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Thread Statistics | Show CCP posts - 31 post(s) |

Feyleaf
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Posted - 2011.05.11 11:23:00 -
[1381]
Originally by: bitters much NC`s CSM team painted a line in the sand and CCP crossed it, now NC`s CSM team has a sandy vagina.
0.0 on easy mode will be gone in a few days, deal with it ( and lose some freighters over it ).
I think most ppl are ****ed over the timeframe dude.. short to no notice on pretty big game changing nerfs and super early notice about wonderful things to come.
ccp is limiting player influence by throwing aroung changes to 0.0 power balance to "rock the boat" or whatever.. if im gonna loose i will rather loose to other players.
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Sovox
Amarr Mercurialis Inc. RAZOR Alliance
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Posted - 2011.05.11 11:28:00 -
[1382]
Originally by: CCP Soundwave
Yep, and I don't like those requirements vOv. They're a horrible way of excluding players from playing with their corps/and alliances, and I'd love some of the basics to be streamlined, like travel distance. Not necessarily nerfed, but similar to the extent that your jump range isn't the factor that keeps you from playing EVE.
Let me finish this for you sounds real familiar..
Wants everyone to feel heroic and iconic and not be a moister farmer.
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MrCaptAwsm
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Posted - 2011.05.11 11:29:00 -
[1383]
Originally by: Svennig
Originally by: Alar Tangor a pattern emerges... the people who applaud this are mostly empiredwellers and members of entities like PL Noir. and Hydra who are in their nature non space holding mercenaries (whose job just got this much easier now they can prey on everyone wanting to travel 0.0) while every spaceholder cries in anguish (minus the logistics guys who already cut their wrists)
Spaceholders and those who aspire to be spaceholders. It's not just about who is there now, it's about who wants to go there in the future. Sanctums got nerfed, so it's harder to make money. Travel's going to get a little bit more dangerous, but mostly much much much more ****ing annoying. 0.0 is significantly less appealing right now. And this is supposed to encourage change? A large number of smaller sov-holding alliances?
Not empty quoting.
CCP logic best logic c/d
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neurocite
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Posted - 2011.05.11 11:30:00 -
[1384]
I don't think these changes would hurt quite as much if the long promised changes to 0.0 dependency on high sec industry where implemented first. Logistics for individuals will become so annoying that less people will bother and more will just live in high/low sec and go to 0.0 for pvp. I'm sure some will think that's great but i hope u think it through and see that your now target rich environment will become very empty, and far from encouraging small gang vs small gang this just increases gate camp style pvp which is very dull.
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Sedilis
Lead Farmers Kill It With Fire
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Posted - 2011.05.11 11:32:00 -
[1385]
Originally by: hankey WTF CCP?! It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc.
Mission accomplished 
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Reina Solar
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Posted - 2011.05.11 11:34:00 -
[1386]
 once again you show you know **** all about your game and customers

And if you have more off these idea I don't think eve will last an other 8 years
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Untouchable Heart
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Posted - 2011.05.11 11:35:00 -
[1387]
Originally by: neurocite ....more will just live in high/low sec and go to 0.0 for pvp....
???? Go to 0.0 pvp ? 0.0 pvp changed to crap. Gatecamp + blob + capital blob + lag. This is the real 0.0 pvp. This is fun ? No ? This will lure the players to 0.0 ??? Bull**** like this changes too.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.11 11:35:00 -
[1388]
Originally by: Vaju Katru
Originally by: hankey WTF CCP?! ---->Travel time is about 10 minutes from one Drone Region border to another.<----
Apparently, you understand why jumpbridges are being nerfed.
Yup...
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Morathee
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Posted - 2011.05.11 11:35:00 -
[1389]
Originally by: Kasuki Itsu The main thing I don't like about this change is that it makes forming up an average gang of 30 - 40 more tedious. Increased travel times mean a longer form up time and possibly less people bothering to come along, and also makes travelling outside of friendly space to fight enemies more of a chore.
This issue has nothing to do with the JB changes as they're not removing them entirely and everything to do with you being over bloated with blues.
As for the changes they sound great. I'm guessing when JBs were thought up by CCP they probably didn't expect multiple alliances to create and share their JBs to form super highways spanning 50% of 0.0
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Ravelin Eb
NibbleTek Pandemic Legion
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Posted - 2011.05.11 11:36:00 -
[1390]
This is one of better changes this game will see. |
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Ceratin
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.05.11 11:37:00 -
[1391]
Yes, eve is to small, yes it needs fixing
However.. this is incredibly one sided, the one jump bridge per system i could understand if you were going to rebalance the supercapital blob that can currently traverse the entire map within an hour.
The no ships with jump drive using a jump bridge is just silly. There are many smaller corps and alliances that have cyno jammed systems and bridges setup like this to avoid facing the silly sc blob i mentioned above. To tell them they cant enter their own system with a carrier for example without waiting for alliance leadership to come and cycle the jammer is ******ed. Might aswell remove jammers completely in that case.
This seems to be yet another advocate for the blob, while i relish the idea of having more opportunity to gank people travelling through gates i dont see the negative effects as being anywhere near worth it tbh, and the time you've given to adjust jump bridge networks is simply insufficient
Stop ****ing with stuff this isnt broken and fix the things that actually need fixing, ie; sc blobs , railguns?? lol , the space in low end nullsec which u broke, the nano/missile nerf which u broke and the solo pvp which became obsolete when u introduced new npc arenas which take 30 secs to scan when u enter a system. While ur at it sort out short range scan probing, its ******ed and has wiped sniping off fleet warfare completely
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Flex Carter
Caldari Independant Mining Association
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Posted - 2011.05.11 11:37:00 -
[1392]
Remove cyno Alts as well... They are not being used as"You"would like them to be used. 
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Feyleaf
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Posted - 2011.05.11 11:37:00 -
[1393]
Originally by: Ravelin Eb This is one of better changes for PL this game will see.
fixed
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Avar Davola
North Eastern Swat Pandemic Legion
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Posted - 2011.05.11 11:38:00 -
[1394]
dear CCP, I tip my hat to you good people, not only do I approve of these changes fully but you also manage to generate more tears then us, even despite our best efforts
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Alissa Solette
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Posted - 2011.05.11 11:40:00 -
[1395]
Originally by: Feyleaf ccp is limiting player influence by throwing aroung changes to 0.0 power balance to "rock the boat" or whatever.. if im gonna loose i will rather loose to other players.
It's "lose"... unless you're talking about loose pants or loose change.
Also: game changes are normal in EVE. The game changed massively since I've started. Back then there were no capitals (later they were introduced but were way to expensive for most people), no JBs, no JFs etc. and we survived (and likely became less dismal, timid and self-centred players because of it). Back then you actually needed to work together to get anything done. Now you just have your logistic slaves that (for whatever reason) build up your JB network for you and maintain it so you can fly around in near perfect safety.
Why anyone would expect or even demand that the "average Jack" should be safe while slow-boating through 0.0 is a mystery to me... 0.0 is NOT about being safe and maximizing your botting output... it's about fighting each other. If players make use of game mechanics to prevent that integral part of the game then those game mechanics need to be changed (exactly like was done with the speed nerf - people found out that they can remain very safe while PVPing due to speed so speed was nerfed).
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Svennig
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Posted - 2011.05.11 11:44:00 -
[1396]
Originally by: Sedilis
Originally by: hankey WTF CCP?! It'll allow one small person to totally RUIN game for the lots of people who travel unarmed/untanked/slow etc.
Mission accomplished 
Or, as another poster put it: Let's remove the dependency on Jita before we make it harder to get there.
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Gilat Sumat
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Posted - 2011.05.11 11:46:00 -
[1397]
Originally by: Morathee
Originally by: Kasuki Itsu As for the changes they sound great. I'm guessing when JBs were thought up by CCP they probably didn't expect multiple alliances to create and share their JBs to form super highways spanning 50% of 0.0
Yeah, but like some snot-nose kid on the playground, when things don't go their way they take their ball and go home... These asshats love messing things up I tell ya...
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Grady Eltoren
Minmatar UNITED STATES ARMY
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Posted - 2011.05.11 11:47:00 -
[1398]
Tandin you're wrong. If you're (you are) going to critcize someone's grammar, at least do it right.
"Your," was the correct word to use in the sentence below.
:P
Grady -
P.S. CCP I support LT Smithh's post.
Originally by: Tandin
Originally by: Lt Smithh 1. PL your a bunch of "live at home F**s, We know you live in your 4 Sov system that don't need a JB network as you blob your Super's around.
A) It's "you're"
Originally by: Lt Smithh
Its almost like saying that the US military will loose all of its Carriers and support ships and they can only use there battleships because the people we are at war with does not have Carriers.
B) The US doesn't technically have any BS's on the naval registry. Guided missile cruisers and such, yes. BS's.. no..
Not sure how nerfing JB's equates to neutering ship classes though. Jump capable ships are still useful. It just means you can't jam every system anymore (which isn't necessarily a bad thing).
Aviation Professionals for EVE (APEVE)
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Orkasm
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.05.11 11:47:00 -
[1399]
<DRAMALLAMADINGDONG> Why not just remove 0.0 while your at it? overexaggerated comment regarding 0.0 pvp, over exaggerated commend about ccp destroying 0.0.
generic anti ccp statment. </DRAMALLAMADINGDONG>
EvE was fine before JB's it'll be fine when you hvae a few less, HTFU, use gates, Join a fleet.
This wont singlehandedly loose us the war againsed the russians, but it will weed out the ******ed carrier pilots who still gonna warp to a Jumpbridge and get lolganked. I have no problem with this. ----
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TZeer
BURN EDEN
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Posted - 2011.05.11 11:49:00 -
[1400]
The tears this thread is delivering is just awesome.
Stop whining, you still have your jump bridges, you just need to move through a normal gate once in a while.
OMG, yes, you actually have to use a normal gate!
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CrazzyElk
Big Shadows Initiative Mercenaries
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Posted - 2011.05.11 11:50:00 -
[1401]
Bestest news ever.. :) keep em coming.
This and similar changes is the best way to nerf superblobs and bring more small conflicts.
/ CrazzyElk
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Feyleaf
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Posted - 2011.05.11 11:51:00 -
[1402]
Edited by: Feyleaf on 11/05/2011 11:53:49 Edited by: Feyleaf on 11/05/2011 11:52:22 stuff like this needs longer warning.. else you are just screwing with the players for kick's.. no reason for this given yet.
Im not sure i like the changes.. im sure i dont like ccp's idea of shuffling **** around to "keep it fresh" or whatever. makes long term goals kinda lame.. Its one of the things i came to eve to get away from. Stop trying to control human behavior and let us play in an actual player driven sandbox.
ps.. omfg supercap nerf instead of stealtbuff?
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Philip Jones
Gallente Thundercats RAZOR Alliance
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Posted - 2011.05.11 11:53:00 -
[1403]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 11/05/2011 10:05:08
Originally by: Flesh Slurper
Originally by: CCP Soundwave
Not at all talking about nerfing/allowing more projection, I'm talking about dealing with the situation that someone owns a carrier but can't participate in a cap fleet because of x skill requirements.
Did it ever occur to you that there are x skill requirements to participate in a cap fleet for a reason? I mean the person has to be able to jump to the location (that can require a minimum JDC skill level), there might be a need to help provide logistics to subcaps or caps (thus a minimum level in remote repairing), weapon or damage types preferred to counter enemy etc.
So now you want to dictate for us who can and can't be in fleets?
You also realize that a standard carrier will last less than 15seconds against a supercarrier right?
Yep, and I don't like those requirements vOv. They're a horrible way of excluding players from playing with their corps/and alliances, and I'd love some of the basics to be streamlined, like travel distance. Not necessarily nerfed, but similar to the extent that your jump range isn't the factor that keeps you from playing EVE.
Lol WTF...
Lots of fleets I can't join as I dont have the skills for the ship skilled up, so are you going to make it so that I get those skills instantly added every time theres a fleet with a ship I can't fly?
What is the point of this skill system in EvE?
Jump range not skilled means you can't play with your alliance, then why wouldn't one of your alliance mates put up an extra cyno chain for you CCP, then you can still play with your friends. Stop looking at stuff that clearly isn't broken. This is a MMORPG, learn to commmunicate in your alliance.
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Pwong
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Posted - 2011.05.11 11:56:00 -
[1404]
Looks like the Russian & PL bots wanted more space to work in, cashed out all that ISK to RMT and handed a big fat paycheck under the table to some Devs. I guess that's what CCP fan fest is all about.
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.05.11 11:56:00 -
[1405]
My god every dude in lowsec or w-space have to watch their surrounding all the time, keeping you on edge.
You lazy *****ing nullsecers who complain so much, you really want 0.0 to be "safe" all the time? Organize convoys, scout or be creative.
As it seems now you want: ISK at no risk and safe travels. Sounds more like highsec is your game then
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.11 11:57:00 -
[1406]
Originally by: Feyleaf Edited by: Feyleaf on 11/05/2011 11:53:49 Edited by: Feyleaf on 11/05/2011 11:52:22 stuff like this needs longer warning..

Ok, on that I feel that you have a valid point.
I'm all for the JB nerf, but I can understand why the short notice would upset people.
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Lidia Prince
Caldari Caldari Aegis
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Posted - 2011.05.11 11:58:00 -
[1407]
Posting in epic butthurt thread.
Nice changes CCP, 0.0's and caps should be fixed one way or another.
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Feyleaf
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Posted - 2011.05.11 11:59:00 -
[1408]
Originally by: Alissa Solette
Originally by: Feyleaf ccp is limiting player influence by throwing aroung changes to 0.0 power balance to "rock the boat" or whatever.. if im gonna loose i will rather loose to other players.
It's "lose"... unless you're talking about loose pants or loose change.
Also: game changes are normal in EVE. The game changed massively since I've started. Back then there were no capitals (later they were introduced but were way to expensive for most people), no JBs, no JFs etc. and we survived (and likely became less dismal, timid and self-centred players because of it). Back then you actually needed to work together to get anything done. Now you just have your logistic slaves that (for whatever reason) build up your JB network for you and maintain it so you can fly around in near perfect safety.
Why anyone would expect or even demand that the "average Jack" should be safe while slow-boating through 0.0 is a mystery to me... 0.0 is NOT about being safe and maximizing your botting output... it's about fighting each other. If players make use of game mechanics to prevent that integral part of the game then those game mechanics need to be changed (exactly like was done with the speed nerf - people found out that they can remain very safe while PVPing due to speed so speed was nerfed).
we do like ppl to rat and mine in 0.0? else you guys would get bored and you need the killboard padding for 1337. since you probably never met an actual logistic's guy.. we have alot of members among them are some who enjoy that kinda ****.
Lets just remove anything that hasnt got to do with roaming.. there would be small gangs of elite pvp'ers running from eachother all over the place :D
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Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
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Posted - 2011.05.11 12:00:00 -
[1409]
lmao itt: sperges
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2011.05.11 12:00:00 -
[1410]
Originally by: Alissa Solette Edited by: Alissa Solette on 11/05/2011 11:13:09
Originally by: Miso Hawnee DRF pro PVP? Which server are you playing eve on? GG you are out of touch...
I didn't say they're pro anything but they're definitely out-perfoming you guys at every turn. They also seem to be fielding a lot more supers then you guys... come to think of it perhaps there is some causal relationship between those two statements?
Question: Why is CCP making these changes? Answer: To much ISK in game.
Question: Why is there to much ISK in game? Answer: Because of Bots and RMT.
Question: Why does DRF have so many super capitals? Answer: Botted ISK.
Question: Why is DRF outpeforming the NC Answer: Botted ISK to pay PL and replace losses without issue.
Question: Why is DRF leaving the South to take over the North? Answer: Because there bot accounts are being banned and they want the tech moons to make income.
Everyone else living in Null Sec knows this, the only people who seem to be ignoring the effects of ill gotten ISK is CCP. CCP then makes changes because there is to much ISK and to many capitals in null sec so they make changes affecting all players rather than dealing solely with the players who have to much ISK.
Now you're gonna say this is tears, its not, its just a game. Its pointing out that without the ill gotten gains of botting the DRF wouldn't have been able to pay PL to fight for them and wouldn't be able to field supercapital blobs at will.
I know others are also guilty of botting and RMT so its not all on DRF's shoulders but lets face facts for a moment.
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