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Sentient Blade
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Posted - 2011.03.19 21:59:00 -
[31]
I believe the entire premise of this, and every other 'afk cloaky' thread is that without a mechanism to tell if they're attentive or not, which would be neigh impossible, you have to consider them alert.
This means that the potential attacker benefits by representing an active threat, with no investment of time and nothing at risk. This is why they're all discussing AFK cloakers rather than cloaking in general.
Cloaking wise in general, it would probably come down to some kind of fuel requirement as the limiting factor.
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Simetriz
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Posted - 2011.03.19 22:01:00 -
[32]
Edited by: Simetriz on 19/03/2011 22:03:01
Originally by: Ariz Black
this is not true.
I would so like to here how you can scan down a cloaked ship.
And don't try to talk about uncloaking a ship that is known to be on grid
And the fuel thing is just too easy, the only thing that should be able to find a cloaked ship is a covert ops.
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Ariz Black
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Posted - 2011.03.19 22:02:00 -
[33]
Originally by: Simetriz snip
you said it isn't possible. i said that's not true. it's just difficult, and if they're on grid, requires a lot of luck to create a safespot in the same place. but it's not *impossible*, because it is possible, however difficult/unlikely. and if they're on grid and you have a competent ceptor with drones its almost guaranteed.
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.19 22:04:00 -
[34]
They might have just passed out. It's been known that certain eve players drink and if you would get banned for that...well at least half of the devs would be banned 
If you can't afk cloak then one shouldn't be able to stay docked either for eternity. I'll go with that. First I enter the system, cloack. The miners run into station. I uncloak and camp the station. Oh, my "have to undock in 15min no no no no" Bwahaahah!
Just because you change the rules doesn't mean you change the game...
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Simetriz
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Posted - 2011.03.19 22:09:00 -
[35]
Originally by: Ariz Black
Originally by: Simetriz snip
you said it isn't possible. i said that's not true. it's just difficult, and if they're on grid, requires a lot of luck to create a safespot in the same place. but it's not *impossible*, because it is possible, however difficult/unlikely. and if they're on grid and you have a competent ceptor with drones its almost guaranteed.
SO we go back to the original point there is no way to SCAN down a cloaked ship. My point was not about what to do once you find the grid they are on, but rather there is no way to find that grid.
I am not asking to a probe to uncloak a ship but rather a probe to bring me to there grid.
So if the cloaker is awake you still won't get them but if the are AFK now you have a chance.
Back to the original , not make it easy and make it take time. A probe that gets you to within 100 km of a cloaked ship will only be effective if the person is afk. The whole point of the thread. |

Kieron VonDeux
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Posted - 2011.03.19 22:12:00 -
[36]
AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
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Acac Sunflyier
Gallente
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Posted - 2011.03.19 22:14:00 -
[37]
So everybody is like, "ban afk cloaking!" But has anybody stopped to ponder the possibility that perhaps these people aren't AFK? Rather they're scouting your system to see how much activity it has, your response times, and also taking the opportunity to laugh at you freaking out about it on the forums? Perhaps they're looking to find the best place to drop a cyno.
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Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
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Posted - 2011.03.19 22:14:00 -
[38]
i just ratted out a system with 6 neutrals in it, let your balls drop ♥
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Simetriz
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Posted - 2011.03.19 22:17:00 -
[39]
Edited by: Simetriz on 19/03/2011 22:19:26
Originally by: Kieron VonDeux AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue, and the bite.
It is not about people unwilling to go after hostiles it is about the fact that they can sit there all day and you can do nothing about it.
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Hannibal Ord
Minmatar Hannibals Commando's
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Posted - 2011.03.19 22:21:00 -
[40]
Edited by: Hannibal Ord on 19/03/2011 22:22:24 GOOD!
The few can counter the many for once.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.19 22:24:00 -
[41]
Originally by: Simetriz That is the root of the cloaker Issue
No. The root of the issue is local. AFK cloaking is simply a counter to local.
If you want AFK cloaking gone, local needs to go as well, or the AFK cloaking will have to be replaced by something else that makes local (at least) as unreliable. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kieron VonDeux
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Posted - 2011.03.19 22:24:00 -
[42]
Originally by: Simetriz Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue.
Cloaks have real drawbacks that cause players to think twice about fitting them.
I only fit them when I fly a "cloaky" ship or feel like making the locals take extra precautions while moving around.
But some players can't adjust to that and frequently die or just don't undock. Either one works for me.
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Diablo Ex
Caldari Reasonable People Sanctuary Pact
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Posted - 2011.03.19 22:25:00 -
[43]
Originally by: Simetriz
Originally by: Kieron VonDeux AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue.
Yes, the "Root" of the cloaker issue, 10 - 100 hostile players in a nullsec system all POS'sed up and crying because 1 cloaker in system. ROFL - OH HOW FAIL YOU MUST BE!!!!
If I pop a cyno, I have to stand still for a long, long time. Long enough to be tackled and pwn'ed. You can warp right to my cyno and have a gankfest, don't you know that? Seriously laughing at your incompetence.
---
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Simetriz
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Posted - 2011.03.19 22:35:00 -
[44]
Originally by: Diablo Ex Edited by: Diablo Ex on 19/03/2011 22:27:06
Originally by: Simetriz
Originally by: Kieron VonDeux AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue.
Yes, the "Root" of the cloaker issue, 10 - 100 hostile players in a nullsec system all POS'sed up and crying because 1 cloaker in system. ROFL - OH HOW FAIL YOU MUST BE!!!!
If I pop a cyno, I have to stand still for a long, long time. Long enough to be tackled and pwn'ed. You can warp right to my cyno and have a gankfest, don't you know that? Seriously laughing at your incompetence.
And around we go I find it hilarious that people are so against ability to scan down cloaked ships. And oh yeh real incompetence, it was and example 
Nothing I have proposed would could be the least threat to someone who even bothered to move there ship every 15 or 20 minutes.
If you can't be bothered to do that well 
Let try the other angle shall we, how many times have you shown up in system to find people cloaked up. Would it be nice to go after them with your roaming gang. I have lost count the number of times that has happened. So try to lose that tunnel vision for a minute.
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Chesty McJubblies
Gallente Center for Advanced Studies
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Posted - 2011.03.19 22:38:00 -
[45]
IBTL
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DmitryEKT
Waterboard
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Posted - 2011.03.19 22:39:00 -
[46]
[Raptor] 2x railgun, salvager mwd, point, eccm 2x nano, sensor backup lock speed, lock range rig
this ship is a fully functional tackle ceptor. this ship cannot be probed if it turns on the eccm when at a safespot. this ship is how i use my afk alt to afk in a system. they see a ceptor in directional! not cloaked! obviously they can't rat!
seriously, being able to scan out cloaky afk'ers means people would just not bother with cloaks anymore. it would make things *worse* for you because now you'd *see* combat ships on directional and still not be able to probe them, or otherwise find them.
stop whining about afk cloakies and be thankful that they're not afk uncloakies like some of us are ;)
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.19 22:42:00 -
[47]
Originally by: Simetriz And around we go I find it hilarious that people are so against ability to scan down cloaked ships.
Because nothing is ever offered in return.
What are you willing to give up? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Kora Zilesti
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Posted - 2011.03.19 22:43:00 -
[48]
It 'locks down a system' from ratting? lol. Why don't you just gain a few levels in Testicular Fortitude and just go rat since he's probably afk anyway. It's a 1x skill...
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Simetriz
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Posted - 2011.03.19 22:43:00 -
[49]
Originally by: DmitryEKT [Raptor] 2x railgun, salvager mwd, point, eccm 2x nano, sensor backup lock speed, lock range rig
this ship is a fully functional tackle ceptor. this ship cannot be probed if it turns on the eccm when at a safespot. this ship is how i use my afk alt to afk in a system. they see a ceptor in directional! not cloaked! obviously they can't rat!
seriously, being able to scan out cloaky afk'ers means people would just not bother with cloaks anymore. it would make things *worse* for you because now you'd *see* combat ships on directional and still not be able to probe them, or otherwise find them.
stop whining about afk cloakies and be thankful that they're not afk uncloakies like some of us are ;)
Actually that is a bug that will be fixed so don't count on that working forever.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.19 22:45:00 -
[50]
Originally by: Simetriz Actually that is a bug that will be fixed so don't count on that working forever.
Source? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Simetriz
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Posted - 2011.03.19 22:46:00 -
[51]
Originally by: Tippia
Originally by: Simetriz And around we go I find it hilarious that people are so against ability to scan down cloaked ships.
Because nothing is ever offered in return.
What are you willing to give up?
OKay lets play what do you want let here it.
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Kieron VonDeux
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Posted - 2011.03.19 22:47:00 -
[52]
Originally by: Kora Zilesti It 'locks down a system' from ratting? lol. Why don't you just gain a few levels in Testicular Fortitude and just go rat since he's probably afk anyway. It's a 1x skill...
Or :shocked: get some friends and lay a trap for the evil cloaker.
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DmitryEKT
Waterboard
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Posted - 2011.03.19 22:47:00 -
[53]
Originally by: Simetriz Actually that is a bug that will be fixed so don't count on that working forever.
Scanning being based on sig/sensor is a well known, well-documented (by players) feature which is working as intended. Don't confuse bugs with undocumented mechanics, EVE has plenty of the latter. Next you'll be calling gridfu a bug.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.19 22:49:00 -
[54]
Originally by: Simetriz Okay lets play what do you want let here it.
The only reasonable price is the removal of local. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Simetriz
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Posted - 2011.03.19 22:51:00 -
[55]
Originally by: Tippia
Originally by: Simetriz Okay lets play what do you want let here it.
The only reasonable price is the removal of local.
You went for the gusto, okay then explain why cloakers can't be scanned in worm holes ?
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Kieron VonDeux
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Posted - 2011.03.19 22:51:00 -
[56]
Originally by: Simetriz
OKay lets play what do you want let here it.
Maybe redo scanning, but definately remove local.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.19 22:53:00 -
[57]
Originally by: Simetriz You went for the gusto, okay then explain why cloakers can't be scanned in worm holes ?
You don't need to scan down cloakers in wormholes. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Mag's
the united Negative Ten.
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Posted - 2011.03.19 22:53:00 -
[58]
Is someone is having bot working issues again?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2011.03.19 23:00:00 -
[59]
Yes ccp, please make it so cuz the op says so...  ________________________________________________
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Simetriz
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Posted - 2011.03.19 23:01:00 -
[60]
Originally by: Tippia
Originally by: Simetriz You went for the gusto, okay then explain why cloakers can't be scanned in worm holes ?
You don't need to scan down cloakers in wormholes.
That wasn't the question, and besides you do. TO be fair personnally .
highsec and lowsec local on 0.0 no local unless you have sov then you and blue can see who is in local (gates are reporting to you) exceptions. if you don't enter via a gate you are not reported. lowsec and 0.0
Take a minute to think about that before you scream.
but that is totally off topic.
Nobody has yet to explain to me why cloaker should not be scannable.
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