. Might be better to center around a single feature and go in depth.
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Professor Tarantula
Hedion University
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Posted - 2011.01.24 22:54:00 -
[13]
Meanwhile, in real game related news:
Is it true that Incarna is nothing like we're expecting, and the people on the CSM reacted to it with disbelief and disappointment?
Sincerely, Prof. Tarantula, Esq. |

Sciencegeek deathdealer
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Posted - 2011.01.24 22:55:00 -
[14]
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
I doubt it was an accident.
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Wind Jammer
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Posted - 2011.01.24 22:55:00 -
[15]
Enjoyed it, thanks CCP . The microphone on the first interviewee was pretty bad so I missed a lot of what he said.
I'm probably flogging a dead horse here, and even though I knew this already, I personally didn't like hearing that Dust is the "number 1 priority".
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Moolti
Gallente
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Posted - 2011.01.24 22:58:00 -
[16]
A transcript would be a really really obvious thing to include.
@)}---^----- The Jove are a warning to us all. We must remember to live and Love and feel. Fall in Love, make Love, be beautful and see the beautiful. For we mustn't loose our human spark |

Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.24 22:59:00 -
[17]
Edited by: Iamien on 24/01/2011 23:00:07 The one small bombshell that was dropped was that CCP Shark was promoted and now CCP has a Lead UI Designer. Sort of odd that there wasn't one before.
How about the Incursion feature of the new forums? In the Forum devblog CCP Alice promised them to be on the test server last week, nothing so far.
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Valuv
Raven and Griffon Inc.
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Posted - 2011.01.24 23:05:00 -
[18]
I liked the part where you guys absolutely said nothing worth noting in the whole Live Dev Blog. People pay good money for these skills you know, don't get wasted over Iceland 
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ivar R'dhak
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Posted - 2011.01.24 23:10:00 -
[19]
Originally by: Mkah Mvet Any transcripts or recording available?
Private Recording already out: Dev Blog Monday 24/01/2011 22:00 Logs
Thnx LMShinigami!  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Herping yourDerp
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Posted - 2011.01.24 23:12:00 -
[20]
it was a fine start assuming that the live dev blog will be a usual thing. if there is one next week or in a few days then it was a good thing, if not it was a pretty poor dev blog simply because of lack of content.
the only real issue i had ( assuming there will be many more dev blogs to come) is that sound quality wasn't amazing, sometimes it sounded like the person talking let go of the push to talk button
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ivar R'dhak
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Posted - 2011.01.24 23:47:00 -
[21]
Ah, finally managed to hear the whole thing.
Color me flumoxed. What the heck is a "Dust link" and why is it more important than polishing PI? I thought making Tyrannis awesome through giving us polished fun(& profitable) PI would create the needed incentive for planetary war automatically. 
Neat but short answers for the rest. Did nobody seriously ask if the missing character accessories will be payed for by micro-transactions or not? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Salyan
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Posted - 2011.01.24 23:52:00 -
[22]
Edited by: Salyan on 24/01/2011 23:54:04 Overall I was a bit disappointed in the content. Most of the answers tended to be "We're working on it" or "we can't talk about that yet" or "yeah, but it will be awesome after x iterations."
I realize you have to be careful with what you can or can not say, and have to limit your topics to the guest's specialties, but if that is all the question amounts to it doesn't really below in something as special as a live dev blog.
Also, some of the guests seemed to be blindsided by some of the questions ("metrics!?"). Are you guys not pre-screening the questions with the guests? I'm sure you want to give it a "live" feel but having a bit of preparation wouldn't hurt (apologizes if you did - it didn't sound like it).
(Edit: almost forgot, you didn't want to hurt players with the PI changes? Wow... you removed the ability to manufacture high end items on a single planet!)
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.25 00:12:00 -
[23]
I wish the blog actually had contained some news, any news.
Also how come none of the submitted Incarna gameplay questions were selected?
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2011.01.25 00:17:00 -
[24]
CCP Shadow wanted me to post this here so I will. There are two or three parts to what I believe would make the Live Dev Blogs into a valuable and exciting channel of communication.
First of all, It would be nice to hear more from the team members directly working on the game(the grunts) as a supplement to the discussion with the designers. They could better give us actual information on how something is done rather than the general idea of the direction. These general answers are about all a designer can understandably provide as they are involved in so many parts that the small parts lose significance to them. This significance is shared however between the players and the team members that actually make the changes.
In conjunction with the above, I believe it would be a much richer experience for the listener if we can hope for new announcements/newly disclosed details over the Live Devblog. Instead of releasing new announcement solely by traditional devblog and third party media, allow the initial announcement to be made during the live devblog, with the corresponding traditional devblog being released at the conclusion. This would greatly increase the exposure of not only the Live Devblog, but the traditional ones as well; creating a monthly frenzy of community enlightenment.
tl;dr; The Live Dev Blog were sorely missed and if CCP invests a bit of effort into it, I can foresee an unprecedented amount of community participation. Keep the guests varied, the topics new, and allow it to become a regular event that must occur.
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LMShinigami
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Posted - 2011.01.25 00:22:00 -
[25]
Edited by: LMShinigami on 25/01/2011 00:23:46 Just so long as I don't have to transcribe them all myself... lol. For those that missed it or are looking for text transcription, my thread has been linked already I believe. Have the session (mostly) in full recorded as well if you want to listen to it already. CCP is welcome to respost my recordings or transcription logs.
Thread with logs and transcriptions
As for my own responces to it. Alot of the information I knew already, so I can't comment on startling revelations. I do appreciate hearing it from CCP though, and of course, interacting with them rather than them being in the far reaches of jove space is always nice. I look forward to more.
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.25 00:59:00 -
[26]
Thanks for the input so far.
07
Shadow
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Steve Thomas
Minmatar
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Posted - 2011.01.25 01:03:00 -
[27]
Craptasticly bad sound quality. Seriously guys its not 1990, get some decent mikes at least, and learn how to not breathe and puff into them all the damned time. heck you can get good ones from wallmart nowdays
to put it midly I feel sorry for any fleet you guys are a part of.
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captain foivos
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Posted - 2011.01.25 01:04:00 -
[28]
Came expecting interesting information. Left with the standard boilerplate given out...Le sigh.
P.S. thanks for nerfing PI.
P.P.S. That wasn't sarcasm, I invested in PI goods. -- Need a break from EVE? |

Edward Sullen
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Posted - 2011.01.25 01:07:00 -
[29]
Originally by: ivar R'dhak fun(& profitable) PI
The real problem with PI being profitable is that EVERYONE is going to do it now, since its easy and relatively cheap, so the price of stuff created by it is going to drop like a meteorite
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HeIIfire11
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Posted - 2011.01.25 01:14:00 -
[30]
I think its cool that you guys are doing this but..
I think what the players want is some news like stated above.We heard mostly about things already out,on sisi or a few small things to come.
I would like you to throw us a bone and answer some of the bigger questions a lot of people have been asking.
1.What do you plan on doing about the macro bots?If anything at all.
2.What about changing bloodlines?
3.What has become of t3 figates?
4.What are the plans if any on changing local?
5.What do you think about hybrid weapons needing a buff?
5.Will all these limitations in the new character creator be lifted after a whole bunch of players requested it?
Im sure theres many more that people have and that have been flying around the forum forever.Even if its one topic per blog I think it would be great to have some of these touchy topics mentioned.
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Steve Thomas
Minmatar
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Posted - 2011.01.25 01:33:00 -
[31]
Originally by: HeIIfire11 I think its cool that you guys are doing this but..
I think what the players want is some news like stated above.We heard mostly about things already out,on sisi or a few small things to come.
I would like you to throw us a bone and answer some of the bigger questions a lot of people have been asking.
1.What do you plan on doing about the macro bots?If anything at all.
2.What about changing bloodlines?
3.What has become of t3 figates?
4.What are the plans if any on changing local?
5.What do you think about hybrid weapons needing a buff?
5.Will all these limitations in the new character creator be lifted after a whole bunch of players requested it?
Im sure theres many more that people have and that have been flying around the forum forever.Even if its one topic per blog I think it would be great to have some of these touchy topics mentioned.
1 they have bascialy ansewered in several places, they are focusing first on botfleets that they see working for RMTs, then they are going after hackers.
2 most of us dont care, and frankly with the new character system you can seriously get away from what your origial race was with many of them; heck take a look at Akita, shes now Irish!
3 Given how long it took them to create the T2 cruisers Im not realy suprised, it took over a year and a half for them to take the existing concept art they had and make actual ingame modles for them.
4) again they have answered this question repetedly, the fact that you personaly dont like that answere will not result in any changes in there plans reguarding it
as of last Decemer they had stated that there realy was no plan to change local outside of a total UIoverhual, and even then it would be more of a case of getting local to work in the new UI as it does currently. Deal with it, people have been for years now.
5) is part of the ongoing balance mess they put us all through. Hybrids were simply the lastest victem of there ongoing balance passes. next time its going to be something else that gets nerfed or buffed. Get over it.
Other 5) they have said in about a dozen diferent places on this forum that they wanted it to launch with a lot more features, but they ran into a cronic problem that game development runs into, they had a hard deadline and more problems than said deadline allowed you to have
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Steve Thomas
Minmatar
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Posted - 2011.01.25 01:39:00 -
[32]
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
that is under the NDA reguadind DUST and INCARNA for now. Some of this will be shown durring Party at the Top of the World 2011. no big state secret there, and I doubt that they were going to say too mutch of this to start with since they already had the list of questions well in advance.
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HeIIfire11
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Posted - 2011.01.25 01:41:00 -
[33]
Originally by: Steve Thomas
Originally by: HeIIfire11 I think its cool that you guys are doing this but..
I think what the players want is some news like stated above.We heard mostly about things already out,on sisi or a few small things to come.
I would like you to throw us a bone and answer some of the bigger questions a lot of people have been asking.
1.What do you plan on doing about the macro bots?If anything at all.
2.What about changing bloodlines?
3.What has become of t3 figates?
4.What are the plans if any on changing local?
5.What do you think about hybrid weapons needing a buff?
5.Will all these limitations in the new character creator be lifted after a whole bunch of players requested it?
Im sure theres many more that people have and that have been flying around the forum forever.Even if its one topic per blog I think it would be great to have some of these touchy topics mentioned.
1 they have bascialy ansewered in several places, they are focusing first on botfleets that they see working for RMTs, then they are going after hackers.
2 most of us dont care, and frankly with the new character system you can seriously get away from what your origial race was with many of them; heck take a look at Akita, shes now Irish!
3 Given how long it took them to create the T2 cruisers Im not realy suprised, it took over a year and a half for them to take the existing concept art they had and make actual ingame modles for them.
4) again they have answered this question repetedly, the fact that you personaly dont like that answere will not result in any changes in there plans reguarding it
as of last Decemer they had stated that there realy was no plan to change local outside of a total UIoverhual, and even then it would be more of a case of getting local to work in the new UI as it does currently. Deal with it, people have been for years now.
5) is part of the ongoing balance mess they put us all through. Hybrids were simply the lastest victem of there ongoing balance passes. next time its going to be something else that gets nerfed or buffed. Get over it.
Other 5) they have said in about a dozen diferent places on this forum that they wanted it to launch with a lot more features, but they ran into a cronic problem that game development runs into, they had a hard deadline and more problems than said deadline allowed you to have
Thank you for your 2 isk but if I wanted it I would have asked for it.Until "ccp" shows next to your name I really could care less what you think.
And without linkage your "answers" are garbage.
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.01.25 01:42:00 -
[34]
Summary: >of course there will be more clothes and character options and the ability to recustomize your accessories, why would you even bother answering this question, no CCP spent oodles of work on a character creator that each person gets to use once  >will there be updates to the UI, PI, and more PVP features >>yes >can you tell us what they are >>no >DUST is important
Feedback: Try to actually give us new information next time . The solution to "not everyone can listen to our live dev blog!!!" is not "let's not say anything of importance at all so that nobody is missing out."
________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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therealdhs
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Posted - 2011.01.25 01:51:00 -
[35]
Did anyone else freeze up at a certain point in time during this event? About 22:30, a few corpmates and I experienced freezing issues around the same time, and the group of people affected were the only corpmates listening to the audio feed. We could hear everything fine, and chat as normal, but the game itself was unplayable until a restart.
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Aion Amarra
Minmatar Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2011.01.25 02:03:00 -
[36]
The only sound issues I heard was CCP Hammer connecting from home or wherever, he broke up a bit. Sound quality of everyone else was very good. I don't see the problem.
Shadow, don't forget to ask Soundwave what microphone he is using, I want to know still.
As for future live devblogs, I'll repeat what I said in chat earlier:
1. Longer. Half an hour/4-6 questions per guest wasn't really a whole lot.
2. More frequent. Sorta covered with two more in the coming months, I'm mostly referring to the time it's been since the last one. Making this a permanent monthly thing would be nice. Bi-weekly would be nicer.
3. Varied guests. Drag in people you usually don't hear from, and don't limit the scope of questions to the most recent expansion. Be it server staff, QA, GMs, whatever. Programmers that can answer actual implementation questions, rather than the game design perspective, would be awesome, too. Ideally, having every scrum team presented at least once would be nice, too.
---
4. Spacing this since this one is probably difficult due to whatever is going on internally, but it'd also be nice if you could take in some of the 'hard' questions instead of picking relatively convenient/easy to answer ones for the next go-around. As far as NDAs or whatever permit, anyway. Don't risk your jobs. :p
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iP0D
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Posted - 2011.01.25 02:08:00 -
[37]
Edited by: iP0D on 25/01/2011 02:09:58
Originally by: Steve Thomas
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
that is under the NDA reguadind DUST and INCARNA for now. Some of this will be shown durring Party at the Top of the World 2011. no big state secret there, and I doubt that they were going to say too mutch of this to start with since they already had the list of questions well in advance.
Sole reason they slapped it under NDA with the CSM is because they got emberassed when the CSM did not like what they saw and tried to engage in constructive feedback. It is worth following the blogs and forum posts here and on SHC from the CSM members.
CCP already showed what they have to a few magazines like Edge and EON. But there it is not under NDA. Go figure.
What will be shown at Fanfest is a vision annex roadmap for EVE and Incarna, something which when you think of it should have been ready years ago. At minimum last year to really engage on good PR, marketing, events, and more importantly good feedback processes so that hiccups like the Summer of Rage last year don't happen again.
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Edward Sullen
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Posted - 2011.01.25 02:29:00 -
[38]
Edited by: Edward Sullen on 25/01/2011 02:30:52
Originally by: iP0D Edited by: iP0D on 25/01/2011 02:09:58
Originally by: Steve Thomas
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
that is under the NDA reguadind DUST and INCARNA for now. Some of this will be shown durring Party at the Top of the World 2011. no big state secret there, and I doubt that they were going to say too mutch of this to start with since they already had the list of questions well in advance.
Sole reason they slapped it under NDA with the CSM is because they got emberassed when the CSM did not like what they saw and tried to engage in constructive feedback. It is worth following the blogs and forum posts here and on SHC from the CSM members.
CCP already showed what they have to a few magazines like Edge and EON. But there it is not under NDA. Go figure.
What will be shown at Fanfest is a vision annex roadmap for EVE and Incarna, something which when you think of it should have been ready years ago. At minimum last year to really engage on good PR, marketing, events, and more importantly good feedback processes so that hiccups like the Summer of Rage last year don't happen again.
Does that pose the question of what the hells the point of the csm if all CCP has to do is slap em with a NDA and they become useless? An actual link to one of those blogs would be more helpful tho lol
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.01.25 03:44:00 -
[39]
Well that was incredibly disappointing.
There weren't really anything interesting answers (although Noah basically admitting that there are no metrics is.. )
You cherry picked easy questions and didn't tackle any of the good ones after Noah dodged Evelgrivion's question. What about the concerns about iterations, that PI is still missing the central design goal of Eve: player interaction? What about the concerns that incursion replay value is so bad, that it'll become a forced grind? What about the questions about your design goals? What about all the really interesting questions?
None of those were answered. I'm disappoint.
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Q Aa
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Posted - 2011.01.25 04:19:00 -
[40]
Edited by: Q Aa on 25/01/2011 04:20:08 Edited by: Q Aa on 25/01/2011 04:19:33 Why didn't anyone ask about my oxygen mask?!? us minmatar need it to survive the dangerous and high levels of polution on our home planets!!! please CCP, my lungs can't take it anymore
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laksmi2
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Posted - 2011.01.25 05:42:00 -
[41]
Edited by: laksmi2 on 25/01/2011 05:46:52 i am more interested in this question:
is ccp willing to let go of 1 million $ revenue per month and do something about the 1/3 of all online accounts ant any time being bots?
i am talking profit and wages of gamemasters and devs here. its totally clear where the interest of ccp and its employees lies.
ccp will try to find out how many bot accounts the game can take without getting a too bad reputation. hurray.
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Steve Thomas
Minmatar
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Posted - 2011.01.25 05:53:00 -
[42]
Edited by: Steve Thomas on 25/01/2011 05:56:56
Originally by: HeIIfire11
Thank you for your 2 isk but if I wanted it I would have asked for it.Until "ccp" shows next to your name I really could care less what you think.
And without linkage your "answers" are garbage.
Well to be blunt, thats fair, because frankly your attitude is garbage.
and honestly a few min going through back dev blogs would have bascialy answered most of your questions. hell you probably already knew the answeres yourself because only a total moron ignores what the developers say when they post it in there own blogs.
so franly at this point, I can only assume you posted that list to hear yourself whine about it.
lets be real, since you signed up over 1.3 MILLION accounts were created.
CCP stoped being interested in you and me the second we created our first account, they are obssessed with people who have not yet tried the game, and they are obssesed with the next big shiny! They have proven that time after time afte time. For the most part the only time they have realy shown any serious interest in the other issues beyond there next big shiny is either when they completly screw up or we manage to beat them over the head with it. Honestly if it was not for the fact that Jita and Fleet battles are perpetual failmode at any given time we probably would not see them put any effort at all into trying to nail the Fleet lag monster or getting more people into Jita.
but go ahead, keep plugging away at your issues the way I plug away at mine.
but the reality check is that untill literaly move onto Sisi and consistantly send in feedback that they can (and do) use, the only time they will seriously pay attention to what you have to say is when they manage to screw up bigtime.
the reality though is that even there, they will simply take it into consideration and then contiune to do what they have always done.
Overpromis, underdeliver because of dealines, and run off when they get fed up because they want to work on the next big shinny project because maintaing the existing project is boreing.
Given there history Im expecting that to be around feb 20.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.01.25 07:04:00 -
[43]
Pretty disappointing.
Not from the content - it was clear that no big secrets would be revealed.
Disappointing was the obvious lack of enthusiasm together with an healfhearted commitment to EVE. At least the devs sounded like that: bored and uninspired.
Only 'Uncle' Soundwave sounded like he really cares about EVE.
I only hope that my impression is wrong. |

Sarina Berghil
Minmatar New Zion Judge Advocate Multiple Sargasm
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Posted - 2011.01.25 08:52:00 -
[44]
I don't see much purpose to an audio blog. A written Q&A session could have done the same thing, without the inconvenience of having to be present at the time, and without the poor audio.
If it had been truly live as in random participants asking questions that hasn't been screened beforehand then maybe it would serve a purpose. But I don't think that would work very well either.
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Winters Chill
Amarr Aesir Frontiers Asgard Alliance
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Posted - 2011.01.25 11:49:00 -
[45]
Edited by: Winters Chill on 25/01/2011 11:49:58 FEEDBACK
The dev blog was billed as being about incursions. Was really about clothes for avatars and future releases. Seriosuly it lacked content.
CCP SoundWave came across as glib, irreverent, uninterested and dismissive. CCP Hammer sounds like he doesn't want to answer any questions and would rather be at home watching one tree hill and/or true blood. CCP Flying Scotsman, was professional and answered questions in a way that was informative and illuminating. He sounded like he actually gave a ****.
/my 2p.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.01.25 11:52:00 -
[46]
I'd rather they stop being vague.
I'd like them to address the many bugs introduced by this patch.
How long do they estimate to fix the bugs created by Incursions.
I'd like to stop the smoke and mirrors and have them be honest with us.
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Gillaboo
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Posted - 2011.01.25 13:01:00 -
[47]
FEEDBACK:
Character Generation: The full body avatar is cool, looking forward to future iterations.
PI: Cool to have more user input, especially the programmable extraction cycles.
Overall: Keep up the good work, but I think WH's, Sleepers and T3 are still the best content you've implemented in years.
PS: Nerf the jumpbridges. Fleets and pilots should be the deterrent in 0.0, not the force multiplying effect of jumpbridges ! 
-------------------------------------------------------- This space For Rent. |

Muul Udonii
Minmatar THORN Syndicate Controlled Chaos
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Posted - 2011.01.25 15:27:00 -
[48]
Read the transcript (couldn't you have provided your own CCP?) and have to say I'm very dissapointed that the Eve developers are currently working on a game for another system as a priority at the cost of everything in Eve.
The PI guy didn't really seem to know what it was he had done; is he new or was he the guy who designed it?
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zzzczyzoznzoz
Caldari
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Posted - 2011.01.25 17:07:00 -
[49]
FIX THE DAM OVERVIEW SO I CAN SEE PEOPLE AS NEUT WITHOUT HAVING TO GO THROUGH THE WHOLE OF EVE SETTING EVERY CORP/ALLIANCE NEUT IT CANT BE THAT HARD IT WORKED B4 THE PATCH
i hear there is a fix incoming but we dont get any news as to when sod the char creator yeah its good but fix the overview or at least put a new flash out saying ccp knows there is a problem and they are trying to fix it
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PTang
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Posted - 2011.01.25 17:36:00 -
[50]
Originally by: Avlec Starshine Edited by: Avlec Starshine on 24/01/2011 22:51:20
Originally by: Lellian Marcellus Taron I liked when Soundwave accidently mentioned something about Battlefields and then quickly said he'd get fired if he continued. I bet you I can guess what this means.
yea hpefully i means we get to flu frigates in atmosphere with joystic controls ..
really that would be awesome :)
well if you go back a few fanfests there is a dev hinting at all ships having shuttles some day. (remember how big a frigate really is) and thus shuttles could go into places largers ships could not.
now go back 1 fanfest and there was screen shots of asteroid dungeons with joystick combat.
I think the idea will some day be that you can undock from your ship in a shuttle/fighter, and explore the smaller parts of eve. That day, in combo with walking in stations and dust514, eve will be the ultimate game in general.
and no other mmo would even want to come close to having so much content.
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jade ranger
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Posted - 2011.01.25 17:40:00 -
[51]
Originally by: Terianna Eri Summary: >of course there will be more clothes and character options and the ability to recustomize your accessories, why would you even bother answering this question, no CCP spent oodles of work on a character creator that each person gets to use once  >will there be updates to the UI, PI, and more PVP features >>yes >can you tell us what they are >>no >DUST is important
Feedback: Try to actually give us new information next time . The solution to "not everyone can listen to our live dev blog!!!" is not "let's not say anything of importance at all so that nobody is missing out."
I know only people that are unhappy usually reply to this sorts of threads, so I'll post too.
The live dev blog was great. I understand that with fanfest in 5 weeks you're not going to let anyone but you CEO drop the big bombs. (you know right after he arrives in his beer ship)
so despite that it was cool to hear that the history bar will make it back in. That someone with some art background is now in charge of the UI, and it's not just a bunch of programers being told "corify the I so we can change it in the future"
also hairy chests, hell yeah rofl
that gets me excited for fanfest.
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CCP Soundwave
C C P Alliance

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Posted - 2011.01.25 23:02:00 -
[52]
Originally by: Aion Amarra The only sound issues I heard was CCP Hammer connecting from home or wherever, he broke up a bit. Sound quality of everyone else was very good. I don't see the problem.
Shadow, don't forget to ask Soundwave what microphone he is using, I want to know still.
As for future live devblogs, I'll repeat what I said in chat earlier:
1. Longer. Half an hour/4-6 questions per guest wasn't really a whole lot.
2. More frequent. Sorta covered with two more in the coming months, I'm mostly referring to the time it's been since the last one. Making this a permanent monthly thing would be nice. Bi-weekly would be nicer.
3. Varied guests. Drag in people you usually don't hear from, and don't limit the scope of questions to the most recent expansion. Be it server staff, QA, GMs, whatever. Programmers that can answer actual implementation questions, rather than the game design perspective, would be awesome, too. Ideally, having every scrum team presented at least once would be nice, too.
---
4. Spacing this since this one is probably difficult due to whatever is going on internally, but it'd also be nice if you could take in some of the 'hard' questions instead of picking relatively convenient/easy to answer ones for the next go-around. As far as NDAs or whatever permit, anyway. Don't risk your jobs. :p
I'm using a Creative Fatal1ty headset. It's really great although I don't really understand the need for swapping the "i" for a "1". I'm 28 and I feel like my headset was named by a 12 year old 
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Bayushi Akemi
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Posted - 2011.01.25 23:42:00 -
[53]
I'm an EVE player. The dev blog had little to no content, and what little content I did hear, it was about DUST integration. I honestly don't give a hoot about DUST, and honestly, don't think it needs to be made, or at the very least, don't integrate it into eve.
For the next dev blog, please answer some EVE questions as well as the harder questions with answers more than 'I don't know' or 'I can't talk about that'
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Camios
Minmatar Sebiestor Tribe
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Posted - 2011.01.26 00:57:00 -
[54]
I listened to the PI part with CCP omen.
One of the things that I don't understand is how they could be happy with developing the eve-dust bridge with this PI.
In the original concept in fanfest 2009 t0rfifrans talked about
- Population control, pollution, developing of a complex planetary infrastructure and economy - Nuking it from orbit - Or conquesting it with DUST mercenaries withour destroying the valuable infrastructure.
Now, PI infrastructure is not very valuable and I don't see how this could be different, since it's only the source for pos stuff that actually is not needed very much anymore since dominion. PI infrastructure could be made more valuable only if PI becomes itself one of the endgoal of the game, while now it's just a minigame.
So, I see 2 possible courses of events. Here is the best one:
1. PI is expanded to become a possible long term goal for players, so that conquesting stuff is far better than destroying it -> players are happy! 2. "Nuke it from orbit" makes it finally into the game -> players are happy! 3. Then DUST is published and it links gracefully with EVE, players get a very good alternative to orbital bombardment, that is far better because you can save a lot of money (since rebuilding all that infrastructure is going to cost very much) -> players are happy!
Here's the second possible story:
1. PI is left as it is. -> players just play with it as a minigame 2. No orbital bombardment, no PVP in PI. -> same here 3. DUST is published. But in order to force people to play with dust mercs CCP links the sovereignty to planet so that you have to conquer all enemy's infrastructure. -> People are forced to play PI and put the destiny of 0.0 in the hands of "those damn 10years old children". 4. We are told that in the future PI will be expanded, that there will be orbital bombardments and so on but this is forgotten and the situation remains like after 3.
I hope for the best but I think that since the priority is the EVE-dust link CCP will take the short route and my second story will become reality.
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Gillaboo
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Posted - 2011.01.26 01:13:00 -
[55]
Well, I sincerely hope that "Nuking From Orbit" is still in the works for when the "shotgun wedding" of PI and DUST inevitably happens... the potential for big laughs with nukes is just way too cool for CCP to omit.
-------------------------------------------------------- This space For Rent. |

Camios
Minmatar Sebiestor Tribe
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Posted - 2011.01.26 01:33:00 -
[56]
Originally by: Gillaboo Well, I sincerely hope that "Nuking From Orbit" is still in the works for when the "shotgun wedding" of PI and DUST inevitably happens... the potential for big laughs with nukes is just way too cool for CCP to omit.
Of course I hope this, but I am quite curious about what is going on in the next development cycle for PI.
But if they add orbtal bombardments, then they should even add some good reasons to fight hiring dust mercs otherwise this simply won't happen.
And they need to turn PI into a good self sufficent game system, a new goal in this game. There is also the "fast" opportunity to take away some other slices of NPC goods from NPCs or increase the need of PI products in the current industry, but this would be kind of forcing people to play with without actually deepening it.
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Trinneth
Knights of Nii The 20 Minuters
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Posted - 2011.01.26 07:13:00 -
[57]
Do podcasts instead. Since the questions are determined ahead of time there's no real time interaction with the players, so no reason for it to be live, and doing it as a podcast would mean:
- You could do it during office hours
- You could sort the sound quality issues out
- Players could listen to it at a time convinient to them instead of only those awake/online at the time being able to hear what was said
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DeBingJos
Minmatar Ethically Questionable
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Posted - 2011.01.26 08:38:00 -
[58]
Originally by: Trinneth Do podcasts instead. Since the questions are determined ahead of time there's no real time interaction with the players, so no reason for it to be live, and doing it as a podcast would mean:
- You could do it during office hours
- You could sort the sound quality issues out
- Players could listen to it at a time convinient to them instead of only those awake/online at the time being able to hear what was said
^^ they can always make the audio log available as a podcast afterwards. I like the (small) dev-interaction in the 'live dev blogs' channel.
The sound quality was mostly ok. But there are a few issues. - No new information: I don't want to know what you can't talk about, I want to know what you can talk about! - Not focused enough: Try to keep the interviews on one subject but go a bit more in depth.
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mechtech
SRS Industries SRS.
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Posted - 2011.01.26 09:25:00 -
[59]
I think the CSM should choose questions from the community every month (from a thread in CSM Summit) for CCP to answer in a live devblog fashion. One of the CSM delegates should be present to ask the questions, and in addition the CSM delegate could request clarification on any answers that don't come out right.
I love the idea of an unedited live audio devblog, but I can't help but think this would be the perfect opportunity for the CSM to get more involved!
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Shandir
Minmatar Eve University Ivy League
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Posted - 2011.01.26 14:19:00 -
[60]
Edited by: Shandir on 26/01/2011 14:19:24
Originally by: CCP Soundwave I'm using a Creative Fatal1ty headset. It's really great although I don't really understand the need for swapping the "i" for a "1". I'm 28 and I feel like my headset was named by a 12 year old 
It probably *was* named by a 12 year old. It's named after a tournament gamer 'Fatal1ty' (who won a lot of cash in gaming tournaments) http://en.wikipedia.org/wiki/Fatal1ty Odds are, he came up with that in his early teens or before, and it just stuck.
Edit - screwed up the link
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LoRDa RaMOs
Fatal Ascension
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Posted - 2011.01.26 14:25:00 -
[61]
Oh yeah, CCP Hammer's voice was breaking, as did Flying Scottsman but just a bit.
These are live devblogs... You don't get to listen about hybrids and Black Ops tuning if it isn't what they are currently working on. Forget it, period. Be thankful "some" questions were answered.
I listened to the whole thing although i didn't think it would be kind of boring.
and Soundwave should've ended the thing with the signature Toodles.! 
Originally by: CCP HTFU
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.26 14:31:00 -
[62]
We're still reading these responses, so please keep the feedback coming. It's much appreciated. Yeah, even the negative stuff. 
Thanks!
-- Shadow
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Salpun
Gallente Paramount Commerce
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Posted - 2011.01.26 14:50:00 -
[63]
The people that are going to be on and there area of focus needs to be communicated better. There where a lot of CC questions that where not asked in the question thread but have been repeated over hand over in general chat channels. Height and race change for example which where not asked. A pre list of common questions which we can add to would be better.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.26 15:33:00 -
[64]
Originally by: mechtech I think the CSM should choose questions from the community every month (from a thread in CSM Summit) for CCP to answer in a live devblog fashion. One of the CSM delegates should be present to ask the questions, and in addition the CSM delegate could request clarification on any answers that don't come out right.
I love the idea of an unedited live audio devblog, but I can't help but think this would be the perfect opportunity for the CSM to get more involved!
That would be fantastic and unlikely to happen for that very same reason. 
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Myra2007
Millstone Industries
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Posted - 2011.01.26 16:19:00 -
[65]
I think people are used to getting something "new" (even if something very small) out of a devblog. That's why they're so fun because we get a little outlook on things to come. In that department this one clearly didn't deliver. Why would you not share some new tidbits of info a few hours before the expansion launches anyway? Completely beyond me and I'm pretty sure not the only one.
Next people are used to devblogs being relatively concise (well depends on the dev obviously). Half of the time of this live dev blog was wasted with explaining how this or that can't be answered. Well if you can't or don't want to share the answer then how about you let soundwave ask questions that actually CAN be answered? Would make sense, no? The worst case of this was probably Hammer explaining that he basically has no clue what the question means and hence can't answer it at all? Really? Again how about you select questions in advance and make clear they're understandable to your dev team? It seemed more like Hammer was miffed because the question insinuated that he/CCP cares mostly about what brings more new players. Can't have inconvenient questions, huh? Well once again: don't put them on the agenda then.
Sound quality: yeah...
I was really looking forward to hearing those but it left me absolutely disappointed. Maybe stick with the written form...
--
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.01.26 20:24:00 -
[66]
Originally by: CCP Soundwave I'm using a Creative Fatal1ty headset. It's really great although I don't really understand the need for swapping the "i" for a "1". I'm 28 and I feel like my headset was named by a 12 year old 
Posting to confirm that despite the really stupid name and general obnoxiousness of "GAMER GEAR/CLOTHING/FOOD/TOILET PAPER", those are actually some pretty good headphones, and surprisingly inexpensive.  ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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PC l0adletter
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Posted - 2011.01.27 01:16:00 -
[67]
Pretty lame. No new information. No difficult questions even asked let alone answered.
You should make people roll 2d10 and answer the questions from the post # that comes up.
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.01.27 01:30:00 -
[68]
Originally by: CCP Shadow We're still reading these responses, so please keep the feedback coming. It's much appreciated. Yeah, even the negative stuff. 
Thanks!
-- Shadow
When will you guys take a look at hybrids/walletubships?
My questions is not negative! your answer can have a positive impact 
For the negative side: we are tired of the silence or ignorance on your side guys. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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HeIIfire11
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Posted - 2011.01.27 04:12:00 -
[69]
3 pages is nothing for an event like this.
The reason for this is that people didnn't like it or just said I didn't expect more.I'm not trying to troll or insult anyone just saying the truth.
You guys read the forums and know whats going on.The day you start being honest with us and telling us what we want to know you will see a change in attitude.
I can only assume that the whole reason for this live blog is to throw us a bone but if thats the case you have to do it too.
Whats the point in being so secretive about it all? I'm going to use the hybrid buff just as an example.Are they being looked at? If not then why not? Explain to us how you guys see it. Even if its just a no. We have to deal with what you guys choose to do any way. Which is ok its your game after all but these are the things that players want to know.It would close the subject and people like myself can say ok..Im training minmatar ffs.At least we know and don't feel like we've been pulled over the table by training further into it.
Incarna has been the number one topic forever.Do you have a plan? Did it change? Why/why not? Anything would be nice.If not this thing is a whaste of time in my opinion,yours and ours.We want to know the real deal and not the pr stuff.I have heard about this years ago..years.Many of us have waited a very long time for this to either happen or not happen.
This is what gets me sometimes..the whole top secret thing.
More info please.And I bet you will see three times the people in the live blog as well as here giving their comment.
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Arcy Dorei
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Posted - 2011.01.27 14:53:00 -
[70]
I enjoyed this, and look forward to the next one! :D
Personal requests .. I'd like to hear some more about WHY decisions are made, what the thinking behind it is, and would also like to hear a bit from art department if possible :D I like pretty spaceships.
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Aynen
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Posted - 2011.01.27 18:55:00 -
[71]
To me, the whole thing felt highly scripted, which made it come across more as a PR machine than an insider look into game design. What I personally hope to see from dev blogs, especially live ones, is more akin to a master-class. But I realise how difficult that must be when there is so much you can't actually talk about. Still there must be more room inbetween what feels like a PR machine and what would be a learning experience for the listeners.
Thank you very much for answering my question during the live blog by the way, really apreciate it!
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.31 22:04:00 -
[72]
Thank you all for your input so far. We'll take these views into account as we move forward with Live Dev Blogs. While I'm going to un-sticky this thread, it will remain open in case you have something else to add.
Details on the next Live Dev Blog will be announced mid-February, with a broadcast slated for the end of the month.
07
Shadow
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