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Bobbeh
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Posted - 2005.02.07 11:27:00 -
[1]
Logout during Combat: Change suggestions are welcome. I think if player is scrambled by another player then disappearing rule should not apply.
Anyway, those are the main issues I could think of whilst writing. If anyone is bothered to reply I would appreciate it if they could fill in the missing gaps (this is agreeing/disagreeing that something needs to be done, not necessarily what I have suggested):
Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Other comments are welcome.
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Bobbeh
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Posted - 2005.02.07 11:27:00 -
[2]
There are a few issues that I believe should be raised on behalf of what I think are the majority of players. I seriously believe a change to such things would make this game so much better. I will state only which I think most players would agree with and I will make a suggestion as to how I think they could be changed:
Skill Training:
Currently when a skill finishes its current level a player is left without anything training. Why not just make it carry onto the next level.
Advanced Skills:
We need advanced skills in all areas.
Bounty Hunting:
Most would agree this profession is non-existent as it is. I suggest we keep the same ôplace bounty on podö system but I also believe there should be another bounty automatically placed on a pirates ship. I think that if someone is killed whilst criminally flagged then 20% of the payout of their ship insurance should be redirected away from the player and shared between those involved in the kill. Also, I think you should be able to see those who are criminally flagged and those that are outlaws on the map if they are in empire. This way, concord isnÆt directly killing the pirate but is encouraging players to take things in to their own hands. However, if people check the map and see such players they might re-think moving through the system. Perhaps make it a service or something in concord stations.
Capacitor Power Relay:
Armour tankers get the best of both worlds at the moment. Capacitor rechargers donÆt carry any penalty as capacitor power relayÆs do. Instead of having a penalty why not decrease the bonus it has so that it is inline with the recharger variant.
Cruiser Agility:
As stated in another thread cruiser agility is a joke at the moment. Cruiser use is diminishing since the nerf and increasing agility is one way in which I think we will see them around more often. It is my personal belief that an increase in velocity is also needed but meh.
Gallente Megathron:
I know there is not really any point me mentioning this but I wanted to address everything anyway. The megathron is at a severe disadvantage at this stage in time. The once feared ôblasterthronö has quite frankly become nothing more than a joke. This was probably due to boosts to other ships and specifically weaponry. I believe capacitor, powergrid and CPU usage need to decreased on blaster weaponry and a capacitor/CPU decrease on railguns.
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Sergeant Spot
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Posted - 2005.02.07 11:37:00 -
[3]
Edited by: Sergeant Spot on 07/02/2005 11:56:47 Good points.
I agree with all except the point on the Megathron, and on the Megathron, I don't disagree either, I simply lack the experience to know for sure.
As an added point, anything that screws with abuse of alts and alt based theft/scams is welcome. If there is one issue that seriously annoys me, it is the pathetic losers that harm other players and yet avoid even the possibility that their victims will ever be able to strike back in a meaningful way. I've not suffered much myself on this (they can mostly be avoided by use of a small amount of caution), but the mere existance of such worms angers me.
Edit: On the Cap charging issue: Its not a big issue for me, but I'll agree that Armor tanking is better at the moment. Having said that, I don't expect CCP to worry about the issue soon, as that are hotter issues to deal with.
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Joshua Foiritain
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Posted - 2005.02.07 11:44:00 -
[4]
Edited by: Joshua Foiritain on 07/02/2005 11:44:25
Originally by: Bobbeh
1 Skill Training: Agree/Disagree 2 Advanced Skills: Agree/Disagree 3 Bounty Hunting: Agree/Disagree 4 Capacitor Power Relay: Agree/Disagree 5 Cruiser Agility: Agree/Disagree 6 Gallente Megathron: Agree/Disagree 7 Logout during Combat: Agree/Disagree
1 Agreed 2 Agreed, i want advanced social skills  3 Agreed 4 Dunno, I have no real problem tanking my raven. But Balancing Armor and Shield tanking would be nice. 5 Dunno never fly cruisers 6 I fly both a Blasterthron and a raven, my raven however is waaaay stronger then my blasterthron. Partially because i have experience a raven but the blasterthron does seem somewhat weak vs most other bs. Mainly because it has to waste its entire cap just to get into range. It basicly also has to pick between damage or tanking, where most other bs can tank and damage. 7 Agreed ---------------------------
[Coreli Corporation Mainframe] |

Anndy
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Posted - 2005.02.07 11:45:00 -
[5]
Skill Training: Agree Advanced Skills: Agree Bounty Hunting: Agree Capacitor Power Relay: Agree Cruiser Agility: Agree Gallente Megathron: Not Sure(never flew a mega) Logout during Combat: Agree
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Raem Civrie
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Posted - 2005.02.07 11:45:00 -
[6]
True and true, but not necessarily the most important issues in the game. The mega is gimped though :/
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Dragonx
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Posted - 2005.02.07 12:01:00 -
[7]
Skill Training...
Always been one of the things I want to see in the game
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Altai Saker
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Posted - 2005.02.07 12:11:00 -
[8]
Skill Training: Disagree Advanced Skills:Disagree Bounty Hunting: Agree Capacitor Power Relay: Agree Cruiser Agility: Agree Gallente Megathron: Agree Logout during Combat: Agree
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Parallax Error
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Posted - 2005.02.07 12:12:00 -
[9]
Originally by: Bobbeh
Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Other comments are welcome.
Skill Training: Agree
Advanced Skills: Agree
Bounty Hunting: Agree
Although I would add onto this sort of area that we really need the tools to be allowed to track ships in real time.
Capacitor Power Relay: Agree
As much as I use them, I have to agree there as well. I still think the main problem is the fact that shield recharge is a nothing stat unless your aiming to passive tank.
Cruiser Agility: Undecided
Is the problem the cruisers lack of agility, or that battleships are too agile?
Gallente Megathron: Not a clue
I have never flown one, and rarely fight them nowadays (although maybe that says something in itself?) so I don't think i'm qualified to comment on its short comings. An educated guess to improve it: drone control bonus or a 10% range optimal increase to blasters based on skill level?
Logout during Combat: Agree
The scourge of PvP along with instajumps, inability to track ships and not having the option to warp to an object farther than 60km.
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Dasher Prime
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Posted - 2005.02.07 12:17:00 -
[10]
Edited by: Dasher Prime on 07/02/2005 12:18:10
Originally by: Bobbeh Logout during Combat: Change suggestions are welcome. I think if player is scrambled by another player then disappearing rule should not apply.
Anyway, those are the main issues I could think of whilst writing. If anyone is bothered to reply I would appreciate it if they could fill in the missing gaps (this is agreeing/disagreeing that something needs to be done, not necessarily what I have suggested):
Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Other comments are welcome.
Figures that one come out "Log during combat" Its an accepted thing to do. READ YOUR PLAYERS HANDBOOK!!
Training. What you want CCP to play it for you to?
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Bobbeh
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Posted - 2005.02.07 12:26:00 -
[11]
Originally by: Dasher Prime Edited by: Dasher Prime on 07/02/2005 12:18:10
Originally by: Bobbeh Logout during Combat: Change suggestions are welcome. I think if player is scrambled by another player then disappearing rule should not apply.
Anyway, those are the main issues I could think of whilst writing. If anyone is bothered to reply I would appreciate it if they could fill in the missing gaps (this is agreeing/disagreeing that something needs to be done, not necessarily what I have suggested):
Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Other comments are welcome.
Figures that one come out "Log during combat" Its an accepted thing to do. READ YOUR PLAYERS HANDBOOK!!
Training. What you want CCP to play it for you to?
Clicking "train to next lvl" is hardly playing. It trains whilst your offline, no reason why it shouldnt continue training after it has reached a point that affects your ship etc. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

The Chef
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Posted - 2005.02.07 12:29:00 -
[12]
I was thinking about agreeing to the above points, but then I realised the chances of CCP reading this post were slim. Acting upon it even less  ====================================
EVEkill Visit our homepage |

Dianabolic
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Posted - 2005.02.07 12:57:00 -
[13]
Originally by: Bobbeh Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Skill Training: kind of agree - don't care either way tbh
Advanced Skills: Agree - more skills are always good.
Bounty Hunting: It certainly needs working on, nice idea about diverting some of the insurance.
Capacitor Power Relay: Disagree -
Cruiser Agility: Agree
Gallente Megathron: Agree - this ship needs to be reduced in mass / have its agility increased and the cap requirements on the guns need to be reduced, the damn things use more cap than lasers ffs. Fitting requirements for guns, however, are fine imo.
Logout during Combat: Agree x 1,000,000
Also, missile agility needs to be nerfed and they need to have a minimum speed (I think this is in testing on sisi so YAY).
And finally, get rid of bookmarks. ALL bookmarks. Erase them, ditch them, kiss them goodbye. Allow us to warp to ANY object at ranges from 5km to 100km and fix mobile warp disrupters.
Also, tho this is just pie in the sky for the sake of discussion, if a system is "claimed" by an alliance allow that alliance to "conquer" the jump gates (which can obviously be reconquered and opened up by anyone who shoots at them). The hit points on these jumpgates should be similar to what conquerable stations had prior to the recent patch.
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Toran Mehtar
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Posted - 2005.02.07 13:01:00 -
[14]
Skill Training: Agree, but don't feel it's a major problem once you've got a couple of mil skills points
Advanced Skills: Agree but don't want skills randomly added just to keep the sp junkies happy. Tie it in with development of new ships/mods as CCP have done so far.
Bounty Hunting: Agree, but it is not a simple thing to do.
Capacitor Power Relay: Disagree, ignore the apoc and shield/armour tanking is fairly balanced. Please don't make changes that affect everyone just for one ship
Cruiser Agility: Agree in triplicate
Gallente Megathron: Undecided. Look at cap use of blasters and ask me again.
Logout during Combat: Disagree (sort of) All that is needed is an extension of the disappear timer in PvP situations.
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Andrue
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Posted - 2005.02.07 13:42:00 -
[15]
Mining (perhaps) Right now it's a no brainer. Possibly that's because of jet cans but it's too late to nerf them now - that would just kill off this so called profession. If only there was something that could be done to introduce an element of skill or mystery to mining.
I had the idea of letting you set up drone stations and you take over the logistics of collecting the mined ore, supplying spare parts and perhaps organising defense. This would engage the brain more. Unfortunately I doubt CCP have the resources to implement it. POS is a step toward that but requires far too much of an investment and last I heard has almost nonexistant returns for most people.
Another option might be to add a little mystery. Perhaps we could occasionalyl find artifacts inside the roids. Maybe extracting them could require an archeology skill. Take them to the right people and you get a handsome reward. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Dasher Prime
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Posted - 2005.02.07 13:46:00 -
[16]
Let me put it this way...The big blobs in Empire space, dont want to play with the little bitty blobs in 0.0. So if a little bitty blob comes from 0.0 and attacks a Bigger blob in Empire, then the Bigger Blob deserves the right to quit game...plan and simple. What you dont like it? Well design and produce your own game....
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Dianabolic
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Posted - 2005.02.07 14:34:00 -
[17]
Originally by: Dasher Prime Let me put it this way...The big blobs in Empire space, dont want to play with the little bitty blobs in 0.0. So if a little bitty blob comes from 0.0 and attacks a Bigger blob in Empire, then the Bigger Blob deserves the right to quit game...plan and simple. What you dont like it? Well design and produce your own game....
What?
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swisher
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Posted - 2005.02.07 15:34:00 -
[18]
Bobbeh,
I agree with you 100% bro..but it does no good..the carebears will wine about it if they change anything for the pirate community much less PVP areas. Thus ..is why I keep on doing what I do..griefing is the only area life to do..
But do what you can bro..I'll back you up 100% as I'm sure the rest of us will as well pirate side and the westside of derelik..you know how we do things here.
VOTE: Bobbeh for NEW EVE President :) If he has a problem..just kill it..no love no mercy. :)
-swish
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ElectroSister4
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Posted - 2005.02.07 15:49:00 -
[19]
I agree on your suggestions.
Mostly on the megathron being gimp atm and the safespotting/logoffing  I really think some ppl (teh pvpers) are getting very bored with not getting any fights anymore. It will be a sad day when us fighters leave and the eve universe will be a big pink bubblegum filled with roid popping carebears flying around in joy and happiness without any fear whatsoever. Oh, what a boring world to live in 
--
"Its better to burn out then to fade away" - Kurgan
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DrunkenOne
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Posted - 2005.02.07 17:16:00 -
[20]
Agree with all, especially with the cruiser bit.
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Bobbeh
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Posted - 2005.02.07 18:05:00 -
[21]
Dianabolic: Talking about the megathron, I do not really have a problem with the power requirements of the blasters. However, I do think the CPU requirements are too high. This especially applies to Ion and Neutron sized. I canÆt remember at the moment but Ion blasters are ridiculously close to Neutron as far as CPU is concerned.
Skill training is one of the simplest things in Eve. It makes the game what it is, ie your character trains while you are offline. I really find it hard that people can argue against a change like this.
Toran suggests a lengthened timer, I also think this is a no brainer but I still respect his opinion. The occurrence of a CTD in a PvP situation where you cannot warp out is very and I mean very rare. I get disconnected a lot (56k, Kazakhstan) and I would accept the loss of any ship if it discouraged Mr.Carebear from just quitting whenever he is in a dire situation. It is unbelievable how common an occurrence it is for a group, especially of smaller sized ships, to have battleships log out with their reps running. I would think most people would agree that it is worth 1 genuine CTD lost battleship to 10 battleships that would have otherwise logged off.
I was gonna write a bigger reply but I am tired. Thanks for replies
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Face Lifter
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Posted - 2005.02.07 18:32:00 -
[22]
Here's how I think disconnections should be handled:
as soon as player drops from server, AI takes over the ship. It tries to warp to safespot. If warp attempt is canceled by scrambler, it targets the scrambler ship and starts attacking it with everything available, including drones. AI should continue this behavior until its either dead or can warp out without cheating.
There'll have to be a bunch of special cases to consider. But overall such AI shouldn't bog down the server much since it'll only take care of disconnects, for relatively short time. Everything is fair. ____________
I'm against advanced skills, as they only increase the power gap between old and new players, and distort ship balance.
I'm much rather see something that requires advanced player skills.
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Bobbeh
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Posted - 2005.02.07 18:34:00 -
[23]
They have released advanced gunnery skills etc. they have to release advanced skills in other areas imo. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

RollinDutchMasters
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Posted - 2005.02.07 18:40:00 -
[24]
Originally by: Face Lifter Here's how I think disconnections should be handled:
as soon as player drops from server, AI takes over the ship. It tries to warp to safespot. If warp attempt is canceled by scrambler, it targets the scrambler ship and starts attacking it with everything available, including drones. AI should continue this behavior until its either dead or can warp out without cheating.
There'll have to be a bunch of special cases to consider. But overall such AI shouldn't bog down the server much since it'll only take care of disconnects, for relatively short time. Everything is fair.
Yeah, because if I crash, I want to throw all the cap I could be using on tanking until I can get back online into shooting my megapulse at a frigate. Then I get to run out of cap and lose my apoc to a rifter. Fun!
How do you deal with crashing and having the wrong ranged ammo loaded? Oops, now I'm wasting all my cap with radio crystals and doing negligable damage.
Oh, and if both combatants in a 1v1 CTD (happened to me), then they both sit there and shoot at each other until one is dead? That would suck for the guy that was still menuvering to get into optimal.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Wild Rho
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Posted - 2005.02.07 19:09:00 -
[25]
Skill Training: Agree/Disagree Agree. Simply becuase there isn't any real reason not to have somthing like it. There are times when things happen and you simply can't get online to train a skill. The loss of the skill points you would have got isn't going to cripple you but it's still a minor nuisance.
Advanced Skills: Agree/Disagree Disagree. There's already enough skills in the game without adding more. I personally suspect it would open up too large a gap between newer players and older players. (Yes older players have earned their better abilities through playing the game but that doesn't mean they should be untouchable to newer players). The extra boost players can get (for extra isk) from tech 2 items is creates a big enough gap, there's no real need to increase this.
Bounty Hunting: Agree Agree. Right now player bounties really are pointless and I suspect the majority of them (escpecially the huge ones) are self applied (regardless of what the pilots themselves say) in order to boost the pilots egos. Right now a bounty hunter would probably go stone broke long before they made any isk as there are no real facilities to help track down or reward bounty hunters.
Capacitor Power Relay: Agree/Disagree Disagree. I feel this would gimp amarr ships far too much. Unlike the other races e-warfare is simply not an option and they have few means to counter it (i.e no such thing as fof turrets) so they need to be able to take alot of damamge where as caldari ships CAN tank (albiet not as well as an amarr ship) but can also use e-warfare in a battle. The current situation with cap relays means caldari ships cannot tank damamge as well as armour tanking ships and stops them being overpowered (i.e being able to do everything other races ships can do and more).
Cruiser Agility: Agree/Disagree Agree. Right now battleships are the most actively used class of ships in the game leaving cruisers with little roles left in eve. They have the worst aspects of a frigate (i.e low hit points) combined with the worst aspects of a battleships (i.e easy to hit with bs guns) and tend to be little more than somthing to fly until you get somthing better.
Cruisers do still have a role in pvp in eve but for the most part it tends to be a very limited support role if any pvp involves multiple battleships.
Gallente Megathron: Agree/Disagree No opinion. I've never flown one so can't really say either way.
Logout during Combat: Agree/Disagree Agree VERY STRONGLY. This is one of the most annoying aspects of pvping atm and the main reason I gave up trying small scale pirating in frigates. There is nothing more annoying than watching somone log out during a fight and seeing their ship vanish a few minutes later.
I have the body of a supermodel. I just can't remember where I left it... |

Ellandrian D'Amerathe
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Posted - 2005.02.07 19:11:00 -
[26]
Quote: as soon as player drops from server, AI takes over the ship. It tries to warp to safespot. If warp attempt is canceled by scrambler, it targets the scrambler ship and starts attacking it with everything available, including drones. AI should continue this behavior until its either dead or can warp out without cheating.
This is actually how EQ handles lost connections and crashes, the character becomes an NPC until a timer runs out and they disappear, then they reappear in the spot they "vanished" from. The character will fight, as an NPC of the appropriate level and can be killed. I dont like the fact that in EQ you have to wait out the timer before you can log back in.
Make it a bit more intellegent about what it actually does and retain the ability to log back in immediately and I would totally agree with this. It should warp out if not scrambled and it should tank if necessary and possible.
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Garramon
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Posted - 2005.02.07 19:59:00 -
[27]
Skill Training: Agree/Disagree N/A... Why change it...I only train short skills when I'm playing, works fine for me.
Advanced Skills: Agree/Disagree Agree. It is not my desire to be super bad gunman mofo. I want to be an engineer. Alas, the only things left for me to train are Gunnery :/
Bounty Hunting: Agree Agree. And that insurance idea was a good one.
Capacitor Power Relay: Agree/Disagree Disagree. It seems ok to me, and I fly both Gallente and Caldari.
Gallente Megathron: Agree/Disagree Agree. I stopped flying the megathron completely.
Logout during Combat: Agree/Disagree Agree. U feel that the solution is simple. IF A player is warp scrambling you, you don't warp and you don't disappear. It could be RP'd as system computer failure. It's interesting to see how everything is so reliable in video games. ------------------------------------------------
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Bedrock
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Posted - 2005.02.07 20:08:00 -
[28]
Skill Training: Agree/Disagree: I do think it would be great if it would continue onto the next level, but I don't think CCP wants that. They want us to login and do it, why? Because let's say I cancel my account but before I do that, I Train Amarr Battleship skill. I can be absent for over 2 months (depending on skills) and when return ill have level 5. I don't think ccp wants that. They want us to pay to login and change levels.
Advanced Skills: Agree/Disagree Again I can't decide on this one. I'm in between. We already have loads of skills to train with, I do like the specialization skills...Too many skills, too little time :( Bounty Hunting: Agree. There should be better locator services for this as well.
Capacitor Power Relay: Disagree I don't think so.
Cruiser Agility: Agree Totally agree here. Cruisers have sucky agility.
Gallente Megathron: I'm not trained in Gallente, so I can't comment 
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[apparent-dreams.com] |

Bragga
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Posted - 2005.02.07 20:43:00 -
[29]
Disagree with skill climbing like that.. Allows Alts to be cooked on 2nd accounts and then sold on ebay for lots of money to stupid kids with lots of money who will decend and gried us all.
Agree with no logging once combat has been entered.
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Selim
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Posted - 2005.02.07 22:07:00 -
[30]
I do not think there is anything wrong with the megathron. I do, however, think there is something wrong with the gankageddon and raven.
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Shamis Orzoz
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Posted - 2005.02.07 22:14:00 -
[31]
I just want my damn emails to open up in alphabetical order...and I want my hangers sorted like they used to be, when I open them now the order seems to be totally random and I can't find ****.
Other than that I just want to see torps not hitting frigates/cruisers for full dmg.
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Face Lifter
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Posted - 2005.02.07 22:48:00 -
[32]
Originally by: RollinDutchMasters Yeah, because if I crash, I want to throw all the cap I could be using on tanking until I can get back online into shooting my megapulse at a frigate. Then I get to run out of cap and lose my apoc to a rifter. Fun!
How do you deal with crashing and having the wrong ranged ammo loaded? Oops, now I'm wasting all my cap with radio crystals and doing negligable damage.
Oh, and if both combatants in a 1v1 CTD (happened to me), then they both sit there and shoot at each other until one is dead? That would suck for the guy that was still menuvering to get into optimal.
Originally by: Face Lifter There'll have to be a bunch of special cases to consider. But overall such AI shouldn't bog down the server much since it'll only take care of disconnects, for relatively short time. Everything is fair.
Reread the first sentence, that's what AI design is all about
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Twirrim Notme
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Posted - 2005.02.07 22:48:00 -
[33]
Skill Training: Agree. Absolutely 100% agree on this one.. It seems such a stupid thing for the game not to do. I can't always guarantee to be on when a skill finishes training. I do my best to shedule skill learning so that I am, but I can never really guarantee it.
Advanced Skills: Agree. Pretty much. Doesn't seem to be much of a reason for there not to be in some ways. Seems more unusual to have some with and some without (why no advanced learning when every other learning skill has an advanced variant?)
Bounty Hunting: Agree, vaguely. Not experienced enough in combat to know how viable this is as a concept in game. Kinda makes sense I guess, particularly with Concords attitude that once your ship has been blown up you're now a nice guy (assuming security is up).
Cruiser Agility: Agree, probably. I see little point in keeping my cruiser now I've got my BattleCruiser. Its superior in every way. At times I switch into my Frigate for some high speed fighting missions, but other than that *shrug*. About the only time I use a cruiser is to do a hauling route in the Exequror, when I want something faster than my Itty V, but need a capacity larger than an ordinary ship.
Logout during Combat: Agree. If connection drops unintentionally, I'm sorry but you'll have to suffer the same consequences. Can't make those kind of exceptions without making a mockery of any system.
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RollinDutchMasters
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Posted - 2005.02.08 00:26:00 -
[34]
Edited by: RollinDutchMasters on 08/02/2005 00:28:20
Originally by: Face Lifter Reread the first sentence, that's what AI design is all about
The EVE combat system is so diverse that itll be nothing but 'Special Circumstances'. The server cant even handle people who control their own ships, much less handle controlling the ships of those who drop.
After all, if EVE could handle controlling 'real' ships, then the NPCs wouldnt be faux-ships, with only HP, range, damage, tracking, and resistances. There is no way that it could handle anything besides 'run into range, fire, die', which is the current script for NPCs.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Bobbeh
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Posted - 2005.02.08 06:46:00 -
[35]
Originally by: Bragga Disagree with skill climbing like that.. Allows Alts to be cooked on 2nd accounts and then sold on ebay for lots of money to stupid kids with lots of money who will decend and gried us all.
I didn't think that was possible anymore Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Ravenal
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Posted - 2005.02.08 10:02:00 -
[36]
1 Skill Training: Disagree 2 Advanced Skills: Agree (advance leadership skills please) 3 Bounty Hunting: Agree (reduced price for agent location + remote access to location agent services?) 4 Capacitor Power Relay: disagree (although quite a few modules that are available as mid slots should be available as low slot versions too... and vice versa) 5 Cruiser Agility: Agree 6 Gallente Megathron: Agree 7 Logout during Combat: Disagree (i would much rather see the blast than miss it... but this IS a sad event which some might not bear watching)
...new sig coming up Ravenal - Fate is what you make of it. |

Jamin Berry
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Posted - 2005.02.08 10:36:00 -
[37]
Edited by: Jamin Berry on 08/02/2005 10:36:41 Seleene Cabadrin Axel (aka Battle Angel) and i
have no problem pwning in megathrons, altho seleene and cabadrine use rail guns, not blasters.
make them even better tho please ------------------------------------------------ Every time you click here i get 5 smac a ronies |

Luc Boye
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Posted - 2005.02.08 12:43:00 -
[38]
Edited by: Luc Boye on 08/02/2005 12:43:42
Originally by: Jamin Berry Edited by: Jamin Berry on 08/02/2005 10:36:41 Seleene Cabadrin Axel (aka Battle Angel) and i
have no problem pwning in megathrons, altho seleene and cabadrine use rail guns, not blasters.
make them even better tho please
Just because you pwn someone in one ship, doesn't make the ship good in itself. It just means that you have figured out the proper way to use that ship against given enemy in given circumstances.
And believe me, megathron needs lots of factors to succeed. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Jamin Berry
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Posted - 2005.02.08 14:09:00 -
[39]
as i sed, make them BETTER!!!!!!!!!!
make them uber on singularity so i can test it! ------------------------------------------------ Every time you click here i get 5 smac a ronies |

Rodge
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Posted - 2005.02.08 14:18:00 -
[40]
Edited by: Rodge on 08/02/2005 14:25:54 Skill Training: Disagree I do think that you should have to login to change skills.
Advanced Skills: Very much agree! T2 guns require specialisation skills (so high perc/will characters race ahead of others). These low int/mem players can use the T2 ship support modules by only getting level 4 in a respective skill? I really hope that upcoming modules like a Cap Relay II will require an advanced energy skill which has something like Energy Management 5 as a pre-requisite. XL Shield Boosters II needing shield management 5.
Bounty Hunting: Agree
Capacitor Power Relay: Agree - slightly. Cap Power Relays do need to be balanced slightly.
Cruiser Agility: Totally Agree. Cruisers needs something, I very rarely see any other T1 cruisers apart from Blackbirds and Thoraxes in battles now.
Gallente Megathron: Don't know. I have the skills to fly one, but I've no real experience with fighting in a Megathron. I can't really cast an informed opinion. Though I know that I don't really fear seeing them when I'm flying a Scorp/Raven/Geddon/Apoc.
Logout during Combat: totally agree. There's gotta be something better than this disappearing ship nonsense.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Mikelangelo
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Posted - 2005.02.08 15:01:00 -
[41]
Edited by: Mikelangelo on 08/02/2005 15:01:51 Agree on the skills.
Quote:
Armour tankers get the best of both worlds at the moment. Capacitor rechargers donÆt carry any penalty as capacitor power relayÆs do. Instead of having a penalty why not decrease the bonus it has so that it is inline with the recharger variant.
Totally disagree.
First of all, even the best armor tanks can't fit many cap power relays, as most of their low slots are devoted to repairers and hardeners. 2 armor repairers, 3 hardeners and you only have 2 slots (max) left over. No low slot rich (7 low slots) ship in the game has more than 4 medium slots, which have a lot of options and choices to be made by a player who armor tanks. To fit a scrambler, for example, you have to give up a potential cap recharging slot.
Second of all, capacitor rechargers are medium slots items. I consider that to be their penalty, because on low slot rich ships (7 slots), medium slots are at a premium. On shield tanking ships, the fact that the cap rechargers are medium slot items is AGAIN, a penalty, because you have to use medium slots to shield tank, so you can only devote PART of your med slots (if any) toward cap recharge.
Thus, capacitor rechargers have TWO built-in penalty, the fact that they are medium slot items, and the fact that ships often have limited amounts of medium slots.
Capacitor power relays have their shield boosting penalty precisely to make up for the fact that they are NOT medium slot items (in my opinion), to prevent infinite boosting. Since there are only so many low slots left after fitting an armor tanking setup (usually 2), that also limits the number of slots that can be used for cap recharge, similar to the limited amounts of medium slots from above.
Thus, in my opinion, the two modules are fairly well balanced.
*edited for minor spelling errors (may have missed some).
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Bobbeh
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Posted - 2005.02.08 15:09:00 -
[42]
Originally by: Mikelangelo Edited by: Mikelangelo on 08/02/2005 15:01:51 Agree on the skills.
Quote:
Armour tankers get the best of both worlds at the moment. Capacitor rechargers donÆt carry any penalty as capacitor power relayÆs do. Instead of having a penalty why not decrease the bonus it has so that it is inline with the recharger variant.
Totally disagree.
First of all, even the best armor tanks can't fit many cap power relays, as most of their low slots are devoted to repairers and hardeners. 2 armor repairers, 3 hardeners and you only have 2 slots (max) left over. No low slot rich (7 low slots) ship in the game has more than 4 medium slots, which have a lot of options and choices to be made by a player who armor tanks. To fit a scrambler, for example, you have to give up a potential cap recharging slot.
Second of all, capacitor rechargers are medium slots items. I consider that to be their penalty, because on low slot rich ships (7 slots), medium slots are at a premium. On shield tanking ships, the fact that the cap rechargers are medium slot items is AGAIN, a penalty, because you have to use medium slots to shield tank, so you can only devote PART of your med slots (if any) toward cap recharge.
Thus, capacitor rechargers have TWO built-in penalty, the fact that they are medium slot items, and the fact that ships often have limited amounts of medium slots.
Capacitor power relays have their shield boosting penalty precisely to make up for the fact that they are NOT medium slot items (in my opinion), to prevent infinite boosting. Since there are only so many low slots left after fitting an armor tanking setup (usually 2), that also limits the number of slots that can be used for cap recharge, similar to the limited amounts of medium slots from above.
Thus, in my opinion, the two modules are fairly well balanced.
*edited for minor spelling errors (may have missed some).
To be honest i didnt really understand what you said but anyway,
You talk about armour tankers having only 2 slots spare to fit capacitor power relays (unless it was an armageddon) but the majority of the shield tankers have less medium slots spare for Capacitor Rechargers.
Raven : 3 hardeners, XL booster + amp = 1 slots spare Tempest : 3 hardeners, XL booster + amp = no slots spare
However overall almost all tankers bar the scorpion and dominix, whether they armour or shield tank will have an option of 6 slots to use for capacitor rechargers. Why should they not do the same thing?
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Lallante
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Posted - 2005.02.08 15:14:00 -
[43]
simple really: Armor tanking comes at the cost of damage, and wcs, and the mid slot cap recharger requirement makes them limited in functionality too
Atm, a raven for instance can use its mid slots for a decent tank (using 4 slots) put Cap in the last 2, and then put dmg mods in all lows.
With armor tankers, you HAVE to choose between dmg, tanking and utility
Lall - THE Vocal Minority - ShinRa
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Bobbeh
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Posted - 2005.02.08 17:51:00 -
[44]
Originally by: Lallante simple really: Armor tanking comes at the cost of damage, and wcs, and the mid slot cap recharger requirement makes them limited in functionality too
Atm, a raven for instance can use its mid slots for a decent tank (using 4 slots) put Cap in the last 2, and then put dmg mods in all lows.
With armor tankers, you HAVE to choose between dmg, tanking and utility
If by your definition 4 slots was enough for a tank, then the difference between 3 damage modifiers on an apoc compared to 5 on a raven is minimal (especially in this case because we do not have tech II ballistics). This would also leave the apocalypse with 4 medium slots to play around as he choses.
The cost of damage and the ability to warp out are both great but then again so is not being able to have a warp disruptor, webifier etc.
However, with the fitting requirements brought to the front and the majority of shield tankers seeming content, i do not deem this matter important.
The others, in my opinion, are necessary.
To those who talk about skill training. I can not see how it could possibly be bad, just more conveniant for newer players who would have otherwise used it as a reason (among many) to stop playing the game.
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Aion Amarra
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Posted - 2005.02.08 20:18:00 -
[45]
Skill Training: Agree It annoys the **** out of me that I have to plan around like hell, just to still loose some time. In return for allowing this, you could simply stop skill training on suspended accounts, thus preventing mis-use of this feature.
Advanced Skills: Unsure Dunno how said Advanced Skills would look like.
Bounty Hunting: Agree Good idea with the insurance.
Capacitor Power Relay: Disagree In your argumentation you seem to forget that missiles need no cap. Armor tanks (mainly Gallente and Amarr) use Weapons heavy on cap. (Lasers and Blasters. Albeit lasers to a lesser extent due to ship bonuses.) Even medium sized weapons on battleships (!) have a noticable impact on the capacitor. While shield tanks aren't as energy efficient as armor tanks (cap used -> repaired hp) usually shield tankers weapons (read projectiles, missiles) need (near) no cap. This may not be entirely true on all cases, but the system seems to work like it is now.
Cruiser Agility: Agree It's not right that cruisers steer as badly as a full grown BS. In fact, my Apocalypse 'feels' better than my Maller. It's just not right. Even if you now take this as a reason to make BSs even less maneuverable, that doesn't change the fact that the agility of cruisers sucks right now.
Gallente Megathron: Unsure Never flew a Thron, nor I ever will anytime soon. Haven't had any experience with it in PvP/PvE either.
Logout during Combat: Unsure I don't really have much PvP experience, so my knowledge on this field is somewhat limited. I'd say that ships shouldn't disappear when unable to warp away, though. I don't think that the ships should be completely helpless, though. Small ships should give their best to escape the scrambler and/or try to destroy it (depending on the circumstances, e.g. I see nothing wrong with firing all the missile launchers at the scrambler. Not sure about energy weapons.) Bigger ships that can't possibly run away, should try to destroy the scrambler (within possible limits. No Large Turrets fired on frigates orbiting at 500m. Again I see nothing wrong with using all missile launchers, projectiles, or weaponry within its optimal range (smartbombs).
I know that I drop during combat frequently. (Far more often than outside battle.) And that I'd have lost my ships more often than not if NPCs had more scramblers.
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Trader Klyde
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Posted - 2005.02.08 20:33:00 -
[46]
I agree with all of the points, except the ctd/logoff issue. (I'm sure I'll draw flames for that heh)
Until the "Lost Connection to Server" issue is resolved I wouldn't want my ship to stay there as a sitting duck, regardless of whether or not it's PvP or PvE. If the game was a Lot more stable (for me anyway) then I'd be for it as well. Pre-Exodus I rarely ctd and never got the Lost connection message, and with each subsequent patch since the expansion it has gotten worse.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Tobiaz
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Posted - 2005.02.08 21:20:00 -
[47]
The Mega should get a bonus that lowers the cap use of MWDs.
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Vodalus
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Posted - 2005.02.08 23:20:00 -
[48]
Edited by: Vodalus on 08/02/2005 23:23:33
Originally by: swisher Bobbeh,
I agree with you 100% bro..but it does no good..the carebears will wine about it if they change anything for the pirate community much less PVP areas. Thus ..is why I keep on doing what I do..griefing is the only area life to do..
But do what you can bro..I'll back you up 100% as I'm sure the rest of us will as well pirate side and the westside of derelik..you know how we do things here.
VOTE: Bobbeh for NEW EVE President :) If he has a problem..just kill it..no love no mercy. :)
-swish
Dude you are totally "gangsta"  --------------------------------------------------------------
Originally by: Oveur EVE is primarily a PVP game
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Jane Vladmir
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Posted - 2005.02.08 23:27:00 -
[49]
I agree.
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Raven1x
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Posted - 2005.02.09 00:45:00 -
[50]
Originally by: Bobbeh
Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Combat: Agree/Disagree
Skill Training: Agreed. It's a minor annoyance but an annoyance nonetheless.
Advanced Skills: Not sure to be honest. I like the idea but I have a horrible suspician that it would open up the game to powergamers too much and that's bad for everyone.
Bounty Hunting: Agreed
Capacitor Power Relay: Agreed
Cruiser Agility: Very much agreed. Cruisers kind of have no role right now, boosting their agility would help give them one.
Gallente Megathron: Pass. Don't use or fight against one enough to really have an opinion.
Logout during Combat: Very much agreed (and I don't even much like PvP).
Oh but don't get rid of bookmarks or instas. That's far too obviously and blatantly favouring the pirates, would tilt things far too much in their favour and the carebears would complain that it happened because pirates didn't want to work for their ISK (and they'd be right too). |
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Liu Kaskakka
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Posted - 2005.02.09 01:24:00 -
[51]
Agreed.
Would also like to see a nerf in insurances.
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Natasha Kerensky
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Posted - 2005.02.09 04:46:00 -
[52]
Originally by: Liu Kaskakka Agreed.
Would also like to see a nerf in insurances.
why?
Skill Training: Agree Advanced Skills: Agree Bounty Hunting: Agree Capacitor Power Relay:Disagree- seems fairly balanced Cruiser Agility: Agree Gallente Megathron: Agree - But dont stp with the Mega,, the Dom desperately needs some grid and cpu lovin Logout during Combat: Agree Agree AGREE!!! ------ "What dosen't kill you will only make you stronger"- Terran proverb "Or it leaves you weaker for the next thing that tries to kill you, and the next thing and the next.."- Me |

Piepe
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Posted - 2005.02.09 10:17:00 -
[53]
Skill Training: Totaly agreed.
Very annoying to log in in the middle of the day just to set a skill to learn. In short - I don't want to plan my time according to eve-online skill training shedule :)
Bounty Hunting: Would be nice.
But I'd rather go for an equipment which would allow ship/pod tracking in real time. So that the one with bounty on his head could be pursued effectively.
The rest of suggestions are beyond my experience so far.
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Creon
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Posted - 2005.02.09 10:35:00 -
[54]
My biggest issue with Eve currently is that I don't have anything to do anymore, I don't have something to specialize in when you reach a certain point in the game. As long as I can remember, I have always played the scout, rouge type of characters, but in Eve with my "scouting" skills at level 5, I have nothing left to train. I have already all the playable races ships skills to rank 4-5, aside from industrial where I went Amarr only. Guns likewise, missiles too, and so on and so forth.
I don't want to train industrial skills just because there is nothing else for me to train because I already have a secondary account with that kind of character on it, he is specialized in industrial. My solution to this boredom was to cancel the account and await the european release of WoW this friday, where I can find the entertainment of being a rogue because the choices in Eve were so limited.
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Yarrick
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Posted - 2005.02.09 18:19:00 -
[55]
Skill Training: Agree Advanced Skills: Agree Bounty Hunting: Agree Capacitor Power Relay: Hmm, it appears to be balanced at the moment but i understand what you're saying Cruiser Agility: Agree Gallente Megathron: Agree Logout during Combat: Agree _____________________________________________
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Scythmar
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Posted - 2005.02.09 18:58:00 -
[56]
I'm sure this has been suggested before...but another nice feature would be being able to change your skills from the internet. (ie...I'm not at home...I can change my skills without downloading the client). I believe you can view them...but if you can change them...I'm not aware of it.
--------------- I guarantee that my opinions are the complete opposite of those of my corp and alliance. Get over it. |

Amicus
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Posted - 2005.02.09 21:20:00 -
[57]
Agree that the bounty system needs reform. See discussion at Bounty Reform - Chapt 3: Solutions, where a proposal was developed for limiting the amount of payouts to bounty hunters to the value of the targetÆs property destroyed during the kill. If the entire bounty is not paid out on a particular kill, what is left remains for the next hunter.
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Fuse
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Posted - 2005.02.10 04:54:00 -
[58]
There is a simple solution for logout during combat if the client detects a normal logoff and then an alt logon you are forced to login near the last stargate you used safe spot logoffs would log you on near the closest stargate only in battleships frigates and non industrial ships/pods (pods and indys would be exempt). If you eject at a safespot and leave your ship there is a chance they may steal it.
 
Research:
Is just a lotto system it is totally unfair.
Corp VS Alliance wars:
Are just a chance for a few (insert bad words here) to gank people and log when they are outmatched. People who do this are Totally GHAAAAAAY.
0.o It's not you... no wait it is you. |
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