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Baell Zan
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Posted - 2011.03.22 02:59:00 -
[121]
Originally by: Lady Skank Edited by: Lady Skank on 22/03/2011 01:48:50 You all suck at making friends.
Go make a small coalition of small corps then farm the hell out of level 4 and 5 missions and laugh at the kind of ISK high sec carebears make grinding them in high sec.
And yes this does happen and yes they use shiny ships so they make a lot more loyalty nullpoints than carebears do, level 4s bring in 25% or so more and a single lvl 5 (which are soloable btw) can bring in 80,000 loyalty points in less than 10 minutes
What you really thought macro mission runners where crashing the LP markets? 
Naw, just resubbed after a couple year hiatus. Corp disbanded during my leave. I'm broke and have been doing some exploration to pad the wallet.
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dexington
Caldari Baconoration
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Posted - 2011.03.22 03:46:00 -
[122]
Edited by: dexington on 22/03/2011 03:46:41
Originally by: Lady Skank Go make a small coalition of small corps then farm the hell out of level 4 and 5 missions and laugh at the kind of ISK high sec carebears make grinding them in high sec.
And yes this does happen and yes they use shiny ships so they make a lot more loyalty points than carebears do, level 4s bring in 25% or so more and a single lvl 5 (which are soloable btw) can bring in 80,000 loyalty points in less than 10 minutes.
Two people are not going to blitz level 4 missions much faster then one person can, except from the longer "full clear" mission, even with 25% extra LP the profit is pretty much gone with two players sharing the LP.
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Lady Skank
Ban Evasion inc
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Posted - 2011.03.22 14:37:00 -
[123]
Originally by: dexington Edited by: dexington on 22/03/2011 03:46:41
Originally by: Lady Skank Go make a small coalition of small corps then farm the hell out of level 4 and 5 missions and laugh at the kind of ISK high sec carebears make grinding them in high sec.
And yes this does happen and yes they use shiny ships so they make a lot more loyalty points than carebears do, level 4s bring in 25% or so more and a single lvl 5 (which are soloable btw) can bring in 80,000 loyalty points in less than 10 minutes.
Two people are not going to blitz level 4 missions much faster then one person can, except from the longer "full clear" mission, even with 25% extra LP the profit is pretty much gone with two players sharing the LP.
You still don't get it do you? stop thinking with your high sec care bears brain and understand that the point of banding together isn't to run the missions any faster but to lock down the local area and when threats/targets come around the pirates take of their mission running hats and put on their pvp hats, they run missions individually but as soon as someone comes scanning/dropping probes or they see a juicy target travelling through the PVE ships get docked up and gangs are quickly formed.
So while scrubs in high sec get their crappy payouts the ebil pirates are making much more isk and get to gank stuff to.
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dexington
Caldari Baconoration
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Posted - 2011.03.22 16:07:00 -
[124]
Originally by: Lady Skank You still don't get it do you? stop thinking with your high sec care bears brain and understand that the point of banding together isn't to run the missions any faster but to lock down the local area and when threats/targets come around the pirates take of their mission running hats and put on their pvp hats, they run missions individually but as soon as someone comes scanning/dropping probes or they see a juicy target travelling through the PVE ships get docked up and gangs are quickly formed.
So while scrubs in high sec get their crappy payouts the ebil pirates are making much more isk and get to gank stuff to.
Don't L4 missions in low sec work just like in hi sec, where you can't be sure to get the mission in the same system as the agent. If so the group would be spread out over multiple systems, and most likely you would not be able to just switch between pvp and pve ships.
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sableye
principle of motion
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Posted - 2011.03.22 16:13:00 -
[125]
I don;t think level 4's should be removed from high security maybe in hindsight it would have been better if they were there from the begging but they been in empire for took long and it would afefct too many's game play.
I do feel though that LP should be changed though 1.0 to 0.5 systems should all give the same lp and not much at all maybe 10% of what you get now and then low security/0/0 should give you about 5-6 times as much as now so its a real incentive to run missiosn there, right now in a 0.5 system I get pretty godo lp and don;t get much more for going into low sec even then options are limited as you need 0.0/0.1 for real gains and so few agents about.
They coudl also maybe do the same type of things with mission rewards/bonuses.
----------------------------------------- View The North Star! In All Its Glory!! |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.03.22 16:24:00 -
[126]
******ed idea
Plenty of reasons to leave hisec already, people are just too stupid to figure it out.
Stunning EVE Online Theme for PS3 |

Lady Skank
Ban Evasion inc
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Posted - 2011.03.22 16:30:00 -
[127]
Edited by: Lady Skank on 22/03/2011 16:30:21
Originally by: dexington
Originally by: Lady Skank You still don't get it do you? stop thinking with your high sec care bears brain and understand that the point of banding together isn't to run the missions any faster but to lock down the local area and when threats/targets come around the pirates take of their mission running hats and put on their pvp hats, they run missions individually but as soon as someone comes scanning/dropping probes or they see a juicy target travelling through the PVE ships get docked up and gangs are quickly formed.
So while scrubs in high sec get their crappy payouts the ebil pirates are making much more isk and get to gank stuff to.
Don't L4 missions in low sec work just like in hi sec, where you can't be sure to get the mission in the same system as the agent. If so the group would be spread out over multiple systems, and most likely you would not be able to just switch between pvp and pve ships.
Its not hard to say on coms "hey someone has probes out" and for several of his buddies to form on the gate to wait for the prober to show up in the mission and the same goes for stuff traveling through, believe it or don't believe it but if you want proof go and check systems like Murethand and Barleguet and the surrounding systems and see mission running carriers in nearly every system as well as T3s and faction BS.
You doubt because of your fear, your fear of lowsec makes you create excuse after excuse why its not possible when regions like Solitude and Aridia are packed full of mission runners making far more ISK than anyone doing any PVE activity in empire can dream of (yes even incursions cant compete)
I know because of experience and the fact that I farm the **** out of it myself.
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Baell Zan
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Posted - 2011.03.22 16:40:00 -
[128]
Originally by: Copine Callmeknau ******ed idea
Plenty of reasons to leave hisec already, people are just too stupid to figure it out.
I'll bite. Enlighten us. While I do not like the idea either, I'd be much more interested in a reply that attempts to discuss\inform.
I've found two through brute force curiosity, both of which are marginal.
1) Exploration: as stated before, you spend entirely too much time pressing "Scan" and\or holed up in a safe with your "supa-cloak" running to be either fun or profitable. This is marginally better on weeknights vs. the weekend. I'd say on weeknights I spend 50% of my time holed up vs. 70% on the weekends. I could double (or more) my ISK just doing lvl4s in hisec. Now as someone else pointed out, there are less populated losec systems that may improve this equation and I intend to seek them out, though I have my doubts as using the map statistics, my losec area IS depopulated. It only takes a single player to force a safe.
2) Plexes: pretty much the same as above. My PVE fit ship doesn't stand a chance against intruders even discounting the fact that I'm tanking the NPCs.
Again, just to be clear... I'm not talking about PvP. I have to do something to pay for my PvP.
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wh hunter kellar
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Posted - 2011.03.22 16:56:00 -
[129]
Edited by: wh hunter kellar on 22/03/2011 16:56:55 now boys and girls!!! Do you really think I'll be doing levels 4 in my pimped out Navy issue ships or my marauders in low sec? I don't need the isk, I do level 4s for the lovely salvage and futhermore, I've never had a ninja bunghole or cornholio ranger ever in my missions. But you're all more than welcome to try because I'll just go afk cloaky on your butts and watch the rats give you the kiss of death. You take away the carebears and you're all going to have to stop training for Fighters Bombers 5 and learn how to build tech 2s,tech 3s, caps, ammo, regular ships and mods. same goes for the carebears, they need us to epicly die in those shiny stuffz and build more shiny stuffz.  so ccp needs to leave level 4s in hi sec, too. Level 5s can be in null and low sec. don't be scared.
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dexington
Caldari Baconoration
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Posted - 2011.03.22 17:04:00 -
[130]
Originally by: Lady Skank You doubt because of your fear, your fear of lowsec makes you create excuse after excuse why its not possible when regions like Solitude and Aridia are packed full of mission runners making far more ISK than anyone doing any PVE activity in empire can dream of (yes even incursions cant compete)
I know because of experience and the fact that I farm the **** out of it myself.
I don't fear low sec, i just don't believe your plan is as solid in reality as it is on paper. Defending against pirates is decreasing the time spend doing missions, if you are doing it for profit you can't afford to lose many missions pr hour.
Personally i find that missions and pvp is hard to combine with my play style, i tab out of game a lot when doing missions and i chat with friends etc. I don't even mainly do missions, i much more into exploration. I've tried some low sec exploration, but i've never been able to make a larger profit then in hi sec, so it's mostly something i just for fun in low sec.
Low sec is good if you can combine pve and pve with the way you play eve, or just is the kind of person that needs to get the highest possible isk/h rate while running missions. If you take pve a little more casual, then low sec don't have a lot to offer. The extra risk involved in being in low sec can be fun from time to time, but it's not the same as being willing to spend every living second there.
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Lady Skank
Ban Evasion inc
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Posted - 2011.03.22 17:23:00 -
[131]
Originally by: dexington
Originally by: Lady Skank You doubt because of your fear, your fear of lowsec makes you create excuse after excuse why its not possible when regions like Solitude and Aridia are packed full of mission runners making far more ISK than anyone doing any PVE activity in empire can dream of (yes even incursions cant compete)
I know because of experience and the fact that I farm the **** out of it myself.
I don't fear low sec, i just don't believe your plan is as solid in reality as it is on paper. Defending against pirates is decreasing the time spend doing missions, if you are doing it for profit you can't afford to lose many missions pr hour.
Personally i find that missions and pvp is hard to combine with my play style, i tab out of game a lot when doing missions and i chat with friends etc. I don't even mainly do missions, i much more into exploration. I've tried some low sec exploration, but i've never been able to make a larger profit then in hi sec, so it's mostly something i just for fun in low sec.
Low sec is good if you can combine pve and pve with the way you play eve, or just is the kind of person that needs to get the highest possible isk/h rate while running missions. If you take pve a little more casual, then low sec don't have a lot to offer. The extra risk involved in being in low sec can be fun from time to time, but it's not the same as being willing to spend every living second there.
I did not post a plan this is actually happening right now as I type this post and as you read it and has been happening for at least two years (that I know about)
Also they are not defending against pirates they are the pirates, how else do you think those flashy reds get those cap fleets and can throw billions of ISK at pimped out pirate BS and Super carriers?
ISK per hour doesn't matter when you can earn 80,000 Loyalty points in ten minutes, and exploration is generally chump change compared to the mission running because why mess about flying from system to system in the hope of finding a single site that if you are lucky will net you 200m tops when you can get mission>kill a handful of rats in 10mins>get 80k LP?
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dexington
Caldari Baconoration
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Posted - 2011.03.22 17:33:00 -
[132]
And people get 480K lp/h blitzing L5 mission in carriers?
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Lady Skank
Ban Evasion inc
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Posted - 2011.03.22 17:49:00 -
[133]
Edited by: Lady Skank on 22/03/2011 17:50:53 Unless they get unlucky with the supposedly random mission generator they can, like I said do people really believe macro mission runners are the cause of LP devaluation? why do you think the implant market crashes inexplicably every few weeks? it happens because people dump several million LP into +4 and +5 implants at a time.
Go check the market movements of those implants for confirmation.
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Meissa Anunthiel
Redshift Industrial Rooks and Kings
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Posted - 2011.03.22 19:02:00 -
[134]
Originally by: Ariz Black Remove level 4 agents from highsec. Levels 4 and 5 should be only 0.4 and down. Oh look, suddenly lots of people have a reason to leave carebearland.
Sorry, but no.
Coercing people into doing something they don't want won't work. For people to go to lowsec you have to give them reason to go there. Improving the risk vs reward is definitely in order, but not by bashing empire.
I live in lowsec, I have every interest in seeing it more populated, but not at that cost.
If you support that point of view, feel free to vote for me for CSM btw: http://www.eveonline.com/council/voting/Vote.asp?c=396 ----- Member of CSM 2, 3, 4, 5. Running for CSM 6 http://www.rooksandkings.com/meissa/ Click here to vote for me! |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.03.23 11:59:00 -
[135]
Originally by: Baell Zan
Originally by: Copine Callmeknau ******ed idea
Plenty of reasons to leave hisec already, people are just too stupid to figure it out.
I'll bite. Enlighten us. While I do not like the idea either, I'd be much more interested in a reply that attempts to discuss\inform.
I've found two through brute force curiosity, both of which are marginal.
1) Exploration: as stated before, you spend entirely too much time pressing "Scan" and\or holed up in a safe with your "supa-cloak" running to be either fun or profitable. This is marginally better on weeknights vs. the weekend. I'd say on weeknights I spend 50% of my time holed up vs. 70% on the weekends. I could double (or more) my ISK just doing lvl4s in hisec. Now as someone else pointed out, there are less populated losec systems that may improve this equation and I intend to seek them out, though I have my doubts as using the map statistics, my losec area IS depopulated. It only takes a single player to force a safe.
2) Plexes: pretty much the same as above. My PVE fit ship doesn't stand a chance against intruders even discounting the fact that I'm tanking the NPCs.
Again, just to be clear... I'm not talking about PvP. I have to do something to pay for my PvP.
Pure and simple? L5 missions, you will make 10x what you make in hisec, I know I do. Also I find PvP to be fairly profitable, dunno why you rule it out :p
Stunning EVE Online Theme for PS3 |

Sandrestal
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Posted - 2011.03.23 13:17:00 -
[136]
Originally by: Ariz Black Make low sec missions unscannable. Oh look, suddenly lots of people have a reason to leave carebearland.
Fixed it for you.
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Josefius
Gallente JOKAS Industries Matari Legion
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Posted - 2011.03.23 13:21:00 -
[137]
Edited by: Josefius on 23/03/2011 13:23:02
I have an idea to fix lowsec, make it so people with high standings don't take a hit from killing low standings people in lowsec and even highsec even. Or if that's a problem, make a system that could tie in with the bounty system like with Faction Warfare, like maybe a Concord militia, you would have to have +5.0 standings. That get a lot more people to roam lowsec.
Because as it is, anti-pirates will eventually have as bad standings as the criminals. The system is broken.
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Karl Planck
Walt Disney Productions
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Posted - 2011.03.23 13:44:00 -
[138]
Originally by: Josefius Edited by: Josefius on 23/03/2011 13:31:26
I have an idea to fix lowsec, make it so people with high standings don't take a hit from killing low standings people in lowsec and even highsec even. Or if that's a problem, make a system that could tie in with the bounty system like with Faction Warfare, like maybe a Concord militia, you would have to have +5.0 standings. That would get a lot more people to roam lowsec.
Because as it is, anti-pirates will eventually have as bad standings as the criminals. The system is broken.
An more detailed idea of this sort has already been proposed (long ago). Look up the Corruption idea -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |

Charlemang Zizek
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Posted - 2011.03.23 13:45:00 -
[139]
Fix Prilosec.
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Diesel47
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Posted - 2011.03.23 13:52:00 -
[140]
Nerf Hi-sec so that you can only run level 1 and 2 missions and buy stuff.
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Sandrestal
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Posted - 2011.03.23 14:02:00 -
[141]
Originally by: Diesel47 Nerf Hi-sec so that you can only run level 1 and 2 missions and buy stuff.
Understand this...no one will ever come to low sec to run missions as long as they are scannable. Do as you propose and the high sec mission runners in their expensive ships will simply leave the game. CCP understands this. Unfortunately there are people that are as blindingly ignorant as you that think you can somehow "force" people to do what they don't want.
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Josefius
Gallente JOKAS Industries Matari Legion
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Posted - 2011.03.23 14:17:00 -
[142]
Originally by: Karl Planck
Originally by: Josefius Edited by: Josefius on 23/03/2011 13:31:26
I have an idea to fix lowsec, make it so people with high standings don't take a hit from killing low standings people in lowsec and even highsec even. Or if that's a problem, make a system that could tie in with the bounty system like with Faction Warfare, like maybe a Concord militia, you would have to have +5.0 standings. That would get a lot more people to roam lowsec.
Because as it is, anti-pirates will eventually have as bad standings as the criminals. The system is broken.
An more detailed idea of this sort has already been proposed (long ago). Look up the Corruption idea
Love this idea, I think it will tie in well with mine:
Star Wars Galaxies got everyone all excited about smuggling but Sony Online never did anything with the class and it was a disaster. EVE has pirates and 'anti-pirates' but they don't really have anything to fight over, or do. Why don't we try to make Lowsec unique? Give it a reason to be there, turn it into a hive of scum and villany, a focus for criminality. A unique resource for it, some items that can only be used there?
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.03.23 14:28:00 -
[143]
Originally by: Esan Vartesa I'll admit, after the first 2 pages of this thread it actually got interesting for a bit.
Like in all the other threads about this, I see lots of either selfish or poorly thought-out ideas. But there have actually been a few that I think were on the right track. Here's my contribution...
Players do missions in PvE fits, because as others pointed out they're what work best in missions. If PvP fits worked in missions, everyone would just use those. Truth is they may work, but they're the inferior tool for the job. So, why is it that when a pirate shows up in a PvP ship, it's game over for the missioner?
Simply, it's because the missioner is tanking the room (barely in L5s) and so the PvPer is completely safe from the NPCs. It's a silly situation if you think about it, because the missioner is the one in a ship fitted for the situation, and it's the PvPer that should be in over his head. Problem is, the NPCs don't switch targets.
Change that, and the pirate gets ****d by NPCs within 20 seconds of warping into the mission, with the missioner laughing his head off and thanking the loser for having given a brief reprieve to recharge cap. Suddenly, a mission pocket full of NPCs is the safest place for a PvE ship to be.
THAT's how you make L5s in low sec interesting again.
That would work until pirates learned to send in a pod / cloaked ship and wait for the room to be clear before jumping on the mission runner.
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Mighty Dread
Minmatar
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Posted - 2011.03.23 14:33:00 -
[144]
CCP has over the years made low sec as tempting (in regards to possible rewards) as possible to high sec huggers. Though a few (mostly inexperienced) players get sucked in (like a Venus Flytrap) to low sec for a shot at these rewards for the most part the only thing that changes is the pocketbooks of the pirates who roam low sec. The risk is too great for those who currently reside strictly in high sec. No intelligent person is going to low sec purely to be cannon fodder for others. With HICs, fast locking gate camps, fast locking station camps, scan probes...Well the deck is stacked in the pirates favor.
Low Sec needs to be balanced in regards to it's lawful/unlawful nature. In the end both sides will get more of what they want. Unless the pirates just want to shoot each other in low sec, which is fine by me.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.03.23 14:44:00 -
[145]
Originally by: Lady Skank Also they are not defending against pirates they are the pirates, how else do you think those flashy reds get those cap fleets and can throw billions of ISK at pimped out pirate BS and Super carriers?
Nice attempt, Lady Skank, nice attempt. I just feel you might have a hard time getting your message through to people on both side of the fence that either think if you do missions, you NEED to make as much ISK per hour as possible, or if you gank people, you NEED to have the highest score on the killboard. The mere thought of just doing the activity that is fitting for whatever the current situation is has seemingly never crossed their mind.
Sure, doing PvP in a PvE fit is proberly not a good idea. That is why you either change ship or, better yet, use your PvE ship as bait.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Ishtanchuk Fazmarai
Amarr
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Posted - 2011.03.23 14:52:00 -
[146]
Originally by: Mighty Dread CCP has over the years made low sec as tempting (in regards to possible rewards) as possible to high sec huggers. Though a few (mostly inexperienced) players get sucked in (like a Venus Flytrap) to low sec for a shot at these rewards for the most part the only thing that changes is the pocketbooks of the pirates who roam low sec. The risk is too great for those who currently reside strictly in high sec. No intelligent person is going to low sec purely to be cannon fodder for others. With HICs, fast locking gate camps, fast locking station camps, scan probes...Well the deck is stacked in the pirates favor.
Low Sec needs to be balanced in regards to it's lawful/unlawful nature. In the end both sides will get more of what they want. Unless the pirates just want to shoot each other in low sec, which is fine by me.
That pretty summarizes all.
Plus we should bear in mind how a high grade mission ship is a very specialized & expensive tool with a deadly weakness to PvP. The average mission runner Marauder tantamounts to some 100-200 hours of mission running. Who would endanger such a time-costing machine in a place where the only defense is not being seen yet there is nowhere to hide?
It's amusing to see how it was CCP who murdered lowsec after all. But now it's too late to just undo the damage. If missions no longer could be scanned, gates & stations still would be deadly traps...
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Josefius
Gallente JOKAS Industries Matari Legion
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Posted - 2011.03.23 14:55:00 -
[147]
Originally by: Mighty Dread
Low Sec needs to be balanced in regards to it's lawful/unlawful nature. In the end both sides will get more of what they want. Unless the pirates just want to shoot each other in low sec, which is fine by me.
Yes, standings needs to be fixed at least in lowsec where Concord doesn't go. Should have a scaling penalty (or no penalty) for shooting someone with low standings compared to your high standings, especially if they have a bounty.
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Mensche
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Posted - 2011.03.23 15:24:00 -
[148]
Maybe level 5 missions should be revamped to reflect lowsec instead of just throwing more npcs into level 4 to make them harder. Instead of getting a fleet to come out to faces tens of battleships, change them so that the npc fly pvp ships and have really good AI, then you'll have to meet them in pvp ships. Then if pirates show up to gank your mission ship, you're already ready to meet them. If you also change it so that if you're in the mission room and not in the fleet of the owning player, there's no sec hit. Then we'll see pirate hunters diliberately baiting in pirates into missions :)
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.03.23 17:15:00 -
[149]
Edited by: Copine Callmeknau on 23/03/2011 17:21:03
Originally by: Mensche Maybe level 5 missions should be revamped to reflect lowsec instead of just throwing more npcs into level 4 to make them harder. Instead of getting a fleet to come out to faces tens of battleships, change them so that the npc fly pvp ships and have really good AI, then you'll have to meet them in pvp ships. Then if pirates show up to gank your mission ship, you're already ready to meet them. If you also change it so that if you're in the mission room and not in the fleet of the owning player, there's no sec hit. Then we'll see pirate hunters diliberately baiting in pirates into missions :)
Yep, but go further, revamp all NPC sips to be running a PvP fit. Use meta items to vary the difficulty, don't improve the AI much or it'll become too difficult. Increase the bounties so mission runners don't get nerfed.
Reason this would help lowsec, is that players will now be accustomed to flying in a PvP style fight, there wouldn't be so much fear about going into lowsec. You'd also stop the flood of meta items on the market, prices's would go back up, and the T1 market would become viable again, as well as bringing a bit of fun back into seeing a meta item in your loot. Oh and much less lag ofc, no need for loot table anymore, more realism (ewar working on NPC's), bridges the main gap between PvE and PvP.
edit: Before people jump in with it being too difficult etc etc, well you can just use all ships, I mean some mish carry noobships already, I'm sure a fleet of 20 ibis' aren't too scary to you guys :p I'd also set the skill lvl of normal rats to lvl 3, maybe the elite rats (dire, guardian, arch etc) set to skills @ lvl 4, and the officers and commanders (dread guristas etc), set to all lvl 5.
Have rats actually mining in belts and mission asteroids to provide industrial items to the market.
Stunning EVE Online Theme for PS3 |

Centri Sixx
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Posted - 2011.03.23 18:09:00 -
[150]
They did mission in PvP fits though, and ones that even require a large enough amount of members to dissuade lone pirates. It's called incursion, and it hasn't really drawn that many to lowsec that weren't already there.
The thing about the "lowsec is fine" crowd is that it only is fine if it ISN'T populated. They can only do level 5s because there are maybe 3 small corps in the mission hub and they are more focused on gate ganking lone players. Even in FW systems most players are afk in stations or spread out widely enough to make it easy to do so.
So there is a huge push not to fix it from the residents because they know that they wont be able to make money or transport goods if the population jumps. Lowsec is only workable through obscurity, and that's going to prevent any real changes to it.
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