Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

TalonClark
|
Posted - 2011.04.25 21:02:00 -
[1]
I rarely post on the forums, so why do i think this topic warrants a new tread? Well, because lets be constructive for a change, so bare with me for a moment.
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
Well, lets be honest guys, we know Incarna is beeing worked on by CCP, if we want it or not. It will come, it will have certain features and benefits for us. BUT i'm worried. Why? because CCP has an interesting business model, put out a shell of an idea, then iterate on it later. Only that "iterating on it later" seems to always conflict with new features.
So, in light of that reality, lets tell CCP what we WANT in CQ to make it useful NOW, not later. What they should deliver right away, not in some iteration (that may come late or never).
I'm a visual person, so i made this quick mockup about what i think of the tutorial, what Aura could be, and what some functionality should be in CQ to make it worthwile for me personaly.
Now its your turn.
|

Gwenywell Shumuku
|
Posted - 2011.04.25 21:03:00 -
[2]
first (reserved)
|

Lost Greybeard
|
Posted - 2011.04.25 21:11:00 -
[3]
So long as your safe time in station is, at best, limited to 15 mins or so before people can start tracking you down and sticking poison gas canisters in your ventilation or something, I'll be happy with the changes brought in by physical station access.
If there's no direct PvP with real consequences (isk loss, clone loss, etc) then it's getting an indifferent shrug at best. Shiny new packaging for GUIs and an in-game fitting tool are nice, but we've already got those in common third-party apps. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Supercon
|
Posted - 2011.04.25 21:18:00 -
[4]
You're kind of late there. You should've inputted your opinions and suggestions to the GMs who were on the CQ Testing channel in Duality. I already gave my suggestions directly to them.
|

UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
|
Posted - 2011.04.25 21:18:00 -
[5]
its a hard one tbh. cause instead of thinking spaceship game we now has to think, space SIM. and as such i wanna PIMP my CQ getting chairs, furniture, medals and stuff, not to mention an option to record fleet fights and fights to see em in there. pinball maschine, pool tables the list is endless. not to mention a tv in there from wich i can play flash within so i can see my **** directly in eve.. LOL u gte the idea.. a place i can model and decorate to be as i want and not how ccp want. OMFG
I am the widowmaker stay tuned.
{yellow]Signature which is prompting a login has been removed. Navigator[/yellow]
|

Mortania
Minmatar No Compromise Gentlemen's Agreement
|
Posted - 2011.04.25 21:23:00 -
[6]
TWO characters at full rez in the CQ at the same time? Are you crazy?!!?
|

Sirius Cassiopeiae
|
Posted - 2011.04.25 21:24:00 -
[7]
Originally by: TalonClark I rarely post on the forums, so why do i think this topic warrants a new tread? Well, because lets be constructive for a change, so bare with me for a moment.
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
Well, lets be honest guys, we know Incarna is beeing worked on by CCP, if we want it or not. It will come, it will have certain features and benefits for us. BUT i'm worried. Why? because CCP has an interesting business model, put out a shell of an idea, then iterate on it later. Only that "iterating on it later" seems to always conflict with new features.
So, in light of that reality, lets tell CCP what we WANT in CQ to make it useful NOW, not later. What they should deliver right away, not in some iteration (that may come late or never).
I'm a visual person, so i made this quick mockup about what i think of the tutorial, what Aura could be, and what some functionality should be in CQ to make it worthwile for me personaly.
Now its your turn.
I like your vision of CQ... i like it...
+1
|

Sadayiel
Caldari Silver Snake Enterprise Against ALL Authorities
|
Posted - 2011.04.25 21:34:00 -
[8]
Originally by: Mortania TWO characters at full rez in the CQ at the same time? Are you crazy?!!?
ya know there is some real good graphic cards able to do so with ease and relatively cheap.
either way nice video.
|

TalonClark
|
Posted - 2011.04.25 21:43:00 -
[9]
Originally by: Supercon You're kind of late there. You should've inputted your opinions and suggestions to the GMs who were on the CQ Testing channel in Duality. I already gave my suggestions directly to them.
Well, i don't really think i'm late here. This was just a first test for them, to get some feedback (i did that in written form on day1, but i didn't feel to get the point across so i made some visual feedback).
I'm very pragmatic, i know ccp will work on this technology for further products. The question will be: do we get more then a techdemo? I just don't see it happening yet, let me make a few examples:
- they want to make this immersive, but to be immersive it has to be interactive, it has to bring some usefull functionality. If its just another background, its not immersive. - they want to bring us a better tutorial-experience and hook new players into the game. with a text-window tutorial? really? - they plan to cancel the hangar view. i'm against that not because i'm attatched to the hangar view, but because it thing immersion includes a visual link between pilot->pod->ship->space. If you lose the hangar view, you take a link out of that chain.
|

MotherMoon
Huang Yinglong
|
Posted - 2011.04.25 22:00:00 -
[10]
I was thinking about making the same sort of video. and yes this is exactlly what we need. its spot on.
|
|

Xervish Krin
|
Posted - 2011.04.25 22:24:00 -
[11]
Great video :D This is exactly the kind of thing CCP should be working on for the CQ and especially the new player experience.
|

Nutbolt
Avalon Project Shadow Rock Alliance
|
Posted - 2011.04.25 22:35:00 -
[12]
I dind't test out CQ so don't know what its like, but I like what I saw in your video with the additions you made :)
|

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
|
Posted - 2011.04.25 22:57:00 -
[13]
Originally by: UGWidowmaker its a hard one tbh. cause instead of thinking spaceship game we now has to think, space SIM. and as such i wanna PIMP my CQ getting chairs, furniture, medals and stuff, not to mention an option to record fleet fights and fights to see em in there. pinball maschine, pool tables the list is endless. not to mention a tv in there from wich i can play flash within so i can see my **** directly in eve.. LOL u gte the idea.. a place i can model and decorate to be as i want and not how ccp want.
Wait a few years and get ready to insert a lot of PLEX into it. ...Then when you stopped to think about it. All you really said was Lalala. |

mkint
|
Posted - 2011.04.25 23:00:00 -
[14]
CCP absolutely does NOT have the talent to do what you put in that video. CCP's talent is all backend. I'm not saying putting together something like that video would be hard for a serious game developer. But look at the client. Client-side performance degrades with every single patch. The UI gets worse and more cluttered with every single patch, whether it's gadawful keyboard shortcuts, right-click menus 50 items long and 10 levels deep, or things like wiping out contacts folders with no means to replace them (took a gawd damned year to get a replacement and it's still halfassed.) No, CCP are the UI flunkies of game developers. Asking CCP for a beautiful, slick, intuitive, immersive UI is like... some analogy about something being philosophically impossible. You'd think for a game that's been in development for a decade, the designers would have figured out how to make user/software interactions not suck, but this is CCP we're talking about.
TL;DR - your video rocks, and that's why you'll never see it. CCP is bar none the worst UI development team out there.
|

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2011.04.25 23:01:00 -
[15]
Well done.
|

Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
|
Posted - 2011.04.25 23:13:00 -
[16]
Originally by: UGWidowmaker its a hard one tbh. cause instead of thinking spaceship game we now has to think, space SIM. and as such i wanna PIMP my CQ getting chairs, furniture, medals and stuff, not to mention an option to record fleet fights and fights to see em in there. pinball maschine, pool tables the list is endless. not to mention a tv in there from wich i can play flash within so i can see my **** directly in eve.. LOL u gte the idea.. a place i can model and decorate to be as i want and not how ccp want.
Basically you want a second monitor? most of EvE has dual screen setups, so I want more than that.
I'm lookin forward to Incarna but as far as I can tell CQ offers pretty much nothing we cant already do, just a new way to do it.
Need at least 2 pod pilots in a room before any fun can be had =( -----------------
My EvE Comic
|

Cyriel Longinus
Caldari XERCORE
|
Posted - 2011.04.25 23:29:00 -
[17]
I like how the use of voice and visuals were used to narrate what is going on. This is what constructive feedback and posting looks like. Thanks for sharing.
|

Night Epoch
Ishuk-Raata Enforcement Directive
|
Posted - 2011.04.25 23:30:00 -
[18]
cool video, very well done
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.04.26 00:05:00 -
[19]
Originally by: TalonClark
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I liked the ending best! ...
|

Max Singularity
|
Posted - 2011.04.26 00:21:00 -
[20]
Posting in Epic Game Design thread.
Very well done. This is user contributed game design at its total best. There are a lot of features in this video that would be really cool and immersive for the new players especially the pilot-pod-ship transition. "Be bold pilot".
Well done TalonClark
|
|

Adaris
|
Posted - 2011.04.26 00:28:00 -
[21]
Your video is very well done.
I hope CCP take it onboard in its entirety. *******
- ISK ME UP -
|

Commissar Kate
|
Posted - 2011.04.26 00:31:00 -
[22]
Owww I like the capsule part, they really need to reinforce the fact we are capsuleers, not just some dude standing on the bridge of a ship yelling at people.
Cool video nonetheless, everything you put in there would make it more useful and immersive.
|

Samuel Caldara
b.b.k Fidelas Constans
|
Posted - 2011.04.26 02:12:00 -
[23]
+1
Seriously, well done...
CCP, we the player base are begging you to look at this, and to figure out how to implement these ideas. If CQ looks and functions as well as this I can personally say that my faith in you as a company and a group of developers will be restored.
Other things I would love to see: Add functions of EFT into CQ Instead of just being able to see the module, let us be able to see it's effects on our current ship with our current skills.
Pod animation (MUST BE DISABLE-ABLE) - I'd love to see the animation of our character crawling/being sucked into the pod. But it really must be disable-able.. Seriously..
Otherwise I love it.
P.S. - And one more thing. If you could make a visualizer plug that works with the jukebox and gives us a pretty light show as well as letting us add tracks to juke I think I might find a new alternative to ship spinning
|

Teranul
|
Posted - 2011.04.26 02:33:00 -
[24]
Excellent. Extremely well-done. +1 (well, if I could upvote...)
Especially love the ending. We NEED that in-game. The game does not do nearly enough to emphasize how capsuleers actually function. Being able to see your character enter their pod and everything is a huge step forward for both immersion and actual knowledge of the lore (as it gets REALLY annoying when players very obviously know nothing about how you actually pilot the ship... it's kind of a big detail). I hope CCP pays attention to this.
|

Ohh Yeah
SniggWaffe FREE KARTTOON NOW
|
Posted - 2011.04.26 02:36:00 -
[25]
Holy.
Remind me again why you aren't employed by CCP?
Oh wait, because you're competent.
|

Alex Cortex
Caldari School of Applied Knowledge
|
Posted - 2011.04.26 03:48:00 -
[26]
Edited by: Alex Cortex on 26/04/2011 03:50:49 Wow, awesome job. The main thing I agree with is the AURA holographic tutorial system. While not really /necessary/, it's just what I visualized myself. It's enough to grab the attention of new players without having a series of boring tutorial text pop-ups, and a great way to organize the information.
And the pod video. We definitely need that. Isn't that from a trailer CCP released a long while back? If so it should be easy to implement (just have it play on a first-time basis). (edit: I realize it's the Incarna teaser in reverse)
|

Tarac Nor
Caldari The Price of Darkness
|
Posted - 2011.04.26 04:07:00 -
[27]
looks awesome!
|

Frank Lonehorn
Gallente New Eden's Industral Revolution New Eden's Industrial Alliance
|
Posted - 2011.04.26 05:49:00 -
[28]
Now that is what i want, good job.
|

Londo Cebb
Official Market Discussions Troll
|
Posted - 2011.04.26 05:55:00 -
[29]
Yes.
CCP please make this a reality.
Clicking a looped video to pop up an already existing window does not cut it.
|

Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
|
Posted - 2011.04.26 05:58:00 -
[30]
This is better
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
|
|

Jennifer Starling
Imperial Navy Forum Patrol
|
Posted - 2011.04.26 05:58:00 -
[31]
It's too good to be true, this will never happen.
|

Destination SkillQueue
Are We There Yet
|
Posted - 2011.04.26 06:00:00 -
[32]
Originally by: Jennifer Starling It's too good to be true, this will never happen.
This.
|

Nayette Ellis Dalogne
|
Posted - 2011.04.26 06:10:00 -
[33]
Eek! 
First off, thumbs up for your efforts. Most of your suggestions made me cringe however. Some icky and awful interfaces that seem hopelessly stereotypical and outdated that may have been cool in the 1980's. I also do not want to see Aura as a hologram: I don't want to look at what someone else thinks she looks like, I feel she's better left to the imagination (if at all, given she's a mere voice).
I like the way CCP themselves are heading with this, and prefer waiting for iterations I'm afraid.
|

Ardamalis
Caldari Deep Core Mining Inc.
|
Posted - 2011.04.26 06:59:00 -
[34]
I fully endorse this product and/or service.
Your ideas for the tutorial were especially brilliant. |

Nypheas Azurai
|
Posted - 2011.04.26 08:08:00 -
[35]
pretty cool +1
--------------------
|

Zoloft Rx
|
Posted - 2011.04.26 08:58:00 -
[36]
Originally by: TalonClark
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
This vid gave me chills at the end. Great setup.!!
|

Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2011.04.26 09:10:00 -
[37]
When it comes to WIS, I only ask for an opt out feature.
|

Zoloft Rx
|
Posted - 2011.04.26 09:14:00 -
[38]
Originally by: Lady Spank When it comes to WIS, I only ask for an opt out feature.
^^ this
[/main character]
|

Menzisu Uiru
|
Posted - 2011.04.26 09:28:00 -
[39]
Awesome!
Using the monitors already provided in CQ is way more immersive than the current, ugly tutorial boxes. If this sort of experience had been around when I first started playing, instead of a bunch of bland text boxes, I wouldn't have quit twice before fully getting into EVE.
|

Zaerlorth Maelkor
The Maverick Navy Against ALL Authorities
|
Posted - 2011.04.26 10:17:00 -
[40]
Some very nice ideas here, CCP take notes! However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
|
|

TalonClark
|
Posted - 2011.04.26 14:01:00 -
[41]
Originally by: Nayette Ellis Dalogne
I like the way CCP themselves are heading with this, and prefer waiting for iterations I'm afraid.
Maybe its just me, but i came to the conclusion that its way better to be proactive with CCP then reactive, as otherwise it can become a long, long wait.
Once something is done, it usually stays there for some time, even if everyone agrees its not good enough. Thats why i welcome their early release on Duality and their call for feedback, maybe this time is different (one can hope).
|

Chinwe Rhei
Minmatar Tribal Liberation Force
|
Posted - 2011.04.26 15:32:00 -
[42]
I want to open the door to the space bar that's what i want !
I couldn't care less about the single player environment, if they just get what they have on Duality bug free or whatever that's fine.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.04.26 17:50:00 -
[43]
Originally by: Nayette Ellis Dalogne Eek! 
First off, thumbs up for your efforts. Most of your suggestions made me cringe however. Some icky and awful interfaces that seem hopelessly stereotypical and outdated that may have been cool in the 1980's.
I think you misunderstand the intent of what's in the video. The idea is to use the environment objects as part of the interface rather then EVE's usual dialogs and windows. The look and function of the ui in the video is obviously a placeholder. ...
|

Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.04.26 18:02:00 -
[44]
I really like the style of that video, especially boarding the ship without undocking, makes it so much more immersive compared to the instaspawn on the balcony.
|

Maceross
Phrixus Mot
|
Posted - 2011.04.26 18:13:00 -
[45]
That was truly impressive. It really made me think awesome thoughts! I hope this thread can stay alive until CCP get back from holidays, because it deserves some proper attention from them!
|

Guispon en Distel
|
Posted - 2011.04.26 18:23:00 -
[46]
Some good ideas in there. Not all, I would say, but most. 
|

Lidia Prince
Caldari Caldari Aegis
|
Posted - 2011.04.26 19:06:00 -
[47]
I say we all report op, then mods will check his post out and tell CCP devs about it. Because that's really great.
Such CQ will be both practical for vets and interesting for newcomers, support all the way.
|

Iosue
Black Sky Hipsters
|
Posted - 2011.04.26 19:32:00 -
[48]
some great work here. really like the docking sequence, i think it adds a lot to the immersion factor. however, my only concern is seeing it 1,000,000,000 times a day. maybe if it had an esc option, for when you just want to exit asap.
I really like your use of the big screen, this needs to be added to CQ before release. As for Aura, I like the hologram aspect, i think it makes it more interactive and can see it being attractive to new players.
overall great work and ideas, i hope CCP are paying attention. 
|

Ak'athra J'ador
Amarr Imperial Shipment
|
Posted - 2011.04.26 21:28:00 -
[49]
Originally by: Sadayiel
Originally by: Mortania TWO characters at full rez in the CQ at the same time? Are you crazy?!!?
ya know there is some real good graphic cards able to do so with ease and relatively cheap.
either way nice video.
no, because the engine sucks.
How well the engine is optimized matters greatly. Look at the new crysis. works on my old ati from the 4k series and is much much better then anything carbon. in looks, speed, you name it.
If CCP decided to purchase an engine instead of failing at developing theirs, we would have full blown incarna by now (bug free, except for the things CCP added) and it would have cost them a lot less...
to the op: I love the video. But don't forget who is making it 
NO on microtransactions! |

Nimbat
|
Posted - 2011.04.26 21:44:00 -
[50]
I have never seen anything quite like this before. Unfortunately this thread will be moved somewhere else and forgotten by mods and devs.
Absolutely stunning, good job dear sir.
|
|

Caius LiviusCerso
Caldari StarFleet Enterprises -Mostly Harmless-
|
Posted - 2011.04.26 21:45:00 -
[51]
loved it. yes, bring us some...
|

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2011.04.26 22:02:00 -
[52]
Originally by: Alotta Baggage This is better
Is there something wrong with me? I clicked that link and I could not stop myself from watching nearly 1:40 of that **** before I willed myself to stop.
What the **** just happened?
|

Arquaid
|
Posted - 2011.04.26 22:48:00 -
[53]
Wow, that is pretty damn nice!
|

Vilgan Mazran
Aperture Harmonics K162
|
Posted - 2011.04.26 23:16:00 -
[54]
Very nicely done. +1 to the ideas in the video. I'm a bit worried about CCP being able to pull it off, but... it could happen. maybe. Entering the pod clip at the end was awesome ;)
|

boseo
Gallente Azure Horizon
|
Posted - 2011.04.26 23:51:00 -
[55]
really good video, like the ideas you presented. I like the idea of a hologram/voice tutorial, but think the hologram should look more hologram/computer like to show its not a person, if you get what I mean.
love the idea of the showing of getting in (and out?) of pod, but also agree that an option to skip animation should also be available, as it may get old really quickly. Also agree that we need to keep the current station interface, as if I'm dropping something off quickly would I really get out my pod?
love the idea of using the screens for more useful things.
also
Originally by: Samuel Caldara
-stuff-
P.S. - And one more thing. If you could make a visualizer plug that works with the jukebox and gives us a pretty light show as well as letting us add tracks to juke I think I might find a new alternative to ship spinning
they had better fix the jukebox for me first as I'm still getting a music scrolling problem 
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2011.04.27 01:36:00 -
[56]
That's a nice set of ideas for sure. Maybe we'll see a floor marker for the mouse. 
___
Latest video: Future Proof (720p) 2D Animator |

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
|
Posted - 2011.04.27 02:14:00 -
[57]
Originally by: Lady Spank When it comes to WIS, I only ask for an opt out feature.
It's already implemented, look for the thing that says 'uninstall EVE online'.
|

Maceross
Phrixus Mot
|
Posted - 2011.04.27 09:38:00 -
[58]
Friendly bump to a post that deserves it!
|

HeIIfire11
|
Posted - 2011.04.27 11:09:00 -
[59]
I havn't seen what was on the new test server but this looks very good.Can't see how it can get much better.
+1
|

Romally Isengaard
|
Posted - 2011.04.27 11:47:00 -
[60]
One can only hope something like this happens.
|
|

8U11ET
|
Posted - 2011.04.27 12:12:00 -
[61]
Oh noes, not teh star wars again. Nice video, some good ideas, but well, nothing rly new about holographic woman telling you what to do next lol. Common cliche, thumbs down.  |

Osiris Heart
|
Posted - 2011.04.27 12:33:00 -
[62]
10/10  CCP I want that   
|

Destination SkillQueue
Are We There Yet
|
Posted - 2011.04.27 13:02:00 -
[63]
Originally by: 8U11ET Oh noes, not teh star wars again. Nice video, some good ideas, but well, nothing rly new about holographic woman telling you what to do next lol. Common cliche, thumbs down. 
Who cares if it's cliche or not or a new idea. Having a visual presentation in addtion to audio is simply better than only having a voice, which in turn is better than just reading a text box. If you can think of better ways to achieve all that, that no one has mentioned yet feel free to do so. Otherwise I'll take my holographic Aura over your nothing anyday. 
|

Jonathan Malcom
Gallente Test Alliance Please Ignore
|
Posted - 2011.04.27 13:20:00 -
[64]
I support this product/service.
Excellent video. Make it so, CCP.
|

TalonClark
|
Posted - 2011.04.27 13:30:00 -
[65]
Edited by: TalonClark on 27/04/2011 13:32:28
Originally by: 8U11ET Oh noes, not teh star wars again. Nice video, some good ideas, but well, nothing rly new about holographic woman telling you what to do next lol. Common cliche, thumbs down. 
Well, if you like we could put a man in there for you, no problem, whatever suits you 
Nah, its just that ppl relate better to other ppl than to machines, thats why so many scifi ideas revolve around interactive interfaces presenting themselves in human form (holograms, or androids, 2d-face). We build them like humans to put us at ease, not because machines are efficient that way (then tey would more look like insects).
They don't have to do it this way of course, but everything is better then the textbox we have today. Thats my strong opinion on that, even if its a cliche.
|

Maceross
Phrixus Mot
|
Posted - 2011.04.27 13:45:00 -
[66]
Originally by: TalonClark
Well, if you like we could put a man in there for you, no problem, whatever suits you 
Nah, its just that ppl relate better to other ppl than to machines, thats why so many scifi ideas revolve around interactive interfaces presenting themselves in human form (holograms, or androids, 2d-face). We build them like humans to put us at ease, not because machines are efficient that way (then tey would more look like insects).
They don't have to do it this way of course, but everything is better then the textbox we have today. Thats my strong opinion on that, even if its a cliche.
Agreed, just because something's been done before, doesnt make it a bad idea. Infact more often than not the exact opposite is true. At the very least you get to improve on something that works to make it work eeeeven better :)
Still very much in support of the op and some of his core ideas, the feelings evoked by the video and also making that main screen have interesting and useful stuff on it!!
|

8U11ET
|
Posted - 2011.04.27 14:06:00 -
[67]
Ok. Do you realy want that dumb holographic object in yer appartment, same look same closes everytime you log in? Number Six from BSG anyone?  |

Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.04.27 14:24:00 -
[68]
Originally by: 8U11ET Ok. Do you realy want that dumb holographic object in yer appartment, same look same closes everytime you log in? Number Six from BSG anyone? 
Well if they make Aura look like the old Quafe girl I wouldn't mind her the slightest. 
|

Ana Vyr
|
Posted - 2011.04.27 14:37:00 -
[69]
Very inspiring video! Thanks for posting that.
|

Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
|
Posted - 2011.04.27 14:46:00 -
[70]
nice vid , good job !
CCP must follow that track.
. ____________________________________________ Freedom is nothing but a chance to be better. |
|

Ozlyn
Minmatar AP Solutions
|
Posted - 2011.04.27 14:53:00 -
[71]
Very impressive.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.04.27 15:42:00 -
[72]
Originally by: 8U11ET Edited by: 8U11ET on 27/04/2011 14:37:32 Ok. Do you realy want that dumb holographic object in yer appartment, same look same clothes everytime you log in? Number Six from BSG anyone? 
Here's a novel idea: it should be optional, same as the rest of CQ. ...
|

Seul Manus
|
Posted - 2011.04.27 18:27:00 -
[73]
Originally by: Romally Isengaard One can only hope something like this happens.
I'd prefer a Neo accessing Matrix type Eve Online.
|

Raid'En
|
Posted - 2011.04.27 18:58:00 -
[74]
Originally by: TalonClark
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
i would like seeing this on TQ. some changes needed on how it's done (like for the opening video and text, and the end), but it's obvious you can't do this yourself. i liked the use of the central screen to see video tutorials, and all these shiny infos/stats available
hope we will get a dev post on this thread
|

Naughty Nadia
|
Posted - 2011.04.27 19:14:00 -
[75]
I would really like the ability to peek outside the station before undocking. Seems a little odd that with an environment as hostile as EVE that you can't gather information about the dangers lurking outside.
|

Cyrus Deacon
|
Posted - 2011.04.27 22:27:00 -
[76]
CCP....... this is near perfect. Take notes
|

Nimbat
|
Posted - 2011.04.28 08:37:00 -
[77]
I'll just leave a one-liner here for people to read.
|

Ania Hyperthron
|
Posted - 2011.04.28 08:40:00 -
[78]
When i first saw title of the topic i was thinking "lets troll this one too". But this is actually awesome!!!
|

Kirynn
|
Posted - 2011.04.28 12:07:00 -
[79]
Originally by: Ania Hyperthron When i first saw title of the topic i was thinking "lets troll this one too". But this is actually awesome!!!
That's exactly what I thought when I first ran across this thread, it was a pleasant surprise to come across something actually... awesome 
|

Cirkee Savari
|
Posted - 2011.04.28 13:36:00 -
[80]
Posting in epic thread.
Several of my friends have tried eve and given up right away due to the introduction being boring, too complicated and/or not intuitive enough.
I gave the new player experience on Duality a shot, but so far it simply doesn't cut it.
CCP, please take notice of this video! This is what is needed!
|
|

TedStriker
The Scope
|
Posted - 2011.04.28 17:33:00 -
[81]
Does any interview or blog exist that could explain what ccps take on some of these ideas is, they are not so terribly new or innovative, even if the visual representation helps getting a feeling how it could be.
I think we all expected something more, looking at the tutorial, than am textbox regarding Incarna. Any plans known?
|

Hot Pants
Caldari A-Team
|
Posted - 2011.04.28 18:31:00 -
[82]
nice, *want*
A couple of good ideas there.
The in/out of pod cut scenes should be easy enough to do too. Nicer to look at than a loading bar
|

Dravak Zahrdan
Amarr
|
Posted - 2011.04.28 23:59:00 -
[83]
Very well done on the vid.
So why have a more visual approach to the new player experience? because it creates a lot more immersion than reading a text box as others have said before me. CCP need to really draw the player into the experience from the beginning as this is usually a critical time for any game and especially for people who have not played an MMO before. As long as there is an option for skipping the sequences then I don't see why anyone would havea problem with having the visual enhancements.
P.S Anyone remember Elite on the Sinclair Spectrum, when you docked it played the music from Space Odyssey 2001, you could skip it but I never did because it gave me a greater sense of immersion.
|

Vixisti
Percussive Diplomacy
|
Posted - 2011.04.29 00:07:00 -
[84]
Hmm I don't ask for much but I just wanna be able to spin my 'Captains Quarters' like I currently spin my ship. Maybe alcohol will help?
|

TalonClark
|
Posted - 2011.04.29 06:43:00 -
[85]
Got an ingame request to put it on eve files for direct download, first post is updated with it.
|

Dalmont Delantee
Gallente Shiloh Technologies
|
Posted - 2011.04.29 08:46:00 -
[86]
WANT!!
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Kyra Felann
Gallente The Scope
|
Posted - 2011.04.29 10:03:00 -
[87]
I really like the interfaces for stuff being an actual monitor or hologram and the view zooming into it. Doom 3 did this 7 years ago--surely EVE can do it in Incarna.
It'd be really lackluster if clicking the hologram just brought up the normal window, like a glorified NeoCom button (which is exactly what it did when I tested it the other day).
I realize it's alpha or beta or whatever, but I hope they do that at some point. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

Aquana Abyss
|
Posted - 2011.04.29 10:15:00 -
[88]
Rubbish.
Because you know what? I don't want to have to fondle through some clumsy interface to access the same functionality I've always had access to already.
Incarna "should" begin its implementation by offering new functionality and new features instead of trying to just connect in with existing functionality in such a clumsy manner.
THAT is why it will fail, and why 99% of older players see it as some novelty toy for new subscribers rather than a worthwhile addition to the game.
And sure, it has 'potential' to be awesome, but so has the rest of eve and yet CCP are still groping in the dark trying to fulfill that dream.
|

Killitt
|
Posted - 2011.04.29 10:21:00 -
[89]
One can clearly tell by the lack of C.C.P reply's.....that you are indeed on to something.
I kinda imagine a group of dev's watching this together ..then all saying at once...
oooooooooooohhhhhhh.......... so thaaaaat's how you do it.
|

TalonClark
|
Posted - 2011.04.29 10:56:00 -
[90]
Edited by: TalonClark on 29/04/2011 10:58:28
Originally by: Aquana Abyss
Incarna "should" begin its implementation by offering new functionality and new features instead of trying to just connect in with existing functionality in such a clumsy manner.
THAT is why it will fail, and why 99% of older players see it as some novelty toy for new subscribers rather than a worthwhile addition to the game.
I agree with you that it has to offer some functionality. But i'm not with you when you say its bad if its only for new subscribers. So what? Every game needs an constant influx of new players, as a vet myself i know that and welcome it. They want to make a better starting experience, tutorial and stuff, well fine with me. They want to use Incarna for that, fine with me. As a vet i have alot of other stuff to do, i don't need CQ to make me play EVE.
If Incarna is an advanced tutorial and maybe a new way to present grouped data to station-huggers (traders maybe?) thats enough for starters. Well, its my opinion at least. Of course, once you limit it to these functions, then you have to expand on them, and make them appealing. Thats why i found the text-box tutorial and the interactive-links to existing windows just not good enough.
|
|

Aquana Abyss
|
Posted - 2011.04.29 11:10:00 -
[91]
If I could even be arsed to count the number of times they have "redone" the new player experience over the years I'd maybe work out how much development time they had wasted.
It is a lot, and because this experience is for such a relatively transient part of the game, I find it insulting that CCP constantly ignore developing the failing 'core' parts of the game in favor of some new player crap for their 2 week virgins.
Of course it is about balance, improving the game for old and young alike. However this smacks of a desperate attempt to please only the young in order to get another wave of cash from newbies at the expense of the guys who have been giving CCP cash for years.
|

TalonClark
|
Posted - 2011.04.29 11:20:00 -
[92]
Originally by: Aquana Abyss
Of course it is about balance, improving the game for old and young alike. However this smacks of a desperate attempt to please only the young in order to get another wave of cash from newbies at the expense of the guys who have been giving CCP cash for years.
It maybe is, and your sentiment is not totally alien to me. But as i stated in my opening post, we can't do anything about it right? It will come, one way or another. They invested alot of time to develope it (well, technical part of it at least), and if EVE gets something out of it, lets make sure we get what we think is useful, at least to some degree. What that is differs from player to player of course, but they gave us the chance to look into it last weekend, so lets make the best out of it.
|

Raid'En
|
Posted - 2011.04.29 22:49:00 -
[93]
still nothing from CCP here, they must be jealous...
|

Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2011.04.30 13:54:00 -
[94]
Either that or (hopefully) trying to track this guy down and offer him a job.  ============================ 2003 and still alive! |

Bratwurst0r
The Scope
|
Posted - 2011.05.01 11:20:00 -
[95]
Originally by: Raid'En still nothing from CCP here, they must be jealous...
Well, they have gone quiet in the official feedback thread, too. Seems they are satisfied with what they got, i don't expect them to add anything else since the release date is near anyway.
|

Maceross
Phrixus Mot
|
Posted - 2011.05.01 11:31:00 -
[96]
Id imagine that at least adding the bit at the end, with the video sequence, to make the whole thing a bit more dramatic and meaningful, would be a cheap thing to do in development time, depending in if they decide they want to recycle footage.
But even thats better dramatic licence than a loading bar.
|

AlleyKat
Gallente The Unwanted.
|
Posted - 2011.05.01 13:27:00 -
[97]
Originally by: TalonClark Edited by: TalonClark on 29/04/2011 06:42:25 I rarely post on the forums, so why do i think this topic warrants a new tread? Well, because lets be constructive for a change, so bare with me for a moment.
tl;dr: watch this Youtube-Video, and tell CCP what YOU absolutely need in Incarna/CQ to make it remotely useful to you
EvE Files: direct download
Well, lets be honest guys, we know Incarna is beeing worked on by CCP, if we want it or not. It will come, it will have certain features and benefits for us. BUT i'm worried. Why? because CCP has an interesting business model, put out a shell of an idea, then iterate on it later. Only that "iterating on it later" seems to always conflict with new features.
So, in light of that reality, lets tell CCP what we WANT in CQ to make it useful NOW, not later. What they should deliver right away, not in some iteration (that may come late or never).
I'm a visual person, so i made this quick mockup about what i think of the tutorial, what Aura could be, and what some functionality should be in CQ to make it worthwile for me personaly.
Now its your turn.
Nice POC, should work on it some more.
The biggest problem is the feel of the thing, it really does seem clumsy and the size of the quarters I expected them to be much much larger than they are, instead of shoeboxes.
Once again CCP seem to have got the whole scale issue wrong.
If I undocked, with the size of my wallet, and got given the keys to those quarters, I'd never undock there again.
AK |

Ordais
|
Posted - 2011.05.01 17:10:00 -
[98]
As far as i know they plan to let us update the basic quarters to more luxurious ones later, after some iteration. We will see how that plays out.
|

Princess Boobyhead
|
Posted - 2011.05.02 14:13:00 -
[99]
Id also like to throw my endorsement on this in a form of a bumpage cos its getting too far away from the front page. made my neck hairs stand up with the bit at the end. and i love the functions on the main screen and the aura hologram ideas!
|

Solhild
|
Posted - 2011.05.02 16:44:00 -
[100]
These ideas are great. I took some time this morning to read through the official feedback thread and they seem to be repeating ideas that are clearly made in this thread and your vid (plus lots of moaning that it all needs to be optional of course)
I liked the suggestion that corp/faction standing with the station should dictate the size and quality of the quarter.
The balcony seems like a one time deal at the minute then it's simply going to get in the way. If done properly, the quarter should work well in a ctrl+f9 way, by clicking on relevant items and interacting with them.
For example, why isn't the silly long balcony changed into a huge window with a railing. The fitting screen could change into a information tabs around your actual ship - much like recent CCP vids.
Anyhow, great work  |
|

TedStriker
The Scope
|
Posted - 2011.05.03 17:50:00 -
[101]
Originally by: Solhild
I liked the suggestion that corp/faction standing with the station should dictate the size and quality of the quarter. ... If done properly, the quarter should work well in a minimal ctrl+f9 way, by clicking on relevant items and interacting with them only in the environment itself and making the screens act like the windows we're all used to using.
I like both suggestions, maybe it would also be a testing ground for CCPs new UI they are planning to implement.
|

boseo
Gallente Azure Horizon
|
Posted - 2011.05.04 23:47:00 -
[102]
like the idea said above (somewhere) about customizing the look of aura, would add a sense of individuality to your own private ship/CQ computer.
|

flank steak
|
Posted - 2011.05.05 04:01:00 -
[103]
amazing
|

Rose Hips
|
Posted - 2011.05.05 04:58:00 -
[104]
Shouldn't there be at least one "blue bar" on this post? Anything?
|

Ordais
|
Posted - 2011.05.05 08:40:00 -
[105]
Edited by: Ordais on 05/05/2011 08:41:45
Originally by: Rose Hips
Shouldn't there be at least one "blue bar" on this post? Anything?
Isn't there a proverb saying: "if you don't have anything nice to say, don't say anything at all" Could be that
|

MaiLina KaTar
|
Posted - 2011.05.05 11:13:00 -
[106]
Edited by: MaiLina KaTar on 05/05/2011 11:14:56
Originally by: Ordais Edited by: Ordais on 05/05/2011 08:41:45
Originally by: Rose Hips
Shouldn't there be at least one "blue bar" on this post? Anything?
Isn't there a proverb saying: "if you don't have anything nice to say, don't say anything at all" Could be that
It's prolly the threads they don't interfere with where they get most of the useful input from. Soon as that blue bar pops up **** goes haywire, always. It's equivalent to throwing bones in a kennel. Not a good move if you're trying to figure out what dogs do when you're not around throwing bones.
That said, nice mockup. If anything it highlights the massive potential of that 'main screen' transporting some truly relevant info in a meaningful and immersive fashion. It's actually the one feature that can make CQ a lot better than the current hangar view.
|

ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
|
Posted - 2011.05.05 11:14:00 -
[107]
this is absalutebly brilliant and think its very much worth CCP looking into implimenting some if not all of the suggested features in that vid. im a particuler fan of the video tutorials intergrated into the main interface.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Misanth
RABBLE RABBLE RABBLE
|
Posted - 2011.05.05 12:10:00 -
[108]
Well, that video has basicly what I think many would expect from CQ; i.e. interaction with your actual, uhm, quarter. Not just a 3d overlap on the current interface.
You're right that CCP don't finish their products. However in this case, and call me optimistic if you want, I was pretty much expecting them to actually do something similar to what you displayed. If it stops at what we seen on the test server I'm sure CCP would be the mockery of the whole MMO universe tbh.
But anyways, that doesn't mean your vid is bad. As for "what we expect" from CQ - the only expectations (and tbfh a "demand") is that we'll be able to swap ships quick. Anything that slows down the current gameplay will be a failure by default. The rest.. I couldn't care less about. -
|

Mara Rinn
|
Posted - 2011.05.09 22:05:00 -
[109]
Awesome stuff, I love it.
This is the way CQ should work - dock at station, choose to exit the ship or not. Until we select "decant" or "enter quarters", we should be using the existing hangar interface. -- [Aussie players: join ANZAC channel] |

4linn
|
Posted - 2011.05.12 23:22:00 -
[110]
great video thats exactly what i want to see in incarna, i wish a 3d model fitting window too but yeah i wish :)
thx for your good ideas
|
|

Kirynn
|
Posted - 2011.05.15 10:17:00 -
[111]
I still hope that one of the lovely people at ccp gets some inspiration from this (thus the necro-age :p)
|

Solomon XI
Hidden Souls
|
Posted - 2011.05.15 10:58:00 -
[112]
+1
Seriously ... I like your vision. I'll go a step further however...
Give us the ability to remotely view the station from camera perspectives on the sentry guns if applicable and on the "undock". Would love to know about station camps. 
|

Glyken Touchon
Independent Alchemists
|
Posted - 2011.05.15 12:59:00 -
[113]
I'm hoping that the new UI code coming in will open up options for those screens that weren't possible on the duality demo/test.
|
|

CCP Chiliad

|
Posted - 2011.05.16 22:46:00 -
[114]
Edited by: CCP Chiliad on 16/05/2011 22:47:49 Edited by: CCP Chiliad on 16/05/2011 22:47:24 +1! We've enjoyed circulating your video throughout CCP to the point where I'm getting fed up replying to everyone *still* emailing it to me ;) I quite liked your idea of using the couch as a main screen toggle and your Incarna -> ship transition was beautifully done.
Many of your ideas are already planned for in our CQ designs. Images for tutorials windows and Aura voiceovers for the initial tutorials for instance are coming to the test servers with a new build. Video tutorials in the Captain's Quarters is something I'd really like to see in the entry level Captain's Quarters as well. Unfortunately we ran out of production bandwidth for those in this first Incarna expansion.
Kudos :)
|
|

Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.05.16 23:54:00 -
[115]
Originally by: CCP Chiliad I quite liked your idea of using the couch as a main screen toggle and your Incarna -> ship transition was beautifully done.
Can we expect to see the three ship states in the first iteration of Incarna (walking/boarded/undocked) with the option of going from walking directly to undocked if needed?
|

TalonClark
|
Posted - 2011.05.17 00:21:00 -
[116]
Originally by: CCP Chiliad Edited by: CCP Chiliad on 16/05/2011 22:47:49 Edited by: CCP Chiliad on 16/05/2011 22:47:24 +1! We've enjoyed circulating your video throughout CCP to the point where I'm getting fed up replying to everyone *still* emailing it to me ;) I quite liked your idea of using the couch as a main screen toggle and your Incarna -> ship transition was beautifully done.
Many of your ideas are already planned for in our CQ designs. Images for tutorials windows and Aura voiceovers for the initial tutorials for instance are coming to the test servers with a new build. Video tutorials in the Captain's Quarters is something I'd really like to see in the entry level Captain's Quarters as well. Unfortunately we ran out of production bandwidth for those in this first Incarna expansion.
Kudos :)
I'm glad to hear that, thank you for your reply, i appreciate it. 
I hope you can do the Incarna->Dock->Space transition in some way (using the loading timer, no additional waiting except for optional immersion stuff), it would be a small request and would not only make alot of ppl happy campers but also help to get a sense of scale and meaning of the whole pod-concept.
I'm sure you have a whole bunch of nice ideas lined up that you guys want to implement, but won't get to in the first iteration. Now i like what you usually do, otherwise i wouldnt be here after so many years, but if i could change one thing for now: follow through on your design visions. 2-3 release cycles is just a whole lot of time to leave a feature incomplete to then iterate on it.
That said, it won't be long now, we will see what you have come up with. 
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.05.17 01:05:00 -
[117]
Originally by: Mashie Saldana
Originally by: CCP Chiliad I quite liked your idea of using the couch as a main screen toggle and your Incarna -> ship transition was beautifully done.
Can we expect to see the three ship states in the first iteration of Incarna (walking/boarded/undocked) with the option of going from walking directly to undocked if needed?
Especially since this doesn't look like it requires much (if at all) in the way of design change or development resources.
Make a lot of people happy... ...
|

Ghurthe
|
Posted - 2011.05.20 17:49:00 -
[118]
As long as you can outright disable the majority of this for people running slower computers who don't want to spend 15 minutes loading the graphics for docking every time.
|

Belenos Stardust
Belenos Stardust Enterprises
|
Posted - 2011.05.20 20:32:00 -
[119]
OP your video was pretty epic. I liked what you did with the linking of pod and pilot, as well as adding a hologram Aura to the mix. Hopefully they can make her mouth move though. Kudos to you, looks like the devs liked it too judging from the blog out today about the next Duality test.
Quote: Every man should have his beliefs... I believe I will have another drink.
|

Lolmer
Amarr The Graduates Morsus Mihi
|
Posted - 2011.05.20 22:00:00 -
[120]
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
+1, especially the tutorial interface.
|
|

Sekket
Caldari White-Noise
|
Posted - 2011.05.20 22:48:00 -
[121]
Needs more of this.
|

zcar300
Gallente
|
Posted - 2011.05.20 22:55:00 -
[122]
Well I definitely want to be able to move the camera around more. We are used to being able to look around and zoom in. I think that needs to carry though to incarna.
Also here's what it looks like to me. The live graphics look a little weird but the screen shot doesn't show it.
|

Dana Bomfim
Caldari Brasfleet Networking Co.
|
Posted - 2011.05.21 19:54:00 -
[123]
I really thought that the main point of all this is to bring a new layer of reality to the Universe of EVE and on top of interaction with things and people, the feeling of "real things happening". How cool is that when you can choose from having to go to your ship, board it, and undock to simply hit undock and voila, in space. Last time I checked, I cant "teleport into my car already on" just because I am late. It would be very nice to catch some unprepared fleet because some pilots are still "running" to their pods, or see from a balcony when a bunch of them run for their docks. That would be some "new layer of reality". Reminds me the guy asking CCP to make it that you could have a long range jump gate because he is tired of having to make 10 jumps several times. Really ? When you buy imported goods, someone in Europe would get a "jump gate" to America because fly there is "too long" ? Sad that as many other things, CCP makes EVE go to one direction, then patch it to another weeks later.
|

Eraggan Sadarr
|
Posted - 2011.05.21 22:40:00 -
[124]
Eve has enough timesinks as it is... I don't see how running to and from your ship makes it any more immersive. I really hope that this interface, has a setting that removes any transitions. It's cool to see the pod sequence the FIRST time. Not every goddamn time i have to undock. And i really don't see how making the station interface 3rd person interactive makes it any better, other than wasting my time trying to navigate what previously only took 1 click.
Eve Market Scanner - Marketlog comparisons |

Daftny Litchinova
Minmatar
|
Posted - 2011.05.21 23:30:00 -
[125]
I d'like to see the ship leaving the station (a bit like I saw in a Star Treck or Star Wars movie) and of course, an option to quit that animation for those who are in a rush! (or having this animation while the game loads you into space)
Thumbs up to what's been done to date. looks really good
*If you like my sig and want one, PM with a brief description of what you would like! |

Shuarek
Caldari Retribution. Inc. Strategic Operations Brigade
|
Posted - 2011.05.22 13:30:00 -
[126]
Outstanding. Give the man a reward.He really deserves it.
|

Omtaga
|
Posted - 2011.05.22 15:16:00 -
[127]
+1
Click on floor to move character to destination. Walk-though was great. Large screen utility and UI was nice, liked the zoom-in feature. Easier access to the couch would be better, needs press button receive bacon option other than the drop down menu. Liked the ability to still sit in station and spin ship, UI to return to captains quarters like what was on the balcony to board ship would be cool. Liked the rework, retelling of the story in the tutorial. With another character standing next to "ours" some of "our" character movements seemed exaggerated.
Outstanding concept and presentation, thanks! |

Joshke
|
Posted - 2011.05.24 09:13:00 -
[128]
Like this, very nice, thank you
|

General DeCay
|
Posted - 2011.05.24 18:12:00 -
[129]
yes yes yes - good vid - great ideas...
+ mouse activated moving pls. OPTIONAL cuts to vids for various activities are a must. Docking/undocking, repairing ship.. *ooh, look at the nifty repair drones fixing my burning ship* etc etc..
The screens could also be good for browser access - customized maps - jump planners - etc - although official CCP versions would rly be prefferable (A CCP version of JMLcalc would be nice)
AS long as i dont have to move too much to get core activities done, i will be happy - as im fat and lazy and am happy not move from the couch after a hard day of piloting. ( and ALL the current functions must still available without de-shipping and un-podding myself ).
Im sure, if done properly, CQ and WIS will help convert trial memberships and keep new players interested - which will be good for every pilot.
|

GuidoCom
Minmatar Eve Defence Force Fidelas Constans
|
Posted - 2011.05.24 18:31:00 -
[130]
lets be clear, there is no singular "CCP" that has strengths and weaknesses. CCP is a collection of PEOPLE (as said earlier in the thread, largely coming from a strong back-end programming team) and therefore can be augmented and changed at any time by hiring or firing and probably changes alot more often than u think.
as an example, one would simply hire the thread-poster for his obvious strength in visual-representation of what his creative vision would be (which is really the meat of the job of creative design. I am a creative director in los angeles and i can tell you sir that there are many who cant even do what you did for this presentation. its great work and it fully shows your concept and expectation and thats what direction is.) and then CCP now has that person as an asset and change happens.
its why our game has changed so much in the past two years. new internal creative direction and leadership. the changing of people and their desires and direction moving forward. there is no CCP, hell its not even a single office! theres i think three or more offices worldwide, and let me tell ya, the GMs are contracted vendor companies that do GM for lots of games in their timezones out of the same building and dont even work for CCP so consider that!
I, for one, cant believe how much this game has changed in so short a time and looks to change drastically more. its like its impossible to stop your subscription! great pacing if you ask me!
change happens through sheer will and the posted concept is exactly a display of that an inspiration. thanks--Guido
|
|

Dante Marcellus
Minmatar Belligerent Underpayed Tactical Team
|
Posted - 2011.05.24 18:39:00 -
[131]
Edited by: Dante Marcellus on 24/05/2011 18:39:26 Aura should have "romantic" options. I'm thinking Blade Runner here.
"Tell me you want me." And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |

Hyperforce99
Gallente The Scope
|
Posted - 2011.05.24 20:54:00 -
[132]
Compared to the screenshots I've seen so far of the hangar catwalks controls, I think the holograms in the OP's interface are FAR better. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Syri Taneka
The Perfect Storm
|
Posted - 2011.05.25 08:50:00 -
[133]
Will there be the option to redesign the Aura holo if we see fit?
I don't like her facial structure... --------------------------------------
Bishop Endarr > christ, the church is a massive smack machine |

Tadari
|
Posted - 2011.05.25 09:13:00 -
[134]
This vid is great - but I didnt see anythin usefull for me in it. Sure, Ill be walking around in the first week after the patch, but then? There is no reason to walk around instead of flying around. So.. why should I be walking or sitting around in stations except of screensaverpurpouses?
|

ivar R'dhak
Minmatar
|
Posted - 2011.05.25 10:58:00 -
[135]
Originally by: Eraggan Sadarr Eve has enough timesinks as it is... I don't see how running to and from your ship makes it any more immersive. I really hope that this interface, has a setting that removes any transitions...
Or the best solution would be to just let us stay in the damn pod using our current "virtual station interface" and leave us the option to watch the pod exit procedure and the vomiting of the pod goo out of our lungs, when we actually need to go "outside the fricken grid".
Though as there currently is no reason to unplug everybody would see this new client CCP has taken a couple of million euros and thousands of man-hours to program exactly 4 times(one for every racial station type). Can¦t have that.  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Elysium Foxx
|
Posted - 2011.05.25 15:36:00 -
[136]
Great vid, i like the concepts you are trying (quite well) to put accross. I'm cautiously looking forward to this expansion.
Its been metioned that "there is no reason to leave my ship". Well at the moment this is true, CQ will not offer much (apart from a a better first impression to noobs), that we cant already do in the driver seat of our ships... but i hope it does in some way.
However, im sure that CQ is just the 1st step in a greater expansion for EVE's WIS. Maybe we will have to go to meetings with the CEO's of the DUST 514 teams?
I just hope the game isn't altered too far from being the spaceship game we all love and continue to play. It would be sad if EVE is turned into a game where we have 500+ ppl running around the corridors of jita 4 showing off our brand new faction sunglasses that we paid 50,ooo LP for... cos that would be lame. Though im sure that would be appealing to some.
a little bit off topic but.....POS's are the biggest disappointment in EVE. They may be functional - but they sure ain't immersive and fun.
How about expanding CQ = communal quaters aswell - about time CCP pimped out POS's hey? - maybe with a shared quaters for the corp/alliance. You might say its pointless, but it'd give you someting to do at the POS when your camped by reds, right?
-redesign POS's with a standard (depending on faction) shell of quaters, shield generator, fuel storage, pod docking area, etc.
-all other structures can be added/joined on to the POS - changing its form/appearance.
-upgrade shield generator with hardeners.
-bring guns/turrets inside the shield attatched to hardpoints on the POS you have to put on yourself, ie, buy/build a missile battery, fit guns to it.
-can only dock in pods unless you have a ship bay attatched (with limited room).
-can walk into turret control rooms to take control of your guns.
-manage components, fuel, research, manufaturing etc from console screens inside POS, aswell as access some of the other functions that will be available in CQ.
Just a thought. Maybe someting for another time.
|

Tsual
Minmatar
|
Posted - 2011.05.25 16:22:00 -
[137]
Edited by: Tsual on 25/05/2011 16:24:02 Edited by: Tsual on 25/05/2011 16:23:37
Originally by: Sader Rykane
Originally by: Alotta Baggage This is better
Is there something wrong with me? I clicked that link and I could not stop myself from watching nearly 1:40 of that **** before I willed myself to stop.
What the **** just happened?
My estimation:
Relative high cultural shock speed, lead to subjective temporal contraction.
In other words it was so absurdly fascinating cute in the most surreal sense that your brain couldn't decide on an appropriate reaction for quite some time.
|

Leocadminone
|
Posted - 2011.05.26 00:15:00 -
[138]
Originally by: TalonClark Edited by: TalonClark on 29/04/2011 06:42:25
tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
Opt out. I don't want Incarna, I've never had any interest in wasting my time or my limited bandwidth on "walking in stations", and if the current Duality test is anywhere CLOSE to what the final release version is then Incarna is going to make Eve UNPLAYABLE for a lot of us that don't have MULTIMEGABIT huge bandwidth Internet connections due to it's massive increase in required graphics downloading.
I don't see Incarna going away - CCP has been pushing it for years - but I don't want it inflicted on the large number of us THAT DON'T WANT IT.
|

Barakkus
|
Posted - 2011.05.26 00:27:00 -
[139]
Edited by: Barakkus on 26/05/2011 00:27:12 I like +1
CCP hire this man and redo the interface with his vision!  - [SERVICE] Corp Standings For POS anchoring |

Zoneras
|
Posted - 2011.05.26 05:46:00 -
[140]
Originally by: Nayette Ellis Dalogne Eek! 
I also do not want to see Aura as a hologram: I don't want to look at what someone else thinks she looks like, I feel she's better left to the imagination (if at all, given she's a mere voice).
I would prefer the hologram, except everyone gets to customize what she looks like -- additional character creation for aura.
|
|

The Rincewind
Galaxos Schild Schmiede
|
Posted - 2011.05.26 12:22:00 -
[141]
btw, what directX version will ppl need on their graphiccard to use walk-in-station
|

Cedric deBouilard
Gallente EVE University Ivy League
|
Posted - 2011.05.26 20:39:00 -
[142]
Originally by: The Rincewind btw, what directX version will ppl need on their graphiccard to use walk-in-station
dx9 will do fine. Just make sure your card supports shader model3.0 or up
Originally by: Ray McCormack Last Word Never, ever invest in a 'bank' again.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.26 20:49:00 -
[143]
The first iteration is making sure incarna works without killing eve, and thus has no content. (which makes the decision not to make it optional even more puzzling)
So obviously for incarna to be successful we will need some content at some point.
however to be successful, as Incarna is ALL about immersion, the Incarna UI has to be completely embedded IN the worlds, and not simply have pretty buttons in the world that open up windows that cover it up. IF that is done then Incarna has a chance for success. If not then it will be unusable and immersion breaking.
This is the one thing I NEED in order to consider using CQ/rest of incarna. If the UI is not completely embedded in the world then, for me, it will have failed. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Xonus Calimar
CaeIum Incognitum
|
Posted - 2011.05.26 21:09:00 -
[144]
Originally by: TalonClark watch this Youtube-Video
Attention CCP, this is what I want, especially that bit at the end. That is all.  ______________________________
Originally by: CCP Shadow Your image has emerged from its chrysalis, reborn in its new link form.
|

Othar en'gilliath
OMNI Technologies
|
Posted - 2011.05.29 01:38:00 -
[145]
Edited by: Othar en''gilliath on 29/05/2011 01:37:52 The ability to right click enter CQ
C or D?
cccccccccccccccccccccccccccccccc
|

Cpt Buckshot
|
Posted - 2011.06.08 21:14:00 -
[146]
Talonclark, Congratulations!! I loved your vision of the CQ,absolutely beautiful. Years ago I suggested this to eve, I am glad others did too. There was CQ in a game called wing command or er that was pretty cool for the day. Now to things you can add, how about a wall that displays the metals you have earned. I also hope CQ are unique to each ship class an faction, crosses fingers. How about a window with a snap view or several windows, that can be opened or closed. Might be kinda cool to be able to operate ship from there, when sitting on long mining ops or POS shoots. Well heck how about a slot machine :)and fish tank lol. How about MP3 player that allows you to play songs from your hard-drive. Just some Interactive stuff to pass sometime.
Anyways thanks for the good read. Cpt Buckshot
|

Montevius Williams
Gallente
|
Posted - 2011.06.08 21:27:00 -
[147]
Originally by: Dana Bomfim I really thought that the main point of all this is to bring a new layer of reality to the Universe of EVE and on top of interaction with things and people, the feeling of "real things happening". How cool is that when you can choose from having to go to your ship, board it, and undock to simply hit undock and voila, in space. Last time I checked, I cant "teleport into my car already on" just because I am late. It would be very nice to catch some unprepared fleet because some pilots are still "running" to their pods, or see from a balcony when a bunch of them run for their docks. That would be some "new layer of reality". Reminds me the guy asking CCP to make it that you could have a long range jump gate because he is tired of having to make 10 jumps several times. Really ? When you buy imported goods, someone in Europe would get a "jump gate" to America because fly there is "too long" ? Sad that as many other things, CCP makes EVE go to one direction, then patch it to another weeks later.
The game takes place 20,000 plus years in the future. Its not hard to imagine there being transporter rooms on ships like in Star Trek. I dont think it's in EVE's lore but Im sure they could have the technology to do so.
|

Lordan Endericcson
Clan Astreia
|
Posted - 2011.06.17 14:52:00 -
[148]
I hope that public hall will be also good, and looking forward to see my corporation offices too. ***************************************** Lordan Endericcson, CEO of Clan Astreia ***************************************** |

Fistme
|
Posted - 2011.06.17 15:24:00 -
[149]
Originally by: Mortania TWO characters at full rez in the CQ at the same time? Are you crazy?!!?
ur dumb... spend 150$ on a mid of the road card and eat incarna...
|

Farrisen
Caldari Nth Dimension
|
Posted - 2011.06.17 15:27:00 -
[150]
Originally by: TalonClark Edited by: TalonClark on 29/04/2011 06:42:25 I rarely post on the forums, so why do i think this topic warrants a new tread? Well, because lets be constructive for a change, so bare with me for a moment.
tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
EvE Files: direct download
Really nice job, would be helpfull for all the "new kids on the block" , thought of "reposting" it in Features and Ideas?
:)
Well, lets be honest guys, we know Incarna is beeing worked on by CCP, if we want it or not. It will come, it will have certain features and benefits for us. BUT i'm worried. Why? because CCP has an interesting business model, put out a shell of an idea, then iterate on it later. Only that "iterating on it later" seems to always conflict with new features.
So, in light of that reality, lets tell CCP what we WANT in CQ to make it useful NOW, not later. What they should deliver right away, not in some iteration (that may come late or never).
I'm a visual person, so i made this quick mockup about what i think of the tutorial, what Aura could be, and what some functionality should be in CQ to make it worthwile for me personaly.
Now its your turn.
Originally by: Tyburn Stannis CCP is in Iceland, not on Gallifrey. 
Originally by: CCP Spitfire It's because of falcon.
|
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |