Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
knobber Jobbler
Executive Intervention Controlled Chaos
|
Posted - 2011.05.11 10:54:00 -
[1351]
Originally by: Dodgy Past
Originally by: Miso Hawnee
All I see is that CCP are just raising the bar for living in null above only requiring a pulse, sadly it seems the majority of null residents are short bus specials unable to make the cut.
I think you miss the point. Not everyone treats EVE like a job. Not everyone makes ISK as the result of RMT and botting (or gets paid by RMT/Botters which applies to PL) which has been an issue in 0.0 and not everyone has multiple accounts.
Granted there is risk vs reward but the reward is being removed and the risk raised because to much ISK is in the system which is the fault of people breaking the EULA. The people who won't be affected by these changes are the former EULA breakers who have so much ISK they'll never need to even consider making any again and those that feed off that.
CCP's changes seem uncoordinated and not fully thought out for the long term, in regards to both casual and hardcore players and the changes to the economy that will happen as ISK is removed from the game and those massive ill gotten supercap fleets slowly disappear and become rare again; like they are supposed to be.
|
Feyleaf
|
Posted - 2011.05.11 10:55:00 -
[1352]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 11/05/2011 10:05:08
Originally by: Flesh Slurper
Originally by: CCP Soundwave
Originally by: Lev Aeris
Good morning Soundwave. Do you have any thoughts or comments on the posts regarding super capital force projection? I know wasn't part of your Dev blog but I think there are a few well stated posts in here demonstrating why Super Carrier proliferation is the biggest problem in null sec right now.
We're not really looking at that currently. My own personal thoughts about supercaps is that it's a shame there are all these meta-requirements in many alliances. Streamlining the ability to travel, so anyone in a supercap can join a fleet instead of "join fleet if you have a carrier and x number of skills at x level" would probably be a good way to encourage interaction. But yeah, not touching that just now.
This proves how fail CCP is at understanding their game and properly balancing it. Nerfing subcap movement while allowing supercaps massive projection and minimal downside. The subcaps were already at a disadvantage and now are much worse off.
Not at all talking about nerfing/allowing more projection, I'm talking about dealing with the situation that someone owns a carrier but can't participate in a cap fleet because of x skill requirements.
But a bunch of ppl here are.. skill req for being able to join alliance cap fleets is really not a dev's biz? ^^ Im still looking for meaningful ansver to why the extreme short warning on something that should clearly not be a priority for the devs, and is not really an urgent problem.. well now it has become for a bunch of ppl with real lives.. a month would be more sensible imo but my oppinion doesnt matter.. I like to hear yours.
|
Svennig
|
Posted - 2011.05.11 10:56:00 -
[1353]
Originally by: Resender I've gone through this thread and found the answers of the CCP Devs that bothered to answer absolutely inadequate and hypocritical. Right now its easy to send reinforcements through a jump bridge network with relative few risk and their not happy with this, OK sure I understand but now there expecting us to limit the JB to one per system that's just going to lead to the bot/gorge/merc alliances to have a bigger advantage pushing out the little guys, which were supposed to get a fair ground with dominion (as if it happened).
What's going to happen now during a system invasion: 1) big alliance sends in supercap fleet to lag out system 2)send out a +100 men tengu fleet to gate camp gates in between 2 bridge systems. or in essence turn warfare from skill and tactics to who has the more isk to block the most systems.
Its like we're in a tunnel and the light at the end turns out to be a freight train
In some respects I feel bad for CCP. They created a game that's so user-driven, they don't understand it anymore.
That, coupled with the fact that their COMMUNICATION is so dreadful, makes stuff like this happen. "Hey, I know, we can change 0.0 mechanics with little-to-no notice, taking little to no customer feedback, and outside of a planned 0.0 change cycle where this could be implemented with plenty of notice, plenty of time to react, plenty of time to consider the consequences. And we won't say why it's so important to do right-the-****-now. And we won't listen to why it might not achieve our stated outcomes. And we won't listen on how to tweak the changes to make achieving those outcomes more likely, or to make the changes less onerous for the average guy."
|
Podcat
Genos Occidere HYDRA RELOADED
|
Posted - 2011.05.11 10:56:00 -
[1354]
Edited by: Podcat on 11/05/2011 11:01:49
Originally by: CCP Soundwave I hope we have kittens in incarna!
TAKE MY MONEY. TAKE ALL OF IT.
also the JB changes are a great idea, although I would have preferred a complete removal. I remember how exciting freighter ops used to be back in 2007 when you had everything you owned on the move and a network of scouts trying to guide you through hostile territory
Anyway it should make it a bit harder to move stuff around in complete safety, and give some advantage to roamers where defenders cant encircle them quite as fast by bridging ahead.
vid: Dishonor - combat evolved - Vote prom4csm |
hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.05.11 10:57:00 -
[1355]
WTF CCP?!
I have been building JB network in drone regions in previous years. It's fully looped and effective! Travel time is about 10 minutes from one Drone Region border to another. And what you are doing? You are gonna limit number of JB from 2 to 1.
You know what will happen? 1. We will have to DOUBLE PAYMENTS TO CONCORD FOR JB UPGRADE (make it half cost if you are still going to implement this ****) 2. EVERY SECOND POS should be reinstalled (totally armed JB POS takes 4 hours to offline and about 8 hours to online all modules) 3. Currently JBs are placed on adjacent moons which makes warp between them less than a minute. With additional jump over gate it'll take up to 6 minutes to simply travel from one bridge to another (on big ship like freighter) 4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc... Don't you see dis balance here ???! 5. Logistics people gonna suicide anyways.
You could better implement separate JB password from starbase password and allowed to store it during system changes... instead of improving game you are making stupid nerfs...
|
Secondary Primery
|
Posted - 2011.05.11 10:59:00 -
[1356]
Nothing I like more than a long time spent getting from A-B, thanks CCP. One of your least thought out plans to date... Any chance you are going to make us do a full circle of the gate before we jump? Or clap our freakin hands ffs...
|
StellDust
|
Posted - 2011.05.11 11:01:00 -
[1357]
in the current game JBs 0.0 is more safe than empire I'm looking forward for these changes
|
Feyleaf
|
Posted - 2011.05.11 11:03:00 -
[1358]
Originally by: Podcat
Originally by: CCP Soundwave I hope we have kittens in incarna!
TAKE MY MONEY. TAKE ALL OF IT.
also the JB changes are a great idea, although I would have preferred a complete removal. Should make it a bit harder to move stuff around in complete safety, and give some advantage to roamers where defenders cant encircle them quite as fast by bridging ahead.
There is supposed to be advantages to the massive effort put into maintaining infrastructure dude. else we might as well remove sov all together, trust me when i say you guys will have alot fewer ppl to shoot at when all the casual allround players who dont like concord leave the game.
|
Podcat
Genos Occidere HYDRA RELOADED
|
Posted - 2011.05.11 11:04:00 -
[1359]
Originally by: hankey
4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc... Don't you see dis balance here ???!
maybe you shouldnt spread out more than you can defend?
vid: Dishonor - combat evolved - Vote prom4csm |
Svennig
|
Posted - 2011.05.11 11:04:00 -
[1360]
By the way Soundwave, you forgot to address any of the points in my post summarising the main issues raised about the timing, content, and communication of this change.
I'll link it again to make it easy for you.
|
|
Vaju Katru
|
Posted - 2011.05.11 11:05:00 -
[1361]
Originally by: hankey WTF CCP?!
I have been building JB network in drone regions in previous years. It's fully looped and effective! Travel time is about 10 minutes from one Drone Region border to another. And what you are doing? You are gonna limit number of JB from 2 to 1.
You know what will happen? 1. We will have to DOUBLE PAYMENTS TO CONCORD FOR JB UPGRADE (make it half cost if you are still going to implement this ****) 2. EVERY SECOND POS should be reinstalled (totally armed JB POS takes 4 hours to offline and about 8 hours to online all modules) 3. Currently JBs are placed on adjacent moons which makes warp between them less than a minute. With additional jump over gate it'll take up to 6 minutes to simply travel from one bridge to another (on big ship like freighter) 4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc... Don't you see dis balance here ???! 5. Logistics people gonna suicide anyways.
You could better implement separate JB password from starbase password and allowed to store it during system changes... instead of improving game you are making stupid nerfs...
Apparently, you understand why jumpbridges are being nerfed.
|
Murkelost
Gallente FinFleet Raiden.
|
Posted - 2011.05.11 11:06:00 -
[1362]
Originally by: ShadowandLight are you seriously brain damaged CCP?
I never chime in on alot of these changes you keep coming up with throughout the years, but this is freaking ******ed.
0.0 space is the "end game" of EVE. The last thing needed is more work to live in 0.0 as it is.
There is no end game
Lololololololololol at all salty tears, very tasty
|
Outouchmatralala
|
Posted - 2011.05.11 11:07:00 -
[1363]
I approve! now 0.0 alliances have to actually lift a finger when using jump bridges for logistics!!!!! and we get a chance to pwn them :))))
|
Vaju Katru
|
Posted - 2011.05.11 11:08:00 -
[1364]
Originally by: El'Niaga
Originally by: Vaju Katru Duke Nukem would say, CCP has balls of steel . Thanks for doing whatÆs right for the game.
Jumpbridges make EvE resemble WoW carebear heaven teleportation system, enough is enough, for God's sake, this is freaking EvE Online!
It won't help you we'll just build more titans and jb using them.....
Lets hope that CCP fix that, in the near future.
|
Svennig
|
Posted - 2011.05.11 11:09:00 -
[1365]
Edited by: Svennig on 11/05/2011 11:12:21
Originally by: Murkelost
Originally by: ShadowandLight are you seriously brain damaged CCP?
I never chime in on alot of these changes you keep coming up with throughout the years, but this is freaking ******ed.
0.0 space is the "end game" of EVE. The last thing needed is more work to live in 0.0 as it is.
There is no end game
Lololololololololol at all salty tears, very tasty
Says the guy from an alliance with so many supers it doesn't matter what the **** happens to jump bridges.
|
Sacred Klepton
S.A.S Pandemic Legion
|
Posted - 2011.05.11 11:09:00 -
[1366]
Sweet change CCP and 'bout time too,
Hugs SK
|
LiMu Bai
|
Posted - 2011.05.11 11:09:00 -
[1367]
Question: How do we improve nullsec and make it more attractive and enjoyable for our paying costumers?
Answer: Yes, lets remove anomalies and lets remove jumpbridges!!! More wasted travel-time, more sov-bills and reduced isk-income will attract alot more ppl^^ This definitly works out
|
Feyleaf
|
Posted - 2011.05.11 11:11:00 -
[1368]
Originally by: Vaju Katru Everyone just think for a second, is common knowledge that nullsec is safer then highsec, this is huge problem. Nullsec, Null Security, No Existent Security, Void Security, Zero Security, Nada Security, Rien Security whatever you call it, the only security that should exist in these areas should be provided by players, not by game mechanics, and last time I checked, jump gates are not players.
Also another big problem with jump gates, they make the universe a small place, being in the far outer regions should have a meaning, instant travelling shouldnÆt be possible. It should always be a difficult task to travel in/out o nullsec, with the distance involved and the dangerous around it, players should have to plan convoys for logistics; fleet travelling would be fun and challenging again.
for players to create their empire with security or whatever dummy
|
Davader
|
Posted - 2011.05.11 11:11:00 -
[1369]
Originally by: hankey I have been building JB network in drone regions in previous years. It's fully looped and effective! Travel time is about 10 minutes from one Drone Region border to another.
You can get your honourable medal for JBs construction then.
Originally by: hankey
1. We will have to DOUBLE PAYMENTS TO CONCORD FOR JB UPGRADE
Yeap man, less isks will go for RMT and more will go off the system via CONCORD sov. paymends.
Originally by: hankey
2. EVERY SECOND POS should be reinstalled
It's a hard life, man. Nobody makes you to do that - it's your choise to waste 8 hours on POS setting.
Originally by: hankey
3. Currently JBs are placed on adjacent moons which makes warp between them less than a minute. With additional jump over gate it'll take up to 6 minutes to simply travel from one bridge to another (on big ship like freighter)
Yeah! Imagine what would be if you fly on a freighter without those JBs - 20 jumps by common star gates, LOL. Ha-ha!
Originally by: hankey
4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc...
F**K, YEAH!!! Carebears must die in agony
Originally by: hankey
5. Logistics people gonna suicide anyways.
Why not?
In total: I love your butthurt so much That brings me to perfect mood, thanks to CCP!
|
Alissa Solette
|
Posted - 2011.05.11 11:11:00 -
[1370]
Edited by: Alissa Solette on 11/05/2011 11:13:09
Originally by: Miso Hawnee DRF pro PVP? Which server are you playing eve on? GG you are out of touch...
I didn't say they're pro anything but they're definitely out-perfoming you guys at every turn. They also seem to be fielding a lot more supers then you guys... come to think of it perhaps there is some causal relationship between those two statements?
Nah, must be pure luck and devhaxx... can't possibly have anything to do with you guys being cowards and not using the "force projection tools" that you have available to you. Better scream for super nerfs... that will work.
If tears would win wars then NC would have won EVE with this thread alone.
|
|
Alar Tangor
Caldari Decadence.
|
Posted - 2011.05.11 11:13:00 -
[1371]
a pattern emerges... the people who applaud this are mostly empiredwellers and members of entities like PL Noir. and Hydra who are in their nature non space holding mercenaries (whose job just got this much easier now they can prey on everyone wanting to travel 0.0) while every spaceholder cries in anguish (minus the logistics guys who already cut their wrists)
|
Muul Udonii
Minmatar Sick Tight Controlled Chaos
|
Posted - 2011.05.11 11:14:00 -
[1372]
Removal of jump capable ships' ability to use jump bridges: Not too big a problem; will favour a defender as we can keep our cap ships in a cynojammed system and make it practically impossible to take, as the only ships that can try to kill the cynojammer are subcaps, and we're defending the system with supers. If we need to deploy caps we can drop the cynojammer once the deployment is complete while we move the caps back home, then turn it back on again.
Increase in fuel in JBs: Great news; ours are always running out. Means less logistics needed per week.
One JB per system: means we will have extra JB capacity (units and cost), so more of our sov systems can have them, but it will double the number of jumps the short journeys take, and expose us to gates at least 50% of the time. And of course it will mean the whole JB network will need to be replanned. That's going to be a bit of a pain in the arse for the larger alliances, so the short timeframe is really not very good customer service.
The fact that you are looking at the other stuff to do with 0.0: Great news; sounds like we will get an industry boost, which is nice. And sounds like you are going to fix dominion sov, which is very nice.
Shame you're not doing it all at once as Dominion version 2.0 tho.
|
Feyleaf
|
Posted - 2011.05.11 11:16:00 -
[1373]
Originally by: Davader
Originally by: hankey I have been building JB network in drone regions in previous years. It's fully looped and effective! Travel time is about 10 minutes from one Drone Region border to another.
You can get your honourable medal for JBs construction then.
Originally by: hankey
1. We will have to DOUBLE PAYMENTS TO CONCORD FOR JB UPGRADE
Yeap man, less isks will go for RMT and more will go off the system via CONCORD sov. paymends.
Originally by: hankey
2. EVERY SECOND POS should be reinstalled
It's a hard life, man. Nobody makes you to do that - it's your choise to waste 8 hours on POS setting.
Originally by: hankey
3. Currently JBs are placed on adjacent moons which makes warp between them less than a minute. With additional jump over gate it'll take up to 6 minutes to simply travel from one bridge to another (on big ship like freighter)
Yeah! Imagine what would be if you fly on a freighter without those JBs - 20 jumps by common star gates, LOL. Ha-ha!
Originally by: hankey
4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc...
F**K, YEAH!!! Carebears must die in agony
Originally by: hankey
5. Logistics people gonna suicide anyways.
Why not?
In total: I love your butthurt so much That brings me to perfect mood, thanks to CCP!
you wouldnt be playing if eve had no carebears ;)
|
bitters much
Nekkid Inc.
|
Posted - 2011.05.11 11:18:00 -
[1374]
NC`s CSM team painted a line in the sand and CCP crossed it, now NC`s CSM team has a sandy vagina.
0.0 on easy mode will be gone in a few days, deal with it ( and lose some freighters over it ).
|
Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
|
Posted - 2011.05.11 11:19:00 -
[1375]
Hey CCP 0.0 allaince use titans for force projection, and jb are for logistics and the adverage joe who cant fly a carrier/jf trying to get from point a to point b. So you may want to remove scaps while you are at it to make this an effective nerf.
|
Martin Mckenna
V0LTA VOLTA Corp
|
Posted - 2011.05.11 11:19:00 -
[1376]
Originally by: hankey
4. Imagine picture, enemy blockade runner runs across our JB network and places LARGE T2 MOBILE WARP DISRUPTOR on every gate. It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc... Don't you see dis balance here ???!
Welcome to EVE? I actually cant believe people think they have the right to travel around 0.0 "unarmed/untanked/slow" lol.
|
Orkasm
Navy of Xoc Wildly Inappropriate.
|
Posted - 2011.05.11 11:20:00 -
[1377]
Originally by: bitters much NC`s CSM team painted a line in the sand and CCP crossed it, now NC`s CSM team has a sandy vagina.
0.0 on easy mode will be gone in a few days, deal with it ( and lose some freighters over it ).
Your post makes no sense, there have been no sandy vag posts from CSM members. ----
|
MrCaptAwsm
|
Posted - 2011.05.11 11:20:00 -
[1378]
The only upside of this change is that half of 0.0 will proceed to Win At EVE and cancel their subs and stop logging in and playing this horrible, horrible game once and for all.
Screw you CCP.
|
Svennig
|
Posted - 2011.05.11 11:20:00 -
[1379]
Originally by: Alar Tangor a pattern emerges... the people who applaud this are mostly empiredwellers and members of entities like PL Noir. and Hydra who are in their nature non space holding mercenaries (whose job just got this much easier now they can prey on everyone wanting to travel 0.0) while every spaceholder cries in anguish (minus the logistics guys who already cut their wrists)
Spaceholders and those who aspire to be spaceholders. It's not just about who is there now, it's about who wants to go there in the future. Sanctums got nerfed, so it's harder to make money. Travel's going to get a little bit more dangerous, but mostly much much much more ****ing annoying. 0.0 is significantly less appealing right now. And this is supposed to encourage change? A large number of smaller sov-holding alliances?
|
Untouchable Heart
|
Posted - 2011.05.11 11:22:00 -
[1380]
Edited by: Untouchable Heart on 11/05/2011 11:24:34 Idiotic nerfing again. CCP ruined everything in the game which was fine and fun.
Need Supercaps blob or Capital online? Just yell to friendly developers and they will create an annoying gamestyles, where a mothership stronger than a titan.
Need idiotic sov changes because exBob lost their regions? Just yell to friendly developers and they will create another one which is crap.
Need GM intel ? Just go to Pandemic and you will get it.
Do you wan longer travel at dead systems, fine do it. Do you want to change the defenders chances to fight ? Just do it. Do you want to change the JB structure to dissolve cap kills at bridge ? Fine, do it.
But why ruin the whole game with idiotic nerfs ??? Why so stupid ?
JB nerf coming, Agent nerf coming, low sec and FW nerf coming again and again, with useless changes like the new crap changes.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
First page | Previous page | Next page | Last page |