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Basileus
|
Posted - 2005.01.29 07:35:00 -
[1]
Edited by: Basileus on 30/01/2005 14:47:12 Edited by: Basileus on 30/01/2005 14:15:46 Edited by: Basileus on 30/01/2005 13:47:46 Edited by: Basileus on 29/01/2005 16:04:30 Can instajumps be used in combination with the autopilot? Or do you have to manually warp to each insta on you way? Is there a tutorial somewhere? Thanks for the help.
Edit: posted tutorial I wrote here. Suggestions, tips and tricks welcome!
Bookmarks & Instajumps
Background Travelling long distances is boring. Especially if you pilot a sloooow hauler over many jumps. When you warp using the autopilot you end up 15 km away from a gate, and have to fly this stretch before you jump. A clever use of the bookmark system will provide some help. An instajump bookmark is a point in space, from which it is possible to jump a gate immediately upon arrival. Instajumps (short for instantaneous jump) are not illegal; they are not an exploit. They do tend to tick off gate campers. Which is understandable, because who wouldnÆt be annoyed waiting at a gate for hours and hours and hours only to have you preciousss fisssh disappear before your very eyes?
The Tutorial Suppose you have route you use a lot: from your station in system A to system B to C to D., and you want to make instajumps for this journey. Let G(A,B) now be the gate from system A to system B. ItÆs going to take some time setting up the instajump bookmarks, but the investment for longer routes is well worth it. Take a fast ship, e.g. a shuttle. I chose a frigate, which I fitted with a microwarpdrive. Next you warp from your station to the G(A,B). Now fly past the gate, and bookmark a location 15 km away from the gate, taking care that point A, the gate and your bookmark are lined up.
Station---G(A,B)---15 km<-your bookmark here
Remember that you might have to fly back as well, so set up a return bookmark as well. For this you would line up as follows:
your bookmark here->15 km---G(A,B)---G(B,C)
Now repeat for all gates in your journey. You end up with something like this:
station ---Y-15km-G(A,B)-15km-X---Y-15km-G(B,C)-15km-X---Y-15km-G(C,D)-15km-X
Where the X bookmarks you would use on your way over and the Y bookmarks on your way back.
Some hints ÀLocking the gate around which you want to place bookmarks will give you an aid for lining up. ÀSlow down your speed when getting close to the 15 km mark, so you donÆt overshoot. ÀInstajump bookmarks are also for sale; check out the Eve forums. They are quite pricey though, as people have to invest some time in making them. ÀThe time youÆll save on a 20 jump journey (thatÆs 10 jumps to your destination and then back again) using a hauler with a max speed of 150 m/s is about half an hour. ÀOrganising the instajump bookmarks by constellation is a good idea, as you quickly lose track. ÀWhen travelling using instajumps, set the AP nonetheless; this will give you an easy reminder as to which instajump to use next. ÀNotation of bookmarks I found easiest as follows (system you came from) -> (system you are in) -> (system you are going to). À(thanks Nuala Reece!) one tip for using your AP with BM's. If you activate your AP while you're underway your ship will automatically make the jump once it's in range of the gate (pretty much as soon as you arrive as long as you've got the BM placed properly. Just remember to deactivate it straight away if you're planning on using another insta on the other side, otherwise you'll carry on as normal and exit warp at the standard 15km or whatever at the next one. À(thanks Droidster!) For those who are interested in making bookmarks I would point out that the 15 km overrange that the author mentions above only works for larger gates, will never put you on the center of the gate and will always land you behind the gate (facing away from it) which is bad because you have to turn around to see it. The formula for the distance (in meters) is: 15000 - GateSize/2. So if the gate is one of the small ones, 4900m in size, you must set the bookmark 12550 meters to land in the center of the gate. I find that it is useful to land in front of the gate to make it easy to click on (if you are not using AP). To do this subtract 1500 from the above number. So in the small gate example, using the distance 11000 meters will land you directly in front of the gate (and within its radius). You can see the gate size in the overview.
Good luck!
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Khiijan Araal
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Posted - 2005.01.29 08:11:00 -
[2]
Instajumps are illegal. You will be suspended or possibly banned from Eve if you are caught using them. The CCP forum is not the place to ask this kinda thing.
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Seth Killbain
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Posted - 2005.01.29 08:18:00 -
[3]
They are not illegal, and you wont get bsnned. But a lot of players consider them an exploit even tho they probably use them themselves. Best bet is ask corp mates to show you.
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Basileus
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Posted - 2005.01.29 08:31:00 -
[4]
Originally by: Seth Killbain ...But a lot of players consider them an exploit...
w0ot?!?! 
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ArcticFox
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Posted - 2005.01.29 08:49:00 -
[5]
You have to manually warp to each insta, but you can use AP to speed up jumping at the other end. ----------------------------------
"There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

Braaage
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Posted - 2005.01.29 09:34:00 -
[6]
Originally by: Khiijan Araal Instajumps are illegal. You will be suspended or possibly banned from Eve if you are caught using them. The CCP forum is not the place to ask this kinda thing.
Yeh riiiiight
If they were illegal/ an exploit don't yah think they wud have been removed by now? ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Basileus
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Posted - 2005.01.29 09:42:00 -
[7]
Originally by: Braaage
Originally by: Khiijan Araal Instajumps are illegal. You will be suspended or possibly banned from Eve if you are caught using them. The CCP forum is not the place to ask this kinda thing.
Yeh riiiiight
If they were illegal/ an exploit don't yah think they wud have been removed by now?
He's probably selling instas for a lot of cash, and does not like competition 
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Braaage
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Posted - 2005.01.29 10:37:00 -
[8]
Nah most likely a gate camper fed up of everyone warping straight to the gates.... perhaps he never heard of mobile warp disrupters  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Shocky
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Posted - 2005.01.29 11:33:00 -
[9]
Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
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Grimpak
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Posted - 2005.01.29 11:40:00 -
[10]
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
note: noob pirates/gatecampers -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Drunken Claptrap
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Posted - 2005.01.29 12:27:00 -
[11]
Originally by: ArcticFox You have to manually warp to each insta, but you can use AP to speed up jumping at the other end.
If your instas are set up correctly, you jump straight away! Draft Beer Not People |

Avon
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Posted - 2005.01.29 12:32:00 -
[12]
Edited by: Avon on 29/01/2005 12:32:24 I use instajumps sometimes. I wish instajumps were gone.
Instajumps have saved my life. I wish instajumps were gone.
Instajumps have saved my enemies. I wish instajumps were gone.
Instajumps make parts of my gameplay much more profitable. I wish instajumps were gone.
Instajumps make travel faster. I wish instajumps were gone. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Grim Vandal
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Posted - 2005.01.29 12:44:00 -
[13]
Originally by: Avon Edited by: Avon on 29/01/2005 12:32:24 I use instajumps sometimes. I wish instajumps were gone.
Instajumps have saved my life. I wish instajumps were gone.
Instajumps have saved my enemies. I wish instajumps were gone.
Instajumps make parts of my gameplay much more profitable. I wish instajumps were gone.
Instajumps make travel faster. I wish instajumps were gone.
soo true 
sure... I use them myself but there is no way that anyone out there hates them more than me ...
so ya, I so wish instantjumps were gone 
  
Greetings Grim |

Lig Lira
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Posted - 2005.01.29 12:47:00 -
[14]
Originally by: Khiijan Araal Instajumps are illegal. You will be suspended or possibly banned from Eve if you are caught using them. The CCP forum is not the place to ask this kinda thing.
LOL  
Which PA character are you?
That's no flying saucer, that's my ass! |

Basileus
|
Posted - 2005.01.29 12:51:00 -
[15]
Edited by: Basileus on 29/01/2005 12:51:36
Originally by: Drunken Claptrap
Originally by: ArcticFox You have to manually warp to each insta, but you can use AP to speed up jumping at the other end.
If your instas are set up correctly, you jump straight away!
If you land on top of a gate, you have to manually jump it, right? And if you use the AP to a bookmark in a system, it will disable the AP when the system the bookmark is in is reached, correct? In other words, can you use bookmarks and complete your route AFK?
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Mad Bomber
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Posted - 2005.01.29 13:06:00 -
[16]
NO.
Instas already make traveling easier, we dont need them to be used AFK aswell.
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Akroma Nightmare
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Posted - 2005.01.29 13:27:00 -
[17]
how about a new skill, that lets you jump closer to objects? let's say 2km reduction per lvl. (so you can jump to 5km to everything)
of course, this skill must have enourmous requirements and has to be at least a rank 12 or up, to scare a lot of people to even train it to lvl4.
but that would be the alternative for the really lazy travellers, who wanna go faster without sitting in front of the pc :)
another option: how about making an option "autopilot uses mwd/ab or anything similar"
i know, this ideas will never be implemented, but i'm one of those lazy guys mentioned before :) thanks to god i don't have to travel a lot :D
________________________________________ Your Nightmare is hunting you! Be aware of Destruction! |

Basileus
|
Posted - 2005.01.29 14:34:00 -
[18]
As I saw no link to a tutorial posted, I wrote one myself. Suggestions, tips and tricks welcome!
Bookmarks & Instajumps
Background Travelling long distances is boring. Especially if you pilot a sloooow hauler over many jumps. When you warp using the autopilot you end up 15 km away from a gate, and have to fly this stretch before you jump. A clever use of the bookmark system will provide some help. An instajump bookmark is a point in space, from which it is possible to jump a gate immediately upon arrival. Instajumps (short for instantaneous jump) are not illegal; they are not an exploit. They do tend to tick off gate campers. Which is understandable, because who wouldnÆt be annoyed waiting at a gate for hours and hours and hours only to have you preciousss fisssh disappear before your very eyes?
The Tutorial Suppose you have route you use a lot: from your station in system A to system B to C to D., and you want to make instajumps for this journey. Let G(A,B) now be the gate from system A to system B. ItÆs going to take some time setting up the instajump bookmarks, but the investment for longer routes is well worth it. Take a fast ship, e.g. a shuttle. I chose a frigate, which I fitted with a microwarpdrive. Next you warp from your station to the G(A,B). Now fly past the gate, and bookmark a location 15 km away from the gate, taking care that point A, the gate and your bookmark are lined up.
Station---G(A,B)---15 km<-your bookmark here
Remember that you might have to fly back as well, so set up a return bookmark as well. For this you would line up as follows:
your bookmark here->15 km---G(A,B)---G(B,C)
Now repeat for all gates in your journey. You end up with something like this:
station ---Y-15km-G(A,B)-15km-X---Y-15km-G(B,C)-15km-X---Y-15km-G(C,D)-15km-X
Where the X bookmarks you would use on your way over and the Y bookmarks on your way back.
Some hints ÀLocking the gate around which you want to place bookmarks will give you an aid for lining up. ÀSlow down your speed when getting close to the 15 km mark, so you donÆt overshoot. ÀInstajump bookmarks are also for sale; check out the Eve forums. They are quite pricey though, as people have to invest some time in making them. ÀThe time youÆll save on a 20 jump journey (thatÆs 10 jumps to your destination and then back again) using a hauler with a max speed of 150 m/s is about half an hour. ÀOrganising the instajump bookmarks by constellation is a good idea, as you quickly lose track. ÀWhen travelling using instajumps, set the AP nonetheless; this will give you an easy reminder as to which instajump to use next. ÀNotation of bookmarks I found easiest as follows (system you came from) -> (system you are in) -> (system you are going to).
Good luck!
|

Cassendra
|
Posted - 2005.01.29 15:06:00 -
[19]
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
Erm... No. They complain because an indy or BS should not travel virtually as fast as a frig...
Instajumps are exploits. Director, Soldiers of Anarchy
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Akroma Nightmare
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Posted - 2005.01.29 15:12:00 -
[20]
an indy with bms needs almost twice the time than an inty or a frig without bms. faster warp speed, just a few secs until in warp and just a bunch of secs to the gate with a mwd. ________________________________________ Your Nightmare is hunting you! Be aware of Destruction! |

Joshua Foiritain
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Posted - 2005.01.29 15:17:00 -
[21]
Originally by: Cassendra
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
Erm... No. They complain because an indy or BS should not travel virtually as fast as a frig...
Instajumps are exploits.
No they dont, Frigs enter warp way faster, reach the gate way faster and can be in the other system by the time Bs and Indys reach the actuall gate. 
Instajumps arent exploits. Intas are t4h omg wassabeh l33tz! ---------------------------
[Coreli Corporation Mainframe] |

Akroma Nightmare
|
Posted - 2005.01.29 15:20:00 -
[22]
joshua i was faster than you [;)]
(sorry for the off topic spam, but it had to be ) ________________________________________ Your Nightmare is hunting you! Be aware of Destruction! |

Sorja
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Posted - 2005.01.29 15:23:00 -
[23]
You can still catch people at the other side of the gate, so instas are at best an edge over gatecampers.
If CCP would disable bookmarking around 3000 m of a gate and allow for jump to 3, 15, 60, 120 km, maybe we would have a more interesting game, but since people 'gank' which means certain death when you travel long distances every day like we do in 0.0, the game would probably die because it would become forced grouping like EQ for anything else than frigates, which are already the majority of ships since people want to escape more than to fight.
Tech II haulers are part of the solution. Increased HPs could help too. More variety in combat styles (while unlikely seeing the race to power CCP has initiated which renders whole classes of ships obsolete) would help too.
And, let's be honest, how do you want to fight if not at gates ? Player owned stations ? POS' ? Maybe, but not sure.
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Cassendra
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Posted - 2005.01.29 21:13:00 -
[24]
Originally by: Joshua Foiritain
Originally by: Cassendra
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
Erm... No. They complain because an indy or BS should not travel virtually as fast as a frig...
Instajumps are exploits.
No they dont, Frigs enter warp way faster, reach the gate way faster and can be in the other system by the time Bs and Indys reach the actuall gate. 
Instajumps arent exploits. Intas are t4h omg wassabeh l33tz!
erm... you have to travel 20 jumps..CCP intended for you to jump in 15k from any gate...ehh...you do not think there is a problem with instas?? Exploiter!!! Director, Soldiers of Anarchy
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Infinity Ziona
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Posted - 2005.01.29 22:19:00 -
[25]
Instasploitmarks are not game exploits. However they are exploitive of the game mechanics because they cause an effect not intended by the developers.
I absolutely hate insta-jumps but I use them because if I don't use them I'm at a distinct disadvantage to people who do use them. As an example, I once chased down a MWD fitted Blackbird, in my Non-MWD fitted Raven, over 6 jumps, and caught and killed him because he wasn't using insta's.
If there was one thing I could zap from the game, apart from alts, it would be instasploits.
Infinity Ziona
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Siddy
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Posted - 2005.01.29 22:38:00 -
[26]
Edited by: Siddy on 29/01/2005 22:39:06 DigitalCommunist and viceroy (and i ) made wonderful explenation how instajumps hurt EVE and smart people - making game less challening and boring
Ruining regional markets allong with Higways by cutting off logistik times
Smart ppls are lowwerd to same level with not so smart: Communism of frikking IQ
Making Fast ship kinda pointtle as BS can go same speed as intty gate to gate... paired with uber WCS you got unstoppable ship 
Make peoples who shuld not be able to survive in 0.0 -survive, agen, shafting smart ppls -------------------------------------------
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PLAGUE DEAMON
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Posted - 2005.01.30 03:25:00 -
[27]
HEH wait till dreadnoughts, Titans, carriers and the new industrials are out they use jumpdrives. apparently some of these are commming out this year. Read the dev blogs for info.
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Dukath
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Posted - 2005.01.30 09:01:00 -
[28]
Instajumps and highway gates increase travel time, they don't decrease it.
Here is why. I live in the east of the galaxy. I want some module for a decent price? I have to go all the way to the central systems to buy it since thats where all the sellers are. Why are all the sellers there? Because most buyers go there because of the highways and instajumps. Its a vicious circle. Everyone buys in the central system because everyone sells there. And why is that? Because travel is so easy and fast. So now I have to do 30 jumps to buy something or to sell something.
Without instajumps and highway systems I will have a regional market. It will be smaller, it won't have everything but I will only have to do 3 jumps to buy a similar module that might be 1% worse. But since its a more regional market I only compete with other locals in stead of the whole galaxy on having the uber ship. So that 1% worse wont matter as much.
Now I spend 80% less time on travelling although I have no instajumps or highway systems simply because there is trade all around in stead of only in the center.
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Basileus
|
Posted - 2005.01.30 09:07:00 -
[29]
Edited by: Basileus on 30/01/2005 09:08:44
Originally by: Cassendra
Originally by: Joshua Foiritain
Originally by: Cassendra
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
Erm... No. They complain because an indy or BS should not travel virtually as fast as a frig...
Instajumps are exploits.
No they dont, Frigs enter warp way faster, reach the gate way faster and can be in the other system by the time Bs and Indys reach the actuall gate. 
Instajumps arent exploits. Intas are t4h omg wassabeh l33tz!
erm... you have to travel 20 jumps..CCP intended for you to jump in 15k from any gate...ehh...you do not think there is a problem with instas?? Exploiter!!!
And I'm sure gate camping & taking advantage of the lag it causes is perfectly ok isn't it? Nowt wrong with instas young lady!
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MinorFreak
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Posted - 2005.01.30 10:23:00 -
[30]
Originally by: Cassendra
Originally by: Shocky Only players who complain about instas are gate campers, mainly pirates and nobody should pay any attention to anything they say.
Erm... No. They complain because an indy or BS should not travel virtually as fast as a frig...
Instajumps are exploits.
that is not a valid argument ______________________ Best darned links ingame and out (backup) |
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