Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.04 23:23:00 -
[1] - Quote
I have been flying amarr for a while now and never really changed races other from a little mimitar. So far though I have been very sad when I look at amarr and think that it's Underpowerd. Yes there are some good ships that yet I still love with amarr, but over all many ships fail compared to the other fraction's. Leagion to any T3, Tangu and so on, well i hate to say it but the leagion sucks in my opion never really found a meaning for one and yet I have one. Anything that i find that it can do any other T3 cruser can do better. 
Amarr:
Pros 1. Range 2. Armor tank 3. Very nice ships here and there
Cons 1. **** cap 2. All the other diffrent fraction ships seam op 3. Tracking (OK for the Amarr Race but not with all the other cons) 4. Solo pvp Is normaly just a sad day unless you use a Pilgrim, Hevey assault ship, or Command ship mabey (never flown one) 5. Fleet pvp Would be great other from the point that no one seams to fly armor any more 6. When it dose come to range these days Caldari Seams to have just as much if not more with missiles 7. At the End It just sad to know that you wasted your SP trainning in such a point less race. 
I would like to Here coments on how other people thought of amarr after the nerf. And how they may use the Amarr ships.
|

Liang Nuren
Heretic Army Heretic Nation
2052
|
Posted - 2012.09.04 23:40:00 -
[2] - Quote
I dunno, every race has their awesome ships and their not so awesome ships. There's enough awesome ships in the Amarr lineup that I don't regret training them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3119
|
Posted - 2012.09.04 23:46:00 -
[3] - Quote
Honestly I am kind of excited with what they are doing with Amarr, if the Cruiser / Battlecruiser balance along with the rest of the ships is as good as the Frigate Balance work implemented and in F& I things will probably get a lot better. I know they were also looking at Armor penalties and if they change armor rigs penalties that would make things interesting.
Honestly and this is a personal opinion, I don't like how Ammo is handled. Amarr without Scorch for instance. I don't think T2 Ammo should have such a big importance to the race. I think there should be T1 alternatives for T2 Ammo, that they should look into the way it works like having it effect falloff for Minmatar, greater leaps in range so Standard becomes like Scorch like with a little less Dmg and Range. Not stepping on the T2 Ammo's toes of course but every ammo being useful in every gun to a degree. Not saying the system doesn't work for the most part but I think it could use some pruning. |

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
24
|
Posted - 2012.09.04 23:48:00 -
[4] - Quote
What nerf did the Amarr get recently??
Anyways I can fly all races equally well and enjoy all the races for various different reasons....
But....
I have pretty decided Amarr is THE race for me. I just love flying the amarr ships.
Alot of people complain about the lack of mids etc when you talk about amarr pvp but I have never found it to be much of an issue really...just means i have to adapt my tactics accordingly.
The only real issue that I have come across is the T1 cruiser line up. Mainly maller /omen but tbh I'm flying the omen around and trying different things with it and finding it fun. And if they continue the excellent work on frigates up through the classes then it will be even better!!
And the arbitrator is simple an awesome ship!!!!!!! That is the Way, the Tao.
Balance is everything. |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.04 23:53:00 -
[5] - Quote
Hmmm Ya Amarr dose have some nice ships here and there but most of them dont use lasers which is a little funny. Btw with the neft that was a long time ago when amarr ships where way to over op lol what happend any way I did not know that they were going to buff amarr. Which makes me real glade to hear. |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.04 23:58:00 -
[6] - Quote
Star'''Knight wrote:Hmmm Ya Amarr dose have some nice ships here and there but most of them dont use lasers which is a little funny. Btw with the neft that was a long time ago when amarr ships where way to over op lol what happend any way I did not know that they were going to buff amarr. Which makes me real glade to hear. Also forgot another pro
No Reload Time |

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
24
|
Posted - 2012.09.05 00:04:00 -
[7] - Quote
TBH with the new frig changes the sue of lasers is very much in flavour now.
I sometimes stil use AC's on my fits for specific fleets but generally lasers are more usefull now.
Most of the non laser ships are T2 and they are still very much in line with amarr combat styles.  That is the Way, the Tao.
Balance is everything. |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.05 00:09:00 -
[8] - Quote
Ya Idk It hard to say what the new frigs will Bring considering there will be logistic frigs might bring a whole new thing. Although atm I still use Ac's normaly with most of my amarr ships. |

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
24
|
Posted - 2012.09.05 00:19:00 -
[9] - Quote
What ships are you using AC's over lasers?
Maller/prophecy? probably still worth it untill cruisers get the makeover treatment.
Arbi - doesn't really make much difference here what you use as hull weaposn tbh.
Punisher - fleet chase tackle ok otherwise lasers probably better.
????
Edit: If you are still using AC's then you probably haven't checked out how the new frigs are flying with true amarr weapons...go get some :) That is the Way, the Tao.
Balance is everything. |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.05 00:24:00 -
[10] - Quote
Lol i gess i am a little behind but i used AC's with maller, Prop, Punnisher, Anything without damige ++ For lazers |
|

Alara IonStorm
3119
|
Posted - 2012.09.05 00:25:00 -
[11] - Quote
Star'''Knight wrote:Punnisher, Anything without damige ++ For lazers Punisher has a 5% Laser Damage Bonus. |

Star'''Knight
Test Wormhole Please Ignore Circle-Of-Loyalty
0
|
Posted - 2012.09.05 00:27:00 -
[12] - Quote
Hmmm new did not see that. Might need to refit my amarr ships. |

Paikis
Lycosa Syndicate Surely You're Joking
145
|
Posted - 2012.09.05 03:26:00 -
[13] - Quote
I saw the thread title and LOLd. Then I read the thread and LOLd again. |

Soltwekre Shimaya
Savage Marauders
0
|
Posted - 2012.09.05 05:00:00 -
[14] - Quote
obviously youve never used an omen navy  |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
44
|
Posted - 2012.09.05 05:42:00 -
[15] - Quote
In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p
Navy Omen Zealot Arbitrator / Curse / Pilgrim (brutal drone boats) new Punisher Harbinger Coercer Even though its not the greatest, the Legion can be a Zealot + insane tank.
All of the above ships hit like absolute trucks for their class. I have been learning that I do better in small and large gang with Amarr than I do solo (with some exceptions, like the drone boats), but to think they are underpowered is to make a fatal mistake when out pvping.
When I am out in my Coercer, Curse, or Zealot, most of the time people I encounter in anything close to my ship class just leave. Sometimes when it is 2 of them they leave (not as often though).
Amarr is arguably the most straightforward of the races in fighting tactics, but they make some absolutely fantastic stand and deliver with decent range ships.
My experience so far is more limited in the other races for flying em, but the feel I get so far is in comparison:
Gallente - Brutal close range, good drones, decent armor. When I win its usually due to the damage I can cause before they get close enough to start unloading.
Minmitar - Versatile as hell, I never know if im in a brawl or a kite fest until the fight has about started. I get some difficulty from snipers but have rarely felt threatened by closer combat from them so far.
Caldari - Similar to Minmitar, although I will say, fighting against heavy missiles is a PITA.
One note I would like to add.... most of this has changed very recently for me with the ASB's. They have really screwed up my solo and small game play in my armor ships. ;( I have 1 or 2 that i can fit ASB's on myself, but being an armor ship it does not feel right.
If you like Amarr style (and damnit, they are stylish), stay with it! To hell with what others say about min/maxing. ;) |

Katran Luftschreck
Royal Ammatar Engineering Corps
40
|
Posted - 2012.09.05 05:59:00 -
[16] - Quote
Zyella Stormborn wrote:In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p
Correction: If you have to use scorch to do it right, then CCP is doing it wrong.
Join Us |

Liang Nuren
Heretic Army Heretic Nation
2052
|
Posted - 2012.09.05 06:13:00 -
[17] - Quote
Katran Luftschreck wrote:Zyella Stormborn wrote:In most of the Amarr ships, if you have your skills up to snuff, and you are not using lasers + scorch, you are doing it wrong. :p Correction: If you have to use scorch to do it right, then CCP is doing it wrong.
I use Multifreq pretty frequently.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jack Miton
Bite Me inc Elysian Empire
535
|
Posted - 2012.09.05 07:21:00 -
[18] - Quote
WTF is it with the amarr hate recently??? they are probably the single best overall balanced race.
Good T1 ships, superb T2 ships, fantastic faction/pirate ships and the best caps. what exactly is not to like?
(yeah, the legion sucks. sorry.) |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 08:04:00 -
[19] - Quote
The problem Amarr has is the following:
- massive fitting issues, it's nigh impossible for a lower SP character to fit a decent laserboat and even at super high SP it can be a ***** - massive cap issues with laserboats, obvious really - lack of mobility, mass/agility plays a role but also cap use is an issue, you simply can't run MWD together with a point and lasers as you can with projectiles on a minnie ship - reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced - lack of control, as amarr ships tend to lack midslots and speed it's very difficult to control a scenario and because of that they tend to do better in fleet roles than solo - pulse lasers are "mid range" weapons, while it adds versatility it also lacks focus - useless bonuses on some Amarr ships (see Maller and Prophecy) Amat victoria curam. |

Jorma Morkkis
State War Academy Caldari State
168
|
Posted - 2012.09.05 09:08:00 -
[20] - Quote
Vilnius Zar wrote:- reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced
Oh, you mean like autocannons and Barrage...
Vilnius Zar wrote:- useless bonuses on some Amarr ships (see Maller and Prophecy)
Maybe because CCP hasn't balanced cruisers and battlecruisers yet? |
|

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 09:36:00 -
[21] - Quote
Jorma Morkkis wrote:Vilnius Zar wrote:- reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced Oh, you mean like autocannons and Barrage... Vilnius Zar wrote:- useless bonuses on some Amarr ships (see Maller and Prophecy) Maybe because CCP hasn't balanced cruisers and battlecruisers yet?
Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Amat victoria curam. |

Jorma Morkkis
State War Academy Caldari State
168
|
Posted - 2012.09.05 09:51:00 -
[22] - Quote
Vilnius Zar wrote:Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Barrage is limited to explosive/kinetic damage. Scorch is ~81% of EM and rest is thermal.
Both have penalty to tracking.
No reload time with laser crystals. Infinite T1 laser ammo. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 11:11:00 -
[23] - Quote
Star'''Knight wrote:Pros 1. Range 2. Armor tank 3. Very nice ships here and there Cons 1. **** cap 2. All the other diffrent fraction ships seam op 3. Tracking (OK for the Amarr Race but not with all the other cons) 4. Solo pvp Is normaly just a sad day unless you use a Pilgrim, Hevey assault ship, or Command ship mabey (never flown one) 5. Fleet pvp Would be great other from the point that no one seams to fly armor any more 6. When it dose come to range these days Caldari Seams to have just as much if not more with missiles 7. At the End It just sad to know that you wasted your SP trainning in such a point less race.  I would like to Here coments on how other people thought of amarr after the nerf. And how they may use the Amarr ships.
So I am going to clear up all the bullshit in this post, and then from there...
1. Amarr actually have excellent base Capacitor, with decent skills and management they generally can run un-injected set ups, they also have free mids because of their armour taking nature, for injectors. 2. Angel ships are OP, that doesnt count, Amarr probably have the two best faction BS. 3. They have issues with tracking yes, however they gain awesome damage projection, Amarr rule the short-mid ranges. 4. Solo, I will grant you there are better races for this, however there are still plenty of options, there frigates are generally excellent, the Zealot is challenging but powerful, the Harb has excellent projection and a few others. 5. No, Just No, you must live in High Sec, Amarr Fleet Ships
Guardian (Best armour Logi) Abaddon (Hellcat Fleets) Zealots/Legion (ABHACs) Beam Zealots (Basically ABHACs that **** Drakes because of the improved range) Navy Geddon (S2N NIG, bascially pumped up Hellcats) Navy Apoc (R&K & PL NAVPOC Fleets http://www.evenews24.com/2012/09/03/ask-dr-fit-foxcat-a-cat-to-kill-another-cat/) Oracle (Both Shield and Armor variants) Curse (Excellent small gang boat) Archon (THE BEST CARRIER IN THE GAME BY A LONG LONG LONG STRETCH) Rev (Decent Damage and Projection)
A fair few I have probably forgotten.
6. Clearly you have never seen a Hellcat/Navpoc/NIG/ fleet fight a Drake blob 7. Your ********
Any questions (and yes I'm CVA, but I am Minmatar, so I get to see both side of the argument) |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 11:25:00 -
[24] - Quote
Jorma Morkkis wrote:Vilnius Zar wrote:Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Barrage is limited to explosive/kinetic damage. Scorch is ~81% of EM and rest is thermal. Both have penalty to tracking. No reload time with laser crystals. Infinite T1 laser ammo.
I see you avoided the actual points I mentioned.
Amat victoria curam. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 12:40:00 -
[25] - Quote
Vilnius Zar wrote: I see you avoided the actual points I mentioned.
I see you avoided mine. |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 12:45:00 -
[26] - Quote
What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? Amat victoria curam. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 12:54:00 -
[27] - Quote
Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery?
My good half page long post mitigating basically all your points? |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
64
|
Posted - 2012.09.05 12:57:00 -
[28] - Quote
Vilnius Zar wrote:Jorma Morkkis wrote:Vilnius Zar wrote:Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Barrage is limited to explosive/kinetic damage. Scorch is ~81% of EM and rest is thermal. Both have penalty to tracking. No reload time with laser crystals. Infinite T1 laser ammo. I see you avoided the actual points I mentioned.
Damage selection doesn't exist in T2 minmatar ammo. It's all Exp/Kin. T1 has been recently changed to have 3 range tiers for the different damage types, however this is NOT like caldari. The damage is still mixed. Exp and Kin feature heavily in all minmatar ammo.
P.s. the 'tracking bonus' is basically non existant. it's just another way of saying "This ammo nerfs your tracking by not bonusing it". The guns tracking is balanced accordingly. |

Meditril
T.R.I.A.D Ushra'Khan
114
|
Posted - 2012.09.05 13:21:00 -
[29] - Quote
Oh no... not this discussion again.
Since when is the Slicer underpowered? Malediction is one of the best tackling frigates... and Vengance and Retribution are awesome... one for the tank and the other for the DPS output. Pilgrim and especially the Curse are overhelming nand Amarr BS are well known to be the best of large fleet fight. I really have no idea what you are talking about. Try and fly some other races and then you will see that those also suffer from many issues. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 13:23:00 -
[30] - Quote
Meditril wrote:Oh no... not this discussion again.
Since when is the Slicer underpowered? Malediction is one of the best tackling frigates... and Vengance and Retribution are awesome... one for the tank and the other for the DPS output. Pilgrim and especially the Curse are overhelming nand Amarr BS are well known to be the best of large fleet fight. I really have no idea what you are talking about. Try and fly some other races and then you will see that those also suffer from many issues.
And hes UK, I mean Jeeze, if they say Amarr are good CCP must be doing something right.
Obligatory; http://www.amarrvictor.com/ |
|

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 14:06:00 -
[31] - Quote
Maeltstome wrote:Damage selection doesn't exist in T2 minmatar ammo. It's all Exp/Kin. T1 has been recently changed to have 3 range tiers for the different damage types, however this is NOT like caldari. The damage is still mixed. Exp and Kin feature heavily in all minmatar ammo.
P.s. the 'tracking bonus' is basically non existant. it's just another way of saying "This ammo nerfs your tracking by not bonusing it". The guns tracking is balanced accordingly.
- I never stated Barrage has damage type selection, it got brought it up as a "counter" (which equated to "well 1+1=2 so HAH!") - it's not "heavily featured", PP has no explosive at all and is 80% thermal, EMP is 70+ % EM damage, while not pure damage types it's very nice. Also, "recently" is 2009 - you do know there's 2 T1 ammo types (granted medium dps, spread damage type) that add 20% tracking right? Amat victoria curam. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 14:11:00 -
[32] - Quote
Ill just copy/paste what I actually said, since you obviously missed it.
So I am going to clear up all the bullshit in this post, and then from there...
1. Amarr actually have excellent base Capacitor, with decent skills and management they generally can run un-injected set ups, they also have free mids because of their armour taking nature, for injectors. 2. Angel ships are OP, that doesnt count, Amarr probably have the two best faction BS, the best faction Frig, a decent Faction Cruiser and a FREAKING AWESOME Pirate BS Hull. 3. They have issues with tracking yes, however they gain awesome damage projection, Amarr rule the short-mid ranges. 4. Solo, I will grant you there are better races for this, however there are still plenty of options, there frigates are generally excellent, the Zealot is challenging but powerful, the Harb has excellent projection and a few others, Abso is pretty good too I hear. 5. No, Just No, you must live in High Sec, Amarr Fleet Ships
Damnation Guardian (Best armour Logi) Abaddon (Hellcat Fleets) Zealots/Legion (ABHACs) Beam Zealots (Basically ABHACs that **** Drakes because of the improved range) Navy Geddon (S2N NIG, bascially pumped up Hellcats) Navy Apoc (R&K & PL NAVPOC Fleets http://www.evenews24.com/2012/09/03/ask-dr-fit-foxcat-a-cat-to-kill-another-cat/) Oracle (Both Shield and Armor variants) Curse (Excellent small gang boat) Archon (THE BEST CARRIER IN THE GAME BY A LONG LONG LONG STRETCH) Rev (Decent Damage and Projection)
A fair few I have probably forgotten.
6. Clearly you have never seen a Hellcat/Navpoc/NIG/ fleet fight a Drake blob 7. Your ********
|

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 14:12:00 -
[33] - Quote
Danny John-Peter wrote:Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? My good half page long post mitigating basically all your points?
I simply stated a list of "issues" amarr has, which are factual. I never stated amarr as a whole to be "bad" nor did I dispute your statements, also unless the other guy is your alt I wasn't even replying to you. Amat victoria curam. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
136
|
Posted - 2012.09.05 14:15:00 -
[34] - Quote
Vilnius Zar wrote:Danny John-Peter wrote:Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? My good half page long post mitigating basically all your points? I simply stated a list of "issues" amarr has, which are factual. I never stated amarr as a whole to be "bad" nor did I dispute your statements, also unless the other guy is your alt I wasn't even replying to you. Also, your 2nd point is hilarious; "angel is pirate faction so doesn't count but goddamn the Nightmare is awesome so THERE!"
Bhaalghorns bro, Bhaalgorns. |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 14:16:00 -
[35] - Quote
Danny John-Peter wrote:Vilnius Zar wrote:Danny John-Peter wrote:Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? My good half page long post mitigating basically all your points? I simply stated a list of "issues" amarr has, which are factual. I never stated amarr as a whole to be "bad" nor did I dispute your statements, also unless the other guy is your alt I wasn't even replying to you. Also, your 2nd point is hilarious; "angel is pirate faction so doesn't count but goddamn the Nightmare is awesome so THERE!" Bhaalghorns bro, Bhaalgorns.
still stands, you don't count angel ships but you do count bloodraider? Sounds like you're not exactly capable of being unbiased.
Amat victoria curam. |

Jorma Morkkis
State War Academy Caldari State
168
|
Posted - 2012.09.05 15:08:00 -
[36] - Quote
Vilnius Zar wrote:I see you avoided the actual points I mentioned.
You mean the fact that all weapon systems have different advantages and disadvantages?
Laser tracking is fixed in some hulls. Check Coercer and Crusader. |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 16:07:00 -
[37] - Quote
Jorma Morkkis wrote:Vilnius Zar wrote:I see you avoided the actual points I mentioned. You mean the fact that all weapon systems have different advantages and disadvantages? Laser tracking is fixed in some hulls. Check Coercer and Crusader.
So that whole list of downsides I stated is made up for by "oh look at the Coercer and Crusader, those get a tracking bonus!"? Apart from the fact that tracking is hardly the main issue lasers have, the Coercer and Crusader aren't exactly core/main ships in the Amarr line up, now are they.
You really have to get better and more logical arguments.
Amat victoria curam. |

Bienator II
madmen of the skies
863
|
Posted - 2012.09.05 16:42:00 -
[38] - Quote
Paikis wrote:I saw the thread title and LOLd. Then I read the thread and LOLd again. then I read your comment and rofled a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Jorma Morkkis
State War Academy Caldari State
169
|
Posted - 2012.09.05 17:06:00 -
[39] - Quote
Vilnius Zar wrote:So that whole list of downsides I stated is made up for by "oh look at the Coercer and Crusader, those get a tracking bonus!"? Apart from the fact that tracking is hardly the main issue lasers have, the Coercer and Crusader aren't exactly core/main ships in the Amarr line up, now are they.
You really have to get better and more logical arguments.
If tracking isn't an issue then why are you whining and for what reasons? |

Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 17:10:00 -
[40] - Quote
Jorma Morkkis wrote:Vilnius Zar wrote:So that whole list of downsides I stated is made up for by "oh look at the Coercer and Crusader, those get a tracking bonus!"? Apart from the fact that tracking is hardly the main issue lasers have, the Coercer and Crusader aren't exactly core/main ships in the Amarr line up, now are they.
You really have to get better and more logical arguments. If tracking isn't an issue then why are you whining and for what reasons?
Which part of "is hardly the main issue" don't you understand?
Try harder or just, you know, stop?
Amat victoria curam. |
|

Jorma Morkkis
State War Academy Caldari State
169
|
Posted - 2012.09.05 17:50:00 -
[41] - Quote
Vilnius Zar wrote:Which part of "is hardly the main issue" don't you understand?
Is limited damage types also "hardly the main issue"?
Btw, WTB EM ammo for hybrids. |

Liang Nuren
Heretic Army Heretic Nation
2054
|
Posted - 2012.09.05 18:10:00 -
[42] - Quote
Vilnius Zar wrote:The problem Amarr has is the following:
- massive fitting issues, it's nigh impossible for a lower SP character to fit a decent laserboat and even at super high SP it can be a ***** - massive cap issues with laserboats, obvious really - lack of mobility, mass/agility plays a role but also cap use is an issue, you simply can't run MWD together with a point and lasers as you can with projectiles on a minnie ship - lack of control, as amarr ships tend to lack midslots and mobility it's very difficult to control a scenario and because of that they tend to do better in fleet roles than solo - reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced - pulse lasers are "mid range" weapons, while it adds versatility it also lacks focus - useless bonuses on some Amarr ships (see Maller and Prophecy)
Comments: - I think that saying it's nigh impossible to fit a decent laser ship is a huge stretch. There are ships which are very slightly gimped on fittings and have to make some sacrifices I'd rather not, but claiming the ships aren't decent because of it is kinda laughable. Certainly there are some ships with absolutely terrible fittings, but that's hardly a systemic problem. - Cap issues *can* be problematic, I agree. But that's kinda the racial down side so it shouldn't be too surprising. The ships that I've had the worst time with have been the Phantasm and NOmen. But, I still like them both. :) - It seems to me that Amarr ships generally have enough mid slots for control. It's not always true (Oracle, Armageddon, current Coercer), but obviously that's not a game breaker because those are some of the best Amarr ships. - The issue of mobility is sometimes true and sometimes false. There are many Amarr ships that are highly mobile. There are many that aren't. I'm really looking forward to seeing what CCP does with the basic tank style imbalances. At the least, I think we can expect an end to the ASB-only small gang meta and the end of the current armor rig penalty. - Eh, all turret weapons rely on their T2 ammo for their major bonus. I'm not sure why you feel that lasers should be different. - Pulse lasers have great focus. Generally they focus down the enemy no matter where they are on the battlefield. They are awesome. - Yes, some ships suck. This is true for all races - even the recently rebalanced ones. Seriously, check out the new Vigil vs the new Crucifier. LOL, Minmatar are getting so ****** by the new rebalance.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gabrielle Lamb
Pator Tech School Minmatar Republic
25
|
Posted - 2012.09.05 18:41:00 -
[43] - Quote
Liang Nuren wrote:I dunno, every race has their awesome ships and their not so awesome ships. There's enough awesome ships in the Amarr lineup that I don't regret training them.
-Liang
Concidering you have like all ship skills in game maxed though this doesn't really say that much. Would you be happy with Amarr ships all by themselves without beeing able to support yourself on another race? |

Liang Nuren
Heretic Army Heretic Nation
2054
|
Posted - 2012.09.05 18:48:00 -
[44] - Quote
Gabrielle Lamb wrote:Liang Nuren wrote:I dunno, every race has their awesome ships and their not so awesome ships. There's enough awesome ships in the Amarr lineup that I don't regret training them.
-Liang Concidering you have like all ship skills in game maxed though this doesn't really say that much. Would you be happy with Amarr ships all by themselves without beeing able to support yourself on another race?
Heh, that's a fair point. I'll answer it by pointing out that my FW alt is trained into Amarr for general solo PVP. The ships I would personally focus on are the Executioner, Slicer, Sentinel, Purifier, Arbitrator, NOmen, Harbinger, Oracle, Zealot, Curse, and Guardian. That alt is pretty low SP so it's only got max Executioner, Slicer, Sentinel, Purifier, Arbitrator, NOmen, and Harbinger. It's a perfectly viable character. :)
-Liang
Ed: To be clear, I tend to value small fast cheap ships. The Harbinger (and Abso) are a bit slow for my tastes. The Executioner, Purifier, and NOmen are my go to ships for that character. Well, the Purifier would be if he couldn't also use the Manticore. Speaking of which, he can also use the Condor... watch out!
But really, I just solo roam with Liang these days. At least until my main catches back up on subcap skills. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Bill Serkoff2
Tachyon Technology
64
|
Posted - 2012.09.05 19:07:00 -
[45] - Quote
but the ships look so bloody awesome
"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins |

Liang Nuren
Heretic Army Heretic Nation
2054
|
Posted - 2012.09.05 19:14:00 -
[46] - Quote
It occurs to me that I might start roaming null sec with that alt. His SP is low enough that his clone costs are so much cheaper...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gabrielle Lamb
Pator Tech School Minmatar Republic
25
|
Posted - 2012.09.05 19:18:00 -
[47] - Quote
Liang Nuren wrote:*shnip*
I'll have to counter with the same arguement I used last time though. Because even if it's an alt you have access to other ships for your non FW needs through your other characters. I'm not really at the point where I have all races maxed myself so I can't really speak about that.
But at least from my experience with other games, it's much easier to enjoy a subpar class when you don't "have" to play it at all times. For instance speaking in terms of Diablo 3 I had all classes at level 60 after like a couple of weeks after launch (I had a lot of time then, this week I've gamed less then 5h ;p) and obviously there were huge balancing issues back, some classes were mindblowing others sucked hard by comparison. But I still managed to truely enjoy all classes from 1-59, but I dare say that was only because I had my level 60 characters to support me and I made some smart choices. Aka I played endgame on Wiz when they were OP, on DH after that when they were the gamebreakers and right before the melee patch arrived I pwned the game on a Barb.
Point being that a race, class or ship being subpar doesn't really mean it isn't fun to play with. But it's borderline depressing to rely on it exclusively because you lack that extra Oomph/Cowbell when you wanna do something your race doesn't do as well. |

Liang Nuren
Heretic Army Heretic Nation
2054
|
Posted - 2012.09.05 19:47:00 -
[48] - Quote
The grass is always greener on the other side. Anyone who is restricted to a single class will always point at something another class does better and claim that their class is broken. Fortunately, Eve is not a game where you are actually restricted.
There is very little wrong with Amarr that rebalancing a few key ships wouldn't fix.
-Liang
Ed: BTW, you can always point at games with absolutely terrible balance. But that doesn't mean you should apply the same measuring stick to games with actually good balance. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2055
|
Posted - 2012.09.05 19:57:00 -
[49] - Quote
I'll put it this way. Stop focusing on what you perceive to be the down sides of various ships. What role is it that you feel that Amarr cannot compete in? Solo PVP? Small gang PVP? Large gang PVP? Nano gangs? Come on - what's your beef?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3120
|
Posted - 2012.09.05 19:59:00 -
[50] - Quote
Gabrielle Lamb wrote: Point being that a race, class or ship being subpar doesn't really mean it isn't fun to play with. But it's borderline depressing to rely on it exclusively because you lack that extra Oomph/Cowbell when you wanna do something your race doesn't do as well.
Yes but I think this is acceptable for EVE. Because in EVE your race doesn't really exist, just the ships you can currently fly.
It is specialization vs utility in EVE. I can fly every T1 Battleship, Battlecruiser, Cruiser, Frigate and Destroyer with T2 weapons and good all around stats. About 90% effective across the T1 board. If I had put that all into one race I would be maxed in it. A person who enjoys that play style would be happy but I prefer variety and took the hit to be a little less effective to have more options. I have T2 Minmatar Frigates and am taking up Gallente Cruiser to V partially because I like the Thorax, partially because I want T2 Gal Cruisers. After that Minmatar Cruisers and the SP jump to command ship followed by, followed by, followed by. I have a ton of current options and each month open up a new one or a better one.
If you don't want your eggs in one basket don't put them there. A race in EVE is like a class in another game, it can do a lot but one is an Archer at heart, another a brute, another a ninja.
There is some cross over, you can brawl out or kite with a Harbinger or Nano up a Cruiser or use the races odd Drone or Missile Ship with a bit less effectiveness then a race that does that specifically but can give you an idea of where you want to go direction wise. The real depressing thing is useless ships and underpowered ships. What is depressing to cross train and get those T2 Projectiles just to find out there is one Minmatar Cruiser, one Minmatar Frigate and if you want good options you have to wait until T2 Ships provided they are not boinked. That is why the re-balance is such a great thing.
I think that system is a great design and all it needs is for the dead leaves to be pruned so new ones can grow like the new Punisher and Incursus. |
|

Malcanis
Vanishing Point. The Initiative.
4522
|
Posted - 2012.09.05 20:01:00 -
[51] - Quote
I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alara IonStorm
3120
|
Posted - 2012.09.05 20:05:00 -
[52] - Quote
Malcanis wrote:I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? That is what I want.
Abbadon, Punisher, Prophecy and Maller = Dmg + Resist. Omen, Tormentor, Apoc and Harbinger Dmg + Range. Armageddon, Executioner and Oracle = Damge + Tracking
Down with the Cap Bonuses. |

Liang Nuren
Heretic Army Heretic Nation
2055
|
Posted - 2012.09.05 20:06:00 -
[53] - Quote
Malcanis wrote:I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? Right now it just doesn't project damage quite well enough and it it's not quite mobile enough and it's just not quite tanky enough. It needs help in one of those categories.
Hmmm, sure - I can see some smallish boosts to the Harbinger. A resist bonus would eat the role of the Prophecy and an optimal bonus would utterly obsolete the Zealot. To me it's just a couple of moderate stats changes. Add a bit of fittings space and increase mobility a bit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2055
|
Posted - 2012.09.05 20:08:00 -
[54] - Quote
Alara IonStorm wrote:Malcanis wrote:I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? That is what I want. Abbadon, Punisher, Prophecy and Maller = Dmg + Resist. Omen, Tormentor, Apoc and Harbinger Dmg + Range. Armageddon, Executioner and Oracle = Damge + Tracking Omen (6 Guns no Drones) Maller (5 Guns 25m3 Drone Bay) Down with the Cap Bonuses.
I think people should be more careful about suggesting tracking and optimal bonuses. Most of those ships are either fine or need only a small nudge. A revamp of that scale would make Amarr The Race To Fly, Hands Down.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Malcanis
Vanishing Point. The Initiative.
4522
|
Posted - 2012.09.05 20:21:00 -
[55] - Quote
Liang Nuren wrote:Malcanis wrote:I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? Right now it just doesn't project damage quite well enough and it it's not quite mobile enough and it's just not quite tanky enough. It needs help in one of those categories. Hmmm, sure - I can see some smallish boosts to the Harbinger. A resist bonus would eat the role of the Prophecy and an optimal bonus would utterly obsolete the Zealot. To me it's just a couple of moderate stats changes. Add a bit of fittings space and increase mobility a bit. -Liang
Yep I pretty much agree. A smidgen of powergrid and a judicious mass reduction would do the trick. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alara IonStorm
3120
|
Posted - 2012.09.05 20:30:00 -
[56] - Quote
Liang Nuren wrote: I think people should be more careful about suggesting tracking and optimal bonuses. Most of those ships are either fine or need only a small nudge. A revamp of that scale would make Amarr The Race To Fly, Hands Down.
-Liang
Yes you're right. That was my thoughts on one race but say for Cruiser balance in general I was thinking something along these lines:
Omen (6 Guns no Drones) Dmg + Opt. 6 High, 3 Mid, 6 Low Maller (5 Guns 25m3 Drone Bay) Dmg + Resist 6 High, 3 Mid, 6 Low
Stabber (5 Guns 25m3 Drone Bay) Dmg + Falloff 6 High, 4 Mid, 5 Low Rupture (6 Guns No Drones) Dmg + Otp 6 High, 4 Mid, 5 Low
Moa (6 Guns No Drones) Dmg + Otp 6 High, 5 Mid, 4 Low Caracal (5 Launchers 25m3 Drone Bay) Dmg + Resist 6 High, 6 Mid, 3 Low
Thorax (6 Guns no Drones) Dmg + Falloff. 6 High, 3 Mid, 6 Low Vexor (5 Guns 100m2 Drone Bay) Dmg + Drone Dmg. 5 High, 4 Mid, 5 Low
Sort of like each race having a fleet / gang Cruisers whose job is Range + Dmg with the Thorax execption being faster but higher Dmg for smaller gangs. Then each race having a less focused utility combat Cruiser with Drones, Neut Slot and such.
For the smaller gang ships, Minmatar being speed, Gallente Dmg, Amarr Armor Heavy Tank, Caldari Shield Heavy Tank. For the Fleet Ones Amarr having Sig Tanking, Minmatar Agility, Moa Tank, Thorax in your face Dmg.
I know it isn't fully thought out but it is what I am kicking around. Seems a bit to uniformed but every race and weapon has something unique and I could see all these ships being useful. The HAC's of course being deigned to match this with 2 Dmg Bonuses, Extra Bonus and T2 Resists. Of course a big part of it would have to do with speed, fitting and capacitor redesigns to match the ships. |

Liang Nuren
Heretic Army Heretic Nation
2055
|
Posted - 2012.09.05 20:34:00 -
[57] - Quote
I honestly don't like it, but it doesn't matter what either of us think. By Spring I suspect we'll be seeing the Tierification roll out to cruiser hulls. How exciting!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3121
|
Posted - 2012.09.05 20:36:00 -
[58] - Quote
I know.
Medium Gun Vexor here I come!
 |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
328
|
Posted - 2012.09.05 21:21:00 -
[59] - Quote
Zyella Stormborn wrote:
Even though its not the greatest, the Legion can be a Zealot + insane tank.
+1 The Legion may not have the sharpest claws of the the T3 lineup but it certainly has the thickest skin.
I think most Amarr boats tend to be durable and solid if somewhat underwhelming. Obviously all Armor tank well, and quite a few can shield tank decently (Nano Harbinger anyone? ) Lasers aren't perfect, but they are easy to use and flexible; rapid ammo swapping solid ranges and good optimal windows.
I'm a Amarr lover though so I'm biased I guess.
Less important but also noteworthy, they are also by in large the prettiest ships in the game. Only a handful are embarassing to fly. Most Gallente are putrid. Caldari symmetry issues make them annoying to look at. Minmatar are alright and a close second in the looks department, shout outs to the Hurricane, Maelstrom, and Tempest in particular and of course the Rifter is iconic.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."--H.L. Mencken |

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
25
|
Posted - 2012.09.05 21:46:00 -
[60] - Quote
Amarr have some issues - yes.
Minmatar have some issues - yes.
Caldari have some issues - yes.
Gallente have some issues - yes.
Ok now that is cleared up, OP how exactly are amarr underpowered???????
They have their own issue like every other bloody race has.......if you don't like their issues fly something else or L2 fly amarr properly don't try to make them a gold minnie or laser toting gallente brawler. If this is your problem well then I'm sorry nothing that will be said on this forum will help you.
Adapt to how the amarr fly and you'll be fine otherwise stop whining and go fly ****!
PS. since I picked amarr and my primary race to fly I have been flying more kitey/agile stuff than when I flew minnie almost exclusively so...... That is the Way, the Tao.
Balance is everything. |
|

Major Killz
Chaotic Tranquility Kraken.
66
|
Posted - 2012.09.05 22:09:00 -
[61] - Quote
Well, if ccp boost Amarr cruisers then amarr will b supior to gallente in small gang or solo pvp up to battleship. Amarr really dont have good solo battleships.
I'm training amarr for the changes to the coercer alone which may be overpowered v0v |

Casirio
Aliastra Gallente Federation
1
|
Posted - 2012.09.05 22:23:00 -
[62] - Quote
when you get in the realm of capitals and heavy armor fleet doctrines Amarr is king. Legion is pvp king in W-space. |

Kuehnelt
Devoid Privateering
277
|
Posted - 2012.09.05 22:36:00 -
[63] - Quote
Casirio wrote:Legion is pvp king in W-space.
This is the first time that I've heard anything like this. Can you tell me more? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
47
|
Posted - 2012.09.05 23:11:00 -
[64] - Quote
Kuehnelt wrote:Casirio wrote:Legion is pvp king in W-space. This is the first time that I've heard anything like this. Can you tell me more?
I'd love to hear as well. All I ever hear about being in W-space is Loki and Tengu. Would be great to hear Legion does something better ;) |

Dato Koppla
Blue Republic RvB - BLUE Republic
56
|
Posted - 2012.09.06 00:43:00 -
[65] - Quote
Whats with everyone saying that Amarr has amazing pirate ships? Both the Blood Raider and Sansha line only really have good ships at the battleship class. The Succubus, Phantasm, Cruor and Ashimmu are quite rarely flown and considered to be outclassed for their price. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
1
|
Posted - 2012.09.06 02:01:00 -
[66] - Quote
Zyella Stormborn wrote:Kuehnelt wrote:Casirio wrote:Legion is pvp king in W-space. This is the first time that I've heard anything like this. Can you tell me more? I'd love to hear as well. All I ever hear about being in W-space is Loki and Tengu. Would be great to hear Legion does something better ;)
look at any major pvp w-space alliance/corp's killboard and you will see what I mean. but yeah devoter, guardian, HAM brawler legion (capless guns), neut legion, lazor legion, bhaalgorn, absolution, damnation, revelation, archons, list goes on... all staples of big c5-c6 wormhole groups. |

Lilianna Star
SAZI Enterprises The Aslyum
90
|
Posted - 2012.09.06 02:24:00 -
[67] - Quote
It's a FOTM kind of thing. It's not that Armor tanking is bad, it's that Shield tanking is too good. |

Fon Revedhort
Monks of War DarkSide.
755
|
Posted - 2012.09.06 02:34:00 -
[68] - Quote
As a small-scale PvP pilot, I don't see how Amarr can be considered equal to even Gallente, much less Minmatar. Heck, I'd say Caldari are ahead.
But I do see where these speaches 'Amarr are good' come from. If all you're doing is pressing a button upon FC command, then yeah, Amarr might be a good choice.
All in all, having races balanced by PvP scale is simply moronic. In that case everyone meets pretty much the same ships all over again, the difference is those are A, B and C for a soloer and X, Y and Z for a blobtard. 14 |

Liang Nuren
Heretic Army Heretic Nation
2057
|
Posted - 2012.09.06 02:54:00 -
[69] - Quote
Fon Revedhort wrote:As a small-scale PvP pilot, I don't see how Amarr can be considered equal to even Gallente, much less Minmatar. Heck, I'd say Caldari are ahead.
But I do see where these speaches 'Amarr are good' come from. If all you're doing is pressing a button upon FC command, then yeah, Amarr might be a good choice.
All in all, having races balanced by PvP scale is simply moronic. In that case everyone meets pretty much the same ships all over again, the difference is those are A, B and C for a soloer and X, Y and Z for a blobtard.
I realize that you've said this, but I don't see how you've justified it. From what I can see, Amarr is not lacking in the solo or small gang department at all. The Executioner, Sentinel, Arbitrator, NOmen, and Curse are all fantastic solo ships. The Harbinger is a bit slow but it does alright and the Oracle lacks a drone bay and also does alright.
I'm just not seeing where the beef is.
-Liang
Ed: You can arguably use the Pilgrim, Zealot, and Sacrilege for solo ships as well. The Zealot is easily the best of the bunch but gets knocked a bit for not having a drone bay. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gitanmaxx
Viziam Amarr Empire
66
|
Posted - 2012.09.06 04:14:00 -
[70] - Quote
Liang Nuren wrote:Fon Revedhort wrote:As a small-scale PvP pilot, I don't see how Amarr can be considered equal to even Gallente, much less Minmatar. Heck, I'd say Caldari are ahead.
But I do see where these speaches 'Amarr are good' come from. If all you're doing is pressing a button upon FC command, then yeah, Amarr might be a good choice.
All in all, having races balanced by PvP scale is simply moronic. In that case everyone meets pretty much the same ships all over again, the difference is those are A, B and C for a soloer and X, Y and Z for a blobtard. I realize that you've said this, but I don't see how you've justified it. From what I can see, Amarr is not lacking in the solo or small gang department at all. The Executioner, Sentinel, Arbitrator, NOmen, and Curse are all fantastic solo ships. The Harbinger is a bit slow but it does alright and the Oracle lacks a drone bay and also does alright. I'm just not seeing where the beef is. -Liang Ed: You can arguably use the Pilgrim, Zealot, and Sacrilege for solo ships as well. The Zealot is easily the best of the bunch but gets knocked a bit for not having a drone bay.
I think it's because the ships you listed for amarr are niche ships. A lot of people play amarr wanting heavy armor and laser beams of death. When you look at the ships of that basic Ammarian doctrine is when things look greener everywhere else. you grudgingly semi included harbinger, agreed its not bad the others are just better. But in pvp the most used ship class seems to be BC, or cruisers for poor folks which is what all races get compared by, right or wrong.
Sum it up, amarr has awesome ships. But a race is judged usually by its vanilla ships which aren't the ones anyone raves about when talking about amarr. |
|

Jorma Morkkis
State War Academy Caldari State
169
|
Posted - 2012.09.06 06:59:00 -
[71] - Quote
http://www.youtube.com/watch?v=jPO1KWxmxvE http://www.youtube.com/watch?v=nSoFCC26KGw http://www.youtube.com/watch?v=yJyihZmYbIE http://www.youtube.com/watch?v=AHW4_7FkdW4 |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
48
|
Posted - 2012.09.06 07:36:00 -
[72] - Quote
Alara IonStorm wrote:Malcanis wrote:I do feel that the Harb could do with just a little love to bring it up to the standard of the other tier2 BCs. It doesn't need a whole lot...maybe just a range bonus to make it into a minipoc, or a resist bonus to make it into a minibaddon? I don't know - maybe just a moderate stat change would do it? That is what I want. Abbadon, Punisher, Prophecy and Maller = Dmg + Resist. Omen, Tormentor, Apoc and Harbinger Dmg + Range. Armageddon, Executioner and Oracle = Damge + Tracking Omen (6 Guns no Drones) Maller (5 Guns 25m3 Drone Bay) Down with the Cap Bonuses.
Agreed, and highlighted the cap bonuses. Amarr feels the most vulnerable to neuts as it is in pvp (may be perception, but hey, its my view).
and you forgot:
Legion = ...well, something!  |

Kuehnelt
Devoid Privateering
277
|
Posted - 2012.09.06 07:37:00 -
[73] - Quote
Gitanmaxx wrote: lot of people play amarr wanting heavy armor and laser beams of death. When you look at the ships of that basic Ammarian doctrine is when things look greener everywhere else. you grudgingly semi included harbinger, agreed its not bad the others are just better. But in pvp the most used ship class seems to be BC, or cruisers for poor folks which is what all races get compared by, right or wrong.
Sum it up, amarr has awesome ships. But a race is judged usually by its vanilla ships which aren't the ones anyone raves about when talking about amarr.
You can sum it up even more briefly: Amarr only have one T1 cruiser, and it doesn't use lasers.
Well, OK, but tiericide's coming. Already at least four cruisers will be touched in the winter expansion. |

Fon Revedhort
Monks of War DarkSide.
756
|
Posted - 2012.09.06 10:27:00 -
[74] - Quote
Liang Nuren wrote:Fon Revedhort wrote:As a small-scale PvP pilot, I don't see how Amarr can be considered equal to even Gallente, much less Minmatar. Heck, I'd say Caldari are ahead.
But I do see where these speaches 'Amarr are good' come from. If all you're doing is pressing a button upon FC command, then yeah, Amarr might be a good choice.
All in all, having races balanced by PvP scale is simply moronic. In that case everyone meets pretty much the same ships all over again, the difference is those are A, B and C for a soloer and X, Y and Z for a blobtard. I realize that you've said this, but I don't see how you've justified it. As said above, I'm expecting some really hard punching from Amarr solo boats. Listing Curse among those is . Also I'd like to have different options within the same ship, just like Matari and, to lesser extent, Gallente do. Atm Amarr neither provide hard punching nor they have diverse options. That's surely mostly my personal view, but I don't see anything Amarr could potentially offer as counterparts for: NH, Tengu, Mach, Sleip, Vindi or even Golem. Bhaal is niche, Nightmare is pathetically slow and hardly usable in dynamic environment, Abso is lacking is many ways, plain tech1 batteships are meh for solo (while both Phoon and Pest are quite good) and Legion lacks DPS for my taste. I guess I've covered the 'assault' department. 14 |

Jorma Morkkis
State War Academy Caldari State
169
|
Posted - 2012.09.06 12:43:00 -
[75] - Quote
Fon Revedhort wrote:As said above, I'm expecting some really hard punching from Amarr solo boats. Listing Curse among those is  .
https://www.youtube.com/watch?v=YLI-XhxWEsY |

Liang Nuren
Heretic Army Heretic Nation
2058
|
Posted - 2012.09.06 16:46:00 -
[76] - Quote
Fon Revedhort wrote:As said above, I'm expecting some really hard punching from Amarr solo boats. Listing Curse among those is  . Also I'd like to have different options within the same ship, just like Matari and, to lesser extent, Gallente do. Atm Amarr neither provide hard punching nor they have diverse options. That's surely mostly my personal view, but I don't see anything Amarr could potentially offer as counterparts for: NH, Tengu, Mach, Sleip, Vindi or even Golem. Bhaal is niche, Nightmare is pathetically slow and hardly usable in dynamic environment, Abso is lacking is many ways, plain tech1 batteships are meh for solo (while both Phoon and Pest are quite good) and Legion lacks DPS for my taste. I guess I've covered the 'assault' department.
I think that pointing out a few iconic ships and claiming that Amarr is bad at solo because they don't have these ships is pretty bizarre. Just as Amarr doesn't have the Vindi Sleip or Tengu, neither does anyone else have the Curse, Oracle, or Bhaalgorn. It truly boggles my mind that you can go from saying that the Curse is bad to saying the NH is good.
Seeing as how you included the Tengu on this list (which is pretty meh without Loki+Tengu links backing it up), I'm going to assume that you're not interested in "true solo". With equal pimpage and links, the Zealot and Legion are perfectly acceptable substitutes here and are probably more effective than you give them credit for. Once you start moving this play style up to the Mach, the Oracle also becomes a good stand in.
You went on to talk about the Vindi and Golem for their raw damage application power. The Vindi is indeed impressive but is easily kited and crippled by range. One thing that I think you missed is that the Paladin is actually pretty good for this. It's got a strong active tank, good DPS, and fantastic general damage application. Furthermore, it's just flat superior to the Golem because you can trade your Crystals for Grails. Yeah it doesn't have the Raw Damage of the Vindi, but sometimes it's not all about Raw Damage eh?
The biggest down side to Amarr right now is that they're ill equipped to take use ASBs on their own ships. On the other hand, they're perfectly positioned to take advantage of the ASB Craze.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Cearain
Imperial Outlaws
610
|
Posted - 2012.09.06 19:23:00 -
[77] - Quote
Solo:
Both the slicer and coercer are good. The coercer is going to get nerfed and lose that 4 low though and then I don't know how good it will be anymore.
The problems with larger amarr solo are 2: 1) You can easilly get caught by smaller ships and not have any mids for webs. 2) You don't have the mids to effectively use asbs.
The apoc used to be decent if if you put 2 large neuts on there. But now with asbs not using cap I wouldn't fly them solo.
For gangs and fleets amarr have good ships though.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Liang Nuren
Heretic Army Heretic Nation
2061
|
Posted - 2012.09.06 19:26:00 -
[78] - Quote
Cearain wrote:Solo:
Both the slicer and coercer are good. The coercer is going to get nerfed and lose that 4 low though and then I don't know how good it will be anymore.
The problems with larger amarr solo are 2: 1) You can easilly get caught by smaller ships and not have any mids for webs. 2) You don't have the mids to effectively use asbs.
The apoc used to be decent if if you put 2 large neuts on there. But now with asbs not using cap I wouldn't fly them solo.
For gangs and fleets amarr have good ships though.
Duuude, try the Executioner out. It's not as nice as the Slicer but it's pretty damn fine. Also, with Med Pulse and Med Beams getting buffed... !
Anyway, the Arbitrator is actually a pretty great solo ship. ASB fit with drone damage mods, it's easily superior to the Vexor.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Cearain
Imperial Outlaws
610
|
Posted - 2012.09.06 19:35:00 -
[79] - Quote
Liang Nuren wrote:Cearain wrote:Solo:
Both the slicer and coercer are good. The coercer is going to get nerfed and lose that 4 low though and then I don't know how good it will be anymore.
The problems with larger amarr solo are 2: 1) You can easilly get caught by smaller ships and not have any mids for webs. 2) You don't have the mids to effectively use asbs.
The apoc used to be decent if if you put 2 large neuts on there. But now with asbs not using cap I wouldn't fly them solo.
For gangs and fleets amarr have good ships though.
Duuude, try the Executioner out. It's not as nice as the Slicer but it's pretty damn fine. Also, with Med Pulse and Med Beams getting buffed... ! Anyway, the Arbitrator is actually a pretty great solo ship. ASB fit with drone damage mods, it's easily superior to the Vexor. -Liang
I agree.
I haven't really checked the new executioner, and I should.
Also yeah the arbi is a good solo ship. I haven't tried it myself but I fought them and they can be very effective.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Idris Helion
University of Caille Gallente Federation
63
|
Posted - 2012.09.07 17:32:00 -
[80] - Quote
Amarr ships are great, but I think they do better in a PVP role than as mission-runners. The inability of lasers to do much kinetic/explosive damage really hurts Amarr boats (esp. against Angels) in missions. If you look at the DPS a Drake can put out as opposed to a Harby (with high fitting skills), for example, you see the problem. The Harby is good, but a Drake eats it for lunch in mission-running. Or take the Omen: good laser boat, but a properly fitted Caracal will outperform it in nearly any mission-running scenario.
Caldari ships are the kings of PVE mainly due to the flexibility, damage, and range of missiles. The only really decent Amarr missile boat is the Sacrilege, and it's both expensive and hard to train into for low SP chars. It's easier, cheaper, and faster to just train the Caracal instead.
Same goes for Destroyers: the Coercer is fine, but is outperformed by the Catalyst and the Thrasher.
This is ultimately the problem with the Amarr lineup: lots of good ships, but none are really "best in class" for their role.
|
|

Liang Nuren
Heretic Army Heretic Nation
2083
|
Posted - 2012.09.07 17:35:00 -
[81] - Quote
Idris Helion wrote:Or take the Omen: good laser boat
Uhhhhh, I wouldn't say that...... ever.....
Quote:This is ultimately the problem with the Amarr lineup: lots of good ships, but none are really "best in class" for their role.
Nah there's lots of best in class for their role. Slicer, Executioner (perhaps tied with the Condor?), Coercer, Bait Maller, Oracle, Curse, all battleships, all caps, all supercaps...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Goldensaver
Vorbild Industries Inc. State Section 9
1
|
Posted - 2012.09.07 17:50:00 -
[82] - Quote
Liang Nuren wrote:Idris Helion wrote:Or take the Omen: good laser boat Uhhhhh, I wouldn't say that...... ever..... -Liang
I'm sure he just forgot to put an "N" in front of that.... right? |

Arya Greywolf
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.09.08 19:04:00 -
[83] - Quote
Gitanmaxx wrote:
I think it's because the ships you listed for amarr are niche ships. A lot of people play amarr wanting heavy armor and laser beams of death. When you look at the ships of that basic Ammarian doctrine is when things look greener everywhere else. you grudgingly semi included harbinger, agreed its not bad the others are just better. But in pvp the most used ship class seems to be BC, or cruisers for poor folks which is what all races get compared by, right or wrong.
Sum it up, amarr has awesome ships. But a race is judged usually by its vanilla ships which aren't the ones anyone raves about when talking about amarr.
This is a good point and one that is hard to realize until you think about it. As many in this thread have pointed out, there are a fair amount of good specialized ships in the Amarr line. However, the main problem I see with Amarr ships (and what I think the above quoted post is saying) is that none of these are what you expect from Amarr, that is, a hard hitting, heavily armored laser boat.
Curse/pilgrim - neut/td/drone boats with meh tank (depending on fit).
Zealot - sniper boat with no tank.
Navy Omen/Slicer - similar to zealot. I understand Navy Omen can be fit for a closer range brawler though too.
Arbitrator - baby curse.
Take a look at those ships. They are not heavily tanked, laser boats. In fact, funny enough, they are the opposite in many cases. This makes you understand why they are the chosen small-gang/solo pvp Amarr ships - because they are nothing like the "standard" Amarr doctrine line up is!
The only ships I think you can add for "true" Amarr type ships that exceed at solo/small gang pvp are the new Punisher and the Harby. And even the Harby is a stretch as many have pointed out. It needs a bit more powergrid and a bit less mass too be honest.
Now, comparatively, looking at Minmatar and Gallente races you can easily find multiple ships that exceed at small gang/solo pvp that actually follow their racial doctrine: talos, tornado, rifter, incursus, hurricane (now cyclone too, due to the ASB), myrm, brutix, tornado, phoon, dominix, vexor, stabber fleet issue, loki, proteus (legion needs a 6th laser turret!). Looking at these ships it's clear they follow their racial doctrines (minmatar being fast and in your face + neuts, or long range with speed - or gallente rush you and blast your face or drone you to death). |

Liang Nuren
Heretic Army Heretic Nation
2087
|
Posted - 2012.09.08 19:20:00 -
[84] - Quote
If you want to say that sitting still and raining God's Punishment down upon the heathens is Amarr's "doctrine", then I think you'd be hard pressed to say that the Cyclone and Sleipnir are operating in the Minmatar kite only racial niche when ASB fit. You'd have a lot more trouble saying that the small gang Talos is operating in Gallente role as well.
Basically: you're hung up on how you perceive Amarr to be fit and flown.
-Liang
Ed: Seriously, your post reads to me like this: "The Amarr niche is to sit still and do mediocre damage almost wholly mitigated by terrible tracking and terrible damage types, while the Minmatar role is to speed all over the battlefield doing awesome damage with awesome damage types and when you finally pin them down they tank 100x better than Amarr!!!"
 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Arya Greywolf
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.09.08 19:29:00 -
[85] - Quote
Liang Nuren wrote:If you want to say that sitting still and raining God's Punishment down upon the heathens is Amarr's "doctrine", then I think you'd be hard pressed to say that the Cyclone and Sleipnir are operating in the Minmatar kite only racial niche when ASB fit. You'd have a lot more trouble saying that the small gang Talos is operating in Gallente role as well.
Basically: you're hung up on how you perceive Amarr to be fit and flown.
-Liang
In my haste of posting examples, I forgot that Talos right now is mainly used for longer range in smaller scrimmages. And your right, an ASB tanked Cyclone isn't using it's speed to determine it's engagement (still decently fast and will still be useful at some point). But the fact remains that the Cyclone and Sleipnir are using projectile turrets with a mix of speed during engagements.
As far as being hung up on how I perceive Amarr to be - well one thing is true - I'd like there to be options for Amarr ships that exceed at small gang/solo pvp that actually use lasers and tank and not speed and range. My point is that why train lasers, armor tank, and Amarr ships to only use the very few specialized ships in the racial line that don't rely on those skills. In that case, I'd just rather prefer Minmatar and Gallente. You have to admit that it's a bit odd. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.09.08 19:30:00 -
[86] - Quote
Arya Greywolf wrote:Liang Nuren wrote:If you want to say that sitting still and raining God's Punishment down upon the heathens is Amarr's "doctrine", then I think you'd be hard pressed to say that the Cyclone and Sleipnir are operating in the Minmatar kite only racial niche when ASB fit. You'd have a lot more trouble saying that the small gang Talos is operating in Gallente role as well.
Basically: you're hung up on how you perceive Amarr to be fit and flown.
-Liang In my haste of posting examples, I forgot that Talos right now is mainly used for longer range in smaller scrimmages. And your right, an ASB tanked Cyclone isn't using it's speed to determine it's engagement (still decently fast and will still be useful at some point). But the fact remains that the Cyclone and Sleipnir are using projectile turrets with a mix of speed during engagements and are not relying on target painting or webbing to fight. As far as being hung up on how I perceive Amarr to be - well one thing is true - I'd like there to be options for Amarr ships that exceed at small gang/solo pvp that actually use lasers and tank and not speed and range. My point is that why train lasers, armor tank, and Amarr ships to only use the very few specialized ships in the racial line that don't rely on those skills. In that case, I'd just rather prefer Minmatar and Gallente. You have to admit that it's a bit odd.
|

Liang Nuren
Heretic Army Heretic Nation
2087
|
Posted - 2012.09.08 19:39:00 -
[87] - Quote
Arya Greywolf wrote: As far as being hung up on how I perceive Amarr to be - well one thing is true - I'd like there to be options for Amarr ships that exceed at small gang/solo pvp that actually use lasers and tank and not speed and range. My point is that why train lasers, armor tank, and Amarr ships to only use the very few specialized ships in the racial line that don't rely on those skills. In that case, I'd just rather prefer Minmatar and Gallente. You have to admit that it's a bit odd.
If you're wanting to use lasers and tank to win in small gangs, then there is nothing wrong with the NOmen, Prophecy, Zealot, and Absolution. But you must be prepared for when the enemy turns your "small gang PVP" into "small gang vs massive blob PVP".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
48
|
Posted - 2012.09.08 21:16:00 -
[88] - Quote
Liang Nuren wrote:Arya Greywolf wrote: As far as being hung up on how I perceive Amarr to be - well one thing is true - I'd like there to be options for Amarr ships that exceed at small gang/solo pvp that actually use lasers and tank and not speed and range. My point is that why train lasers, armor tank, and Amarr ships to only use the very few specialized ships in the racial line that don't rely on those skills. In that case, I'd just rather prefer Minmatar and Gallente. You have to admit that it's a bit odd.
If you're wanting to use lasers and tank to win in small gangs, then there is nothing wrong with the NOmen, Prophecy, Zealot, and Absolution. But you must be prepared for when the enemy turns your "small gang PVP" into "small gang vs massive blob PVP". -Liang
I kind of agree with Arya in that there are not a lot Amarr ships that go well in their doctrine atm in PvP (yeah, I see them as Raining God's fury down on heathens while Well tanked (good tank, good dps, not so fast, but not sitting still)). However, I am keeping faith that CCP is addressing that in the ship passes (already love what they did for frigates)
The ships you listed I agree with and are iconic to me of how I picture Amarr doctrine, however..
Prophecy - (currently anyway) I see more people with blasters and ACs than I do with lasers the very few times I have seen this ship in pvp so far, namely due to no bonus on the lasers and higher cap use. 
NOmen - Nothing to say, great ship. I just wish the Omen itself was in its place as the 'norm'
Zealot - I haven't truly commited mine in PVP yet, but the dual rep AB fit has been a ton of fun and effective to-hull experimenting with friends. Devastating weakness to neuts though if they get close.
Absolution - Absolutely amazing tank, and is admittedly one of my favorite ships in the game at the moment, but it also is a Command ship, and far from an inexpensive ship to fly out there in pvp.
Harbinger - with a couple of minor tweaks, is almost the poster child of what I picture on an Amarr recruitment poster.
All of the BS - again, not much to say, they fit the doctrine well.
I am waiting to see how / what CCP does with the tierecide on Cruisers +, and praying to every pagan god that they do something about lasers other than cap bonus to promote the use of them on all non-missile based Amarr ships.
Regardless, I will never stop flying my big bad gold~ er... Bronze strobe lights of doom.  |

Liang Nuren
Heretic Army Heretic Nation
2087
|
Posted - 2012.09.09 00:53:00 -
[89] - Quote
Zyella Stormborn wrote: I kind of agree with Arya in that there are not a lot Amarr ships that go well in their doctrine atm in PvP (yeah, I see them as Raining God's fury down on heathens while Well tanked (good tank, good dps, not so fast, but not sitting still)). However, I am keeping faith that CCP is addressing that in the ship passes (already love what they did for frigates)
There is nothing that CCP can ever do to fix the "sit at zero and pew pew" philosophy's weakness in small gang combat. That weakness doesn't derive from ship balance, but from vulnerability to additional ships.
Your list of ships is interesting, but only in the sense that CCP has promised that those ships are being fixed with tierification. The Omen, Maller, and Prophecy are specifically promised to be fixed, while I suspect the Harbinger will stay the same while its peers are nerfed.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Red Teufel
Blackened Skies
77
|
Posted - 2012.09.09 01:56:00 -
[90] - Quote
all hail gallente \o/ |
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
48
|
Posted - 2012.09.09 02:33:00 -
[91] - Quote
Liang Nuren wrote: There is nothing that CCP can ever do to fix the "sit at zero and pew pew" philosophy's weakness in small gang combat. That weakness doesn't derive from ship balance, but from vulnerability to additional ships.
Your list of ships is interesting, but only in the sense that CCP has promised that those ships are being fixed with tierification. The Omen, Maller, and Prophecy are specifically promised to be fixed, while I suspect the Harbinger will stay the same while its peers are nerfed.
-Liang
I was not saying 'sit at zero and pew pew', that would be more of a Gallente blaster philosophy. I do picture the Amarr as tougher but slower (they are currently hurting in active tanking pvp in particular but that is a different thread) defensively, but in no way do I see them as big slow snails that want to stand still and fire at something till one or the other pops. They should move, and it should matter. I just do not see them as fast as say, Minmitar, who I see as (supposedly) more fragile yet faster and harder to hit. I am not sure if that is the way you are perceiving the comments, or I did not make myself clear enough. Sorry if there was any miscommunication on my part.
I did not see / must have missed the notes on them mentioning the Omen / Maller / Proph. That news makes me happy as hell. I will be very interested to see how things turn out for each of the hull classes and tiers as they adjust. As it stands at the moment, I have been practicing with friends more, but actively pvping less due to the proliferation of ASB's I've been encountering ( I fly mostly armor). So I will take a little more of a sit back and observe stance for now. |

Liang Nuren
Heretic Army Heretic Nation
2089
|
Posted - 2012.09.09 03:39:00 -
[92] - Quote
The thing about it is that Amarr armor is never going to be popular as long as it can't adequately deal with the PVP situation going from "small gang vs small gang" to "small gang vs large gang". The only way to deal with that is being blatantly OP, having superior mobility (to leave), or evening the numbers up. Fat and slow ships (of any race) are always going to be considered inferior in small gangs for that express reason.
So while you may not be saying "sit absolutely still", you seem to be saying that fat slow Amarr armor ships should be equally powerful in small gang combat as fast/agile Minmatar/Gallente ships. And that's what I'm drawing exception to. The ships I've listed as being good in small gang combat are fast enough and ideally have an optimal bonus to mitigate tackle risk and damage. That is to say, I believe that Amarr should (and does) have fast enough laser ships to participate successfully in both solo and small gang warfare.
As to the upcoming boosts: yeah I'm super excited. From what I've been able to glean from dev posts and the CSM minutes: - The Omen is getting slots and fittings. - The Maller is getting a damage bonus to become a mini Abaddon - The Prophecy is getting a drone damage bonus - Cruisers as a whole are going to be faster and perhaps longer ranged - BCs as a whole are going to be coming up to "low" Tier 2 BC standards (eg, the Myrm and Binger are "fine" but the Cane and Drake will eat a nerf). - Tier 3s are getting smacked in the face with regards to sig and speed - T3s are getting smacked in the face on the whole - Both Field and Fleet Command Ships are getting boosted - Gang links are probably being brought on grid - HML are likely to eat a nerf - Armor rig penalties are likely to change - ASBs are going to eat a nerf
Most of this will happen after the Winter expansion. I think we're only going to see the frigates and maybe the beginning of T2 frigate Tierification for Winter.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pink Marshmellow
Caucasian Culture Club Transmission Lost
70
|
Posted - 2012.09.09 04:53:00 -
[93] - Quote
Lets look at Autocannons and see why they're good.
Autocannons has vastly majority of its range in falloff, which means that ammo optimal range penalty means almost nothing to Autocannons.
There is no reason you shouldn't be using short range high damage ammo all the time, the range increase of long range weak ammo is never used on autocannons. Mid range ammo give up to a 20% tracking bonus.
Autocannon has barrage as a counterpart to Scorch.
Autocannons with short range ammo has more effective range than Pulse lasers with short range ammo. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
48
|
Posted - 2012.09.09 07:03:00 -
[94] - Quote
Liang Nuren wrote:The thing about it is that Amarr armor is never going to be popular as long as it can't adequately deal with the PVP situation going from "small gang vs small gang" to "small gang vs large gang". The only way to deal with that is being blatantly OP, having superior mobility (to leave), or evening the numbers up. Fat and slow ships (of any race) are always going to be considered inferior in small gangs for that express reason.
So while you may not be saying "sit absolutely still", you seem to be saying that fat slow Amarr armor ships should be equally powerful in small gang combat as fast/agile Minmatar/Gallente ships. And that's what I'm drawing exception to. The ships I've listed as being good in small gang combat are fast enough and ideally have an optimal bonus to mitigate tackle risk and damage. That is to say, I believe that Amarr should (and does) have fast enough laser ships to participate successfully in both solo and small gang warfare.
As to the upcoming boosts: yeah I'm super excited. From what I've been able to glean from dev posts and the CSM minutes: - The Omen is getting slots and fittings. - The Maller is getting a damage bonus to become a mini Abaddon - The Prophecy is getting a drone damage bonus - Cruisers as a whole are going to be faster and perhaps longer ranged - BCs as a whole are going to be coming up to "low" Tier 2 BC standards (eg, the Myrm and Binger are "fine" but the Cane and Drake will eat a nerf). - Tier 3s are getting smacked in the face with regards to sig and speed - T3s are getting smacked in the face on the whole - Both Field and Fleet Command Ships are getting boosted - Gang links are probably being brought on grid - HML are likely to eat a nerf - Armor rig penalties are likely to change - ASBs are going to eat a nerf
Most of this will happen after the Winter expansion. I think we're only going to see the frigates and maybe the beginning of T2 frigate Tierification for Winter.
-Liang
If by slower ships being equally powerful in small gang combat, you mean viable, then yes. I do mean to say that. They do partially well due to some advantages (scorch having such a sweet spot range, and 1 sec crystal changes for examples), but not as well as others (my above referenced active tanking problem). They do not have to do it in the same way, there are different approaches that can be applied I am sure.
As to the changes coming up, that is pure /Joygasm. I do hope they change up the Legion a little bit, as it still feels at the bottom of the T3 food chain as it stands. But love to hear the rest of it, in particular the change to Command ships (Damnation is a personal favorite of mine, even though its missile rather than laser. Prophecy as a drone boat? Strange, and I hope it operates differently from the Curse / Arby, but sounds intriguing). And the Gang Link - On grid ... between that and doing something about ASB's, I will be back out and pvping again (I fly unboosted unless a friendly happens to have one, and in armor ships most of the time).
I don't expect anything quickly, as that is simply asking for frustration. CCP does not do things fast, but as I have gotten older (and gods help me, had children), I have become much more patient. 
~Zyella
|

Liang Nuren
Heretic Army Heretic Nation
2089
|
Posted - 2012.09.09 07:30:00 -
[95] - Quote
Not really, but you'll want to check the Features and Ideas forum for all the frigate threads and the CSM minutes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Arya Greywolf
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.09.09 15:10:00 -
[96] - Quote
Liang Nuren wrote: - The Omen is getting slots and fittings. -Liang
Ohhh, that should be fun. Hopefully it gets some more PG as well :)
|

Gitanmaxx
Viziam Amarr Empire
66
|
Posted - 2012.09.09 15:33:00 -
[97] - Quote
Arya Greywolf wrote:Gitanmaxx wrote:
I think it's because the ships you listed for amarr are niche ships. A lot of people play amarr wanting heavy armor and laser beams of death. When you look at the ships of that basic Ammarian doctrine is when things look greener everywhere else. you grudgingly semi included harbinger, agreed its not bad the others are just better. But in pvp the most used ship class seems to be BC, or cruisers for poor folks which is what all races get compared by, right or wrong.
Sum it up, amarr has awesome ships. But a race is judged usually by its vanilla ships which aren't the ones anyone raves about when talking about amarr.
This is a good point and one that is hard to realize until you think about it. As many in this thread have pointed out, there are a fair amount of good specialized ships in the Amarr line. However, the main problem I see with Amarr ships (and what I think the above quoted post is saying) is that none of these are what you expect from Amarr, that is, a hard hitting, heavily armored laser boat. Curse/pilgrim - neut/td/drone boats with meh tank (depending on fit). Zealot - sniper boat with no tank. Navy Omen/Slicer - similar to zealot. I understand Navy Omen can be fit for a closer range brawler though too. Arbitrator - baby curse. Take a look at those ships. They are not heavily tanked, laser boats. In fact, funny enough, they are the opposite in many cases. This makes you understand why they are the chosen small-gang/solo pvp Amarr ships - because they are nothing like the "standard" Amarr doctrine line up is! The only ships I think you can add for "true" Amarr type ships that exceed at solo/small gang pvp are the new Punisher and the Harby. And even the Harby is a stretch as many have pointed out. It needs a bit more powergrid and a bit less mass too be honest. Now, comparatively, looking at Minmatar and Gallente races you can easily find multiple ships that exceed at small gang/solo pvp that actually follow their racial doctrine: talos, tornado, rifter, incursus, hurricane (now cyclone too, due to the ASB), myrm, brutix, tornado, phoon, dominix, vexor, stabber fleet issue, loki, proteus (legion needs a 6th laser turret!). Looking at these ships it's clear they follow their racial doctrines (minmatar being fast and in your face + neuts, or long range with speed - or gallente rush you and blast your face or drone you to death).
Thank you. I think this argument gets diverted into "amarr good! Amarr bad!" when in reality it's that the awesome amarr ships are awkwardly unammarian. At least for myself I chose amarr to be a slow brick of armor shooting lasers......instead I find myself flying a shield tanked drone boat arbitrator with no lasers because its so much more viable of a ship.
|

Korgan Nailo
5ER3NITY INC Apocalypse Now.
24
|
Posted - 2012.09.10 04:48:00 -
[98] - Quote
I've read most of the posts, but not everything entirely, so, if I'm missing someone's comments on this, I'm sorry.
As a mission runner, and please spare me the whole "you suck carebear of hell" stuff, here are my thoughts:
- Armor tanking is a problem for missioning. Between the faction Inv. Fields and the X-Large shield boosters, I could not make any armor tanked fit that would be as good as a shield tanked fit.
The Reactive Armor Hardener is a good step towards making armor tanking better, but alone, without an X-Large armor booster lets say, it still can't compete.
- Lasers consume way too much capacitor Which is really bad for low SP characters.
When I recently took a look about battleships, and I don't know if the same can be said about other hull classes, every battleship but the Abaddon has a cap boost for Lasers, either by lowering the cap consumption or by having +100% damage and using half the turrets. Quite frankly, I would rather see Lasers consuming less capacitor and see those bonuses lowered. For example: Today: - -10% capacitor usage per level Suggestion: - -5% capacitor usage per level - Lasers consume less capacitor overall
Just an idea. CCP can work the math if they find this interesting (or ever read it).
- Angel cartel is a pain in the butt Of all rats, it is the most disgraceful one to fight against. Why not lower switch EM and Thermal resistances on them? Granted Gallente would take a small penalty, but it would means a LOT of improvement for Amarr ships.
- Machariel Speed? What is the catch? That is something that makes me laugh. That freaking BS can fly at about 600 m/s with an AB, while all other battleships would be about 300 m/s. What is the catch that it can fly twice as fast? And that is without rigs penalties.
- Bottom Line: Overall, even though I fought bravely that I wanted to mission in Amarr ships, which I just love the looks, I ended up with a pirate (Nightmare) ship, and thinking that as soon as I remap for Per/Wil again, I'll get Projectiles / Minmatar / Machariel going.
While I was struggling to get an Abaddon going, a friend of mine was just fine in an unrigged Maelstrom and a T2 X-Large shield repairer.
One can not but to be aware of the power of that for missioning.
Just a few thoughts. |

Liang Nuren
Heretic Army Heretic Nation
2095
|
Posted - 2012.09.10 05:17:00 -
[99] - Quote
Yes, Angel and Guristas are ******* terrible to fight with lasers. No argument. Fortunately, you can cross train if you don't like it - and then you have the bonus of being able to use the Right Ship For The Right Job. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.10 06:06:00 -
[100] - Quote
Korgan Nailo wrote:
...Just a few thoughts.
First off CCP will (and should) never balance ships around PVE. Ships are balanced around PvP, as they should be.
Second, no race performs well running level 4 missions with low skills, caldari is probably best because of the 'never miss' feature of missiles. Yes the raven lost some of it's luster with the missile nerf a few years ago, but it still works. As far as shield tanking goes, yes using an XL booster allows you to fit a very large tank, but as you're skills get better, you'll find tanking isn't as important as DPS in missions. The DPS of lasers is amazing, especially having Tach's with faction MF hitting past 40k in optimal, (using faction crystals makes sence in PvE since they last so long).
Yes, the Mach is fast and has good damage projection, but the nightmare has much better damage projection and nobody complains about using that in missions. It's a great ship. There is nothing wrong with the paladin either, it can fit pulse or beams, ab or MWD fairly easily, it even has the mids to fit ECCM when you run against guristas, no such luck w/the Golem and the Vargur.
While lasers have trouble against angels and (to an extent) guristas, they shred Bloods, Sansha, Drones, mercs, and Serps. Sounds like they are ok to me.
As far as lower cap use, no. Remember what I said above, ship balance is based on PvP. Lasers are a great weapon platform, I hardly want to see them on every ship I face.
Lastly, the abaddon isn't a great mission ship. It's either a great damage or great tank ship and works very well in PvP. You'd probably enjoy a pulse apoc far more (and yes, you can use scorch since it lasts a very long time).
Amarr has some of the best ships in the game, the geddon is far and away my favorite PvP battleship. Of course it's not a solo ship, but in small gangs, it brings a world of hurt very quickly, I've been high damage dealer more often than not when flying that ship. The curse, pilgrim, absolution, harb, zealot, sac, crusader, devoter, apoc, and abaddon are all fine ships (and I've been known to use them all) even the purifer (though it needs a bit more cpu).
One final bit, the grass always looks greener on the other side of the street, but until you fly them, you really don't know how good or bad a ship (or race of ships) is. |
|

Alara IonStorm
3125
|
Posted - 2012.09.10 06:11:00 -
[101] - Quote
Liang Nuren wrote:Yes, Angel and Guristas are ******* terrible to fight with lasers. No argument. Fortunately, you can cross train if you don't like it - and then you have the bonus of being able to use the Right Ship For The Right Job. :)
-Liang It takes longer then any other race to truly become competent with Amarr between needing Scorch and fitting requirements of Beam Lasers, I don't think a player who plays Amarr should have to jump on the cross train.... well train so quick.
Honestly there are 3 small things CCP can do that right off the bat will give Amarr a good amount of the usability enjoyed by the other three races.
* Thermal and EM Specific T1 / Faction Ammo. * Beam Laser fitting and Cap use requirements. Right there a little bit of love makes the Apoc easier to get into and use with the Ammo. * Angel Rats deal Kin / Exp only.
The Ammo thing is kinda big for PvP but really kinda a good thing if there was say a Therm and EM separation between each other. |

Liang Nuren
Heretic Army Heretic Nation
2096
|
Posted - 2012.09.10 06:25:00 -
[102] - Quote
You know, if PVE is really the problem we're looking to solve, I'd say just lower the EM/Thm resists on Guri/Angels. In PVP, I'd say they're mostly fine if we neglect obviously bad ships.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
49
|
Posted - 2012.09.10 06:38:00 -
[103] - Quote
One thing I have noticed (and I think I pointed it out somewhere else) is with the current proliferation of Neuts / Nos on seemingly every ship I encounter, my Amarr laser boats get shut down much easier than my Caldari or Gallente ones.
Their laser ships use so much cap, especially when added to everything else that tends to be running. Granted, they start with the highest base cap, but with neuts being the must-have toy for 90% of ships, it gets knocked out very fast. Having a cargo full of cap boosters helps, but its rough having to give up one of their already tight medium fittings for it.
I would love to see them find another way to limit lasers to Amarr ships, other than just cap reduction / level on the ship class. Having that spot for actual weapon buffs (tracking, optimal, firing rate, etc), like the other races have, would be much preferred. I just feel that with the other system buffs, lasers with the ship cap reduction method is a bit outdated now.
(this is pvp, not pve, where I can simply go with an active tank and not worry about neuting).
~Zyella |

Ereidel Janus
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.09.10 22:39:00 -
[104] - Quote
IMHO the only ship in the Amarr lineup that needs a buff is the Omen. It needs some powergrid/cpu increases. As of right now, the Omen is very limited in what it can fit.
Most of the other ships in Amarr are fine. |

Gitanmaxx
Viziam Amarr Empire
67
|
Posted - 2012.09.10 23:24:00 -
[105] - Quote
Zyella Stormborn wrote:One thing I have noticed (and I think I pointed it out somewhere else) is with the current proliferation of Neuts / Nos on seemingly every ship I encounter, my Amarr laser boats get shut down much easier than my Caldari or Gallente ones.
Their laser ships use so much cap, especially when added to everything else that tends to be running. Granted, they start with the highest base cap, but with neuts being the must-have toy for 90% of ships, it gets knocked out very fast. Having a cargo full of cap boosters helps, but its rough having to give up one of their already tight medium fittings for it.
I would love to see them find another way to limit lasers to Amarr ships, other than just cap reduction / level on the ship class. Having that spot for actual weapon buffs (tracking, optimal, firing rate, etc), like the other races have, would be much preferred. I just feel that with the other system buffs, lasers with the ship cap reduction method is a bit outdated now.
(this is pvp, not pve, where I can simply go with an active tank and not worry about neuting).
~Zyella
Good points all around. |

Klown Walk
Caldari Provisions Caldari State
138
|
Posted - 2012.09.11 11:15:00 -
[106] - Quote
The ship bonuses for amarr is pretty bad and it's really hard to make a good fit, the guns takes up so much more fitting compared to the other weapons and they don't really have any good t1 ships except for a couple of frigates. |

Jorma Morkkis
State War Academy Caldari State
172
|
Posted - 2012.09.11 11:19:00 -
[107] - Quote
Probably not a good idea to let non-Amarr ships use lasers since Gallente and Minmatar ships would get huge bonus to damage projection from increased optimal range. |

Bouh Revetoile
Barricade.
58
|
Posted - 2012.09.11 11:55:00 -
[108] - Quote
Klown Walk wrote:The ship bonuses for amarr is pretty bad and it's really hard to make a good fit, the guns takes up so much more fitting compared to the other weapons and they don't really have any good t1 ships except for a couple of frigates. Look to minmatar ships if you look for easy mode. And if by no good T1 ship you mean no good T1 cruisers, yes you're right. But that's not a big deal and tiericide will solve this. Otherwise, you are plain wrong : many frigates, harbinger and *all* of their BS... Have you ever tryed to fit a gallente boat ? By no mean they are easy to fit ; top gun are almost always impossible to fit. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
692
|
Posted - 2012.09.11 23:56:00 -
[109] - Quote
waiting to see how ccp rebalance the ships. right now though amarr is pretty meh. in many situations. the caps/supercaps are IMO some of the best. |

Liang Nuren
Heretic Army Heretic Nation
2112
|
Posted - 2012.09.12 00:04:00 -
[110] - Quote
Herping yourDerp wrote:waiting to see how ccp rebalance the ships. right now though amarr is pretty meh. in many situations. the caps/supercaps are IMO some of the best.
I'm super jazzed by the upcoming balance changes. I've literally F5'ed F&I most of the day hoping to see more than one thread come up. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.12 16:05:00 -
[111] - Quote
Jack Miton wrote:WTF is it with the amarr hate recently??? they are probably the single best overall balanced race.
Good T1 ships, superb T2 ships, fantastic faction/pirate ships and the best caps. what exactly is not to like?
(yeah, the legion sucks. sorry.)
And there are two others that aren't balanced))
Just kidding.
But anyways amarr key candies are too SP demanding:
1) No fun without scorch.
2) Sub battleship t1 lineup's characterising phrase is "Others have it better"
3) Caps are just too faraway for common folks.
4) And the Legion sucks on top of all.
And then in the end it turns out that everybody in your corp flies Drakes, shield Hurricanes, shield brutixes and even shield harpies.... And there's a dude on a Scimitar for special occasions but he refuses to repp you... |
|
|
|
Pages: 1 2 3 4 :: [one page] |