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Akiro Tukana
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Posted - 2011.03.20 10:11:00 -
[91]
wtf is up with all this whining about cloaks lately.... I mean, occasionally, some moron will come out crying about it, but lately.... sheesh 
Game mechanic.... working as intended.... HTFU! 
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Lucy Journey
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Posted - 2011.03.20 10:59:00 -
[92]
Originally by: Archon Rhade
Tldr; If you player is near or at the keyboard they should be able to affect the game and players in it and if they ARE NOT at the keyboard they shouldnt be able to affect anybody even if its ratters that need to grow a pair.
So i guess by that logic, POS's are not allowed to attack players and cynojammers should not be operational if the owners are not logged in? Oh and sovereignty would be lost if there is nobody online in a alliance? |

Hannibal Ord
Minmatar Hannibals Commando's
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Posted - 2011.03.20 11:01:00 -
[93]
I rat with reds in local. Cloaked or not. I do it in a pvp ship. I watch the scanner, fly aligned all that jazz. Only been caught once when I was a newbie like 4 years ago, put big holes in the vagabond and he ran off.
Obviously if a whole bunch of them turn up then it's safe to assume I will be blobbed so I either dock up/jumpclone/move system.
They key to not being killed is not to sit still in your Tengu with its deadspace booster and pwn rats in your PVE max isk making faction fitted ship. Fly defensively. When they disappear, then go back to your super ratting ship.
If you are in 0.0 you really need to grow a backbone.
There are times I don't want to have to deal with the cloakers in system. You know what I do? I **** off back to high sec.
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Halcyon Ingenium
Caldari Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.03.20 11:47:00 -
[94]
I support banning bots. How are we alike? No one gives a **** about what we support. By the way, real men biomass when they emoragequit.
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Lynx Australis
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Posted - 2011.03.20 12:24:00 -
[95]
Originally by: Flaser Well, since all the other afk cloak threads are getting locked, I started my own. I support taking action against afk cloaking. In the 5 months I have been in the game, this is one of the most strange things I see people do. I think it's pretty laim that people go to bed or work for several hours and just sit in stations or cloak in sectors just to irritate people. There was a 2 week period in my 0.0 space where the same dude was "always" there, 24 hours day/7 days a week, get a life man! As a result it locks down the system from ratting etc. Now I have heard all the flame responses, which supprises me how many people support it, and none are valid to me. So this is just my opinion on the matter as a new player. Maybe the devs will see this as a developing subject and look into it, hopefully. I think only active mining modules should keep you from auto log off after 15 minutes no activity.
Cloaked ship can't fire.
You should just defend yourself instead of whining.
It's funny.
Mostly Harmless for example.
System has 200 pilots. All carebearing. Then one cloaky ship arrives to the system and everyone docks up and stays docked up.
How in hell those 200 pilots lacks balls to defend themselves?
If the cloaky ship uncloaks and attacks, it's your choice eather fight or whine at forums.
OP has chosen the usual, whining part.
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Mag's
the united Negative Ten.
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Posted - 2011.03.20 13:52:00 -
[96]
Originally by: Akiro Tukana wtf is up with all this whining about cloaks lately.... I mean, occasionally, some moron will come out crying about it, but lately.... sheesh 
Game mechanic.... working as intended.... HTFU! 
My guess is it's affecting the money making situation, wherever they are currently not active.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Arnakoz
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Posted - 2011.03.20 14:23:00 -
[97]
people.. you dock up when a red or nuet is in system because there is no way for you to know if they are or aren't AFK, or whether they are planning to hotdrop the first pilot/fleet they see form up. it is a bad idea to fleet up; considering you can't find them anyways! so they only way you will fight them is if *they* decide to - in which case they've already had the chance to assess the situation and decided they will win.....
you dock up because letting them get kills encourages their behavior. it can also encourage their buddy's to come join in on the easy kills. making it so that your fav. system is camped 23/7...
with that said, there really is nothing that players can currently do to counter AFK cloakers. normal non-AFK pilots cloaking up in a system and looking for easy kills is fine. cloaking up and going to work for 10 hours is BS.
but, i'm wholly against banning them, or even having CCP decloak them! we need to stop acting like CCP playing daddy should be the solution to all of our problems...
rather, i think there ought to be a mechanism (that isn't a petition) to counter AFK cloakers. My thought is something like a directional scan that takes 20 minutes to complete (to alloy for legit AFK: bio, wife aggro, etc), and even still only provides an area around the cloaky (i think a 75 to 100km radius centered on the cloaker is good) that you would warp to a random spot within. this way, if they are not AFK they can take action - otherwise you'll be able to find them soon enough (dropping cans at each random warp ins to manually triangulate their position, warping a large fleet in and out - increasing the chance of an instant decloak, flying in circles, etc)
this allows for a better cat and mouse approach to the issue. if the locals are truly pu... kitty's then you could stay AFK cloaked all day, if you expect them to use the fleet warp-in trick i mentioned it could be used as a trap for a hotdrop, etc...
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Serpens Scutum
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Posted - 2011.03.20 14:29:00 -
[98]
how does a cloaked person negate ratting?
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bitters much
Nekkid Inc.
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Posted - 2011.03.20 14:46:00 -
[99]
Originally by: Serpens Scutum how does a cloaked person negate ratting?
Bots dont work with neuts / reds in local as supposed 
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Arnakoz
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Posted - 2011.03.20 14:49:00 -
[100]
Edited by: Arnakoz on 20/03/2011 14:50:42
Originally by: Serpens Scutum how does a cloaked person negate ratting?
because if they are not AFK then they are likely searching out the anoms and belts looking for targets. and since you can't know if they are AFK (they will be back at some point) you have to assume they are online. you may suggest ratting in groups, but read my above about getting hotdropped. fact is someone cloaked in your system has the advantage of being able to chose when to engage - which means that any chance of you killing them will have the weight already stacked against you. you may say rat in a cheap ship, but those easy kills attract more griefers - and thus **** off the rest of your alliance...
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Mikalya
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.03.20 14:58:00 -
[101]
Originally by: Arnakoz
Originally by: Serpens Scutum how does a cloaked person negate ratting?
because if they are not AFK then they are likely searching out the anoms and belts looking for targets. and since you can't know if they are AFK (they will be back at some point) you have to assume they are online. you may suggest ratting in groups, but read my above about getting hotdropped. fact is someone cloaked in your system has the advantage of being able to chose when to engage - which means that any chance of you killing them will have the weight already stacked against you. you may say rat in a cheap ship, but those easy kills attract more griefers - and thus **** off the rest of your alliance...
Basically you can't be arsed to group to defend yourself and instead whine about it 
Anyone who can't defend themselves from "AFK" cloakers and hot drops enough that it shuts down their operations shouldn't own space.
And they call PvE'rs in high sec carebears. At least they acknowledge they are afraid of getting blown up so they stay out of dangerous places. Maybe time to take a clue from them? - The PitBoss: AGREED .. getting paid to farm your alliance isn't real pvp/merc work |

Arnakoz
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Posted - 2011.03.20 15:00:00 -
[102]
Originally by: Mikalya
Basically you can't be arsed to group to defend yourself and instead whine about it 
Anyone who can't defend themselves from "AFK" cloakers and hot drops enough that it shuts down their operations shouldn't own space.
And they call PvE'rs in high sec carebears. At least they acknowledge they are afraid of getting blown up so they stay out of dangerous places. Maybe time to take a clue from them?
unless you know what they have on the other side of that cyno it is pure stupidity to try and counter it. and again... you wont be able to fight them unless they choose - which means they already know they will win.
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Dorian Wylde
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Posted - 2011.03.20 15:03:00 -
[103]
Just chiming in in the event CCP is reading this.
AFK cloaking is fine.
Implement delayed local in null space like wormholes, and this problem disappears.
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Mikalya
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.03.20 15:08:00 -
[104]
Originally by: Arnakoz
unless you know what they have on the other side of that cyno it is pure stupidity to try and counter it. and again... you wont be able to fight them unless they choose - which means they already know they will win.
The game mechanic that needs to be changed is the simple "My alliance of 1k players can control 100 systems"; very small numbers of players owning vast amounts of space.
You are even saying the same thing, you can't field enough players in a system to protect yourselves from attackers. Meaning you shouldn't own the system  - The PitBoss: AGREED .. getting paid to farm your alliance isn't real pvp/merc work |

Arnakoz
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Posted - 2011.03.20 15:20:00 -
[105]
Edited by: Arnakoz on 20/03/2011 15:22:26 Edited by: Arnakoz on 20/03/2011 15:21:33 Edited by: Arnakoz on 20/03/2011 15:20:51 Edited by: Arnakoz on 20/03/2011 15:20:24
Originally by: Mikalya
The game mechanic that needs to be changed is the simple "My alliance of 1k players can control 100 systems"; very small numbers of players owning vast amounts of space.
You are even saying the same thing, you can't field enough players in a system to protect yourselves from attackers. Meaning you shouldn't own the system 
it isn't about having "enough players" because again... there may just be more players/supers on the other side of the cyno; unless you are suggesting that all null alliances rat in 800 man multi-titan supported fleets... that just sounds like a great idea!! ...... or, how about CCP make a mechanic that allows for the one thing in this game that doesn't have a counter, to have one?!
again, (ref my post 8 or so posts up) i dont think the ability to cloak up in a system to terrorize the locals should be removed. but i do think doing so for 10 hours while at work should at least some method of countering. if you read my suggestion i think you;ll find it in line with you're thinking - if they are really carebears that wont defend themselves then your AFK cloaking activities will stay in tact.
as for small alliances owning tons of space... i agree to an extent (esp since my alliance only own all of 4 system, and i think it makes us stronger for it) but the limitation of my agreement is that if they do actually have more than they should, then they should also have a hard time defending it from REAL attacks (meaning people taking over stations/systems)
again, read my suggested counter.
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Vincent Athena
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Posted - 2011.03.20 15:31:00 -
[106]
Why does having a WH-like local change the way AFK cloaking works? All the AFK cloaker has to do is
Log in, cloak, type "Hi bots" in local, then go AFK. The effect is exactly the same as the effect we have now. Everyone in system, bot and human, have to go on the defensive.
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Tryptic Photon
Gallente Mad Bads
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Posted - 2011.03.20 15:45:00 -
[107]
Originally by: Halcyon Ingenium I support banning bots. How are we alike? No one gives a **** about what we support.
Best post.
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Outouchmatralala
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Posted - 2011.03.20 15:59:00 -
[108]
i support the op to somehow rid eve of afk cloaking
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Mikalya
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.03.20 16:11:00 -
[109]
Originally by: Arnakoz
again, read my suggested counter.
As a more polite response....
I have no issue with a mechanic as a VERY inaccurate scanner that can only be fitted to ships designed for scanning which can put you on the same grid.
I also have no problem with an AFK mechanism which will boot players which are inactive for a long period of time. No, 4 hours isn't "long" in Eve terms.
But any such mechanism cannot, repeat CANNOT adversely affect legitimate players, including those with cloaks. Even in High Sec I have spent over 1.5 hours cloaked, completely still, while waiting to gank a miner or mission runner. Seriously, that is the covert ops pilots' JOB to do that sort of thing. ALl recommendations I have seen offered generally seriously nerf the legitimate use of the tools.
But I still say the majority of the issue is alliances and corporations which "own" too much space and as such can't be arsed to have people around to protect themselves. - The PitBoss: AGREED .. getting paid to farm your alliance isn't real pvp/merc work |

Flynn Fetladral
BlackSite Prophecy
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Posted - 2011.03.20 16:13:00 -
[110]
Add Cloaking fuel bays to Cov Ops ships? Allow them to carry enough fuel for extended Cov Ops missions (few hours), but it would make going AFK 24 hours a day impossible. I've experienced AFK Cloaking, it's frustrating, but I've always continued to go about my business, keep an eye on directional scanner and they don't pose a massive threat imho.
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Forum Alting
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Posted - 2011.03.20 16:16:00 -
[111]
Ah, the daily AFK clocker whine.
The answer isn't really difficult. Assume the worst that you're going to get ambushed but rather than s***ing yourself and cowering in the station (High-sec is that way btw -->), fly a PvP fit in ships your willing to lose and fly in a group. Yes isk/hour decreases slightly but the system is by no means completely locked down.
The fact is the cloaker is either AFK and not a threat or he's active, in which case he's going to run into multiple pvp fit opponents. Baring an equivilent sized group (a blob of hostiles in local is arguably a good reason to hide in a station/POS) the attacker is likely to get slaughtered if they try anything. No different from when a non-cloaky person jumps in. Are you going to start complaining that non-cloaking neutrals/reds can enter your ratting system as well? What is it specifically about a cloaker that makes them more dangerous than a regular hostile? Yes, that can be patient enough that greed takes over and you go for maximum isk/hour. That's your problem. Don't be greedy, accept you're going to take an isk/hour hit by not running in a carebears dream-fit and take measures to make yourself a very unattractive target to gankers.
Put youself in their shoes. Would you engage a singular paladin or machariel ratting solo? Maybe. How about 3 T1 BS/BC working together, especially if you engaged that same group yesterday and got your **** handed to you because they're PvP fit? Probably not.
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Mikalya
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.03.20 16:16:00 -
[112]
Originally by: Flynn Fetladral Add Cloaking fuel bays to Cov Ops ships? Allow them to carry enough fuel for extended Cov Ops missions (few hours), but it would make going AFK 24 hours a day impossible. I've experienced AFK Cloaking, it's frustrating, but I've always continued to go about my business, keep an eye on directional scanner and they don't pose a massive threat imho.
24 hrs fuel is too short. For deep scouting missions behind enemy lines (ie - no access to fuel due to gate camps), preparation for ganking/attack with ONLINE players can easily use that much fuel.
As fuel requirements for non-cloak capable ships, no problem. Ones designed to be cloaked for extended periods of time its too much of a nerf. - The PitBoss: AGREED .. getting paid to farm your alliance isn't real pvp/merc work |

Flynn Fetladral
BlackSite Prophecy
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Posted - 2011.03.20 16:34:00 -
[113]
Originally by: Mikalya
Originally by: Flynn Fetladral Add Cloaking fuel bays to Cov Ops ships? Allow them to carry enough fuel for extended Cov Ops missions (few hours), but it would make going AFK 24 hours a day impossible. I've experienced AFK Cloaking, it's frustrating, but I've always continued to go about my business, keep an eye on directional scanner and they don't pose a massive threat imho.
24 hrs fuel is too short. For deep scouting missions behind enemy lines (ie - no access to fuel due to gate camps), preparation for ganking/attack with ONLINE players can easily use that much fuel.
As fuel requirements for non-cloak capable ships, no problem. Ones designed to be cloaked for extended periods of time its too much of a nerf.
What about introducing a re-fueling ship into the game, maybe has a mini jump drive with limited range and cov ops cloak of its own? Can only be used to carry fuel.
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Arnakoz
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Posted - 2011.03.20 16:37:00 -
[114]
Originally by: Mikalya
As a more polite response....
I have no issue with a mechanic as a VERY inaccurate scanner that can only be fitted to ships designed for scanning which can put you on the same grid.
I also have no problem with an AFK mechanism which will boot players which are inactive for a long period of time. No, 4 hours isn't "long" in Eve terms.
But any such mechanism cannot, repeat CANNOT adversely affect legitimate players, including those with cloaks. Even in High Sec I have spent over 1.5 hours cloaked, completely still, while waiting to gank a miner or mission runner. Seriously, that is the covert ops pilots' JOB to do that sort of thing. ALl recommendations I have seen offered generally seriously nerf the legitimate use of the tools.
But I still say the majority of the issue is alliances and corporations which "own" too much space and as such can't be arsed to have people around to protect themselves.
i agree completely. i think cloaks for intel and terrorism are perfect. my only problem is the people who log on, cloak up and go to work for the next 10 hours. which is actually something i'm even guilty of. it just makes griefing way too easy.
as for a special ship - IDK if that would accomplish anything. just being undocked in any ship for long enough to scan down a broad/general location and then having to warping into an unknown enemy (unknown being not knowing what they are flying, if it is a trap, if they will cyno... etc) that you still wont even be able to see once there seems to be enough to me.
and i think 20 minutes should be about all for the scanning portion of it. because if you;re really not AFK and gathering intel/terrorizing, then simply moving even a slight amount (warp 150km away...) would allow you to continue your operation.
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Medarr
Amarr ZeroSec
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Posted - 2011.03.20 16:51:00 -
[115]
GTFO NAO
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Mikalya
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.03.20 17:35:00 -
[116]
Originally by: Arnakoz
as for a special ship - IDK if that would accomplish anything.
I didn't mean a new ship class, I meant a high-slot module can could only be fitted to those ships that are already focused around probing and tackling; T1 Probing frigs, Interdictors, etc. - The PitBoss: AGREED .. getting paid to farm your alliance isn't real pvp/merc work |

bitters much
Nekkid Inc.
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Posted - 2011.03.20 18:23:00 -
[117]
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Privateeralliance Sucks
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Posted - 2011.03.20 18:40:00 -
[118]
U just need to wear better underwear, brown colour
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Kogh Ayon
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Posted - 2011.03.20 19:19:00 -
[119]
Can you please change a system to rat? or change your crappy corp that only allowed to rat in one system.
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Reem Fairchild
Minmatar Punic Corp.
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Posted - 2011.03.20 19:23:00 -
[120]
Well, I'm glad to see AFK-Cloak whinage threads are still in vogue here in Eve. I guess some thngs never change. ----- 'In Eve, as in real life, if you are bored it's your own fault.' |
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