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Drusilla
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Posted - 2005.02.03 04:41:00 -
[1]
Ok, ocne more Amarr gets the best stuff.
The dedicated haulers of EVE, who have spent over a month of training time to get to that Iteron 5, while Amarr pilots got almost as much hauling with one level in industrial skill, have just been screwed.
Now we all have to train that STUPID Amarr industrial skill for a frigging month to get to the top of our game again. Why? Becuase CCP game the Amarr a Transport Ship with high basic cargo, the 25% bonus from Amarr industrial, and SEVEN low slots. With 7x 27.44% epxanders it hits 27296.71 M3, JUST enough to fit that all important 9th Giant Secure Can inside. Total capacity including expanders and GSCs: 35,396 M3
The Gallente one has fewer low slots. It's top end is 26774. It misses the 9th GSC by 226 M3. Total Capacity including expanders and GSCs: 33,974.
Gallente is now down by 1,422 M3. That's a lot of cargo.
Frankly, I'm upset that CCP would say "Gee, the dedicate hauler class has dutifully spent a month and more of their training time JUST to be able to drive a big truck. Let's take tthe race that already got a KICKING hauler for just ONE level of skill points invested for about an hour and give them the new ship that beats the old ship from the Gallente, the ONE thing they had left that they really do better than anyone, and give it to Amarr.
WHAT WERE THEY THINKING???
What's next? Making Amarr the best Missile users and EW users, too?
ARGH, stinks SO bad.
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Teelmaster
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Posted - 2005.02.03 04:43:00 -
[2]
Some cheese with that whine?
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Leegion
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Posted - 2005.02.03 05:03:00 -
[3]
Edited by: Leegion on 03/02/2005 05:03:45 Tech II frigates need Level 5 frigate of whatever race you want to be in. Tech II cruisers need Level 5 cruiser of whatever race you want to be in. And both of those would take about half a month to a month in other trainings. A Tech II version of a Tech I industrial ship should obviously follow this 'rule.' I mean I hope you wouldn't expect to fly inteceptors or assault ships with a Level 1 frigate skill.
BTW there is a new Amarr indy, and its Tech I. 
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Gazzaa29
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Posted - 2005.02.03 05:13:00 -
[4]
Edited by: Gazzaa29 on 03/02/2005 05:13:46 I think Drusilla`s point was... All those peeps that spent weeks of training so they can fly the best indy must be feeling a litle shafted now as basicly thheve waisted all that time on a skill they dont really want now.
i think they should of atleast made the gal indy as good as the amar version.
The amars will b happy cus they got a kicking indy.... And the gallentens will b happy cus they already got indy lvl5 and will b hopping into there t2 indy reel soon
Makes sence to me
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Gaius Kador
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Posted - 2005.02.03 05:48:00 -
[5]
Originally by: Drusilla Ok, ocne more Amarr gets the best stuff.
*snip*
WHAT WERE THEY THINKING???
What's next? Making Amarr the best Missile users and EW users, too?
ARGH, stinks SO bad.
We have to be the best at everything, if not everything would have been wrong. ----------------------------------------------
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FZappa
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Posted - 2005.02.03 05:59:00 -
[6]
wait for cargo expander 2 ?
what bonus to resist does amarr get anyway , i think the caldari therm/kin is much nicer tbh. -------------------------
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Saerid
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Posted - 2005.02.03 06:11:00 -
[7]
Has plenty of room for cargo, indeedy. Too bad it can't move anywhere with it. Does 55 m/s with 7 local hulls, 20 m/s with expander IIs (should they be released some day)? You can practically feel the wind in your hair when you're barreling down the highway at top speed. As for the EW and Missiles..gimme.
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DigitalCommunist
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Posted - 2005.02.03 06:17:00 -
[8]
I say you stupid indies have it too easy.
I remember when 7k cargo was l33t.. now.. you can move an entire corp's hangar with one trip.
Although it sucks to see Gallente losing the only unique thing to them, lol _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Hera Ludheilen
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Posted - 2005.02.03 06:43:00 -
[9]
Originally by: Drusilla
Now we all have to train that STUPID Amarr industrial skill for a frigging month to get to the top of our game again. Why? Becuase CCP game the Amarr a Transport Ship with high basic cargo, the 25% bonus from Amarr industrial, and SEVEN low slots. With 7x 27.44% epxanders it hits 27296.71 M3, JUST enough to fit that all important 9th Giant Secure Can inside. Total capacity including expanders and GSCs: 35,396 M3
Could you people please please switch your webcam on make a footing of yourself and post it along with your whine?
Doh i'm so looking forward to the missile changes, it will just be awesom here on the forum...
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Dau Imperius
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Posted - 2005.02.03 06:51:00 -
[10]
Ah the power of cheese.
Look little kids, get over this 'I have the best' thinking, and maybe you'll be able to play the game for once. Iteron Mk V's are still damn good indy's + ya'll who have that and barges trained will be able to slip into Gallente transports with no problem for skills.
Anyone else who'd like a foot in their mouth feel free to post like Drusilla. 
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Meridius
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Posted - 2005.02.03 06:59:00 -
[11]
Originally by: Saerid Has plenty of room for cargo, indeedy. Too bad it can't move anywhere with it. Does 55 m/s with 7 local hulls, 20 m/s with expander IIs (should they be released some day)? You can practically feel the wind in your hair when you're barreling down the highway at top speed. As for the EW and Missiles..gimme.
20 m/s
lol
________________________________________________________
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Neon Genesis
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Posted - 2005.02.03 07:09:00 -
[12]
buhu __
There, i just contributed nothing to your thread
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Arthur Guinness
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Posted - 2005.02.03 07:10:00 -
[13]
Industrial ship balance seems a bit out of whack with the amarr industrials. They got the fastest indy with the most cargo and it only requires indy lvl1. Even with indy lvl4 it's better than others. |

Meridius
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Posted - 2005.02.03 07:28:00 -
[14]
Originally by: Arthur Guinness Industrial ship balance seems a bit out of whack with the amarr industrials. They got the fastest indy with the most cargo and it only requires indy lvl1. Even with indy lvl4 it's better than others.
Erm, doesn't the sigil have the least cargo? Like a max of 9k m3 or something. ________________________________________________________
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Istvaan Shogaatsu
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Posted - 2005.02.03 07:33:00 -
[15]
Quote: I remember when 7k cargo was l33t.. now.. you can move an entire corp's hangar with one trip.
Excellent choice of words.
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DigitalCommunist
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Posted - 2005.02.03 07:54:00 -
[16]
;/
_____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Atandros
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Posted - 2005.02.03 08:01:00 -
[17]
Originally by: Istvaan Shogaatsu
Quote: I remember when 7k cargo was l33t.. now.. you can move an entire corp's hangar with one trip.
Excellent choice of words.
But note the ship's speed with all that fitted. 
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MOOstradamus
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Posted - 2005.02.03 08:24:00 -
[18]
Edited by: MOOstradamus on 03/02/2005 15:55:10
Quote: The dedicated haulers of EVE, who have spent over a month of training time to get to that Iteron 5, ...
UTTER RUBBISH 
*EDIT: profanity removed *
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Arthur Guinness
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Posted - 2005.02.03 09:16:00 -
[19]
Originally by: Meridius
Originally by: Arthur Guinness Industrial ship balance seems a bit out of whack with the amarr industrials. They got the fastest indy with the most cargo and it only requires indy lvl1. Even with indy lvl4 it's better than others.
Erm, doesn't the sigil have the least cargo? Like a max of 9k m3 or something.
Doesn't the sigil have double the base speed of other indies? (even with it's high mass it's still the fastest ship around). And there was me thinking minmatar was the race with the fast ship...... And btw, sigil is b0rked, the cargo/speed doesn't match with the other indies. also the many low slots seem unbalanced.
I don't really know why i don't see it now, and didn't a year ago, but both these amarr indies need some stats adjusted.... or all other tech1 indies.... Well maybe ccp has time for that next year or so. |

Kaeten
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Posted - 2005.02.03 10:26:00 -
[20]
hmm, abit unfair imo. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Jim Steele
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Posted - 2005.02.03 10:31:00 -
[21]
no one seems to mention the caldari transport ships, are they really that bad? 
Death to the Galante |

Bjoern
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Posted - 2005.02.03 11:15:00 -
[22]
Could be worse ... one of us on this thread has a miner/indutrialist/hauler with MINMATAR 5 ... but have I been whining for the last year about it? NO! Live with it.
PS: Yes that makes them just as dedicated a hauler as you!
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Kalast Raven
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Posted - 2005.02.03 11:28:00 -
[23]
Sorry all you copy-cat Iteron flyers. I'll not shed a tear for you though...
Everyone gets their day in the sun. live with it. -------
K. Raven
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Fabiusbile
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Posted - 2005.02.03 12:16:00 -
[24]
What is with all this complaining about the new amarr indy being bigger than the iteron v? The amarr tech 1 sigil has a base cargo smaller than the bestower, so for cargo carrying the iteron 5 is still the best even with the extra low slot on the sigil .
As for the tech 2 indys, if your gonna fit 7 expanders on that ship then you havent got a clue as to what they were designed for . Dose BLOCKADE RUNNER ring any bells? The tech 2 indys are ment for low sec space transportation not for the carebear minners in high sec space .
Hope this clears thing up a bit ------------------------------------------------ fabiusbile Director of R&D and Mining opp's
i want to buy T2 indy bpc's |

Mikelangelo
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Posted - 2005.02.03 13:02:00 -
[25]
Iteron V still goes faster.
Get over your 226 M3 personal inferiority complex, and 9 Giant Secure Can fetish and move on.
That will be 1,000,000 isk for counseling services. Mail me the money in-game.

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Arthur Guinness
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Posted - 2005.02.03 13:05:00 -
[26]
Originally by: Fabiusbile What is with all this complaining about the new amarr indy being bigger than the iteron v? The amarr tech 1 sigil has a base cargo smaller than the bestower, so for cargo carrying the iteron 5 is still the best even with the extra low slot on the sigil .
Compare the Sigil to the Badger, Iteron, Hoarder. You'll see what's wrong, double the base speed but roughly same cargo and way more low slots to play around with.
Imo there needs to be an indy rebalancing session, that makes up for the fact that medslots aren't as usefull as they were before the AB/MWD changes. |

The Cosmopolite
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Posted - 2005.02.03 13:17:00 -
[27]
Edited by: The Cosmopolite on 03/02/2005 13:21:54
Originally by: Arthur Guinness
Originally by: Fabiusbile What is with all this complaining about the new amarr indy being bigger than the iteron v? The amarr tech 1 sigil has a base cargo smaller than the bestower, so for cargo carrying the iteron 5 is still the best even with the extra low slot on the sigil .
Compare the Sigil to the Badger, Iteron, Hoarder. You'll see what's wrong, double the base speed but roughly same cargo and way more low slots to play around with.
Imo there needs to be an indy rebalancing session, that makes up for the fact that medslots aren't as usefull as they were before the AB/MWD changes.
Please examine the mass of the Sigil, think about what this means and then tell us if you hold to your current view or have modified it.
*clue 1: AB/MWD
*clue 2: warp alignment
Anyway, 'indy rebalancing'? It's the most unbalanced class of ships and has been for a very long time. IMO that is quite deliberate on CCP's part. I fear you will have to learn to live with that.
The Cos
PS. All 7 slots filled with expanders on an Impel would be madness.
PPS. When the T1 Freighter class comes out, I expect far more wailing if the Gallente Freighter is not the biggest for cargo...
The Star Fraction - Executor CEO: Jade Constantine |

Fabiusbile
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Posted - 2005.02.03 13:37:00 -
[28]
Originally by: Arthur Guinness
Originally by: Fabiusbile What is with all this complaining about the new amarr indy being bigger than the iteron v? The amarr tech 1 sigil has a base cargo smaller than the bestower, so for cargo carrying the iteron 5 is still the best even with the extra low slot on the sigil .
Compare the Sigil to the Badger, Iteron, Hoarder. You'll see what's wrong, double the base speed but roughly same cargo and way more low slots to play around with.
Imo there needs to be an indy rebalancing session, that makes up for the fact that medslots aren't as usefull as they were before the AB/MWD changes.
The sigil has 3000m3 The badger has 4125m3 The badger 2 has 5250m3 The wreathe (smallest minmatar hauler) has 3300m3 The Iteron class starts at 3000m3 and ends at 5250m3
where do you get of saying that they all have roughly same cargo? The sigil has the same base cargo as an iteron 1 for god sake ------------------------------------------------ fabiusbile Director of R&D and Mining opp's
i want to buy T2 indy bpc's |

Thyro
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Posted - 2005.02.03 13:56:00 -
[29]
Originally by: Drusilla Ok, ocne more Amarr gets the best stuff.
I denote there an immense anxiety accumulated due to frustration and with a potential suicidal thoughts caused by long stressful Veld mining.
I'd suggest to phone the psych helpline with some urgency to help you pass through those dreadful thought moments.

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Drusilla
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Posted - 2005.02.03 17:26:00 -
[30]
One more time, with a bit less angst.
Giving the Amarr yet another "we have the best ship in the class" item with the industrials would be like changing the Gallente all the gallente ships can use hybrids in the same way as Amarr ships use beams, with all the range and damage and bonuses and such, and then changing Amarr ships so they could only use blasters.
Players that like beam weapons train up Amarr ship skills and beam weapon skills and such as high as they can. If CCP came along and suddenly just handed all the top-of-the-line benefit of that to another race where Amarr specialists would have to start over with training another race's pilot skills up for a month and change just to get to where they'd already trained to be, it would be just as wrong.
On top of that, Gallente in general had very, very few ships going for it that made it special. The Iteron 5 was the one thing CCP ahd let Gallente keep that was top-drawer. Now it's second rate and in order to become top-drawer again players need to move away from yet another Gallente ship type to something better.
It's counterproductive to make changes like that.
RE: 20 m/s with 7x expander fitted because these ships are "supposed to be" used for 0.0 hauling:
Anyone hauling expensive stuff in an expensive ship in 0.0 will be using instas anyway, so the 20 M/s bit doesn't really factor into it. And if they hit a warp jammer bubble, the extra speed is not gonna help if confronted with a gank squad. The speed issue is essentially a non-issue for experienced 0.0 players, and anyone flying a tech 2 industrial is not a newbie player.
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