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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Fallout

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Posted - 2011.05.17 15:30:00 -
[1]
Team BFF has a new dev blog out detailing the "little things" that are coming in EVE Online: Incursion 1.5. Read all about it here.
DE translation RU translation
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Squizz Caphinator
Woopatang Primary.
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Posted - 2011.05.17 15:43:00 -
[2]
Every one of these changes is awesome. Great job!
-- EveChatter |

Vaju Katru
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Posted - 2011.05.17 15:43:00 -
[3]
Where is the guy with beard + machine gun?
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Destination SkillQueue
Are We There Yet
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Posted - 2011.05.17 15:43:00 -
[4]
Some really good changes in there. The blueprint change propably being the most important one.
Also IBtC
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Mike deVoid
Firebird Squadron Terra-Incognita
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Posted - 2011.05.17 15:46:00 -
[5]
Bookmarks on overview! -----
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.17 15:47:00 -
[6]
BM on overview how?? cant make it work.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.05.17 15:50:00 -
[7]
Edited by: Don Pellegrino on 17/05/2011 15:53:33 "Bookmarks on overview"
I came.
Edit: Not that it matters to me at all, but being unable to see people's standings is going to suck for industry and FW corps that need to make sure new recruits don't ruin the corp's standings. Having to take a screenshot and then upload it isn't easy for most people, unfortunatly. ____________________________________________
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Trebor Daehdoow
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Posted - 2011.05.17 15:52:00 -
[8]
IBC. I particularly like the probe tweak.
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mkint
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Posted - 2011.05.17 15:53:00 -
[9]
-bookmarks on overview:
Will it put all bookmarks in all folders there? Or just the ones not in a folder? Because I've got some systems with lots and lots of bookmarks where that alone would make the feature useless everywhere.
-show-info standings
I don't get this one. Why? It was a useful tool to help identify throwaway alts, for recruitment and other purposes. Looks like a buff to wardec griefers to me. No advantage to anyone else in the game. Please explain.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.17 16:00:00 -
[10]
Not much good here I see.
The history thing on the fleet can get kinda cluttered now, so now you want to put more in it. I hope you put in new options to disabled what we don't want.....
Scanner change is bad. It will make it far to easy for pirates in null sec to attack people. This at the same time in the previous big patch you nerfed the anomalies in half of null sec. You claim your goal is to bring more people out to null sec but you continue to do the opposite of what is needed to do so. This serves as a further disincentive to those in hi sec to move to null sec. You say well they can't find them without the directional scanner....not true. You just made it so they can find every anomaly in a system in 10 sec. Since if a system has any upgrades and thus anomalies such as these it is likely the individual is in them you've cut safety by probably half while in the previous patch you nerfed payout by more than half. So exactly what is the incentive to go to null sec with these changes?
Removing show info standings basically removes any chance to weed out spies etc. Again making it easier on the griefers to prey on people. Before you could see what they had done, now you'll see nothing. Again another disincentive for people to play EVE. I'm sure Goonswarm, Pandemic Legion and Morsus Mihi are salivating over this. This will subject people to greater OOG scrutiny which will be a deterrent for them actually playing EVE and enjoying its full scope.
Agent simplification. I see where your going here and no reducing the number of agents in the future will not lead to more people in null and less in high sec. The people in high sec are there for a reason. If you seek to remove their fun (ability to make isk) then they are more apt to leave the game for greener pastures than to go to null sec which you've already nerfed. Simplifying existing game features has been shown over and over not to work when trying to attract new players, in fact the opposite is true as it alienates existing players who eventually leave the game if they feel things are changed to far.
About the only thing good here are probes scaling (but this is pointless given the change to the on board scanner....probes will not be needed and will not be used) and bookmarks being an option to appear on the overview.
Its a slippery slope but the direction your going in with recent changes is not the way to improve EVE or increase subscriptions. Rather than minor tweaks and fixes its time for some real meat and I'm not talking the half completed walking in stations crap. Folks need and want new goodies, ships, modules, rigs, etc. An expansion that concentrated on that alone would go a long ways to helping restore confidence in the player base and an increased participation in pvp.
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salty Milk
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Posted - 2011.05.17 16:07:00 -
[11]
i do probes in 2 x 4, there are 2 centres.
THATS OK BECAUSE I HAVE TWO ALT KEYS?
heh kidding i dont even care i can do 8 clicks faster than most people can think |

Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.17 16:12:00 -
[12]
Originally by: Don Pellegrino "Bookmarks on overview"
I came.
This! |

Iurnan Mileghere
Singularity Foundation
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Posted - 2011.05.17 16:17:00 -
[13]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
I find this intel nerf disappointing, as I thought paying attention to someone's agents seemed like a clever and active way to identify their hangouts. It's also a minor nerf to roleplay.
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Atedar Kerane
Silentium Mortalitas
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Posted - 2011.05.17 16:27:00 -
[14]
Originally by: Iurnan Mileghere
I find this intel nerf disappointing, as I thought paying attention to someone's agents seemed like a clever and active way to identify their hangouts. It's also a minor nerf to roleplay.
I agree, I used this feature quite alot. I love EVE for its meta-gaming, nerfing this makes me sad :(
The other changes are brilliant though
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War Kitten
Panda McLegion
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Posted - 2011.05.17 16:29:00 -
[15]
I applaud the new bacon button and will be pushing it more frequently.
Bookmarks on the overview pleases me as well.
Also CCP Soundwave dev blogs, best blogs. (by 7%)
"Here's your sign..."
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Tabitha Comino
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Posted - 2011.05.17 16:31:00 -
[16]
How do courier missions play into security agents? Some missions that have multiple parts such as Enemies Abound have courier runs in them. Will the courier mission still come up as it is not a secuirty mission but a distrobution mission? |
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.17 16:32:00 -
[17]
Originally by: Tabitha Comino How do courier missions play into security agents? Some missions that have multiple parts such as Enemies Abound have courier runs in them. Will the courier mission still come up as it is not a secuirty mission but a distrobution mission?
The chain will depend on the first mission. So if the first mission is a kill mission, the chain will be distributed to kill agents.
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Vaako Nova
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Posted - 2011.05.17 16:33:00 -
[18]
Originally by: El'Niaga Not much good here I see.
The history thing on the fleet can get kinda cluttered now, so now you want to put more in it. I hope you put in new options to disabled what we don't want.....
Scanner change is bad. It will make it far to easy for pirates in null sec to attack people. This at the same time in the previous big patch you nerfed the anomalies in half of null sec. You claim your goal is to bring more people out to null sec but you continue to do the opposite of what is needed to do so. This serves as a further disincentive to those in hi sec to move to null sec. You say well they can't find them without the directional scanner....not true. You just made it so they can find every anomaly in a system in 10 sec. Since if a system has any upgrades and thus anomalies such as these it is likely the individual is in them you've cut safety by probably half while in the previous patch you nerfed payout by more than half. So exactly what is the incentive to go to null sec with these changes?
Removing show info standings basically removes any chance to weed out spies etc. Again making it easier on the griefers to prey on people. Before you could see what they had done, now you'll see nothing. Again another disincentive for people to play EVE. I'm sure Goonswarm, Pandemic Legion and Morsus Mihi are salivating over this. This will subject people to greater OOG scrutiny which will be a deterrent for them actually playing EVE and enjoying its full scope.
Agent simplification. I see where your going here and no reducing the number of agents in the future will not lead to more people in null and less in high sec. The people in high sec are there for a reason. If you seek to remove their fun (ability to make isk) then they are more apt to leave the game for greener pastures than to go to null sec which you've already nerfed. Simplifying existing game features has been shown over and over not to work when trying to attract new players, in fact the opposite is true as it alienates existing players who eventually leave the game if they feel things are changed to far.
About the only thing good here are probes scaling (but this is pointless given the change to the on board scanner....probes will not be needed and will not be used) and bookmarks being an option to appear on the overview.
Its a slippery slope but the direction your going in with recent changes is not the way to improve EVE or increase subscriptions. Rather than minor tweaks and fixes its time for some real meat and I'm not talking the half completed walking in stations crap. Folks need and want new goodies, ships, modules, rigs, etc. An expansion that concentrated on that alone would go a long ways to helping restore confidence in the player base and an increased participation in pvp.
There is a rather simple issue right here that you are forgetting. Nullsec = you need to assume and accept that you might get involved in pvp which some people simply dont want. You say nullsec is getting nerfed... I say let it since nullsec already have alot of bonuses in comparison. Take capital ships as a topic, we high sec dwelers that dont like pvp are simply not allowed to even try it out, where is the fairness in that? This can be argued about for ages, you have a point, I have a point etc etc but when it comes to it, high sec needs to get something because even if ccp and the majority likes pvp some dont. And the dont's are already getting slapped around from ccp and lets not forget the pvp'ers.
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Joe Skellington
Minmatar JOKAS Industries Matari Legion
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Posted - 2011.05.17 16:37:00 -
[19]
Edited by: Joe Skellington on 17/05/2011 16:37:05 I like most everything, except not being able to tell what mission corporations people run (standings). Less options seems bad to me.
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Mr LaForge
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Posted - 2011.05.17 16:39:00 -
[20]
I notice Jump Bridges were not touched on.
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Vim
Spiritus Draconis
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Posted - 2011.05.17 16:41:00 -
[21]
Remove standings so we can't see where people run missions or what they do to make isk so you know where to go for revenge? Remove standings so we can't judge if a guy actually is a spy, what he has actually done in his eve life not on battleclinic? So we can't see if he is an obvious alt with just 10.0 tutorial agent standing?
Frilling buttocks. Sure make relationship tab the primary one, but dont take away the ability to see a guys standings -_-
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Yor Momma
First Flying Wing Inc
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Posted - 2011.05.17 16:45:00 -
[22]
All I can say is BOOYAH on the bookmarks. Yor Momma (laid the final blow) |

Liang Nuren
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Posted - 2011.05.17 16:46:00 -
[23]
Soundwave,
For those of us who like "list" view, would it be possible to get a "C" in the upper right hand corner of a BPC (kinda like the meta level tags for regular items)?
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Swearte Widfarend
Gallente Aurora Security
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Posted - 2011.05.17 16:46:00 -
[24]
Originally by: Vaako Nova
There is a rather simple issue right here that you are forgetting. Nullsec = you need to assume and accept that you might get involved in pvp which some people simply dont want. You say nullsec is getting nerfed... I say let it since nullsec already have alot of bonuses in comparison. Take capital ships as a topic, we high sec dwelers that dont like pvp are simply not allowed to even try it out, where is the fairness in that? This can be argued about for ages, you have a point, I have a point etc etc but when it comes to it, high sec needs to get something because even if ccp and the majority likes pvp some dont. And the dont's are already getting slapped around from ccp and lets not forget the pvp'ers.
I say nullsec got nerfed again, and hisec got buffed. CCP "rebalanced" the cosmic anomaly spawns which reduced the income level of an nullsec pilot who would actually run them, while their empire agent "simplification" buffs the income level of the empire mission runner even further. If CCP wants people in nullsec, they shouldn't make empire more profitable with less risks. I can run L4 missions now and make the equivalent of a pre-nerf Sanctum in the safetly of HiSec.
Don't misunderstand - I think the agent change needed to happen, but CCP needs to also adjust the income from missions DOWN, not up.
Nullsec should be harder and more dangerous, and the rewards should be commensurately better. As of today's patch, I'm pretty sure the rewards are significantly less than in HiSec, courtesy of the "streamlining" of the Agent system.
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John Zorg
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2011.05.17 16:49:00 -
[25]
Originally by: Vaako Nova
Originally by: El'Niaga Not much good here I see.
The history thing on the fleet can get kinda cluttered now, so now you want to put more in it. I hope you put in new options to disabled what we don't want.....
Scanner change is bad. It will make it far to easy for pirates in null sec to attack people. This at the same time in the previous big patch you nerfed the anomalies in half of null sec. You claim your goal is to bring more people out to null sec but you continue to do the opposite of what is needed to do so. This serves as a further disincentive to those in hi sec to move to null sec. You say well they can't find them without the directional scanner....not true. You just made it so they can find every anomaly in a system in 10 sec. Since if a system has any upgrades and thus anomalies such as these it is likely the individual is in them you've cut safety by probably half while in the previous patch you nerfed payout by more than half. So exactly what is the incentive to go to null sec with these changes?
Removing show info standings basically removes any chance to weed out spies etc. Again making it easier on the griefers to prey on people. Before you could see what they had done, now you'll see nothing. Again another disincentive for people to play EVE. I'm sure Goonswarm, Pandemic Legion and Morsus Mihi are salivating over this. This will subject people to greater OOG scrutiny which will be a deterrent for them actually playing EVE and enjoying its full scope.
Agent simplification. I see where your going here and no reducing the number of agents in the future will not lead to more people in null and less in high sec. The people in high sec are there for a reason. If you seek to remove their fun (ability to make isk) then they are more apt to leave the game for greener pastures than to go to null sec which you've already nerfed. Simplifying existing game features has been shown over and over not to work when trying to attract new players, in fact the opposite is true as it alienates existing players who eventually leave the game if they feel things are changed to far.
About the only thing good here are probes scaling (but this is pointless given the change to the on board scanner....probes will not be needed and will not be used) and bookmarks being an option to appear on the overview.
Its a slippery slope but the direction your going in with recent changes is not the way to improve EVE or increase subscriptions. Rather than minor tweaks and fixes its time for some real meat and I'm not talking the half completed walking in stations crap. Folks need and want new goodies, ships, modules, rigs, etc. An expansion that concentrated on that alone would go a long ways to helping restore confidence in the player base and an increased participation in pvp.
There is a rather simple issue right here that you are forgetting. Nullsec = you need to assume and accept that you might get involved in pvp which some people simply dont want. You say nullsec is getting nerfed... I say let it since nullsec already have alot of bonuses in comparison. Take capital ships as a topic, we high sec dwelers that dont like pvp are simply not allowed to even try it out, where is the fairness in that? This can be argued about for ages, you have a point, I have a point etc etc but when it comes to it, high sec needs to get something because even if ccp and the majority likes pvp some dont. And the dont's are already getting slapped around from ccp and lets not forget the pvp'ers.
Live in 0.0 before you comment on pros and cons... 0.0 is getting nerfed to Sh*t. The only benefit in 0.0 atm is the Tech moons( which the south doesn't even have ) and super building... other than that it's a load crap... we were given great customzability in our systems only to have a lot of it taken away again...
Don't comment on what you don't know... The risks in 0.0 does not have enough reward. Remove High Sec.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.17 16:58:00 -
[26]
Wow.
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The Wicked1
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Posted - 2011.05.17 17:00:00 -
[27]
"Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning. "
Now, if I understand this fix correctly, all lvl 4 agents of the same division in the same corp are equally good? This is only good news to me, but I can't stop wondering about if this will destroy some market hubs that emerged due to players flocking to the previously good agent stations. Or is there no need to worry since those markets have already emerged and will probably continue even after this change?
Originally by: "CCP Fallout"
Originally by: "FunTimeBarbie" Dumb dee dumb dee da daldary dumb dumb. DURPY DURP DURP!!!!! ...
I durped you with a lock.
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.17 17:01:00 -
[28]
Originally by: The Wicked1 "Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning. "
Now, if I understand this fix correctly, all lvl 4 agents of the same division in the same corp are equally good? This is only good news to me, but I can't stop wondering about if this will destroy some market hubs that emerged due to players flocking to the previously good agent stations. Or is there no need to worry since those markets have already emerged and will probably continue even after this change?
Hopefully it will create a few new ones :)
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.17 17:04:00 -
[29]
Originally by: CCP Fallout
Update: The changes to bookmarks being added to the overview will be added in a future patch, not the one scheduled for Thursday, May 19.
Sorry guys, I screwed this one up. CCP Frellicus is fixing it as we speak though.
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The Wicked1
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Posted - 2011.05.17 17:05:00 -
[30]
Originally by: CCP Soundwave
Originally by: The Wicked1 "Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning. "
Now, if I understand this fix correctly, all lvl 4 agents of the same division in the same corp are equally good? This is only good news to me, but I can't stop wondering about if this will destroy some market hubs that emerged due to players flocking to the previously good agent stations. Or is there no need to worry since those markets have already emerged and will probably continue even after this change?
Hopefully it will create a few new ones :)
Hurray for capitalism and the guiding hand 
Originally by: "CCP Fallout"
Originally by: "FunTimeBarbie" Dumb dee dumb dee da daldary dumb dumb. DURPY DURP DURP!!!!! ...
I durped you with a lock.
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Vaako Nova
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Posted - 2011.05.17 17:09:00 -
[31]
Live in 0.0 before you comment on pros and cons... 0.0 is getting nerfed to Sh*t. The only benefit in 0.0 atm is the Tech moons( which the south doesn't even have ) and super building... other than that it's a load crap... we were given great customzability in our systems only to have a lot of it taken away again...
Don't comment on what you don't know... The risks in 0.0 does not have enough reward. Remove High Sec.
I never said 0.0 wasnt getting nerfed... what I did say was GOOD!!! Me saying that is the same thing you saying remove high sec. We are 2 different players with different playing styles. When 0.0 gets buffs you jump and say YAY! and when it doesnt you cry. Same thing for me, high sec gets buffed YAY!!! 0.0 nerfed? YAY!!
Yes the risk in 0.0 is higher which should award some bonus but only to some extent. If you compare the 2 its a massive difference in access, as in low/null gets far more stuff to play around with.
In terms of my personal biggest hate towards low/null is the fact that I dont want to risk pvp at all and for that I get punished by not being allowed to fly all the types of ships... in a game that is about flying ships.
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Black Dranzer
Caldari
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Posted - 2011.05.17 17:14:00 -
[32]
I can not tell you how appreciative I am for the "scale probes around center" thing. There's only one problem I have with it after trying it on Sisi: The green lines that point to the center of the probe formation aren't always on. They only show up when moving probes. They should always be on, as this makes positioning the center of the probes easier; You can rotate the view to find out how misplaced the center is.
But either way, huge help, gold star.
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ArmyOfMe
V0LTA VOLTA Corp
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Posted - 2011.05.17 17:16:00 -
[33]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
this will affect char sales, since standings is important to a lot of ppl when they buy and sell a char. Will make it harder to check all the details before you buy/sell a char
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.05.17 17:18:00 -
[34]
Nice work lads!
I really hope is that you start to look into ship and weapon balancing after this, something that benefits every eve player
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.05.17 17:21:00 -
[35]
I understand that showing standings towards "EVERYTHING IN THE UNIVERSE" puts a considerable stress on the server, but damn, just set the Relationships tab as default don't remove some VERY useful intel gathering tools from the system!
Again, I never use these tools, but standings are very useful to both recruiters and highsec pvp'ers. ____________________________________________
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Abinadi9
NerdHerd Intrepid Crossing
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Posted - 2011.05.17 17:25:00 -
[36]
CCP,
Will the IGB headers such as http_eve_shiptype be included in this patch? They were on SISI... Shouldn't be too hard to give us this feature :-D
-Abin
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orange offspring
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Posted - 2011.05.17 17:26:00 -
[37]
yeh nice changes but the biggest change id like to see is bugs related to titan bridges ... they are increasingly anooying ... sadface x1000
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Daesis Wrack
The Kairos Syndicate Transmission Lost
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Posted - 2011.05.17 17:35:00 -
[38]
Quote: * Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety.
This is a little vague.
- Will bookmarks be visible in-space (as brackets) too? - Will this apply to on-grid bookmarks, off-grid bookmarks, or both?
How to do it right: add two new entities to the overview settings: On-grid BMs, and Off-grid BMs. That way we can choose what gets shown where for ourselves.
This could be an awesome improvement, especially if do it right, so do it right!
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Chruker
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Posted - 2011.05.17 17:36:00 -
[39]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
Is it intentional that we no longer can see factions standings to other factions?`
Quote: Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning.
One of my research agent (Sitaleere Beene, level 4 quality 16) have gone from giving me 90.24 RP/day to just 76.8, is that intentional?
It is as if you, in the current formula, just pulled the Agent_Effective_Quality out and added +20 Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2)) ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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John Zorg
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2011.05.17 17:37:00 -
[40]
Originally by: orange offspring yeh nice changes but the biggest change id like to see is bugs related to titan bridges ... they are increasingly anooying ... sadface x1000
bugged how? They could look into fixing the shield bonus bug and the bonus attributes for the Hel Still which was promised years ago...
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Liang Nuren
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Posted - 2011.05.17 18:00:00 -
[41]
Originally by: Chruker
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
Is it intentional that we no longer can see factions standings to other factions?`
Quote: Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning.
One of my research agent (Sitaleere Beene, level 4 quality 16) have gone from giving me 90.24 RP/day to just 76.8, is that intentional?
It is as if you, in the current formula, just pulled the Agent_Effective_Quality out and added +20 Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2))
A few things: - I thought that you had to talk to the agent in order to get new skills applied to your RP generation. - Did you fix your connections skills? Are they even on sisi? - Did you do this on sisi? I hope? It isn't on TQ yet... - It's a new system... they're under no obligation to ensure the old player derived formulas hold. :-/
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Barashi Nugan
Gallente Zero Point Group
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Posted - 2011.05.17 18:03:00 -
[42]
Most of the changes look great, but the removal of standings info is a blow to those of us who engage in empire PVP. Reviewing the standings allows us to see where a target is likely to hang around, what station to watch if they are returning from a mission, or what system we would stake out to intercept them. It also lets us know what regions they are likely going to steer clear of due to faction standings. That is all on top of the recruitment screening for spies, and appropriate standings for things like jump clones or mission capability.
That is a lot of critical information being stripped away.
If this is due to server strains, change the way it is parsed, presented, or arranged. Don't remove it.
Not a fan of less options, CCP.
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Aquana Abyss
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Posted - 2011.05.17 18:09:00 -
[43]
Originally by: Barashi Nugan Most of the changes look great, but the removal of standings info is a blow to those of us who engage in empire PVP. Reviewing the standings allows us to see where a target is likely to hang around, what station to watch if they are returning from a mission, or what system we would stake out to intercept them. It also lets us know what regions they are likely going to steer clear of due to faction standings. That is all on top of the recruitment screening for spies, and appropriate standings for things like jump clones or mission capability.
That is a lot of critical information being stripped away.
If this is due to server strains, change the way it is parsed, presented, or arranged. Don't remove it.
Not a fan of less options, CCP.
This (rest of the changes are fine though).
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Captain Greeneyes
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Posted - 2011.05.17 18:21:00 -
[44]
All these changes are great. I have one question about agent quality though:
I heard right after fanfest that agent quality would be dynamic. ie: the more people to use that agent, the worse the payout is, incourageing people to spread out to lesser-used agents. Was this just rumor, or are there plans to still introduce this?
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Che Biko
Humanitarian Communists
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Posted - 2011.05.17 18:21:00 -
[45]
Bookmarks to overview coming soon! Yay! But now it's delayed, will you also try to simultaniously make the hints for bookmarks in the solar system map work, please?
I know I'm probably the only person who cares about this, but sometimes I just want to see quickly where in the system a bookmark is.
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Jacob Holland
Gallente Weyland-Vulcan Industries Brotherhood Of The Sick and Twisted
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Posted - 2011.05.17 18:22:00 -
[46]
Link to post in 1.5 Release thread.
Just to ensure that the first thread to be created on these changes doesn't get missed. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Last Wolf
Umbra Wing
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Posted - 2011.05.17 18:23:00 -
[47]
Originally by: CCP Soundwave
Originally by: The Wicked1 "Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning. "
Now, if I understand this fix correctly, all lvl 4 agents of the same division in the same corp are equally good? This is only good news to me, but I can't stop wondering about if this will destroy some market hubs that emerged due to players flocking to the previously good agent stations. Or is there no need to worry since those markets have already emerged and will probably continue even after this change?
Hopefully it will create a few new ones :)
As far as I can tell this change will do absolutely nothing. Now instead of everyone being in motsu they will simply all migrate to the agent that is in the nearest .5 system to jita or other trade hub. Unless you make all high-sec agents have the same payout regardless of sec status this change accomplishes nothing.
Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

Abrazzar
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Posted - 2011.05.17 18:27:00 -
[48]
Again I must state that I consider the removal of agent divisions a step backwards and inherently broken.
Not only does it remove variety in mission distribution and blocks agent and mission development towards more depth and diversity, it also removes several NPC corporation as valid option for mission running.
This change is damaging to the current game and future development. --------
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Eva Glentis
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Posted - 2011.05.17 18:31:00 -
[49]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
You need to explain the reasons behind this one a bit more. More information about people is never a bad thing. This information is really important for many reasons, recuitment, to find spys, to find alts, to find targets, to get into on restrictions to a pilot you might be hunting etc etc etc. please think about this again
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Kyra Felann
Gallente The Scope
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Posted - 2011.05.17 18:32:00 -
[50]
Bookmarks on the overview! <3 -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.17 18:36:00 -
[51]
Originally by: Kyra Felann Bookmarks on the overview! <3
soon tm
hopefully at the end of the month
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Cyberus
Caldari WEPRA CORP WILD BOARS
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Posted - 2011.05.17 18:44:00 -
[52]
Quote: Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safe
Nice move. But how about to make it optional to add your own bookmarks as brakets? I would be glad to see when at gate or just in space to align/warp manualy to my bm's. Also at gates will be easyer to find wich bookmark is closest one to that pesky ship that is far away :). Just an idea. ===== * Your signature file is broken. Please use one that will display - Fallout |

Cyberus
Caldari WEPRA CORP WILD BOARS
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Posted - 2011.05.17 18:48:00 -
[53]
And plz can you make resiving that pesky IBIS as optional?
Quote: **** > any way of turning off the stupid ibis thing?
Quote: **** > gah i wish there was
===== * Your signature file is broken. Please use one that will display - Fallout |

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2011.05.17 18:52:00 -
[54]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
Horrible idea, being able to see standings is useful for various reasons; - Figuring out if running missions for faction A will result in positive or negative penalties with faction B. - Being able to see if a new applicant will ruin certain corp standings. - Seeing if people have run missions at some point in their life (Poorly planned out corp infiltration alts can be filtered this way) - Bragging rights for having cool standings - Being able to advice people on options based on standings.
Removing agents from the public list is a good idea because it lags and serves no purpose, factions and corps should remain visible.
Apart from that; awesome patch.
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2011.05.17 18:52:00 -
[55]
This patch is bringing tears of joy into my eyes. Probe rescaling and the BPC/BPO distinction were my main gripes with the interface (not to say that there isn't quite a lot of annoying stuff left... :-)
Keep up the good work CCP. -
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Dalton Vanadis
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Posted - 2011.05.17 18:55:00 -
[56]
Originally by: Swearte Widfarend
I say nullsec got nerfed again, and hisec got buffed. CCP "rebalanced" the cosmic anomaly spawns which reduced the income level of an nullsec pilot who would actually run them, while their empire agent "simplification" buffs the income level of the empire mission runner even further. If CCP wants people in nullsec, they shouldn't make empire more profitable with less risks. I can run L4 missions now and make the equivalent of a pre-nerf Sanctum in the safetly of HiSec.
Don't misunderstand - I think the agent change needed to happen, but CCP needs to also adjust the income from missions DOWN, not up.
Nullsec should be harder and more dangerous, and the rewards should be commensurately better. As of today's patch, I'm pretty sure the rewards are significantly less than in HiSec, courtesy of the "streamlining" of the Agent system.
While I agree with you, I think it important to note that both of these rebalance changes have had several weeks in between them. I think that CCP hasn't fully told us where they're going with all of these changes and that a company filled with some very intelligent people know what it is they're up to. I'll wait a bit longer to see what it is they have in store with the whole picture of rebalancing things.
Also, just because they release this change doesn't mean they can't tweak previous changes or tweak this one.
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Zakurai
Caldari
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Posted - 2011.05.17 18:56:00 -
[57]
I'd like to know how this agent change will affect R&D agents. I found it best to grind their administration section since they had a 50% chance of combat missions (I opt out if it's non-combat). With this change the only way to get a good R&D agent is to do non stop courier missions. This will likely kill any ambition for grinding R&D corps by new people, and will result in a huge loss of data cores, which amounts to higher t2 costs in the market (Ships and mods).
Alternently, you could rename a new section in the R&D corps that will replace admin and still offer the 50% combat missions, or 100% combat, but I'm not greedy.
If all of the agents qualities are going to be the same, then all of the low sec R&D agents will be completely pointless to use.
On another note, are there any plans for dealing with the over saturated material research for empire? Even the low sec stations have huge wait times. You could charge more $/time, but I don't think that will do more than put a band-aid on the issue. I really would love to see industry get some of the limelight, after all industry is the backbone of any pvp engagement on any scale
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Barashi Nugan
Gallente Zero Point Group
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Posted - 2011.05.17 18:57:00 -
[58]
Originally by: Jacob Holland Link to post in 1.5 Release thread.
Just to ensure that the first thread to be created on these changes doesn't get missed.
Thanks for the link. Didn't realize this was a "new and improved" thread. Glad to see I'm not alone in staring at CCP with blank confusion on the removal of such a huge wealth of information.
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Mithrasith
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Posted - 2011.05.17 19:08:00 -
[59]
Directional Scanner Hot Key? (unless its already there and I didnt see it. If so someone smack me with a wet fish.).
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jason hill
Caldari Clan Shadow Wolf Fatal Ascension
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Posted - 2011.05.17 19:13:00 -
[60]
hmm not convinced of all of this tbh
destroy everything you touch |
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.17 19:18:00 -
[61]
Originally by: Vaako Nova Live in 0.0 before you comment on pros and cons... 0.0 is getting nerfed to Sh*t. The only benefit in 0.0 atm is the Tech moons( which the south doesn't even have ) and super building... other than that it's a load crap... we were given great customzability in our systems only to have a lot of it taken away again...
Don't comment on what you don't know... The risks in 0.0 does not have enough reward. Remove High Sec.
I never said 0.0 wasnt getting nerfed... what I did say was GOOD!!! Me saying that is the same thing you saying remove high sec. We are 2 different players with different playing styles. When 0.0 gets buffs you jump and say YAY! and when it doesnt you cry. Same thing for me, high sec gets buffed YAY!!! 0.0 nerfed? YAY!!
Yes the risk in 0.0 is higher which should award some bonus but only to some extent. If you compare the 2 its a massive difference in access, as in low/null gets far more stuff to play around with.
In terms of my personal biggest hate towards low/null is the fact that I dont want to risk pvp at all and for that I get punished by not being allowed to fly all the types of ships... in a game that is about flying ships.
John was being sarcastic on the comment to remove high sec.
He's right there's no real point to 0.0 anymore. Other than Supercap building (best done in drone lands) and technetium (available in the north).
Risk vs. Reward. Where the reward is little or nothing over high sec should not the danger be likewise only slightly or no greater than it is in high sec?
John knows full well as I do and everyone else up in the the current wars, that it is only a matter of time before they nerf the moon goo, and possible hit the drones with the third nerf on alloy to mineral conversion.
So I agree with him, move to 0.0 for 2 months and see how much money you make. Remember to count the number of ships you lose into that calculation but make sure you fleet up for CTAs and HDs etc so you get the real feel.
Who do you think buys all your mission loot? Who do you think buys your minerals? That's right the vast majority is bought by the Null Sec Powers. If they no longer need to sustain their empires, if it becomes so worthless its not worth fighting over then no one will buy your trinkets. So be careful in rejoicing in the suffering of the Null Sec powers because your pain may be coming sooner than you think.
In the last month and with this and what's coming in June null sec will be even more worthless than high sec, there will be no great migration towards it instead there will be an exodus from it, and those of you in empire very adverse to risk better pray that those boost that folks like Soundwave dangle like a carrot, while being so vague as to be useless, prove to be fruitful or you may well see Hulkageddon or worse on a daily basis as the 0.0 hordes take their revenge....
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.17 19:40:00 -
[62]
The BM2OV will be pretty neat!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.17 19:42:00 -
[63]
In after Chribba.
Team BFF is full of win. These changes are win.
This signature is useless, but it is red.
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Hans Jagerblitzen
Autocannons Anonymous
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Posted - 2011.05.17 19:48:00 -
[64]
Originally by: Vaako Nova
In terms of my personal biggest hate towards low/null is the fact that I dont want to risk pvp at all and for that I get punished by not being allowed to fly all the types of ships... in a game that is about flying ships.
Hrrrmm. I would possible recommend a different game. Eve is about flying ships yes, but it is designed to allow PvP in varying amounts throughout the universe. You can be wardecced by anyone without consent and attacked in highsec. You can be suicide ganked anywhere. Safety just doesnt exist in this universe, and its something to be embraced. Even if you're what we like to affectionately call a "carebear", you should derive some enjoyment from the danger of being attacked, ninja looted, probed out, whatever.
I would argue that this risk is exactly why the majority of players enjoy eve. It just isn't about fairness in the slightest. Someone asked in the "answer-everything" thread about why CCP allows the Russians to dominate everything. CCP's answer is, if you dont like it, go crush them.
If you want a "safe" zone in the game where you can test out capitals, you certainly can have it. You'll just have to carve that niche out yourself. Make friends, powerful friends, and grab some territory. Start your own New Providence. If you don't like PvP, there are plenty of mercs who will take your iskies and do your dirty work.
I dont say any of this to be a ****. I am certainly not about holding territory or call-to-arms, moon goo, or any of that nonsense. Not my idea of fun in the least. Happily, I've found my bliss in the endless smaller fleet warfare of lowsec militia wars. Eve is what you make of it, find something you love despite its drawbacks and accept the fact that risk is everywhere, and life in space just isnt fair. There's always a bigger fish, and you cant do everything everywhere. To change that is to destroy New Eden!
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Absent Sentry
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Posted - 2011.05.17 19:48:00 -
[65]
Originally by: CCP Soundwave Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety.
Does this also imply being able to set up bookmarks to appear solely as brackets? I have an obscene amount of bookmarks per side of individual gates, so while being able to see them in space would be awesome, actually having them on the overview would be a bit much.
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Raz Lictor
Deep Core Mining Inc.
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Posted - 2011.05.17 19:53:00 -
[66]
Originally by: Absent Sentry
Originally by: CCP Soundwave Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety.
Does this also imply being able to set up bookmarks to appear solely as brackets? I have an obscene amount of bookmarks per side of individual gates, so while being able to see them in space would be awesome, actually having them on the overview would be a bit much.
I actually came here to ask exactly this question! Bookmarks to Overview is great, but in terms of my personal functionality I'd love having them as brackets (like they are in the solar system map) without crowding an overview tab. I really hope this change will involve being able to view bookmarks in a bracket setting both on and off grid.
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Bambi
Existentialist Collective
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Posted - 2011.05.17 19:53:00 -
[67]
Only waited 8 years for the BPO/BPC differential :-)
This alone accounts for 2%
I may even venture a 'whoop!' EVE is dead, long live EVE!
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.17 19:57:00 -
[68]
Originally by: Raz Lictor
Originally by: Absent Sentry
Originally by: CCP Soundwave Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety.
Does this also imply being able to set up bookmarks to appear solely as brackets? I have an obscene amount of bookmarks per side of individual gates, so while being able to see them in space would be awesome, actually having them on the overview would be a bit much.
I actually came here to ask exactly this question! Bookmarks to Overview is great, but in terms of my personal functionality I'd love having them as brackets (like they are in the solar system map) without crowding an overview tab. I really hope this change will involve being able to view bookmarks in a bracket setting both on and off grid.
Yep, should be in brackets.
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.17 19:58:00 -
[69]
Originally by: Bambi Only waited 8 years for the BPO/BPC differential :-)
This alone accounts for 2%
I may even venture a 'whoop!'
I know right. Most obvious feature ever :)
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Hockston Axe
Amarr
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Posted - 2011.05.17 20:19:00 -
[70]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 17/05/2011 19:02:08
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
Horrible idea, being able to see standings is useful for various reasons; - Figuring out if running missions for faction A will result in positive or negative penalties with faction B. - Being able to see if a new applicant will ruin certain corp standings. - Seeing if people have run missions at some point in their life (Poorly planned out corp infiltration alts can be filtered this way) - Bragging rights for having cool standings - Being able to advice people on options based on standings.
Removing agents from the public list is a good idea because it lags and serves no purpose, factions and corps should remain visible.
Apart from that; awesome patch.
^This
This is totally pointless to remove standings. Standings with Agents can go since that can be a super long list and is the one piece of intel that leads a person right to you, but Factions and Corp standings need to stay. Just a really poorly thought out idea in my opinion. Have you ever considered that beyond the intel and lag from the one or two loud morons that leave standings up as default tab and cry about the laggy show info (just have show info always default to description - fixed) that some people are proud of their standings and are glad 1 out of 100 that check your show Info will actually bother to look and be like, 'oh damn that boy plays too many missions.'
Hey CCP my employment history tab lags out too, how about you remove employment history too since that's almost as useful as standings history.
Everything else in this patch is peaches and cream though.
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Bloodpetal
The Black Company TBC
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Posted - 2011.05.17 20:33:00 -
[71]
Edited by: Bloodpetal on 17/05/2011 20:33:44 I like all of this.
I agree with the Players Standing Info being a problem. Make it like "Decorations" that can be shown or not shown depending on personal preference. During a security check, you can flash your settings to the recruiter, and then they can hide it.
Or while a player has an application in, the standings info can be seen.
Running regular security checks, glancing over their standings is important and also for Faction Warfare (which I know CCP has no interest in fixing/promoting in the near future) corps - knowing the standing of the person, and KNOWING they aren't lying about it before you accept them is valuable.
You can still see your members standings through the "Show Composition" of your corporate standings of members that are contributing, but that means at least 5 days before you can view a potential recruits standings history.
______________
And when do you un-nerf the fittings screen? Thanks ____________________________________________________
Bastet :: Captain |

Chruker
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Posted - 2011.05.17 20:37:00 -
[72]
Request: - Keyboard shortcut to set a bookmark spot at your current location - Ability to change an autopilot 'dot'/system, into a waypoint ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Guillame Herschel
Gallente NME1
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Posted - 2011.05.17 20:42:00 -
[73]
Originally by: Black Dranzer I can not tell you how appreciative I am for the "scale probes around center" thing. There's only one problem I have with it after trying it on Sisi: The green lines that point to the center of the probe formation aren't always on. They only show up when moving probes. They should always be on, as this makes positioning the center of the probes easier; You can rotate the view to find out how misplaced the center is.
Really?! That's what this means?
Quote: Probes now scale around their center if you drag them while holding down ôaltö. This is another victory in the war on clicks, and should make the experience less annoying.
I thought it meant that you could scale all probes' scan range by holding Alt and dragging the edge of one range bubble. But if it actually moves all probes inward and outward while keeping them in their formation, that is amazing!
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Lady Skank
Ban Evasion inc
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Posted - 2011.05.17 20:51:00 -
[74]
The changes are pretty good but the "The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI." loses a useful feature.
People in low sec or who have wardecs use this feature to see what local agents somebody might be using in order to lay traps for them, sure its not a massive loss but still.
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George Wilkes Hill
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Posted - 2011.05.17 20:58:00 -
[75]
Originally by: Lady Skank The changes are pretty good but the "The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI." loses a useful feature.
People in low sec or who have wardecs use this feature to see what local agents somebody might be using in order to lay traps for them, sure its not a massive loss but still.
Wait...you mean you actually have to gather intel on war targets instead of just having the info you want at literally the click of a button. Cry more, because your tears are so tasty; yours and all the others complaining about no more free intel. No more easy mode for you. Keep the tears coming guys, these are the best tears too because it's from the people that usually feed on them. Move along this a good change.
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Khanid Voltar
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Posted - 2011.05.17 21:08:00 -
[76]
Edited by: Khanid Voltar on 17/05/2011 21:10:44 First of all, nice work Team BFF, I think a lot of people are going to be very happy with the bulk of this.
I do have 1 question re: the standings thing though.
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
As others have stated the standings info is useful during recruitment. Will this information still be available via the API?
I assume so as it isn't stated that it won't be; but I wanted to voice the question anyway as it would seem negate most of the complaints about the new future if standings could still be viewed via the API.
Thanks KV
edit - would also negate the cries of victory by the troll who posted before me (which can't possibly be a bad thing )
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George Wilkes Hill
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Posted - 2011.05.17 21:10:00 -
[77]
Edited by: George Wilkes Hill on 17/05/2011 21:12:50 Edited by: George Wilkes Hill on 17/05/2011 21:11:53
Originally by: Khanid Voltar First of all, nice work Team BFF, I think a lot of people are going to be very happy with the bulk of this.
I do have 1 question re: the standings thing though.
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
As others have stated the standings info is useful during recruitment. Will this information still be available via the API?
I assume so as it isn't stated that it won't be; but I wanted to voice the question anyway as it would seem negate most of the complaints about the new future if standings could still be viewed via the API.
Thanks KV
Why wouldn't this info be available via api? It will be available through api as the individual player can obviously see their own standings, which means it would also be shown through that individuals api. edit: I'm not a troll....Otherwise I wouldn't have answered your question. What's wrong with stating utter truths? It's glorious to see griefers cry m8.
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Tammarr
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Posted - 2011.05.17 21:14:00 -
[78]
Standings now not being able to be seen is worthless. Dont pull them unless asked for by the client, but dont strip away that option because it is very important information your just taking away.
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Durzel
The Xenodus Initiative.
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Posted - 2011.05.17 21:24:00 -
[79]
Can someone in CCP explain to an idiot like me why shared bookmarks are such a problem? (I heard a rumour that it can't easily be done).
They're already server-side, couldn't you knock up a rudimentary UI to allow read/write (rename, delete) permission setting on a gang, corp, or fleet basis? Bit field the available settings, job done?
(Yes I know that's a gross oversimplification but surely eliminating lots of data duplication is a pretty good win?)
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2011.05.17 21:30:00 -
[80]
The standings change is stupid. I would use that to kill people I had kill rights on by finding out where they run missions in high sec. I killed a CNR that dropped a CN XL booster once and it was one of my most joyus moments in EVE.
The probe change however totally makes up for it since I'm a pro combat prober and you guys made my life harder when you let probes on the overview. Now people see them on directional with no clutter and scatter as soon as they see any on directional. ------------------------------------------
CEO and Major Shareholder of the APEX Conglomerate Producer of Starsi brand softdrinks and Torped-Os! brand cereal as well as many other fine products |
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2011.05.17 21:39:00 -
[81]
Quote:
I thought it meant that you could scale all probes' scan range by holding Alt and dragging the edge of one range bubble. But if it actually moves all probes inward and outward while keeping them in their formation, that is amazing!
Dude, you have been able to do that for a long time. You hold down shift while dragging the range circle. Also you can move the entire probe group doing that ------------------------------------------
CEO and Major Shareholder of the APEX Conglomerate Producer of Starsi brand softdrinks and Torped-Os! brand cereal as well as many other fine products |

Sade Onyx
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Posted - 2011.05.17 22:13:00 -
[82]
you make light of the bpo/bpc change, joking of its obviousness.
But from what Ive read over the years from comments by devs, wasnt this change suppose to have been rediculously hard, never warranting the time and effort. Hence its "long time comingness"
go ahead and explain what made you decide to do it now, a break through? awesome dev hacks?.. feel free to give yourself a bit more credit, i'd like to hear the story behind it.
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Last Wolf
Umbra Wing
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Posted - 2011.05.17 22:21:00 -
[83]
Originally by: Sade Onyx you make light of the bpo/bpc change, joking of its obviousness.
But from what Ive read over the years from comments by devs, wasnt this change suppose to have been rediculously hard, never warranting the time and effort. Hence its "long time comingness"
go ahead and explain what made you decide to do it now, a break through? awesome dev hacks?.. feel free to give yourself a bit more credit, i'd like to hear the story behind it.
I was wondering this too. I thought the reason they didn't do this years ago is because the database couldn't distinguish between a BPO and BPC so to change the icon on only one of them would have made a very angry database server. Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

Kharmino
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Posted - 2011.05.17 22:36:00 -
[84]
Edited by: Kharmino on 17/05/2011 22:37:55
So when I cargo-scan someone and he is carrying BPCs, will it still tell me "blueprint" or is it now possible to tell the difference between BPCs and BPOs on scan-results? 
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.17 22:44:00 -
[85]
- Automatic re-setting of a scroll position is the devil, and it no longer happens in the fleet view.
- Bookmarks can now be added to overview.
These two make the next two patches worthy to be called expansions.
P.S. Could I suggest a couple of minor (?) fixes here?
- Please allow all system names to be displayed in the map. Options for all/connecting regions/current region would be ideal.
- When making a bookmark the generic text in the resulting dialog needs to be pre-selected so that it can be over-written without having to select/delete it manually first.
Thanks! ...
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Barashi Nugan
Gallente Zero Point Group
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Posted - 2011.05.17 23:11:00 -
[86]
Originally by: George Wilkes Hill
Originally by: Lady Skank The changes are pretty good but the "The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI." loses a useful feature.
People in low sec or who have wardecs use this feature to see what local agents somebody might be using in order to lay traps for them, sure its not a massive loss but still.
Wait...you mean you actually have to gather intel on war targets instead of just having the info you want at literally the click of a button. Cry more, because your tears are so tasty; yours and all the others complaining about no more free intel. No more easy mode for you. Keep the tears coming guys, these are the best tears too because it's from the people that usually feed on them. Move along this a good change.
And how, exactly, are us "griefers" (I'm assuming you're dumping everyone that participates in empire PVP a griefer, because... well, you are) expected to gather this information now? Have a scout follow a target for several days to gather where he likes to dock and undock in mission fit ships? Plant a spy in that small 6 man "RL friends only" corporation? Just ask politely?
Just because someone has standings with an agent doesn't mean they are located in that system. It only acts as supplemental intel for when you already have laid the ground work for an attack. You can establish quite quickly where my mission hubs are, but you're not likely to ever find me there, nor are you promised a juicy kill if you do.
There is a metric ton of work that an effective empire war corporation must perform in order to have the appropriate level of intel to operate. There are a seemingly infinite number of ways to counter-act those corporations. Don't try and say that a wardec corp is for the lazy or weak. Not the ones that actually have anything to show for it anyway.
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Davo OHno
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Posted - 2011.05.17 23:47:00 -
[87]
It has been said already, but I feel it is necessary to voice my opinion regarding the standings visibility change to the Info screen.
The loss of faction standing information impacts our recruiters ability to determine some very basic, yet critical data. - No longer can we see how their faction standings will impact our corp standings. - No longer can we see if their corporate standings will impact our clone corp standinds that we so tirelessly formed. - No longer can we see if they are simply an alt that doesn't run missions at all.
If I were hiring an employee, in real life, and could not confirm history they don't get a job. So why should I not be able to view the players standings before I allow them into my corp. Is there some other development, that has not been mentioned, as to how we now confirm anything about the pilot? Can we do a background check?
I can completely understand the removal of agent standings. As mentioned previously, it does give a bit of information that can be used as operations locating intel. However one can always have an agent locate them to find out where players reside.
Aside from this one area of the patch, I think the other changes are welcome.
I do have one little suggestion to make for a future change. How about an AFK indicator in chat? If we could check a box in corp, or public chat room to set our status would be very useful.
CCP Fallout - Please do not implement this standings info change. I implore you to hold off on this facet of your comming patch.
Regards Davo
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Archestratidas
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Posted - 2011.05.18 00:49:00 -
[88]
>>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
So is this going to fix the problem of 'Show Info' pages that default to the standings tab locking up the client for 5-15 seconds while it loads all that useless crap?
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CCP Soundwave
C C P Alliance

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Posted - 2011.05.18 00:56:00 -
[89]
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
So is this going to fix the problem of 'Show Info' pages that default to the standings tab locking up the client for 5-15 seconds while it loads all that useless crap?
Yeah, there's the performance increase too.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.18 00:59:00 -
[90]
Edited by: MotherMoon on 18/05/2011 01:00:22
Originally by: Sade Onyx you make light of the bpo/bpc change, joking of its obviousness.
But from what Ive read over the years from comments by devs, wasnt this change suppose to have been rediculously hard, never warranting the time and effort. Hence its "long time comingness"
go ahead and explain what made you decide to do it now, a break through? awesome dev hacks?.. feel free to give yourself a bit more credit, i'd like to hear the story behind it.
don't read dev blogs much i assume? They a;;ready covered this question about 2-3 months ago with the new 64-bit inventory system that was deployed 2 months ago.
they went from *not real numbers* 1 billion unique item IDs in the data base to over 1 trillion to the tenth power squared.
more or less.
edit: let me see if i can find the dev blog in question
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Archestratidas
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Posted - 2011.05.18 00:59:00 -
[91]
Originally by: CCP Soundwave Yeah, there's the performance increase too.
Hallalujah!
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Barashi Nugan
Gallente Zero Point Group
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Posted - 2011.05.18 01:06:00 -
[92]
Originally by: CCP Soundwave Yeah, there's the performance increase too.
You know what would also give a performance increase? Changing the default tab when you show-info as previously suggested.
But hey, glad to give up mounds of information to help speed up the loading of that window by a few seconds.
Any plans to get rid of missiles and just have Caldari use hybrids? Or maybe anchor ships in place and get rid of all that pesky "moving around in space and causing the server to work" business? I've heard that can get laggy.
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Archestratidas
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Posted - 2011.05.18 01:23:00 -
[93]
Originally by: Barashi Nugan You know what would also give a performance increase? Changing the default tab when you show-info as previously suggested.
While I have often suggested just this, frankly I'm happy with any solution that lets me show info w/o locking up my client. I never click show info with my main anymore just because of the risk of locking up at an inopportune time.
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George Wilkes Hill
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Posted - 2011.05.18 01:39:00 -
[94]
And how, exactly, are us "griefers" (I'm assuming you're dumping everyone that participates in empire PVP a griefer, because... well, you are) expected to gather this information now? Have a scout follow a target for several days to gather where he likes to dock and undock in mission fit ships? Plant a spy in that small 6 man "RL friends only" corporation? Just ask politely?
Just because someone has standings with an agent doesn't mean they are located in that system. It only acts as supplemental intel for when you already have laid the ground work for an attack. You can establish quite quickly where my mission hubs are, but you're not likely to ever find me there, nor are you promised a juicy kill if you do.
There is a metric ton of work that an effective empire war corporation must perform in order to have the appropriate level of intel to operate. There are a seemingly infinite number of ways to counter-act those corporations. Don't try and say that a wardec corp is for the lazy or weak. Not the ones that actually have anything to show for it anyway.
I never stated all high sec people involved in wars are griefers, merely the ones who are coming here complaining about it. Why should you have access to this information for free at the click of a button? It's just not realistic. Also what do you have to gain by deccing a small 6 man RL friends only corp?
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.18 01:46:00 -
[95]
Originally by: Barashi Nugan
Originally by: CCP Soundwave Yeah, there's the performance increase too.
You know what would also give a performance increase? Changing the default tab when you show-info as previously suggested.
But hey, glad to give up mounds of information to help speed up the loading of that window by a few seconds.
Any plans to get rid of missiles and just have Caldari use hybrids? Or maybe anchor ships in place and get rid of all that pesky "moving around in space and causing the server to work" business? I've heard that can get laggy.
The problem with that is that the "show info" window currently opens up on the last active tab by index number (eg 3rd tab along), so if you've just opened up a blueprint's show info window, change to a particular tab, then show info on a character, the character's info window will be on the same tab as the blueprint was on.
This system works well when looking at multiple instances of the same type of info window (lots of different characters, ships, corporations) because (for example) if you're looking at what agents different NPC corps have it saves you from having to keep selecting the tab you want, because it's already the current tab. Changing the default tab would mean every time you open a show info window, you'd have to select which tab you want to view.
It does get messy when you're looking at two different characters and one has a bio entry and the next one doesn't because the same tab index will be a different actual tab.
What would be really nice is being able to have multiple show info windows open at once.
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Patyrn Runner
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Posted - 2011.05.18 01:59:00 -
[96]
I like it. I hope you (or someone at CCP) keeps up with these smaller usability changes, even if it doesn't as clearly effect the bottom line like the spike in active subscriptions after an expansion.
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Cordarouy Pants
Amarr Real Salmon
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Posted - 2011.05.18 02:35:00 -
[97]
I like that people won't be able to see NPC standings. It will help hide the fact that I'm actually a shameless carebear.
Also, when I read about bookmarks on the overview I had to go and be by myself for like, 2 1/2 minutes. Too bad it couldn't get done this time around. Can't wait for that one.
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Solbright
Advanced Security And Asset Protection
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Posted - 2011.05.18 03:24:00 -
[98]
Originally by: CCP Soundwave
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
So is this going to fix the problem of 'Show Info' pages that default to the standings tab locking up the client for 5-15 seconds while it loads all that useless crap?
Yeah, there's the performance increase too.
The real performance problem is the short freezes, aka stutter, not how it takes to load. There shouldn't be any stuttering at all, even if it takes 5 minutes to load.
And, obviously, if an operation is going to take several seconds to complete then it needs to be backgrounded or have a cancel button for the bulkier data. In all cases though - no stutter.
BTW, If you are so keen on reducing extraneous data spitting in every direction, why on earth is the small portrait icons now being sent out for every visible pilot in a chat channel? What was wrong with only seeing those that you wanted to look at?
I suggest adding a setting and making it opt-in.
----- The Eve Client - A Love Story - The single biggest fix CCP ever did to Eve. Keep it up! |

San Severina
Minmatar
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Posted - 2011.05.18 04:51:00 -
[99]
...I don't like it! No Sir, don't like it at all! __________________________________________________
No sympathy for the Devil! Always remember that....
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Demyen
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Posted - 2011.05.18 06:15:00 -
[100]
Now with improved better!
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.05.18 07:14:00 -
[101]
Originally by: CCP Soundwave
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI. ...
Yeah, there's the performance increase too.
Let me guess; you have not thought this one through as well as you expected.
Often happens when developers goes tunnel sight on a single technical issue (in your case performance) and completely forget the broader picture. Been there many times.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.18 07:19:00 -
[102]
Originally by: CCP Fallout Team BFF has a new dev blog out detailing the "little things" that are coming in EVE Online: Incursion 1.5. Read all about it here.
DE translation RU translation
Update: The changes to bookmarks being added to the overview will be added in a future patch, not the one scheduled for Thursday, May 19.
Team BFF: keeping my desire to log in above the watermark since 2010.
Keep up the awesome work guys. Every single one of those changes will make EVE perceptibly easier and smoother to play. These multiple minor improvements (especially the one we nearly got ) are absolutely key in retaining your players as customers.
Also top marks on yet another slick troll of your :bittervets: with the bookmark thing. You raised and then crushed our hopes quite expertly there, good sir.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.18 07:27:00 -
[103]
Originally by: Jowen Datloran
Originally by: CCP Soundwave
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI. ...
Yeah, there's the performance increase too.
Let me guess; you have not thought this one through as well as you expected.
Often happens when developers goes tunnel sight on a single technical issue (in your case performance) and completely forget the broader picture. Been there many times.
Of course he's not, go back and read the thread he replied to and his responses in 0.0 Tweaks. CCP Soundwave is about making you play the game his way, nothing more nothing less. He doesn't understand a sandbox, doesn't want to understand it, and has no desire for one. I really enjoyed his comment that corporations shouldn't have skill requirements, or cap fleets shouldn't have skill requirements.....kinda reminds me of SOE's talk for SWG.
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Boo mkII
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Posted - 2011.05.18 08:36:00 -
[104]
Edited by: Boo mkII on 18/05/2011 08:44:28
Originally by: "Daesis Wrack" This is a little vague.
- Will bookmarks be visible in-space (as brackets) too? - Will this apply to on-grid bookmarks, off-grid bookmarks, or both?
How to do it right: add two new entities to the overview settings: On-grid BMs, and Off-grid BMs. That way we can choose what gets shown where for ourselves.
This could be an awesome improvement, especially if do it right, so do it right!
I was thinking just like you, but actually, the problem can be solved fairly easily by using a dedicated tab for bookmarks, ordered by distance. If you name them properly and/or by using brackets, you should be able to navigate with ease between your bookmarks.
Great changes, thank you. Please keep them coming ! \o/
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.05.18 08:45:00 -
[105]
I am concerned about the trend of 'dumbing down'...we don't want the ignorant masses to start playing EvE, do we ? 
The blueprint change makes me very happy  ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Mr Garo
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Posted - 2011.05.18 09:06:00 -
[106]
Nice!
But please move the bookmark folders to server side so that they stick between client installations on multiple computers.
- Garo
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CCP Punkturis

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Posted - 2011.05.18 10:24:00 -
[107]
Originally by: Imigo Montoya What would be really nice is being able to have multiple show info windows open at once.
You can either hold in shift when you show info on something to open it in new info window or change the "Try to use existing info window if any (except if shift is pressed)" setting in the General Settings tab of the ESC menu
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CCP Masheen

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Posted - 2011.05.18 11:01:00 -
[108]
Originally by: Kharmino Edited by: Kharmino on 17/05/2011 22:37:55
So when I cargo-scan someone and he is carrying BPCs, will it still tell me "blueprint" or is it now possible to tell the difference between BPCs and BPOs on scan-results? 
tl:dr no. These changes were designed to give you the ability to tell the difference between BPOs and BPCs at a glance. Those which you own, those in contracts or basically anywhere where people would want you to be able to tell the difference. This is a big improvement on having to delve into the attributes of an item you should know a lot about when you only want to see which type it is.
In the case of cargo scanning (post-patch) you will see a blueprint in cargo scan results, 'Show Info' shows you the generic information about that blueprint like you would see in the Market and with the icon of an original. It will not be able to provide any specifics about the instance therefore you can't tell if it really is an original or just a copy, so the cargo scanner capabilities are unchanged, you're still going to have to pop that ship to find out 
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ArchenTheGreat
Caldari Pulsar Nebulah
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Posted - 2011.05.18 11:01:00 -
[109]
Edited by: ArchenTheGreat on 18/05/2011 11:04:01
Originally by: Mr Garo Nice!
But please move the bookmark folders to server side so that they stick between client installations on multiple computers.
Triple signed! Also every folder and setting (except those connected with hardware) like: hotkeys, quick market folders, overview settings etc.
Please do not remove NPC and agent standings. It's important information used for many purposes. Location agents don't solve all the problems. There are other (multiple and better) solutions to UI stutter problems.
Originally by: CCP Masheen [...]you're still going to have to pop that ship to find out 
Does it mean that if BPO is destroyed it will differentiate on killmail if it's copy or original?
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Venkul Mul
Gallente
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Posted - 2011.05.18 11:50:00 -
[110]
Originally by: Liang Nuren
Originally by: Chruker
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
Is it intentional that we no longer can see factions standings to other factions?`
Quote: Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning.
One of my research agent (Sitaleere Beene, level 4 quality 16) have gone from giving me 90.24 RP/day to just 76.8, is that intentional?
It is as if you, in the current formula, just pulled the Agent_Effective_Quality out and added +20 Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2))
A few things: - I thought that you had to talk to the agent in order to get new skills applied to your RP generation. - Did you fix your connections skills? Are they even on sisi? - Did you do this on sisi? I hope? It isn't on TQ yet... - It's a new system... they're under no obligation to ensure the old player derived formulas hold. :-/
-Liang
The difference is in the negotiation skill, 25 points of EQ lost (sure of this) and connection that give another 2 point (if I recall correctly).
On Tranquillity they are applied to the R&D agent effective quality, on Sisi they are not applied.
So you lose 25+ points of effective quality.
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Lederstrumpf
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Posted - 2011.05.18 12:03:00 -
[111]
Edited by: Lederstrumpf on 18/05/2011 12:04:05 Edited by: Lederstrumpf on 18/05/2011 12:03:19
Originally by: Barashi Nugan [..] the removal of standings info is a blow[..]
That is a lot of critical information being stripped away.
If this is due to server strains, change the way it is parsed, presented, or arranged. Don't remove it.
Chances are CCP has no clue how to cache stuff properly. It's not that standings are flipping every splitsecond.
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Lederstrumpf
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Posted - 2011.05.18 12:07:00 -
[112]
Originally by: CCP Masheen In the case of cargo scanning (post-patch) you will see a blueprint in cargo scan results, 'Show Info' shows you the generic information about that blueprint like you would see in the Market and with the icon of an original. It will not be able to provide any specifics about the instance therefore you can't tell if it really is an original or just a copy, so the cargo scanner capabilities are unchanged, you're still going to have to pop that ship to find out 
So you add/keep an additional level of inconsistency?
You are full of lulz.
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Grady Eltoren
Minmatar Sebiestor Tribe
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Posted - 2011.05.18 12:11:00 -
[113]
 Originally by: CCP Masheen
Originally by: Kharmino Edited by: Kharmino on 17/05/2011 22:37:55
So when I cargo-scan someone and he is carrying BPCs, will it still tell me "blueprint" or is it now possible to tell the difference between BPCs and BPOs on scan-results? 
... capabilities are unchanged, you're still going to have to pop that ship to find out 
HAHA! Awesome reply. 
In addition though I want to send a shout out to team BFF though on their truly AWESOME work! You guys rock it hard - like, knock it out of the park hard!
I hope you all realize how much more user friendly and just more relaxed it makes playing EVE. You are going back and improving upon so many features and areas of EVE that it makes second life that much more enjoyable. Like George Lucas improving on Star Wars - well maybe that was a bad example.
Long time veterans to newbs all enjoy the fruits of your labor and it is SO appreciated. Keep up the great work - please! The thousand little paper cuts project is the best expansion/idea so far in EVE.
THANK YOU!
Aviation Professionals for EVE (APEVE)
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Umbriele
Gallente Etoilles Mortant Ltd. Solyaris Chtonium
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Posted - 2011.05.18 12:26:00 -
[114]
Everyones is invited to the new Dodixie: Scheenins.
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Joshua Foiritain
Gallente Coreli Corporation Naraka.
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Posted - 2011.05.18 12:34:00 -
[115]
Originally by: CCP Soundwave
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
So is this going to fix the problem of 'Show Info' pages that default to the standings tab locking up the client for 5-15 seconds while it loads all that useless crap?
Yeah, there's the performance increase too.
Which you could also have gotten by simply not displaying agents in that list.
Also; How are we supposed to see what penalties we get with faction b if we run missions for faction a? This change was pretty poorly planned out. 
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De'Vadder
Minmatar
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Posted - 2011.05.18 12:51:00 -
[116]
Edited by: De''Vadder on 18/05/2011 12:55:56
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
I too would like too express my strong dislike for this change. Too be honest, it completely outweighs all the good that is the rest of the devblog. Have the standings tab automatically open on relation subtab everytime instead of standings and rejoice without cutting into the easiest human identifier. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |

deathpain
Gallente The Graduates
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Posted - 2011.05.18 13:39:00 -
[117]
CCP before I even think about complimenting you I must say this. YOU SUCK FOR NERFING NULL
Yeah I ain't getting over that and it must be said on every post from now on.
But yeah although you have majorly screwed up recently, in which im still hoping you will realise your mistake and fix it, I must also say this.
BOOKMARKS ON OVERVIEW, OH MY GOD HELL YEAH
it doesn't make up for your recent failure's, but its a nice start. Now you just need to beef up rats in null and fix jb's as they were before and you will be forgiven.
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Kharmino
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Posted - 2011.05.18 14:00:00 -
[118]
Originally by: CCP Masheen
Originally by: Kharmino Edited by: Kharmino on 17/05/2011 22:37:55
So when I cargo-scan someone and he is carrying BPCs, will it still tell me "blueprint" or is it now possible to tell the difference between BPCs and BPOs on scan-results? 
tl:dr no.(...)
To bad. 
Thanks for the reply though.
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Caldari 5
Amarr The Element Syndicate Blazing Angels Alliance
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Posted - 2011.05.18 14:11:00 -
[119]
History Tab Change - Why? Seriously when missioning you look at loot tab, when PvPing look at broadcast tab, why are you combining them, I've never once wanted to look at both of them at the same time?
Probes Change - PURE AWESOME !
BPO/BPC Icon Change - Blue and Light Blue? Seriously? couldn't put a "C" in the corner of the icon like the T2/Faction/Meta except on the opposite side or something?
Scanner Change - Meh Never used the on-board scanner for anything anyways, always been either probes or directional, not the plain on-board scanner.
Attribute ID Change - I S'pose it will help some people.
Removing the landing-page on the fleet finder? so how do you create a fleet without that page?
Show Info Standing Page change - Lots of people have commented on this, frankly I agree with the people that have suggested that the Corp and Faction standings stay, but the individual agent standings can go.
Manufacturing Change - Excellent!
Automatic re-setting of a scroll position Change - Thankyou Thankyou Thankyou!
Removing Quality of Agents - I like the removal of quality, hopefully it will mean that people will spread out a little, instead of being crowded in a few main mission hubs.
Amalgamating the Agent Divisions - ALRIGHT, whose stupid idea was it to Amalgamate the Divisions? I happen to like the fact that I have a chance to get any type of mission from my Administration and Security Agents, I actually hate my Internal Security agent that keeps on giving me all the same type of mission. I think that this change will make it fit the "Cream Bun theory" (Too much of a good thing, makes you SICK!) The Removal of divisions is very bad idea!
Bookmark Change - yet to see if this is a good or a bad thing. but it's been postponed anyways.
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Mors Magne
Astral Adventure
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Posted - 2011.05.18 14:22:00 -
[120]
It's all good stuff and it's great that it's happening so regularly.
But 'walking in stations' is the Nobel Prize winning, money-making, ground-breaking change that will encourage more chicks - sorry, I ment people - to play Eve Online.
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Raven Zulu
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Posted - 2011.05.18 14:56:00 -
[121]
... most of the people I know in game say they could care less about walking in stations... I think, though that if you could put the barrel of your 1400mm in someone's 'apartment window' in a station that'd be pretty cool... Intimidation much?
On a more serious note:
Not being booted to step 1 on jobs is a win.
While some mission runners may miss a very slight sense of the unknown, most of them seem happy with the changes. The non - missioners were going to moan no matter what so might as well do what you want there if you're going to make a change at all.
Regarding 'easier to be a pirate in 0.0'. OK - true you'll need to watch your shiny ship's back a little more carefully. Still - aligned is aligned and if you and your corp/alliance is watching local you shouldn't have an issue. Guess there's nothing else you can do. Kuz you know... baiting pirates to a horrid death is just mean and wrong and stuff. |

Daesis Wrack
The Kairos Syndicate Transmission Lost
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Posted - 2011.05.18 15:12:00 -
[122]
Asking again: will bookmarks off-grid be visible on the overview/brackets, or just those on-grid? Will on-grid and off-grid BMs be separately selectable in the overview settings?
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Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.05.18 15:27:00 -
[123]
Originally by: Daesis Wrack Asking again: will bookmarks off-grid be visible on the overview/brackets, or just those on-grid? Will on-grid and off-grid BMs be separately selectable in the overview settings?
If you read the devblog it says "Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety"
Are safespots meant to be on-grid or off-grid?  ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |

Elementatia
Morsus Mihi
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Posted - 2011.05.18 15:39:00 -
[124]
Originally by: CCP Soundwave
Originally by: CCP Fallout
Update: The changes to bookmarks being added to the overview will be added in a future patch, not the one scheduled for Thursday, May 19.
Sorry guys, I screwed this one up. CCP Frellicus is fixing it as we speak though.
And could you pls move not only the bookmarks to the server, but the folders too ?
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Joshua Foiritain
Gallente Coreli Corporation Naraka.
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Posted - 2011.05.18 16:53:00 -
[125]
Edited by: Joshua Foiritain on 18/05/2011 16:53:43
Originally by: CCP Soundwave The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
How are we supposed to see what penalties we get with faction b if we run missions for faction a?
^ Would still like an answer to this.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.05.18 18:20:00 -
[126]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 18/05/2011 16:53:43
Originally by: CCP Soundwave The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
How are we supposed to see what penalties we get with faction b if we run missions for faction a?
^ Would still like an answer to this.
Check out the corporations own standings. Nations that hate them should be displayed there. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 3APR11
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Zakurai
Caldari
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Posted - 2011.05.18 18:21:00 -
[127]
Originally by: Zakurai I'd like to know how this agent change will affect R&D agents. I found it best to grind their administration section since they had a 50% chance of combat missions (I opt out if it's non-combat). With this change the only way to get a good R&D agent is to do non stop courier missions. This will likely kill any ambition for grinding R&D corps by new people, and will result in a huge loss of data cores, which amounts to higher t2 costs in the market (Ships and mods).
Alternately, you could rename a new section in the R&D corps that will replace admin and still offer the 50% combat missions, or 100% combat, but I'm not greedy.
If all of the agents qualities are going to be the same, then all of the low sec R&D agents will be completely pointless to use.
On another note, are there any plans for dealing with the over saturated material research for empire? Even the low sec stations have huge wait times. You could charge more $/time, but I don't think that will do more than put a band-aid on the issue. I really would love to see industry get some of the limelight, after all industry is the backbone of any pvp engagement on any scale
Bump for answers
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Joshua Foiritain
Gallente Coreli Corporation Naraka.
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Posted - 2011.05.18 18:43:00 -
[128]
Originally by: Nova Fox
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 18/05/2011 16:53:43
Originally by: CCP Soundwave The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
How are we supposed to see what penalties we get with faction b if we run missions for faction a?
^ Would still like an answer to this.
Check out the corporations own standings. Nations that hate them should be displayed there.
A: NPC corporations have never had standings to other npcs, only factions do. B: If you meant factions; their standings tab will also be removed with this upcoming patch so theres no ingame method of finding out the relations between NPC factions.
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Komen
Gallente The Night Crew
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Posted - 2011.05.18 19:36:00 -
[129]
Most of these changes are pro, good stuff.
The removal of standings info is not so good, for reasons stated above - it's useful for a variety of reasons. Making it a selectable share would be better. And saying 'yeah, there's a performance increase too' is too laughable. If 'show info' would have a default tab, instead of opening 'second from the left' if that's the last thing that was shown, it would be much better.
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Nakito Yakiya
Caldari Yamagata Syndicate
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Posted - 2011.05.18 19:41:00 -
[130]
So I can't see what standings my corp members have. Great! 
Yamagata Syndicate recruiting! Caldari FW, PvP, PvE. |
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.18 20:02:00 -
[131]
Happy with most of this, except:
Agent qualities- if this is a stepping stone towards dynamic quality, then fine. Otherwise, this is a bit disappointing for an end result.
removal of standings info- I understand a need to remove the client freeze while standings loaded, but this is slash & burn. Surely there were other ways to do this? If this detail must be removed, will "background checks" be available from agents similar to locator agents? (maybe a "feature" for Incarna? )
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Cosmoes
Minmatar
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Posted - 2011.05.18 21:20:00 -
[132]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
bad, very bad ------------------- piccy |

Infinion
Caldari Awesome Corp
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Posted - 2011.05.18 21:38:00 -
[133]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
This information is obviously important to us, why not just add a toggle for a full detailed list so players are given the choice if they want to only look at relevant standings, or the full faction and agent standings of the player?
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Mr Krosis
Gallente The humble Crew
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Posted - 2011.05.18 22:03:00 -
[134]
I applaud CCP for a bunch of useful fixes, but I have to add my voice in opposition to the removal of standings.
This is a useful feature on many levels as several people in this thread have already mentioned.
I personally have made use of it when I get friends to start playing EVE, it helps me keep track of their progress and guide them. I also appreciate it as an intelligence tool for at least half a dozen different reasons.
It's also a blow to the roleplaying community. Many people view their standings as a badge of pride, and stripping them of that to "clean up the interface" seems cruel.
I would personally prefer the option to set ANY standing (NPC or PC) to public or private like with certificates. This would give some people a level of privacy, and would allow them to present that information if needed or desired. Publicly visible PC - PC standings is just something I've been wishing for for a while. I think making the visibility optional would satisfy most objections to it. -- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2011.05.18 22:32:00 -
[135]
Edited by: SencneS on 18/05/2011 22:32:52 Removal of standings information for corps and factions is probably the worst part of this patch as it breaks things in my opinion...
1) People that sell POS Service now have to include screen shots of their standings with Factions on their forum posts because people can't just look at them in game to see if they have what they want.
2) People looking for corp members who don't have too high negative standing can no longer confirm the standing for that player until they are IN CORP! I know I don't want people with massive negative standings in Caldari/Amarr in my corp because I have high standings which allows me to offer Jumpclone standings and POS Deployment ability..
Those are two reasons and two pretty damn good ones if you ask me to KEEP Corp/Faction standings visible. In this thread so far more people have spoken out about it, and NO ONE Has said this is a good idea.. Every comment on it has been how bad it is and how it does "bad" removing it.
A clear indication of poor choice to remove.
Other than that the rest of this patch is hip, jive, groovy, fly, cool, fresh, trendy, gnarly, radical, awesome, rad, sweet, tight, dope, righteous, sick, phat, wicked, pimp, the bomb, epic.
Amarr for Life |

Lady Skank
Ban Evasion inc
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Posted - 2011.05.18 22:33:00 -
[136]
Originally by: George Wilkes Hill
Originally by: Lady Skank The changes are pretty good but the "The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI." loses a useful feature.
People in low sec or who have wardecs use this feature to see what local agents somebody might be using in order to lay traps for them, sure its not a massive loss but still.
Wait...you mean you actually have to gather intel on war targets instead of just having the info you want at literally the click of a button. Cry more, because your tears are so tasty; yours and all the others complaining about no more free intel. No more easy mode for you. Keep the tears coming guys, these are the best tears too because it's from the people that usually feed on them. Move along this a good change.
Tears? are you just a little bit special? you should really stop posting until the nice lady at the adult training center has taught you basic reading comprehension, my post did not contain "tears" or any complaint and just pointed a slight loss of functionality.
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Mjana
Switzerland EVE Corp.
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Posted - 2011.05.19 08:44:00 -
[137]
Originally by: CCP Soundwave
Originally by: Archestratidas >>The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
So is this going to fix the problem of 'Show Info' pages that default to the standings tab locking up the client for 5-15 seconds while it loads all that useless crap?
Yeah, there's the performance increase too.
I can see the obvious performance issue and there's also the thing about EVE being a dark, cruel place with no ponies and rainbows, so yes, it does make sense not to have sensitive information like this just public for everyone.
But there should definately be an easy way to show standings to other people for reasons like corp recruiting and helping with agent issues.
At the moment, the only way to make sure someone is telling the truth about his standing is to get the limited API key. So one more reason to have the customizable API keys out soon(tm). Preferrably with an easy way to access the shared information on EVE gate (in a readable way) without the need to rely on a 3rd party tools.
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Aedeal
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Posted - 2011.05.19 08:53:00 -
[138]
Can we get some notes on how the bookmarks thing will work? I'm just thinking of my poor overview when I'm scanning out a Black Hole or Magentar... you can have 100++ sigs in that system, finding your WH bookmarks in that number on your overview is gonna be pointless, I'd rather just use the bookmarks menu.
Would it be at all possible to have a folder of bookmarks that did *not* show up on your overview? Cos I don't want every Token Perimeter Reservoir on there, and I sure as HELL do not want to be warping to a Forgotten Core Info Pen by mistake. My poor little ship wouldn't appreciate that.
TLDR: Can we have a way of sorting which BMs show on the overview, or this is gonna be a really cool feature that ends up as space-junk cos of feature overload.
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Pookie McPook
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Posted - 2011.05.19 09:22:00 -
[139]
Not sure what the changes to agents means tbh. Yes, I can see it should have the affect in theory of spreading missioners around, however in reality I can see most people staying where they already are due to laziness and the pure logistics and packing up and moving an operation to another agent. The other unfortunate upshot will be the death of many of the agent finder websites due to it not being that intrinsically important any more.
This is a simplification of the game. Whether it is portentous of a general dumbing down it remains to be seen. Hopefully not. -----
Marmite. Rocket fuel of champions. |

Diomedes Calypso
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Posted - 2011.05.19 09:23:00 -
[140]
I'm really sad about not being able to see other peoples standings to NPC's
Not that its a very developed part of the game, but it was one more way to get a feel for a character's history and maybe a tinge of roll play posibilty to it .
I finally got around to having one alt build standign with Quafe.. i've always wanted to have a relation with Quafe and it would be great to see fellow quafe heads or to know who'd been working for an Amar corp known to give the quafe haulers trouble on their routes.
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Marchocias
Snatch Victory
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Posted - 2011.05.19 09:52:00 -
[141]
Please don't hide standings. They're a very useful tool to predict which station a target is using... There is no good reason to do this.
All the other changes... Rock on! ---- I belong to Silent Ninja (Hopefully that should cover it). |

Temerit
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Posted - 2011.05.19 10:31:00 -
[142]
To everyone whining about the Show Info change I have two words for you:
LOCATOR AGENTS
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.19 11:21:00 -
[143]
Originally by: Temerit To everyone whining about the Show Info change I have two words for you: LOCATOR AGENTS
So when a rookie corp member asks for advice about missioning, you go to a locator agent?
people used them for a number of reasons- target location being just one of them
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ArchenTheGreat
Caldari Pulsar Nebulah
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Posted - 2011.05.19 11:46:00 -
[144]
Originally by: Glyken Touchon
So when a rookie corp member asks for advice about missioning, you go to a locator agent?
people used them for a number of reasons- target location being just one of them
Locator agents give you only current location of people (for a fee and with cooldown time). So it's very limited information. Anyone claiming that it's equivalent of agent standings is a troll.
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Gereon Valk
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Posted - 2011.05.19 12:03:00 -
[145]
Originally by: Caldari 5
Amalgamating the Agent Divisions - ALRIGHT, whose stupid idea was it to Amalgamate the Divisions? I happen to like the fact that I have a chance to get any type of mission from my Administration and Security Agents, I actually hate my Internal Security agent that keeps on giving me all the same type of mission. I think that this change will make it fit the "Cream Bun theory" (Too much of a good thing, makes you SICK!) The Removal of divisions is very bad idea!
Well said, Sir.
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Floydd Heywood
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Posted - 2011.05.19 12:35:00 -
[146]
Originally by: Cosmoes Edited by: Cosmoes on 18/05/2011 22:50:50 Every bit of information I can gather on a person to make my judgement is important. Their standings is one of the key things I look at, it gives me a bit of an idea of what sort of player they are, which areas they regularly live in.
But why should you have that information? It's bad enough that people even show up in local. Way too much information is given away free for everybody already, and I welcome any change to reduce that.
Apparently, every pilot in k-space makes an automatic transmission whenever he enters a system. It reads "hello people, maybe I'd like to kill you now, but let me first introduce myself: My name is killer123, I am in corp xyz, before that I worked for corp abc and cde, and I like to fly missions for Kaalakiota and Caldari State. If you need any other information about me, please just contact my ship computer and it will transmit all requested information directly to you. And now I will try to sneak up to you and kill you."
Yeah, makes perfect sense I know why I live in w-space...
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.19 13:20:00 -
[147]
Edited by: Tonto Auri on 19/05/2011 13:21:30
Originally by: CCP Masheen tl:dr no. These changes were designed to give you the ability to tell the difference between BPOs and BPCs at a glance. Those which you own, those in contracts or basically anywhere where people would want you to be able to tell the difference. This is a big improvement on having to delve into the attributes of an item you should know a lot about when you only want to see which type it is.
So, can you tell me at a glance, what are these?
http://img32.imageshack.us/i/bpcs20110519.png/ -- Thanks CCP for cu |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.19 14:00:00 -
[148]
Edited by: Hakaru Ishiwara on 19/05/2011 14:05:12
Originally by: Floydd Heywood
Originally by: Cosmoes Edited by: Cosmoes on 18/05/2011 22:50:50 Every bit of information I can gather on a person to make my judgement is important. Their standings is one of the key things I look at, it gives me a bit of an idea of what sort of player they are, which areas they regularly live in.
But why should you have that information? It's bad enough that people even show up in local. Way too much information is given away free for everybody already, and I welcome any change to reduce that.
Apparently, every pilot in k-space makes an automatic transmission whenever he enters a system. It reads "hello people, maybe I'd like to kill you now, but let me first introduce myself: My name is killer123, I am in corp xyz, before that I worked for corp abc and cde, and I like to fly missions for Kaalakiota and Caldari State. If you need any other information about me, please just contact my ship computer and it will transmit all requested information directly to you. And now I will try to sneak up to you and kill you."
Yeah, makes perfect sense I know why I live in w-space...
As much as I love the mystery of w-space and the "delayed" local channel, there is some sense to a wealth of information being available in 'developed' k-space.
I could see there being a delay in the data delivered when a pilot does a "show info" on a pilot that just showed up in his local chat channel and has never been 'seen' before. For example: 'Scurvy Dog' shows up in local. Miner 'Veld LuVR' does a show info while aligning to his / her safe spot or station while awaiting the data burst from DED / Concord / whomever.
EDIT: CCP probably had to remove standings because of a technical challenge and / or performance problems. I know that when I opened up somebody's standings, the game client would stop functioning for a few seconds as all of that data was downloaded (and I generally have great connectivity to the UK-based server location).
In usual CCP fashion, they remove a feature if they can't be arsed to figure out a creative solution to the problem.
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Cosmoes
Minmatar
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Posted - 2011.05.19 14:15:00 -
[149]
Originally by: Floydd Heywood
Originally by: Cosmoes Edited by: Cosmoes on 18/05/2011 22:50:50 Every bit of information I can gather on a person to make my judgement is important. Their standings is one of the key things I look at, it gives me a bit of an idea of what sort of player they are, which areas they regularly live in.
But why should you have that information? It's bad enough that people even show up in local. Way too much information is given away free for everybody already, and I welcome any change to reduce that.
Apparently, every pilot in k-space makes an automatic transmission whenever he enters a system. It reads "hello people, maybe I'd like to kill you now, but let me first introduce myself: My name is killer123, I am in corp xyz, before that I worked for corp abc and cde, and I like to fly missions for Kaalakiota and Caldari State. If you need any other information about me, please just contact my ship computer and it will transmit all requested information directly to you. And now I will try to sneak up to you and kill you."
Yeah, makes perfect sense I know why I live in w-space...
I don't mind working for my information, but this is just complete blackout.
If they where gonna add a agent that I could ask to do a background check (while in space) for a fee I would be a lot less annoyed.
It seems to me it's a bit unrealistic I can't just ask my friends in the Minmatar republic "Hey do you know those guys?"
Also I don't see them ever adding any agent to detect players standings like this, too much work for a team that is trying to keep 8 years of content constantly iterated on. ------------------- piccy |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.19 15:10:00 -
[150]
Originally by: Cosmoes I don't mind working for my information, but this is just complete blackout.
If they where gonna add a agent that I could ask to do a background check (while in space) for a fee I would be a lot less annoyed.
It seems to me it's a bit unrealistic I can't just ask my friends in the Minmatar republic "Hey do you know those guys?"
Exactly. Where's the creative solution? CCP is seemingly unable to find one.
Originally by: Cosmoes Also I don't see them ever adding any agent to detect players standings like this, too much work for a team that is trying to keep 8 years of content constantly iterated on.
That's news to me. CCP repeatedly throws stuff at their customers and barely touches those features despite glaring flaws or tremendous storyline and immersion potential.
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Barashi Nugan
Gallente Zero Point Group
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Posted - 2011.05.19 15:55:00 -
[151]
Originally by: Cosmoes
I don't mind working for my information, but this is just complete blackout.
If they where gonna add a agent that I could ask to do a background check (while in space) for a fee I would be a lot less annoyed.
It seems to me it's a bit unrealistic I can't just ask my friends in the Minmatar republic "Hey do you know those guys?"
Also I don't see them ever adding any agent to detect players standings like this, too much work for a team that is trying to keep 8 years of content constantly iterated on.
Exactly. If they don't want that information available due to performance or game-play reasons due to the ease of obtaining it, give us another avenue.
Maybe make a button on the standings window that queries for the information, so that just opening a Show Info or even clicking on the Standings tab doesn't auto-load the details.
Hell, at this point I'd settle for only select level 5 agents being able to run a background check. Charge me 20mil and take a day to respond. Something.
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HairyButter
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Posted - 2011.05.19 16:17:00 -
[152]
The mission changes are awesome.. gives the pve oriented emprire players the ability to have fun with the war-dec's while playing the intel game.. and making isk despite of the wardec's.. I am envigorated by all the 0rphanage alt tears in this thread <3
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Chruker
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Posted - 2011.05.19 16:27:00 -
[153]
Now that the patch has been deployed, it seems like the research point rate has had its quality issue fixed. Can anybody (perhaps devs) confirm that.
I dont wanna cancel my agents check if it also works on new agreements ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Raistlim
Deep Space Supplies Violent Entity
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Posted - 2011.05.19 17:39:00 -
[154]
Originally by: Caldari 5
[...] Removing the landing-page on the fleet finder? so how do you create a fleet without that page? [...]
Rightclick your picture in a Chat Channel -> form fleet.
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Diomedes Calypso
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Posted - 2011.05.19 18:22:00 -
[155]
Originally by: Zakurai
Originally by: Zakurai I'd like to know how this agent change will affect R&D agents. I found it best to grind their administration section since they had a 50% chance of combat missions (I opt out if it's non-combat). With this change the only way to get a good R&D agent is to do non stop courier missions. This will likely kill any ambition for grinding R&D corps by new people, and will result in a huge loss of data cores, which amounts to higher t2 costs in the market (Ships and mods).
Alternately, you could rename a new section in the R&D corps that will replace admin and still offer the 50% combat missions, or 100% combat, but I'm not greedy.
If all of the agents qualities are going to be the same, then all of the low sec R&D agents will be completely pointless to use.
On another note, are there any plans for dealing with the over saturated material research for empire? Even the low sec stations have huge wait times. You could charge more $/time, but I don't think that will do more than put a band-aid on the issue. I really would love to see industry get some of the limelight, after all industry is the backbone of any pvp engagement on any scale
Bump for answers
I'm afraid they're going to get rid of this research agent/datacore system.
I like it because it is a little semi-passive income and gives a reason for PVE play for guys like me who make so much more isk doing other things I never have a reason to do missions. Not that I like doing missions but I guess doing sometimes helps me have some roll playing context.
On one sense, I understand how too passive of an income can be unbalancing and meta gamed . But getting qualifed certainly wasn't passive and gave a game goal to work towards for that take me a hell of a lot of time to build standing. ( I just can't seem to run missions at a high pace for hours on end as consistantly as others.. 4 levl 3's an hour seem to be my pace including distractions that due to them having long periods where no attention is needed (warping etc) where you start reading something elss during those 45 seconds.)
As far as i'm concered, it takes a while to go get the data cores... if you do it once every couple months, it still takes while to go 15 jumps and back and go get them... a bit of risk consideration on carrying a large load.. and time and consideration in selling them. A three month back log of them at a given station is only worth in the vicinity of 20 to 40 million isk even with decent choices...the time involved picking themreally isn't that high isk/hour unless you wait a year between trips. (they could set a maximum after lp accruals stops )
In an immersion game, its satisfying to know you have something of sustained value and it gives you a little boost seing the virtual dividends that you might long for in real life. They can be kept in the game with slight changes to keep the "rich getting richer" to be too meaninful.
You guys were arguing the other side of the coin....about too few datacores if standing is too hard to grind with decreased combat mission options. Thats pretty simple to address though. Where there was an accounting agent in a station, add an additional security agent of the same level to chose from. (and that could make standing gain a little less akward in needing to wait a day or so between missions as it is if you decline the courier ones)
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Bernard Modaff
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Posted - 2011.05.19 21:22:00 -
[156]
Most of the patch is nice, but: * the broadcast history is now missing the name of the pilot who broadcasted, is that serious?... This is a precious info, we need it back (if only for us logis to yell at the people broadcasting multiple times)
*I second everyone opinion on standing: we need a way or another to be able to see someone faction and corp standings. I'm willing to pay an locator like agent for it
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Shasis
Kernel of War Goonswarm Federation
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Posted - 2011.05.19 21:26:00 -
[157]
Originally by: Bernard Modaff Most of the patch is nice, but: the broadcast history is now missing the name of the pilot who broadcasted
This.
It is really important for both logis and people who want to focus on the same target; they can then ignore broadcasts that are not coming from the FC.
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.05.19 21:49:00 -
[158]
Originally by: Bernard Modaff the broadcast history is now missing the name of the pilot who broadcasted
Yeah, this is annoying.
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gEM x
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Posted - 2011.05.20 07:52:00 -
[159]
i think the standings change is bs as long as u have good standing toward something u should be able to see others' standing to it, at least
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.20 17:24:00 -
[160]
Originally by: Andski
Originally by: Bernard Modaff the broadcast history is now missing the name of the pilot who broadcasted
Yeah, this is annoying.
It's terrible.
Could we get an explaination on why this was changed?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Guillaume LeConquerant
Amarr Kernel of War Goonswarm Federation
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Posted - 2011.05.20 21:52:00 -
[161]
Originally by: Malcanis
Originally by: Andski
Originally by: Bernard Modaff the broadcast history is now missing the name of the pilot who broadcasted
Yeah, this is annoying.
It's terrible.
Could we get an explaination on why this was changed?
Yes, this is a very important piece of information. Who is broadcasting is just as important as what was broadcasted.
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Lemmih AI
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Posted - 2011.05.21 01:35:00 -
[162]
The standings change is fail. Now I can't even tell what standings the corp I'm in has. If I want to find the best NPC corps to run missions for, now I apparently have to do a show info individually for every NPC corp in the game. There are plenty of other reasons this change sucks, but this illustrates how fundamentally flawed it is.
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Achurraa
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Posted - 2011.05.21 05:37:00 -
[163]
We want to export loot history like we could before, why did you take away such a usefull feature?
Seriously ... wtf!?!?! |

Chris Cross
Wholesale Commodities
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Posted - 2011.05.21 06:14:00 -
[164]
With the changes to scanner and anomalies, you might as well put them on the right-click menu. Changing the range was fine, reducing the time was fine. Reducing the time and increasing the range at the same time was completely awful.
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Tasko Pal
Volatilis Legion Citex Alliance
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Posted - 2011.05.21 13:26:00 -
[165]
Add me to the list of people who are upset that our standing information is no longer public. Now, maybe the world didn't need to know that I had positive standings with many hundreds of agents, but I loved being able to show off that I had 6+ standing with 20 different corps.
Further, what is the point of this change? If it is to speed up "show info", then surely, CCP can put a button on the bottom so that people can continue to gaze on public standing information. Just like "show info" doesn't load contract information automatically, but gives you the option to view the contracts of the player you're studying.
Or is CCP removing standing altogether? If so, shouldn't that be a task of some group other than the one making incremental changes?
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.05.21 20:41:00 -
[166]
Quote: The show info page wonÆt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other peopleÆs standings to random agents. It also simplifies the UI.
CCP you suck
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Herschel Titania
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Posted - 2011.05.22 13:25:00 -
[167]
Nope, not convinced the messing around with agents will help at all. Might be ok for newbies, but it's going to annoy long standing mission runners.
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Circumstantial Evidence
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Posted - 2011.05.25 20:55:00 -
[168]
Bookmarks - on-grid, on overview is nice, but I also want to see my on-grid BM's in SPACE. Since you are already taking additional time - please take some additional, additional time for this tactically useful addition.
Standings - players should have an option to reveal or hide this info, just like certificates. (Default hidden.)
Team BFF - BFF!
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Del Narveux
Dukes of Hazard
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Posted - 2011.05.25 23:26:00 -
[169]
Edited by: Del Narveux on 25/05/2011 23:28:08 A+ changes overall, one little thing I'd like to see fixed though. Unless I'm just looking in the wrong place it appears that removing the liked/disliked by tabs has had the side effect of hiding NPC-to-NPC affiliations. For example, it's pretty common knowledge that the Caldari State and Gallente Federation don't like each other but that information is no longer available ingame, which aside from nurfing the fun pastime of browsing NPC entities is likely to lead to a lot of "how come I'm getting shot at in Essence" angst.
Liked/Disliked By should be visible if the entity being info'd is NPC. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Scalar Angulargf
Rayn Enterprises Test Alliance Please Ignore
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Posted - 2011.05.26 04:36:00 -
[170]
Originally by: Guillaume LeConquerant
Originally by: Malcanis
Originally by: Andski
Originally by: Bernard Modaff the broadcast history is now missing the name of the pilot who broadcasted
Yeah, this is annoying.
It's terrible.
Could we get an explaination on why this was changed?
Yes, this is a very important piece of information. Who is broadcasting is just as important as what was broadcasted.
On that note, the icon is no longer there, making it hard to tell between the types.
WTB old Broacast History window, but with the new filters
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Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
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Posted - 2011.05.26 11:34:00 -
[171]
so much simplification. simpler is not always better.... :sadface:
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Armor Cav
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Posted - 2011.05.31 12:58:00 -
[172]
Bring back the combat mission. This was utter stupidity. Didnt think this one thru, did ya. What about mission arcs, and storylines? They still mix it up, got one type of agent get a different type of missions. Really stupid. Bring back the agents.
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Chris Wrenchead
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Posted - 2011.06.08 19:53:00 -
[173]
Please bring back the loot logging. It makes fleet ops soooo much easier in corps.
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JusFooling Around
Amarr JusFooling Around Corp
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Posted - 2011.06.29 16:17:00 -
[174]
I believe a hiring corp needs background info on applicants - in the real world called a "resume'" or a CV (Curriculum Vitae).
Perhaps an applicant could have a standings list magically appear along with the application.
However, "click" and you have the entire history of your WT's haunts... naah, work for it. If you just frivolously dec anyone you see fly by in a freighter because "they must be rich" you might have to do a little work to ever see them again. Or maybe you need to reconsider your war dec criteria.
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